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	<updated>2026-10-02T04:41:23Z</updated>
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		<id>https://solsticewiki.com/index.php?title=Maya_Sherazi&amp;diff=1692</id>
		<title>Maya Sherazi</title>
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		<updated>2026-10-01T19:54:06Z</updated>

		<summary type="html">&lt;p&gt;Convixen: updated relationships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Dr. Maya Sherazi&lt;br /&gt;
| image = MayaHeadshot4.png&lt;br /&gt;
&lt;br /&gt;
| title = Doctor&lt;br /&gt;
| aliases = &amp;quot;Doc&amp;quot;, &amp;quot;Doctor&amp;quot;, &amp;quot;Captain&amp;quot; (Wayfarers), &amp;quot;The Big Razi&amp;quot; (several Pathfinders), The Lifeweaver, the Ghost Doctor, Mercy&#039;s Wraith, Death&#039;s Nemesis&lt;br /&gt;
| species = Felari&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 71 (47 in human years)&lt;br /&gt;
&lt;br /&gt;
| homeworld = Virilune&lt;br /&gt;
| affiliation = Wayfarer&#039;s Guild (former Captain/Founder), None (current)&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Broad in-depth medical knowledge, talented in Felari arcane arts and rituals, ability to speak with the dead through rituals, biology and botany knowledge, nature magic&lt;br /&gt;
&lt;br /&gt;
| kin = Dr. Nira Sherazi (deceased), Unknown Father&lt;br /&gt;
| marital = Single&lt;br /&gt;
&lt;br /&gt;
| minecraft = Convixen6&lt;br /&gt;
| discord = razzygoat&lt;br /&gt;
|height=5&#039;8&amp;quot;|birthday=December 22nd|deathday=N/A|features=Brown fur, various scars, sage green eyes, leg braces, cybernetic lungs and spine}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;My responsibility is keeping you alive, and I intend to carry out that mission, whether you like my methods or not.&amp;quot; — Dr. Maya Sherazi&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dr. Maya Sherazi is a famed and respected &#039;&#039;&#039;[[Felari]]&#039;&#039;&#039; doctor and medical professional, and former captain and founder of the &#039;&#039;&#039;[[Wayfarer&#039;s Guild]]&#039;&#039;&#039;. After the Guild&#039;s destruction, she has made limited public appearances, but has been sighted on many planets providing medical assistance to those in need. She&#039;s developed a reputation as something of a folk hero in certain circles of the universe. &lt;br /&gt;
&lt;br /&gt;
Due to being the former captain of the crew who made first contact with &#039;&#039;&#039;[[Locus Astra]]&#039;&#039;&#039;, the &#039;&#039;&#039;[[High Stellar Council]]&#039;&#039;&#039; saw fit that she partakes in the Pathfinding Initiative directly. &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&#039;&#039;&amp;quot;Yes, I know I look tired. What do you need?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi stands at 5’8” tall, with dark skin and dark brown hair. She has sage green eyes, and bears brown leopard ears and a tail in her humanoid form. Brown fur and leopard spots are present around her face, arms, legs, and back.&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi has obtained a number of cybernetic replacements over the years. Her spine has been replaced in its entirety, the metal visible externally. Her lungs have also been replaced with cybernetics, and her liver has been genetically enhanced. She wears leg braces often, even more frequently in recent years as her disability worsens and she now requires them to put any weight on her legs.&lt;br /&gt;
&lt;br /&gt;
She often wears a white doctor’s lab coat over black pants, black boots, and a dark gray sleeveless turtleneck. She also primarily wears black gloves to avoid accidentally scratching patients with her claws or getting substances on her hands.&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi keeps to a strict exercise schedule and keeps tabs on her diet, meaning despite her vices, she&#039;s in surprisingly good shape and is fairly muscular. However, since she&#039;s always wearing her coat, few are aware of this and it always seems to surprise people.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not here to win hearts, I&#039;m here to keep them beating.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi is extremely bitter, jaded, and often exhausted. As such, she can be a difficult person to get along with, oftentimes harsh in her words and sharp-tongued. However, she is not unreasonable, and expresses sincere empathy for individuals she classifies as &#039;victims of circumstance&#039; rather than those who suffer the consequences of their own stupidity. Dr. Sherazi has a deep and unshakeable respect for life and autonomy. She will never, ever give up on a patient while they still breathe, fighting to save all who grace her operating table to the best of her ability regardless of who they are or what they have done.&lt;br /&gt;
&lt;br /&gt;
She finds sympathy directed towards her to be adjacent to, if not equivalent to, pity, which she finds entirely patronizing.&lt;br /&gt;
&lt;br /&gt;
Most romantic comments go over her head, as she usually remains too focused on her work to process them. In her mind, bodies are bodies, so she is very straightforward about physicality and would react to an unclothed form the same way she&#039;d react to a clothed one... for Dr. Sherazi, work comes first, leading many to joke that she&#039;s already &#039;married to her job&#039;.&lt;br /&gt;
&lt;br /&gt;
Despite her prickly exterior, Dr. Sherazi is fundamentally a good and selfless person at heart. Those who haven&#039;t given her reasons to be upset with them know her to be kind and extremely reasonable.&lt;br /&gt;
&lt;br /&gt;
== Likes ==&lt;br /&gt;
&#039;&#039;&amp;quot;I like things that remind me of home.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Plants and nature&lt;br /&gt;
* Reading&lt;br /&gt;
* Spicy and savory foods&lt;br /&gt;
** She especially likes dishes of Felari origin, but they never taste just right elsewhere&lt;br /&gt;
** Her favorite is fish, but giving her fish unprompted just because she&#039;s a Felari will raise eyebrows&lt;br /&gt;
** She is a decent cook, but rarely has the time to do so&lt;br /&gt;
* Morally upright people&lt;br /&gt;
* A good drink&lt;br /&gt;
* Anime and Vocaloid, but she won&#039;t admit it&lt;br /&gt;
* Some goddamn peace and quiet&lt;br /&gt;
&lt;br /&gt;
== Dislikes ==&lt;br /&gt;
&#039;&#039;&amp;quot;Don&#039;t be obnoxious, and we&#039;ll get along just fine.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stupidity and recklessness&lt;br /&gt;
* Anything she feels is a waste of her time&lt;br /&gt;
* People who are too emotionally driven&lt;br /&gt;
* People pointing out the obvious&lt;br /&gt;
* Any comments about her species or comparing her to a regular cat&lt;br /&gt;
* Loud noises, loud people, loud machines, loud...&lt;br /&gt;
* Large crowds&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
&#039;&#039;&amp;quot;If you needed a piece of paper to tell you I know what I&#039;m doing, then here you go.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even after completing medical school, Dr. Sherazi continued to study and work towards several other degrees during her time operating as a Wayfarer. This section does not cover her arcane education, which she pursued both as a child on Virilune and throughout her time at Singulon Academy.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all of the degrees Dr. Sherazi has earned, along with the range of years spent working towards each one. Note that many of these academic accolades were worked on in tandem, and many of her credits and field work were done during the period where she was traveling and working as a Captain of the Wayfarer&#039;s Guild.&lt;br /&gt;
&lt;br /&gt;
* Pre-Med BS&lt;br /&gt;
* Doctor of Medicine (MD)&lt;br /&gt;
* PhD in Biology with a focus on comparative biological study&lt;br /&gt;
* PhD in Biochemistry&lt;br /&gt;
* PhD in Ethnobotany&lt;br /&gt;
* PhD in Comparative Medicine&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi stopped her official academic pursuits after this, but has briefly dabbled in reading through texts on zoology and other fields of chemistry and biology.&lt;br /&gt;
&lt;br /&gt;
== Health Problems ==&lt;br /&gt;
&#039;&#039;&amp;quot;I can take care of myself just fine. I don&#039;t need your pity.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When Dr. Sherazi was very young, she was diagnosed with Congenital Sensory Integration Disorder (CSID). This condition, while uncommon, is not unheard of, especially in Felari children who appear to have keener senses than their peers. This condition manifests in sensory overloads under high stress, mild to severe bouts of dissociation, difficulty filtering audio input, chronic insomnia, and a high risk of identity diffusion or psychosis later in life if left untreated. Her mother had her placed on a long-term synaptic regulation agent meant to limit excessive neuroplasticity and stabilize sensory processing. This medication is classified as lifelong maintenance, and abruptly stopping doses has been known to be dangerous. Dr. Sherazi has only gone without her medication once, for a period of about five days, and during those five days she experienced insomnia, headaches, phantom sensations, unbearably increased sensory sensitivity, and mild bouts of derealization. She has been strict about taking her medication regularly ever since.&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi&#039;s smoking habit and her alcoholism also takes a toll on her health, which eventually leads to the replacement of her lungs with cybernetics. Maya tends to avoid smoking or drinking around her patients.&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi&#039;s deteriorating legs is a condition that somewhat mystifies other medical professionals, including herself, but she generally believes it has to do with what the Verdant Veil has done to her. She wears braces over her legs to support and strengthen them, allowing her to walk, run, and jump like any other Felari.&lt;br /&gt;
&lt;br /&gt;
Her chronic insomnia is never quite treated, even with medication, leading to bouts of exhaustion and a necessity to rest more than other individuals. As such, Dr. Sherazi, much to her own chagrin, has to sleep far more than her peers.&lt;br /&gt;
&lt;br /&gt;
== Strengths and Skills ==&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m sorry, which one of us spent decades in medical school? Which one of us has the field experience? That&#039;s what I thought! Now stop distracting me!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi’s skills as the former Captain of the Wayfarer’s Guild continue to serve her today. She has an uncanny ability to work logically under extreme stress, something people seem to describe as simply “locking in”.&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi is an extremely talented surgeon and field medic, willing and able to perform operations on the battlefield in order to save survivors. As such, she’s an extremely powerful supporting asset in most endeavors where individuals may be endangered or injured. She has incredibly steady hands, and will not hesitate to take charge of a situation should the need arise.&lt;br /&gt;
&lt;br /&gt;
She has also devoted a good portion of her studies to studying biology, chemistry, and botany, making her fairly proficient in analyzing unfamiliar organisms– especially how they affect others biologically.&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi has also studied the arcane extensively, being very proficient in Felari ritual magic that is largely kept secret from non-Felari mages. The most important of them is the ability to conduct rituals to speak with the souls of the dead, under specific circumstances.&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
&#039;&#039;&amp;quot;Don&#039;t deny a woman her vices.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi is extremely bitter and jaded and often comes off as entirely insensitive or just outright mean to others. Fairly anti-social and unwilling to let others get close to her, she is not necessarily a very palatable person to be around if she decides to dislike you.&lt;br /&gt;
&lt;br /&gt;
Her own misery and guilt often drive her to self-destructive habits, including her smoking and drinking problems. While she typically only does so in private, on particularly bad days, she tends to overdo it.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Guin ===&lt;br /&gt;
&#039;&#039;&amp;quot;Just like old times, right?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Guin is someone Dr. Sherazi considered her best friend, having met her at Singulon Academy and grown close with her there. She deeply admires Guin&#039;s free spirit and her dedication to her studies, and were a rather strange pair at the academy. The top-of-class student and the girl who couldn&#039;t quite stay out of trouble. Still, whenever anyone suggested Dr. Sherazi get &#039;better friends&#039;, she would always just shake her head and smile, with a simple &amp;quot;Why would I need that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Guin&#039;s support was instrumental in inspiring Dr. Sherazi to actually pursue her dream in the form of the Wayfarer&#039;s Guild, and the pair continued to work together for many years during the Guild&#039;s years of operation. However, when the incident killed the crew and changed everything, Dr. Sherazi sank into despair. She greatly misses her friend.&lt;br /&gt;
&lt;br /&gt;
=== Guinevere ===&lt;br /&gt;
&#039;&#039;&amp;quot;...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi feels she cannot ██ ██████ █████████ ███████ █████ ████████ ██ ████ ███ ███ ██ ███. She always looks at her with a sense of grief and distress, and sometimes avoids being near her as a result. To her, &#039;&#039;&#039;[[Guinevere]]&#039;&#039;&#039; isn&#039;t a bad person, she just... can&#039;t look at her without being upset.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi wants to talk to Guinevere soon. Preferably with Henry nearby.&lt;br /&gt;
&lt;br /&gt;
=== Sonya Steele ===&lt;br /&gt;
&#039;&#039;&amp;quot;If I knew what kind of person she&#039;d become, I&#039;d have never let her anywhere near-- nevermind.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi used to have a close friendship with &#039;&#039;&#039;[[Sonya]]&#039;&#039;&#039;. The two were quick to bond over being captains of their respective crews, and the Steele Sharks and Wayfarer&#039;s Guild worked together several times. Dr. Sherazi can respect a woman with ambition who knows what she wants to do with her life and won&#039;t let anyone tell her otherwise. She oftentimes wishes she had the strength to be so rebellious when she was young in the clutches of the Verdant Veil. She was also very supportive when Sonya and Guin got closer.&lt;br /&gt;
&lt;br /&gt;
However, after the incident, Dr. Sherazi&#039;s opinion of Sonya has since soured. Even if Sonya still thinks fondly of Dr. Sherazi and wants to restore their former closeness, Dr. Sherazi is unwilling to hold a full conversation with her unless she absolutely has to. She believes the woman she used to regard as a friend is dead, and holds a deep, unresolved bitterness towards her. However, despite this animosity, Dr. Sherazi refuses to tell anyone what exactly Sonya did, though it seems Sonya is fully aware of the truth.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi still dislikes Sonya and feels she needs to work on herself before their relationship can be repaired, but she&#039;s too tired these days to stomach an extended argument with her.&lt;br /&gt;
&lt;br /&gt;
=== Henry Solaris ===&lt;br /&gt;
&#039;&#039;&amp;quot;You know, Henry, we really have to stop meeting like this.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi just keeps running into &#039;&#039;&#039;[[Henry Solaris|Henry]]&#039;&#039;&#039;, and she will help him out of a bind every time. Despite his family background, Dr. Sherazi doesn&#039;t hold the actions of his family against him. Ever since she first saved his life on one of Virilune&#039;s moons, she has seen him grow into someone kinder and more determined, which was part of the reason she eventually vouched for him joining the Wayfarer&#039;s Guild. She was happy to re-connect with him eventually in the months leading up to the Pathfinding Initiative, even if she was hesitant at first, still ashamed and guilty when she reflects on the years she spent isolating herself from others. Still, she believes Henry to be good-hearted and smart, and wants to look out for him a bit while on Locus Astra.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
After telling Henry the truth about the incident eight years ago, she was somewhat surprised that Henry doubled down on his undying loyalty to her. Still, she appreciates his seemingly unending support more than he knows.&lt;br /&gt;
&lt;br /&gt;
=== Arden Steele ===&lt;br /&gt;
&#039;&#039;&amp;quot;Democracy is a wonderful thing in Arden City.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi only could speak with &#039;&#039;&#039;[[Arden Steele|Arden]]&#039;&#039;&#039; over calls due to Arden&#039;s fragile constitution, but always found him endearing. She did her best to pursue ways to help him medically, though his condition is extremely complex and unprecedented. Still, while others find him strange and off-putting, she simply thinks he&#039;s a bit odd, but polite and kind. She does miss Arden and was glad to re-connect with him in the months leading up to the Pathfinding Initiative. She has it in her head to try and look out for him while on Locus Astra.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi hasn&#039;t seen Arden around very much recently, but so far she&#039;s heard he is doing alright. He seems to have befriended(?) a warden he named Hamburger. So long as he&#039;s happy...?&lt;br /&gt;
&lt;br /&gt;
=== Mercutio Hgarbera ===&lt;br /&gt;
&#039;&#039;&amp;quot;He knows what he&#039;s doing. I won&#039;t comment on the methods.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi met &#039;&#039;&#039;[[Mercutio Hgarbera|Mercutio]]&#039;&#039;&#039; briefly many years ago, when the Wayfarer&#039;s Guild made a stop on Singulon. Although they had sought to provide aid to the Ferrans in poverty, the local government made a point of hiding such poverty from them to put on a more polished facade. Mercutio, however, was able to speak with Dr. Sherazi and lead her to where the sick, injured, and hungry were. This repeated from settlement to settlement. When the work was done, Mercutio simply nodded and vanished into the night, as quickly as he&#039;d arrived. Dr. Sherazi holds a level of respect for his resourcefulness and his sense of justice, even if she put two and two together and realized the reason that corrupt Ferran politicians were conveniently turning up dead after he departs...&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi was surprised to see Mercutio again after so many years, but feels confident in his ability to take care of himself. As a result, she largely turns a blind eye to his augments and experiments, simply because Mercutio has yet to &#039;become her problem&#039;. She appreciates Mercutio sharing her sentiment on the crew being somewhat reckless and irrational in their actions.&lt;br /&gt;
&lt;br /&gt;
=== Caine ===&lt;br /&gt;
&#039;&#039;&amp;quot;Caine was a good kid. I wonder how they&#039;re doing now?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi met &#039;&#039;&#039;[[Caine]]&#039;&#039;&#039; when they were young, no older than fifteen. She saw a bit of herself in the young Sonyx, as they too held themselves like a child forced to grow up too fast. She was able to treat them, preventing them from losing sight in their bad eye. With Stratos still struggling to recover after a wave of anti-intellectualism set back their access to medical care, Caine was incredibly grateful and gave her a custom pin, which she still wears under her coat to this day. Caine also helped smuggle Dr. Sherazi into and out of cities on Stratos so she could help those inside, as the local governments were outright hostile towards a foreign doctor. Dr. Sherazi is still banned from several cities on Stratos, but she remembers Caine fondly and found them very capable for their age.&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi is happy to see Caine again, and fondly comments to herself that they seem to have grown up a lot since she saw them last.&lt;br /&gt;
&lt;br /&gt;
=== Juniper Miko ===&lt;br /&gt;
&#039;&#039;&amp;quot;Juniper is going to be an incredible doctor.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi did not seek out friends, and certainly did not want an apprentice, with the deaths of her crew still weighing on her. &#039;&#039;&#039;[[Juniper]]&#039;&#039;&#039; disagreed. After seeing Dr. Sherazi in action, she immediately set her sights on becoming her apprentice to learn from her. Dr. Sherazi insisted that getting involved with her only brings pain down the road, and it would be better for Juniper to continue her studies on Velora on her own, but Juniper insisted. Something about her bright personality and her strong will reminded her of Kailani, and eventually, Dr. Sherazi stopped pushing her away. The two have been traveling together for eight months as of the start of the campaign.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Juniper hasn&#039;t been seen since the start of the expedition, and Dr. Sherazi has presumed she&#039;s dead. She mourned quietly and without fanfare.&lt;br /&gt;
&lt;br /&gt;
=== Isabella Rollabee ===&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m not going to hold a grudge against Isabella. I have bigger things to worry about.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi first encountered &#039;&#039;&#039;[[Isabella Rollabee|Isabella]]&#039;&#039;&#039; when the thief stole medical supplies from her years ago. Seeing her again was a surprise, but she hasn&#039;t held too strong of a grudge for their first encounter. Hearing from Isabella that she had stolen the supplies to help her sick younger brother, Dr. Sherazi finds it much easier to forgive that past transgression. Besides, it&#039;s been years, why should she care about that?&lt;br /&gt;
&lt;br /&gt;
For a while, it seemed as though Isabella was intent on avoiding Dr. Sherazi out of anxiety, but eventually the two were able to have a chat over drinks and cigarettes, sitting on the dock behind Isabella&#039;s home. Although upset that Isabella was handling sculk, Dr. Sherazi didn&#039;t stay angry with her after Isabella expressed a desire to help people like the doctor had done before, saying how she looked up to her since childhood on Virilune. Now, Dr. Sherazi has made a mental note to look out for her and make sure she&#039;s doing alright.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Isabella seems fairly reasonable, though Dr. Sherazi is ambiently aware that she keeps getting herself into... tricky situations. Still, she can&#039;t help unless Isabella  seeks her out.&lt;br /&gt;
&lt;br /&gt;
=== Euna Caisa ===&lt;br /&gt;
&#039;&#039;&amp;quot;That&#039;s our mayor-- as exhausted as I am.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi finds &#039;&#039;&#039;[[Euna Caisa|Euna]]&#039;&#039;&#039; a very reasonable and rational person, and believes in her capabilities as the appointed &#039;town mayor&#039; of the Anchor. Someone has to be in charge and keep people in line, after all. Euna carries herself with a similar exasperation that Dr. Sherazi does, which makes it easier for her to connect with her. She hopes to have more interactions with her in the future.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi feels for Euna in a way that few others can. They both are saddled with far too much responsibility in positions they cannot leave without dying. She finds Euna a good drinking buddy (and a great fellow complainer).&lt;br /&gt;
&lt;br /&gt;
=== Aris (&amp;amp; Aria) ===&lt;br /&gt;
&#039;&#039;&amp;quot;Aris is the closest thing we have to law enforcement.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aris]]&#039;&#039;&#039; introduced themselves to Dr. Sherazi on the first day of the Pathfinding Initiative, and the two quickly learned to get along well with each other, at least in a work environment. They share in being rational, logical people willing to put aside emotions to get the job done. Dr. Sherazi feels comfortable with involving Aris in future ventures, something she normally would not say about someone so closely tied to law enforcement. She can respect someone being on the straight and narrow.&lt;br /&gt;
&lt;br /&gt;
=== Delta? ===&lt;br /&gt;
&#039;&#039;&amp;quot;Delta is a criminal, sure, but I&#039;m not judging based on that. He seems decent.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi is well aware that &#039;&#039;&#039;[[Delta?|Delta]]&#039;&#039;&#039; is hiding something. Perhaps a lot of &#039;something&#039;s. Regardless, he came to her asking for medical help due to his status as a hybrid, and she is more than willing to do what she can to assist. She has heard from Henry that Delta knew Horace before the Wayfarers formed, and she is interested in learning more about that connection, since she doesn&#039;t recognize him...&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi snapped at Delta when he kept pushing to take on the most dangerous work (martyring himself) and knocked him out of that self-sacrificial mindset very quickly. She wants to look out for him a bit after learning about his connection to Horace.&lt;br /&gt;
&lt;br /&gt;
=== Agent Night ===&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m here to make sure the HSC&#039;s endeavors don&#039;t take more lives than they already have.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi and &#039;&#039;&#039;[[Agent Night]]&#039;&#039;&#039; work well on the surface. They both are cordial and polite with one another. But if one takes a closer look, it is clear that there is underlying tension between the two. Agent Night is quick to exert her authority over the Pathfinding Initiative at large, and though she seems to respect Dr. Sherazi and the Wayfarers, has commented several times that she is here to ensure &#039;mistakes don&#039;t happen again&#039;, which rubs Dr. Sherazi the wrong way. Similarly, Dr. Sherazi often retorts that her presence is to ensure the HSC don&#039;t take more lives. The two don&#039;t get along personally, but will work together when needed.&lt;br /&gt;
&lt;br /&gt;
=== Ezra ===&lt;br /&gt;
&#039;&#039;&amp;quot;Fucker.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ezra]]&#039;&#039;&#039; is fucking annoying, according to Dr. Sherazi, and he attempted to murder one of her friends (Savanah Crest). She deeply dislikes him.&lt;br /&gt;
&lt;br /&gt;
=== Keleon (Kel) ===&lt;br /&gt;
&#039;&#039;&amp;quot;What do he want, really?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi isn&#039;t sure what to think of &#039;&#039;&#039;[[Keleon|Kel]]&#039;&#039;&#039;. She finds him relatively polite and curious, a quality she feels would make a good Wayfarer, but he&#039;s keeping things from her. He had a lot of questions to ask her about the incident from eight years ago, and although this on its own may not be suspicious, she noticed that him asking her these questions seemed to coincide with an increase in Pathfinders sneakily observing her with strange devices and lenses when they think she won&#039;t notice.&lt;br /&gt;
&lt;br /&gt;
For this reason, her stance on Kel remains... tentative.&lt;br /&gt;
&lt;br /&gt;
=== Cass ===&lt;br /&gt;
&#039;&#039;&amp;quot;Cass has... definitely some of the ideas of all time. I&#039;m joking, she&#039;s alright.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi thinks &#039;&#039;&#039;[[Cass]]&#039;&#039;&#039; has a pretty even balance of good and bad ideas. She doesn&#039;t feel particularly strongly one way or another about her, but figures if Henry thinks so well of her, then she can&#039;t be bad, right?&lt;br /&gt;
&lt;br /&gt;
Besides, she can recognize that Cass has a good eye for machines, and seems relatively put-together.&lt;br /&gt;
&lt;br /&gt;
=== Amaranth ===&lt;br /&gt;
&#039;&#039;&amp;quot;They&#039;re a good person, but stars above, they can be so goddamn childish sometimes.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi doesn&#039;t think too poorly of &#039;&#039;&#039;[[Amaranth]]&#039;&#039;&#039; in general, she mostly just feels Amaranth is a normal person stuck in abnormal circumstances. Which is unfortunate. She also feels like Amaranth, like many others, may just not be cut out for the Pathfinding Initiative. Which is not entirely unreasonable, because, well, have you seen what this crew gets up to? &lt;br /&gt;
&lt;br /&gt;
However, it also just so happens that currently, neither of them are in good mental states to talk to each other. One comment with a tiny bit of snark sets the other off, and they end up arguing. It&#039;s probably best if they just don&#039;t speak to each other. However, in Dr. Sherazi&#039;s point of view, it&#039;s nothing personal against them.&lt;br /&gt;
&lt;br /&gt;
=== The Shepherd ===&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Sherazi first encountered the &#039;&#039;&#039;[[Shepherd]]&#039;&#039;&#039; after conducting a ritual to █████ ███ ███ ████ ██████ █████.&lt;br /&gt;
&lt;br /&gt;
Since then, Shepherd seems to have taken a particular interest in Dr. Sherazi, following her around and even becoming aggressive when it perceives someone wronging her in some way (she has since scolded them for this behavior, much to its dismay). It █████ ██ █████████ ██████ ██████ ███ ██████, which some other Pathfinders have noticed behaving abnormally.&lt;br /&gt;
&lt;br /&gt;
Recently, she was able to have a longer, extended conversation with Shepherd about ███ ████ ██ ███ ████. Although the details of this conversation are currently unknown, whatever it was has sent Dr. Sherazi back into a work-fueled spiral into desperately figuring out how to save as many lives as possible, even if it means sacrificing personal relationships to do so. She has spent too long playing pretend and swallowing her pride and being nice. Now is not the time. She will pursue work and nobody will get in her way. This will not be another tragedy. She won&#039;t let it. Not again. She will do what needs to be done before her body fails her.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, Maya, I hope you always remember there is love in all corners of the galaxy.&amp;quot; -- Dr. Nira Sherazi&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maya Sherazi was raised among fellow Felari in the city of Niranta Udyana, deep in the Mahavana on Virilune. She was raised by her mother, Nira Sherazi. Nira was a deeply respected member of Felari society, being a very adept healer credited with several medical breakthroughs and a high success rate for surgeries and general treatments. Growing up, Maya gained a deep understanding of the balance between life and death, and understood that the forest not only held dangers, but resources. The Mahavana provides, and destroys in equal part. &lt;br /&gt;
&lt;br /&gt;
Maya never knew her father, and rumors circulated about who exactly he was. Nira never clarified, stating it did not matter who he was, as he would not be in her child’s life. Due to the sadness with which she’d state this fact, the consensus was that Maya’s father had been killed on one of the numerous expeditions into the deeper, uncharted Mahavana.&lt;br /&gt;
&lt;br /&gt;
While she was young, Maya was diagnosed with Congenital Sensory Integration Disorder (CSID). This condition, while uncommon, is not unheard of, especially in Felari children who appear to have keener senses than their peers. This condition manifests in sensory overloads under high stress, mild to severe bouts of dissociation, difficulty filtering audio input, chronic insomnia, and a high risk of identity diffusion or psychosis later in life if left untreated. Her mother had her placed on a long-term synaptic regulation agent meant to limit excessive neuroplasticity and stabilize sensory processing. This medication is classified as lifelong maintenance, and abruptly stopping doses has been known to be dangerous. This also means that hallucinogens, simulated realities, and other magic, technology, or substance that significantly alters Maya’s perception of the world would take a serious health toll on her if she ever used them.&lt;br /&gt;
&lt;br /&gt;
Regardless, Nira did not just pass down a passion for healing physical wounds to her daughter. Nira taught a young Maya the gift of speaking with the souls of those who had passed on, starting with interpreting intention and emotion from the souls of deceased animals and pets to form the foundation for the full rituals that she would take on in adulthood. Such a gift was uncommon in the universe, but was known to come more easily to the Felari, who were more inclined to dabble in such arts. &lt;br /&gt;
&lt;br /&gt;
Maya was bright-eyed, agile, and a quick learner. She swiftly took to her mother&#039;s studies, learning from her at a very young age as she completed preliminary schooling. &lt;br /&gt;
&lt;br /&gt;
However, Maya&#039;s life was irreversibly altered when Nira passed on from illness. There were no tears at the funeral, as it was not a tragedy. Nira Sherazi was one with the forest once more, and all is as it should be. Just as there were no tears, there was no living parent to take on the task of caring for a young Maya. This does not mean Maya was out of options, however.&lt;br /&gt;
&lt;br /&gt;
=== The Verdant Veil ===&lt;br /&gt;
&#039;&#039;&amp;quot;You are going to do wonderful things with us.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Verdant Veil, an especially secretive and fanatical sect of Felari society, were quick to take Maya under their wing. Believing Maya to be special due to her affinity for magic relating to healing and communing with the dead, as well as her proximity to her mother’s legacy, they intended to nurture her and utilize her for their own purposes. The Verdant Veil sought further enlightenment, believing that through advancements in bioengineering and transformative magical rituals they could become closer to the forest and increase their chances of survival. They wished to embrace the Felari’s natural predator traits, to become more like the creatures that stalk and prowl the canopy, and to eventually outcompete others on Virilune, including the Canari. &lt;br /&gt;
&lt;br /&gt;
Although their experiments had never worked with a great degree of success before, this time was different. For reasons even she never came to fully understand, Maya Sherazi became the first success in the Verdant Veil’s path to enlightenment. Their practices were equal parts scientific and ritualistic. The exact procedures are largely lost to Maya’s memory, but she recalls blades, syringes, and pain.&lt;br /&gt;
&lt;br /&gt;
When the procedures were complete, Maya gained the ability to █████████ ████ █ ████ ███████ █████. Her █████ ████ ███████ ████ ██ █ █████ ████████ ██████ ███ █ ██████████ █████ ██████ ████ █ ████████ ███. It took many years for Maya to master her abilities. Years of medication, exhaustion, and training. Still, the Verdant Veil had their enlightened one, and they saw her as semi-divine, some even saying that her true father was unknown because he was the spirit of the Mahavana itself. They treated the late Nira Sherazi as the mother of a divine child, almost akin to a ‘Virgin Mary’. Maya never saw the divinity in it all; to her, there was nothing holy about her suffering. As time went on, an unfortunate side effect reared its head: the degradation of her legs, requiring braces to allow her to run and jump like other Felari. &lt;br /&gt;
&lt;br /&gt;
Maya’s initial resentment for what had been done to her, compounded with general dissatisfaction at how her mother had been made a martyr after her death, came to a head when the Verdant Veil’s actions were exposed. Upon the authorities learning that they had been behind various kidnappings and forceful experimentation, defiling the gifts of the forest, they were promptly declared an anathema sect and the members were prosecuted. As a result, the majority, if not all, were exiled into the Pandura, the deep pale forest, where they were subsequently left to die. Others were put to death by the state on the spot. The Verdant Veil’s influence diminished as they were disgraced, allowing for Maya to be freed from her control. Authorities reported finding her sitting in front of an indecipherable wooden altar, her body draped in black silks.&lt;br /&gt;
&lt;br /&gt;
=== SPARK University ===&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ll make you proud, mom.&amp;quot; -- Maya&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maya eventually grew into her own, pursuing healing like her mother and finishing her education at the Samtulana Institute. However, although she was freed from the Verdant Veil, her dissatisfaction with Felari views on life and death persisted. Maya came to firmly believe in saving any and all lives she could, and to pursue this she knew she had to go elsewhere. &lt;br /&gt;
&lt;br /&gt;
This led her to SPARK (Stellar Poly-species Academy for Research and Knowledge) University, where she pursued her academic career with a fervor and aggression that was difficult to match. She devoured knowledge and threw herself into her research, seeking to reach and surpass her mother’s level of study.&lt;br /&gt;
&lt;br /&gt;
Although she would not remain at SPARK forever, she would continue her studies remotely, earning a long list of academic accolades and degrees.&lt;br /&gt;
&lt;br /&gt;
=== Singulon Academy ===&lt;br /&gt;
&#039;&#039;&amp;quot;Wait, hold still! Let me get a photo!&amp;quot; -- Guin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maya was always a person of balance, and as such she knew her academic career could not start and end at science. Seeking to pursue her gifts in magic, she attended an academy on Singulon. It was here that she met Guin—a Canari seeking fields of study that few would dare to delve into. The pair swiftly connected over academia. &lt;br /&gt;
&lt;br /&gt;
However, Guin’s path of study was growing concerning. Maya and Guin often argued about the experiments Guin was conducting, but it never quite broke their friendship. Maya shared her ultimate dream with Guin: the Wayfarer&#039;s Guild. A team that could travel the universe helping those in need far better than local governments ever could. Guin was equally excited for this. &lt;br /&gt;
&lt;br /&gt;
When Guin was eventually expelled for her dangerous work, Maya willingly left the Academy to go back to Virilune with her, surprising Guin by catching up to her at the spaceport with her own ticket home.&lt;br /&gt;
&lt;br /&gt;
=== Where You Go, I Go ===&lt;br /&gt;
&#039;&#039;&amp;quot;You didn&#039;t really think I would let the headmaster split us up so easily, right?&amp;quot; -- Maya&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Seeking to distract Guin from the dangerous path of research she was going down, Maya asked her to come with her to work on the Guild together. Guin told her to start without her, believing that dreams are what truly drives a person, but she had to stay on Virilune for her younger brother Lerinov. Maya agreed, but vowed to return for her later, the moment she calls. &lt;br /&gt;
&lt;br /&gt;
Although Maya found her calling in being the Wayfarer’s Captain, and offered the position to Guin as co-Captain, Guin only accepted a role as a researcher and diplomat. Maya also got the sense that Guin’s heart was truly with her own research, no matter where it lands her. &lt;br /&gt;
&lt;br /&gt;
=== Wayfarer&#039;s Guild ===&lt;br /&gt;
&#039;&#039;&amp;quot;I couldn&#039;t do this without all of you.&amp;quot; -- Captain Sherazi&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maya began her journey as Captain Sherazi, finally bringing her dream to life. Although her crew started small, it grew more and more as she visited different locations across the galaxy. For a full timeline, look at the &#039;&#039;&#039;[[Wayfarer&#039;s Guild]]&#039;&#039;&#039; wiki page.&lt;br /&gt;
&lt;br /&gt;
=== Vigilante Doctor ===&lt;br /&gt;
&#039;&#039;&amp;quot;No, I don&#039;t want your money. That&#039;s not why I do this.&amp;quot; -- Dr. Sherazi&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The years have not been kind to Dr. Sherazi since the incident. Her health degrades. Her smoking habit worsens, resulting in having her lungs cybernetically replaced, and she later had her liver bioengineered to withstand her increased alcohol intake. Her legs require more advanced braces, to the point where she can no longer stand for extended periods without them. Bitter, jaded, and haunted by a legacy she can no longer bear with pride, she traveled solo, healing whoever she could but never staying in one place for very long. Her reputation follows her, bringing her relative fame wherever she goes, but she no longer rallies behind the badge. She is called by many names-- The Lifeweaver, the Ghost Doctor, Mercy&#039;s Wraith... some were names she remembers from her Academy days, others new. She is a folk hero in some circles of the universe. &lt;br /&gt;
&lt;br /&gt;
Along the way, her journey brought her to Stratos, where she was able to assess the extremely poor medical care being offered there in the wake of a religious revolution that spurred a wave of anti-intellectualism. She encountered a young &#039;&#039;&#039;[[Caine]]&#039;&#039;&#039; there, and was able to provide assistance in saving their vision in their bad eye. As thanks, Caine presented her with a custom badge, and helped her to get in and out of populated cities on Stratos that otherwise would have turned a strange doctor away. Later, after she departed Stratos, she would return at Caine’s request to operate on their knee and remove a tumor as well as addressing damage done by the Sonyx surgeon who botched the procedure the first time.&lt;br /&gt;
&lt;br /&gt;
=== Pathfinder ===&lt;br /&gt;
&#039;&#039;&amp;quot;Are you insane?! You&#039;ll get people killed if you send that many!&amp;quot; -- Dr. Sherazi, to the HSC Grand Assembly&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Drifting eventually brought her back to Virilune, where she lived with her aunt and uncle until news of the Pathfinding Initiative reached her. Called by the High Stellar Council, she arrived and fought to ensure that the Pathfinders knew how dangerous this mission could be. Despite her best efforts, the High Stellar Council largely downplayed the danger, instead highlighting the possible new opportunities that Locus Astra presented. Deeply dismayed by this, Dr. Sherazi agreed to join the Pathfinding Initiative, if only to try and keep the Pathfinders safe. &lt;br /&gt;
&lt;br /&gt;
It was here that she reconnected with Arden and Henry, speaking with them numerous times prior to the mission. All were still hurting from nearly a decade of separation, but it didn’t take very long for them to be friendly again. Dr. Sherazi also met Juniper eight months prior to the expedition, as Juniper would be medical staff alongside her. Although Dr. Sherazi was hesitant to try and take an apprentice, Juniper was insistent, and ended up under Dr. Sherazi&#039;s wing.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
All artwork aside from those in the &amp;quot;Fanart&amp;quot; section are credited to Convixen (Kareena).&lt;br /&gt;
&lt;br /&gt;
=== Official References ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MayaRef1.png|Dr. Sherazi&#039;s official ref&lt;br /&gt;
File:MayaRef2.png|Dr. Sherazi&#039;s official ref 2&lt;br /&gt;
File:MayaSpine.png|Dr. Sherazi&#039;s cybernetic spine&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Art ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MayaHeadshot4.png|Dr. Sherazi&#039;s wiki headshot&lt;br /&gt;
File:MayaCollege.png|Dr. Sherazi in her college era&lt;br /&gt;
File:MayaDoodle1.png|Dr. Sherazi having a smoke&lt;br /&gt;
File:MayaDoodle2.png|Airplane ears&lt;br /&gt;
File:MayaMiku.png|Dr. Sherazi as Hatsune Miku&lt;br /&gt;
File:MayaCheer1.png|Cheer!&lt;br /&gt;
File:MayaDoodle3.png|Remembering the past&lt;br /&gt;
File:MayaDoodle4.png|Dr. Sherazi holding Hubble&lt;br /&gt;
File:MayaHeadshot.png|Headshot from her Captain days&lt;br /&gt;
File:MayaRafflesia.png|(Non-Canon) Rafflesia arc artwork&lt;br /&gt;
File:MayaSquishArden.png|Getting squished by Arden&lt;br /&gt;
File:MayaSquishGuin.png|Getting squished by Guinevere&lt;br /&gt;
File:MayaSquishHenry.png|Getting squished by Henry&lt;br /&gt;
File:MayaSquishSonya.png|Getting squished by Sonya&lt;br /&gt;
File:Mayasuitsketch.png|Suit/formalwear&lt;br /&gt;
File:MayaTired1.png|Tired&lt;br /&gt;
File:S4PosterSherazi3.png|An old poster design&lt;br /&gt;
File:SheraziEmote1.png|Emote 1: Coffee&lt;br /&gt;
File:SheraziEmote2.png|Emote 2: Smoke&lt;br /&gt;
File:SheraziEmote3.png|Emote 3: thumbs up&lt;br /&gt;
File:MayaScowl.png|Scowl&lt;br /&gt;
File:EepyTrio.png|Henry, Dr. Sherazi, and Arden napping&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fanart (Meridian) ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MayaBabyCaine.png|A young Caine helping smuggle Dr. Sherazi through Caelune high society (Credit: Jay)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fanart (Non/Semi-Canon, Pre-Meridian) ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MayaPosterGraphic.png|Poster graphic of Dr. Sherazi (Credit: Dani)&lt;br /&gt;
File:MayaSielShot.png|Dr. Sherazi discovering that Siel&#039;s skin breaks most needles (Credit: Skyplum)&lt;br /&gt;
File:MayaSielShot1.png|Dr. Sherazi giving Siel a shot, part 2 (Credit: Skyplum)&lt;br /&gt;
File:MayaSielShot2.png|Dr. Sherazi and Nova find a solution to the problem (Credit: Skyplum)&lt;br /&gt;
File:MayaSielPaniniPress.png|Siel gets the panini press (Credit: Skyplum)&lt;br /&gt;
File:MayaNova.png|Nova really hates doctor visits (Credit: Kay)&lt;br /&gt;
File:MayaCaine1.png|Dr. Sherazi gets a blood sample from Caine (Credit: Jay)&lt;br /&gt;
File:MayaCaine2.png|...the blood results are weird (Credit: Jay)&lt;br /&gt;
File:PickupMaya.png|Guinevere picks up Dr. Sherazi (Credit: tsunderite)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Playlist ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spotify&amp;gt;playlist/3qzumwBq9pRFWK5Znogo5K&amp;lt;/spotify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* Dr. Sherazi has somewhat radical beliefs on Android rights, believing that they should have full autonomy as sentient beings. She has complicated feelings about the creation of more Androids.&lt;br /&gt;
* Despite having taken an oath to do no harm, Dr. Sherazi is pretty good at disarming her opponents and could take down someone in hand-to-hand combat if necessary. However, given she sticks to her oath very strongly, this has not come up.&lt;br /&gt;
* She has trouble reading maps, but instinctually finds her way around using landmarks.&lt;br /&gt;
* She is banned from a few cities on Stratos.&lt;br /&gt;
* She has a small, red cat plush named Hubble that Henry gifted her from a claw machine.&lt;br /&gt;
* She takes extremely good care of her hair and fur, so she&#039;s very soft and smooth. However, trying to pet her without permission is a good way to get hit with a clipboard&lt;br /&gt;
* Her favorite colors are green and red.&lt;br /&gt;
* Her favorite flowers are spider lilies.&lt;br /&gt;
* She is not afraid to get dirty. While she is very particular about a sterile lab environment, a bit of dirt, blood, guts, or anything else won&#039;t deter her from doing her job.&lt;br /&gt;
* She enjoys a good nap, and could be found napping high up in trees from time to time.&lt;br /&gt;
* Dr. Sherazi is demiromantic.&lt;br /&gt;
* She likes fantasy novels.&lt;br /&gt;
* Every time a situation comes up where she would have benefitted from having an item on her person, she is sure to pack that item next time. This includes items being packed with others in mind.&lt;br /&gt;
* She keeps her office stocked with a variety of candy to reward good patients. She herself likes dark chocolate if she had to pick a favorite sweet&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=!_Timeline&amp;diff=1684</id>
		<title>! Timeline</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=!_Timeline&amp;diff=1684"/>
		<updated>2026-09-25T20:08:55Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a timeline of events of Solstice: Meridian, primarily featuring GM-run events. This page serves as a means to keep everyone caught up on the events of the server, so those who couldn&#039;t take part in the events have access to the same information.&lt;br /&gt;
&lt;br /&gt;
This may not include all &#039;&#039;character&#039;&#039; events not run by GMs.&lt;br /&gt;
&lt;br /&gt;
== [[The Pathfinder Event]]==&lt;br /&gt;
[[File:The Pathfinder Event.png|thumb|The Pathfinder Event - banner]]&lt;br /&gt;
&lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
During Part 1 of the Pathfinder Event on July 10th, participants gathered at their new home, the Anchor. Players were sorted into three groups based on whether they arrived legally, via criminal means, or through being randomly deposited onto the world. Pathfinders were introduced to their primary HSC contact, Agent Night, alongside secondary leaders Dr. Maya Sherazi and Elijah Hummingbird, and town mayor Euna Caisa. Although the group dispersed to tackle initial tasks like material gathering, farming, and cleaning, tensions continue to rise and new friendships begin to blossom.&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 of the Pathfinder Event took place on July 11th, and served as a smaller continuation to welcome arriving stragglers. This meeting in the Anchor also introduced a significant new discovery: a strange, dark blue fungus overtaking various underground cities, prompting official warnings of caution. Meanwhile, the Pathfinders reported excellent progress on renovating the Anchor, establishing a farm and proper storage, earning Agent Night&#039;s approval. Elijah led a group to set up advanced communication towers to send and receive signals.&lt;br /&gt;
&lt;br /&gt;
== [[The Infernal Signal]] ==&lt;br /&gt;
[[File:The Infernal Signal.png|thumb|The Infernal Signal - banner]]&lt;br /&gt;
&lt;br /&gt;
=== Prologue/Lead-Up ===&lt;br /&gt;
Following a town hall meeting called by Mayor Euna Caisa regarding proper conduct toward local villagers, the Pathfinders heard a massive explosion that seemed to originate from the Four Perils&#039; settlement. Investigating the base&#039;s soot-covered basement, Dr. Maya Sherazi and Arden Steele confirmed that the missing Xeroc&#039;s remains were not present. This left the Pathfinders with a perplexing mystery and far more questions than answers...&lt;br /&gt;
&lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
After picking up a radio transmission from Xeroc on a neighboring, hot, lava-filled sphere, the Pathfinders traveled through an obsidian portal near Grainland with the intent of rescuing him. Along the way, they encountered two strangers: a piglin named &#039;&#039;&#039;[[Tuph]]&#039;&#039;&#039;, and a sculk-infested Aurelian named &#039;&#039;&#039;[[Shay]]&#039;&#039;&#039;. The group worked together to solve a puzzle located at the corners of a magic barrier that seemed to limit the amount of exploration that the Pathfinders could do. The resulting magical instability forced a hasty evacuation, with Shay in tow while Tuph stayed behind. Disagreements over Shay&#039;s presence in town led to his temporary placement in a clinic, but Maria freed him using a flash grenade as a distraction. Although she was detained by Aris, Mayor Caisa ultimately ordered her release.&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
The following day, a tense town hall meeting was held where HSC Officer Colton Glass sentenced Maria to several months of hard labor for her actions, while a subsequent discussion on sculk revealed its alleged non-contagious nature and its resistance to cellular study. Pathfinders discussed the risks of body augmentation and consumption of the sculk. Returning to the Nether through the now-stable portals, the Pathfinders solved the remaining components of the ritual puzzle by extinguishing candles, which summoned a flying, three-headed skeletal creature known as &amp;quot;the Wither&amp;quot;. Although the Pathfinders defeated the monster, Shay suddenly re-appeared, acquired the dropped star-shaped relic, and escaped, leaving the group free to explore the expanded Nether now that the barrier had collapsed.&lt;br /&gt;
&lt;br /&gt;
== Interlude 1 (Shay is attacked, Sculk tensions rise) ==&lt;br /&gt;
Shortly after Shay&#039;s disappearance, they appeared once more in the Anchor, meeting Xeroc there. Shay now has a fully sculk-based left arm, a new development since being seen last. Shay tells Xeroc that their new mission is to visit and note down important locations, and Xeroc begins to bring them on a tour of Locus Astra. Along the way, they encounter a being that the Pathfinders would later refer to as &amp;quot;&#039;&#039;&#039;[[Visor|supervisor]]&#039;&#039;&#039;&amp;quot; given Shay refers to them as such, even if that is not their name. Supervisor, Shay, and Xeroc then go on a longer tour of every waystone placed in Locus Astra, with Mercutio and Ezra tagging along at times.&lt;br /&gt;
&lt;br /&gt;
Eventually, Shay is offered save harbor by Xeroc at an undisclosed location.&lt;br /&gt;
&lt;br /&gt;
Shay is later attacked by Orbit/Voranj near the Four Perils&#039; waystone. This deeply alarms and frightens the supervisor, who is able to drag Shay to safety, as they cannot make the journey back home in their state. Leaving them in a secret location to be found by Xeroc, the supervisor goes to find Beau to beg for assistance. Beau manages to calm them down, and sends Ezra to gather more information about what happened. The Pathfinders are plunged into a debate about the situation in general, and eventually get Orbit to agree to not attack Shay any longer, albeit begrudgingly.&lt;br /&gt;
&lt;br /&gt;
The following day, right after the sculk science team finishes their experiments for the night, Lerinov and Dr. Sherazi are called into the clinic by Xeroc to treat Shay, who has six broken ribs and a punctured lung. Dr. Sherazi, with Lerinov&#039;s assistance, is able to save Shay&#039;s life, cementing their ribs and repairing the lung. Shay departs with Xeroc, who transports them North and talks to them about the shared future of the Pathfinders and the group Shay is part of.&lt;br /&gt;
&lt;br /&gt;
All the while, Delta, Soup, and Yvelle descend into a cave system for another bout of sculk clearing. While down there, the sculk grew enormously aggressive, and many wardens descended upon the trio. Yvelle begged the others to turn around and find a way out, but they refused. Eventually, Xeroc and many other Pathfinders demanded all fall back. Xeroc explained that by destroying sculk, we were desecrating native holy grounds in a foreign land.&lt;br /&gt;
&lt;br /&gt;
All Pathfinders thus are restricted to not interact with, and especially not destroy, any sculk going forward. Xeroc and Shay are to act as ambassadors between the two groups.&lt;br /&gt;
&lt;br /&gt;
== Interlude 2 (Check Mates appear, Indiga Hess dies) ==&lt;br /&gt;
As work on sculk dies down temporarily, a new group makes its presence known on Locus Astra: &#039;&#039;&#039;[[The Check Mates]]&#039;&#039;&#039;. Two members, a pair of teens named &#039;&#039;&#039;[[Blitz]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Checkers]]&#039;&#039;&#039;, appear in the Anchor with the intention of claiming it and various property for their &#039;Queen&#039;. The two were swiftly captured by Mercutio, and a small group of Pathfinders discussed what to do with them.&lt;br /&gt;
&lt;br /&gt;
Eventually, Blitz was able to escape, but Checkers stepped in the way to buy them time. Mercutio was able to hold Checkers captive in an obsidian room in his basement. The next day, Blitz snuck back into the Anchor, exploding part of the cell and freeing Checkers. The two fled for the hills, before stealing a boat from the Anchor and fleeing.&lt;br /&gt;
&lt;br /&gt;
The two explored a bit more, eventually finding themselves at Grainland, where several Pathfinders arrived and chatted with them. Checkers revealed the details of her captivity, and the two were given a variety of valuables (including gems, food items, and gear) before departing, sailing away into the sunset.&lt;br /&gt;
&lt;br /&gt;
Additionally, during this time, Dr. Indiga Hess passed away after experimenting in the Weeping Well with Penumbra and Aqua. When news of the first Pathfinder death reached the High Stellar Council, Dr. Sherazi departed for the Olive to meet with HSC officials about it. At the same time, a HSC approved attorney named &#039;&#039;&#039;[[Savanah Crest]]&#039;&#039;&#039; arrived on Locus Astra to meet with her potential future clients.&lt;br /&gt;
&lt;br /&gt;
== [[The Thieves&#039; Gambit]] ==&lt;br /&gt;
The Thieves&#039; Gambit, a chaotic heist event centered around the Check Mates, took place on August 11th. Four Check Mates: Blitz, Checkers, Virgo/Jester, and Apotheosis, arrived at the Anchor in their airship, shaped like a rook chess piece with a cowboy hat balloon on top. Once they arrived, they used fragile soul gems to steal livestock from the Anchor. Unintentionally, they ended up carrying off several Pathfinders who opted to hitch a ride.&lt;br /&gt;
&lt;br /&gt;
Their autopiloted ship drifted across Locus Astra, stopping at various other bases to &#039;liberate&#039; more animals. During the journey, the balloon detached from the rook, leaving the rest of the journey to take place on the hat itself. Eventually, the Check Mates released the animals they picked up at the Western world border, and everyone made their way back to the Anchor to regroup, where the Check Mates made their escape through a waystone. The hat part of their ship seemingly has been lost to space...?&lt;br /&gt;
&lt;br /&gt;
== [[The Agreement]] ==&lt;br /&gt;
Despite a bomb threat hanging over their heads, Mayor Euna and the Pathfinders meet with &#039;&#039;&#039;[[Priestess Ilma]]&#039;&#039;&#039; of the Voices to engage in information exchange and discuss peace and strict terms regarding the local sculk (and the Heart). A transcript of questions asked and answers provided can be found on the event&#039;s page. Although security disarmed TNT beneath the Town Hall prior to the event, the summit was abruptly cut short when tear gas filled the room and remote explosions detonated in the ancient city underneath the Anchor. The attack severely escalated tensions between the two factions.&lt;br /&gt;
&lt;br /&gt;
Subsequent investigations implicated two primary suspects, Bramble and Raspberry, though no concrete conclusions could be drawn and motives were disputed. The chaos culminated in Raspberry being detained and questioned, but was ultimately released. The following day, her communicator was discovered embedded in a patch of sculk near Delta&#039;s home. Given that sculk grows upon a creature&#039;s death, her fate remains unknown, leaving Pathfinders to unravel both her mysterious disappearance and the true perpetrator behind the bombings.&lt;br /&gt;
&lt;br /&gt;
== Interlude 3 (Legal troubles, Jonah, The Press) ==&lt;br /&gt;
Raspberry&#039;s disappearance is investigated further and ultimately ruled a death, with foul play highly suspected but nothing concrete determined. Orbit is able to recover Raspberry&#039;s final memories from the patch of sculk she died on, and all signs point to Raspberry being killed (and possibly even... devoured?). Despite this, without further leads, there is little to pursue.&lt;br /&gt;
&lt;br /&gt;
Bramble is still under investigation for involvement in the bombings, and spends most of his time evading Ms. Crest, who would really like to question him.&lt;br /&gt;
&lt;br /&gt;
“I have told the High Stellar Council that we have potentially found The Heart Below.” Jonah publicly alerts the Pathfinders that he has sent a report to the High Stellar Council detailing the possibility that the Heart, the entity that the Voices worship and follow, may be the legendary entity The Heart Below. The Pathfinders, who had kept such a possibility a closely-guarded secret until this moment, are outraged at the implications of the interstellar government learning about this. This information, if it reaches investors, could mean that there is now a financial incentive to pillage and bulldoze Locus Astra to once again harness the power of the Heart. Extra HSC attention on the sphere could endanger many who resided there: criminals, locals, androids, and researchers who didn&#039;t want corporations influencing them.&lt;br /&gt;
&lt;br /&gt;
Despite his actions being seemingly universally unpopular, Jonah stands by his decision. He stood by his actions until the moment Xeroc rendered him to ash using primordial fire next to the mayor&#039;s house, actually, being witnessed by both Alec and Amaranth.&lt;br /&gt;
&lt;br /&gt;
Xeroc&#039;s trial is scheduled for the following week. He publicly confesses over public radio that he did indeed murder Jonah and he has no regrets for doing so. After all, it was about time someone took action.&lt;br /&gt;
&lt;br /&gt;
Shortly after, this, the Pony Express, a band of reporters (comprised of Gallay Galore, Ricky, Dr. Sinlaya, and Kopos), appear on Locus Astra. And they have a lot of questions! The reporters spend most of their time engaging in various eavesdropping and interviewing as many people as possible to get the inside scoop of what is happening on Locus Astra. Although some Pathfinders would rather things stay under wraps, others seem fine with disclosing everyone&#039;s business to the first nosy people who show up with a microphone and a clipboard... for better or for worse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thank you wiki helpers Dokja and Izzy for assisting with this section!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Path ==&lt;br /&gt;
(UNDER CONSTRUCTION)&lt;br /&gt;
&lt;br /&gt;
Priestess Ilma invites the Pathfinders to experience a sermon led by Shay at the newly-constructed church in the sculk-centric town of Annei (courtesy of Alec, Ariane, and Amon). Several Pathfinders are officially initiated as Vessels.&lt;br /&gt;
&lt;br /&gt;
== Interlude 4 (Space Team Initial Launch) ==&lt;br /&gt;
Space Team launches their first probes, including a manned expedition... with strange results.&lt;br /&gt;
&lt;br /&gt;
The Locus Astra Space Team, largely headed by Polaris Intergalactic Shipping Services (not an acryonym) working with Henry, Dr. Sherazi, Kili, and Caine, has created an apparatus by which to launch probes into Locus Astra&#039;s upper atmosphere. Eventually, the intention would be to place a larger satellite to function as a research station.&lt;br /&gt;
&lt;br /&gt;
The crew began by sending up chickens in unmanned probes. Mechanical sensors and various technological aspects of the probes appear to fail or send back conflicting information. The chickens, upon returning to the surface, are noticeably changed. The changes appear to be based on which individual placed the chicken into the probe. For example, the chicken Cass first sent up came back with her eyes and no longer made normal chicken noises, but instead said &#039;cluck&#039; out loud in Cass&#039; voice. Henry&#039;s chicken had human teeth, Kili&#039;s had hooves, Amaranth&#039;s was inside out (yet alive), and Caine&#039;s was missing entirely with evidence of a struggle inside the probe. However, by attaching a totem of undying to a chicken, it came back seemingly normal.&lt;br /&gt;
&lt;br /&gt;
The crew then sent a crew of four up on the probe, each with 5 totems of undying fed into a totem pendant. Henry, Cass, Amaranth, and Kili all went up, with Caine and Dr. Sherazi monitoring their vitals from the ground.&lt;br /&gt;
&lt;br /&gt;
Every member of the space crew experienced something uniquely horrible in the upper atmosphere. Eventually, they were besieged by anomalies, creatures attacking them from their probe. Three members of the crew were pulled upwards, out of their seats and into the Worldbridge (from their perspective). There, they encountered several anomalies, including one referred to as &#039;Shepherd&#039;. Shepherd left to warn Cass to close the portal that she had opened on the probe, lest she allow anomalies onto Locus Astra that otherwise would not be there. Cass shuts the portal, and Shepherd brings the lost space crew onto the space gun&#039;s upper dock safely. However, it appears something (or somethings) has followed them through the portal upon Cass opening it, and they appear to have a special affinity for levitite, consuming it ravenously. The anomalies soon vanished, though this has been correlated with an increase in paranormal activity elsewhere on Locus Astra... what this means in the long run is up in the air.&lt;br /&gt;
&lt;br /&gt;
Space Team also begins contact with a scientist from the HSC&#039;s Department of Scientific Advancement, Dr. Avery Kensington.&lt;br /&gt;
&lt;br /&gt;
== The Tournament ==&lt;br /&gt;
The Check Mates are all about glory and a good show, and what better way to capitalize on both of those things than a grand tournament! The Check Mates create an extensive bracket where volunteering Pathfinders are permitted to engage in sparring sessions with one another. This follows the Check Mates &#039;taking over&#039; the sparring arena constructed by Crusty near Grainland.&lt;br /&gt;
&lt;br /&gt;
Notably, during the tournament, Laythe Fortuna incorporates a grand &amp;quot;halftime show&amp;quot; for the bottom four participants in the form of a pop-up trivia game show (Jeopardy style). The game show proves to be immensely popular among the crowd, and Mercutio sweeps the competition.&lt;br /&gt;
&lt;br /&gt;
The tournament concludes with the final results as follows:&lt;br /&gt;
&lt;br /&gt;
Soup takes the overall victor&#039;s position, and is granted &amp;quot;Check Mates: Stabber&#039;s Gambit&amp;quot; (a mysterious sword comprised of strange, unfamiliar gems) and a wedge of &amp;quot;Blitz&#039;s Finest&amp;quot; golden cheese (delicious).&lt;br /&gt;
&lt;br /&gt;
Hyacinth takes the overall last place, and is granted the consolation prizes &amp;quot;Check Mates&#039; Legendary Tophat&amp;quot; (a top hat) and &amp;quot;Castle Gronglet&amp;quot; (a small friendly alien creature that enjoys being on top of a person&#039;s head).&lt;br /&gt;
&lt;br /&gt;
Laythe takes the greatest showman award, and is granted the &amp;quot;Check Mates&#039; BEST SHOWMAN Award Voucher&amp;quot; (in place of the actual reward, which Cagnus misplaced before the event...) and &amp;quot;The Queen&#039;s Blend&amp;quot; (a cup of tea made with unfamiliar herbs not found on Locus Astra).&lt;br /&gt;
&lt;br /&gt;
== Interlude 5 (Xeroc&#039;s Trial) ==&lt;br /&gt;
Xeroc&#039;s trial is conducted along with the conclusion of a prison held in an undisclosed location on Locus Astra. Bramble even got to try it out for his single day sentence (for tampering with evidence and for perjury. Nice going, Bramble).&lt;br /&gt;
&lt;br /&gt;
Xeroc&#039;s trial is ultimately for a sentencing, given Xeroc pleads guilty to the charges of murdering Jonah (and all charges relating to it). Xeroc does not fight any of his charges, although Ezra (and a handful of other Pathfinders) repeatedly aims to disrupt the proceedings by claiming that Jonah &amp;quot;does not exist&amp;quot; and the charges are just &amp;quot;fabrications&amp;quot; meant to get Xeroc behind bars. Despite this, the charges go through. When the time comes for Xeroc to be transported into the prison, there is an explosion in the courthouse, and Xeroc appears to vanish, leaving behind a large quantity of powder and crystals. No body is recovered, but Xeroc is presumed dead, due to a curse that affects his magical stability.&lt;br /&gt;
&lt;br /&gt;
When lawyer Savanah Crest pursues investigating the death by questioning others, Ezra and Slippy threaten her, repeatedly destroying the Build Bot (BB-1T) accompanying her and even directly attempting an assassination. Ms. Crest is able to successfully escape back to the Olive. Consequences to follow.&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Chitara&amp;diff=1677</id>
		<title>Chitara</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Chitara&amp;diff=1677"/>
		<updated>2026-09-22T21:30:16Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RelatedPages|&lt;br /&gt;
* [[Lepterans]] &lt;br /&gt;
* [[Carcids]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Homeworld&lt;br /&gt;
| name = Chitara&lt;br /&gt;
| image = HomeworldsChitara.png&lt;br /&gt;
&lt;br /&gt;
| type = Planet&lt;br /&gt;
| species = Lepterans, Chitarans&lt;br /&gt;
&lt;br /&gt;
| moons = Two&lt;br /&gt;
| rings = None&lt;br /&gt;
| system = The Arcadia System&lt;br /&gt;
&lt;br /&gt;
| environments = Largely subterranean following the swallowing of their star&lt;br /&gt;
| features = Surface entirely covered by a hostile fungus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;We&#039;ve always been survivors. Hard to imagine a life in the sun, now.&amp;quot; — Carcid miner&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pronounced “kai-tar-ah”, &#039;&#039;&#039;Chitara&#039;&#039;&#039; is a world that remembers the light. Once a beautiful and lush rainforest planet, Chitara was mutated into a slimy, frozen waste when the Great Empty swallowed up their star, triggering a solar flare that damned the surface of the planet to darkness. In the blink of an eye life was forced underground and in the darkness that followed a highly invasive fungal superorganism took its place. Relying on fear and parasitic infection to expand its control of the surface.&lt;br /&gt;
&lt;br /&gt;
Today, civilization thrives within vast, interwoven cave megastructures that span entire continents. The &#039;&#039;&#039;[[Lepterans]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Carcids]]&#039;&#039;&#039; have adapted to this subterranean existence, building a society rooted in industry, resilience, and collective survival. Yet the scars of the past remain. The surface is a hostile, overgrown graveyard, and the memory of what was lost continues to shape Chitara’s identity. It is a world defined by what it has endured, instilling its residents with endless drive. Due to its abundance of natural minerals and extensive cave systems, mining operations are extremely proficient and common here.&lt;br /&gt;
&lt;br /&gt;
== Geography and Environment ==&lt;br /&gt;
&lt;br /&gt;
The surface of Chitara was once very lush, similar to an overgrown rainforest.&lt;br /&gt;
&lt;br /&gt;
When The Final Sunset happened, the surface was too cold to live on, most life dying with the violent temperature change. Even for those that could brave the cold, the Raid turned it into a barren wasteland. Very few visit the surface anymore. It’s not impossible to live upon it, but it is considered either incredibly brave or incredibly foolish to do so.&lt;br /&gt;
&lt;br /&gt;
The majority of the population lives underground, living off of the abundant minerals and extensive cave systems. The biomes within the caves vary wildly, as their climates are dependent on magical geothermal veins that run along the caves revealed to be similar in nature to the solar flare from the Final Sunset. Generally, the lower one goes in the caves, the warmer it is, and the closer one is to the surface, the colder it gets.&lt;br /&gt;
&lt;br /&gt;
== Stellar Information ==&lt;br /&gt;
&lt;br /&gt;
Chitara is located in the Arcadia star system. It has no rings. Although it likely previously possessed one, debris was gradually deteriorated or consumed by the Arcadia energy field. What remains is the presence of particulate dust that paints the dark sky of Chitara in faint, luminous streaks.&lt;br /&gt;
&lt;br /&gt;
It has two moons. These moons are irregular and heavily scarred, bearing evidence of violent celestial impacts when the Arcadia energy field consumed Chitara&#039;s neighboring star during the Final Sunset. These moons now function as the &#039;day and night&#039; cycle for the planet in the absence of a proper &#039;sun&#039;, comically called &amp;quot;Kriikta&amp;quot; and &amp;quot;Carkata&amp;quot;, (Cracks and Crescent respectively) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kriikta:&#039;&#039;&#039; A moon with a core so full of energy it spills out from the moon itself, making artificial rays of light to at least make the surface livable and visible. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carkata:&#039;&#039;&#039; A moon that&#039;s had a quarter of it damaged, making it look like a crescent moon. &lt;br /&gt;
&lt;br /&gt;
== Notable Historical Events ==&lt;br /&gt;
&lt;br /&gt;
Chitara serves as an example of what can happen when an energy field consumes celestial bodies in a system. When the Arcadia energy field consumed the star in the solar system, Chitara was plunged into darkness during the Final Sunset. As a result of this, the Raid, previously held in check by the sunlight, was able to grow unbidden and caused many deaths. The Lepterans and Carcids fled belowground, and the species that would later become the &#039;&#039;&#039;[[Nythera]]&#039;&#039;&#039; fled to the stars.&lt;br /&gt;
&lt;br /&gt;
[[Category:Homeworlds]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Pony_Express&amp;diff=1671</id>
		<title>Pony Express</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Pony_Express&amp;diff=1671"/>
		<updated>2026-09-18T16:40:11Z</updated>

		<summary type="html">&lt;p&gt;Convixen: Created page with &amp;quot;{{Group | name = The Pony Express | image = Placeholder.png | status = Active | members = ~4 known operatives | base = ??? | allies = ??? | enemies = ??? }}  &amp;lt;blockquote&amp;gt; &amp;#039;&amp;#039;&amp;quot;AND DON’TCHA WORRY ABOUT BEING SHY! We PRIDE ourselves on details, so you better believe if you have something to share, IT WILL BE SHARED!!!&amp;quot; — Gallay Galore&amp;#039;&amp;#039; &amp;lt;/blockquote&amp;gt;  The Pony Express are a group of reporters trying to find their newest scoop for their gossip tabloid. After crash landing...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Group&lt;br /&gt;
| name = The Pony Express&lt;br /&gt;
| image = Placeholder.png&lt;br /&gt;
| status = Active&lt;br /&gt;
| members = ~4 known operatives&lt;br /&gt;
| base = ???&lt;br /&gt;
| allies = ???&lt;br /&gt;
| enemies = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;AND DON’TCHA WORRY ABOUT BEING SHY! We PRIDE ourselves on details, so you better believe if you have something to share, IT WILL BE SHARED!!!&amp;quot; — Gallay Galore&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pony Express are a group of reporters trying to find their newest scoop for their gossip tabloid. After crash landing on Locus Astra and tapping into Pathfinder frequencies, they&#039;re seeking the truth about the Initiative and what exactly is happening on Locus Astra.&lt;br /&gt;
&lt;br /&gt;
== Mission Statement/Principles ==&lt;br /&gt;
&lt;br /&gt;
The Pony Express seeks information above all else.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
=== Gallay Galore ===&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
=== Ricky ===&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
=== Dr. Sinlaya ===&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
=== Kopos ===&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unintentionally, all of the Pony Express players are Jewish.&lt;br /&gt;
* The Pony Express is our first purely player-run group of NPCs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Groups]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Annei&amp;diff=1669</id>
		<title>Annei</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Annei&amp;diff=1669"/>
		<updated>2026-09-18T16:31:45Z</updated>

		<summary type="html">&lt;p&gt;Convixen: Created page with &amp;quot;{{Location | name = Location Name | image = Placeholder.png  | events = The Path | mods = N/A }}  &amp;lt;blockquote&amp;gt; &amp;#039;&amp;#039;&amp;quot;May the Heart be in your day.&amp;quot; — Priestess Ilma&amp;#039;&amp;#039; &amp;lt;/blockquote&amp;gt;  Annei is a town constructed with the intention of housing the Voices and sculk creatures, primarily constructed by Ariane and Alec.  == Characteristics ==  Annei is carefully constructed out of dark gray, white, and teal blocks to mimic sculk color palettes. Annei features four central dome st...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location&lt;br /&gt;
| name = Location Name&lt;br /&gt;
| image = Placeholder.png&lt;br /&gt;
&lt;br /&gt;
| events = The Path&lt;br /&gt;
| mods = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;May the Heart be in your day.&amp;quot; — Priestess Ilma&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Annei is a town constructed with the intention of housing the Voices and sculk creatures, primarily constructed by Ariane and Alec.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
Annei is carefully constructed out of dark gray, white, and teal blocks to mimic sculk color palettes. Annei features four central dome structures, a fountain, a church, and a setup for interacting with color magic.&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Characters Met / Encountered ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Credits&amp;diff=1644</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Credits&amp;diff=1644"/>
		<updated>2026-09-07T20:15:57Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a credits and thank you page for all the people who worked together to ensure Solstice: Meridian functions.&lt;br /&gt;
&lt;br /&gt;
== The 6 Horsemen (GMs) ==&lt;br /&gt;
Responsible for running the show, writing the lore, and all the tasks that fall to a Game Master. The 5.5 Horsemen of the Apocalypse.&lt;br /&gt;
&lt;br /&gt;
* Nikki (Horsea, Horseman of War)&lt;br /&gt;
* Ghoste (&amp;quot;Feast&amp;quot;/Breakfeast, Horseman of Death)&lt;br /&gt;
* Derek (Juice Box, Horseman of Famine)&lt;br /&gt;
* Kareena (&amp;quot;Bumper&amp;quot;/Bumper Car, Horseman of Pestilence)&lt;br /&gt;
* Charybdis (Pail, Horseman of Judgement)&lt;br /&gt;
* Mika (the 0.5) (Godslayer, Horseman of Conquest)&lt;br /&gt;
* Thomas (the other 0.5)&lt;br /&gt;
&lt;br /&gt;
== The Imps ==&lt;br /&gt;
Responsible for helping server events run smoothly and handling &amp;quot;server staff&amp;quot; tasks, while still being regular players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3; -moz-column-count:3; -webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* Al&lt;br /&gt;
* Connor&lt;br /&gt;
* Dani&lt;br /&gt;
* Pixie&lt;br /&gt;
* Sharky&lt;br /&gt;
* Jay&lt;br /&gt;
* Pug&lt;br /&gt;
* Alex/Matrix&lt;br /&gt;
* Silas&lt;br /&gt;
* Casey&lt;br /&gt;
* Thomas&lt;br /&gt;
* Garyth&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Worldbuilding Team ==&lt;br /&gt;
Responsible for developing each of the unique species featured in Solstice: Meridian. Largely headed by Kareena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As I said in the Overview document, I want to give a thank you to my awesome and insane Worldbuilding Team, who did such a great job on making all of these species as fleshed out as they are. I provided all the basic descriptions for each of them, and they managed to make each species feel fun to play and interesting to learn about. Developing all 17 of our unique species, each with its own societies and cultures, requires a whole new set of eyes and brains. Truly, this part of Solstice wouldn&#039;t be possible without these guys. --Kareena&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3; -moz-column-count:3; -webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* Char&lt;br /&gt;
* Nikki&lt;br /&gt;
* Mika&lt;br /&gt;
* Derek&lt;br /&gt;
* Ghoste&lt;br /&gt;
* Dani&lt;br /&gt;
* Ang/Ace&lt;br /&gt;
* Jimbo&lt;br /&gt;
* Bella&lt;br /&gt;
* Matrix&lt;br /&gt;
* Jeremiah&lt;br /&gt;
* Peyton&lt;br /&gt;
* Al&lt;br /&gt;
* Arc&lt;br /&gt;
* Cristi&lt;br /&gt;
* Izzy&lt;br /&gt;
* Patch&lt;br /&gt;
* Pug&lt;br /&gt;
* Xavier&lt;br /&gt;
* Kay&lt;br /&gt;
* Bobby&lt;br /&gt;
* Sara&lt;br /&gt;
* Cy&lt;br /&gt;
* Pixie&lt;br /&gt;
* Jay&lt;br /&gt;
* Nico&lt;br /&gt;
* Kay (2!)&lt;br /&gt;
* Jonathan&lt;br /&gt;
* Orion&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Build Team ==&lt;br /&gt;
Responsible for constructing and decorating various set pieces and structures that serve the overarching story. Largely headed by Alex/Matrix.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3; -moz-column-count:3; -webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Al&lt;br /&gt;
* Connor&lt;br /&gt;
* Alex/Matrix&lt;br /&gt;
* Cristi&lt;br /&gt;
* Izzy&lt;br /&gt;
* Jay&lt;br /&gt;
* Kareena&lt;br /&gt;
* Patch&lt;br /&gt;
* Pug&lt;br /&gt;
* Pixie&lt;br /&gt;
* Char&lt;br /&gt;
* Xavier&lt;br /&gt;
* Jimbo&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Modpack and Backend Team ==&lt;br /&gt;
Responsible for ensuring gameplay aspects of the server function smoothly, and for putting together and testing the modpack. Largely headed by Garyth and Sharky.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3; -moz-column-count:3; -webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Al&lt;br /&gt;
* Cristi&lt;br /&gt;
* Gabriel&lt;br /&gt;
* Sharky&lt;br /&gt;
* Jonathan&lt;br /&gt;
* Sidney&lt;br /&gt;
* Thomas&lt;br /&gt;
* Garyth&lt;br /&gt;
* Loki&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wiki Credits ==&lt;br /&gt;
For any artwork and assets used for the wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OWNS THE SERVER AND DOMAIN:&#039;&#039;&#039; Sharky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOMEPAGE ICONS:&#039;&#039;&#039; Bella&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SITE BACKGROUND AND CSS THEME:&#039;&#039;&#039; Kareena&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOGO CONTEST WINNER:&#039;&#039;&#039; Casey&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCORD SERVER LOGO:&#039;&#039;&#039; Bella&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MC SERVER LOGO:&#039;&#039;&#039; Patch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MODPACK COVER IMAGE:&#039;&#039;&#039; Patch&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
For anyone and everyone else.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3; -moz-column-count:3; -webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* Families and loved ones&lt;br /&gt;
* Any and all pets&lt;br /&gt;
* Professor Joel (aka &amp;quot;The Professor&amp;quot;)&lt;br /&gt;
* You!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Build_Bots&amp;diff=1633</id>
		<title>Build Bots</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Build_Bots&amp;diff=1633"/>
		<updated>2026-08-31T19:48:32Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Build Bots&lt;br /&gt;
| image = placeholder.png&lt;br /&gt;
&lt;br /&gt;
| title = Character Title / Role&lt;br /&gt;
| aliases = &amp;quot;Outrunners&amp;quot; (Manufacturer name)&lt;br /&gt;
| species = Construct&lt;br /&gt;
| pronouns = N/A&lt;br /&gt;
| age = N/A&lt;br /&gt;
| height = N/A&lt;br /&gt;
| birthday = N/A&lt;br /&gt;
| deathday = N/A&lt;br /&gt;
| features = Robotic/Mechanical features&lt;br /&gt;
&lt;br /&gt;
| homeworld = N/A&lt;br /&gt;
| affiliation = N/A&lt;br /&gt;
| status = Functional&lt;br /&gt;
&lt;br /&gt;
| abilities = Creative mode&lt;br /&gt;
&lt;br /&gt;
| kin = N/A&lt;br /&gt;
| marital = What&lt;br /&gt;
&lt;br /&gt;
| minecraft = N/A&lt;br /&gt;
| discord = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;It&#039;s building time.&amp;quot; — Average Build Bot&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Build Bots, also called Outrunners, are a line of semi-autonomous building constructs that operate with the sole purpose of creating larger builds utilizing materials gathered and provided by the Pathfinders.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The default Build Bot appearance is that of a pinkish-purple sphere inside of a clear sphere, with antennae nodes and a thruster on the underside. Build Bots have floating, disembodied hands. The inner sphere has a screen display capable of showing many expressions.&lt;br /&gt;
&lt;br /&gt;
Build Bots tend to vary from bot to bot, to differentiate them from one another.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Build Bots are manufactured by Silver Eclipse Robotics Company, and have been in production for over 400 years. Build Bots have a rather impressive history of use, being seen providing assistance on projects to help in the battle against the Raid, aiding Wayfarer&#039;s Guild scouting missions, and on various infrastructure projects.&lt;br /&gt;
&lt;br /&gt;
They are especially prevalent on Concord Spire, and are utilized in many, many High Stellar Council projects.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Each and every Build Bot has their own personality installed. Personalities tend to vary widely between bots.&lt;br /&gt;
== Likes ==&lt;br /&gt;
* Building&lt;br /&gt;
&lt;br /&gt;
== Dislikes ==&lt;br /&gt;
* Building&lt;br /&gt;
&lt;br /&gt;
== Known Build Bots ==&lt;br /&gt;
&#039;&#039;BUILD TEAM HIGHLY ENCOURAGED TO TALK ABOUT THEIR RESPECTIVE BUILD BOTS HERE!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== BB-DL-6 ===&lt;br /&gt;
Perhaps the most well-known bot for all the wrong reasons, DL-6 makes it a personal mission to piss off as many Pathfinders as possible.&lt;br /&gt;
&lt;br /&gt;
Player: Izzy&lt;br /&gt;
&lt;br /&gt;
=== BB-C130 ===&lt;br /&gt;
[[File:C130.png|thumb|C130]]&lt;br /&gt;
C130, or &amp;quot;Cleo&amp;quot;, is a build bot who seems rather naive and &#039;sleepy&#039; compared to others. Mostly, they&#039;re concerned with decorations. They have an affinity for lilacs and plushies, always having a fox plush on the top of their dome body.&lt;br /&gt;
&lt;br /&gt;
C130 is largely friendly with anyone and everyone, so long as people respect the decorations they have made. If their decor is disrupted or otherwise destroyed, they have a chance to get unspeakably violent and esoteric. But that&#039;s okay, the victim deserved it, your honor.&lt;br /&gt;
&lt;br /&gt;
C130 is best friends with DL-6, ironically. The pair enjoys working together on projects like Anchor Medical and the Courthouse.&lt;br /&gt;
&lt;br /&gt;
Player: Kareena&lt;br /&gt;
&lt;br /&gt;
=== BB-G0TB4K ===&lt;br /&gt;
The build bot who &#039;took all the ass&#039;.&lt;br /&gt;
&lt;br /&gt;
Player: Pixie&lt;br /&gt;
&lt;br /&gt;
=== BB-11037 ===&lt;br /&gt;
The build bot with the most &#039;despair&#039;.&lt;br /&gt;
&lt;br /&gt;
Player: Patch&lt;br /&gt;
&lt;br /&gt;
=== BB-L1-GM4 ===&lt;br /&gt;
...yeah.&lt;br /&gt;
&lt;br /&gt;
Player: Derek&lt;br /&gt;
&lt;br /&gt;
=== BB-C127 ===&lt;br /&gt;
This bot does not show up often, mostly activating at the tail end of build projects to spice up the interior. They are very expressive and love running around and jumping. Please be nice to them. Please.&lt;br /&gt;
&lt;br /&gt;
Player: Jay&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Build Bot/Outrunner model and most lore relating to them is handled by Pug (with assistance from Rachel). Everyone go say thank you to them for this&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Build_Bots&amp;diff=1632</id>
		<title>Build Bots</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Build_Bots&amp;diff=1632"/>
		<updated>2026-08-31T19:48:20Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Build Bots&lt;br /&gt;
| image = placeholder.png&lt;br /&gt;
&lt;br /&gt;
| title = Character Title / Role&lt;br /&gt;
| aliases = &amp;quot;Outrunners&amp;quot; (Manufacturer name)&lt;br /&gt;
| species = Construct&lt;br /&gt;
| pronouns = N/A&lt;br /&gt;
| age = N/A&lt;br /&gt;
| height = N/A&lt;br /&gt;
| birthday = N/A&lt;br /&gt;
| deathday = N/A&lt;br /&gt;
| features = Robotic/Mechanical features&lt;br /&gt;
&lt;br /&gt;
| homeworld = N/A&lt;br /&gt;
| affiliation = N/A&lt;br /&gt;
| status = Functional&lt;br /&gt;
&lt;br /&gt;
| abilities = Creative mode&lt;br /&gt;
&lt;br /&gt;
| kin = N/A&lt;br /&gt;
| marital = What&lt;br /&gt;
&lt;br /&gt;
| minecraft = N/A&lt;br /&gt;
| discord = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;It&#039;s building time.&amp;quot; — Average Build Bot&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Build Bots, also called Outrunners, are a line of semi-autonomous building constructs that operate with the sole purpose of creating larger builds utilizing materials gathered and provided by the Pathfinders.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The default Build Bot appearance is that of a pinkish-purple sphere inside of a clear sphere, with antennae nodes and a thruster on the underside. Build Bots have floating, disembodied hands. The inner sphere has a screen display capable of showing many expressions.&lt;br /&gt;
&lt;br /&gt;
Build Bots tend to vary from bot to bot, to differentiate them from one another.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Build Bots are manufactured by Silver Eclipse Robotics Company, and have been in production for over 400 years. Build Bots have a rather impressive history of use, being seen providing assistance on projects to help in the battle against the Raid, aiding Wayfarer&#039;s Guild scouting missions, and on various infrastructure projects.&lt;br /&gt;
&lt;br /&gt;
They are especially prevalent on Concord Spire, and are utilized in many, many High Stellar Council projects.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Each and every Build Bot has their own personality installed. Personalities tend to vary widely between bots.&lt;br /&gt;
== Likes ==&lt;br /&gt;
* Building&lt;br /&gt;
&lt;br /&gt;
== Dislikes ==&lt;br /&gt;
* Building&lt;br /&gt;
&lt;br /&gt;
== Known Build Bots ==&lt;br /&gt;
&#039;&#039;BUILD TEAM HIGHLY ENCOURAGED TO TALK ABOUT THEIR RESPECTIVE BUILD BOTS HERE!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== BB-DL-6 ===&lt;br /&gt;
Perhaps the most well-known bot for all the wrong reasons, DL-6 makes it a personal mission to piss off as many Pathfinders as possible.&lt;br /&gt;
&lt;br /&gt;
Player: Izzy&lt;br /&gt;
&lt;br /&gt;
=== BB-C130 ===&lt;br /&gt;
[[File:C130.png|thumb|C130]]&lt;br /&gt;
C130, or &amp;quot;Cleo&amp;quot;, is a build bot who seems rather naive and &#039;sleepy&#039; compared to others. Mostly, they&#039;re concerned with decorations. They have an affinity for lilacs and plushies, always having a fox plush on the top of their dome body.&lt;br /&gt;
&lt;br /&gt;
C130 is largely friendly with anyone and everyone, so long as people respect the decorations they have made. If their decor is disrupted or otherwise destroyed, they have a chance to get unspeakably violent and esoteric. But that&#039;s okay, the victim deserved it, your honor.&lt;br /&gt;
&lt;br /&gt;
C130 is best friends with DL-6, ironically. The pair enjoys working together on projects like Anchor Medical and the Courthouse.&lt;br /&gt;
&lt;br /&gt;
Player: Kareena&lt;br /&gt;
&lt;br /&gt;
=== BB-G0TB4K ===&lt;br /&gt;
The build bot who &#039;took all the ass&#039;.&lt;br /&gt;
&lt;br /&gt;
Player: Pixie&lt;br /&gt;
&lt;br /&gt;
=== BB-11037 ===&lt;br /&gt;
The build bot with the most &#039;despair&#039;.&lt;br /&gt;
&lt;br /&gt;
Player: Patch&lt;br /&gt;
&lt;br /&gt;
=== BB-L1-GM4 ===&lt;br /&gt;
...yeah.&lt;br /&gt;
&lt;br /&gt;
Player: Derek&lt;br /&gt;
&lt;br /&gt;
=== BB-C127 ===&lt;br /&gt;
This bot does not show up often, mostly activating at the tail end of build projects to spice up the interior. They are very expressive and love running around and jumping. Please be nice to them. Please.&lt;br /&gt;
&lt;br /&gt;
Player: Jay&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* The Build Bot/Outrunner model and most lore relating to them is handled by Pug (with assistance from Rachel). Everyone go say thank you to them for this&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Credits&amp;diff=1630</id>
		<title>Credits</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Credits&amp;diff=1630"/>
		<updated>2026-08-30T23:18:53Z</updated>

		<summary type="html">&lt;p&gt;Convixen: /* The Modpack and Backend Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a credits and thank you page for all the people who worked together to ensure Solstice: Meridian functions.&lt;br /&gt;
&lt;br /&gt;
== The 5.5 Horsemen (GMs) ==&lt;br /&gt;
Responsible for running the show, writing the lore, and all the tasks that fall to a Game Master. The 5.5 Horsemen of the Apocalypse.&lt;br /&gt;
&lt;br /&gt;
* Nikki (Horsea, Horseman of War)&lt;br /&gt;
* Ghoste (&amp;quot;Feast&amp;quot;/Breakfeast, Horseman of Death)&lt;br /&gt;
* Derek (Juice Box, Horseman of Famine)&lt;br /&gt;
* Kareena (&amp;quot;Bumper&amp;quot;/Bumper Car, Horseman of Pestilence)&lt;br /&gt;
* Charybdis (Pail, Horseman of Judgement)&lt;br /&gt;
* Mika (the 0.5) (Godslayer, Horseman of Conquest)&lt;br /&gt;
&lt;br /&gt;
== The Imps ==&lt;br /&gt;
Responsible for helping server events run smoothly and handling &amp;quot;server staff&amp;quot; tasks, while still being regular players.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3; -moz-column-count:3; -webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* Al&lt;br /&gt;
* Connor&lt;br /&gt;
* Dani&lt;br /&gt;
* Pixie&lt;br /&gt;
* Sharky&lt;br /&gt;
* Jay&lt;br /&gt;
* Pug&lt;br /&gt;
* Alex/Matrix&lt;br /&gt;
* Silas&lt;br /&gt;
* Casey&lt;br /&gt;
* Thomas&lt;br /&gt;
* Garyth&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Worldbuilding Team ==&lt;br /&gt;
Responsible for developing each of the unique species featured in Solstice: Meridian. Largely headed by Kareena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As I said in the Overview document, I want to give a thank you to my awesome and insane Worldbuilding Team, who did such a great job on making all of these species as fleshed out as they are. I provided all the basic descriptions for each of them, and they managed to make each species feel fun to play and interesting to learn about. Developing all 17 of our unique species, each with its own societies and cultures, requires a whole new set of eyes and brains. Truly, this part of Solstice wouldn&#039;t be possible without these guys. --Kareena&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3; -moz-column-count:3; -webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* Char&lt;br /&gt;
* Nikki&lt;br /&gt;
* Mika&lt;br /&gt;
* Derek&lt;br /&gt;
* Ghoste&lt;br /&gt;
* Dani&lt;br /&gt;
* Ang/Ace&lt;br /&gt;
* Jimbo&lt;br /&gt;
* Bella&lt;br /&gt;
* Matrix&lt;br /&gt;
* Jeremiah&lt;br /&gt;
* Peyton&lt;br /&gt;
* Al&lt;br /&gt;
* Arc&lt;br /&gt;
* Cristi&lt;br /&gt;
* Izzy&lt;br /&gt;
* Patch&lt;br /&gt;
* Pug&lt;br /&gt;
* Xavier&lt;br /&gt;
* Kay&lt;br /&gt;
* Bobby&lt;br /&gt;
* Sara&lt;br /&gt;
* Cy&lt;br /&gt;
* Pixie&lt;br /&gt;
* Jay&lt;br /&gt;
* Nico&lt;br /&gt;
* Kay (2!)&lt;br /&gt;
* Jonathan&lt;br /&gt;
* Orion&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Build Team ==&lt;br /&gt;
Responsible for constructing and decorating various set pieces and structures that serve the overarching story. Largely headed by Alex/Matrix.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3; -moz-column-count:3; -webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Al&lt;br /&gt;
* Connor&lt;br /&gt;
* Alex/Matrix&lt;br /&gt;
* Cristi&lt;br /&gt;
* Izzy&lt;br /&gt;
* Jay&lt;br /&gt;
* Kareena&lt;br /&gt;
* Patch&lt;br /&gt;
* Pug&lt;br /&gt;
* Pixie&lt;br /&gt;
* Char&lt;br /&gt;
* Xavier&lt;br /&gt;
* Jimbo&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Modpack and Backend Team ==&lt;br /&gt;
Responsible for ensuring gameplay aspects of the server function smoothly, and for putting together and testing the modpack. Largely headed by Garyth and Sharky.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3; -moz-column-count:3; -webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Al&lt;br /&gt;
* Cristi&lt;br /&gt;
* Gabriel&lt;br /&gt;
* Sharky&lt;br /&gt;
* Jonathan&lt;br /&gt;
* Sidney&lt;br /&gt;
* Thomas&lt;br /&gt;
* Garyth&lt;br /&gt;
* Loki&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wiki Credits ==&lt;br /&gt;
For any artwork and assets used for the wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OWNS THE SERVER AND DOMAIN:&#039;&#039;&#039; Sharky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HOMEPAGE ICONS:&#039;&#039;&#039; Bella&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SITE BACKGROUND AND CSS THEME:&#039;&#039;&#039; Kareena&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LOGO CONTEST WINNER:&#039;&#039;&#039; Casey&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DISCORD SERVER LOGO:&#039;&#039;&#039; Bella&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MC SERVER LOGO:&#039;&#039;&#039; Patch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MODPACK COVER IMAGE:&#039;&#039;&#039; Patch&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
For anyone and everyone else.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3; -moz-column-count:3; -webkit-column-count:3;&amp;quot;&amp;gt;&lt;br /&gt;
* Families and loved ones&lt;br /&gt;
* Any and all pets&lt;br /&gt;
* Professor Joel (aka &amp;quot;The Professor&amp;quot;)&lt;br /&gt;
* You!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Visor&amp;diff=1629</id>
		<title>Visor</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Visor&amp;diff=1629"/>
		<updated>2026-08-30T19:03:23Z</updated>

		<summary type="html">&lt;p&gt;Convixen: /* Art and Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = &amp;quot;Visor&amp;quot;?&lt;br /&gt;
| image = Visor.png&lt;br /&gt;
&lt;br /&gt;
| title = Character Title / Role&lt;br /&gt;
| aliases = &amp;quot;Supervisor&amp;quot;, &amp;quot;Visor&amp;quot;, &amp;quot;Boss&amp;quot;(Shay), &amp;quot;Little warden&amp;quot; (Cass), &amp;quot;La creatura&amp;quot; (Lerinov), &amp;quot;Wandering one&amp;quot; (Mercutio)&lt;br /&gt;
| species = Presumed to be a sculk creature&lt;br /&gt;
| pronouns = They/It&lt;br /&gt;
| age = &amp;quot;Young&amp;quot; by their standards, whatever that means&lt;br /&gt;
| height = Itty bitty&lt;br /&gt;
| birthday = &amp;quot;What is word, question?&amp;quot;&lt;br /&gt;
| deathday = :(&lt;br /&gt;
| features = Sculk antennae, tail&lt;br /&gt;
&lt;br /&gt;
| homeworld = Locus Astra?&lt;br /&gt;
| affiliation = Sculk&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Sound sensitivity, noise mimicry, communication with sculk&lt;br /&gt;
&lt;br /&gt;
| kin = &amp;quot;Big brother&amp;quot; (wardens), &amp;quot;Little brother&amp;quot; (Orbit/Voranj)&lt;br /&gt;
| marital = This is a baby.&lt;br /&gt;
&lt;br /&gt;
| minecraft = Convixen6&lt;br /&gt;
| discord = razzygoat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Greeting greeting! Pathfinder want be new friend, question?&amp;quot; — &amp;quot;Visor&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Visor&amp;quot;, short for &amp;quot;Supervisor&amp;quot;, was named by the Pathfinders upon their first appearances near the Anchor. They are Shay&#039;s supervisor (or boss), but they don&#039;t appear to be very interested in that job...&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Visor wears a long, hooded, dark teal cloak with oversized sleeves that go over their hands. Their face and head are not visible, the cloak hiding their face entirely, no matter if a light is shined into the cloak&#039;s hood or not. Visor has a webbed tail and a set of antennae that are reminiscent of the horns of a Warden.&lt;br /&gt;
&lt;br /&gt;
Although not visible, Visor has confirmed they do not have eyes, and are thus blind. They &#039;see&#039; with sound, using their antennae.&lt;br /&gt;
&lt;br /&gt;
Visor has paws. Not that anyone can see that, their sleeves drape over their paws.&lt;br /&gt;
&lt;br /&gt;
Visor is short in stature, being small enough and light enough to be picked up by most Pathfinders.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;&amp;quot;Mmm... been here long time. Long long time. Seen many. Seen many friend, many friend... many foe. But have many friend now! Happy happy. Hm? Not answer to question? Mmm... apology apology! More is secret!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Despite being someone of clear import to the sculk organization, Visor is inherently childlike and quite innocent. They adore learning about new things, and can be very talkative and very chatty when given the chance.&lt;br /&gt;
&lt;br /&gt;
Visor has a particular affinity for worms and caterpillars, and will often ask for them as gifts. When asked why they like them, they simply say that worms are &#039;small, quiet, and wiggly, like me!&#039;&lt;br /&gt;
&lt;br /&gt;
Visor dislikes loud noises and noisy people, and can be surprisingly snarky at times, especially when they disagree with someone about something or other.&lt;br /&gt;
&lt;br /&gt;
Visor sees most actions as games, and their main objective in life is to play, even if such &#039;games&#039; are far more violent than they seem to understand.&lt;br /&gt;
&lt;br /&gt;
Visor has some difficulty speaking and understanding complicated words, but picks up on these things fast when taught. They tend to punctuate sentences with the word &#039;question&#039; or &#039;statement&#039;, and refer to people with prefixes like &#039;Pathfinder&#039; or &#039;friend&#039;. They also tend to repeat words several times, seemingly for emphasis or because it just feels nice to say.&lt;br /&gt;
&lt;br /&gt;
== Likes ==&lt;br /&gt;
* Worms&lt;br /&gt;
* Caterpillars&lt;br /&gt;
* Apples (Shay says sometimes there is a worm inside. They love this)&lt;br /&gt;
* Golden apples&lt;br /&gt;
* Veggie sandwich (...they like picking it apart to inspect all the things inside)&lt;br /&gt;
* Elder guardian plush they got from Polaris (I think?)&lt;br /&gt;
* Playing!! Learning!!&lt;br /&gt;
* Their family :)&lt;br /&gt;
&lt;br /&gt;
== Dislikes ==&lt;br /&gt;
* Criminals (&amp;quot;crim-nells&amp;quot;)&lt;br /&gt;
* Being in trouble&lt;br /&gt;
* Loud noises and loud things (guns, machines, etc)&lt;br /&gt;
* Playmates being hurt (when they understand what &#039;hurt&#039; is)&lt;br /&gt;
* Green tea&lt;br /&gt;
* Big responsibilities, boring work&lt;br /&gt;
* High-pitched voices (finds irritating)&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== [[Shay]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Shay! Friend Shay! Happy to know Shay. Shay nice, Shay quiet. Shay good, got sparkle from hot place, BIG celebration! Like to follow Shay. Others say follow Shay to make sure job go good. Job go very good, so all is good! Happy happy.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Xeroc]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Fire friend! Fire friend, is friend of Shay. Very good friend of Shay. Shay liiiiike. Is nice! Warm warm warm.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Beau]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Good good! Talk talk talk to me. Happy happy! Friend Beau have worm for me always, talk to me long time, very good. Was good help after Shay hurt. Nice nice. Like Beau. Want bring gift for Beau later! Have to make good present.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Aris]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Hehehe, spinny thing on head... mmm, ask lot question! But nice, gave caterpillar. Friend Aris nice voice! Not loud not noisy. Remind of... mmm. Asks about games! Likes play games? Good friend!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Mercutio Hgarbera|Mercutio]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Pathfinder Mer-cut-io gave Pathfinder talk box! Now I talk talk with other Pathfinder and with brother! Am grateful, gratitude gratitude.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Lerinov]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Pathfinder Lerinov hold flat paper thing and ask question, ask how Shay get to Locus Astra. I say move, he say &#039;mac-ah-reh-nah&#039;. Do not know what word mean? But gave worm, is friend of fire friend. So is good probably!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Delta?|Delta]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Delta is pess-i-mist! Sad sad sad, grumpy angry stupid. Hehee. Is okay, is okay! Shay forgive Pathfinder, so below can forgive Pathfinder too, maybe maybe! Hope!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Voranj|Voranj/Orbit]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Brother! Little brother! Fun playtime in future hope hope hope? Hope not angry anymore? No hurt? Hope play better game than &#039;hit Shay with stick&#039; game. Did not like that game. Not fun anymore. No hit Shay with stick game, other game! Play play!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Brother very nice, come protect when I&#039;m sad.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Maya Sherazi|Dr. Maya Sherazi]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Gave apple many apple. Help Shay, say help Shay, yes yes. Is nice? Reminds of... mm. Is good! Nice nice. Feel bad stole healing box... but she say okay! Not in trouble! Generous generous.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Lewis]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Wrong opinion on caterpillar. Yucky yucky.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[The Changeling]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Loud, angry, grumpy, stupid. Eugh. Pick fights often. Rude rude rude. Mean to friend Aris. Don&#039;t like very much. Disguuuust.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Skipper]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Friendly friendly! Gave many worm, many many worm! Very pleasant.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Hyacinth]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Hyacinth drop words on ground often, spend time collecting word off ground again, hehe. Is nice, is nice.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Apotheosis]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Bad voice! Bad bad! Bad pitch! Eugh!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Kili]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Friendly! Polite, nice. Worry often for others. Kind! Has antler kind of same as me, but not.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Echo]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Friend with no eyes, like me! Gave music disc, talkmuch about sculk, worry too much. Is nice nice. Understand listen better than talk sometime. Is good!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Arden]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Is like Below but not! Is nice to Below. Below like, Below&#039;s favorite? Is nice is nice! Like worm too.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Priestess Ilma]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Priestess wear big horn today... must be important day!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Art and Images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Visor.png|&amp;quot;Visor&amp;quot; (Convixen)&lt;br /&gt;
File:Visorinspo.png|&amp;quot;Visor&amp;quot; inspo board&lt;br /&gt;
File:VisorOrbit.png|&amp;quot;Visor&amp;quot; and &amp;quot;Orbit&amp;quot; (Convixen)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
*Visor, like most little kids, explores most unfamiliar things in the world by shoving them directly in their mouth. They need to stop doing this. Shay has had to desperately take things out of their paws before they can stuff hazardous materials into their mouth.&lt;br /&gt;
*Visor likes soft and cozy places. The inn&#039;s beds, the cushions in the town hall, a soft shrub, etc etc.&lt;br /&gt;
*They shed sculk ambiently and unintentionally. Can&#039;t help it. This shedding gets worse when under extreme stress.&lt;br /&gt;
*Worms and sculk tend to be left wherever they spend a lot of time. They also leave worms for people they like, as a little gift, since they like worms so much.&lt;br /&gt;
*Their tail wags when they&#039;re happy.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:VisorOrbit.png&amp;diff=1628</id>
		<title>File:VisorOrbit.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:VisorOrbit.png&amp;diff=1628"/>
		<updated>2026-08-30T19:02:32Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Checkers&amp;diff=1627</id>
		<title>Checkers</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Checkers&amp;diff=1627"/>
		<updated>2026-08-30T19:01:22Z</updated>

		<summary type="html">&lt;p&gt;Convixen: /* Art and Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = &amp;quot;Checkers&amp;quot;&lt;br /&gt;
| image = Checkers.png&lt;br /&gt;
&lt;br /&gt;
| title = Character Title / Role&lt;br /&gt;
| aliases = &amp;quot;Kid&amp;quot; (various Pathfinders)&lt;br /&gt;
| species = Caelune&lt;br /&gt;
| pronouns = She/They&lt;br /&gt;
| age = 18-19 years old&lt;br /&gt;
| height = 5&#039;1&lt;br /&gt;
| birthday = ???&lt;br /&gt;
| deathday = ???&lt;br /&gt;
| features = Poncho, cowboy hat, split dye hair, checkerboard themes&lt;br /&gt;
&lt;br /&gt;
| homeworld = ???&lt;br /&gt;
| affiliation = The Check Mates&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Navigational &amp;quot;prowess&amp;quot;, high jumps&lt;br /&gt;
&lt;br /&gt;
| kin = Check Mates (found family)&lt;br /&gt;
| marital = This is a teenager.&lt;br /&gt;
&lt;br /&gt;
| minecraft = Convixen6&lt;br /&gt;
| discord = razzygoat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Was I not supposed to say all that? Ah, I ain&#039;t so good at this, &#039;m sorry, fellas...&amp;quot; — Checkers&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Checkers&amp;quot; is a Caelune teenager and a member of &#039;&#039;&#039;[[The Check Mates]]&#039;&#039;&#039;, a chess-themed band of scruffy outlaws on Locus Astra. Despite all her bluster, she&#039;s typically only confident with her friends, and seems primarily inspired by Western movies.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Checkers is a Caelune with split dye hair tied into two braids. She has green eyes and small feathers on her cheeks, as well as a pair of small head wings. Her arms are her wings, which allow her to glide short distances with magical enhancements. She has a feathered avian tail and typically wears a large green poncho and a checkered bandanna around her neck. She&#039;s always wearing her cowboy hat and flight goggles, and her boots have chess piece spurs.&lt;br /&gt;
&lt;br /&gt;
Checkers&#039; feathers fluff up when they&#039;re spooked or upset.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Checkers avoids giving a ton of information about her past and how she came to arrive on Locus Astra with the rest of the Check Mates, simply stating they arrived by &#039;ship&#039;. She has implied she has been with the Queen for a while, but not much else is truly known about her.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Checkers has the same kind of naive bluster as her fellow Check Mates, but is noticeably easier to break down than the others, often dissolving under criticism and being quite easy to scare. She&#039;s frequently willing to sacrifice herself for the sake of her fellow Check Mates.&lt;br /&gt;
&lt;br /&gt;
Although painting herself as a great outlaw, Checkers&#039; worst crimes are usually petty theft of easily-replaceable items, vandalism, and other matters of little consequence. However, she feels such things are truly the greatest tricks of an outlaw. All for the Queen!&lt;br /&gt;
&lt;br /&gt;
Checkers is famously clumsy.&lt;br /&gt;
&lt;br /&gt;
== Likes ==&lt;br /&gt;
* Sewing/clothmaking&lt;br /&gt;
* Spending time with her friends and family&lt;br /&gt;
* Campfires&lt;br /&gt;
* Western movies/cartoons/stories&lt;br /&gt;
* Open sky (meadows, fields) and sunlight&lt;br /&gt;
&lt;br /&gt;
== Dislikes ==&lt;br /&gt;
* Confined spaces&lt;br /&gt;
* Law enforcement&lt;br /&gt;
* Criticism, feeling like she&#039;s failed her friends&lt;br /&gt;
* Strangers&lt;br /&gt;
* Disrespect towards the Queen&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Blitz ===&lt;br /&gt;
&#039;&#039;&#039;[[Blitz]]&#039;&#039;&#039; is Checkers&#039; fellow Check Mate, and she&#039;ll do anything to secure their safety and happiness. Checkers adores her friend and often treats them like a little sibling at times. When Blitz was captured, no actual resistance was needed to hold Checkers, since she refused to leave Blitz behind regardless.&lt;br /&gt;
&lt;br /&gt;
Checkers thinks of Blitz as an extremely clever inventor, seeing as Blitz can make sense of technology in ways Checkers cannot. The two also share a bond over being easily distracted by shiny things, which sometimes gets them into bad spots...&lt;br /&gt;
&lt;br /&gt;
=== Virgo ===&lt;br /&gt;
&#039;&#039;&#039;[[Virgo]]&#039;&#039;&#039; is Checkers&#039; fellow Check Mate. She finds them more responsible and confident than she is, and looks up to them a bit, wanting to be more like them. When it&#039;s just her and Blitz, she feels she has to step up and be more responsible, so she finds it easier when Virgo&#039;s around to take charge instead. She wants to be more like her, and sees Virgo as an older sibling. She does &#039;&#039;try&#039;&#039; to remember that Virgo likes being nicknamed &#039;Jester&#039;, but the nickname just isn&#039;t sticking. She&#039;s apologetic every time she forgets.&lt;br /&gt;
&lt;br /&gt;
=== Apotheosis ===&lt;br /&gt;
It took Checkers a bit to be able to pronounce &#039;&#039;&#039;&#039;[[Apotheosis]]&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; properly, but she figured it out. Apotheosis is a strange little critter, but a Check Mate nevertheless, and Checkers finds them extremely profound. She wishes she had their &#039;gift for language&#039; and is very excited whenever they seem to learn something new. However, much like Blitz, they seem to have a knack for getting into trouble, much to Checkers&#039; dismay.&lt;br /&gt;
&lt;br /&gt;
=== Rox ===&lt;br /&gt;
Checkers thinks &#039;&#039;&#039;[[Rox]]&#039;&#039;&#039; is pushy and mean, and dislikes their attitude towards the Queen. They especially dislike how Rox and other Pathfinders make broad assumptions about Checkers and the Check Mates, minimizing them as a group.&lt;br /&gt;
&lt;br /&gt;
=== Delta ===&lt;br /&gt;
Checkers recognizes that &#039;&#039;&#039;[[Delta?|Delta]]&#039;&#039;&#039; was the Pathfinder who seemed kindest to her and Blitz, and feels he may resonate with them the most. As a result, she prefers his company to that of other Pathfinders. Delta seems intent on looking out for her and advocated for her and Blitz&#039;s freedom during their initial capture, and she&#039;s come to appreciate him a bit more than the rest.&lt;br /&gt;
&lt;br /&gt;
=== Mercutio ===&lt;br /&gt;
Checkers doesn&#039;t like to admit it, but &#039;&#039;&#039;[[Mercutio Hgarbera|Mercutio]]&#039;&#039;&#039; scares her and makes her extremely uncomfortable. He was the one who had Blitz by the neck for almost an hour straight, he&#039;s faster and stronger than either of them, and he was the one who dragged her into an obsidian cell and locked her in there. To her, Mercutio is a menace and a monster, despite him admittedly having never hurt her, since she feels he derives some joy out of terrorizing her.&lt;br /&gt;
&lt;br /&gt;
=== Aris ===&lt;br /&gt;
&#039;&#039;&#039;[[Aris]]&#039;&#039;&#039; is a cop, and as far as Checkers is concerned, cops are &#039;&#039;also&#039;&#039; people who pull out weapons and put you in scary small boxes. Whenever Aris tries to talk to her, she&#039;s deliberately trying to avoid making eye contact and aiming for a convenient excuse to run off and avoid him.&lt;br /&gt;
&lt;br /&gt;
=== Euna ===&lt;br /&gt;
Checkers doesn&#039;t &#039;&#039;not&#039;&#039; like the &#039;&#039;&#039;[[Euna Caisa|mayor]]&#039;&#039;&#039;, but also feels she is being disingenuous at times. She&#039;s met many people who put on fake smiles and politeness and Euna unfortunately reminds her of that. Especially when she shows up with Mercutio standing right behind her.&lt;br /&gt;
=== Dr. Maya Sherazi ===&lt;br /&gt;
Checkers found &#039;&#039;&#039;[[Maya Sherazi|Dr. Sherazi]]&#039;&#039;&#039; gentle, but doesn&#039;t trust her very much on account of meeting her only after being hassled by so many strangers and put in an unfamiliar room for hours prior.&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Art and Images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Checkers.png|Checkers (Convixen)&lt;br /&gt;
File:Checkerschibi.png|A chibi of Checkers (Convixen)&lt;br /&gt;
File:Checkersconcept.png|Checkers doodle (Nugget)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Checkers doesn&#039;t really know how to use a real gun. She&#039;s never had to shoot anyone before. The most she&#039;s done is shoot toy guns. None of her friends have corrected her.&lt;br /&gt;
* Checkers&#039; favorite movie would be Rango (the in-universe equivalent, of course)&lt;br /&gt;
* Checkers actually knows how to play chess but none of her friends believe her, so she hasn&#039;t really spoken up about it.&lt;br /&gt;
* Checkers can cook, and the result is edible. Kinda.&lt;br /&gt;
* Checkers claims the Queen gave her the checkered bandanna she wears. She made her own poncho.&lt;br /&gt;
* Checkers&#039; hat and bandanna are very important to her.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Checkersconcept.png&amp;diff=1626</id>
		<title>File:Checkersconcept.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Checkersconcept.png&amp;diff=1626"/>
		<updated>2026-08-30T19:00:51Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Checkerschibi.png&amp;diff=1625</id>
		<title>File:Checkerschibi.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Checkerschibi.png&amp;diff=1625"/>
		<updated>2026-08-30T18:59:46Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=The_Voices_From_Beneath&amp;diff=1624</id>
		<title>The Voices From Beneath</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=The_Voices_From_Beneath&amp;diff=1624"/>
		<updated>2026-08-30T18:57:15Z</updated>

		<summary type="html">&lt;p&gt;Convixen: Created page with &amp;quot;{{Group | name = The Voices From Beneath | image = Placeholder.png | status = Active | members = Numerous | allies = ??? | enemies = ??? }}  &amp;lt;blockquote&amp;gt; &amp;#039;&amp;#039;&amp;quot;We have been here for centuries. We were called here, with a piece of the Heart that was lost from its greater whole. And over these centuries, we have learned to be one with it, and live in this land, alongside it.&amp;quot; --Priestess Ilma&amp;#039;&amp;#039; &amp;lt;/blockquote&amp;gt;  The Voices From Beneath, or simply &amp;#039;The Voices&amp;#039;, are a religious or...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Group&lt;br /&gt;
| name = The Voices From Beneath&lt;br /&gt;
| image = Placeholder.png&lt;br /&gt;
| status = Active&lt;br /&gt;
| members = Numerous&lt;br /&gt;
| allies = ???&lt;br /&gt;
| enemies = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;We have been here for centuries. We were called here, with a piece of the Heart that was lost from its greater whole. And over these centuries, we have learned to be one with it, and live in this land, alongside it.&amp;quot; --Priestess Ilma&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Voices From Beneath, or simply &#039;The Voices&#039;, are a religious organization devoted to following a being they refer to as &#039;The Heart&#039;. Many have drawn parallels between The Heart and the entity known as [[The Heart Below|&#039;&#039;&#039;The Heart Below&#039;&#039;&#039;]], but nothing about this connection has been explicitly confirmed just yet.&lt;br /&gt;
&lt;br /&gt;
== Mission Statement/Principles ==&lt;br /&gt;
The Voices appear to follow &#039;The Path&#039;, a way of life that places the Heart at the center of all actions and mannerisms.&lt;br /&gt;
&lt;br /&gt;
The Voices tend to speak quietly and are sensitive to sound. They also appear to augment themselves using sculk. The more sculk one bears, the higher up in the organization they likely rank, as augmentation with sculk appears to be a ceremonial practice done to reward those who serve the Heart well in some significant way.&lt;br /&gt;
&lt;br /&gt;
There are many rituals and practices that the Voices perform, including a ritual meant to numb the sculk to allow for safe harvesting. However, details about their lifestyle remain closely guarded secrets, only to be shown to those who are choosing to follow the Path.&lt;br /&gt;
&lt;br /&gt;
The group seems to organize itself into ranks, each rank coming with a title. &#039;Vessel&#039; is one of the lowest ranks, seemingly followed by &#039;Vein&#039;.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
There are many more Voices, but the ones that the Pathfinders know about are listed below.&lt;br /&gt;
&lt;br /&gt;
=== Shay ===&lt;br /&gt;
&#039;&#039;&#039;[[Shay]]&#039;&#039;&#039; is a &#039;Vein&#039;, the first of the Voices that the Pathfinders met during The Infernal Signal event. Shay is an archaeologist, now serving as the ambassador between the Voices and the Pathfinders due to his connections with several Pathfinders (especially Xeroc). Shay is someone who does not appear to rank especially high in the organization, but is useful to them nevertheless.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Visor&amp;quot; ===&lt;br /&gt;
With their true name unknown and kept secret, the Pathfinders have taken to calling them &#039;Supervisor&#039;, or just &#039;&#039;&#039;&#039;[[Visor]]&#039;&#039;&#039;&#039; for short, due to their initial task being to supervise Shay&#039;s work. Visor is a small sculk creature, who has explained that their job in the Voices is to be the one directly communicating with the Heart. They appear to be someone important in the Voices&#039; ranks.&lt;br /&gt;
&lt;br /&gt;
=== Priestess Ilma ===&lt;br /&gt;
[[Priestess Ilma|&#039;&#039;&#039;Priestess Ilma&#039;&#039;&#039;]] is a priestess of the Heart, of unknown rank, though presumably ranking above Shay due to her manner of speaking with him. Priestess Ilma&#039;s interactions with the Pathfinders have thus far resulted in her preaching the Path to them during a small information exchange.&lt;br /&gt;
&lt;br /&gt;
=== The Aorta ===&lt;br /&gt;
Little is known about the Aorta. Priestess Ilma has divulged that they are one of the leaders of the Voices, though not the one at the very top. Visor claims they are rather loud at times.&lt;br /&gt;
&lt;br /&gt;
=== The Stillheart ===&lt;br /&gt;
Little is known about the Stillheart. Priestess Ilma has said that they are the top leader of the Voices.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
According to information gained from several Voices, the Voices have been on Locus Astra for a long time, though the Heart has been there even longer. Priestess Ilma claims that the group has been around for centuries, passing down their way of life through generations after being &#039;called&#039; to Locus Astra by &#039;a piece of the Heart&#039;. Upon finding the Heart on the sphere, they settled and adopted their way of life that they call The Path.&lt;br /&gt;
&lt;br /&gt;
Little concrete information is known about the Voices&#039; past, though several of them often refer to the ancient cities as structures created by &#039;the oppressors&#039; that the Heart has since driven out. Whether the oppressors actively oppressed the Heart, the Voices, or both, is unknown.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* The Voices were renamed early in development, and for a while were just called &#039;scultists&#039; as a combination of &#039;sculk&#039; and &#039;cultists&#039;.&lt;br /&gt;
* The names and organization of the Voices were created by Kareena (I&#039;m very proud of the names all being heart related)&lt;br /&gt;
* Shay was not supposed to survive the Nether event, but he grew into a much more important character due to player interactions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Groups]]&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Visor&amp;diff=1607</id>
		<title>Visor</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Visor&amp;diff=1607"/>
		<updated>2026-08-26T15:31:14Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = &amp;quot;Visor&amp;quot;?&lt;br /&gt;
| image = Visor.png&lt;br /&gt;
&lt;br /&gt;
| title = Character Title / Role&lt;br /&gt;
| aliases = &amp;quot;Supervisor&amp;quot;, &amp;quot;Visor&amp;quot;, &amp;quot;Boss&amp;quot;(Shay), &amp;quot;Little warden&amp;quot; (Cass), &amp;quot;La creatura&amp;quot; (Lerinov), &amp;quot;Wandering one&amp;quot; (Mercutio)&lt;br /&gt;
| species = Presumed to be a sculk creature&lt;br /&gt;
| pronouns = They/It&lt;br /&gt;
| age = &amp;quot;Young&amp;quot; by their standards, whatever that means&lt;br /&gt;
| height = Itty bitty&lt;br /&gt;
| birthday = &amp;quot;What is word, question?&amp;quot;&lt;br /&gt;
| deathday = :(&lt;br /&gt;
| features = Sculk antennae, tail&lt;br /&gt;
&lt;br /&gt;
| homeworld = Locus Astra?&lt;br /&gt;
| affiliation = Sculk&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Sound sensitivity, noise mimicry, communication with sculk&lt;br /&gt;
&lt;br /&gt;
| kin = &amp;quot;Big brother&amp;quot; (wardens), &amp;quot;Little brother&amp;quot; (Orbit/Voranj)&lt;br /&gt;
| marital = This is a baby.&lt;br /&gt;
&lt;br /&gt;
| minecraft = Convixen6&lt;br /&gt;
| discord = razzygoat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Greeting greeting! Pathfinder want be new friend, question?&amp;quot; — &amp;quot;Visor&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Visor&amp;quot;, short for &amp;quot;Supervisor&amp;quot;, was named by the Pathfinders upon their first appearances near the Anchor. They are Shay&#039;s supervisor (or boss), but they don&#039;t appear to be very interested in that job...&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Visor wears a long, hooded, dark teal cloak with oversized sleeves that go over their hands. Their face and head are not visible, the cloak hiding their face entirely, no matter if a light is shined into the cloak&#039;s hood or not. Visor has a webbed tail and a set of antennae that are reminiscent of the horns of a Warden.&lt;br /&gt;
&lt;br /&gt;
Although not visible, Visor has confirmed they do not have eyes, and are thus blind. They &#039;see&#039; with sound, using their antennae.&lt;br /&gt;
&lt;br /&gt;
Visor has paws. Not that anyone can see that, their sleeves drape over their paws.&lt;br /&gt;
&lt;br /&gt;
Visor is short in stature, being small enough and light enough to be picked up by most Pathfinders.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;&amp;quot;Mmm... been here long time. Long long time. Seen many. Seen many friend, many friend... many foe. But have many friend now! Happy happy. Hm? Not answer to question? Mmm... apology apology! More is secret!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Despite being someone of clear import to the sculk organization, Visor is inherently childlike and quite innocent. They adore learning about new things, and can be very talkative and very chatty when given the chance.&lt;br /&gt;
&lt;br /&gt;
Visor has a particular affinity for worms and caterpillars, and will often ask for them as gifts. When asked why they like them, they simply say that worms are &#039;small, quiet, and wiggly, like me!&#039;&lt;br /&gt;
&lt;br /&gt;
Visor dislikes loud noises and noisy people, and can be surprisingly snarky at times, especially when they disagree with someone about something or other.&lt;br /&gt;
&lt;br /&gt;
Visor sees most actions as games, and their main objective in life is to play, even if such &#039;games&#039; are far more violent than they seem to understand.&lt;br /&gt;
&lt;br /&gt;
Visor has some difficulty speaking and understanding complicated words, but picks up on these things fast when taught. They tend to punctuate sentences with the word &#039;question&#039; or &#039;statement&#039;, and refer to people with prefixes like &#039;Pathfinder&#039; or &#039;friend&#039;. They also tend to repeat words several times, seemingly for emphasis or because it just feels nice to say.&lt;br /&gt;
&lt;br /&gt;
== Likes ==&lt;br /&gt;
* Worms&lt;br /&gt;
* Caterpillars&lt;br /&gt;
* Apples (Shay says sometimes there is a worm inside. They love this)&lt;br /&gt;
* Golden apples&lt;br /&gt;
* Veggie sandwich (...they like picking it apart to inspect all the things inside)&lt;br /&gt;
* Elder guardian plush they got from Polaris (I think?)&lt;br /&gt;
* Playing!! Learning!!&lt;br /&gt;
* Their family :)&lt;br /&gt;
&lt;br /&gt;
== Dislikes ==&lt;br /&gt;
* Criminals (&amp;quot;crim-nells&amp;quot;)&lt;br /&gt;
* Being in trouble&lt;br /&gt;
* Loud noises and loud things (guns, machines, etc)&lt;br /&gt;
* Playmates being hurt (when they understand what &#039;hurt&#039; is)&lt;br /&gt;
* Green tea&lt;br /&gt;
* Big responsibilities, boring work&lt;br /&gt;
* High-pitched voices (finds irritating)&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== [[Shay]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Shay! Friend Shay! Happy to know Shay. Shay nice, Shay quiet. Shay good, got sparkle from hot place, BIG celebration! Like to follow Shay. Others say follow Shay to make sure job go good. Job go very good, so all is good! Happy happy.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Xeroc]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Fire friend! Fire friend, is friend of Shay. Very good friend of Shay. Shay liiiiike. Is nice! Warm warm warm.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Beau]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Good good! Talk talk talk to me. Happy happy! Friend Beau have worm for me always, talk to me long time, very good. Was good help after Shay hurt. Nice nice. Like Beau. Want bring gift for Beau later! Have to make good present.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Aris]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Hehehe, spinny thing on head... mmm, ask lot question! But nice, gave caterpillar. Friend Aris nice voice! Not loud not noisy. Remind of... mmm. Asks about games! Likes play games? Good friend!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Mercutio Hgarbera|Mercutio]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Pathfinder Mer-cut-io gave Pathfinder talk box! Now I talk talk with other Pathfinder and with brother! Am grateful, gratitude gratitude.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Lerinov]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Pathfinder Lerinov hold flat paper thing and ask question, ask how Shay get to Locus Astra. I say move, he say &#039;mac-ah-reh-nah&#039;. Do not know what word mean? But gave worm, is friend of fire friend. So is good probably!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Delta?|Delta]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Delta is pess-i-mist! Sad sad sad, grumpy angry stupid. Hehee. Is okay, is okay! Shay forgive Pathfinder, so below can forgive Pathfinder too, maybe maybe! Hope!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Voranj|Voranj/Orbit]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Brother! Little brother! Fun playtime in future hope hope hope? Hope not angry anymore? No hurt? Hope play better game than &#039;hit Shay with stick&#039; game. Did not like that game. Not fun anymore. No hit Shay with stick game, other game! Play play!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Brother very nice, come protect when I&#039;m sad.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Maya Sherazi|Dr. Maya Sherazi]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Gave apple many apple. Help Shay, say help Shay, yes yes. Is nice? Reminds of... mm. Is good! Nice nice. Feel bad stole healing box... but she say okay! Not in trouble! Generous generous.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Lewis]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Wrong opinion on caterpillar. Yucky yucky.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[The Changeling]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Loud, angry, grumpy, stupid. Eugh. Pick fights often. Rude rude rude. Mean to friend Aris. Don&#039;t like very much. Disguuuust.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Skipper]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Friendly friendly! Gave many worm, many many worm! Very pleasant.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Hyacinth]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Hyacinth drop words on ground often, spend time collecting word off ground again, hehe. Is nice, is nice.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Apotheosis]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Bad voice! Bad bad! Bad pitch! Eugh!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Kili]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Friendly! Polite, nice. Worry often for others. Kind! Has antler kind of same as me, but not.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Echo]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Friend with no eyes, like me! Gave music disc, talkmuch about sculk, worry too much. Is nice nice. Understand listen better than talk sometime. Is good!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Arden]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Is like Below but not! Is nice to Below. Below like, Below&#039;s favorite? Is nice is nice! Like worm too.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Priestess Ilma]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Priestess wear big horn today... must be important day!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Art and Images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Visor.png|&amp;quot;Visor&amp;quot;&lt;br /&gt;
File:Visorinspo.png|&amp;quot;Visor&amp;quot; inspo board&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
*Visor, like most little kids, explores most unfamiliar things in the world by shoving them directly in their mouth. They need to stop doing this. Shay has had to desperately take things out of their paws before they can stuff hazardous materials into their mouth.&lt;br /&gt;
*Visor likes soft and cozy places. The inn&#039;s beds, the cushions in the town hall, a soft shrub, etc etc.&lt;br /&gt;
*They shed sculk ambiently and unintentionally. Can&#039;t help it. This shedding gets worse when under extreme stress.&lt;br /&gt;
*Worms and sculk tend to be left wherever they spend a lot of time. They also leave worms for people they like, as a little gift, since they like worms so much.&lt;br /&gt;
*Their tail wags when they&#039;re happy.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Shay&amp;diff=1606</id>
		<title>Shay</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Shay&amp;diff=1606"/>
		<updated>2026-08-26T15:26:42Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Shay&lt;br /&gt;
| image = Placeholder.png&lt;br /&gt;
&lt;br /&gt;
| title = Character Title / Role&lt;br /&gt;
| aliases = N/A&lt;br /&gt;
| species = Aurelian&lt;br /&gt;
| pronouns = He/Him&lt;br /&gt;
| age = Unknown&lt;br /&gt;
| height = Unknown&lt;br /&gt;
| birthday = Unknown&lt;br /&gt;
| deathday = Unknown&lt;br /&gt;
| features = Sculk-infested, sculk tendril growing out of his head&lt;br /&gt;
&lt;br /&gt;
| homeworld = Unknown&lt;br /&gt;
| affiliation = The Voices&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Unknown&lt;br /&gt;
&lt;br /&gt;
| kin = Unknown&lt;br /&gt;
| marital = Unknown&lt;br /&gt;
&lt;br /&gt;
| minecraft = CitrusNik&lt;br /&gt;
| discord = citrus_nikki&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Let us speak no longer...&amp;quot; — Shay&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shay is an Aurelian who has strong affiliations with the sculk, and mysterious ties to other unknown individuals relating to it.&lt;br /&gt;
&lt;br /&gt;
Shay was first encountered in the Nether, having been trapped there. Bringing them back to the Anchor led to a controversial incident that resulted in their escape, and they appeared on the second day of the Infernal Signal event to acquire the nether star from the deceased Wither. After acquiring this star, they made themselves scarce...&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Shay is a young Aurelian with dark hair and brown eyes, with a sculk tendril growing out of his head. Shay wears dark robes and a brown shawl.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Shay appears very devoted to the sculk, and always speaks quietly, in a hushed whisper. It is either that, or they refuse to speak at all.&lt;br /&gt;
&lt;br /&gt;
Shay has an Irish accent.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== The Pathfinders ===&lt;br /&gt;
Some Pathfinders appeal to Shay more than others. Some have shown overwhelming &#039;promise&#039; to the &#039;path&#039;, and others have not. Some are potential allies, some are potential threats... Regardless, Shay&#039;s favorites know who they are.&lt;br /&gt;
&lt;br /&gt;
=== Visor ===&lt;br /&gt;
Shay refers to Visor as his supervisor, implying that Visor ranks above him. Shay seems to prefer to not be in Visor&#039;s company, given that being around Visor usually turns into babysitting the little one. Despite this, Shay and Visor get along decently.&lt;br /&gt;
&lt;br /&gt;
=== Priestess Ilma ===&lt;br /&gt;
Shay refers to the Priestess as &#039;my Priestess&#039; out of respect, as she ranks above him. Shay speaks politely and cordially with her.&lt;br /&gt;
&lt;br /&gt;
=== Xeroc ===&lt;br /&gt;
yeah.&lt;br /&gt;
&lt;br /&gt;
=== Others...? ===&lt;br /&gt;
Shay appears very devoted to the Heart and the Voices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Priestess_Ilma&amp;diff=1605</id>
		<title>Priestess Ilma</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Priestess_Ilma&amp;diff=1605"/>
		<updated>2026-08-26T15:22:31Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Priestess Ilma&lt;br /&gt;
| image = Placeholder.png&lt;br /&gt;
&lt;br /&gt;
| title = Character Title / Role&lt;br /&gt;
| aliases = &amp;quot;My Priestess&amp;quot; (Shay), &amp;quot;Priestess&amp;quot;&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = Unknown&lt;br /&gt;
| height = Unknown&lt;br /&gt;
| birthday = Unknown&lt;br /&gt;
| deathday = Unknown&lt;br /&gt;
| features = Sculk-infested&lt;br /&gt;
&lt;br /&gt;
| homeworld = Unknown&lt;br /&gt;
| affiliation = The Voices&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Unknown&lt;br /&gt;
&lt;br /&gt;
| kin = Unknown&lt;br /&gt;
| marital = Unknown&lt;br /&gt;
&lt;br /&gt;
| minecraft = comfirming&lt;br /&gt;
| discord = comfirming&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You must learn how we have learned, how we have learned to interpret the sculk&#039;s needs, and that is not evident at first. But we can show you, I promise. We can show you the way.&amp;quot; — Priestess Ilma&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Priestess Ilma first appeared during &#039;&#039;&#039;[[The Agreement]]&#039;&#039;&#039; event. She is a priestess of the Voices, working to communicate with the Heart and follow &#039;the Path&#039;.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Priestess is a tall woman of unknown species, wearing thick, long robes that cover her body entirely. She wears a blindfold, hiding her eyes-- or rather, her lack of eyes, as she has given up sight in service to the Heart.&lt;br /&gt;
&lt;br /&gt;
The Priestess has a large set of sculk horns.&lt;br /&gt;
== Personality ==&lt;br /&gt;
The Priestess does not appear to be quick to anger, and speaks slowly and calmly at all times. Even when irritated, she outwardly does not allow this to show.&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== The Pathfinders ===&lt;br /&gt;
The Priestess claims to seek peace and cooperation with the Pathfinders, being eager to show them the way to &#039;follow the Path&#039;. Even when Pathfinders are belligerent or hostile towards her, she continued to allow for questions to be asked.&lt;br /&gt;
=== Shay ===&lt;br /&gt;
The Priestess refers to &#039;&#039;&#039;[[Shay]]&#039;&#039;&#039; as a &#039;Vein&#039;, as that is Shay&#039;s rank in the Voices. The Priestess appears to rank above Shay. The two speak politely and are cordial with each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Priestess_Ilma&amp;diff=1604</id>
		<title>Priestess Ilma</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Priestess_Ilma&amp;diff=1604"/>
		<updated>2026-08-26T15:21:05Z</updated>

		<summary type="html">&lt;p&gt;Convixen: Created page with &amp;quot;{{UnderConstruction}}  {{Character | name = Priestess Ilma | image = Placeholder.png  | title = Character Title / Role | aliases = &amp;quot;My Priestess&amp;quot; (Shay), &amp;quot;Priestess&amp;quot; | species = Unknown | pronouns = She/Her | age = Unknown | height = Unknown | birthday = Unknown | deathday = Unknown | features = Sculk-infested  | homeworld = Unknown | affiliation = The Voices | status = Alive  | abilities = Unknown  | kin = Unknown | marital = Unknown  | minecraft = comfirming | discord...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Priestess Ilma&lt;br /&gt;
| image = Placeholder.png&lt;br /&gt;
&lt;br /&gt;
| title = Character Title / Role&lt;br /&gt;
| aliases = &amp;quot;My Priestess&amp;quot; (Shay), &amp;quot;Priestess&amp;quot;&lt;br /&gt;
| species = Unknown&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = Unknown&lt;br /&gt;
| height = Unknown&lt;br /&gt;
| birthday = Unknown&lt;br /&gt;
| deathday = Unknown&lt;br /&gt;
| features = Sculk-infested&lt;br /&gt;
&lt;br /&gt;
| homeworld = Unknown&lt;br /&gt;
| affiliation = The Voices&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Unknown&lt;br /&gt;
&lt;br /&gt;
| kin = Unknown&lt;br /&gt;
| marital = Unknown&lt;br /&gt;
&lt;br /&gt;
| minecraft = comfirming&lt;br /&gt;
| discord = comfirming&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You must learn how we have learned, how we have learned to interpret the sculk&#039;s needs, and that is not evident at first. But we can show you, I promise. We can show you the way.&amp;quot; — Priestess Ilma&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The Priestess is a tall woman of unknown species, wearing thick, long robes that cover her body entirely. She wears a blindfold, hiding her eyes-- or rather, her lack of eyes, as she has given up sight in service to the Heart.&lt;br /&gt;
&lt;br /&gt;
The Priestess has a large set of sculk horns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
The Priestess does not appear to be quick to anger, and speaks slowly and calmly at all times. Even when irritated, she outwardly does not allow this to show.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== The Pathfinders ===&lt;br /&gt;
The Priestess claims to seek peace and cooperation with the Pathfinders, being eager to show them the way to &#039;follow the Path&#039;. Even when Pathfinders are belligerent or hostile towards her, she continued to allow for questions to be asked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shay ===&lt;br /&gt;
The Priestess refers to Shay as a &#039;Vein&#039;, as that is Shay&#039;s rank in the Voices. The Priestess appears to rank above Shay. The two speak politely and are cordial with each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=The_Agreement&amp;diff=1603</id>
		<title>The Agreement</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=The_Agreement&amp;diff=1603"/>
		<updated>2026-08-25T23:35:50Z</updated>

		<summary type="html">&lt;p&gt;Convixen: /* Questioning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Agreement was an event on Solstice: Meridian that took place on August 19th.&lt;br /&gt;
[[File:The Agreement.png|thumb|The Agreement - banner]]&lt;br /&gt;
&lt;br /&gt;
== Tensions ==&lt;br /&gt;
&lt;br /&gt;
Two days before the event, a letter arrived on &#039;&#039;&#039;[[Euna Caisa|Mayor Euna&#039;s]]&#039;&#039;&#039; desk, addressed to her from a figure identifying herself as a &#039;Priestess&#039; from the Voices. The Priestess arranged a meeting with the Pathfinders, to discuss the shared future of Locus Astra. This marks the third time any member of the Voices have interacted in a meaningful way with the Pathfinders (the first two being Shay and Visor).&lt;br /&gt;
&lt;br /&gt;
Simultaneously, a message was sent to the &#039;&#039;&#039;[[The Four Perils of Fortuna|Four Perils of Fortuna]]&#039;&#039;&#039; through an &#039;anonymous ISMail messaging service&#039;, that read &#039;&#039;&amp;quot;I am looking forward to the meeting. I&#039;m sure it will be an explosive night.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Pathfinders were swift to act, taking this as a clear bomb threat. To combat the anonymous sender&#039;s threat, action was taken to increase security at the Town Hall.&lt;br /&gt;
&lt;br /&gt;
Prior to the meeting, a security checkpoint ran by Jelly confiscated several items off of Pathfinders who sought to be in attendance. Delta, upon investigating below the Town Hall, uncovered plenty TNT planted beneath the floorboards. These were subsequently disarmed and removed.&lt;br /&gt;
&lt;br /&gt;
The Priestess arrived, accompanied by &#039;&#039;&#039;[[Shay]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Priestess introduces herself as &#039;&#039;&#039;[[Priestess Ilma]]&#039;&#039;&#039;. She states that she called the meeting to work towards &amp;quot;peace and cooperation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== The Meeting ==&lt;br /&gt;
&lt;br /&gt;
The Priestess emphasized that the Pathfinders were newcomers to this land, and the Voices had several demands before they would be willing to cooperate.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the Priestess&#039; demands on behalf of the Voices were &#039;simple&#039;:&lt;br /&gt;
* For peace, the Pathfinders should refrain from agitating the sculk.&lt;br /&gt;
* For the safety of everyone on Locus Astra, the Pathfinders should &#039;Follow the Path&#039;.&lt;br /&gt;
* For absolving past wrongdoings against the sculk, the Pathfinders should learn from the Voices, and &#039;aid in tending to the Heart&#039;s desires&#039;.&lt;br /&gt;
If these conditions could not be met, then the Voices would be unwilling to cooperate with the Pathfinders.&lt;br /&gt;
&lt;br /&gt;
== Questioning ==&lt;br /&gt;
&lt;br /&gt;
The majority of the meeting was comprised of the Pathfinders taking turns asking the Priestess questions, both about the Voices and the sculk (the Heart) at large. The Priestess&#039; responses appeared to be purposefully vague and convoluted.&lt;br /&gt;
&lt;br /&gt;
While most of the Pathfinders were somewhat cordial, notably, Raspberry was extremely vocal in her distrust of the Priestess and the sculk as a whole. This manifested in Raspberry repeatedly and loudly interjecting to be hostile towards the Priestess, often to the dismay of some of the other Pathfinders around her.&lt;br /&gt;
&lt;br /&gt;
Regardless, the following are notable questions and answers from the meeting, transcribed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Euna:&#039;&#039;&#039; &amp;quot;You described using calming rituals on the Heart, and threats we may pose to it. What exactly is its behavior?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;It&#039;s behavior is what you might have seen already. It gets agitated, and as such a complex being, everything that it is... we have taken a long time to understand it and calm it back down, to live amongst it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penumbra:&#039;&#039;&#039; &amp;quot;When you speak of these rituals and everything we must do to calm down the Heart... is it a collective effort, or will much have to be done individually?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;That is a very good question. It is very much a collective effort, as cooperation involves everyone here. It is not just one individual, or a few individuals. But I will note that if even one of you strays and agitates the Heart, it may pose a threat to the rest of you, and that is something that none of us would like to hear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penumbra:&#039;&#039;&#039; &amp;quot;And a follow up on this &#039;agitation&#039; that it has... there has been a vast increase in the mass underneath the ground. Where did this mass come from, if you can answer this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;It has always made its home here, as records show. At one point it was much, much smaller. Much weaker. And we nurtured it from there. We helped it grow. But that agitation that is... new people coming onto this land and disrupting the flow of how it lives, how we live... that is what agitates and grows it to a degree that is this agitation, instead of growth that is healthy, and good for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penumbra:&#039;&#039;&#039; &amp;quot;So its current state is its healthiest state?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;No, I would say it is very agitated at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(???):&#039;&#039;&#039; &amp;quot;Is it agitated by our mere presence here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;To an extent, yes, but this can be resolved through learning and understanding. It took us a lot of centuries to fully calm it again. And now that it is bubbling up and breaching where it really shouldn&#039;t be, out of its home down below... now we know that more has to be done to help appease it, to fully cooperate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(???):&#039;&#039;&#039; &amp;quot;You said earlier that in your early days, you encountered the sculk and helped it to grow. Does that mean you know how to grow the sculk and can do so?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;To grow the sculk... yes, to an extent. In the way you would feed and nurture a child, and let it grow and learn. And as you learn from it, it learns from you. And eventually, you can live in cooperation, and understand each other. But at the moment, you are all strangers to it, and the Heart is stranger to you. Which is the main reason I ask for you to reach out your hands and try to cooperate, and follow the Path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arden:&#039;&#039;&#039; &amp;quot;I&#039;ve been growing it a little bit? I&#039;ve been helping it recover. Is that bad? Should I not be doing that? Because I&#039;ve already been doing that. In our basement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Arden briefly explains how he has been using brilliance and other exp-based items to grow the sculk.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;So some of you are already learning, that is very good news. It takes a lot of time and observation to learn how to nurture and grow it. That is a good kind of growth. I can feel the difference in how, to some extent, it grows healthily. But to a large extent, it grows to more agitation... it is a very complicated being.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amaranth:&#039;&#039;&#039; &amp;quot;I was wondering if the calming ritual could help get rid of some of the sculk on the surface? And if so, if it&#039;s able to be calmed, is it okay if our friend (Orbit) has a little nibble after it&#039;s calmed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Pardon me for my confusion, but what do you mean by your friend will have a &#039;little nibble&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Shay and Amaranth both clarify that Orbit is the one being spoken about. Priestess calls him the &#039;traitorous one&#039;.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I believe it is important for all of the voices to be heard, especially ones that are as complicated as... well. But, I digress. The rituals guide the Heart, in a calming way, in a way that lets us move it without harming it. So, if that is your goal, then yes, if you learn from us. As long as you are all careful about it, I believe we can have cooperation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cass:&#039;&#039;&#039; &amp;quot;If we all do follow these rituals, and follow the Path of the Heart or whatever it&#039;s called, will the sculk still spread after that? Or will it go back to being dormant, more or less?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;It is more than likely, based on our previous history with the Heart, that it will return to a more dormant and calm state. It will still grow to an extent, as it heals the damage, but it will stop (unintelligible). Let me give you an example: This is comparable to an injury, an injury that cuts into you. In theory, this should make that injury smaller. However, your body produces a swelling. That is the unhealthy and agitated growth. Once it heals, that will die down and scar over. This is similar for the Heart. It simply needs time to heal, and rituals to help it do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soup:&#039;&#039;&#039; &amp;quot;We&#039;ve been having a lot of conflicting information about this, and a lot of what you said is of concern and alarming to me. Especially what you said about the Path. This doesn&#039;t feel like cooperation, this is coercion. What you said is that if any one of us does not follow this Path that you&#039;ve set out for us, that you have not really explained to us, all of us are doomed. that doesn&#039;t seem very fair. And beyond that, we have no guarantee of you keeping up your word afterwards. Of us following all of this, and the Heart is calming, supposedly, if we do all this. And what is with the Heart? Is it somethign benevolent? It doesn&#039;t seem so. You follow it, but all of your work seems to be to calm it. Why are you going to such lengths to do that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;We go through such lengths as our oppressors from long ago have hurt it very deeply. And so, we have gone through great lengths in our time here, making our home here, and learning how to live here. Now, as for the other questions... it is simply a matter of time and understanding. As it is very easy to agitate the Heart with many of you. But it is true that if most of you follow the Path, it will begin to heal again, and no disruption in either lives-- your lives, or its life--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soup:&#039;&#039;&#039; &amp;quot;You&#039;re moving goalposts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shay:&#039;&#039;&#039; &amp;quot;The Heart is the ruling body of this land. And when you go to a new nation, you still must follow that nation&#039;s laws. These are the laws of this land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soup:&#039;&#039;&#039; &amp;quot;Earlier you said that if any one of us were to aggravate the sculk, then all of us are in danger. Now you&#039;re saying that if only most of us do it, we should all be fine? Which is it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;It is not a guarantee if most of you do it, but it is likely. It is still a threat if even one of you does not follow the Path, as one individual can cause great, great harm if they so wish to do so. For instance, if we take a building, that building is stable if it is tended to, even as the weather may attempt to make it fall. But if even one individual of that village decides to dismantle the building, to destroy it, then none of us can live there anymore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soup:&#039;&#039;&#039; &amp;quot;I find that hard to believe. I have seen what the sculk can just barely put up as a defense. One person alone cannot take down the sculk. You know that, I know that. Can we be truthful, for once?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I am not saying that it would destroy it, per se. I am saying it would agitate it. I am comparing it to destroying a building, that agitation. It is not the same, and I believe you are misinterpreting my words.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr. SU:&#039;&#039;&#039; &amp;quot;To bounce off Soup&#039;s question, this creed that you advocate for. Suppose that we do decide to adhere to it? What is the catch? What is the cost that it will inflict upon our society? What is the price we have to pay in exchange for safety from the sculk?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Well, this is our home. This is our land. We would rather not have those here that wish to harm us, or wish to harm that which makes up our home. And I&#039;m sure you feel the same. If the Heart gets agitated, it will do with us as it has with its oppressors. it will treat you the same way. I&#039;m sure you&#039;ve seen the ruins below. The Path ensures the sculk is not harmed. And so you must listen to us as we teach you. We have ways to teach you, though it is a lot to fully tell right now. Some of these rituals include, as mentioned earlier, guiding the sculk back to where it should be, and to protect it, in order to protect ourselves and become fully cooperative with each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henry:&#039;&#039;&#039; &amp;quot;How long have the Voices been on this sphere? Do you have any specifics records of when or how the Voices arrived?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;We have been here for centuries. We were called here, with a piece of the Heart that was lost from its greater whole. And over these centuries, we have learned to be one with it, and live in this land, alongside it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kili:&#039;&#039;&#039; &amp;quot;You keep mentioning the Path, and that sounds like very familiar terminology-- is this like, becoming like you, using the Heart to enhance ourselves..? I don&#039;t...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;The bare minimum of following the Path is trying to understand the Heart, as I already see some of you attempting to do so. The next steps are up to you, but in the end, all of us have the same goal of becoming one with the Heart. And the way to do so may slightly vary, but we all follow the same Path. Like I mentioned before, it is very complicated, and so, I would rather teach such lessons elsewhere, and not in a... room that is full of very loud voices and people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sham:&#039;&#039;&#039; &amp;quot;I noticed that the sculk has some similarities in traits with the Raid. And I was wondering if you had any knowledge about whether they have any connection, or whether there is some knowledge we should have on that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I&#039;m afraid I&#039;m not sure what you mean by &#039;The Raid&#039;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Sham explains the Raid to the Priestess. The Priestess allows Shay to answer this question, as he is more knowledgeable on the Raid.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shay:&#039;&#039;&#039; &amp;quot;The Raid is a tragic phenomena, but I assure you that it is much younger and much closer... much more adjacent to more common entities. The Heart is ancient and a predetermined factor that existed long, long prior to the Raid. It is not based in it, and it is not an offshoot of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lewis:&#039;&#039;&#039; &amp;quot;After doing a little bit of surveying of one of the cities a while ago, I noticed much of the sculk seems to either come from or surrounds the large portal frames that appeared in there? Is there any reason for that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Yes... those, as far as our records show, were created by our oppressors to destroy the Heart, and use it for their own desires. That is not of our making, and we wish not to touch such a vile creation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guinevere:&#039;&#039;&#039; &amp;quot;So, y&#039;all talk a lot of big game about &#039;this is what the Heart wants&#039;. How do you know what the Heart wants? How am I supposed to take you at your word?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;All of us have been brought up learning how to listen to the Heart, to listen to its aches, to listen to its joys. And as such, we speak for it through that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guinevere:&#039;&#039;&#039; &amp;quot;Are you sure you&#039;re listening to it and not just making up your own assumptions for your own cult?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I... pardon me, but that is quite the rude assumption. We have done this for centuries, and our ancestors have learned over the years to perfect how to listen and speak for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guinevere:&#039;&#039;&#039; &amp;quot;Listen, this isn&#039;t my first time encountering a group of people who act like they know a lot of stuff. I just... I can&#039;t trust you, sorry. If you don&#039;t give me actual evidence that this is what the sculk wants, then I&#039;m just gonna continue doing my own thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Like I said earlier, we can show you--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guinevere:&#039;&#039;&#039; &amp;quot;I mean, the sculk is a creature. It&#039;s a creature with its own mannerisms, how can you tell that the sculk likes it? I mean, just because it recedes, how do you know it&#039;s a nice thing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Simply because &#039;&#039;you&#039;&#039; do not understand how the Heart works does that mean &#039;&#039;we&#039;&#039; do not understand how the Heart works. It simply means that you must learn how we have learned, how we have learned to interpret the sculk&#039;s needs, and that is not evident at first. But we can show you, I promise. We can show you the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nova:&#039;&#039;&#039; &amp;quot;I&#039;ve been visiting a couple of ancient cities to see if there are any textbooks, or research, or any information on culture we could gather, and I haven&#039;t been able to find much more than a couple of etchings on walls. Do you guys have a library, or any method of recording your history, data I could look at?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;We keep much of our history very private and dear to us. But if you would like to have a conversation, we can discuss, and possibly present to you some things. However, like I said, people of the ancient ruins... that is not of our making. And we would be very, very not well to go back down there and try to uncover what the oppressors have left behind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yvelle:&#039;&#039;&#039; &amp;quot;You said that you were cultivating the sculk back from when it was a lot weaker. I would like to ask why you felt the need to cultivate such a thing? I mean, from personal experience it is not exactly the most persuasive, in fact, it actively tries to instill fear in those around it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Long ago, as our ancestors have told, they were called here. We were all called here. And as such, we came for this purpose of revitalizing, and reconnecting with the Heart itself. It is a very long history, but that is the core reason for such actions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mercutio:&#039;&#039;&#039; &amp;quot;I&#039;m sure this was touched upon by someone else before. Though they are all united by being new to this place, many of us are part of different groups coming from different regions for different reasons. Not all beholden to the same power structures or hierarchies. We can communicate to one another, but ultimately we cannot control other people. What will occur ultimately, as punishments, if someone does something untoward to the sculk?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;We do not seek to control you. Like I said before, we seek peace and cooperation, and ultimately, understanding of the Heart. If such needs are not met, we will have to figure out a way to discuss with whoever does stray from the Path, and if none of you wish to cooperate, none of you wish to follow the Path, I believe you are not fit to stay here. Both for the safety of our people and yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyacinth:&#039;&#039;&#039; &amp;quot;You said that you were led here by a fragment of the Heart. Could you elaborate on that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;That is a long history... and the exact details are kept mostly to us. And, I am afraid, as... pardon me for my caution, but you are all still strangers, and I wish to understand you better before fully explaining the details of our origins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rox:&#039;&#039;&#039; &amp;quot;We have a science team that was working on studying the sculk and what it is able to do. Of course we would like to ask you questions about it, but are we allowed to continue doing scientific discoveries on our own with our own methods, if you guys are okay with that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;It would be preferable to follow the methods of our people, as we have taken the time to understand which methods do fully work with the sculk without harming it. If you do continue with your methods, you may harm it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rox:&#039;&#039;&#039;  &amp;quot;You have continued to state that you want to be one with the Heart, does that mean just being on the Path and following it, or do you mean making us like some of the Voices or believers? You have been vague about it, but I understand that is because it will depend as time goes on, so I would like some clarification on that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I believe you have answered yourself, as that it will depend as time goes on. But, to be more specific about it... it is mainly about unity, all of us following the same set of goals and ideals, in the way of specifically ensuring the safety of us all, the safety of the Heart. All of that is to reduce agitation. Like I said, it is a very complicated process. But I am sure that if you all listen, and follow the same ways as we do, you may understand and live alongside it. It does not entail that you must become exactly like us, even without seeing you all, I do feel that all of you are very, very different. But we will find a compromise, I believe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jonah:&#039;&#039;&#039; &amp;quot;I am curious from your findings if the sculk has an intelligence of its own? From previous things that we&#039;ve heard it seems it isn&#039;t able to differentiate between the Pathfinders very well, for example, the fact that if even a few of us agitate it, it will strike against all of us. But it also seems to be bale to spread to the houses of those who have harmed us the most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Yes, well... it does see all of you as new beings, strangers, as we see you. But, if you do enough harm to it, if you are the one to dismantle the building fully, then, it will act out. It will become agitated, and it will follow the traces of what it did to its oppressors. That is why it is so dangerous to agitate it, even if by accident, even if by ignorance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this time, the Priestess pauses the questioning to pass around &amp;quot;a piece of the Heart that we treated with rituals. It will allow you to feel the Heart, to some extent, and understand where we come from.&amp;quot; The Priestess then passes several sculk tendrils to the group, encouraging the Pathfinders to continue asking her questions as she does so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caine:&#039;&#039;&#039; &amp;quot;You&#039;ve been mentioning the Heart a lot. And it reminds me of something that we know only a bit about, but not as much as we should, known as The Heart Below. Do you know of a connection between the two?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I do not know of what histories you may know of. Can you describe what The Heart Below is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Caine describes the Heart Below).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;That is definitely an interesting piece of history. I believe it is sounding familiar, though we do have historians in our ranks that may be able to fully determine how similar they are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caine:&#039;&#039;&#039;  &amp;quot;Alright, then. If it is the Heart Below, then, that would be good to know. Considering one of the big theories on what happened to it is that it punished the (old aurelians/humans) for overusing it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Yes, that is a similar history to the Heart itself. Our ancient oppressors used the Heart, abused it, really. Used it for their own purposes and harmed it very greatly along the way. Weakened it. Attacked it. We seek to repair those damages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;You keep saying all this information, and you said we can&#039;t even research it ourselves, and we just have to trust you. So like, what proof do you have that anything you&#039;re saying is true, besides just &#039;trust me&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I am passing around a piece of--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;I&#039;m not going to be touching that, besides that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;If you do not wish to touch what you claim as &#039;evidence&#039;, then I do not see how I can help to lead you to the answer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;Well, I don&#039;t care about the answer, I just want to see how I can trust anything you&#039;re saying at all, and I don&#039;t want to touch your piece of whatever this is. Like, can there be people that just exist with ignoring the sculk? Do we all have to follow the Path or can we just completely ignore it? What happens to those people?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;If you ignore it, you risk ignorance, you risk agitating it, harming itself and the Heart in the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;If I&#039;m not doing anything to the sculk, why does it matter what I do?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Well, it matters in the case that you do agitate it, because you do not know what you are doing. How can we trust you to know that? How can we trust &#039;&#039;you&#039;&#039; to not harm it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;I mean, you can&#039;t trust anybody. But how do we exist, without following it? Why are you pushing your religion onto all of us--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Following the Path is the way to live alongside it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;So you&#039;re forcing all of us to follow you and worship the sculk--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;It is not worship, it is communication.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;What is the other option?&amp;quot;&lt;br /&gt;
Priestess: &amp;quot;The other option is ignorance. And you have seen what that has done to the oppressors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;Well, make it stop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I will warn you, though. It is dangerous, and will harm you along the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Caine points out that now it is the Priestess&#039; turn to ask questions. The Priestess inquires where the Pathfinders themselves have come from. The Pathfinders as a whole generally convey that they come from a variety of different places with different backgrounds.&lt;br /&gt;
&lt;br /&gt;
When the Priestess asks her second question, whether the Pathfinders have a goal in mind, Raspberry interjects to snap at her and say that she has not answered most of their questions, so the Pathfinders shouldn&#039;t have to answer hers. Euna steps in to mediate, reminding the Pathfinders that this is an exchange of information, and the Priestess has addressed the questions asked of her, while waiting patiently for her turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;Doesn&#039;t sculk eat knowledge?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;It consumes and absorbs knowledge. That does not mean that it destroys it, or &#039;eats&#039; it. It is not harmful. In fact, it is similar to this meeting, like an exchange of information. It grows as we grow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Priestess asks what the Pathfinders intend to do with the Heart, and with the sculk. She addresses that Shay has tried to lead some of the Pathfinders to the Path, but she is curious what the Pathfinders&#039; intentions are on Locus Astra. Euna largely is the one to answer, declaring the Pathfinders are here as a research expedition with the intentions to understand Locus Astra and the anomalous things on it.&lt;br /&gt;
&lt;br /&gt;
At this time, Shay tells the Priestess that Visor is communicating to him, and he needs to step out to attend to that matter. Shay leaves the Town Hall, and is followed by some Pathfinders who harbor suspicions about the truth of this statement, but they are unable to keep up with Shay as he uses a waystone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deimos:&#039;&#039;&#039; &amp;quot;You keep mentionining &#039;oppressors&#039; and people who wronged you and your ancestors. Is it alright if we could know who those people are, exactly? If they still exist here in the sphere?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;They do not exist in this sphere anymore. They are long gone. A threat that was resolved centuries ago. The oppressors, as far as our records show, were overtaken by the Heart, that they agitated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caine:&#039;&#039;&#039; &amp;quot;Sounds familiar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Yes. Which is the main reason for this meeting, as we do not want to repeat history. They were similar to all of you indeed. Powerful, some... researchers, others, it would seem. There is very little left of what we know of them, being from so long ago. And since then, we have decided to move on from that history and attempt to move on ourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(dialogue from Sherazi may vary-- it appears OBS was not actually picking up my headset mic during this recording)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Sherazi:&#039;&#039;&#039; &amp;quot;If it&#039;s not too much trouble, I would like to learn more about you and your people. How are you organized? You called Shay a &#039;Vein&#039; earlier, and I believe I&#039;ve heard you were referred to as &#039;Vessel&#039; earlier, correct me if I&#039;m wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Answer:&#039;&#039;&#039; &amp;quot;Pardon my pause, but who referred to me as &#039;Vessel&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Euna:&#039;&#039;&#039; &amp;quot;It was in the letter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Ah. That is a very... incorrect assumption. Vessel is one of our lowest ranks. It is the one who wrote my letter for me, as I have given up my eyes to be closer to the Heart, to fully see its needs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Euna:&#039;&#039;&#039; &amp;quot;I see. My apologies, it was simply a misreading of the end of the letter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Sherazi:&#039;&#039;&#039; &amp;quot;I do believe it was an honest mistake.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;We do have ranks, as you have noticed. We have a organization, it helps with how we function. For the leader themselves... they can fully speak to and understand the Heart at its core. But we are not quite willing to divulge such vulnerable information to you all just yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Sherazi:&#039;&#039;&#039; &amp;quot;Not even any titles to call them by?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;What titles are you seeking? Simply the leader?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Sherazi:&#039;&#039;&#039; &amp;quot;Well, who you&#039;re led by.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;At its core, we are fully led by the Heart itself. But... we also have the Aorta in our ranks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Sherazi:&#039;&#039;&#039; &amp;quot;So you would say the Aorta is your leader?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;One of the greater leaders, yes. But... not the top one. The Stillheart is the one that you may refer to as a leader.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Sherazi:&#039;&#039;&#039; &amp;quot;Interesting. Thank you, that is all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nova:&#039;&#039;&#039; &amp;quot;Could you give us a better definition of &#039;straying from the path&#039;? Is ignorance straying from the Path? I feel a lot of us aren&#039;t too knowledgeable and aren&#039;t exactly comfortable following the sculk until we get more information on it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Ignorance itself is not considered straying from the Path. But, it may lead accidentally to straying from the Path. Essentially, any harm that is done to the sculk, destroying it, destroying what it creates, that is considered harming it, straying from the Path. Not following what we teach you is also a form of that, as our teachings very greatly aid in this understanding and mutual space with us and the Heart itself. If you do not wish to walk the Path, I would like to know now which of you seem to desire to stray, as I am afraid I have heard many questions regarding this, and I am concerned for those who do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nova:&#039;&#039;&#039; &amp;quot;It was mostly just a rather vague statement, and most of us are researchers and knowledge seekers, so we like to have more concrete evidence. But as for my question, there&#039;s not really concrete, like, a Path actually to follow, steps to follow. But that&#039;s why the question most likely keeps getting asked--&amp;quot;&lt;br /&gt;
== An Explosive Conclusion ==&lt;br /&gt;
The meeting was rather abruptly cut short, as tear gas was dropped from a hatch in the ceiling, and the Pathfinders were forced to evacuate in the haste. At the same time, distant explosions were heard coming from deep below the ground, followed by the shrieking and screaming of sculk.&lt;br /&gt;
&lt;br /&gt;
Immediately, it became clear something had happened to the ancient city below the Anchor. A team went down to investigate while Mayor Caisa and Dr. Sherazi attempted to keep order at the Town Hall. The Priestess departed in all the chaos.&lt;br /&gt;
&lt;br /&gt;
The ancient city underneath the Anchor was on fire, though minimal damage had been done to the city itself from a cursory search. However, Pathfinder investigators were also able to find bombs that had not been properly detonated, as well as evidence of a remote redstone link being triggered, implying the bombs were set off remotely.&lt;br /&gt;
&lt;br /&gt;
As the information was gathered, Dr. Sherazi received a call from the High Stellar Council, following up on her request to trace the bomb threat. Although it appeared the device was no longer sending signals, implying it was destroyed, the bomb threat was sent from a location inside Grainland.&lt;br /&gt;
&lt;br /&gt;
This, combined with a previous history of constructing explosives, served to implicate Bramble, who denied involvement. The lawyer and HSC agent Savannah Crest began her investigation.&lt;br /&gt;
&lt;br /&gt;
Despite evidence pointing to Bramble, something didn&#039;t feel right. Orbit, after investigating the bombs recovered from the Town Hall and the ancient city, was able to determine that the majority of them were indeed planted by the same person, and he could taste their clear intent and determination. However, he could not seem to match that smell to anyone in the room at the Town Hall.&lt;br /&gt;
&lt;br /&gt;
At around this time, Raspberry, who was rapidly becoming a second suspect in the case, was detained at the Four Perils&#039; base. The majority of the Pathfinders moved to see what would happen. Raspberry fled to her pocket dimension, after which the location she was in was boxed off.&lt;br /&gt;
&lt;br /&gt;
Savannah conducted more questioning of Raspberry, but nothing remained conclusive. Raspberry was released from being detained, and the Pathfinders dispersed to theorize among themselves.&lt;br /&gt;
&lt;br /&gt;
That was the last time the public saw Raspberry. Shortly after, Raspberry&#039;s continued absence became concerning.&lt;br /&gt;
&lt;br /&gt;
== Out of the Pan, Into the Fire ==&lt;br /&gt;
&lt;br /&gt;
After discussing the issue, Dr. Sherazi, Henry, and Dr. DeLott decided to follow the last known signal of Raspberry&#039;s communicator. This led them to a patch of sculk, next to the sculk that had overtaken Delta&#039;s home following his slaughter of numerous wardens. Dr. Sherazi uncovered the communicator from the sculk, and relayed the bad news to the others over comms. Although no body was found, knowing that the sculk grows when a living being dies on or next to it, coupled with Raspberry&#039;s communicator being left here, implies Raspberry has passed. The question being: how? What was Raspberry doing here at Delta&#039;s home? Did someone kill her? Was she even at fault for the bombings?&lt;br /&gt;
&lt;br /&gt;
To make matters worse, relations with the Voices have severely deteriorated following the attack on the Town Hall and the bombing of the ancient city and the sculk covering it. Shay reports that the Priestess was injured in the commotion, and if conflict was not already in the future before, it definitely is now, unless something drastic changes. The Pathfinders must pick up the pieces, or war may very well be on the horizon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=The_Agreement&amp;diff=1602</id>
		<title>The Agreement</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=The_Agreement&amp;diff=1602"/>
		<updated>2026-08-25T23:33:42Z</updated>

		<summary type="html">&lt;p&gt;Convixen: /* Questioning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Agreement was an event on Solstice: Meridian that took place on August 19th.&lt;br /&gt;
[[File:The Agreement.png|thumb|The Agreement - banner]]&lt;br /&gt;
&lt;br /&gt;
== Tensions ==&lt;br /&gt;
&lt;br /&gt;
Two days before the event, a letter arrived on &#039;&#039;&#039;[[Euna Caisa|Mayor Euna&#039;s]]&#039;&#039;&#039; desk, addressed to her from a figure identifying herself as a &#039;Priestess&#039; from the Voices. The Priestess arranged a meeting with the Pathfinders, to discuss the shared future of Locus Astra. This marks the third time any member of the Voices have interacted in a meaningful way with the Pathfinders (the first two being Shay and Visor).&lt;br /&gt;
&lt;br /&gt;
Simultaneously, a message was sent to the &#039;&#039;&#039;[[The Four Perils of Fortuna|Four Perils of Fortuna]]&#039;&#039;&#039; through an &#039;anonymous ISMail messaging service&#039;, that read &#039;&#039;&amp;quot;I am looking forward to the meeting. I&#039;m sure it will be an explosive night.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Pathfinders were swift to act, taking this as a clear bomb threat. To combat the anonymous sender&#039;s threat, action was taken to increase security at the Town Hall.&lt;br /&gt;
&lt;br /&gt;
Prior to the meeting, a security checkpoint ran by Jelly confiscated several items off of Pathfinders who sought to be in attendance. Delta, upon investigating below the Town Hall, uncovered plenty TNT planted beneath the floorboards. These were subsequently disarmed and removed.&lt;br /&gt;
&lt;br /&gt;
The Priestess arrived, accompanied by &#039;&#039;&#039;[[Shay]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Priestess introduces herself as &#039;&#039;&#039;[[Priestess Ilma]]&#039;&#039;&#039;. She states that she called the meeting to work towards &amp;quot;peace and cooperation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== The Meeting ==&lt;br /&gt;
&lt;br /&gt;
The Priestess emphasized that the Pathfinders were newcomers to this land, and the Voices had several demands before they would be willing to cooperate.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the Priestess&#039; demands on behalf of the Voices were &#039;simple&#039;:&lt;br /&gt;
* For peace, the Pathfinders should refrain from agitating the sculk.&lt;br /&gt;
* For the safety of everyone on Locus Astra, the Pathfinders should &#039;Follow the Path&#039;.&lt;br /&gt;
* For absolving past wrongdoings against the sculk, the Pathfinders should learn from the Voices, and &#039;aid in tending to the Heart&#039;s desires&#039;.&lt;br /&gt;
If these conditions could not be met, then the Voices would be unwilling to cooperate with the Pathfinders.&lt;br /&gt;
&lt;br /&gt;
== Questioning ==&lt;br /&gt;
&lt;br /&gt;
The majority of the meeting was comprised of the Pathfinders taking turns asking the Priestess questions, both about the Voices and the sculk (the Heart) at large. The Priestess&#039; responses appeared to be purposefully vague and convoluted.&lt;br /&gt;
&lt;br /&gt;
While most of the Pathfinders were somewhat cordial, notably, Raspberry was extremely vocal in her distrust of the Priestess and the sculk as a whole. This manifested in Raspberry repeatedly and loudly interjecting to be hostile towards the Priestess, often to the dismay of some of the other Pathfinders around her.&lt;br /&gt;
&lt;br /&gt;
Regardless, the following are notable questions and answers from the meeting, transcribed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Euna:&#039;&#039;&#039; &amp;quot;You described using calming rituals on the Heart, and threats we may pose to it. What exactly is its behavior?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;It&#039;s behavior is what you might have seen already. It gets agitated, and as such a complex being, everything that it is... we have taken a long time to understand it and calm it back down, to live amongst it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penumbra:&#039;&#039;&#039; &amp;quot;When you speak of these rituals and everything we must do to calm down the Heart... is it a collective effort, or will much have to be done individually?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;That is a very good question. It is very much a collective effort, as cooperation involves everyone here. It is not just one individual, or a few individuals. But I will note that if even one of you strays and agitates the Heart, it may pose a threat to the rest of you, and that is something that none of us would like to hear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penumbra:&#039;&#039;&#039; &amp;quot;And a follow up on this &#039;agitation&#039; that it has... there has been a vast increase in the mass underneath the ground. Where did this mass come from, if you can answer this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;It has always made its home here, as records show. At one point it was much, much smaller. Much weaker. And we nurtured it from there. We helped it grow. But that agitation that is... new people coming onto this land and disrupting the flow of how it lives, how we live... that is what agitates and grows it to a degree that is this agitation, instead of growth that is healthy, and good for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penumbra:&#039;&#039;&#039; &amp;quot;So its current state is its healthiest state?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;No, I would say it is very agitated at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(???):&#039;&#039;&#039; &amp;quot;Is it agitated by our mere presence here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;To an extent, yes, but this can be resolved through learning and understanding. It took us a lot of centuries to fully calm it again. And now that it is bubbling up and breaching where it really shouldn&#039;t be, out of its home down below... now we know that more has to be done to help appease it, to fully cooperate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(???):&#039;&#039;&#039; &amp;quot;You said earlier that in your early days, you encountered the sculk and helped it to grow. Does that mean you know how to grow the sculk and can do so?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;To grow the sculk... yes, to an extent. In the way you would feed and nurture a child, and let it grow and learn. And as you learn from it, it learns from you. And eventually, you can live in cooperation, and understand each other. But at the moment, you are all strangers to it, and the Heart is stranger to you. Which is the main reason I ask for you to reach out your hands and try to cooperate, and follow the Path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arden:&#039;&#039;&#039; &amp;quot;I&#039;ve been growing it a little bit? I&#039;ve been helping it recover. Is that bad? Should I not be doing that? Because I&#039;ve already been doing that. In our basement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Arden briefly explains how he has been using brilliance and other exp-based items to grow the sculk.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;So some of you are already learning, that is very good news. It takes a lot of time and observation to learn how to nurture and grow it. That is a good kind of growth. I can feel the difference in how, to some extent, it grows healthily. But to a large extent, it grows to more agitation... it is a very complicated being.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amaranth:&#039;&#039;&#039; &amp;quot;I was wondering if the calming ritual could help get rid of some of the sculk on the surface? And if so, if it&#039;s able to be calmed, is it okay if our friend (Orbit) has a little nibble after it&#039;s calmed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Pardon me for my confusion, but what do you mean by your friend will have a &#039;little nibble&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Shay and Amaranth both clarify that Orbit is the one being spoken about. Priestess calls him the &#039;traitorous one&#039;.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I believe it is important for all of the voices to be heard, especially ones that are as complicated as... well. But, I digress. The rituals guide the Heart, in a calming way, in a way that lets us move it without harming it. So, if that is your goal, then yes, if you learn from us. As long as you are all careful about it, I believe we can have cooperation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cass:&#039;&#039;&#039; &amp;quot;If we all do follow these rituals, and follow the Path of the Heart or whatever it&#039;s called, will the sculk still spread after that? Or will it go back to being dormant, more or less?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;It is more than likely, based on our previous history with the Heart, that it will return to a more dormant and calm state. It will still grow to an extent, as it heals the damage, but it will stop (unintelligible). Let me give you an example: This is comparable to an injury, an injury that cuts into you. In theory, this should make that injury smaller. However, your body produces a swelling. That is the unhealthy and agitated growth. Once it heals, that will die down and scar over. This is similar for the Heart. It simply needs time to heal, and rituals to help it do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soup:&#039;&#039;&#039; &amp;quot;We&#039;ve been having a lot of conflicting information about this, and a lot of what you said is of concern and alarming to me. Especially what you said about the Path. This doesn&#039;t feel like cooperation, this is coercion. What you said is that if any one of us does not follow this Path that you&#039;ve set out for us, that you have not really explained to us, all of us are doomed. that doesn&#039;t seem very fair. And beyond that, we have no guarantee of you keeping up your word afterwards. Of us following all of this, and the Heart is calming, supposedly, if we do all this. And what is with the Heart? Is it somethign benevolent? It doesn&#039;t seem so. You follow it, but all of your work seems to be to calm it. Why are you going to such lengths to do that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;We go through such lengths as our oppressors from long ago have hurt it very deeply. And so, we have gone through great lengths in our time here, making our home here, and learning how to live here. Now, as for the other questions... it is simply a matter of time and understanding. As it is very easy to agitate the Heart with many of you. But it is true that if most of you follow the Path, it will begin to heal again, and no disruption in either lives-- your lives, or its life--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soup:&#039;&#039;&#039; &amp;quot;You&#039;re moving goalposts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shay:&#039;&#039;&#039; &amp;quot;The Heart is the ruling body of this land. And when you go to a new nation, you still must follow that nation&#039;s laws. These are the laws of this land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soup:&#039;&#039;&#039; &amp;quot;Earlier you said that if any one of us were to aggravate the sculk, then all of us are in danger. Now you&#039;re saying that if only most of us do it, we should all be fine? Which is it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;It is not a guarantee if most of you do it, but it is likely. It is still a threat if even one of you does not follow the Path, as one individual can cause great, great harm if they so wish to do so. For instance, if we take a building, that building is stable if it is tended to, even as the weather may attempt to make it fall. But if even one individual of that village decides to dismantle the building, to destroy it, then none of us can live there anymore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soup:&#039;&#039;&#039; &amp;quot;I find that hard to believe. I have seen what the sculk can just barely put up as a defense. One person alone cannot take down the sculk. You know that, I know that. Can we be truthful, for once?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I am not saying that it would destroy it, per se. I am saying it would agitate it. I am comparing it to destroying a building, that agitation. It is not the same, and I believe you are misinterpreting my words.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr. SU:&#039;&#039;&#039; &amp;quot;To bounce off Soup&#039;s question, this creed that you advocate for. Suppose that we do decide to adhere to it? What is the catch? What is the cost that it will inflict upon our society? What is the price we have to pay in exchange for safety from the sculk?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Well, this is our home. This is our land. We would rather not have those here that wish to harm us, or wish to harm that which makes up our home. And I&#039;m sure you feel the same. If the Heart gets agitated, it will do with us as it has with its oppressors. it will treat you the same way. I&#039;m sure you&#039;ve seen the ruins below. The Path ensures the sculk is not harmed. And so you must listen to us as we teach you. We have ways to teach you, though it is a lot to fully tell right now. Some of these rituals include, as mentioned earlier, guiding the sculk back to where it should be, and to protect it, in order to protect ourselves and become fully cooperative with each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henry:&#039;&#039;&#039; &amp;quot;How long have the Voices been on this sphere? Do you have any specifics records of when or how the Voices arrived?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;We have been here for centuries. We were called here, with a piece of the Heart that was lost from its greater whole. And over these centuries, we have learned to be one with it, and live in this land, alongside it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kili:&#039;&#039;&#039; &amp;quot;You keep mentioning the Path, and that sounds like very familiar terminology-- is this like, becoming like you, using the Heart to enhance ourselves..? I don&#039;t...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;The bare minimum of following the Path is trying to understand the Heart, as I already see some of you attempting to do so. The next steps are up to you, but in the end, all of us have the same goal of becoming one with the Heart. And the way to do so may slightly vary, but we all follow the same Path. Like I mentioned before, it is very complicated, and so, I would rather teach such lessons elsewhere, and not in a... room that is full of very loud voices and people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sham:&#039;&#039;&#039; &amp;quot;I noticed that the sculk has some similarities in traits with the Raid. And I was wondering if you had any knowledge about whether they have any connection, or whether there is some knowledge we should have on that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I&#039;m afraid I&#039;m not sure what you mean by &#039;The Raid&#039;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Sham explains the Raid to the Priestess. The Priestess allows Shay to answer this question, as he is more knowledgeable on the Raid.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shay:&#039;&#039;&#039; &amp;quot;The Raid is a tragic phenomena, but I assure you that it is much younger and much closer... much more adjacent to more common entities. The Heart is ancient and a predetermined factor that existed long, long prior to the Raid. It is not based in it, and it is not an offshoot of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lewis:&#039;&#039;&#039; &amp;quot;After doing a little bit of surveying of one of the cities a while ago, I noticed much of the sculk seems to either come from or surrounds the large portal frames that appeared in there? Is there any reason for that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Yes... those, as far as our records show, were created by our oppressors to destroy the Heart, and use it for their own desires. That is not of our making, and we wish not to touch such a vile creation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guinevere:&#039;&#039;&#039; &amp;quot;So, y&#039;all talk a lot of big game about &#039;this is what the Heart wants&#039;. How do you know what the Heart wants? How am I supposed to take you at your word?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;All of us have been brought up learning how to listen to the Heart, to listen to its aches, to listen to its joys. And as such, we speak for it through that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guinevere:&#039;&#039;&#039; &amp;quot;Are you sure you&#039;re listening to it and not just making up your own assumptions for your own cult?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I... pardon me, but that is quite the rude assumption. We have done this for centuries, and our ancestors have learned over the years to perfect how to listen and speak for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guinevere:&#039;&#039;&#039; &amp;quot;Listen, this isn&#039;t my first time encountering a group of people who act like they know a lot of stuff. I just... I can&#039;t trust you, sorry. If you don&#039;t give me actual evidence that this is what the sculk wants, then I&#039;m just gonna continue doing my own thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Like I said earlier, we can show you--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guinevere:&#039;&#039;&#039; &amp;quot;I mean, the sculk is a creature. It&#039;s a creature with its own mannerisms, how can you tell that the sculk likes it? I mean, just because it recedes, how do you know it&#039;s a nice thing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Simply because &#039;&#039;you&#039;&#039; do not understand how the Heart works does that mean &#039;&#039;we&#039;&#039; do not understand how the Heart works. It simply means that you must learn how we have learned, how we have learned to interpret the sculk&#039;s needs, and that is not evident at first. But we can show you, I promise. We can show you the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nova:&#039;&#039;&#039; &amp;quot;I&#039;ve been visiting a couple of ancient cities to see if there are any textbooks, or research, or any information on culture we could gather, and I haven&#039;t been able to find much more than a couple of etchings on walls. Do you guys have a library, or any method of recording your history, data I could look at?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;We keep much of our history very private and dear to us. But if you would like to have a conversation, we can discuss, and possibly present to you some things. However, like I said, people of the ancient ruins... that is not of our making. And we would be very, very not well to go back down there and try to uncover what the oppressors have left behind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yvelle:&#039;&#039;&#039; &amp;quot;You said that you were cultivating the sculk back from when it was a lot weaker. I would like to ask why you felt the need to cultivate such a thing? I mean, from personal experience it is not exactly the most persuasive, in fact, it actively tries to instill fear in those around it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Long ago, as our ancestors have told, they were called here. We were all called here. And as such, we came for this purpose of revitalizing, and reconnecting with the Heart itself. It is a very long history, but that is the core reason for such actions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mercutio:&#039;&#039;&#039; &amp;quot;I&#039;m sure this was touched upon by someone else before. Though they are all united by being new to this place, many of us are part of different groups coming from different regions for different reasons. Not all beholden to the same power structures or hierarchies. We can communicate to one another, but ultimately we cannot control other people. What will occur ultimately, as punishments, if someone does something untoward to the sculk?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;We do not seek to control you. Like I said before, we seek peace and cooperation, and ultimately, understanding of the Heart. If such needs are not met, we will have to figure out a way to discuss with whoever does stray from the Path, and if none of you wish to cooperate, none of you wish to follow the Path, I believe you are not fit to stay here. Both for the safety of our people and yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyacinth:&#039;&#039;&#039; &amp;quot;You said that you were led here by a fragment of the Heart. Could you elaborate on that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;That is a long history... and the exact details are kept mostly to us. And, I am afraid, as... pardon me for my caution, but you are all still strangers, and I wish to understand you better before fully explaining the details of our origins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rox:&#039;&#039;&#039; &amp;quot;We have a science team that was working on studying the sculk and what it is able to do. Of course we would like to ask you questions about it, but are we allowed to continue doing scientific discoveries on our own with our own methods, if you guys are okay with that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;It would be preferable to follow the methods of our people, as we have taken the time to understand which methods do fully work with the sculk without harming it. If you do continue with your methods, you may harm it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rox:&#039;&#039;&#039;  &amp;quot;You have continued to state that you want to be one with the Heart, does that mean just being on the Path and following it, or do you mean making us like some of the Voices or believers? You have been vague about it, but I understand that is because it will depend as time goes on, so I would like some clarification on that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I believe you have answered yourself, as that it will depend as time goes on. But, to be more specific about it... it is mainly about unity, all of us following the same set of goals and ideals, in the way of specifically ensuring the safety of us all, the safety of the Heart. All of that is to reduce agitation. Like I said, it is a very complicated process. But I am sure that if you all listen, and follow the same ways as we do, you may understand and live alongside it. It does not entail that you must become exactly like us, even without seeing you all, I do feel that all of you are very, very different. But we will find a compromise, I believe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jonah:&#039;&#039;&#039; &amp;quot;I am curious from your findings if the sculk has an intelligence of its own? From previous things that we&#039;ve heard it seems it isn&#039;t able to differentiate between the Pathfinders very well, for example, the fact that if even a few of us agitate it, it will strike against all of us. But it also seems to be bale to spread to the houses of those who have harmed us the most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Yes, well... it does see all of you as new beings, strangers, as we see you. But, if you do enough harm to it, if you are the one to dismantle the building fully, then, it will act out. It will become agitated, and it will follow the traces of what it did to its oppressors. That is why it is so dangerous to agitate it, even if by accident, even if by ignorance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this time, the Priestess pauses the questioning to pass around &amp;quot;a piece of the Heart that we treated with rituals. It will allow you to feel the Heart, to some extent, and understand where we come from.&amp;quot; The Priestess then passes several sculk tendrils to the group, encouraging the Pathfinders to continue asking her questions as she does so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caine:&#039;&#039;&#039; &amp;quot;You&#039;ve been mentioning the Heart a lot. And it reminds me of something that we know only a bit about, but not as much as we should, known as The Heart Below. Do you know of a connection between the two?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I do not know of what histories you may know of. Can you describe what The Heart Below is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Caine describes the Heart Below).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;That is definitely an interesting piece of history. I believe it is sounding familiar, though we do have historians in our ranks that may be able to fully determine how similar they are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caine:&#039;&#039;&#039;  &amp;quot;Alright, then. If it is the Heart Below, then, that would be good to know. Considering one of the big theories on what happened to it is that it punished the (old aurelians/humans) for overusing it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Yes, that is a similar history to the Heart itself. Our ancient oppressors used the Heart, abused it, really. Used it for their own purposes and harmed it very greatly along the way. Weakened it. Attacked it. We seek to repair those damages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;You keep saying all this information, and you said we can&#039;t even research it ourselves, and we just have to trust you. So like, what proof do you have that anything you&#039;re saying is true, besides just &#039;trust me&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I am passing around a piece of--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;I&#039;m not going to be touching that, besides that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;If you do not wish to touch what you claim as &#039;evidence&#039;, then I do not see how I can help to lead you to the answer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;Well, I don&#039;t care about the answer, I just want to see how I can trust anything you&#039;re saying at all, and I don&#039;t want to touch your piece of whatever this is. Like, can there be people that just exist with ignoring the sculk? Do we all have to follow the Path or can we just completely ignore it? What happens to those people?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;If you ignore it, you risk ignorance, you risk agitating it, harming itself and the Heart in the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;If I&#039;m not doing anything to the sculk, why does it matter what I do?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Well, it matters in the case that you do agitate it, because you do not know what you are doing. How can we trust you to know that? How can we trust &#039;&#039;you&#039;&#039; to not harm it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;I mean, you can&#039;t trust anybody. But how do we exist, without following it? Why are you pushing your religion onto all of us--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Following the Path is the way to live alongside it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;So you&#039;re forcing all of us to follow you and worship the sculk--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;It is not worship, it is communication.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;What is the other option?&amp;quot;&lt;br /&gt;
Priestess: &amp;quot;The other option is ignorance. And you have seen what that has done to the oppressors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;Well, make it stop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I will warn you, though. It is dangerous, and will harm you along the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Caine points out that now it is the Priestess&#039; turn to ask questions. The Priestess inquires where the Pathfinders themselves have come from. The Pathfinders as a whole generally convey that they come from a variety of different places with different backgrounds.&lt;br /&gt;
&lt;br /&gt;
When the Priestess asks her second question, whether the Pathfinders have a goal in mind, Raspberry interjects to snap at her and say that she has not answered most of their questions, so the Pathfinders shouldn&#039;t have to answer hers. Euna steps in to mediate, reminding the Pathfinders that this is an exchange of information, and the Priestess has addressed the questions asked of her, while waiting patiently for her turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;Doesn&#039;t sculk eat knowledge?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;It consumes and absorbs knowledge. That does not mean that it destroys it, or &#039;eats&#039; it. It is not harmful. In fact, it is similar to this meeting, like an exchange of information. It grows as we grow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Priestess asks what the Pathfinders intend to do with the Heart, and with the sculk. She addresses that Shay has tried to lead some of the Pathfinders to the Path, but she is curious what the Pathfinders&#039; intentions are on Locus Astra. Euna largely is the one to answer, declaring the Pathfinders are here as a research expedition with the intentions to understand Locus Astra and the anomalous things on it.&lt;br /&gt;
&lt;br /&gt;
At this time, Shay tells the Priestess that Visor is communicating to him, and he needs to step out to attend to that matter. Shay leaves the Town Hall, and is followed by some Pathfinders who harbor suspicions about the truth of this statement, but they are unable to keep up with Shay as he uses a waystone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deimos:&#039;&#039;&#039; &amp;quot;You keep mentionining &#039;oppressors&#039; and people who wronged you and your ancestors. Is it alright if we could know who those people are, exactly? If they still exist here in the sphere?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;They do not exist in this sphere anymore. They are long gone. A threat that was resolved centuries ago. The oppressors, as far as our records show, were overtaken by the Heart, that they agitated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caine:&#039;&#039;&#039; &amp;quot;Sounds familiar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Yes. Which is the main reason for this meeting, as we do not want to repeat history. They were similar to all of you indeed. Powerful, some... researchers, others, it would seem. There is very little left of what we know of them, being from so long ago. And since then, we have decided to move on from that history and attempt to move on ourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(dialogue from Sherazi may vary-- it appears OBS was not actually picking up my headset mic during this recording)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Sherazi:&#039;&#039;&#039; &amp;quot;If it&#039;s not too much trouble, I would like to learn more about you and your people. How are you organized? You called Shay a &#039;Vein&#039; earlier, and I believe I&#039;ve heard you were referred to as &#039;Vessel&#039; earlier, correct me if I&#039;m wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Answer:&#039;&#039;&#039; &amp;quot;Pardon my pause, but who referred to me as &#039;Vessel&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Euna:&#039;&#039;&#039; &amp;quot;It was in the letter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Ah. That is a very... incorrect assumption. Vessel is one of our lowest ranks. It is the one who wrote my letter for me, as I have given up my eyes to be closer to the Heart, to fully see its needs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Euna:&#039;&#039;&#039; &amp;quot;I see. My apologies, it was simply a misreading of the end of the letter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Sherazi:&#039;&#039;&#039; &amp;quot;I do believe it was an honest mistake.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;We do have ranks, as you have noticed. We have a organization, it helps with how we function. For the leader themselves... they can fully speak to and understand the Heart at its core. But we are not quite willing to divulge such vulnerable information to you all just yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Sherazi:&#039;&#039;&#039; &amp;quot;Not even any titles to call them by?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;What titles are you seeking? Simply the leader?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Sherazi:&#039;&#039;&#039; &amp;quot;Well, who you&#039;re led by.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;At its core, we are fully led by the Heart itself. But... we also have the Aorta in our ranks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Sherazi:&#039;&#039;&#039; &amp;quot;So you would say the Aorta is your leader?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;One of the greater leaders, yes. But... not the top one. The Stillheart is the one that you may refer to as a leader.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Sherazi:&#039;&#039;&#039; &amp;quot;Interesting. Thank you, that is all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nova:&#039;&#039;&#039; &amp;quot;Could you give us a better definition of &#039;straying from the path&#039;? Is ignorance straying from the Path? I feel a lot of us aren&#039;t too knowledgeable and aren&#039;t exactly comfortable following the sculk until we get more information on it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Ignorance itself is not considered straying from the Path. But, it may lead accidentally to straying from the Path. Essentially, any harm that is done to the sculk, destroying it, destroying what it creates, that is considered harming it, straying from the Path. Not following what we teach you is also a form of that, as our teachings very greatly aid in this understanding and mutual space with us and the Heart itself. If you do not wish to walk the Path, I would like to know now which of you seem to desire to stray, as I am afraid I have heard many questions regarding this, and I am concerned for those who do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nova:&#039;&#039;&#039; &amp;quot;It was mostly just a rather vague statement, and most of us are researchers and knowledge seekers, so we like to have more concrete evidence. But as for my question, there&#039;s not really concrete, like, a Path actually to follow, steps to follow. But that&#039;s why the question most likely keeps getting asked--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== An Explosive Conclusion ==&lt;br /&gt;
The meeting was rather abruptly cut short, as tear gas was dropped from a hatch in the ceiling, and the Pathfinders were forced to evacuate in the haste. At the same time, distant explosions were heard coming from deep below the ground, followed by the shrieking and screaming of sculk.&lt;br /&gt;
&lt;br /&gt;
Immediately, it became clear something had happened to the ancient city below the Anchor. A team went down to investigate while Mayor Caisa and Dr. Sherazi attempted to keep order at the Town Hall. The Priestess departed in all the chaos.&lt;br /&gt;
&lt;br /&gt;
The ancient city underneath the Anchor was on fire, though minimal damage had been done to the city itself from a cursory search. However, Pathfinder investigators were also able to find bombs that had not been properly detonated, as well as evidence of a remote redstone link being triggered, implying the bombs were set off remotely.&lt;br /&gt;
&lt;br /&gt;
As the information was gathered, Dr. Sherazi received a call from the High Stellar Council, following up on her request to trace the bomb threat. Although it appeared the device was no longer sending signals, implying it was destroyed, the bomb threat was sent from a location inside Grainland.&lt;br /&gt;
&lt;br /&gt;
This, combined with a previous history of constructing explosives, served to implicate Bramble, who denied involvement. The lawyer and HSC agent Savannah Crest began her investigation.&lt;br /&gt;
&lt;br /&gt;
Despite evidence pointing to Bramble, something didn&#039;t feel right. Orbit, after investigating the bombs recovered from the Town Hall and the ancient city, was able to determine that the majority of them were indeed planted by the same person, and he could taste their clear intent and determination. However, he could not seem to match that smell to anyone in the room at the Town Hall.&lt;br /&gt;
&lt;br /&gt;
At around this time, Raspberry, who was rapidly becoming a second suspect in the case, was detained at the Four Perils&#039; base. The majority of the Pathfinders moved to see what would happen. Raspberry fled to her pocket dimension, after which the location she was in was boxed off.&lt;br /&gt;
&lt;br /&gt;
Savannah conducted more questioning of Raspberry, but nothing remained conclusive. Raspberry was released from being detained, and the Pathfinders dispersed to theorize among themselves.&lt;br /&gt;
&lt;br /&gt;
That was the last time the public saw Raspberry. Shortly after, Raspberry&#039;s continued absence became concerning.&lt;br /&gt;
&lt;br /&gt;
== Out of the Pan, Into the Fire ==&lt;br /&gt;
&lt;br /&gt;
After discussing the issue, Dr. Sherazi, Henry, and Dr. DeLott decided to follow the last known signal of Raspberry&#039;s communicator. This led them to a patch of sculk, next to the sculk that had overtaken Delta&#039;s home following his slaughter of numerous wardens. Dr. Sherazi uncovered the communicator from the sculk, and relayed the bad news to the others over comms. Although no body was found, knowing that the sculk grows when a living being dies on or next to it, coupled with Raspberry&#039;s communicator being left here, implies Raspberry has passed. The question being: how? What was Raspberry doing here at Delta&#039;s home? Did someone kill her? Was she even at fault for the bombings?&lt;br /&gt;
&lt;br /&gt;
To make matters worse, relations with the Voices have severely deteriorated following the attack on the Town Hall and the bombing of the ancient city and the sculk covering it. Shay reports that the Priestess was injured in the commotion, and if conflict was not already in the future before, it definitely is now, unless something drastic changes. The Pathfinders must pick up the pieces, or war may very well be on the horizon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=!_Timeline&amp;diff=1601</id>
		<title>! Timeline</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=!_Timeline&amp;diff=1601"/>
		<updated>2026-08-25T23:28:05Z</updated>

		<summary type="html">&lt;p&gt;Convixen: /* The Agreement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a timeline of events of Solstice: Meridian, primarily featuring GM-run events. This page serves as a means to keep everyone caught up on the events of the server, so those who couldn&#039;t take part in the events have access to the same information.&lt;br /&gt;
&lt;br /&gt;
This may not include all &#039;&#039;character&#039;&#039; events not run by GMs.&lt;br /&gt;
&lt;br /&gt;
== [[The Pathfinder Event]]==&lt;br /&gt;
[[File:The Pathfinder Event.png|thumb|The Pathfinder Event - banner]]&lt;br /&gt;
&lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
During Part 1 of the Pathfinder Event on July 10th, participants gathered at their new home, the Anchor. Players were sorted into three groups based on whether they arrived legally, via criminal means, or through being randomly deposited onto the world. Pathfinders were introduced to their primary HSC contact, Agent Night, alongside secondary leaders Dr. Maya Sherazi and Elijah Hummingbird, and town mayor Euna Caisa. Although the group dispersed to tackle initial tasks like material gathering, farming, and cleaning, tensions continue to rise and new friendships begin to blossom.&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 of the Pathfinder Event took place on July 11th, and served as a smaller continuation to welcome arriving stragglers. This meeting in the Anchor also introduced a significant new discovery: a strange, dark blue fungus overtaking various underground cities, prompting official warnings of caution. Meanwhile, the Pathfinders reported excellent progress on renovating the Anchor, establishing a farm and proper storage, earning Agent Night&#039;s approval. Elijah led a group to set up advanced communication towers to send and receive signals.&lt;br /&gt;
&lt;br /&gt;
== [[The Infernal Signal]] ==&lt;br /&gt;
[[File:The Infernal Signal.png|thumb|The Infernal Signal - banner]]&lt;br /&gt;
&lt;br /&gt;
=== Prologue/Lead-Up ===&lt;br /&gt;
Following a town hall meeting called by Mayor Euna Caisa regarding proper conduct toward local villagers, the Pathfinders heard a massive explosion that seemed to originate from the Four Perils&#039; settlement. Investigating the base&#039;s soot-covered basement, Dr. Maya Sherazi and Arden Steele confirmed that the missing Xeroc&#039;s remains were not present. This left the Pathfinders with a perplexing mystery and far more questions than answers...&lt;br /&gt;
&lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
After picking up a radio transmission from Xeroc on a neighboring, hot, lava-filled sphere, the Pathfinders traveled through an obsidian portal near Grainland with the intent of rescuing him. Along the way, they encountered two strangers: a piglin named &#039;&#039;&#039;[[Tuph]]&#039;&#039;&#039;, and a sculk-infested Aurelian named &#039;&#039;&#039;[[Shay]]&#039;&#039;&#039;. The group worked together to solve a puzzle located at the corners of a magic barrier that seemed to limit the amount of exploration that the Pathfinders could do. The resulting magical instability forced a hasty evacuation, with Shay in tow while Tuph stayed behind. Disagreements over Shay&#039;s presence in town led to his temporary placement in a clinic, but Maria freed him using a flash grenade as a distraction. Although she was detained by Aris, Mayor Caisa ultimately ordered her release.&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
The following day, a tense town hall meeting was held where HSC Officer Colton Glass sentenced Maria to several months of hard labor for her actions, while a subsequent discussion on sculk revealed its alleged non-contagious nature and its resistance to cellular study. Pathfinders discussed the risks of body augmentation and consumption of the sculk. Returning to the Nether through the now-stable portals, the Pathfinders solved the remaining components of the ritual puzzle by extinguishing candles, which summoned a flying, three-headed skeletal creature known as &amp;quot;the Wither&amp;quot;. Although the Pathfinders defeated the monster, Shay suddenly re-appeared, acquired the dropped star-shaped relic, and escaped, leaving the group free to explore the expanded Nether now that the barrier had collapsed.&lt;br /&gt;
&lt;br /&gt;
== Interlude 1 ==&lt;br /&gt;
Shortly after Shay&#039;s disappearance, they appeared once more in the Anchor, meeting Xeroc there. Shay now has a fully sculk-based left arm, a new development since being seen last. Shay tells Xeroc that their new mission is to visit and note down important locations, and Xeroc begins to bring them on a tour of Locus Astra. Along the way, they encounter a being that the Pathfinders would later refer to as &amp;quot;&#039;&#039;&#039;[[Visor|supervisor]]&#039;&#039;&#039;&amp;quot; given Shay refers to them as such, even if that is not their name. Supervisor, Shay, and Xeroc then go on a longer tour of every waystone placed in Locus Astra, with Mercutio and Ezra tagging along at times.&lt;br /&gt;
&lt;br /&gt;
Eventually, Shay is offered save harbor by Xeroc at an undisclosed location.&lt;br /&gt;
&lt;br /&gt;
Shay is later attacked by Orbit/Voranj near the Four Perils&#039; waystone. This deeply alarms and frightens the supervisor, who is able to drag Shay to safety, as they cannot make the journey back home in their state. Leaving them in a secret location to be found by Xeroc, the supervisor goes to find Beau to beg for assistance. Beau manages to calm them down, and sends Ezra to gather more information about what happened. The Pathfinders are plunged into a debate about the situation in general, and eventually get Orbit to agree to not attack Shay any longer, albeit begrudgingly.&lt;br /&gt;
&lt;br /&gt;
The following day, right after the sculk science team finishes their experiments for the night, Lerinov and Dr. Sherazi are called into the clinic by Xeroc to treat Shay, who has six broken ribs and a punctured lung. Dr. Sherazi, with Lerinov&#039;s assistance, is able to save Shay&#039;s life, cementing their ribs and repairing the lung. Shay departs with Xeroc, who transports them North and talks to them about the shared future of the Pathfinders and the group Shay is part of.&lt;br /&gt;
&lt;br /&gt;
All the while, Delta, Soup, and Yvelle descend into a cave system for another bout of sculk clearing. While down there, the sculk grew enormously aggressive, and many wardens descended upon the trio. Yvelle begged the others to turn around and find a way out, but they refused. Eventually, Xeroc and many other Pathfinders demanded all fall back. Xeroc explained that by destroying sculk, we were desecrating native holy grounds in a foreign land.&lt;br /&gt;
&lt;br /&gt;
All Pathfinders thus are restricted to not interact with, and especially not destroy, any sculk going forward. Xeroc and Shay are to act as ambassadors between the two groups.&lt;br /&gt;
&lt;br /&gt;
=== Interlude 2 ===&lt;br /&gt;
As work on sculk dies down temporarily, a new group makes its presence known on Locus Astra: &#039;&#039;&#039;[[The Check Mates]]&#039;&#039;&#039;. Two members, a pair of teens named &#039;&#039;&#039;[[Blitz]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Checkers]]&#039;&#039;&#039;, appear in the Anchor with the intention of claiming it and various property for their &#039;Queen&#039;. The two were swiftly captured by Mercutio, and a small group of Pathfinders discussed what to do with them.&lt;br /&gt;
&lt;br /&gt;
Eventually, Blitz was able to escape, but Checkers stepped in the way to buy them time. Mercutio was able to hold Checkers captive in an obsidian room in his basement. The next day, Blitz snuck back into the Anchor, exploding part of the cell and freeing Checkers. The two fled for the hills, before stealing a boat from the Anchor and fleeing.&lt;br /&gt;
&lt;br /&gt;
The two explored a bit more, eventually finding themselves at Grainland, where several Pathfinders arrived and chatted with them. Checkers revealed the details of her captivity, and the two were given a variety of valuables (including gems, food items, and gear) before departing, sailing away into the sunset.&lt;br /&gt;
&lt;br /&gt;
Additionally, during this time, Dr. Indiga Hess passed away after experimenting in the Weeping Well with Penumbra and Aqua. When news of the first Pathfinder death reached the High Stellar Council, Dr. Sherazi departed for the Olive to meet with HSC officials about it. At the same time, a HSC approved attorney named &#039;&#039;&#039;[[Savannah Crest]]&#039;&#039;&#039; arrived on Locus Astra to meet with her potential future clients.&lt;br /&gt;
&lt;br /&gt;
=== [[The Thieves&#039; Gambit]] ===&lt;br /&gt;
The Thieves&#039; Gambit, a chaotic heist event centered around the Check Mates, took place on August 11th. Four Check Mates: Blitz, Checkers, Virgo/Jester, and Apotheosis, arrived at the Anchor in their airship, shaped like a rook chess piece with a cowboy hat balloon on top. Once they arrived, they used fragile soul gems to steal livestock from the Anchor. Unintentionally, they ended up carrying off several Pathfinders who opted to hitch a ride.&lt;br /&gt;
&lt;br /&gt;
Their autopiloted ship drifted across Locus Astra, stopping at various other bases to &#039;liberate&#039; more animals. During the journey, the balloon detached from the rook, leaving the rest of the journey to take place on the hat itself. Eventually, the Check Mates released the animals they picked up at the Western world border, and everyone made their way back to the Anchor to regroup, where the Check Mates made their escape through a waystone. The hat part of their ship seemingly has been lost to space...?&lt;br /&gt;
&lt;br /&gt;
=== [[The Agreement]] ===&lt;br /&gt;
Despite a bomb threat hanging over their heads, Mayor Euna and the Pathfinders meet with &#039;&#039;&#039;[[Priestess Ilma]]&#039;&#039;&#039; of the Voices to engage in information exchange and discuss peace and strict terms regarding the local sculk (and the Heart). A transcript of questions asked and answers provided can be found on the event&#039;s page. Although security disarmed TNT beneath the Town Hall prior to the event, the summit was abruptly cut short when tear gas filled the room and remote explosions detonated in the ancient city underneath the Anchor. The attack severely escalated tensions between the two factions.&lt;br /&gt;
&lt;br /&gt;
Subsequent investigations implicated two primary suspects, Bramble and Raspberry, though no concrete conclusions could be drawn and motives were disputed. The chaos culminated in Raspberry being detained and questioned, but was ultimately released. The following day, her communicator was discovered embedded in a patch of sculk near Delta&#039;s home. Given that sculk grows upon a creature&#039;s death, her fate remains unknown, leaving Pathfinders to unravel both her mysterious disappearance and the true perpetrator behind the bombings.&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=!_Timeline&amp;diff=1600</id>
		<title>! Timeline</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=!_Timeline&amp;diff=1600"/>
		<updated>2026-08-25T23:27:41Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a timeline of events of Solstice: Meridian, primarily featuring GM-run events. This page serves as a means to keep everyone caught up on the events of the server, so those who couldn&#039;t take part in the events have access to the same information.&lt;br /&gt;
&lt;br /&gt;
This may not include all &#039;&#039;character&#039;&#039; events not run by GMs.&lt;br /&gt;
&lt;br /&gt;
== [[The Pathfinder Event]]==&lt;br /&gt;
[[File:The Pathfinder Event.png|thumb|The Pathfinder Event - banner]]&lt;br /&gt;
&lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
During Part 1 of the Pathfinder Event on July 10th, participants gathered at their new home, the Anchor. Players were sorted into three groups based on whether they arrived legally, via criminal means, or through being randomly deposited onto the world. Pathfinders were introduced to their primary HSC contact, Agent Night, alongside secondary leaders Dr. Maya Sherazi and Elijah Hummingbird, and town mayor Euna Caisa. Although the group dispersed to tackle initial tasks like material gathering, farming, and cleaning, tensions continue to rise and new friendships begin to blossom.&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 of the Pathfinder Event took place on July 11th, and served as a smaller continuation to welcome arriving stragglers. This meeting in the Anchor also introduced a significant new discovery: a strange, dark blue fungus overtaking various underground cities, prompting official warnings of caution. Meanwhile, the Pathfinders reported excellent progress on renovating the Anchor, establishing a farm and proper storage, earning Agent Night&#039;s approval. Elijah led a group to set up advanced communication towers to send and receive signals.&lt;br /&gt;
&lt;br /&gt;
== [[The Infernal Signal]] ==&lt;br /&gt;
[[File:The Infernal Signal.png|thumb|The Infernal Signal - banner]]&lt;br /&gt;
&lt;br /&gt;
=== Prologue/Lead-Up ===&lt;br /&gt;
Following a town hall meeting called by Mayor Euna Caisa regarding proper conduct toward local villagers, the Pathfinders heard a massive explosion that seemed to originate from the Four Perils&#039; settlement. Investigating the base&#039;s soot-covered basement, Dr. Maya Sherazi and Arden Steele confirmed that the missing Xeroc&#039;s remains were not present. This left the Pathfinders with a perplexing mystery and far more questions than answers...&lt;br /&gt;
&lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
After picking up a radio transmission from Xeroc on a neighboring, hot, lava-filled sphere, the Pathfinders traveled through an obsidian portal near Grainland with the intent of rescuing him. Along the way, they encountered two strangers: a piglin named &#039;&#039;&#039;[[Tuph]]&#039;&#039;&#039;, and a sculk-infested Aurelian named &#039;&#039;&#039;[[Shay]]&#039;&#039;&#039;. The group worked together to solve a puzzle located at the corners of a magic barrier that seemed to limit the amount of exploration that the Pathfinders could do. The resulting magical instability forced a hasty evacuation, with Shay in tow while Tuph stayed behind. Disagreements over Shay&#039;s presence in town led to his temporary placement in a clinic, but Maria freed him using a flash grenade as a distraction. Although she was detained by Aris, Mayor Caisa ultimately ordered her release.&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
The following day, a tense town hall meeting was held where HSC Officer Colton Glass sentenced Maria to several months of hard labor for her actions, while a subsequent discussion on sculk revealed its alleged non-contagious nature and its resistance to cellular study. Pathfinders discussed the risks of body augmentation and consumption of the sculk. Returning to the Nether through the now-stable portals, the Pathfinders solved the remaining components of the ritual puzzle by extinguishing candles, which summoned a flying, three-headed skeletal creature known as &amp;quot;the Wither&amp;quot;. Although the Pathfinders defeated the monster, Shay suddenly re-appeared, acquired the dropped star-shaped relic, and escaped, leaving the group free to explore the expanded Nether now that the barrier had collapsed.&lt;br /&gt;
&lt;br /&gt;
== Interlude 1 ==&lt;br /&gt;
Shortly after Shay&#039;s disappearance, they appeared once more in the Anchor, meeting Xeroc there. Shay now has a fully sculk-based left arm, a new development since being seen last. Shay tells Xeroc that their new mission is to visit and note down important locations, and Xeroc begins to bring them on a tour of Locus Astra. Along the way, they encounter a being that the Pathfinders would later refer to as &amp;quot;&#039;&#039;&#039;[[Visor|supervisor]]&#039;&#039;&#039;&amp;quot; given Shay refers to them as such, even if that is not their name. Supervisor, Shay, and Xeroc then go on a longer tour of every waystone placed in Locus Astra, with Mercutio and Ezra tagging along at times.&lt;br /&gt;
&lt;br /&gt;
Eventually, Shay is offered save harbor by Xeroc at an undisclosed location.&lt;br /&gt;
&lt;br /&gt;
Shay is later attacked by Orbit/Voranj near the Four Perils&#039; waystone. This deeply alarms and frightens the supervisor, who is able to drag Shay to safety, as they cannot make the journey back home in their state. Leaving them in a secret location to be found by Xeroc, the supervisor goes to find Beau to beg for assistance. Beau manages to calm them down, and sends Ezra to gather more information about what happened. The Pathfinders are plunged into a debate about the situation in general, and eventually get Orbit to agree to not attack Shay any longer, albeit begrudgingly.&lt;br /&gt;
&lt;br /&gt;
The following day, right after the sculk science team finishes their experiments for the night, Lerinov and Dr. Sherazi are called into the clinic by Xeroc to treat Shay, who has six broken ribs and a punctured lung. Dr. Sherazi, with Lerinov&#039;s assistance, is able to save Shay&#039;s life, cementing their ribs and repairing the lung. Shay departs with Xeroc, who transports them North and talks to them about the shared future of the Pathfinders and the group Shay is part of.&lt;br /&gt;
&lt;br /&gt;
All the while, Delta, Soup, and Yvelle descend into a cave system for another bout of sculk clearing. While down there, the sculk grew enormously aggressive, and many wardens descended upon the trio. Yvelle begged the others to turn around and find a way out, but they refused. Eventually, Xeroc and many other Pathfinders demanded all fall back. Xeroc explained that by destroying sculk, we were desecrating native holy grounds in a foreign land.&lt;br /&gt;
&lt;br /&gt;
All Pathfinders thus are restricted to not interact with, and especially not destroy, any sculk going forward. Xeroc and Shay are to act as ambassadors between the two groups.&lt;br /&gt;
&lt;br /&gt;
=== Interlude 2 ===&lt;br /&gt;
As work on sculk dies down temporarily, a new group makes its presence known on Locus Astra: &#039;&#039;&#039;[[The Check Mates]]&#039;&#039;&#039;. Two members, a pair of teens named &#039;&#039;&#039;[[Blitz]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Checkers]]&#039;&#039;&#039;, appear in the Anchor with the intention of claiming it and various property for their &#039;Queen&#039;. The two were swiftly captured by Mercutio, and a small group of Pathfinders discussed what to do with them.&lt;br /&gt;
&lt;br /&gt;
Eventually, Blitz was able to escape, but Checkers stepped in the way to buy them time. Mercutio was able to hold Checkers captive in an obsidian room in his basement. The next day, Blitz snuck back into the Anchor, exploding part of the cell and freeing Checkers. The two fled for the hills, before stealing a boat from the Anchor and fleeing.&lt;br /&gt;
&lt;br /&gt;
The two explored a bit more, eventually finding themselves at Grainland, where several Pathfinders arrived and chatted with them. Checkers revealed the details of her captivity, and the two were given a variety of valuables (including gems, food items, and gear) before departing, sailing away into the sunset.&lt;br /&gt;
&lt;br /&gt;
Additionally, during this time, Dr. Indiga Hess passed away after experimenting in the Weeping Well with Penumbra and Aqua. When news of the first Pathfinder death reached the High Stellar Council, Dr. Sherazi departed for the Olive to meet with HSC officials about it. At the same time, a HSC approved attorney named &#039;&#039;&#039;[[Savannah Crest]]&#039;&#039;&#039; arrived on Locus Astra to meet with her potential future clients.&lt;br /&gt;
&lt;br /&gt;
=== [[The Thieves&#039; Gambit]] ===&lt;br /&gt;
The Thieves&#039; Gambit, a chaotic heist event centered around the Check Mates, took place on August 11th. Four Check Mates: Blitz, Checkers, Virgo/Jester, and Apotheosis, arrived at the Anchor in their airship, shaped like a rook chess piece with a cowboy hat balloon on top. Once they arrived, they used fragile soul gems to steal livestock from the Anchor. Unintentionally, they ended up carrying off several Pathfinders who opted to hitch a ride.&lt;br /&gt;
&lt;br /&gt;
Their autopiloted ship drifted across Locus Astra, stopping at various other bases to &#039;liberate&#039; more animals. During the journey, the balloon detached from the rook, leaving the rest of the journey to take place on the hat itself. Eventually, the Check Mates released the animals they picked up at the Western world border, and everyone made their way back to the Anchor to regroup, where the Check Mates made their escape through a waystone. The hat part of their ship seemingly has been lost to space...?&lt;br /&gt;
&lt;br /&gt;
=== [[The Agreement]] ===&lt;br /&gt;
Despite a bomb threat hanging over their heads, Mayor Euna and the Pathfinders meet with &#039;&#039;&#039;[[Priestess Ilma]]&#039;&#039;&#039; of the Voices to engage in information exchange and discuss peace and strict terms regarding the local sculk (and the Heart). Although security disarmed TNT beneath the Town Hall prior to the event, the summit was abruptly cut short when tear gas filled the room and remote explosions detonated in the ancient city underneath the Anchor. The attack severely escalated tensions between the two factions.&lt;br /&gt;
&lt;br /&gt;
Subsequent investigations implicated two primary suspects, Bramble and Raspberry, though no concrete conclusions could be drawn and motives were disputed. The chaos culminated in Raspberry being detained and questioned, but was ultimately released. The following day, her communicator was discovered embedded in a patch of sculk near Delta&#039;s home. Given that sculk grows upon a creature&#039;s death, her fate remains unknown, leaving Pathfinders to unravel both her mysterious disappearance and the true perpetrator behind the bombings.&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=The_Agreement&amp;diff=1599</id>
		<title>The Agreement</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=The_Agreement&amp;diff=1599"/>
		<updated>2026-08-25T23:22:46Z</updated>

		<summary type="html">&lt;p&gt;Convixen: Created page with &amp;quot;The Agreement was an event on Solstice: Meridian that took place on August 19th. The Agreement - banner  == Tensions ==  Two days before the event, a letter arrived on &amp;#039;&amp;#039;&amp;#039;Mayor Euna&amp;#039;s&amp;#039;&amp;#039;&amp;#039; desk, addressed to her from a figure identifying herself as a &amp;#039;Priestess&amp;#039; from the Voices. The Priestess arranged a meeting with the Pathfinders, to discuss the shared future of Locus Astra. This marks the third time any member of the Voice...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Agreement was an event on Solstice: Meridian that took place on August 19th.&lt;br /&gt;
[[File:The Agreement.png|thumb|The Agreement - banner]]&lt;br /&gt;
&lt;br /&gt;
== Tensions ==&lt;br /&gt;
&lt;br /&gt;
Two days before the event, a letter arrived on &#039;&#039;&#039;[[Euna Caisa|Mayor Euna&#039;s]]&#039;&#039;&#039; desk, addressed to her from a figure identifying herself as a &#039;Priestess&#039; from the Voices. The Priestess arranged a meeting with the Pathfinders, to discuss the shared future of Locus Astra. This marks the third time any member of the Voices have interacted in a meaningful way with the Pathfinders (the first two being Shay and Visor).&lt;br /&gt;
&lt;br /&gt;
Simultaneously, a message was sent to the &#039;&#039;&#039;[[The Four Perils of Fortuna|Four Perils of Fortuna]]&#039;&#039;&#039; through an &#039;anonymous ISMail messaging service&#039;, that read &#039;&#039;&amp;quot;I am looking forward to the meeting. I&#039;m sure it will be an explosive night.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Pathfinders were swift to act, taking this as a clear bomb threat. To combat the anonymous sender&#039;s threat, action was taken to increase security at the Town Hall.&lt;br /&gt;
&lt;br /&gt;
Prior to the meeting, a security checkpoint ran by Jelly confiscated several items off of Pathfinders who sought to be in attendance. Delta, upon investigating below the Town Hall, uncovered plenty TNT planted beneath the floorboards. These were subsequently disarmed and removed.&lt;br /&gt;
&lt;br /&gt;
The Priestess arrived, accompanied by &#039;&#039;&#039;[[Shay]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Priestess introduces herself as &#039;&#039;&#039;[[Priestess Ilma]]&#039;&#039;&#039;. She states that she called the meeting to work towards &amp;quot;peace and cooperation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== The Meeting ==&lt;br /&gt;
&lt;br /&gt;
The Priestess emphasized that the Pathfinders were newcomers to this land, and the Voices had several demands before they would be willing to cooperate.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the Priestess&#039; demands on behalf of the Voices were &#039;simple&#039;:&lt;br /&gt;
* For peace, the Pathfinders should refrain from agitating the sculk.&lt;br /&gt;
* For the safety of everyone on Locus Astra, the Pathfinders should &#039;Follow the Path&#039;.&lt;br /&gt;
* For absolving past wrongdoings against the sculk, the Pathfinders should learn from the Voices, and &#039;aid in tending to the Heart&#039;s desires&#039;.&lt;br /&gt;
If these conditions could not be met, then the Voices would be unwilling to cooperate with the Pathfinders.&lt;br /&gt;
&lt;br /&gt;
== Questioning ==&lt;br /&gt;
&lt;br /&gt;
The majority of the meeting was comprised of the Pathfinders taking turns asking the Priestess questions, both about the Voices and the sculk (the Heart) at large. The Priestess&#039; responses appeared to be purposefully vague and convoluted.&lt;br /&gt;
&lt;br /&gt;
While most of the Pathfinders were somewhat cordial, notably, Raspberry was extremely vocal in her distrust of the Priestess and the sculk as a whole. This manifested in Raspberry repeatedly and loudly interjecting to be hostile towards the Priestess, often to the dismay of some of the other Pathfinders around her.&lt;br /&gt;
&lt;br /&gt;
Regardless, the following are notable questions and answers from the meeting, transcribed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Euna:&#039;&#039;&#039; &amp;quot;You described using calming rituals on the Heart, and threats we may pose to it. What exactly is its behavior?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;It&#039;s behavior is what you might have seen already. It gets agitated, and as such a complex being, everything that it is... we have taken a long time to understand it and calm it back down, to live amongst it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penumbra:&#039;&#039;&#039; &amp;quot;When you speak of these rituals and everything we must do to calm down the Heart... is it a collective effort, or will much have to be done individually?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;That is a very good question. It is very much a collective effort, as cooperation involves everyone here. It is not just one individual, or a few individuals. But I will note that if even one of you strays and agitates the Heart, it may pose a threat to the rest of you, and that is something that none of us would like to hear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penumbra:&#039;&#039;&#039; &amp;quot;And a follow up on this &#039;agitation&#039; that it has... there has been a vast increase in the mass underneath the ground. Where did this mass come from, if you can answer this?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;It has always made its home here, as records show. At one point it was much, much smaller. Much weaker. And we nurtured it from there. We helped it grow. But that agitation that is... new people coming onto this land and disrupting the flow of how it lives, how we live... that is what agitates and grows it to a degree that is this agitation, instead of growth that is healthy, and good for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penumbra:&#039;&#039;&#039; &amp;quot;So its current state is its healthiest state?&amp;quot;&lt;br /&gt;
Answer: &amp;quot;No, I would say it is very agitated at the moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(???):&#039;&#039;&#039; &amp;quot;Is it agitated by our mere presence here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;To an extent, yes, but this can be resolved through learning and understanding. It took us a lot of centuries to fully calm it again. And now that it is bubbling up and breaching where it really shouldn&#039;t be, out of its home down below... now we know that more has to be done to help appease it, to fully cooperate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(???):&#039;&#039;&#039; &amp;quot;You said earlier that in your early days, you encountered the sculk and helped it to grow. Does that mean you know how to grow the sculk and can do so?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;To grow the sculk... yes, to an extent. In the way you would feed and nurture a child, and let it grow and learn. And as you learn from it, it learns from you. And eventually, you can live in cooperation, and understand each other. But at the moment, you are all strangers to it, and the Heart is stranger to you. Which is the main reason I ask for you to reach out your hands and try to cooperate, and follow the Path.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arden:&#039;&#039;&#039; &amp;quot;I&#039;ve been growing it a little bit? I&#039;ve been helping it recover. Is that bad? Should I not be doing that? Because I&#039;ve already been doing that. In our basement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Arden briefly explains how he has been using brilliance and other exp-based items to grow the sculk.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;So some of you are already learning, that is very good news. It takes a lot of time and observation to learn how to nurture and grow it. That is a good kind of growth. I can feel the difference in how, to some extent, it grows healthily. But to a large extent, it grows to more agitation... it is a very complicated being.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amaranth:&#039;&#039;&#039; &amp;quot;I was wondering if the calming ritual could help get rid of some of the sculk on the surface? And if so, if it&#039;s able to be calmed, is it okay if our friend (Orbit) has a little nibble after it&#039;s calmed?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Pardon me for my confusion, but what do you mean by your friend will have a &#039;little nibble&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Shay and Amaranth both clarify that Orbit is the one being spoken about. Priestess calls him the &#039;traitorous one&#039;.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I believe it is important for all of the voices to be heard, especially ones that are as complicated as... well. But, I digress. The rituals guide the Heart, in a calming way, in a way that lets us move it without harming it. So, if that is your goal, then yes, if you learn from us. As long as you are all careful about it, I believe we can have cooperation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cass:&#039;&#039;&#039; &amp;quot;If we all do follow these rituals, and follow the Path of the Heart or whatever it&#039;s called, will the sculk still spread after that? Or will it go back to being dormant, more or less?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;It is more than likely, based on our previous history with the Heart, that it will return to a more dormant and calm state. It will still grow to an extent, as it heals the damage, but it will stop (unintelligible). Let me give you an example: This is comparable to an injury, an injury that cuts into you. In theory, this should make that injury smaller. However, your body produces a swelling. That is the unhealthy and agitated growth. Once it heals, that will die down and scar over. This is similar for the Heart. It simply needs time to heal, and rituals to help it do so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soup:&#039;&#039;&#039; &amp;quot;We&#039;ve been having a lot of conflicting information about this, and a lot of what you said is of concern and alarming to me. Especially what you said about the Path. This doesn&#039;t feel like cooperation, this is coercion. What you said is that if any one of us does not follow this Path that you&#039;ve set out for us, that you have not really explained to us, all of us are doomed. that doesn&#039;t seem very fair. And beyond that, we have no guarantee of you keeping up your word afterwards. Of us following all of this, and the Heart is calming, supposedly, if we do all this. And what is with the Heart? Is it somethign benevolent? It doesn&#039;t seem so. You follow it, but all of your work seems to be to calm it. Why are you going to such lengths to do that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;We go through such lengths as our oppressors from long ago have hurt it very deeply. And so, we have gone through great lengths in our time here, making our home here, and learning how to live here. Now, as for the other questions... it is simply a matter of time and understanding. As it is very easy to agitate the Heart with many of you. But it is true that if most of you follow the Path, it will begin to heal again, and no disruption in either lives-- your lives, or its life--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soup:&#039;&#039;&#039; &amp;quot;You&#039;re moving goalposts.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shay:&#039;&#039;&#039; &amp;quot;The Heart is the ruling body of this land. And when you go to a new nation, you still must follow that nation&#039;s laws. These are the laws of this land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soup:&#039;&#039;&#039; &amp;quot;Earlier you said that if any one of us were to aggravate the sculk, then all of us are in danger. Now you&#039;re saying that if only most of us do it, we should all be fine? Which is it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;It is not a guarantee if most of you do it, but it is likely. It is still a threat if even one of you does not follow the Path, as one individual can cause great, great harm if they so wish to do so. For instance, if we take a building, that building is stable if it is tended to, even as the weather may attempt to make it fall. But if even one individual of that village decides to dismantle the building, to destroy it, then none of us can live there anymore.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soup:&#039;&#039;&#039; &amp;quot;I find that hard to believe. I have seen what the sculk can just barely put up as a defense. One person alone cannot take down the sculk. You know that, I know that. Can we be truthful, for once?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I am not saying that it would destroy it, per se. I am saying it would agitate it. I am comparing it to destroying a building, that agitation. It is not the same, and I believe you are misinterpreting my words.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr. SU:&#039;&#039;&#039; &amp;quot;To bounce off Soup&#039;s question, this creed that you advocate for. Suppose that we do decide to adhere to it? What is the catch? What is the cost that it will inflict upon our society? What is the price we have to pay in exchange for safety from the sculk?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Well, this is our home. This is our land. We would rather not have those here that wish to harm us, or wish to harm that which makes up our home. And I&#039;m sure you feel the same. If the Heart gets agitated, it will do with us as it has with its oppressors. it will treat you the same way. I&#039;m sure you&#039;ve seen the ruins below. The Path ensures the sculk is not harmed. And so you must listen to us as we teach you. We have ways to teach you, though it is a lot to fully tell right now. Some of these rituals include, as mentioned earlier, guiding the sculk back to where it should be, and to protect it, in order to protect ourselves and become fully cooperative with each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Henry:&#039;&#039;&#039; &amp;quot;How long have the Voices been on this sphere? Do you have any specifics records of when or how the Voices arrived?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;We have been here for centuries. We were called here, with a piece of the Heart that was lost from its greater whole. And over these centuries, we have learned to be one with it, and live in this land, alongside it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kili:&#039;&#039;&#039; &amp;quot;You keep mentioning the Path, and that sounds like very familiar terminology-- is this like, becoming like you, using the Heart to enhance ourselves..? I don&#039;t...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;The bare minimum of following the Path is trying to understand the Heart, as I already see some of you attempting to do so. The next steps are up to you, but in the end, all of us have the same goal of becoming one with the Heart. And the way to do so may slightly vary, but we all follow the same Path. Like I mentioned before, it is very complicated, and so, I would rather teach such lessons elsewhere, and not in a... room that is full of very loud voices and people.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sham:&#039;&#039;&#039; &amp;quot;I noticed that the sculk has some similarities in traits with the Raid. And I was wondering if you had any knowledge about whether they have any connection, or whether there is some knowledge we should have on that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I&#039;m afraid I&#039;m not sure what you mean by &#039;The Raid&#039;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Sham explains the Raid to the Priestess. The Priestess allows Shay to answer this question, as he is more knowledgeable on the Raid.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shay:&#039;&#039;&#039; &amp;quot;The Raid is a tragic phenomena, but I assure you that it is much younger and much closer... much more adjacent to more common entities. The Heart is ancient and a predetermined factor that existed long, long prior to the Raid. It is not based in it, and it is not an offshoot of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lewis:&#039;&#039;&#039; &amp;quot;After doing a little bit of surveying of one of the cities a while ago, I noticed much of the sculk seems to either come from or surrounds the large portal frames that appeared in there? Is there any reason for that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Yes... those, as far as our records show, were created by our oppressors to destroy the Heart, and use it for their own desires. That is not of our making, and we wish not to touch such a vile creation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guinevere:&#039;&#039;&#039; &amp;quot;So, y&#039;all talk a lot of big game about &#039;this is what the Heart wants&#039;. How do you know what the Heart wants? How am I supposed to take you at your word?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;All of us have been brought up learning how to listen to the Heart, to listen to its aches, to listen to its joys. And as such, we speak for it through that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guinevere:&#039;&#039;&#039; &amp;quot;Are you sure you&#039;re listening to it and not just making up your own assumptions for your own cult?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I... pardon me, but that is quite the rude assumption. We have done this for centuries, and our ancestors have learned over the years to perfect how to listen and speak for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guinevere:&#039;&#039;&#039; &amp;quot;Listen, this isn&#039;t my first time encountering a group of people who act like they know a lot of stuff. I just... I can&#039;t trust you, sorry. If you don&#039;t give me actual evidence that this is what the sculk wants, then I&#039;m just gonna continue doing my own thing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Like I said earlier, we can show you--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guinevere:&#039;&#039;&#039; &amp;quot;I mean, the sculk is a creature. It&#039;s a creature with its own mannerisms, how can you tell that the sculk likes it? I mean, just because it recedes, how do you know it&#039;s a nice thing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Simply because &#039;&#039;you&#039;&#039; do not understand how the Heart works does that mean &#039;&#039;we&#039;&#039; do not understand how the Heart works. It simply means that you must learn how we have learned, how we have learned to interpret the sculk&#039;s needs, and that is not evident at first. But we can show you, I promise. We can show you the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nova:&#039;&#039;&#039; &amp;quot;I&#039;ve been visiting a couple of ancient cities to see if there are any textbooks, or research, or any information on culture we could gather, and I haven&#039;t been able to find much more than a couple of etchings on walls. Do you guys have a library, or any method of recording your history, data I could look at?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;We keep much of our history very private and dear to us. But if you would like to have a conversation, we can discuss, and possibly present to you some things. However, like I said, people of the ancient ruins... that is not of our making. And we would be very, very not well to go back down there and try to uncover what the oppressors have left behind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yvelle:&#039;&#039;&#039; &amp;quot;You said that you were cultivating the sculk back from when it was a lot weaker. I would like to ask why you felt the need to cultivate such a thing? I mean, from personal experience it is not exactly the most persuasive, in fact, it actively tries to instill fear in those around it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Long ago, as our ancestors have told, they were called here. We were all called here. And as such, we came for this purpose of revitalizing, and reconnecting with the Heart itself. It is a very long history, but that is the core reason for such actions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mercutio:&#039;&#039;&#039; &amp;quot;I&#039;m sure this was touched upon by someone else before. Though they are all united by being new to this place, many of us are part of different groups coming from different regions for different reasons. Not all beholden to the same power structures or hierarchies. We can communicate to one another, but ultimately we cannot control other people. What will occur ultimately, as punishments, if someone does something untoward to the sculk?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;We do not seek to control you. Like I said before, we seek peace and cooperation, and ultimately, understanding of the Heart. If such needs are not met, we will have to figure out a way to discuss with whoever does stray from the Path, and if none of you wish to cooperate, none of you wish to follow the Path, I believe you are not fit to stay here. Both for the safety of our people and yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hyacinth:&#039;&#039;&#039; &amp;quot;You said that you were led here by a fragment of the Heart. Could you elaborate on that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;That is a long history... and the exact details are kept mostly to us. And, I am afraid, as... pardon me for my caution, but you are all still strangers, and I wish to understand you better before fully explaining the details of our origins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rox:&#039;&#039;&#039; &amp;quot;We have a science team that was working on studying the sculk and what it is able to do. Of course we would like to ask you questions about it, but are we allowed to continue doing scientific discoveries on our own with our own methods, if you guys are okay with that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;It would be preferable to follow the methods of our people, as we have taken the time to understand which methods do fully work with the sculk without harming it. If you do continue with your methods, you may harm it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rox:&#039;&#039;&#039;  &amp;quot;You have continued to state that you want to be one with the Heart, does that mean just being on the Path and following it, or do you mean making us like some of the Voices or believers? You have been vague about it, but I understand that is because it will depend as time goes on, so I would like some clarification on that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I believe you have answered yourself, as that it will depend as time goes on. But, to be more specific about it... it is mainly about unity, all of us following the same set of goals and ideals, in the way of specifically ensuring the safety of us all, the safety of the Heart. All of that is to reduce agitation. Like I said, it is a very complicated process. But I am sure that if you all listen, and follow the same ways as we do, you may understand and live alongside it. It does not entail that you must become exactly like us, even without seeing you all, I do feel that all of you are very, very different. But we will find a compromise, I believe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jonah:&#039;&#039;&#039; &amp;quot;I am curious from your findings if the sculk has an intelligence of its own? From previous things that we&#039;ve heard it seems it isn&#039;t able to differentiate between the Pathfinders very well, for example, the fact that if even a few of us agitate it, it will strike against all of us. But it also seems to be bale to spread to the houses of those who have harmed us the most.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Yes, well... it does see all of you as new beings, strangers, as we see you. But, if you do enough harm to it, if you are the one to dismantle the building fully, then, it will act out. It will become agitated, and it will follow the traces of what it did to its oppressors. That is why it is so dangerous to agitate it, even if by accident, even if by ignorance.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At this time, the Priestess pauses the questioning to pass around &amp;quot;a piece of the Heart that we treated with rituals. It will allow you to feel the Heart, to some extent, and understand where we come from.&amp;quot; The Priestess then passes several sculk tendrils to the group, encouraging the Pathfinders to continue asking her questions as she does so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caine:&#039;&#039;&#039; &amp;quot;You&#039;ve been mentioning the Heart a lot. And it reminds me of something that we know only a bit about, but not as much as we should, known as The Heart Below. Do you know of a connection between the two?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I do not know of what histories you may know of. Can you describe what The Heart Below is?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Caine describes the Heart Below).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;That is definitely an interesting piece of history. I believe it is sounding familiar, though we do have historians in our ranks that may be able to fully determine how similar they are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caine:&#039;&#039;&#039;  &amp;quot;Alright, then. If it is the Heart Below, then, that would be good to know. Considering one of the big theories on what happened to it is that it punished the (old aurelians/humans) for overusing it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Yes, that is a similar history to the Heart itself. Our ancient oppressors used the Heart, abused it, really. Used it for their own purposes and harmed it very greatly along the way. Weakened it. Attacked it. We seek to repair those damages.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;You keep saying all this information, and you said we can&#039;t even research it ourselves, and we just have to trust you. So like, what proof do you have that anything you&#039;re saying is true, besides just &#039;trust me&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I am passing around a piece of--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;I&#039;m not going to be touching that, besides that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;If you do not wish to touch what you claim as &#039;evidence&#039;, then I do not see how I can help to lead you to the answer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;Well, I don&#039;t care about the answer, I just want to see how I can trust anything you&#039;re saying at all, and I don&#039;t want to touch your piece of whatever this is. Like, can there be people that just exist with ignoring the sculk? Do we all have to follow the Path or can we just completely ignore it? What happens to those people?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;If you ignore it, you risk ignorance, you risk agitating it, harming itself and the Heart in the process.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;If I&#039;m not doing anything to the sculk, why does it matter what I do?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Well, it matters in the case that you do agitate it, because you do not know what you are doing. How can we trust you to know that? How can we trust &#039;&#039;you&#039;&#039; to not harm it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;I mean, you can&#039;t trust anybody. But how do we exist, without following it? Why are you pushing your religion onto all of us--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Following the Path is the way to live alongside it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;So you&#039;re forcing all of us to follow you and worship the sculk--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;It is not worship, it is communication.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;What is the other option?&amp;quot;&lt;br /&gt;
Priestess: &amp;quot;The other option is ignorance. And you have seen what that has done to the oppressors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;Well, make it stop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;I will warn you, though. It is dangerous, and will harm you along the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Caine points out that now it is the Priestess&#039; turn to ask questions. The Priestess inquires where the Pathfinders themselves have come from. The Pathfinders as a whole generally convey that they come from a variety of different places with different backgrounds.&lt;br /&gt;
&lt;br /&gt;
When the Priestess asks her second question, whether the Pathfinders have a goal in mind, Raspberry interjects to snap at her and say that she has not answered most of their questions, so the Pathfinders shouldn&#039;t have to answer hers. Euna steps in to mediate, reminding the Pathfinders that this is an exchange of information, and the Priestess has addressed the questions asked of her, while waiting patiently for her turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raspberry:&#039;&#039;&#039; &amp;quot;Doesn&#039;t sculk eat knowledge?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;It consumes and absorbs knowledge. That does not mean that it destroys it, or &#039;eats&#039; it. It is not harmful. In fact, it is similar to this meeting, like an exchange of information. It grows as we grow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Priestess asks what the Pathfinders intend to do with the Heart, and with the sculk. She addresses that Shay has tried to lead some of the Pathfinders to the Path, but she is curious what the Pathfinders&#039; intentions are on Locus Astra. Euna largely is the one to answer, declaring the Pathfinders are here as a research expedition with the intentions to understand Locus Astra and the anomalous things on it.&lt;br /&gt;
&lt;br /&gt;
At this time, Shay tells the Priestess that Visor is communicating to him, and he needs to step out to attend to that matter. Shay leaves the Town Hall, and is followed by some Pathfinders who harbor suspicions about the truth of this statement, but they are unable to keep up with Shay as he uses a waystone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deimos:&#039;&#039;&#039; &amp;quot;You keep mentionining &#039;oppressors&#039; and people who wronged you and your ancestors. Is it alright if we could know who those people are, exactly? If they still exist here in the sphere?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;They do not exist in this sphere anymore. They are long gone. A threat that was resolved centuries ago. The oppressors, as far as our records show, were overtaken by the Heart, that they agitated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caine:&#039;&#039;&#039; &amp;quot;Sounds familiar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Yes. Which is the main reason for this meeting, as we do not want to repeat history. They were similar to all of you indeed. Powerful, some... researchers, others, it would seem. There is very little left of what we know of them, being from so long ago. And since then, we have decided to move on from that history and attempt to move on ourselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(dialogue from Sherazi may vary-- it appears OBS was not actually picking up my headset mic during this recording)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Sherazi:&#039;&#039;&#039; &amp;quot;If it&#039;s not too much trouble, I would like to learn more about you and your people. How are you organized? You called Shay a &#039;Vein&#039; earlier, and I believe I&#039;ve heard you were referred to as &#039;Vessel&#039; earlier, correct me if I&#039;m wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Answer:&#039;&#039;&#039; &amp;quot;Pardon my pause, but who referred to me as &#039;Vessel&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Euna:&#039;&#039;&#039; &amp;quot;It was in the letter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Ah. That is a very... incorrect assumption. Vessel is one of our lowest ranks. It is the one who wrote my letter for me, as I have given up my eyes to be closer to the Heart, to fully see its needs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Euna:&#039;&#039;&#039; &amp;quot;I see. My apologies, it was simply a misreading of the end of the letter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Sherazi:&#039;&#039;&#039; &amp;quot;I do believe it was an honest mistake.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;We do have ranks, as you have noticed. We have a organization, it helps with how we function. For the leader themselves... they can fully speak to and understand the Heart at its core. But we are not quite willing to divulge such vulnerable information to you all just yet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Sherazi:&#039;&#039;&#039; &amp;quot;Not even any titles to call them by?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;What titles are you seeking? Simply the leader?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Sherazi:&#039;&#039;&#039; &amp;quot;Well, who you&#039;re led by.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;At its core, we are fully led by the Heart itself. But... we also have the Aorta in our ranks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Sherazi:&#039;&#039;&#039; &amp;quot;So you would say the Aorta is your leader?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;One of the greater leaders, yes. But... not the top one. The Stillheart is the one that you may refer to as a leader.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Sherazi:&#039;&#039;&#039; &amp;quot;Interesting. Thank you, that is all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nova:&#039;&#039;&#039; &amp;quot;Could you give us a better definition of &#039;straying from the path&#039;? Is ignorance straying from the Path? I feel a lot of us aren&#039;t too knowledgeable and aren&#039;t exactly comfortable following the sculk until we get more information on it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Priestess:&#039;&#039;&#039; &amp;quot;Ignorance itself is not considered straying from the Path. But, it may lead accidentally to straying from the Path. Essentially, any harm that is done to the sculk, destroying it, destroying what it creates, that is considered harming it, straying from the Path. Not following what we teach you is also a form of that, as our teachings very greatly aid in this understanding and mutual space with us and the Heart itself. If you do not wish to walk the Path, I would like to know now which of you seem to desire to stray, as I am afraid I have heard many questions regarding this, and I am concerned for those who do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nova:&#039;&#039;&#039; &amp;quot;It was mostly just a rather vague statement, and most of us are researchers and knowledge seekers, so we like to have more concrete evidence. But as for my question, there&#039;s not really concrete, like, a Path actually to follow, steps to follow. But that&#039;s why the question most likely keeps getting asked--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== An Explosive Conclusion ==&lt;br /&gt;
The meeting was rather abruptly cut short, as tear gas was dropped from a hatch in the ceiling, and the Pathfinders were forced to evacuate in the haste. At the same time, distant explosions were heard coming from deep below the ground, followed by the shrieking and screaming of sculk.&lt;br /&gt;
&lt;br /&gt;
Immediately, it became clear something had happened to the ancient city below the Anchor. A team went down to investigate while Mayor Caisa and Dr. Sherazi attempted to keep order at the Town Hall. The Priestess departed in all the chaos.&lt;br /&gt;
&lt;br /&gt;
The ancient city underneath the Anchor was on fire, though minimal damage had been done to the city itself from a cursory search. However, Pathfinder investigators were also able to find bombs that had not been properly detonated, as well as evidence of a remote redstone link being triggered, implying the bombs were set off remotely.&lt;br /&gt;
&lt;br /&gt;
As the information was gathered, Dr. Sherazi received a call from the High Stellar Council, following up on her request to trace the bomb threat. Although it appeared the device was no longer sending signals, implying it was destroyed, the bomb threat was sent from a location inside Grainland.&lt;br /&gt;
&lt;br /&gt;
This, combined with a previous history of constructing explosives, served to implicate Bramble, who denied involvement. The lawyer and HSC agent Savannah Crest began her investigation.&lt;br /&gt;
&lt;br /&gt;
Despite evidence pointing to Bramble, something didn&#039;t feel right. Orbit, after investigating the bombs recovered from the Town Hall and the ancient city, was able to determine that the majority of them were indeed planted by the same person, and he could taste their clear intent and determination. However, he could not seem to match that smell to anyone in the room at the Town Hall.&lt;br /&gt;
&lt;br /&gt;
At around this time, Raspberry, who was rapidly becoming a second suspect in the case, was detained at the Four Perils&#039; base. The majority of the Pathfinders moved to see what would happen. Raspberry fled to her pocket dimension, after which the location she was in was boxed off.&lt;br /&gt;
&lt;br /&gt;
Savannah conducted more questioning of Raspberry, but nothing remained conclusive. Raspberry was released from being detained, and the Pathfinders dispersed to theorize among themselves.&lt;br /&gt;
&lt;br /&gt;
That was the last time the public saw Raspberry. Shortly after, Raspberry&#039;s continued absence became concerning.&lt;br /&gt;
&lt;br /&gt;
== Out of the Pan, Into the Fire ==&lt;br /&gt;
&lt;br /&gt;
After discussing the issue, Dr. Sherazi, Henry, and Dr. DeLott decided to follow the last known signal of Raspberry&#039;s communicator. This led them to a patch of sculk, next to the sculk that had overtaken Delta&#039;s home following his slaughter of numerous wardens. Dr. Sherazi uncovered the communicator from the sculk, and relayed the bad news to the others over comms. Although no body was found, knowing that the sculk grows when a living being dies on or next to it, coupled with Raspberry&#039;s communicator being left here, implies Raspberry has passed. The question being: how? What was Raspberry doing here at Delta&#039;s home? Did someone kill her? Was she even at fault for the bombings?&lt;br /&gt;
&lt;br /&gt;
To make matters worse, relations with the Voices have severely deteriorated following the attack on the Town Hall and the bombing of the ancient city and the sculk covering it. Shay reports that the Priestess was injured in the commotion, and if conflict was not already in the future before, it definitely is now, unless something drastic changes. The Pathfinders must pick up the pieces, or war may very well be on the horizon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:The_Agreement.png&amp;diff=1597</id>
		<title>File:The Agreement.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:The_Agreement.png&amp;diff=1597"/>
		<updated>2026-08-25T20:41:39Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Interstellar_Law&amp;diff=1573</id>
		<title>Interstellar Law</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Interstellar_Law&amp;diff=1573"/>
		<updated>2026-08-20T15:53:59Z</updated>

		<summary type="html">&lt;p&gt;Convixen: /* Article 2.2 – Homicide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The document listed below is the &#039;&#039;Revised Pathfinder&#039;s Edition&#039;&#039; of The Interstellar Legal System of all Planets and Spheres. This legal document shall provide all &#039;&#039;&#039;[[Pathfinding Initiative|Pathfinders]]&#039;&#039;&#039; with order for the duration of the Initiative’s presence on &#039;&#039;&#039;[[Locus Astra]]&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Preamble ==&lt;br /&gt;
By the authority vested in the &#039;&#039;&#039;[[High Stellar Council]]&#039;&#039;&#039; through the mutual consent of its member worlds, this Code establishes the common body of law governing all participants of the Pathfinding Initiative. Every individual accepted into the Initiative, regardless of species, citizenship, planetary origin, or political affiliation, shall be considered equal before the law. Setting foot on Locus Astra constitutes acknowledgement of these laws and agreement to submit to the jurisdiction of the High Stellar Council for the duration of this mission. While participating in the Pathfinding Initiative, this code shall serve as the highest legal authority, superseding individual planetary government laws. To disobey the laws presented in this document is to disobey the will of all planets and spheres universally.&lt;br /&gt;
&lt;br /&gt;
This document has been altered to cater specifically to those a part of the Pathfinding Initiative. For the sake of common understanding across every species, homeworld, and collective, this document will largely focus on judgment by intention. All laws provide a minimum level of structure, but can be interpreted to cover more, and no fewer, situations than explicitly stated. &lt;br /&gt;
&lt;br /&gt;
== Title I - General Principles ==&lt;br /&gt;
&lt;br /&gt;
=== Article 1.1 - Jurisdiction ===&lt;br /&gt;
This code applies to every member of the Pathfinding Initiative, including all personnel assigned by member worlds or organizations. This includes all unauthorized members, should any exist, and not just those registered and recognized by the High Stellar Council.&lt;br /&gt;
&lt;br /&gt;
=== Article 1.2 – Equality Before the Law ===&lt;br /&gt;
No individual nor groups of individuals shall receive preferential treatment or reduced liability based on species, origin, social standing, military rank, magical aptitude, biological characteristics, or planetary citizenship.&lt;br /&gt;
&lt;br /&gt;
=== Article 1.3 – Burden of Proof ===&lt;br /&gt;
A guilty verdict shall require sufficient evidence to establish responsibility beyond a reasonable doubt. The accused shall be presumed innocent until proven guilty. The burden of proof falls upon the prosecution.&lt;br /&gt;
&lt;br /&gt;
=== Article 1.4 - Governed Proxy ===&lt;br /&gt;
There exists the ability of one party (titled as a “Guardian”) to deny or accept responsibility and repercussions of an acting person or persons. The restrictions of Governed Proxy require the actionable party to accept the Guardian as able and suitable to accept or deny the actions at the time of designation. This article also requires the approval of the presiding judge for charges to be levied towards the Guardian rather than the acting person. &#039;&#039;(See Allord v Nelson)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Title II – Crimes Against Persons ==&lt;br /&gt;
&lt;br /&gt;
=== Article 2.1 – Assault ===&lt;br /&gt;
Assault is the intentional application of unlawful physical force resulting in bodily harm or reasonable fear of imminent bodily harm. The severity of the assault shall be determined according to the extent of injury, use of weapons, intention, and aggravating circumstances.&lt;br /&gt;
&lt;br /&gt;
Mutually agreed physical contests, training exercises, or sanctioned combat shall not constitute assault, provided all parties voluntarily consent. &#039;&#039;(See Valerie v Virilune.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unintentional or accidental assault will still fall under this article, but bears a less severe punishment. A lack of intention must be proven to be ruled accidental.&lt;br /&gt;
&lt;br /&gt;
=== Article 2.2 – Homicide ===&lt;br /&gt;
Homicide is the unlawful causing of another individual’s death.&lt;br /&gt;
&lt;br /&gt;
The following classifications shall apply:&lt;br /&gt;
&lt;br /&gt;
==== 2.2.1 First-Degree Murder ====&lt;br /&gt;
A deliberate and premeditated killing that was planned no fewer than twelve standard hours before the initiation of the fatal act. Note that First Degree Murder is murder planned before the time of the attack, not the time of death.&lt;br /&gt;
&lt;br /&gt;
==== 2.2.2 Second-Degree Murder ====&lt;br /&gt;
An intentional killing committed without sufficient premeditation to qualify as First-Degree Murder.&lt;br /&gt;
&lt;br /&gt;
==== 2.2.3 Third-Degree Murder ====&lt;br /&gt;
A death resulting from an act intended to inflict serious bodily harm, but without intent to cause death.&lt;br /&gt;
&lt;br /&gt;
==== 2.2.4 Manslaughter ====&lt;br /&gt;
A death resulting from reckless conduct, criminal negligence, or circumstances lacking malicious intent.&lt;br /&gt;
&lt;br /&gt;
==== 2.2.5 Sentencing ====&lt;br /&gt;
Homicide constitutes the gravest offense recognized under this code. Upon conviction, the court may impose one or more of the following penalties:&lt;br /&gt;
&lt;br /&gt;
* Permanent removal from the Pathfinding Initiative &lt;br /&gt;
&lt;br /&gt;
* Confinement in correctional facilities under High Stellar Council authority, the length of confinement is determined by the severity of the charge &lt;br /&gt;
&lt;br /&gt;
* Assignment to restricted labor or hazardous service deemed necessary for the preservation of the Initiative, including the guilty party attaining the label of ‘expendable’ &lt;br /&gt;
&lt;br /&gt;
* Any additional extraordinary measures authorized by the High Stellar Council for crimes of exceptional severity &lt;br /&gt;
&lt;br /&gt;
The sentencing authority shall consider aggravating and mitigating circumstances, mission necessity, prior conduct, and the wishes of the victim’s surviving family where appropriate and necessary. &lt;br /&gt;
&lt;br /&gt;
=== Article 2.3 - Torture of Others ===&lt;br /&gt;
Torture is specified as the deliberate mistreatment, imprisonment, psychological harm, and physical harm of other parties, which also extends to sapient beings not classified as Pathfinders. Putting other parties in harmful situations deliberately will constitute a torture charge, as well as the offending party being charged for assault and homicide accordingly, where necessary. Alongside torture, the party will likewise be charged for battery, assault, and psychological harm as well for breaking this law. &lt;br /&gt;
&lt;br /&gt;
=== Article 2.4 - Poisoning and Drugging of Others ===&lt;br /&gt;
This is classified as adding harmful substances or contaminants to other parties’ consumables (such as dispersal in the air, in food, in beverages, in injectables, etc) without consent.&lt;br /&gt;
&lt;br /&gt;
Unintentional poisonings fall under this article, but warrant lesser charges. A lack of intention must be proven to be ruled accidental.&lt;br /&gt;
&lt;br /&gt;
=== Article 2.5 - Non-Consensual Body Transformations ===&lt;br /&gt;
The act of purposefully transforming and changing parts of other Pathfinders and sapient Non-Pathfinders alike without explicit consent of the individual being altered is strictly illegal and will be charged severely. This includes removal of body parts, additions of body parts, and changes to existing body parts. &#039;&#039;(See Renn v Harland)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unintentional or accidental transformations fall under this article, but warrant lesser charges. A lack of intention must be proven to be ruled accidental.&lt;br /&gt;
&lt;br /&gt;
=== Article 2.6 - Mutilation of Bodies ===&lt;br /&gt;
The act of disturbing and mutilating the bodies of the deceased is strictly illegal and is a grave offense. This includes harvesting body parts, clothing, and items/articles. Consumption of the deceased is among the gravest offenses. &#039;&#039;(See King v Semetary of Sauris)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Article 2.7 - Imprisonment ===&lt;br /&gt;
Imprisonment is considered the unauthorized capture and perpetual captivity of any Pathfinder or sapient Non-Pathfinder individual. Imprisonment is strictly forbidden and will be treated as a criminal offense, alongside a hostage charge. &#039;&#039;(See Heiter v Jenny)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== 2.7.1 Detainment of Suspects ====&lt;br /&gt;
In the event of any criminal activity, whether suspected or confirmed, HSC officials and individuals bearing HSC authorization to act are permitted to temporarily detain suspects even in situations where there is a lack of tangible evidence, so long as the official is able to present reasoning for suspicion against the individual being detained. Failure to comply with detainment will result in consequences relating to belongings and privileges, and may result in bodily harm.&lt;br /&gt;
&lt;br /&gt;
=== Article 2.8 - Hostages ===&lt;br /&gt;
The act of utilizing a Pathfinder or sapient Non-Pathfinder as means to an end is strictly prohibited. This includes harboring individuals against their will and can result in charges of Entrapment as well. Utilizing a Pathfinder or sapient Non-Pathfinder as a sacrifice counts as a hostage as well as murder if they are sacrificed. &#039;&#039;(See Nakotami v Gruber)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Article 2.9 - Battery ===&lt;br /&gt;
Battery is the unlawful physical contact on a person or persons that is harmful or offensive. Battery is strictly physical contact, unlike assault, which can be psychological as well as physical.&lt;br /&gt;
&lt;br /&gt;
=== Article 2.10 - Aviation ===&lt;br /&gt;
Under the guise of aviation travels, there are two strict guidelines all Pathfinders must adhere to. Failure to comply with Aviation laws may result in loss of permissions to engage with or commandeer aircraft, whether as pilot or passenger, depending on severity.&lt;br /&gt;
&lt;br /&gt;
==== 2.10.1 Hijacking ====&lt;br /&gt;
Hijacking is the illegal method of boarding another Pathfinder&#039;s ship and commandeering the vehicle without explicit permission and authority to do so. Taking control of another&#039;s ship in the event of an emergency does not constitute Hijacking. &lt;br /&gt;
&lt;br /&gt;
Depending on scenario, being charged with hijacking may also charge one with holding hostages and intent to harm.&lt;br /&gt;
&lt;br /&gt;
==== 2.11.1 Intent to Crash ====&lt;br /&gt;
Intent to Crash constitutes when a Pathfinder deliberately intends to fly a vehicle into a structure, causing destruction. Flying a vehicle and attempting to destroy Pathfinder and High Stellar Council property is strictly illegal. &lt;br /&gt;
&lt;br /&gt;
== Title III – Property and Possessions ==&lt;br /&gt;
&lt;br /&gt;
=== Article 3.1 – Theft ===&lt;br /&gt;
Theft is the unlawful taking, retention, or transfer of property without the owner’s consent.&lt;br /&gt;
&lt;br /&gt;
Sentencing shall consider:&lt;br /&gt;
&lt;br /&gt;
* Material value&lt;br /&gt;
* Scientific or strategic importance&lt;br /&gt;
* Emotional or sentimental significance&lt;br /&gt;
* Whether the property is irreplaceable&lt;br /&gt;
&lt;br /&gt;
Restitution shall be prioritized whenever reasonably possible. &#039;&#039;(See Sobaka v Krysa for the case that decided emotional significance. See Light v Wily for the case that decided scientific importance)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Article 3.2 – Estate of Deceased Personnel ===&lt;br /&gt;
Upon the confirmed death of a Pathfinding Initiative member, all personal possessions shall remain protected property. Such property shall be transferred according to the individual’s registered will or, in the absence of one, to their lawful next of kin. If in the extraordinary case that the deceased party has no will and no kin, the items will be dispersed amongst Pathfinders after one week of the party becoming deceased. &#039;&#039;(See Byleth v Estate of Sothis)&#039;&#039; Unauthorized appropriation of a deceased member’s possessions shall be prosecuted as aggravated theft.&lt;br /&gt;
&lt;br /&gt;
== Title IV – Council Property ==&lt;br /&gt;
&lt;br /&gt;
=== Article 4.1 – High Stellar Council Infrastructure ===&lt;br /&gt;
Unauthorized dismantling, harvesting, modification, or destruction of High Stellar Council facilities, satellites, vessels, equipment, or infrastructure is prohibited.&lt;br /&gt;
&lt;br /&gt;
The Anchor and other designated settlement zones may be altered through renovation projects, being notable exceptions. Renovations must be decided by Pathfinders on a vote, with at least a two-thirds majority of votes in favor after twenty-four standard hours.&lt;br /&gt;
&lt;br /&gt;
== Title V – Judicial Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Article 5.1 – Trials ===&lt;br /&gt;
All criminal proceedings shall be presided over by an appointed judge acting as an impartial authority responsible for determining both questions of law and findings of fact. The prosecution shall bear responsibility for presenting evidence supporting the alleged offense. The defense shall have full opportunity to challenge evidence, question witnesses, present testimony, and submit arguments. The judge may question any participant in the proceedings whenever clarification is necessary. &lt;br /&gt;
&lt;br /&gt;
The appointment of a judge and legal representation can be done within the Initiative or by requesting a High Stellar Council-appointed official to fill the role. In the case that the individual is appointed by members of the Initiative, the individual must be agreed upon by both the defendant and the plaintiff.&lt;br /&gt;
&lt;br /&gt;
Individuals engaged in an active legal case have the privilege of HSC-appointed legal representation. No other legal representation will be provided. Requests for legal representation must be filed through official HSC channels.&lt;br /&gt;
&lt;br /&gt;
=== Article 5.2 – Appeals ===&lt;br /&gt;
A convicted individual may petition the High Stellar Council for appellate review if substantial procedural error, newly discovered evidence, or judicial misconduct can be demonstrated. In these cases, High Stellar Council-appointed officials will be dispatched to be involved with the judicial process.&lt;br /&gt;
&lt;br /&gt;
== Title VI – Public Order ==&lt;br /&gt;
&lt;br /&gt;
=== Article 6.1 – Trespassing ===&lt;br /&gt;
No individual shall knowingly enter or remain within restricted facilities, laboratories, administrative buildings, private quarters, or other secured areas without authorization from the lawful owner or custodian of such location. The unauthorized entry resulting in compromise of security, research, or personal safety shall constitute aggravated trespassing. &lt;br /&gt;
&lt;br /&gt;
Lawful and authorized entry into these facilities can be expressed by the following: &lt;br /&gt;
&lt;br /&gt;
* Written permission via communicator messages&lt;br /&gt;
* Verbal permission&lt;br /&gt;
&lt;br /&gt;
If a party is accused of unauthorized entry, the party affected may be allowed to grant permission the following hours after unauthorized entry. This action will also function to grant permission for the individual to access the facilities in the future unless strictly stated otherwise. &lt;br /&gt;
&lt;br /&gt;
In the case of investigations that take place in restricted sections, the trespassing restriction will be lifted for those authorized to partake in the investigation and case. &#039;&#039;(See Dick v Pelagia)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Article 6.2 – Criminal Mischief ===&lt;br /&gt;
The intentional destruction, defacing, or misuse of another individual’s property or public infrastructure is prohibited. Damages shall be assessed according to the cost of repair, replacement, interruption of mission operations, and sentimental or historical significance, where applicable.&lt;br /&gt;
&lt;br /&gt;
=== Article 6.3 – Public Disorder ===&lt;br /&gt;
An individual shall not intentionally create disturbances that significantly disrupt official operations, emergency responses, or the peaceful conduct of the Initiative. Repeated acts intended solely to provoke conflict, interfere with personnel, or obstruct lawful duties may constitute disorderly conduct.&lt;br /&gt;
&lt;br /&gt;
Minor interpersonal disagreements shall not be considered criminal unless they escalate into prohibited conduct under this code of law. &#039;&#039;(See Kramer v L. Factory of The Eden Construct)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Article 6.4 – False Emergency Reports ===&lt;br /&gt;
Knowingly reporting false emergencies, fabricated threats, or fraudulent distress signals is prohibited. Sentencing shall consider any resources diverted, injuries sustained, or mission objectives compromised as a result of the false report.&lt;br /&gt;
&lt;br /&gt;
=== Article 6.5 – Obstruction ===&lt;br /&gt;
Knowingly interfering with High Stellar Council personnel, emergency responders, scientific investigations, or judicial proceedings while such individuals perform their official duties is prohibited.&lt;br /&gt;
&lt;br /&gt;
=== Article 6.6 – Arson ===&lt;br /&gt;
Arson is the intentional or reckless ignition of fire, explosion, magical flame, or any other destructive phenomenon upon property, land, structures, vessels, or installations without lawful authorization. For the purposes of this Article, “fire” shall include conventional combustion, magical or elemental flame, plasma, corrosive reactions, uncontrolled energy discharge, and any other phenomenon capable of causing comparable destructive effects. &lt;br /&gt;
&lt;br /&gt;
Where an act of arson results in injury, death, or significant disruption to the Pathfinding Initiative, the offender may additionally be charged under any other applicable Articles of this Code, including Homicide, Sabotage, or Criminal Mischief.&lt;br /&gt;
&lt;br /&gt;
=== Article 6.7 – Contempt ===&lt;br /&gt;
Contempt is invoked during the harassment, intimidation, verbal abuse, or disruption of a High Stellar Council official, HSC authorized individual (anyone bearing HSC backing), or those bearing approval by HSC officials or authorized individuals (in the case of guests), while that official is engaged in the execution of official duties. An individual may not knowingly interfere with an official proceeding, investigation, hearing, inspection, order, or other authorized activity through persistent disruption, threats, harassment, or conduct intended to prevent the official from performing their duties easily.&lt;br /&gt;
&lt;br /&gt;
Contempt may include, but is not limited to:&lt;br /&gt;
&lt;br /&gt;
* Repeatedly interrupting or obstructing official proceedings;&lt;br /&gt;
* Intentionally directing threatening, abusive, or degrading language towards an official;&lt;br /&gt;
* Harassing an official in a manner intended to interfere with their duties;&lt;br /&gt;
* Refusing to cease disruptive conduct after being lawfully ordered to do so;&lt;br /&gt;
* Knowingly interfering with the execution of a lawful order through intimidation, provocation, or other disruptive behavior.&lt;br /&gt;
&lt;br /&gt;
The severity of an offense shall be determined according to the duration and nature of the conduct, the degree of disruption caused, the authority of the official involved, and whether the offender continued the conduct after receiving a warning or order to cease. Where contempt occurs during a judicial proceeding, the presiding official may issue an immediate order requiring the offending party to cease their conduct, remove the individual from the proceeding, or impose additional penalties, within reason.&lt;br /&gt;
&lt;br /&gt;
== Title VII – Scientific and Academic Conduct ==&lt;br /&gt;
&lt;br /&gt;
=== Article 7.1 – Unauthorized Experimentation ===&lt;br /&gt;
No individual shall conduct scientific experimentation upon another living being without that individual’s informed and voluntary consent. Consent obtained through deception, coercion, manipulation, or incapacity shall be considered invalid. Experiments involving minors, prisoners, or incapacitated individuals require explicit authorization from the High Stellar Council. &#039;&#039;(See Lawrence v Kramer)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Article 7.2 – Prohibited Biological Research ===&lt;br /&gt;
The intentional creation, cultivation, or release of biological agents reasonably expected to endanger fellow Pathfinders, ecosystems, or inhabited worlds is prohibited. This includes engineered pathogens, invasive organisms, uncontrolled magical organisms, and any lifeform designated as hazardous by the High Stellar Council. &#039;&#039;(See Starling v Bill)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Article 7.3 – Dangerous Artifacts ===&lt;br /&gt;
Objects exhibiting unknown, anomalous, magical, extradimensional, or otherwise unpredictable properties shall not be dismantled, activated, replicated, or transported offworld without authorization from qualified High Stellar Council officials. Discovery of such artifacts shall be reported immediately. Unauthorized concealment of dangerous artifacts constitutes a criminal offense.&lt;br /&gt;
&lt;br /&gt;
=== Article 7.4 – Scientific Integrity ===&lt;br /&gt;
The fabrication, alteration, destruction, or concealment of scientific data, research findings, academic records, or other research logs is prohibited. Scientific records are to be preserved and protected.&lt;br /&gt;
&lt;br /&gt;
=== Article 7.5 – Environmental Preservation ===&lt;br /&gt;
Pathfinders will take all reasonable measures to minimize unnecessary ecological disruption during exploration. The intentional extinction of native flora or fauna, the destruction of culturally or historically significant locations, or the irreversible contamination of newly discovered environments is prohibited unless expressly authorized, provided that such destruction is necessary to preserve life or prevent a greater catastrophe. &#039;&#039;(See Reynolds v Reynolds)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Article 7.6 – Controlled Weapons ===&lt;br /&gt;
No individual shall manufacture, acquire, possess, transport, transfer, or deploy a Controlled Weapon except as authorized under the regulations of the High Stellar Council. For the purposes of this Code, a Controlled Weapon is any instrument, device, construct, organism, spell, or mechanism designed primarily to inflict widespread destruction, indiscriminate harm, or catastrophic disruption beyond that reasonably achievable through ordinary personal armaments.&lt;br /&gt;
&lt;br /&gt;
Controlled Weapons include, but are not limited to:&lt;br /&gt;
* Weapons capable of mass casualties or large-scale environmental destruction&lt;br /&gt;
* Weapons, structures, or implements that utilize nuclear radiation&lt;br /&gt;
* Biological, chemical, magical, radiological, or anomalous agents intended for offensive use&lt;br /&gt;
* Self-replicating weapons or autonomous constructs designed for combat&lt;br /&gt;
* Reality-altering weapons&lt;br /&gt;
* Structures, installations, rituals, or mechanisms whose primary function is the destruction, domination, or destabilization of populations, settlements, celestial bodies, or ecosystems&lt;br /&gt;
* Any weapon or technology individually designated by the High Stellar Council as a Controlled Weapon&lt;br /&gt;
&lt;br /&gt;
Possession of ordinary personal weapons, including conventional melee arms, ranged weapons, and magical implements, shall not constitute an offense unless otherwise prohibited by law or by mission regulations.&lt;br /&gt;
&lt;br /&gt;
Unauthorized possession of a Controlled Weapon shall constitute a criminal offense. Manufacture, deployment, or use of a Controlled Weapon resulting in injury, loss of life, ecological devastation, or sabotage of the Pathfinding Initiative shall be treated as an aggravated offense.&lt;br /&gt;
&lt;br /&gt;
=== Article 7.7 – Prohibited Magical Practices ===&lt;br /&gt;
The practice of magic is not, in itself, unlawful. However, no individual shall knowingly employ magic that:&lt;br /&gt;
* Presents an unreasonable risk to uninvolved persons&lt;br /&gt;
* Permanently alters or corrupts sapient life without informed consent&lt;br /&gt;
* Creates self-sustaining or uncontrollable destructive phenomena&lt;br /&gt;
* Endangers the stability of reality, space, time, or other fundamental natural laws&lt;br /&gt;
* Violates containment procedures established by the High Stellar Council&lt;br /&gt;
* Has otherwise been designated a prohibited discipline by the High Stellar Council&lt;br /&gt;
&lt;br /&gt;
The discovery or creation of previously undocumented magical phenomena capable of posing a significant threat to public safety shall be reported promptly to the appropriate authorities.&lt;br /&gt;
&lt;br /&gt;
== Title VIII – Emergency Authority ==&lt;br /&gt;
&lt;br /&gt;
=== Article 8.1 – Declared Emergencies ===&lt;br /&gt;
In times of hardship, the Pathfinders may vote to officially declare a state of emergency, requiring a two-thirds majority. During officially declared emergencies, designated commanding officers, whether appointed by the Pathfinders or sent by the High Stellar Council, may temporarily restrict movement, ration supplies, suspend ordinary access privileges of individual members, and issue mandatory directives to preserve life. Such authority shall cease upon the termination of the emergency declaration.&lt;br /&gt;
&lt;br /&gt;
=== Article 8.2 – Quarantine ===&lt;br /&gt;
Any individual reasonably believed to carry an infectious disease, magical corruption, anomalous influence, or unknown contaminant may be placed under mandatory medical quarantine. Knowingly violating quarantine constitutes a criminal offense.&lt;br /&gt;
&lt;br /&gt;
=== Article 8.3 – Failure to Render Assistance ===&lt;br /&gt;
When offering aid poses no unreasonable danger to themselves, Pathfinders are expected to provide aid to one another when facing imminent danger. Deliberate abandonment of fellow Pathfinders during emergencies may constitute criminal negligence.&lt;br /&gt;
&lt;br /&gt;
=== Article 8.4 – Evacuation Orders ===&lt;br /&gt;
Official evacuation orders will be obeyed without unreasonable delay; knowingly disobeying or preventing another from obeying will constitute ‘Obstruction’ and is a criminal offense. If a party continues to resist evacuation and endangers others, that party will be left behind and charged with a criminal offense in the event of their survival.  &lt;br /&gt;
&lt;br /&gt;
=== Article 8.5 - Removal and Appointment of Emergency Authority ===&lt;br /&gt;
Should an appointed individual in a temporary emergency authority position be declared unfit to serve the public due to psychological or physical limitations, a new emergency authority individual will be appointed by a vote of the remainder of the current emergency authority at the time of removal. In the event of an emergency authority figure being removed, the rest of the emergency authority should prioritize appointing a new figure to fill the empty seat. &#039;&#039;(besides the well-being of Pathfinders and Non-Pathfinders, but this should go without saying)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Title IX – Fraud and Deception ==&lt;br /&gt;
&lt;br /&gt;
=== Article 9.1 – Fraud ===&lt;br /&gt;
Knowingly obtaining property, services, privileges, or authority through deception constitutes fraud.&lt;br /&gt;
&lt;br /&gt;
=== Article 9.2 – Forgery ===&lt;br /&gt;
The unauthorized creation, alteration, or use of official documents, licenses, research credentials, identification records, permits, judicial orders, or High Stellar Council seals is prohibited.&lt;br /&gt;
&lt;br /&gt;
=== Article 9.3 – Identity Misrepresentation ===&lt;br /&gt;
Knowingly impersonating another individual, assuming false authority, or presenting fabricated credentials to obtain privileges or influence official operations is prohibited under this code.&lt;br /&gt;
&lt;br /&gt;
=== Article 9.4 – Perjury ===&lt;br /&gt;
Knowingly providing false testimony during judicial proceedings or official investigations constitutes perjury. The severity of sentencing will reflect the degree to which the false testimony influenced the proceeding. &#039;&#039;(See Dahlia v The Courts of Sauris)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Article 9.5 – Evidence Tampering ===&lt;br /&gt;
Destroying, altering, concealing, fabricating, or planting evidence relevant to any official investigation or criminal case is prohibited. &#039;&#039;(See Edgeworth v Courts of Virilune)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Title X – Crimes Against the Pathfinding Initiative ==&lt;br /&gt;
&lt;br /&gt;
=== Article 10.1 – Sabotage ===&lt;br /&gt;
The intentional damage, interference, or disruption of critical systems, spacecraft, communications, navigational equipment, technology, power generation, or other vital infrastructure is prohibited. Sabotage resulting in loss of life or damage to the overall Pathfinding Initiative mission goals shall be considered an especially grave offense.&lt;br /&gt;
&lt;br /&gt;
=== Article 10.2 – Espionage ===&lt;br /&gt;
Knowingly transmitting confidential information to unauthorized individuals, governments, organizations, or hostile entities constitutes espionage. This includes scientific discoveries, navigation data, classified communications, strategic planning, and protected research of any kind.&lt;br /&gt;
&lt;br /&gt;
=== Article 10.3 – Mutiny ===&lt;br /&gt;
Any coordinated effort to unlawfully overthrow the recognized command structure of the Pathfinding Initiative through force, intimidation, or organized refusal of lawful orders constitutes mutiny. Peaceful criticism of leadership, petitions for review, or lawful appeals shall not constitute mutiny. &#039;&#039;(See Donaldson v Advance)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
In the event that the Pathfinders have an elected leader holding administrative office, and such an individual is considered to be unfit and acting in such a way that no longer represents the majority of the Pathfinders’ best interests, the Pathfinders may hold a vote to decide what to do with the leadership. If a two-thirds majority of votes finds that the commanding official is unfit to rule, govern, and lead the Pathfinders, the official is required to step down, and new elections will be held immediately following. If the vote is ignored or suppressed, the Pathfinders are permitted to forcefully remove the corrupt leadership without being charged with mutiny.. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For Emergency Authority specifically, refer to Title VIII, Article 8.5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Article 10.4 – Collaboration with Hostile Entities ===&lt;br /&gt;
Knowingly providing aid, resources, intelligence, or sanctuary to organizations or individuals actively threatening the safety of the Initiative constitutes unlawful collaboration.&lt;br /&gt;
&lt;br /&gt;
=== Article 10.5 – Negligent Endangerment ===&lt;br /&gt;
Any individual whose reckless disregard for established safety protocols creates a substantial risk of catastrophic harm to personnel, settlements, spacecraft, or entire worlds may be charged with negligent endangerment. Actual harm need not occur if the risk created was both significant and reasonably foreseeable.&lt;br /&gt;
&lt;br /&gt;
=== Article 10.6 – Dereliction of Duty ===&lt;br /&gt;
Pathfinders entrusted with essential responsibilities who knowingly abandon or refuse those duties without reasonable justification, resulting in significant harm to the Initiative, may be found guilty of dereliction of duty.&lt;br /&gt;
&lt;br /&gt;
== Title XI – Amendments and Legislative Authority ==&lt;br /&gt;
&lt;br /&gt;
=== Article 11.1 – Authority to Amend ===&lt;br /&gt;
Limited authority to amend this Code is hereby delegated to the members of the Pathfinding Initiative for the duration of the mission. Such authority exists solely to address the circumstances unforeseen by the High Stellar Council and to ensure the continued safety, stability, and governance of the expedition.&lt;br /&gt;
&lt;br /&gt;
No amendment may conflict with the fundamental principles established by the High Stellar Council or with universally recognized rights afforded to all member species. All amendments will undergo final review by High Stellar Council officials, who reserve the right to veto an amendment. The High Stellar Council reserves the right to amend the Pathfinder&#039;s Edition of Interstellar Law as seen fit, through proceedings conducted internally.&lt;br /&gt;
&lt;br /&gt;
=== Article 11.2 – Proposal of Amendments ===&lt;br /&gt;
Any registered member of the Pathfinding Initiative may submit a proposal to:&lt;br /&gt;
&lt;br /&gt;
* Create a new Article&lt;br /&gt;
* Amend an existing Article&lt;br /&gt;
* Repeal an existing Article&lt;br /&gt;
* Clarify ambiguous language contained within the code of law&lt;br /&gt;
&lt;br /&gt;
Each proposal shall clearly identify the Article affected, provide the exact language to be adopted or removed, and include written justification explaining the necessity of the proposed change.&lt;br /&gt;
&lt;br /&gt;
=== Article 11.3 – Public Review ===&lt;br /&gt;
Upon submission, proposed amendments shall be made publicly available to all members of the Initiative. A reasonable period of discussion shall be provided to allow questions, debate, and suggested revisions before any vote is held.&lt;br /&gt;
&lt;br /&gt;
=== Article 11.4 – Ratification ===&lt;br /&gt;
Following public review, all active members of the Pathfinding Initiative shall be entitled to cast one vote. Unless otherwise specified by this Code, an amendment shall be adopted upon receiving a two-thirds majority of votes cast.&lt;br /&gt;
&lt;br /&gt;
Every amendment adopted during the mission shall be transmitted to the High Stellar Council, and shall be subject to permanent ratification, modification, or repeal by the Council.&lt;br /&gt;
&lt;br /&gt;
Upon ratification, the amendment shall immediately become part of this Code and possess the same authority as every other Article contained herein.&lt;br /&gt;
&lt;br /&gt;
=== Article 11.5 – Record of Revisions ===&lt;br /&gt;
Every amendment adopted shall be recorded under its respective Article. Each amendment will feature the vote tally, date of ratification, and identity of the proposing member.&lt;br /&gt;
&lt;br /&gt;
=== Article 11.6 – Judicial Interpretation ===&lt;br /&gt;
Where the language of this Code is ambiguous, the presiding judge may issue an official interpretation for the purpose of resolving an active dispute. Such interpretations shall establish legal precedent, but do not permanently alter or amend this Code. A judicial interpretation may be superseded only by a duly ratified amendment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Build_Bots&amp;diff=1554</id>
		<title>Build Bots</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Build_Bots&amp;diff=1554"/>
		<updated>2026-08-12T18:12:32Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Build Bots&lt;br /&gt;
| image = placeholder.png&lt;br /&gt;
&lt;br /&gt;
| title = Character Title / Role&lt;br /&gt;
| aliases = &amp;quot;Outrunners&amp;quot; (Manufacturer name)&lt;br /&gt;
| species = Construct&lt;br /&gt;
| pronouns = N/A&lt;br /&gt;
| age = N/A&lt;br /&gt;
| height = N/A&lt;br /&gt;
| birthday = N/A&lt;br /&gt;
| deathday = N/A&lt;br /&gt;
| features = Robotic/Mechanical features&lt;br /&gt;
&lt;br /&gt;
| homeworld = N/A&lt;br /&gt;
| affiliation = N/A&lt;br /&gt;
| status = Functional&lt;br /&gt;
&lt;br /&gt;
| abilities = Creative mode&lt;br /&gt;
&lt;br /&gt;
| kin = N/A&lt;br /&gt;
| marital = What&lt;br /&gt;
&lt;br /&gt;
| minecraft = N/A&lt;br /&gt;
| discord = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;It&#039;s building time.&amp;quot; — Average Build Bot&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Build Bots, also called Outrunners, are a line of semi-autonomous building constructs that operate with the sole purpose of creating larger builds utilizing materials gathered and provided by the Pathfinders.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The default Build Bot appearance is that of a pinkish-purple sphere inside of a clear sphere, with antennae nodes and a thruster on the underside. Build Bots have floating, disembodied hands. The inner sphere has a screen display capable of showing many expressions.&lt;br /&gt;
&lt;br /&gt;
Build Bots tend to vary from bot to bot, to differentiate them from one another.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Build Bots are manufactured by Silver Eclipse Robotics Company, and have been in production for over 400 years. Build Bots have a rather impressive history of use, being seen providing assistance on projects to help in the battle against the Raid, aiding Wayfarer&#039;s Guild scouting missions, and on various infrastructure projects.&lt;br /&gt;
&lt;br /&gt;
They are especially prevalent on Concord Spire, and are utilized in many, many High Stellar Council projects.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Each and every Build Bot has their own personality installed. Personalities tend to vary widely between bots.&lt;br /&gt;
== Likes ==&lt;br /&gt;
* Building&lt;br /&gt;
&lt;br /&gt;
== Dislikes ==&lt;br /&gt;
* Building&lt;br /&gt;
&lt;br /&gt;
== Known Build Bots ==&lt;br /&gt;
&#039;&#039;BUILD TEAM HIGHLY ENCOURAGED TO TALK ABOUT THEIR RESPECTIVE BUILD BOTS HERE!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== BB-DL-6 ===&lt;br /&gt;
Perhaps the most well-known bot for all the wrong reasons, DL-6 makes it a personal mission to piss off as many Pathfinders as possible.&lt;br /&gt;
&lt;br /&gt;
Player: Izzy&lt;br /&gt;
&lt;br /&gt;
=== BB-C130 ===&lt;br /&gt;
[[File:C130.png|thumb|C130]]&lt;br /&gt;
C130, or &amp;quot;Cleo&amp;quot;, is a build bot who seems rather naive and &#039;sleepy&#039; compared to others. Mostly, they&#039;re concerned with decorations. They have an affinity for lilacs and plushies, always having a fox plush on the top of their dome body.&lt;br /&gt;
&lt;br /&gt;
C130 is largely friendly with anyone and everyone, so long as people respect the decorations they have made. If their decor is disrupted or otherwise destroyed, they have a chance to get unspeakably violent and esoteric. But that&#039;s okay, the victim deserved it, your honor.&lt;br /&gt;
&lt;br /&gt;
C130 is best friends with DL-6, ironically. The pair enjoys working together on projects like Anchor Medical and the Courthouse.&lt;br /&gt;
&lt;br /&gt;
Player: Kareena&lt;br /&gt;
&lt;br /&gt;
=== BB-G0TB4K ===&lt;br /&gt;
The build bot who &#039;took all the ass&#039;.&lt;br /&gt;
&lt;br /&gt;
Player: Pixie&lt;br /&gt;
&lt;br /&gt;
=== BB-11037 ===&lt;br /&gt;
The build bot with the most &#039;despair&#039;.&lt;br /&gt;
&lt;br /&gt;
Player: Patch&lt;br /&gt;
&lt;br /&gt;
=== BB-L1-GM4 ===&lt;br /&gt;
...yeah.&lt;br /&gt;
&lt;br /&gt;
Player: Derek&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* The Build Bot/Outrunner model and most lore relating to them is handled by Pug (with assistance from Rachel). Everyone go say thank you to them for this&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Build_Bots&amp;diff=1553</id>
		<title>Build Bots</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Build_Bots&amp;diff=1553"/>
		<updated>2026-08-12T17:55:39Z</updated>

		<summary type="html">&lt;p&gt;Convixen: Created page with &amp;quot;{{Character | name = Build Bots | image = placeholder.png  | title = Character Title / Role | aliases = &amp;quot;Outrunners&amp;quot; (Manufacturer name) | species = Construct | pronouns = N/A | age = N/A | height = N/A | birthday = N/A | deathday = N/A | features = Robotic/Mechanical features  | homeworld = N/A | affiliation = N/A | status = Functional  | abilities = Creative mode  | kin = N/A | marital = What  | minecraft = N/A | discord = N/A }}  &amp;lt;blockquote&amp;gt; &amp;#039;&amp;#039;&amp;quot;It&amp;#039;s building time.&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Build Bots&lt;br /&gt;
| image = placeholder.png&lt;br /&gt;
&lt;br /&gt;
| title = Character Title / Role&lt;br /&gt;
| aliases = &amp;quot;Outrunners&amp;quot; (Manufacturer name)&lt;br /&gt;
| species = Construct&lt;br /&gt;
| pronouns = N/A&lt;br /&gt;
| age = N/A&lt;br /&gt;
| height = N/A&lt;br /&gt;
| birthday = N/A&lt;br /&gt;
| deathday = N/A&lt;br /&gt;
| features = Robotic/Mechanical features&lt;br /&gt;
&lt;br /&gt;
| homeworld = N/A&lt;br /&gt;
| affiliation = N/A&lt;br /&gt;
| status = Functional&lt;br /&gt;
&lt;br /&gt;
| abilities = Creative mode&lt;br /&gt;
&lt;br /&gt;
| kin = N/A&lt;br /&gt;
| marital = What&lt;br /&gt;
&lt;br /&gt;
| minecraft = N/A&lt;br /&gt;
| discord = N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;It&#039;s building time.&amp;quot; — Average Build Bot&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Build Bots, also called Outrunners, are a line of semi-autonomous building constructs that operate with the sole purpose of creating larger builds utilizing materials gathered and provided by the Pathfinders.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
The default Build Bot appearance is that of a pinkish-purple sphere inside of a clear sphere, with antennae nodes and a thruster on the underside. Build Bots have floating, disembodied hands. The inner sphere has a screen display capable of showing many expressions.&lt;br /&gt;
&lt;br /&gt;
Build Bots tend to vary from bot to bot, to differentiate them from one another.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Build Bots are manufactured by Silver Eclipse Robotics Company, and have been in production for over 400 years. Build Bots have a rather impressive history of use, being seen providing assistance on projects to help in the battle against the Raid, aiding Wayfarer&#039;s Guild scouting missions, and on various infrastructure projects.&lt;br /&gt;
&lt;br /&gt;
They are especially prevalent on Concord Spire, and are utilized in many, many High Stellar Council projects.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Each and every Build Bot has their own personality installed. Personalities tend to vary widely between bots.&lt;br /&gt;
== Likes ==&lt;br /&gt;
* Building&lt;br /&gt;
&lt;br /&gt;
== Dislikes ==&lt;br /&gt;
* Building&lt;br /&gt;
&lt;br /&gt;
== Known Build Bots ==&lt;br /&gt;
&#039;&#039;BUILD TEAM HIGHLY ENCOURAGED TO TALK ABOUT THEIR RESPECTIVE BUILD BOTS HERE!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== BB-DL-6 ===&lt;br /&gt;
Perhaps the most well-known bot for all the wrong reasons, DL-6 makes it a personal mission to piss off as many Pathfinders as possible.&lt;br /&gt;
&lt;br /&gt;
Player: Izzy&lt;br /&gt;
&lt;br /&gt;
=== BB-C130 ===&lt;br /&gt;
[[File:C130.png|thumb|C130]]&lt;br /&gt;
C130, or &amp;quot;Cleo&amp;quot;, is a build bot who seems rather naive and &#039;sleepy&#039; compared to others. Mostly, they&#039;re concerned with decorations. They have an affinity for lilacs and plushies, always having a fox plush on the top of their dome body.&lt;br /&gt;
&lt;br /&gt;
C130 is largely friendly with anyone and everyone, so long as people respect the decorations they have made. If their decor is disrupted or otherwise destroyed, they have a chance to get unspeakably violent and esoteric. But that&#039;s okay, the victim deserved it, your honor.&lt;br /&gt;
&lt;br /&gt;
C130 is best friends with DL-6, ironically. The pair enjoys working together on projects like Anchor Medical and the Courthouse.&lt;br /&gt;
&lt;br /&gt;
Player: Kareena&lt;br /&gt;
&lt;br /&gt;
=== BB-G0TB4K ===&lt;br /&gt;
The build bot who &#039;took all the ass&#039;.&lt;br /&gt;
&lt;br /&gt;
Player: Pixie&lt;br /&gt;
&lt;br /&gt;
=== BB-1107 ===&lt;br /&gt;
The build bot with the most &#039;despair&#039;.&lt;br /&gt;
&lt;br /&gt;
Player: Patch&lt;br /&gt;
&lt;br /&gt;
=== BB-L1-GM4 ===&lt;br /&gt;
...yeah.&lt;br /&gt;
&lt;br /&gt;
Player: Derek&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* The Build Bot/Outrunner model and most lore relating to them is handled by Pug (with assistance from Rachel). Everyone go say thank you to them for this&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:C130.png&amp;diff=1552</id>
		<title>File:C130.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:C130.png&amp;diff=1552"/>
		<updated>2026-08-12T17:50:05Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=The_Check_Mates&amp;diff=1551</id>
		<title>The Check Mates</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=The_Check_Mates&amp;diff=1551"/>
		<updated>2026-08-12T17:35:58Z</updated>

		<summary type="html">&lt;p&gt;Convixen: /* Checkers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Group&lt;br /&gt;
| name = The Check Mates&lt;br /&gt;
| image = Placeholder.png&lt;br /&gt;
| status = Active&lt;br /&gt;
| members = As many as there are pieces on a chess board..!&lt;br /&gt;
| base = West.&lt;br /&gt;
| allies = Friends of the Queen!!!!&lt;br /&gt;
| enemies = Enemies of the Queen!!!!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You just got CHECKMATED!!!&amp;quot; --average Check Mate&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Check Mates are a band of outlaws that are a general nuisance on Locus Astra, despite not exactly being... a threat. They frequently appear to investigate the Pathfinders&#039; bases and homes, seeking to claim more territory and property in the name of their Queen.&lt;br /&gt;
== Mission Statement/Principles ==&lt;br /&gt;
The Check Mates seem to be imitating a classic Western band of outlaws, and seek to enact grand plans to steal and claim territory and items in the name of a mysterious entity known as the &#039;Queen&#039;.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
The Check Mates swear there are plenty of them...!&lt;br /&gt;
&lt;br /&gt;
=== Checkers ===&lt;br /&gt;
&#039;&#039;&#039;[[Checkers]]&#039;&#039;&#039; is a Caelune gunslinger who can&#039;t actually use a gun very well. They are also proficient in cloth mending and frequently make clothes for their fellow Check Mates. They even made their own poncho! Despite being a bundle of nerves and generally fairly reasonable, they often end up getting dragged into their team&#039;s shenanigans because they care too much to leave any of them behind.&lt;br /&gt;
&lt;br /&gt;
=== Blitz ===&lt;br /&gt;
&#039;&#039;&#039;[[Blitz]]&#039;&#039;&#039; is a short-statured mouse Lagoran who is the crew&#039;s inventor and technician. They also are proficient in cheesemaking! Blitz never goes anywhere without confetti, fireworks, and plenty of cheese (of various kinds). Blitz is the youngest Check Mate.&lt;br /&gt;
&lt;br /&gt;
=== Virgo (Jester) ===&lt;br /&gt;
&#039;&#039;&#039;[[Virgo]]&#039;&#039;&#039; really wants to be called Jester, and keeps trying to get that nickname to stick. So far, it hasn&#039;t. Virgo tends to be one of the more responsible and confident members of the team, very self-assured in her actions.&lt;br /&gt;
&lt;br /&gt;
=== Apotheosis ===&lt;br /&gt;
It&#039;s unclear what exactly &#039;&#039;&#039;[[Apotheosis]]&#039;&#039;&#039; &#039;&#039;is&#039;&#039;, but they&#039;re happy to be there regardless. Knowing few words of common language, they still identify as a Check Mate and are more than happy to follow their friends around, &#039;abducting&#039; animals (and people) with their tractor beam.&lt;br /&gt;
&lt;br /&gt;
=== The Queen ===&lt;br /&gt;
Whether the Queen is real or not is still up in the air to the Pathfinders, but all of the Check Mates believe in her strongly, and almost fanatically. According to Checker&#039;s spiel... &#039;&#039;&amp;quot;The Queen is our guiding light in darkest times, who heals us when we are sick, who cures us when we are ill, who brings us into the new dawn, who shelters us from the storm-- wait, where are you going?&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
According to them, they arrived on Locus Astra before the Pathfinding Initiative, but after the HSC sent the Build Bots (outrunners) to construct the initial Anchor. As for how they arrived... &#039;ship&#039;.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* The Check Mates were created out of a compromise between horsemen who wanted our &#039;silly villains&#039; group to be cowboy themed and chess themed.&lt;br /&gt;
* Team Rocket is a major inspiration for the Check Mates.&lt;br /&gt;
&lt;br /&gt;
[[Category:Groups]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=The_Thieves%27_Gambit&amp;diff=1550</id>
		<title>The Thieves&#039; Gambit</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=The_Thieves%27_Gambit&amp;diff=1550"/>
		<updated>2026-08-12T17:34:03Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Thieves&#039; Gambit was an event on Solstice: Meridian that took place on August 11th.&lt;br /&gt;
[[File:The Thieves&#039; Gambit.png|thumb|The Thieves&#039; Gambit - banner]]&lt;br /&gt;
&lt;br /&gt;
== Event Details ==&lt;br /&gt;
&lt;br /&gt;
A day before the event, the Pathfinder communicator frequency was hacked by &#039;&#039;&#039;[[the Check Mates]]&#039;&#039;&#039;. &#039;&#039;&#039;[[Blitz]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Checkers]]&#039;&#039;&#039; can be heard, announcing their intention to pull off &#039;the greatest heist&#039; and liberate the Anchor&#039;s livestock, as well as various other Pathfinder-held farm animals.&lt;br /&gt;
&lt;br /&gt;
The Check Mates turn up in their airship, shaped like a rook chess piece with a cowboy hat shaped balloon. Blitz and Checkers are accompanied by two others, [[Virgo|&#039;&#039;&#039;Virgo/Jester&#039;&#039;&#039;]] and &#039;&#039;&#039;[[Apotheosis]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
They utilize fragile soul gems to snatch up cows, pigs, chicken, and sheep. Once they&#039;ve collected enough animals, they depart on their airship. Many Pathfinders have boarded the ship by this point, and thus are taken along as well. The ship, piloted by the Check Mates&#039; autopilot function, visit several other locations around Locus Astra, such as Grainland, The Four Perils&#039; base, and Seaside Cyber.&lt;br /&gt;
&lt;br /&gt;
Wherever the Check Mates land, they &#039;liberate&#039; more animals by opening fence gates to allow animals to leave. They also briefly debate whether the Four Perils&#039; ship, the Dragon, counts as an animal.&lt;br /&gt;
&lt;br /&gt;
Along the way, the cowboy hat balloon is detached from the rook, and the rest of the journey takes place on the hat itself rather than on the ship as a whole.&lt;br /&gt;
&lt;br /&gt;
Eventually, the hat takes the group out West to the world border, where the Check Mates release all the animals they captured, freeing them. The hat then departs upwards, seemingly heading into space...?&lt;br /&gt;
&lt;br /&gt;
The group eventually makes it back to the Anchor, where the Check Mates make their escape through a waystone.&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Checkers&amp;diff=1549</id>
		<title>Checkers</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Checkers&amp;diff=1549"/>
		<updated>2026-08-12T17:32:53Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = &amp;quot;Checkers&amp;quot;&lt;br /&gt;
| image = Checkers.png&lt;br /&gt;
&lt;br /&gt;
| title = Character Title / Role&lt;br /&gt;
| aliases = &amp;quot;Kid&amp;quot; (various Pathfinders)&lt;br /&gt;
| species = Caelune&lt;br /&gt;
| pronouns = She/They&lt;br /&gt;
| age = 18-19 years old&lt;br /&gt;
| height = 5&#039;1&lt;br /&gt;
| birthday = ???&lt;br /&gt;
| deathday = ???&lt;br /&gt;
| features = Poncho, cowboy hat, split dye hair, checkerboard themes&lt;br /&gt;
&lt;br /&gt;
| homeworld = ???&lt;br /&gt;
| affiliation = The Check Mates&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Navigational &amp;quot;prowess&amp;quot;, high jumps&lt;br /&gt;
&lt;br /&gt;
| kin = Check Mates (found family)&lt;br /&gt;
| marital = This is a teenager.&lt;br /&gt;
&lt;br /&gt;
| minecraft = Convixen6&lt;br /&gt;
| discord = razzygoat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Was I not supposed to say all that? Ah, I ain&#039;t so good at this, &#039;m sorry, fellas...&amp;quot; — Checkers&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Checkers&amp;quot; is a Caelune teenager and a member of &#039;&#039;&#039;[[The Check Mates]]&#039;&#039;&#039;, a chess-themed band of scruffy outlaws on Locus Astra. Despite all her bluster, she&#039;s typically only confident with her friends, and seems primarily inspired by Western movies.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Checkers is a Caelune with split dye hair tied into two braids. She has green eyes and small feathers on her cheeks, as well as a pair of small head wings. Her arms are her wings, which allow her to glide short distances with magical enhancements. She has a feathered avian tail and typically wears a large green poncho and a checkered bandanna around her neck. She&#039;s always wearing her cowboy hat and flight goggles, and her boots have chess piece spurs.&lt;br /&gt;
&lt;br /&gt;
Checkers&#039; feathers fluff up when they&#039;re spooked or upset.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Checkers avoids giving a ton of information about her past and how she came to arrive on Locus Astra with the rest of the Check Mates, simply stating they arrived by &#039;ship&#039;. She has implied she has been with the Queen for a while, but not much else is truly known about her.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Checkers has the same kind of naive bluster as her fellow Check Mates, but is noticeably easier to break down than the others, often dissolving under criticism and being quite easy to scare. She&#039;s frequently willing to sacrifice herself for the sake of her fellow Check Mates.&lt;br /&gt;
&lt;br /&gt;
Although painting herself as a great outlaw, Checkers&#039; worst crimes are usually petty theft of easily-replaceable items, vandalism, and other matters of little consequence. However, she feels such things are truly the greatest tricks of an outlaw. All for the Queen!&lt;br /&gt;
&lt;br /&gt;
Checkers is famously clumsy.&lt;br /&gt;
&lt;br /&gt;
== Likes ==&lt;br /&gt;
* Sewing/clothmaking&lt;br /&gt;
* Spending time with her friends and family&lt;br /&gt;
* Campfires&lt;br /&gt;
* Western movies/cartoons/stories&lt;br /&gt;
* Open sky (meadows, fields) and sunlight&lt;br /&gt;
&lt;br /&gt;
== Dislikes ==&lt;br /&gt;
* Confined spaces&lt;br /&gt;
* Law enforcement&lt;br /&gt;
* Criticism, feeling like she&#039;s failed her friends&lt;br /&gt;
* Strangers&lt;br /&gt;
* Disrespect towards the Queen&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Blitz ===&lt;br /&gt;
&#039;&#039;&#039;[[Blitz]]&#039;&#039;&#039; is Checkers&#039; fellow Check Mate, and she&#039;ll do anything to secure their safety and happiness. Checkers adores her friend and often treats them like a little sibling at times. When Blitz was captured, no actual resistance was needed to hold Checkers, since she refused to leave Blitz behind regardless.&lt;br /&gt;
&lt;br /&gt;
Checkers thinks of Blitz as an extremely clever inventor, seeing as Blitz can make sense of technology in ways Checkers cannot. The two also share a bond over being easily distracted by shiny things, which sometimes gets them into bad spots...&lt;br /&gt;
&lt;br /&gt;
=== Virgo ===&lt;br /&gt;
&#039;&#039;&#039;[[Virgo]]&#039;&#039;&#039; is Checkers&#039; fellow Check Mate. She finds them more responsible and confident than she is, and looks up to them a bit, wanting to be more like them. When it&#039;s just her and Blitz, she feels she has to step up and be more responsible, so she finds it easier when Virgo&#039;s around to take charge instead. She wants to be more like her, and sees Virgo as an older sibling. She does &#039;&#039;try&#039;&#039; to remember that Virgo likes being nicknamed &#039;Jester&#039;, but the nickname just isn&#039;t sticking. She&#039;s apologetic every time she forgets.&lt;br /&gt;
&lt;br /&gt;
=== Apotheosis ===&lt;br /&gt;
It took Checkers a bit to be able to pronounce &#039;&#039;&#039;&#039;[[Apotheosis]]&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; properly, but she figured it out. Apotheosis is a strange little critter, but a Check Mate nevertheless, and Checkers finds them extremely profound. She wishes she had their &#039;gift for language&#039; and is very excited whenever they seem to learn something new. However, much like Blitz, they seem to have a knack for getting into trouble, much to Checkers&#039; dismay.&lt;br /&gt;
&lt;br /&gt;
=== Rox ===&lt;br /&gt;
Checkers thinks &#039;&#039;&#039;[[Rox]]&#039;&#039;&#039; is pushy and mean, and dislikes their attitude towards the Queen. They especially dislike how Rox and other Pathfinders make broad assumptions about Checkers and the Check Mates, minimizing them as a group.&lt;br /&gt;
&lt;br /&gt;
=== Delta ===&lt;br /&gt;
Checkers recognizes that &#039;&#039;&#039;[[Delta?|Delta]]&#039;&#039;&#039; was the Pathfinder who seemed kindest to her and Blitz, and feels he may resonate with them the most. As a result, she prefers his company to that of other Pathfinders. Delta seems intent on looking out for her and advocated for her and Blitz&#039;s freedom during their initial capture, and she&#039;s come to appreciate him a bit more than the rest.&lt;br /&gt;
&lt;br /&gt;
=== Mercutio ===&lt;br /&gt;
Checkers doesn&#039;t like to admit it, but &#039;&#039;&#039;[[Mercutio Hgarbera|Mercutio]]&#039;&#039;&#039; scares her and makes her extremely uncomfortable. He was the one who had Blitz by the neck for almost an hour straight, he&#039;s faster and stronger than either of them, and he was the one who dragged her into an obsidian cell and locked her in there. To her, Mercutio is a menace and a monster, despite him admittedly having never hurt her, since she feels he derives some joy out of terrorizing her.&lt;br /&gt;
&lt;br /&gt;
=== Aris ===&lt;br /&gt;
&#039;&#039;&#039;[[Aris]]&#039;&#039;&#039; is a cop, and as far as Checkers is concerned, cops are &#039;&#039;also&#039;&#039; people who pull out weapons and put you in scary small boxes. Whenever Aris tries to talk to her, she&#039;s deliberately trying to avoid making eye contact and aiming for a convenient excuse to run off and avoid him.&lt;br /&gt;
&lt;br /&gt;
=== Euna ===&lt;br /&gt;
Checkers doesn&#039;t &#039;&#039;not&#039;&#039; like the &#039;&#039;&#039;[[Euna Caisa|mayor]]&#039;&#039;&#039;, but also feels she is being disingenuous at times. She&#039;s met many people who put on fake smiles and politeness and Euna unfortunately reminds her of that. Especially when she shows up with Mercutio standing right behind her.&lt;br /&gt;
=== Dr. Maya Sherazi ===&lt;br /&gt;
Checkers found &#039;&#039;&#039;[[Maya Sherazi|Dr. Sherazi]]&#039;&#039;&#039; gentle, but doesn&#039;t trust her very much on account of meeting her only after being hassled by so many strangers and put in an unfamiliar room for hours prior.&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Art and Images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Checkers.png|Checkers&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Checkers doesn&#039;t really know how to use a real gun. She&#039;s never had to shoot anyone before. The most she&#039;s done is shoot toy guns. None of her friends have corrected her.&lt;br /&gt;
* Checkers&#039; favorite movie would be Rango (the in-universe equivalent, of course)&lt;br /&gt;
* Checkers actually knows how to play chess but none of her friends believe her, so she hasn&#039;t really spoken up about it.&lt;br /&gt;
* Checkers can cook, and the result is edible. Kinda.&lt;br /&gt;
* Checkers claims the Queen gave her the checkered bandanna she wears. She made her own poncho.&lt;br /&gt;
* Checkers&#039; hat and bandanna are very important to her.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Apotheosis&amp;diff=1548</id>
		<title>Apotheosis</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Apotheosis&amp;diff=1548"/>
		<updated>2026-08-12T17:26:55Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Apotheosis&lt;br /&gt;
| image = Apotheosis.png&lt;br /&gt;
&lt;br /&gt;
| title = Character Title / Role&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| species = green??&lt;br /&gt;
| pronouns = Anything&lt;br /&gt;
| age = Guess.&lt;br /&gt;
| height = With or without the UFO?&lt;br /&gt;
| birthday = ???&lt;br /&gt;
| deathday = ???&lt;br /&gt;
| features = green&lt;br /&gt;
&lt;br /&gt;
| homeworld = ???&lt;br /&gt;
| affiliation = The Check Mates&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Levitation, making others levitate, slow fall&lt;br /&gt;
&lt;br /&gt;
| kin = Check Mates (found family)&lt;br /&gt;
| marital = No.&lt;br /&gt;
&lt;br /&gt;
| minecraft = charybdisss&lt;br /&gt;
| discord = charth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Take me to your leader!&amp;quot; — Apotheosis&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apotheosis is a creature that currently fits no known classifications. People can&#039;t seem to figure out what they are. Not even the Check Mates seem to know. They are simply Apotheosis.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Apotheosis is a little green alien-like entity that seems to operate entirely within a small flying saucer.&lt;br /&gt;
== History ==&lt;br /&gt;
Who the hell knows?&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Apotheosis&#039; mind is an enigma. They seem to like repeating familiar words back to people when spoken to, and enjoy hanging around the Check Mates.&lt;br /&gt;
&lt;br /&gt;
== Likes ==&lt;br /&gt;
* Floating&lt;br /&gt;
* Making other people float&lt;br /&gt;
* Animals&lt;br /&gt;
* Impersonation&lt;br /&gt;
&lt;br /&gt;
== Dislikes ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Blitz ===&lt;br /&gt;
&#039;&#039;&#039;[[Blitz]]&#039;&#039;&#039; is Apotheosis&#039; fellow Check Mate.&lt;br /&gt;
&lt;br /&gt;
=== Checkers ===&lt;br /&gt;
&#039;&#039;&#039;[[Checkers]]&#039;&#039;&#039; is Apotheosis&#039; fellow Check Mate.&lt;br /&gt;
&lt;br /&gt;
=== Virgo ===&lt;br /&gt;
&#039;&#039;&#039;[[Virgo]]&#039;&#039;&#039; is Apotheosis&#039; fellow Check Mate.&lt;br /&gt;
&lt;br /&gt;
=== The Queen ===&lt;br /&gt;
It&#039;s unknown whether Apotheosis has any actual strong opinions on the Queen, or if they&#039;re just along for the ride in general.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Art and Images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Apotheosis.png|They&#039;re green for an amazing reason (Credit: Elora)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Apotheosis is a member of one of the first truly unknown alien species the Pathfinders have met on Locus Astra.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Apotheosis&amp;diff=1547</id>
		<title>Apotheosis</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Apotheosis&amp;diff=1547"/>
		<updated>2026-08-12T17:26:43Z</updated>

		<summary type="html">&lt;p&gt;Convixen: Created page with &amp;quot;{{Character | name = Apotheosis | image = Apotheosis.png  | title = Character Title / Role | aliases = ??? | species = green?? | pronouns = Anything | age = Guess. | height = With or without the UFO? | birthday = ??? | deathday = ??? | features = green  | homeworld = ??? | affiliation = The Check Mates | status = Alive  | abilities = Levitation, making others levitate, slow fall  | kin = Check Mates (found family) | marital = No.  | minecraft = charybdisss | discord = ch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Apotheosis&lt;br /&gt;
| image = Apotheosis.png&lt;br /&gt;
&lt;br /&gt;
| title = Character Title / Role&lt;br /&gt;
| aliases = ???&lt;br /&gt;
| species = green??&lt;br /&gt;
| pronouns = Anything&lt;br /&gt;
| age = Guess.&lt;br /&gt;
| height = With or without the UFO?&lt;br /&gt;
| birthday = ???&lt;br /&gt;
| deathday = ???&lt;br /&gt;
| features = green&lt;br /&gt;
&lt;br /&gt;
| homeworld = ???&lt;br /&gt;
| affiliation = The Check Mates&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Levitation, making others levitate, slow fall&lt;br /&gt;
&lt;br /&gt;
| kin = Check Mates (found family)&lt;br /&gt;
| marital = No.&lt;br /&gt;
&lt;br /&gt;
| minecraft = charybdisss&lt;br /&gt;
| discord = charth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Take me to your leader!&amp;quot; — Apotheosis&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Apotheosis is a creature that currently fits no known classifications. People can&#039;t seem to figure out what they are. Not even the Check Mates seem to know. They are simply Apotheosis.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Apotheosis is a little green alien-like entity that seems to operate entirely within a small flying saucer.&lt;br /&gt;
== History ==&lt;br /&gt;
Who the hell knows?&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Apotheosis&#039; mind is an enigma. They seem to like repeating familiar words back to people when spoken to, and enjoy hanging around the Check Mates.&lt;br /&gt;
&lt;br /&gt;
== Likes ==&lt;br /&gt;
* Floating&lt;br /&gt;
* Making other people float&lt;br /&gt;
* Animals&lt;br /&gt;
* Impersonation&lt;br /&gt;
&lt;br /&gt;
== Dislikes ==&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Blitz ===&lt;br /&gt;
&#039;&#039;&#039;[[Blitz]]&#039;&#039;&#039; is Apotheosis&#039; fellow Check Mate.&lt;br /&gt;
&lt;br /&gt;
=== Checkers ===&lt;br /&gt;
&#039;&#039;&#039;[[Checkers]]&#039;&#039;&#039; is Apotheosis&#039; fellow Check Mate.&lt;br /&gt;
&lt;br /&gt;
=== Virgo ===&lt;br /&gt;
&#039;&#039;&#039;[[Virgo]]&#039;&#039;&#039; is Apotheosis&#039; fellow Check Mate.&lt;br /&gt;
&lt;br /&gt;
=== The Queen ===&lt;br /&gt;
It&#039;s unknown whether Apotheosis has any actual strong opinions on the Queen, or if they&#039;re just along for the ride in general.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Art and Images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Apotheosis.png|They&#039;re green for an amazing reason (Credit: Elora)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Apotheosis is a member of one of the first truly unknown alien species the Pathfinders have met on Locus Astra.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Apotheosis.png&amp;diff=1546</id>
		<title>File:Apotheosis.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Apotheosis.png&amp;diff=1546"/>
		<updated>2026-08-12T17:25:28Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Virgo&amp;diff=1545</id>
		<title>Virgo</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Virgo&amp;diff=1545"/>
		<updated>2026-08-12T17:16:31Z</updated>

		<summary type="html">&lt;p&gt;Convixen: Created page with &amp;quot;{{UnderConstruction}}  {{Character | name = Virgo | image = Placeholder.png  | title = Character Title / Role | aliases = &amp;quot;Jester&amp;quot; (she wants to be called this so bad), &amp;quot;The Jester&amp;#039;s Gambit&amp;quot; | species = Alto Lagoran | pronouns = All of them | age = ??? (adult) | height = ??? | birthday = ??? | deathday = ??? | features = Harlequin rabbit features  | homeworld = ??? | affiliation = The Check Mates | status = Alive  | abilities = Confidence  | kin = Check Mates (found fami...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Virgo&lt;br /&gt;
| image = Placeholder.png&lt;br /&gt;
&lt;br /&gt;
| title = Character Title / Role&lt;br /&gt;
| aliases = &amp;quot;Jester&amp;quot; (she wants to be called this so bad), &amp;quot;The Jester&#039;s Gambit&amp;quot;&lt;br /&gt;
| species = Alto Lagoran&lt;br /&gt;
| pronouns = All of them&lt;br /&gt;
| age = ??? (adult)&lt;br /&gt;
| height = ???&lt;br /&gt;
| birthday = ???&lt;br /&gt;
| deathday = ???&lt;br /&gt;
| features = Harlequin rabbit features&lt;br /&gt;
&lt;br /&gt;
| homeworld = ???&lt;br /&gt;
| affiliation = The Check Mates&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Confidence&lt;br /&gt;
&lt;br /&gt;
| kin = Check Mates (found family)&lt;br /&gt;
| marital = ???&lt;br /&gt;
&lt;br /&gt;
| minecraft = Gumi_Bear&lt;br /&gt;
| discord = tsunderite&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Job well done!&amp;quot; — Virgo&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Virgo is a Lagoran with harlequin rabbit features. Her main goal is to be the Queen&#039;s favorite, and this means taking charge when the situation calls for it!&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Virgo has harlequin rabbit features. He has long hair, rabbit ears, and brown and black fur.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Not much is known about Virgo&#039;s past at the moment...&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Virgo can be a little shit as much as the other Check Mates, she just looks more responsible when standing next to Blitz or Apotheosis.&lt;br /&gt;
&lt;br /&gt;
They greatly enjoy tricks and tomfoolery for the fun of it, even if their plans backfire quite a bit. It&#039;s never their fault, though! Must be yours. Clearly.&lt;br /&gt;
&lt;br /&gt;
== Likes ==&lt;br /&gt;
* Chess (What they think is chess)&lt;br /&gt;
&lt;br /&gt;
== Dislikes ==&lt;br /&gt;
* Disrespect towards the Queen&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Blitz ===&lt;br /&gt;
Virgo often has to keep track of &#039;&#039;&#039;[[Blitz]]&#039;&#039;&#039;, since they keep getting lost.&lt;br /&gt;
&lt;br /&gt;
=== Checkers ===&lt;br /&gt;
Virgo finds &#039;&#039;&#039;[[Checkers]]&#039;&#039;&#039; pretty responsible, but often has to take charge in their stead since Checkers&#039; has trouble functioning under stress.&lt;br /&gt;
&lt;br /&gt;
=== Apotheosis ===&lt;br /&gt;
&#039;&#039;&#039;[[Apotheosis]]&#039;&#039;&#039; is a silly little guy, and Virgo likes them for it. They&#039;re very happy whenever Apotheosis learns a new word.&lt;br /&gt;
&lt;br /&gt;
=== The Queen ===&lt;br /&gt;
It is Virgo&#039;s main goal to become the Queen&#039;s favorite. Everything is for the Queen.&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Art and Images ===&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=The_Check_Mates&amp;diff=1544</id>
		<title>The Check Mates</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=The_Check_Mates&amp;diff=1544"/>
		<updated>2026-08-12T17:06:14Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Group&lt;br /&gt;
| name = The Check Mates&lt;br /&gt;
| image = Placeholder.png&lt;br /&gt;
| status = Active&lt;br /&gt;
| members = As many as there are pieces on a chess board..!&lt;br /&gt;
| base = West.&lt;br /&gt;
| allies = Friends of the Queen!!!!&lt;br /&gt;
| enemies = Enemies of the Queen!!!!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You just got CHECKMATED!!!&amp;quot; --average Check Mate&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Check Mates are a band of outlaws that are a general nuisance on Locus Astra, despite not exactly being... a threat. They frequently appear to investigate the Pathfinders&#039; bases and homes, seeking to claim more territory and property in the name of their Queen.&lt;br /&gt;
== Mission Statement/Principles ==&lt;br /&gt;
The Check Mates seem to be imitating a classic Western band of outlaws, and seek to enact grand plans to steal and claim territory and items in the name of a mysterious entity known as the &#039;Queen&#039;.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
The Check Mates swear there are plenty of them...!&lt;br /&gt;
&lt;br /&gt;
=== Checkers ===&lt;br /&gt;
&#039;&#039;&#039;[[Checkers]]&#039;&#039;&#039; is a Caelune gunslinger who can&#039;t actually use a gun very well. They are also proficient in cloth mending and frequently make clothes for their fellow Check Mates. They even made their own poncho!&lt;br /&gt;
&lt;br /&gt;
=== Blitz ===&lt;br /&gt;
&#039;&#039;&#039;[[Blitz]]&#039;&#039;&#039; is a short-statured mouse Lagoran who is the crew&#039;s inventor and technician. They also are proficient in cheesemaking! Blitz never goes anywhere without confetti, fireworks, and plenty of cheese (of various kinds).&lt;br /&gt;
&lt;br /&gt;
=== Virgo (Jester) ===&lt;br /&gt;
&#039;&#039;&#039;[[Virgo]]&#039;&#039;&#039; really wants to be called Jester, and keeps trying to get that nickname to stick. So far, it hasn&#039;t. Virgo tends to be one of the more responsible and confident members of the team, very self-assured in her actions.&lt;br /&gt;
&lt;br /&gt;
=== Apotheosis ===&lt;br /&gt;
It&#039;s unclear what exactly &#039;&#039;&#039;[[Apotheosis]]&#039;&#039;&#039; &#039;&#039;is&#039;&#039;, but they&#039;re happy to be there regardless. Knowing few words of common language, they still identify as a Check Mate and are more than happy to follow their friends around, &#039;abducting&#039; animals (and people) with their tractor beam.&lt;br /&gt;
&lt;br /&gt;
=== The Queen ===&lt;br /&gt;
Whether the Queen is real or not is still up in the air to the Pathfinders, but all of the Check Mates believe in her strongly, and almost fanatically. According to Checker&#039;s spiel... &#039;&#039;&amp;quot;The Queen is our guiding light in darkest times, who heals us when we are sick, who cures us when we are ill, who brings us into the new dawn, who shelters us from the storm-- wait, where are you going?&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
According to them, they arrived on Locus Astra before the Pathfinding Initiative, but after the HSC sent the Build Bots (outrunners) to construct the initial Anchor. As for how they arrived... &#039;ship&#039;.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* The Check Mates were created out of a compromise between horsemen who wanted our &#039;silly villains&#039; group to be cowboy themed and chess themed.&lt;br /&gt;
* Team Rocket is a major inspiration for the Check Mates.&lt;br /&gt;
&lt;br /&gt;
[[Category:Groups]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=!_Timeline&amp;diff=1543</id>
		<title>! Timeline</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=!_Timeline&amp;diff=1543"/>
		<updated>2026-08-12T17:03:55Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as a timeline of events of Solstice: Meridian, primarily featuring GM-run events. This page serves as a means to keep everyone caught up on the events of the server, so those who couldn&#039;t take part in the events have access to the same information.&lt;br /&gt;
&lt;br /&gt;
This may not include all &#039;&#039;character&#039;&#039; events not run by GMs.&lt;br /&gt;
&lt;br /&gt;
== [[The Pathfinder Event]]==&lt;br /&gt;
[[File:The Pathfinder Event.png|thumb|The Pathfinder Event - banner]]&lt;br /&gt;
&lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
During Part 1 of the Pathfinder Event on July 10th, participants gathered at their new home, the Anchor. Players were sorted into three groups based on whether they arrived legally, via criminal means, or through being randomly deposited onto the world. Pathfinders were introduced to their primary HSC contact, Agent Night, alongside secondary leaders Dr. Maya Sherazi and Elijah Hummingbird, and town mayor Euna Caisa. Although the group dispersed to tackle initial tasks like material gathering, farming, and cleaning, tensions continue to rise and new friendships begin to blossom.&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
Part 2 of the Pathfinder Event took place on July 11th, and served as a smaller continuation to welcome arriving stragglers. This meeting in the Anchor also introduced a significant new discovery: a strange, dark blue fungus overtaking various underground cities, prompting official warnings of caution. Meanwhile, the Pathfinders reported excellent progress on renovating the Anchor, establishing a farm and proper storage, earning Agent Night&#039;s approval. Elijah led a group to set up advanced communication towers to send and receive signals.&lt;br /&gt;
&lt;br /&gt;
== [[The Infernal Signal]] ==&lt;br /&gt;
[[File:The Infernal Signal.png|thumb|The Infernal Signal - banner]]&lt;br /&gt;
&lt;br /&gt;
=== Prologue/Lead-Up ===&lt;br /&gt;
Following a town hall meeting called by Mayor Euna Caisa regarding proper conduct toward local villagers, the Pathfinders heard a massive explosion that seemed to originate from the Four Perils&#039; settlement. Investigating the base&#039;s soot-covered basement, Dr. Maya Sherazi and Arden Steele confirmed that the missing Xeroc&#039;s remains were not present. This left the Pathfinders with a perplexing mystery and far more questions than answers...&lt;br /&gt;
&lt;br /&gt;
=== Part 1 ===&lt;br /&gt;
After picking up a radio transmission from Xeroc on a neighboring, hot, lava-filled sphere, the Pathfinders traveled through an obsidian portal near Grainland with the intent of rescuing him. Along the way, they encountered two strangers: a piglin named &#039;&#039;&#039;[[Tuph]]&#039;&#039;&#039;, and a sculk-infested Aurelian named &#039;&#039;&#039;[[Shay]]&#039;&#039;&#039;. The group worked together to solve a puzzle located at the corners of a magic barrier that seemed to limit the amount of exploration that the Pathfinders could do. The resulting magical instability forced a hasty evacuation, with Shay in tow while Tuph stayed behind. Disagreements over Shay&#039;s presence in town led to his temporary placement in a clinic, but Maria freed him using a flash grenade as a distraction. Although she was detained by Aris, Mayor Caisa ultimately ordered her release.&lt;br /&gt;
&lt;br /&gt;
=== Part 2 ===&lt;br /&gt;
The following day, a tense town hall meeting was held where HSC Officer Colton Glass sentenced Maria to several months of hard labor for her actions, while a subsequent discussion on sculk revealed its alleged non-contagious nature and its resistance to cellular study. Pathfinders discussed the risks of body augmentation and consumption of the sculk. Returning to the Nether through the now-stable portals, the Pathfinders solved the remaining components of the ritual puzzle by extinguishing candles, which summoned a flying, three-headed skeletal creature known as &amp;quot;the Wither&amp;quot;. Although the Pathfinders defeated the monster, Shay suddenly re-appeared, acquired the dropped star-shaped relic, and escaped, leaving the group free to explore the expanded Nether now that the barrier had collapsed.&lt;br /&gt;
&lt;br /&gt;
== Interlude 1 ==&lt;br /&gt;
Shortly after Shay&#039;s disappearance, they appeared once more in the Anchor, meeting Xeroc there. Shay now has a fully sculk-based left arm, a new development since being seen last. Shay tells Xeroc that their new mission is to visit and note down important locations, and Xeroc begins to bring them on a tour of Locus Astra. Along the way, they encounter a being that the Pathfinders would later refer to as &amp;quot;&#039;&#039;&#039;[[Visor|supervisor]]&#039;&#039;&#039;&amp;quot; given Shay refers to them as such, even if that is not their name. Supervisor, Shay, and Xeroc then go on a longer tour of every waystone placed in Locus Astra, with Mercutio and Ezra tagging along at times.&lt;br /&gt;
&lt;br /&gt;
Eventually, Shay is offered save harbor by Xeroc at an undisclosed location.&lt;br /&gt;
&lt;br /&gt;
Shay is later attacked by Orbit/Voranj near the Four Perils&#039; waystone. This deeply alarms and frightens the supervisor, who is able to drag Shay to safety, as they cannot make the journey back home in their state. Leaving them in a secret location to be found by Xeroc, the supervisor goes to find Beau to beg for assistance. Beau manages to calm them down, and sends Ezra to gather more information about what happened. The Pathfinders are plunged into a debate about the situation in general, and eventually get Orbit to agree to not attack Shay any longer, albeit begrudgingly.&lt;br /&gt;
&lt;br /&gt;
The following day, right after the sculk science team finishes their experiments for the night, Lerinov and Dr. Sherazi are called into the clinic by Xeroc to treat Shay, who has six broken ribs and a punctured lung. Dr. Sherazi, with Lerinov&#039;s assistance, is able to save Shay&#039;s life, cementing their ribs and repairing the lung. Shay departs with Xeroc, who transports them North and talks to them about the shared future of the Pathfinders and the group Shay is part of.&lt;br /&gt;
&lt;br /&gt;
All the while, Delta, Soup, and Yvelle descend into a cave system for another bout of sculk clearing. While down there, the sculk grew enormously aggressive, and many wardens descended upon the trio. Yvelle begged the others to turn around and find a way out, but they refused. Eventually, Xeroc and many other Pathfinders demanded all fall back. Xeroc explained that by destroying sculk, we were desecrating native holy grounds in a foreign land.&lt;br /&gt;
&lt;br /&gt;
All Pathfinders thus are restricted to not interact with, and especially not destroy, any sculk going forward. Xeroc and Shay are to act as ambassadors between the two groups.&lt;br /&gt;
&lt;br /&gt;
=== Interlude 2 ===&lt;br /&gt;
As work on sculk dies down temporarily, a new group makes its presence known on Locus Astra: &#039;&#039;&#039;[[The Check Mates]]&#039;&#039;&#039;. Two members, a pair of teens named &#039;&#039;&#039;[[Blitz]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Checkers]]&#039;&#039;&#039;, appear in the Anchor with the intention of claiming it and various property for their &#039;Queen&#039;. The two were swiftly captured by Mercutio, and a small group of Pathfinders discussed what to do with them.&lt;br /&gt;
&lt;br /&gt;
Eventually, Blitz was able to escape, but Checkers stepped in the way to buy them time. Mercutio was able to hold Checkers captive in an obsidian room in his basement. The next day, Blitz snuck back into the Anchor, exploding part of the cell and freeing Checkers. The two fled for the hills, before stealing a boat from the Anchor and fleeing.&lt;br /&gt;
&lt;br /&gt;
The two explored a bit more, eventually finding themselves at Grainland, where several Pathfinders arrived and chatted with them. Checkers revealed the details of her captivity, and the two were given a variety of valuables (including gems, food items, and gear) before departing, sailing away into the sunset.&lt;br /&gt;
&lt;br /&gt;
Additionally, during this time, Dr. Indiga Hess passed away after experimenting in the Weeping Well with Penumbra and Aqua. When news of the first Pathfinder death reached the High Stellar Council, Dr. Sherazi departed for the Olive to meet with HSC officials about it. At the same time, a HSC approved attorney named &#039;&#039;&#039;[[Savannah Crest]]&#039;&#039;&#039; arrived on Locus Astra to meet with her potential future clients.&lt;br /&gt;
&lt;br /&gt;
=== [[The Thieves&#039; Gambit]] ===&lt;br /&gt;
The Thieves&#039; Gambit, a chaotic heist event centered around the Check Mates, took place on August 11th. Four Check Mates: Blitz, Checkers, Virgo/Jester, and Apotheosis, arrived at the Anchor in their airship, shaped like a rook chess piece with a cowboy hat balloon on top. Once they arrived, they used fragile soul gems to steal livestock from the Anchor. Unintentionally, they ended up carrying off several Pathfinders who opted to hitch a ride.&lt;br /&gt;
&lt;br /&gt;
Their autopiloted ship drifted across Locus Astra, stopping at various other bases to &#039;liberate&#039; more animals. During the journey, the balloon detached from the rook, leaving the rest of the journey to take place on the hat itself. Eventually, the Check Mates released the animals they picked up at the Western world border, and everyone made their way back to the Anchor to regroup, where the Check Mates made their escape through a waystone. The hat part of their ship seemingly has been lost to space...?&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=The_Thieves%27_Gambit&amp;diff=1542</id>
		<title>The Thieves&#039; Gambit</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=The_Thieves%27_Gambit&amp;diff=1542"/>
		<updated>2026-08-12T16:59:10Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Thieves&#039; Gambit was an event on Solstice: Meridian that took place on August 11th.&lt;br /&gt;
[[File:The Thieves&#039; Gambit.png|thumb|The Thieves&#039; Gambit - banner]]&lt;br /&gt;
&lt;br /&gt;
== Event Details ==&lt;br /&gt;
&lt;br /&gt;
A day before the event, the Pathfinder communicator frequency was hacked by the Check Mates. Blitz and Checkers can be heard, announcing their intention to pull off &#039;the greatest heist&#039; and liberate the Anchor&#039;s livestock, as well as various other Pathfinder-held farm animals.&lt;br /&gt;
&lt;br /&gt;
The Check Mates turn up in their airship, shaped like a rook chess piece with a cowboy hat shaped balloon. Blitz and Checkers are accompanied by two others, Virgo/Jester and Apotheosis.&lt;br /&gt;
&lt;br /&gt;
They utilize fragile soul gems to snatch up cows, pigs, chicken, and sheep. Once they&#039;ve collected enough animals, they depart on their airship. Many Pathfinders have boarded the ship by this point, and thus are taken along as well. The ship, piloted by the Check Mates&#039; autopilot function, visit several other locations around Locus Astra, such as Grainland, The Four Perils&#039; base, and Seaside Cyber.&lt;br /&gt;
&lt;br /&gt;
Wherever the Check Mates land, they &#039;liberate&#039; more animals by opening fence gates to allow animals to leave. They also briefly debate whether the Four Perils&#039; ship, the Dragon, counts as an animal.&lt;br /&gt;
&lt;br /&gt;
Along the way, the cowboy hat balloon is detached from the rook, and the rest of the journey takes place on the hat itself rather than on the ship as a whole.&lt;br /&gt;
&lt;br /&gt;
Eventually, the hat takes the group out West to the world border, where the Check Mates release all the animals they captured, freeing them. The hat then departs upwards, seemingly heading into space...?&lt;br /&gt;
&lt;br /&gt;
The group eventually makes it back to the Anchor, where the Check Mates make their escape through a waystone.&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=The_Thieves%27_Gambit&amp;diff=1541</id>
		<title>The Thieves&#039; Gambit</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=The_Thieves%27_Gambit&amp;diff=1541"/>
		<updated>2026-08-12T16:58:23Z</updated>

		<summary type="html">&lt;p&gt;Convixen: Created page with &amp;quot;The Thieves&amp;#039; Gambit was an event on Solstice: Meridian that took place on August 12th. The Thieves&amp;#039; Gambit - banner  == Event Details ==  A day before the event, the Pathfinder communicator frequency was hacked by the Check Mates. Blitz and Checkers can be heard, announcing their intention to pull off &amp;#039;the greatest heist&amp;#039; and liberate the Anchor&amp;#039;s livestock, as well as various other Pathfinder-held farm animals.  The Check Mates tur...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Thieves&#039; Gambit was an event on Solstice: Meridian that took place on August 12th.&lt;br /&gt;
[[File:The Thieves&#039; Gambit.png|thumb|The Thieves&#039; Gambit - banner]]&lt;br /&gt;
&lt;br /&gt;
== Event Details ==&lt;br /&gt;
&lt;br /&gt;
A day before the event, the Pathfinder communicator frequency was hacked by the Check Mates. Blitz and Checkers can be heard, announcing their intention to pull off &#039;the greatest heist&#039; and liberate the Anchor&#039;s livestock, as well as various other Pathfinder-held farm animals.&lt;br /&gt;
&lt;br /&gt;
The Check Mates turn up in their airship, shaped like a rook chess piece with a cowboy hat shaped balloon. Blitz and Checkers are accompanied by two others, Virgo/Jester and Apotheosis.&lt;br /&gt;
&lt;br /&gt;
They utilize fragile soul gems to snatch up cows, pigs, chicken, and sheep. Once they&#039;ve collected enough animals, they depart on their airship. Many Pathfinders have boarded the ship by this point, and thus are taken along as well. The ship, piloted by the Check Mates&#039; autopilot function, visit several other locations around Locus Astra, such as Grainland, The Four Perils&#039; base, and Seaside Cyber.&lt;br /&gt;
&lt;br /&gt;
Wherever the Check Mates land, they &#039;liberate&#039; more animals by opening fence gates to allow animals to leave. They also briefly debate whether the Four Perils&#039; ship, the Dragon, counts as an animal.&lt;br /&gt;
&lt;br /&gt;
Along the way, the cowboy hat balloon is detached from the rook, and the rest of the journey takes place on the hat itself rather than on the ship as a whole.&lt;br /&gt;
&lt;br /&gt;
Eventually, the hat takes the group out West to the world border, where the Check Mates release all the animals they captured, freeing them. The hat then departs upwards, seemingly heading into space...?&lt;br /&gt;
&lt;br /&gt;
The group eventually makes it back to the Anchor, where the Check Mates make their escape through a waystone.&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:The_Thieves%27_Gambit.png&amp;diff=1540</id>
		<title>File:The Thieves&#039; Gambit.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:The_Thieves%27_Gambit.png&amp;diff=1540"/>
		<updated>2026-08-12T16:57:52Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Visor&amp;diff=1536</id>
		<title>Visor</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Visor&amp;diff=1536"/>
		<updated>2026-08-11T16:03:38Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = &amp;quot;Visor&amp;quot;?&lt;br /&gt;
| image = Visor.png&lt;br /&gt;
&lt;br /&gt;
| title = Character Title / Role&lt;br /&gt;
| aliases = &amp;quot;Supervisor&amp;quot;, &amp;quot;Visor&amp;quot;, &amp;quot;Boss&amp;quot;(Shay), &amp;quot;Little warden&amp;quot; (Cass), &amp;quot;La creatura&amp;quot; (Lerinov), &amp;quot;Wandering one&amp;quot; (Mercutio)&lt;br /&gt;
| species = Presumed to be a sculk creature&lt;br /&gt;
| pronouns = They/It&lt;br /&gt;
| age = &amp;quot;Young&amp;quot; by their standards, whatever that means&lt;br /&gt;
| height = Itty bitty&lt;br /&gt;
| birthday = &amp;quot;What is word, question?&amp;quot;&lt;br /&gt;
| deathday = :(&lt;br /&gt;
| features = Sculk antennae, tail&lt;br /&gt;
&lt;br /&gt;
| homeworld = Locus Astra?&lt;br /&gt;
| affiliation = Sculk&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Sound sensitivity, noise mimicry, communication with sculk&lt;br /&gt;
&lt;br /&gt;
| kin = &amp;quot;Big brother&amp;quot; (wardens), &amp;quot;Little brother&amp;quot; (Orbit/Voranj)&lt;br /&gt;
| marital = This is a baby.&lt;br /&gt;
&lt;br /&gt;
| minecraft = Convixen6&lt;br /&gt;
| discord = razzygoat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Greeting greeting! Pathfinder want be new friend, question?&amp;quot; — &amp;quot;Visor&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Visor&amp;quot;, short for &amp;quot;Supervisor&amp;quot;, was named by the Pathfinders upon their first appearances near the Anchor. They are Shay&#039;s supervisor (or boss), but they don&#039;t appear to be very interested in that job...&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Visor wears a long, hooded, dark teal cloak with oversized sleeves that go over their hands. Their face and head are not visible, the cloak hiding their face entirely, no matter if a light is shined into the cloak&#039;s hood or not. Visor has a webbed tail and a set of antennae that are reminiscent of the horns of a Warden.&lt;br /&gt;
&lt;br /&gt;
Although not visible, Visor has confirmed they do not have eyes, and are thus blind. They &#039;see&#039; with sound, using their antennae.&lt;br /&gt;
&lt;br /&gt;
Visor has paws. Not that anyone can see that, their sleeves drape over their paws.&lt;br /&gt;
&lt;br /&gt;
Visor is short in stature, being small enough and light enough to be picked up by most Pathfinders.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;&amp;quot;Mmm... been here long time. Long long time. Seen many. Seen many friend, many friend... many foe. But have many friend now! Happy happy. Hm? Not answer to question? Mmm... apology apology! More is secret!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Despite being someone of clear import to the sculk organization, Visor is inherently childlike and quite innocent. They adore learning about new things, and can be very talkative and very chatty when given the chance.&lt;br /&gt;
&lt;br /&gt;
Visor has a particular affinity for worms and caterpillars, and will often ask for them as gifts. When asked why they like them, they simply say that worms are &#039;small, quiet, and wiggly, like me!&#039;&lt;br /&gt;
&lt;br /&gt;
Visor dislikes loud noises and noisy people, and can be surprisingly snarky at times, especially when they disagree with someone about something or other.&lt;br /&gt;
&lt;br /&gt;
Visor sees most actions as games, and their main objective in life is to play, even if such &#039;games&#039; are far more violent than they seem to understand.&lt;br /&gt;
&lt;br /&gt;
Visor has some difficulty speaking and understanding complicated words, but picks up on these things fast when taught. They tend to punctuate sentences with the word &#039;question&#039; or &#039;statement&#039;, and refer to people with prefixes like &#039;Pathfinder&#039; or &#039;friend&#039;. They also tend to repeat words several times, seemingly for emphasis or because it just feels nice to say.&lt;br /&gt;
&lt;br /&gt;
== Likes ==&lt;br /&gt;
* Worms&lt;br /&gt;
* Caterpillars&lt;br /&gt;
* Apples (Shay says sometimes there is a worm inside. They love this)&lt;br /&gt;
* Golden apples&lt;br /&gt;
* Veggie sandwich (...they like picking it apart to inspect all the things inside)&lt;br /&gt;
* Elder guardian plush they got from Polaris (I think?)&lt;br /&gt;
* Playing!! Learning!!&lt;br /&gt;
* Their family :)&lt;br /&gt;
&lt;br /&gt;
== Dislikes ==&lt;br /&gt;
* Criminals (&amp;quot;crim-nells&amp;quot;)&lt;br /&gt;
* Being in trouble&lt;br /&gt;
* Loud noises and loud things (guns, machines, etc)&lt;br /&gt;
* Playmates being hurt (when they understand what &#039;hurt&#039; is)&lt;br /&gt;
* Green tea&lt;br /&gt;
* Big responsibilities, boring work&lt;br /&gt;
* High-pitched voices (finds irritating)&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== [[Shay]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Shay! Friend Shay! Happy to know Shay. Shay nice, Shay quiet. Shay good, got sparkle from hot place, BIG celebration! Like to follow Shay. Others say follow Shay to make sure job go good. Job go very good, so all is good! Happy happy.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Xeroc]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Fire friend! Fire friend, is friend of Shay. Very good friend of Shay. Shay liiiiike. Is nice! Warm warm warm.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Beau]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Good good! Talk talk talk to me. Happy happy! Friend Beau have worm for me always, talk to me long time, very good. Was good help after Shay hurt. Nice nice. Like Beau. Want bring gift for Beau later! Have to make good present.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Aris]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Hehehe, spinny thing on head... mmm, ask lot question! But nice, gave caterpillar. Friend Aris nice voice! Not loud not noisy. Remind of... mmm. Asks about games! Likes play games? Good friend!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Mercutio Hgarbera|Mercutio]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Pathfinder Mer-cut-io gave Pathfinder talk box! Now I talk talk with other Pathfinder and with brother! Am grateful, gratitude gratitude.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Lerinov]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Pathfinder Lerinov hold flat paper thing and ask question, ask how Shay get to Locus Astra. I say move, he say &#039;mac-ah-reh-nah&#039;. Do not know what word mean? But gave worm, is friend of fire friend. So is good probably!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Delta?|Delta]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Delta is pess-i-mist! Sad sad sad, grumpy angry stupid. Hehee. Is okay, is okay! Shay forgive Pathfinder, so below can forgive Pathfinder too, maybe maybe! Hope!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Voranj|Voranj/Orbit]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Brother! Little brother! Fun playtime in future hope hope hope? Hope not angry anymore? No hurt? Hope play better game than &#039;hit Shay with stick&#039; game. Did not like that game. Not fun anymore. No hit Shay with stick game, other game! Play play!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Maya Sherazi|Dr. Maya Sherazi]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Gave apple many apple. Help Shay, say help Shay, yes yes. Is nice? Reminds of... mm. Is good! Nice nice. Feel bad stole healing box... but she say okay! Not in trouble! Generous generous.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Lewis]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Wrong opinion on caterpillar. Yucky yucky.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[The Changeling]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Loud, angry, grumpy, stupid. Eugh. Pick fights often. Rude rude rude. Mean to friend Aris. Don&#039;t like very much.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Skipper]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Friendly friendly! Gave many worm, many many worm! Very pleasant.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Hyacinth]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Hyacinth drop words on ground often, spend time collecting word off ground again, hehe. Is nice, is nice.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Apotheosis]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Bad voice! Bad bad! Bad pitch! Eugh!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Kili]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Friendly! Polite, nice. Worry often for others. Kind! Has antler kind of same as me, but not.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Echo]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Friend with no eyes, like me! Gave music disc, talkmuch about sculk, worry too much. Is nice nice. Understand listen better than talk sometime. Is good!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Art and Images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Visor.png|&amp;quot;Visor&amp;quot;&lt;br /&gt;
File:Visorinspo.png|&amp;quot;Visor&amp;quot; inspo board&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
*Visor, like most little kids, explores most unfamiliar things in the world by shoving them directly in their mouth. They need to stop doing this. Shay has had to desperately take things out of their paws before they can stuff hazardous materials into their mouth.&lt;br /&gt;
*Visor likes soft and cozy places. The inn&#039;s beds, the cushions in the town hall, a soft shrub, etc etc.&lt;br /&gt;
*They shed sculk ambiently and unintentionally. Can&#039;t help it. This shedding gets worse when under extreme stress.&lt;br /&gt;
*Worms and sculk tend to be left wherever they spend a lot of time. They also leave worms for people they like, as a little gift, since they like worms so much.&lt;br /&gt;
*Their tail wags when they&#039;re happy.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Visor&amp;diff=1535</id>
		<title>Visor</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Visor&amp;diff=1535"/>
		<updated>2026-08-11T16:01:59Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = &amp;quot;Visor&amp;quot;?&lt;br /&gt;
| image = Visor.png&lt;br /&gt;
&lt;br /&gt;
| title = Character Title / Role&lt;br /&gt;
| aliases = &amp;quot;Supervisor&amp;quot;, &amp;quot;Visor&amp;quot;, &amp;quot;Boss&amp;quot;(Shay), &amp;quot;Little warden&amp;quot; (Cass), &amp;quot;La creatura&amp;quot; (Lerinov), &amp;quot;Wandering one&amp;quot; (Mercutio)&lt;br /&gt;
| species = Presumed to be a sculk creature&lt;br /&gt;
| pronouns = They/It&lt;br /&gt;
| age = &amp;quot;Young&amp;quot; by their standards, whatever that means&lt;br /&gt;
| height = Itty bitty&lt;br /&gt;
| birthday = &amp;quot;What is word, question?&amp;quot;&lt;br /&gt;
| deathday = :(&lt;br /&gt;
| features = Sculk antennae, tail&lt;br /&gt;
&lt;br /&gt;
| homeworld = Locus Astra?&lt;br /&gt;
| affiliation = Sculk&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Sound sensitivity, noise mimicry, communication with sculk&lt;br /&gt;
&lt;br /&gt;
| kin = &amp;quot;Big brother&amp;quot; (wardens), &amp;quot;Little brother&amp;quot; (Orbit/Voranj)&lt;br /&gt;
| marital = This is a baby.&lt;br /&gt;
&lt;br /&gt;
| minecraft = Convixen6&lt;br /&gt;
| discord = razzygoat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Greeting greeting! Pathfinder want be new friend, question?&amp;quot; — &amp;quot;Visor&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Visor&amp;quot;, short for &amp;quot;Supervisor&amp;quot;, was named by the Pathfinders upon their first appearances near the Anchor. They are Shay&#039;s supervisor (or boss), but they don&#039;t appear to be very interested in that job...&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Visor wears a long, hooded, dark teal cloak with oversized sleeves that go over their hands. Their face and head are not visible, the cloak hiding their face entirely, no matter if a light is shined into the cloak&#039;s hood or not. Visor has a webbed tail and a set of antennae that are reminiscent of the horns of a Warden.&lt;br /&gt;
&lt;br /&gt;
Although not visible, Visor has confirmed they do not have eyes, and are thus blind. They &#039;see&#039; with sound, using their antennae.&lt;br /&gt;
&lt;br /&gt;
Visor has paws. Not that anyone can see that, their sleeves drape over their paws.&lt;br /&gt;
&lt;br /&gt;
Visor is short in stature, being small enough and light enough to be picked up by most Pathfinders.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;&amp;quot;Mmm... been here long time. Long long time. Seen many. Seen many friend, many friend... many foe. But have many friend now! Happy happy. Hm? Not answer to question? Mmm... apology apology! More is secret!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Despite being someone of clear import to the sculk organization, Visor is inherently childlike and quite innocent. They adore learning about new things, and can be very talkative and very chatty when given the chance.&lt;br /&gt;
&lt;br /&gt;
Visor has a particular affinity for worms and caterpillars, and will often ask for them as gifts. When asked why they like them, they simply say that worms are &#039;small, quiet, and wiggly, like me!&#039;&lt;br /&gt;
&lt;br /&gt;
Visor dislikes loud noises and noisy people, and can be surprisingly snarky at times, especially when they disagree with someone about something or other.&lt;br /&gt;
&lt;br /&gt;
Visor sees most actions as games, and their main objective in life is to play, even if such &#039;games&#039; are far more violent than they seem to understand.&lt;br /&gt;
&lt;br /&gt;
Visor has some difficulty speaking and understanding complicated words, but picks up on these things fast when taught. They tend to punctuate sentences with the word &#039;question&#039; or &#039;statement&#039;, and refer to people with prefixes like &#039;Pathfinder&#039; or &#039;friend&#039;. They also tend to repeat words several times, seemingly for emphasis or because it just feels nice to say.&lt;br /&gt;
&lt;br /&gt;
== Likes ==&lt;br /&gt;
* Worms&lt;br /&gt;
* Caterpillars&lt;br /&gt;
* Apples (Shay says sometimes there is a worm inside. They love this)&lt;br /&gt;
* Golden apples&lt;br /&gt;
* Veggie sandwich (...they like picking it apart to inspect all the things inside)&lt;br /&gt;
* Elder guardian plush they got from Polaris (I think?)&lt;br /&gt;
* Playing!! Learning!!&lt;br /&gt;
* Their family :)&lt;br /&gt;
&lt;br /&gt;
== Dislikes ==&lt;br /&gt;
* Criminals (&amp;quot;crim-nells&amp;quot;)&lt;br /&gt;
* Being in trouble&lt;br /&gt;
* Loud noises and loud things (guns, machines, etc)&lt;br /&gt;
* Playmates being hurt (when they understand what &#039;hurt&#039; is)&lt;br /&gt;
* Green tea&lt;br /&gt;
* Big responsibilities, boring work&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== [[Shay]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Shay! Friend Shay! Happy to know Shay. Shay nice, Shay quiet. Shay good, got sparkle from hot place, BIG celebration! Like to follow Shay. Others say follow Shay to make sure job go good. Job go very good, so all is good! Happy happy.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Xeroc]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Fire friend! Fire friend, is friend of Shay. Very good friend of Shay. Shay liiiiike. Is nice! Warm warm warm.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Beau]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Good good! Talk talk talk to me. Happy happy! Friend Beau have worm for me always, talk to me long time, very good. Was good help after Shay hurt. Nice nice. Like Beau. Want bring gift for Beau later! Have to make good present.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Aris]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Hehehe, spinny thing on head... mmm, ask lot question! But nice, gave caterpillar. Friend Aris nice voice! Not loud not noisy. Remind of... mmm. Asks about games! Likes play games? Good friend!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Mercutio Hgarbera|Mercutio]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Pathfinder Mer-cut-io gave Pathfinder talk box! Now I talk talk with other Pathfinder and with brother! Am grateful, gratitude gratitude.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Lerinov]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Pathfinder Lerinov hold flat paper thing and ask question, ask how Shay get to Locus Astra. I say move, he say &#039;mac-ah-reh-nah&#039;. Do not know what word mean? But gave worm, is friend of fire friend. So is good probably!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Delta?|Delta]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Delta is pess-i-mist! Sad sad sad, grumpy angry stupid. Hehee. Is okay, is okay! Shay forgive Pathfinder, so below can forgive Pathfinder too, maybe maybe! Hope!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Voranj|Voranj/Orbit]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Brother! Little brother! Fun playtime in future hope hope hope? Hope not angry anymore? No hurt? Hope play better game than &#039;hit Shay with stick&#039; game. Did not like that game. Not fun anymore. No hit Shay with stick game, other game! Play play!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Maya Sherazi|Dr. Maya Sherazi]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Gave apple many apple. Help Shay, say help Shay, yes yes. Is nice? Reminds of... mm. Is good! Nice nice. Feel bad stole healing box... but she say okay! Not in trouble! Generous generous.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Lewis]] ===&lt;br /&gt;
&#039;&#039;&amp;quot;Wrong opinion on caterpillar. Yucky yucky.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Changeling ===&lt;br /&gt;
&#039;&#039;&amp;quot;Loud, angry, grumpy, stupid. Eugh. Pick fights often. Rude rude rude. Mean to friend Aris. Don&#039;t like very much.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Skipper ===&lt;br /&gt;
&#039;&#039;&amp;quot;Friendly friendly! Gave many worm, many many worm! Very pleasant.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Hyacinth ===&lt;br /&gt;
&#039;&#039;&amp;quot;Hyacinth drop words on ground often, spend time collecting word off ground again, hehe. Is nice, is nice.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Apotheosis ===&lt;br /&gt;
&#039;&#039;&amp;quot;Bad voice! Bad bad! Bad pitch! Eugh!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Kili ===&lt;br /&gt;
&#039;&#039;&amp;quot;Friendly! Polite, nice. Worry often for others. Kind! Has antler kind of same as me, but not.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Echo ===&lt;br /&gt;
&#039;&#039;&amp;quot;Friend with no eyes, like me! Gave music disc, talkmuch about sculk, worry too much. Is nice nice. Understand listen better than talk sometime. Is good!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Art and Images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Visor.png|&amp;quot;Visor&amp;quot;&lt;br /&gt;
File:Visorinspo.png|&amp;quot;Visor&amp;quot; inspo board&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
*Visor, like most little kids, explores most unfamiliar things in the world by shoving them directly in their mouth. They need to stop doing this. Shay has had to desperately take things out of their paws before they can stuff hazardous materials into their mouth.&lt;br /&gt;
*Visor likes soft and cozy places. The inn&#039;s beds, the cushions in the town hall, a soft shrub, etc etc.&lt;br /&gt;
*They shed sculk ambiently and unintentionally. Can&#039;t help it. This shedding gets worse when under extreme stress.&lt;br /&gt;
*Worms and sculk tend to be left wherever they spend a lot of time. They also leave worms for people they like, as a little gift, since they like worms so much.&lt;br /&gt;
*Their tail wags when they&#039;re happy.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=The_Check_Mates&amp;diff=1513</id>
		<title>The Check Mates</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=The_Check_Mates&amp;diff=1513"/>
		<updated>2026-08-09T20:18:28Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Group&lt;br /&gt;
| name = The Check Mates&lt;br /&gt;
| image = Placeholder.png&lt;br /&gt;
| status = Active&lt;br /&gt;
| members = As many as there are pieces on a chess board..!&lt;br /&gt;
| base = West.&lt;br /&gt;
| allies = Friends of the Queen!!!!&lt;br /&gt;
| enemies = Enemies of the Queen!!!!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You just got CHECKMATED!!!&amp;quot; --average Check Mate&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Check Mates are a band of outlaws that are a general nuisance on Locus Astra, despite not exactly being... a threat. They frequently appear to investigate the Pathfinders&#039; bases and homes, seeking to claim more territory and property in the name of their Queen.&lt;br /&gt;
== Mission Statement/Principles ==&lt;br /&gt;
The Check Mates seem to be imitating a classic Western band of outlaws, and seek to enact grand plans to steal and claim territory and items in the name of a mysterious entity known as the &#039;Queen&#039;.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
&lt;br /&gt;
The Check Mates swear there are plenty of them...!&lt;br /&gt;
&lt;br /&gt;
=== Checkers ===&lt;br /&gt;
&#039;&#039;&#039;[[Checkers]]&#039;&#039;&#039; is a Caelune gunslinger who can&#039;t actually use a gun very well. They are also proficient in cloth mending and frequently make clothes for their fellow Check Mates. They even made their own poncho!&lt;br /&gt;
&lt;br /&gt;
=== Blitz ===&lt;br /&gt;
&#039;&#039;&#039;[[Blitz]]&#039;&#039;&#039; is a short-statured mouse Lagoran who is the crew&#039;s inventor and technician. They also are proficient in cheesemaking! Blitz never goes anywhere without confetti, fireworks, and plenty of cheese (of various kinds).&lt;br /&gt;
&lt;br /&gt;
=== The Queen ===&lt;br /&gt;
Whether the Queen is real or not is still up in the air to the Pathfinders, but all of the Check Mates believe in her strongly, and almost fanatically. According to Checker&#039;s spiel... &#039;&#039;&amp;quot;The Queen is our guiding light in darkest times, who heals us when we are sick, who cures us when we are ill, who brings us into the new dawn, who shelters us from the storm-- wait, where are you going?&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
According to them, they arrived on Locus Astra before the Pathfinding Initiative, but after the HSC sent the Build Bots (outrunners) to construct the initial Anchor. As for how they arrived... &#039;ship&#039;.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* The Check Mates were created out of a compromise between horsemen who wanted our &#039;silly villains&#039; group to be cowboy themed and chess themed.&lt;br /&gt;
* Team Rocket is a major inspiration for the Check Mates.&lt;br /&gt;
&lt;br /&gt;
[[Category:Groups]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Blitz&amp;diff=1512</id>
		<title>Blitz</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Blitz&amp;diff=1512"/>
		<updated>2026-08-09T20:10:18Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Blitz&lt;br /&gt;
| image = Blitz.png&lt;br /&gt;
&lt;br /&gt;
| title = Character Title / Role&lt;br /&gt;
| aliases = Blitz, &amp;quot;The Mouse Slip&amp;quot;, &amp;quot;Mouser&amp;quot; (Checkers)&lt;br /&gt;
| species = Lagoran&lt;br /&gt;
| pronouns = They/Them&lt;br /&gt;
| age = 16-17?&lt;br /&gt;
| height = height&lt;br /&gt;
| birthday = ???&lt;br /&gt;
| deathday = ???&lt;br /&gt;
| features = Short stature, checkerboard accessories, pockets of cheese&lt;br /&gt;
&lt;br /&gt;
| homeworld = ???&lt;br /&gt;
| affiliation = The Check Mates&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Technological capabilities, cheesemaking&lt;br /&gt;
&lt;br /&gt;
| kin = The Check Mates (found family)&lt;br /&gt;
| marital = This is a teenager.&lt;br /&gt;
&lt;br /&gt;
| minecraft = comfirming&lt;br /&gt;
| discord = comfirming&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;DISTRACTION CHEESE!!&amp;quot; — Blitz&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blitz is a mouse Lagoran teenager, and [[The Check Mates|&#039;&#039;&#039;the Check Mates&#039;&#039;&#039;]]&#039; technology &#039;expert&#039;. Energetic, brave to a fault, and fanatical about the Queen, Blitz seeks to claim more territory and property in the name of the Queen, to let the Check Mates become the greatest band of outlaws on Locus Astra.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Blitz is a short mouse Lagoran with light gray/blue fur and pale blue eyes. They wear goggles, a brown shirt with the sleeves rolled up, and pants with black boots. They have several checkerboard-patterned ribbons tied to them and have pawn-shaped earrings.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Blitz is a member of the Check Mates, and arrived on Locus Astra with the rest of them. Little else is known about them.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Blitz is extremely interested in technology, very energetic and somewhat naive at times. They tend to be brave and cheerful, extremely fanatic in their adoration of the Queen and their mission to claim more territory and property in her name.&lt;br /&gt;
&lt;br /&gt;
== Likes ==&lt;br /&gt;
* Technology&lt;br /&gt;
* Invention&lt;br /&gt;
* Cheese&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
===Checkers===&lt;br /&gt;
&#039;&#039;&#039;[[Checkers]]&#039;&#039;&#039; is Blitz&#039;s fellow Check Mate and the two are quite close, one rarely being seen without the other when they can help it. Checkers refused to leave behind Blitz for any reason, and when Checkers was captured, Blitz broke her out within a day.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Art and Images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Blitz.png|Blitz headshot (Ghoste)&lt;br /&gt;
File:DISTRACTION1.png|DISTRACTION (Ghoste)&lt;br /&gt;
File:DISTRACTION2.png|DISTRACTION (Ghoste)&lt;br /&gt;
File:BlitzInspo.png|Blitz&#039;s Inspo Board (Ghoste)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Blitz&#039;s name comes from the term &#039;mouse slip&#039;, which happens when a player drops a piece onto the wrong square due to a slip of a computer mouse during a chess game, which alters the outcome in blitz or bullet games.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Blitz&amp;diff=1511</id>
		<title>Blitz</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Blitz&amp;diff=1511"/>
		<updated>2026-08-09T20:09:54Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Blitz&lt;br /&gt;
| image = Blitz.png&lt;br /&gt;
&lt;br /&gt;
| title = Character Title / Role&lt;br /&gt;
| aliases = Blitz, &amp;quot;The Mouse Slip&amp;quot;, &amp;quot;Mouser&amp;quot; (Checkers)&lt;br /&gt;
| species = Lagoran&lt;br /&gt;
| pronouns = They/Them&lt;br /&gt;
| age = 16-17?&lt;br /&gt;
| height = height&lt;br /&gt;
| birthday = ???&lt;br /&gt;
| deathday = ???&lt;br /&gt;
| features = Short stature, checkerboard accessories, pockets of cheese&lt;br /&gt;
&lt;br /&gt;
| homeworld = ???&lt;br /&gt;
| affiliation = The Check Mates&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Technological capabilities, cheesemaking&lt;br /&gt;
&lt;br /&gt;
| kin = The Check Mates (found family)&lt;br /&gt;
| marital = This is a teenager.&lt;br /&gt;
&lt;br /&gt;
| minecraft = comfirming&lt;br /&gt;
| discord = comfirming&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;DISTRACTION CHEESE!!&amp;quot; — Blitz&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blitz is a mouse Lagoran teenager, and the Check Mates&#039; technology &#039;expert&#039;. Energetic, brave to a fault, and fanatical about the Queen, Blitz seeks to claim more territory and property in the name of the Queen, to let the Check Mates become the greatest band of outlaws on Locus Astra.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Blitz is a short mouse Lagoran with light gray/blue fur and pale blue eyes. They wear goggles, a brown shirt with the sleeves rolled up, and pants with black boots. They have several checkerboard-patterned ribbons tied to them and have pawn-shaped earrings.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Blitz is a member of the Check Mates, and arrived on Locus Astra with the rest of them. Little else is known about them.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Blitz is extremely interested in technology, very energetic and somewhat naive at times. They tend to be brave and cheerful, extremely fanatic in their adoration of the Queen and their mission to claim more territory and property in her name.&lt;br /&gt;
&lt;br /&gt;
== Likes ==&lt;br /&gt;
* Technology&lt;br /&gt;
* Invention&lt;br /&gt;
* Cheese&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
===Checkers===&lt;br /&gt;
&#039;&#039;&#039;[[Checkers]]&#039;&#039;&#039; is Blitz&#039;s fellow Check Mate and the two are quite close, one rarely being seen without the other when they can help it. Checkers refused to leave behind Blitz for any reason, and when Checkers was captured, Blitz broke her out within a day.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Art and Images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Blitz.png|Blitz headshot (Ghoste)&lt;br /&gt;
File:DISTRACTION1.png|DISTRACTION (Ghoste)&lt;br /&gt;
File:DISTRACTION2.png|DISTRACTION (Ghoste)&lt;br /&gt;
File:BlitzInspo.png|Blitz&#039;s Inspo Board (Ghoste)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Blitz&#039;s name comes from the term &#039;mouse slip&#039;, which happens when a player drops a piece onto the wrong square due to a slip of a computer mouse during a chess game, which alters the outcome in blitz or bullet games.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Blitz&amp;diff=1510</id>
		<title>Blitz</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Blitz&amp;diff=1510"/>
		<updated>2026-08-09T20:09:45Z</updated>

		<summary type="html">&lt;p&gt;Convixen: Created page with &amp;quot;{{UnderConstruction}}  {{Character | name = Blitz | image = Blitz.png  | title = Character Title / Role | aliases = Blitz, &amp;quot;The Mouse Slip&amp;quot;, &amp;quot;Mouser&amp;quot; (Checkers) | species = Lagoran | pronouns = They/Them | age = 16-17? | height = height | birthday = ??? | deathday = ??? | features = Short stature, checkerboard accessories, pockets of cheese  | homeworld = ??? | affiliation = The Check Mates | status = Alive  | abilities = Technological capabilities, cheesemaking  | kin =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UnderConstruction}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
| name = Blitz&lt;br /&gt;
| image = Blitz.png&lt;br /&gt;
&lt;br /&gt;
| title = Character Title / Role&lt;br /&gt;
| aliases = Blitz, &amp;quot;The Mouse Slip&amp;quot;, &amp;quot;Mouser&amp;quot; (Checkers)&lt;br /&gt;
| species = Lagoran&lt;br /&gt;
| pronouns = They/Them&lt;br /&gt;
| age = 16-17?&lt;br /&gt;
| height = height&lt;br /&gt;
| birthday = ???&lt;br /&gt;
| deathday = ???&lt;br /&gt;
| features = Short stature, checkerboard accessories, pockets of cheese&lt;br /&gt;
&lt;br /&gt;
| homeworld = ???&lt;br /&gt;
| affiliation = The Check Mates&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Technological capabilities, cheesemaking&lt;br /&gt;
&lt;br /&gt;
| kin = The Check Mates (found family)&lt;br /&gt;
| marital = This is a teenager.&lt;br /&gt;
&lt;br /&gt;
| minecraft = comfirming&lt;br /&gt;
| discord = comfirming&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;DISTRACTION CHEESE!!&amp;quot; — Blitz&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blitz is a mouse Lagoran teenager, and the Check Mates&#039; technology &#039;expert&#039;. Energetic, brave to a fault, and fanatical about the Queen, Blitz seeks to claim more territory and property in the name of the Queen, to let the Check Mates become the greatest band of outlaws on Locus Astra.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Blitz is a short mouse Lagoran with light gray/blue fur and pale blue eyes. They wear goggles, a brown shirt with the sleeves rolled up, and pants with black boots. They have several checkerboard-patterned ribbons tied to them and have pawn-shaped earrings.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Blitz is a member of the Check Mates, and arrived on Locus Astra with the rest of them. Little else is known about them.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Blitz is extremely interested in technology, very energetic and somewhat naive at times. They tend to be brave and cheerful, extremely fanatic in their adoration of the Queen and their mission to claim more territory and property in her name.&lt;br /&gt;
&lt;br /&gt;
== Likes ==&lt;br /&gt;
* Technology&lt;br /&gt;
* Invention&lt;br /&gt;
* Cheese&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
===Checkers===&lt;br /&gt;
&#039;&#039;&#039;[[Checkers]]&#039;&#039;&#039; is Blitz&#039;s fellow Check Mate and the two are quite close, one rarely being seen without the other when they can help it. Checkers refused to leave behind Blitz for any reason, and when Checkers was captured, Blitz broke her out within a day.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Art and Images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Blitz.png|Blitz headshot (Ghoste)&lt;br /&gt;
File:DISTRACTION1.png|DISTRACTION (Ghoste)&lt;br /&gt;
File:DISTRACTION2.png|DISTRACTION (Ghoste)&lt;br /&gt;
File:BlitzInspo.png|Blitz&#039;s Inspo Board (Ghoste)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Blitz&#039;s name comes from the term &#039;mouse slip&#039;, which happens when a player drops a piece onto the wrong square due to a slip of a computer mouse during a chess game, which alters the outcome in blitz or bullet games.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Checkers&amp;diff=1509</id>
		<title>Checkers</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Checkers&amp;diff=1509"/>
		<updated>2026-08-09T20:07:46Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = &amp;quot;Checkers&amp;quot;&lt;br /&gt;
| image = Checkers.png&lt;br /&gt;
&lt;br /&gt;
| title = Character Title / Role&lt;br /&gt;
| aliases = &amp;quot;Kid&amp;quot; (various Pathfinders)&lt;br /&gt;
| species = Caelune&lt;br /&gt;
| pronouns = She/They&lt;br /&gt;
| age = 18-19 years old&lt;br /&gt;
| height = 5&#039;1&lt;br /&gt;
| birthday = ???&lt;br /&gt;
| deathday = ???&lt;br /&gt;
| features = Poncho, cowboy hat, split dye hair, checkerboard themes&lt;br /&gt;
&lt;br /&gt;
| homeworld = ???&lt;br /&gt;
| affiliation = The Check Mates&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Navigational &amp;quot;prowess&amp;quot;, high jumps&lt;br /&gt;
&lt;br /&gt;
| kin = Check Mates (found family)&lt;br /&gt;
| marital = This is a teenager.&lt;br /&gt;
&lt;br /&gt;
| minecraft = Convixen6&lt;br /&gt;
| discord = razzygoat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Was I not supposed to say all that? Ah, I ain&#039;t so good at this, &#039;m sorry, fellas...&amp;quot; — Checkers&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Checkers&amp;quot; is a Caelune teenager and a member of &#039;&#039;&#039;[[The Check Mates]]&#039;&#039;&#039;, a chess-themed band of scruffy outlaws on Locus Astra. Despite all her bluster, she&#039;s typically only confident with her friends, and seems primarily inspired by Western movies.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Checkers is a Caelune with split dye hair tied into two braids. She has green eyes and small feathers on her cheeks, as well as a pair of small head wings. Her arms are her wings, which allow her to glide short distances with magical enhancements. She has a feathered avian tail and typically wears a large green poncho and a checkered bandanna around her neck. She&#039;s always wearing her cowboy hat and flight goggles, and her boots have chess piece spurs.&lt;br /&gt;
&lt;br /&gt;
Checkers&#039; feathers fluff up when they&#039;re spooked or upset.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Checkers avoids giving a ton of information about her past and how she came to arrive on Locus Astra with the rest of the Check Mates, simply stating they arrived by &#039;ship&#039;. She has implied she has been with the Queen for a while, but not much else is truly known about her.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Checkers has the same kind of naive bluster as her fellow Check Mates, but is noticeably easier to break down than the others, often dissolving under criticism and being quite easy to scare. She&#039;s frequently willing to sacrifice herself for the sake of her fellow Check Mates.&lt;br /&gt;
&lt;br /&gt;
Although painting herself as a great outlaw, Checkers&#039; worst crimes are usually petty theft of easily-replaceable items, vandalism, and other matters of little consequence. However, she feels such things are truly the greatest tricks of an outlaw. All for the Queen!&lt;br /&gt;
&lt;br /&gt;
Checkers is famously clumsy.&lt;br /&gt;
&lt;br /&gt;
== Likes ==&lt;br /&gt;
* Sewing/clothmaking&lt;br /&gt;
* Spending time with her friends and family&lt;br /&gt;
* Campfires&lt;br /&gt;
* Western movies/cartoons/stories&lt;br /&gt;
* Open sky (meadows, fields) and sunlight&lt;br /&gt;
&lt;br /&gt;
== Dislikes ==&lt;br /&gt;
* Confined spaces&lt;br /&gt;
* Law enforcement&lt;br /&gt;
* Criticism, feeling like she&#039;s failed her friends&lt;br /&gt;
* Strangers&lt;br /&gt;
* Disrespect towards the Queen&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Blitz ===&lt;br /&gt;
&#039;&#039;&#039;[[Blitz]]&#039;&#039;&#039; is Checkers&#039; fellow Check Mate, and she&#039;ll do anything to secure their safety and happiness. Checkers adores her friend and often treats them like a little sibling at times. When Blitz was captured, no actual resistance was needed to hold Checkers, since she refused to leave Blitz behind regardless.&lt;br /&gt;
&lt;br /&gt;
Checkers thinks of Blitz as an extremely clever inventor, seeing as Blitz can make sense of technology in ways Checkers cannot. The two also share a bond over being easily distracted by shiny things, which sometimes gets them into bad spots...&lt;br /&gt;
&lt;br /&gt;
=== Rox ===&lt;br /&gt;
Checkers thinks &#039;&#039;&#039;[[Rox]]&#039;&#039;&#039; is pushy and mean, and dislikes their attitude towards the Queen. They especially dislike how Rox and other Pathfinders make broad assumptions about Checkers and the Check Mates, minimizing them as a group.&lt;br /&gt;
&lt;br /&gt;
=== Delta ===&lt;br /&gt;
Checkers recognizes that &#039;&#039;&#039;[[Delta?|Delta]]&#039;&#039;&#039; was the Pathfinder who seemed kindest to her and Blitz, and feels he may resonate with them the most. As a result, she prefers his company to that of other Pathfinders, but finds him a little pushy at times and feels slightly uncomfortable about it.&lt;br /&gt;
&lt;br /&gt;
=== Mercutio ===&lt;br /&gt;
Checkers doesn&#039;t like to admit it, but &#039;&#039;&#039;[[Mercutio Hgarbera|Mercutio]]&#039;&#039;&#039; scares her and makes her extremely uncomfortable. He was the one who had Blitz by the neck for almost an hour straight, he&#039;s faster and stronger than either of them, and he was the one who dragged her into an obsidian cell and locked her in there. To her, Mercutio is a menace and a monster, despite him admittedly having never hurt her, since she feels he derives some joy out of terrorizing her.&lt;br /&gt;
&lt;br /&gt;
=== Euna ===&lt;br /&gt;
Checkers doesn&#039;t &#039;&#039;not&#039;&#039; like the &#039;&#039;&#039;[[Euna Caisa|mayor]]&#039;&#039;&#039;, but also feels she is being disingenuous at times. She&#039;s met many people who put on fake smiles and politeness and Euna unfortunately reminds her of that. Especially when she shows up with Mercutio standing right behind her.&lt;br /&gt;
=== Dr. Maya Sherazi ===&lt;br /&gt;
Checkers found &#039;&#039;&#039;[[Maya Sherazi|Dr. Sherazi]]&#039;&#039;&#039; gentle, but doesn&#039;t trust her very much on account of meeting her only after being hassled by so many strangers and put in an unfamiliar room for hours prior.&lt;br /&gt;
== Extras ==&lt;br /&gt;
=== Art and Images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Checkers.png|Checkers&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Checkers doesn&#039;t really know how to use a real gun. She&#039;s never had to shoot anyone before. The most she&#039;s done is shoot toy guns. None of her friends have corrected her.&lt;br /&gt;
* Checkers&#039; favorite movie would be Rango (the in-universe equivalent, of course)&lt;br /&gt;
* Checkers actually knows how to play chess but none of her friends believe her, so she hasn&#039;t really spoken up about it.&lt;br /&gt;
* Checkers can cook, and the result is edible. Kinda.&lt;br /&gt;
* Checkers claims the Queen gave her the checkered bandanna she wears. She made her own poncho.&lt;br /&gt;
* Checkers&#039; hat and bandanna are very important to her.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Convixen</name></author>
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		<updated>2026-08-09T20:05:10Z</updated>

		<summary type="html">&lt;p&gt;Convixen: &lt;/p&gt;
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