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		<id>https://solsticewiki.com/index.php?title=Euna_Caisa&amp;diff=1569</id>
		<title>Euna Caisa</title>
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		<updated>2026-08-15T02:06:37Z</updated>

		<summary type="html">&lt;p&gt;Duckitape: added relationships, gallery, and updated appearance and personality.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Euna Caisa&lt;br /&gt;
| image = Euna Solstice Reference.png&lt;br /&gt;
&lt;br /&gt;
| title = The Mayor of the Anchor&lt;br /&gt;
| aliases = Miss Mayor, Miss Caisa, Chirpy&lt;br /&gt;
| species = [https://solsticewiki.com/index.php/Lepterans Lepteran]&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 24 (~34 in human years)&lt;br /&gt;
| height = 5&#039;3&amp;quot;&lt;br /&gt;
| birthday = January 29th&lt;br /&gt;
| features = Four eyes, fluffy fur&lt;br /&gt;
&lt;br /&gt;
| homeworld = ROI-24, [https://solsticewiki.com/index.php/Chitara Chitara]&lt;br /&gt;
| affiliation = [https://solsticewiki.com/index.php/The_Anchor The Anchor]&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Gun handling, logistics, diplomacy, overworking&lt;br /&gt;
&lt;br /&gt;
| kin = Adonis and Berenica Caisa: biological parents&lt;br /&gt;
Aglaea Caisa: step-mother&lt;br /&gt;
Talos and Dolores Geiger: foster parents&lt;br /&gt;
Sham: foster sister&lt;br /&gt;
Delta?: brother&lt;br /&gt;
| marital = Single&lt;br /&gt;
&lt;br /&gt;
| minecraft = duckitape&lt;br /&gt;
| discord = duckitape&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Well, no one said this job was gonna be easy. It&#039;s worthwhile all the same, and that&#039;s enough for me.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;— Euna Caisa&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Euna Caisa is the friendly neighborhood mayor of [[The Anchor|The Anchor.]] Entrusted this settlement by the [[High Stellar Council|HSC]], she&#039;s polite to most folks she encounters and works a little too hard to ensure The Anchor doesn&#039;t get blown to smithereens! Even overworked, she does her best to keep a good attitude and resolve things the best she can. &amp;lt;small&amp;gt;Don&#039;t mind her if you see her carrying a bottle of alcohol.&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Euna Caisa is a creme colored Lepteran with moth-like features. She has four red eyes, accompanied by a red markings including a streak down her mouth. As illustrated, she&#039;s got long ears decorated with gold earrings and rings at her hands. She&#039;s a very fluffy fella, too, both in fur and clothing choice.&lt;br /&gt;
&lt;br /&gt;
Her clothing are unlike the usual clothing of Chitara, especially in corporate. She would usually wear suits and formal-wear, but she has opted for the more practical attire from her home planet. She wears a thick, teal coat and skirt with fur trim on the neck and sleeves. She has a thin underlayer under her coat and skirt, tied together with a red sash across the waist. Held by the sash is some patterned fabric. It is rather heavy in material and hand woven. Though her attire seems heavy, it works well for the high altitudes of the mountainous Anchor settlement. She can tolerate the heat, anyhow.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Euna is a polite individual that takes life in strides with a surprisingly jovial attitude. She isn&#039;t too optimistic, especially cautious during work and as a mayor, but she keeps her spirits high enough to be perceived as one amidst hard times. She&#039;s incredibly versatile and capable of adapting, a Lepteran of many faces, for better or for worse.  &lt;br /&gt;
&lt;br /&gt;
She is most commonly seen and heard with a chirper tone and attitude. She&#039;s particularly keen on maintaining that pristine, polite, almost corporate, demeanor of hers. She&#039;s particular in how she chooses her words to ensure that she does not speak too emotionally or foolishly, as a representative of The Anchor and as someone that must face the HSC semi-frequently. Euna is perhaps too skillful in such rhetoric that it is difficult to know her on a personal level. She excels at talking around herself that one could speak with her for almost a month and still gauge very little about her personally. Attempts at speaking with her on a personal level yields mixed results. She can be awfully stubborn in what she wishes to divulge as to not expose herself or feel vulnerable to others.  &lt;br /&gt;
&lt;br /&gt;
Under that HR facade, when she gets too tired of the idiocy around her she&#039;s... &#039;&#039;&#039;&#039;&#039;well, wouldn&#039;t ya like to know?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the few times people have seen her drop her kinder demeanor, she can be harsh. It is rare when it happens. She drops the voice completely. She tries to stay level-headed, but there is a certain cynicism that bleeds through. She is deeply distrusting of others, not in a sense that she cannot entrust work to them, but more so that she will not divulge information of herself as a person. She likes to be seen as capable yet unremarkable. There is Mayor Euna, and nothing more. &#039;&#039;For this is work and nothing more.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Euna was the firstborn, Lepteran daughter of Adonis and his first wife, Berenica. She passed away in Euna’s infancy, and Ray was the hybrid son of Adonis and his second wife, a Carcid named Aglaea. They lived in a cold and desolate sphere, a small one named ROI-24. It was humble, living in a small corner of the world. Despite the circumstances, they were a happy family, albeit it had some hardship in her little brother being a hybrid and all the struggles that came with it. It was okay for a little while. It was, until they were forced to leave their home. &lt;br /&gt;
&lt;br /&gt;
Euna could not recall much of that time in her life, about 8 years old. She could only recall faint glimmers of the last she ever saw her family on ROI-24. She held her dad close, teary eyed and grasping pathetically like it was all she had left to hold onto. It was, but she had to be strong. She remembered how those clawed hands held softly to the girl’s shoulders before the gate. The ship’s departure was soon; they couldn’t go with her, for there was only space for these small stowaways. The Carcid looked to the child fondly, asking her one small wish:&amp;lt;blockquote&amp;gt;&#039;&#039;“Go. Take care of your brother and find happiness out there.”&#039;&#039;&amp;lt;/blockquote&amp;gt;With a gentle “I love you,” she pushed Ray’s smaller hand into hers. Adonis had left them sooner. Only Aglaea had the chance to see them off, lightly touching the girl’s back to press forward. The girl was inconsolable, but she couldn’t show that face—not to mom, nor to Ray. So she smiled, brightly, however shaky it was as her hands trembled, too. Euna pulled Ray into the cargo hull, and the door shut behind them.&lt;br /&gt;
&lt;br /&gt;
The ride was long. It was dim and she hardly had any answers to her brother. He kept asking where mom and dad were. She could not muster the truth, hardly understanding it herself. All she could say was, “They’re very busy. They’ll be away for a long while… I hope they join us soon,” but that day never arrived. She got through Chitara’s immigration system. She certainly fumbled her way in. The only reason she scraped by was because they were children, more forgiving to those with nowhere to go.&lt;br /&gt;
&lt;br /&gt;
So the pair were put to an orphanage, eventually adopted by a Lepteran pair; their new father was Talos Geiger, and their mother was Dolores Geiger. They moved to a more distant branch of the City, and they had a daughter, too. Sham Geiger. It was cozy enough. It was... &#039;&#039;nice.&#039;&#039;&amp;lt;blockquote&amp;gt;&#039;&#039;“That poor child.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;”Poor Ray, his condition doesn’t look good.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“A pitiful thing.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“You are a kind soul for taking that one in alongside the girl.”&#039;&#039;&amp;lt;/blockquote&amp;gt;It was &#039;&#039;nice&#039;&#039; living with them. Ray was happy, so that was all that mattered. Euna never clicked with them, though. She never made that known. No one really needs to care about that if Ray was happy, but with enough time she… really couldn’t stand them. Not at all.&lt;br /&gt;
&lt;br /&gt;
=== Corporate Life ===&lt;br /&gt;
She moved out when she was an adult, going into corporate with Oakworm Banking. She got a job in logistics, working in supply chain and getting promoted to be a manager. Ray moved out to the heart of the City a bit after, working as a tour guide. She was happier, able to work and breathe and travel all around for a variety of projects. The girl was proud of the job she had amidst a City so wretched. She could proudly stand by her brother and find that happiness her mom always dreamt for them. She wanted to believe that happiness could last.&lt;br /&gt;
&lt;br /&gt;
It was naive, she knew that. The news was starting to shift; times were changing. The Raid was as vicious as ever, and there was a new CEO in C.U.B.E. There was talk in the office about the change in policies. They were going to be more aggressive in enforcement, more strict, more—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ray was fired from his work.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
She could see the writing on the wall. She had to do something, she had to do anything to keep themselves from getting on C.U.B.E.’s watch. If anything happened to Ray, she could not forgive herself. She had connections, she just needed better standing. All she had to do was… say &#039;&#039;yes&#039;&#039;.&lt;br /&gt;
 . . .&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;“Please consider our offer, Ms. Caisa.”&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;A bit before Dickinson was instated as the new CEO, she was presented an offer to take on an additional job within the company. She would be something that, “helped to weed out the corruption within,” as her employer said. Sometimes those projects would extend outwards, gathering information to dull the claws of the other corporations; they were asking her to be a spy.&lt;br /&gt;
&lt;br /&gt;
Euna initially said she would consider it. She asked for time to deliberate. When the new CEO was announced, she took the offer. Anything to protect themselves. As long as she could get the connections to acquire documentation to save themselves, she could bare it all. Even if she came to see the worst of everyone, she would still do it all the same. So she worked, a perfectionist to meet her CEO’s expectations. With that cheery demeanor of hers, it was easy to gather information internally. Everyone knew her, so she could always find something back to anyone in the company, rooting out corruption as they saw fit. The work climbed all the more, eventually taking on tasks to infiltrate other companies.&lt;br /&gt;
&lt;br /&gt;
Heddoria Industries, Aumi Security, Sunon Inc: she had entered several under the guise of contract work or in faux collaboration for projects on ever distant planets. The more she worked, the less she came home. As long as it made her irreplaceable and gave her the favor to protect them, everything else came second.&amp;lt;blockquote&amp;gt;&#039;&#039;“Did you read the news with the recent scandal?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“That senior manager was ousted.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“He’s vanished ever since. You don’t think…?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was all secondary, however awful it felt some days.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;. . .&#039;&#039;&#039;&lt;br /&gt;
Euna finished a long project from Singulon, proud of her work and the information she could provide. She could return back to Chitara, back to the home she shared with Ray. Upon unlocking her home, it was in disarray.&lt;br /&gt;
&lt;br /&gt;
The moth’s heart dropped. She searched the place frantically, with Ray nowhere to be found. She searched and searched, only to see an envelope upon the table. She opened it, and there laid papers. They were documents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Euna Caisa…&#039;&#039; &#039;&#039;Citizen of Chitara.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any words, any tears, all ceased and died within her at that moment. She knew what happened. C.U.B.E. They took him. They took him away to prison to some place she could never reach. That boy saved her, and she couldn’t even say goodbye. Couldn’t even thank him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She missed him. That stupid kid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Locus Astra ===&lt;br /&gt;
Five years passed since she was torn away from Ray. Everything she worked for was all for naught. She could protect herself, but she couldn’t even visit her brother. She couldn’t even speak about him honestly, proudly, always hiding him out of sight. He was a hybrid, her brother, and her weakness. She could not let his final act go to waste. So even further apart, she worked. Even if she hated those around her, she worked. She became more ruthless, more cutthroat as a spy. She hated it all so much, knowing just how useless of a life this was if she failed being a sister all the same.&lt;br /&gt;
&lt;br /&gt;
Then she was given a unique job: Rockston Mining and Energy.&lt;br /&gt;
&lt;br /&gt;
They were buddy-buddy with C.U.B.E. It would bring her no greater joy than to knock those companies down a peg. So she spied on them. Though, there was one small thing that made things rather difficult. Both Oakworm Banking and Rockston Mining assigned her to a new project. She had to set up supply chains in Locus Astra, the sphere that caught everyone’s eye. Even to her surprise, she was assigned mayor of a settlement known as The Anchor.&lt;br /&gt;
&lt;br /&gt;
Well.&lt;br /&gt;
&lt;br /&gt;
Not like she was one to back down from a challenge. With little left to keep her in Chitara, she accepted this newest job, and off she went.&lt;br /&gt;
&lt;br /&gt;
=== Current Events ===&lt;br /&gt;
Euna has been assigned as mayor of The Anchor, the primary settlement of the crew. While many dispersed into their own homes, The Anchor has remained one of the main hubs for all sorts of goods and services. Euna has been busy renovating and expanding the place: adding storehouses, Create services, terraforming farmland, and all sorts of projects to make life livable here. Over the first weeks, she had befriended many of the Pathfinders, utilizing their skills to expand the Anchor in facilities and production. Now, it is a rather fruitful central hub for most to pass through.&lt;br /&gt;
&lt;br /&gt;
She has certainly had h&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== People ===&lt;br /&gt;
&#039;&#039;&#039;Delta?&#039;&#039;&#039;: While she may hide it, she recognizes Delta as her brother that she had lost years ago. She is deeply concerned for him and his safety, but she is happy to have him back all the same. She finds herself at a loss in how to speak with him, especially since he can&#039;t, and not wishing to pry into his past but wanting to know what happened to him. She has gotten a little better with this. Though he has moved to Grainland, she keeps in touch with him often, letting him visit her while still keeping her relation with him hidden. They share meals together. She still doesn&#039;t always know how to communicate with him, but she&#039;s learned to sign to talk with him better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mercutio&#039;&#039;&#039;: He&#039;s a acquaintance that she met on a prior job in Singulon. Knowing a little more than what Euna would like, she is both impressed and somewhat daunted by them, often acting as if she is irritated by her presence. However, over the course of numerous chats and drinks, Euna has begun to ease up a little to trust them, both as her assistant and someone to confide in, even if only a little bit. She still finds some difficulty in trying to be more honest. She gets frustrated at herself when her emotions get her better judgement or when her corporate mannerism end up self-sabotaging her efforts to be sincere. Still, she&#039;s working on it. It&#039;s awkward sometimes, but she&#039;ll get better with time. These days, Euna considers Mercutio a reliable assistant and a decent friend, thankful for someone tolerating her difficulties in socializing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jelly&#039;&#039;&#039;: A very friendly and endearing fellow. On initial impression, she was worried over her being a little too honest about her background. However, that worry has long subsided. Jelly has become a very reliable individual, appointing her the Guardian of the villagers. They share drinks and talk quite often, and she sees Jelly as something like a sibling to look over, even if Euna isn&#039;t forthright about that. Sometimes, she leaves her airship in Jelly&#039;s care, knowing she can put some use to traveling the Locus Astra when the mayor is stuck in her office for days. Suffice it to say, she trusts her quite a bit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ae&#039;Thir&#039;&#039;&#039;: Euna has known Ae&#039;Thir since her days in Chitara. She actually knows him by proxy of being friends with his wife, Toyin. She and Euna work together in Rockston Mining, and she is actually quite close with her. Toyin is one of the few she holds in high enough regards to genuinely befriend, and so she treasures Ae&#039;Thir by proxy. He has always been an attentive and competent fella, good with machines and family. She can&#039;t help but feel a bit of envy for the life he has attained. Knowing Toyin&#039;s condition, though, she has no right to ever voice that. She remains friendly with Ae&#039;Thir and Taquien, looking out for them when possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Galena&#039;&#039;&#039;: Galena and the Pao Yang was a faction Euna was particularly cautious of. She has kept her best smile and &amp;quot;HR voice&amp;quot; for them to ensure all goes well. Overall, they have been amicable to her, seeming fond of her. Euna finds the Pao Yang somewhat endearing (as endearing as an arms manufacturer can be), and she respects Galena and how they&#039;ve conducted business thus far. She&#039;s been gifted many things from them, but Euna has yet to truly lower her guard. Maybe with the recent changes in the Pao Yang, that ought to change. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lerinov&#039;&#039;&#039;: Euna is familiar with the Artificer of Consumption, she&#039;d be remiss to not know of The Four Perils. However, she is more intrigued by how many of those around her are more personally familiar with Lerinov. Still, as a Peril, she curbs that curiosity to preserve good relations. In the times they&#039;ve spoken, they were always pleasant, a charming guy despite the bizarre first impression she had of him. She wishes to speak with him more when they find the time. They did speak of sharing drinks after the infamous meeting with Officer Glass. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penumbra&#039;&#039;&#039;: Penumbra was not someone she spoke with often. He was an eccentric researcher, and though the fella seemed ominous, she had no qualms against them. She can&#039;t really speak, since she has her own ominous researching weirdo in her basement. Still, she never spoke with him often. It wasn&#039;t until the other day that Penumbra actually reached out to Euna. They spoke for a little while, and their conversation seemed to have gained Euna some respect from him. She has little else to say on Penumbra, but she sees them as someone intelligent and useful, somewhat admiring how forthright they can be in how he expresses interest only in those that are useful to him. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kili&#039;&#039;&#039;: Euna has spoken with Kili a few times. She is agreeable and easy to get along with. Coming from a family of judges, she has been considering them to employee for legal research and matters. There was little to say on the individual, until she awoke to a sudden shriek over the comms recently. While a few investigated the mansion, Euna ventured deeper, checking for Kili. She found them, and they talked for a little while. Providing some reassurance after the incident, Euna extended an invite to stay at The Anchor a little while. Now, Kili is temporarily residing at Euna&#039;s place. She still finds Kili to be a resourceful and friendly individual, wanting to know more about them in due time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sherazi&#039;&#039;&#039;: Euna sees Sherazi as the rare and invaluable doctor with enough sensibility to want to see the Pathfinders alive. She also recognizes her as fellow sane one in a crowd of crazy researchers, and she would love nothing more but to share alcohol and try not to go on the news every time they hear a Pathfinder licking Sculk like they&#039;re five year olds. [https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSJkm-yv7oR4bL3Fqsrz7GbuWgfrl8mF0ZugE9I5FMyKqs5UcsADtcev84&amp;amp;s=10 Nullstar, please obliterate her coworkers sometimes.]  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rox&#039;&#039;&#039;: She is personally curious of Rox as a member of the Oakworm family, given her true employer and having frequent contact with the CEO of Oakworm Banking. More importantly, she&#039;s interested in him as an employee of UNITE, for her own investigative reasons. Despite her curiosity stemming from her employment, she does wish to speak with him more often. It is rare to find a kindred spirit so exhausted of the corporate world. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sham&#039;&#039;&#039;: Her foster sister. She is happy to see her again. It&#039;s been so long. &lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
 Do note, any opinions stated here from Euna will never be known by the populace, a strictly OOC section. Her opinions of how she views other factions die with her. This is really just to be funny with everyone and share what Euna thinks of different groups.&lt;br /&gt;
&#039;&#039;&#039;The High Stellar Council&#039;&#039;&#039;: Bureaucracy incarnate. Generally, Euna is grateful to be granted an opportunity like this. She is thankful to be given such a large job with this much creative freedom. Running an entire settlement like this and maintaining supply chains for a long-term research endeavor in a frontier is certainly beyond what she could have expected of a job. The work keeps her plenty busy, and it gives her the freedom to do things outside of the ever-stifling Chitara. &#039;&#039;However&#039;&#039;, the HSC has really not prepared her for the breadth of her job in legal proceedings and overseeing such a large, unruly assortment of people. Representatives up in The Olive can only do so much over an ismail. Some days, they can be helpful and insightful in progressing their mission. Other days, she wants to hit certain representatives with a car. A lot of cars. &amp;lt;small&amp;gt;She wishes to send them to I-4, but she keeps those thoughts to herself.&amp;lt;/small&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grainland&#039;&#039;&#039;: Grainland is one of the largest factions in Locus Astra. They are a powerhouse in their own right for manufacturing and production. They have their own individuality away from the HSC that grants them a certain breadth of power that she cannot so easily exercise without extra scrutiny. She doesn&#039;t mind it. She gets along with them, and frankly finds it useful for another faction to be handling this sort of power with minimal conflict. It makes it easier to have a &amp;quot;neutral&amp;quot; place to gather other factions for their roundtable meetings without Euna constantly needing to express her power as an extension of the HSC. She dislikes overusing that authority given the roster presented, so Grainland makes for a nice intermediary. She appreciates them for their hospitality, too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Perils&#039;&#039;&#039;: Their reputation certainly precedes them, and she thinks they&#039;re crazy. Lerinov is fine. Xeroc is fine. They sometimes give her a migraine as an individual that is capable of blowing her shit smoove off if she comes off as too power trippy, but she manages well enough to be civil with the guy. She can sympathize with Xeroc&#039;s current plight of having to play politics and be nice with others. She has minimal opinions on Laythe, which is probably for the best. &amp;lt;small&amp;gt;And Iridi scares her a little.&amp;lt;/small&amp;gt; The Perils, though she admires their work, is a group she has to be cautious with to avoiding making enemies out of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polaris Intergalactic Shipping Services&#039;&#039;&#039;: Euna finds them to be a helpful bunch. They&#039;re goofy but a reliable sort that can move supplies around efficiently. They&#039;re friendly and smart enough to be assisting in some expansion of The Anchor, such as the vault that was repurposed into a research facility. She hopes to continue to do business with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pao Yang&#039;&#039;&#039;: Given her experience in corporate, it was no surprise for her to treat them with a similar corporate &amp;quot;HR&amp;quot; attitude, especially polite and kind towards them to keep in good terms with them. In turn, they treated her quite well, gifting her weaponry and armor for protection. They were gracious enough to give her a tour around the Pao Yang factory. It was impressive to say the least, and all the more reason to keep some guard up with them. However, after speaking with them enough, Euna has come to the conclusion that, though they are incredibly capable, they are not too imposing. It feels more like an exhausted boss trying to wrangle a circus into a coal mine. She finds it a little endearing, but with the fracture of its employees, she can only wait and see how they fare from here on in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Archive of the Unknowable&#039;&#039;&#039;: She doesn&#039;t have too much information on them, but their concept is pretty straightforward. They are helpful to have as a repository of information consolidated into one place. She ought to make contact with them more, she has simply had her hands full with recent times. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Steele Sharks&#039;&#039;&#039;: Capable but mildly silly acting. Euna knows to be careful around them and ensure they are mildly appeased with some enrichment of a task to do. If nothing else, she just wants their eyes away from The Anchor. She pays little mind to their graffiti, letting the troublemaking slide to avoid escalation. She finds Maria and Arden to be rather agreeable, so she really has no ill will towards the Sharks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mafia&#039;&#039;&#039;: She is aware of them, but she has not been in direct contact with them often enough to have a strong opinion on them. She finds them to be odd. Though, she has some patience, even for the criminal variety, so long as they are not a threat to The Anchor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vitality Research Industries&#039;&#039;&#039;: She takes note of them, but she has no strong opinions on them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Checkmates&#039;&#039;&#039;: She&#039;s worried for the other younger members of that crew, but generally finds them as a nuisance. They&#039;re a group of troublemakers. It&#039;s rather negligible of a problem compared to everyone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sculk&#039;&#039;&#039;: No comment.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
* Playlist: [https://open.spotify.com/playlist/4TX2EG5D417lmMKQtcGCE0?si=PZ4UBfNqT8avXnWX3iPajg&amp;amp;utm_source=copy-link&amp;amp;pi=22_cbkGFSAahc&amp;amp;sci=spotify%3Acard-config%3A4pykcZ3JaMsbefyVpJDJMS Neon Stars]&lt;br /&gt;
* Hobbies: Cooking, crochet, reading, exploring. Although, it is no surprise she sometimes forgets or neglects her own hobbies to work and work.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Euna Solstice Reference.png&lt;br /&gt;
File:Actually newgen art wow.png&lt;br /&gt;
File:Eto bleh.png&lt;br /&gt;
File:My wife,,,,.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Duckitape</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:My_wife,,,,.png&amp;diff=1568</id>
		<title>File:My wife,,,,.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:My_wife,,,,.png&amp;diff=1568"/>
		<updated>2026-08-14T23:20:32Z</updated>

		<summary type="html">&lt;p&gt;Duckitape: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;by citruslllad&lt;/div&gt;</summary>
		<author><name>Duckitape</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Eto_bleh.png&amp;diff=1567</id>
		<title>File:Eto bleh.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Eto_bleh.png&amp;diff=1567"/>
		<updated>2026-08-14T23:17:47Z</updated>

		<summary type="html">&lt;p&gt;Duckitape: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ahhh eto bleh&lt;/div&gt;</summary>
		<author><name>Duckitape</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Actually_newgen_art_wow.png&amp;diff=1566</id>
		<title>File:Actually newgen art wow.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Actually_newgen_art_wow.png&amp;diff=1566"/>
		<updated>2026-08-14T23:17:13Z</updated>

		<summary type="html">&lt;p&gt;Duckitape: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Solstice euna art&lt;/div&gt;</summary>
		<author><name>Duckitape</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Euna_Caisa&amp;diff=1363</id>
		<title>Euna Caisa</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Euna_Caisa&amp;diff=1363"/>
		<updated>2026-07-18T05:28:40Z</updated>

		<summary type="html">&lt;p&gt;Duckitape: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Euna Caisa&lt;br /&gt;
| image = Euna Solstice Reference.png&lt;br /&gt;
&lt;br /&gt;
| title = The Mayor of the Anchor&lt;br /&gt;
| aliases = Miss Mayor, Chirpy&lt;br /&gt;
| species = Lepteran&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 24 (~34 in human years)&lt;br /&gt;
| height = 5&#039;3&amp;quot;&lt;br /&gt;
| birthday = TBA&lt;br /&gt;
| features = Four eyes, fluffy fur&lt;br /&gt;
&lt;br /&gt;
| homeworld = ROI-24, Chitara&lt;br /&gt;
| affiliation = The Anchor&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Gun handling, logistics, diplomacy&lt;br /&gt;
&lt;br /&gt;
| kin = Adonis and Berenica Caisa: biological parents&lt;br /&gt;
Aglaea Caisa: step-mother&lt;br /&gt;
Talos and Dolores Geiger: foster parents&lt;br /&gt;
Delta?: brother&lt;br /&gt;
| marital = Single&lt;br /&gt;
&lt;br /&gt;
| minecraft = duckitape&lt;br /&gt;
| discord = duckitape&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Well, no one said this job was gonna be easy. It&#039;s worthwhile all the same, and that&#039;s enough for me.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;— Euna Caisa&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TBA &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Euna Caisa is a creme colored Lepteran with moth-like features. She has four red eyes, accompanied by a red markings including a streak down her mouth. As illustrated, she&#039;s got long ears decorated with gold earrings and rings at her hands. She&#039;s a very fluffy fella, too, both in fur and clothing choice.&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Euna is a playful individual that takes life in strides with a surprisingly jovial attitude. She isn&#039;t too optimistic, especially cautious during work and as a mayor, but she keeps her spirits high enough to be perceived as one amidst hard times. She&#039;s incredibly versatile and capable of adapting a Lepteran of many faces, for better or for worse. &lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Euna was the firstborn, Lepteran daughter of Adonis and his first wife, Berenica. She passed away in Euna’s infancy, and Ray was the hybrid son of Adonis and his second wife, a Carcid named Aglaea. They lived in a cold and desolate sphere, a small one named ROI-24. It was humble, living in a small corner of the world. Despite the circumstances, they were a happy family, albeit it had some hardship in her little brother being a hybrid and all the struggles that came with it. It was okay for a little while. It was, until they were forced to leave their home. &lt;br /&gt;
&lt;br /&gt;
Euna could not recall much of that time in her life, about 8 years old. She could only recall faint glimmers of the last she ever saw her family on ROI-24. She held her dad close, teary eyed and grasping pathetically like it was all she had left to hold onto. It was, but she had to be strong. She remembered how those clawed hands held softly to the girl’s shoulders before the gate. The ship’s departure was soon; they couldn’t go with her, for there was only space for these small stowaways. The Carcid looked to the child fondly, asking her one small wish:&amp;lt;blockquote&amp;gt;&#039;&#039;“Go. Take care of your brother and find happiness out there.”&#039;&#039;&amp;lt;/blockquote&amp;gt;With a gentle “I love you,” she pushed Ray’s smaller hand into hers. Adonis had left them sooner. Only Aglaea had the chance to see them off, lightly touching the girl’s back to press forward. The girl was inconsolable, but she couldn’t show that face—not to mom, nor to Ray. So she smiled, brightly, however shaky it was as her hands trembled, too. Euna pulled Ray into the cargo hull, and the door shut behind them.&lt;br /&gt;
&lt;br /&gt;
The ride was long. It was dim and she hardly had any answers to her brother. He kept asking where mom and dad were. She could not muster the truth, hardly understanding it herself. All she could say was, “They’re very busy. They’ll be away for a long while… I hope they join us soon,” but that day never arrived. She got through Chitara’s immigration system. She certainly fumbled her way in. The only reason she scraped by was because they were children, more forgiving to those with nowhere to go.&lt;br /&gt;
&lt;br /&gt;
So the pair were put to an orphanage, eventually adopted by a Lepteran pair; their new father was Talos Geiger, and their mother was Dolores Geiger. They moved to a more distant branch of the City nicknamed Berebey. It was colder, similar to home on ROI-24. It was like a small, village-like place. It was… &#039;&#039;nice&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;“That poor child.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;”Poor Ray, his condition doesn’t look good.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“A pitiful thing.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“You are a kind soul for taking that one in alongside the girl.”&#039;&#039;&amp;lt;/blockquote&amp;gt;It was nice living with them. Ray was happy, so that was all that mattered. Euna never clicked with them, though. She never made that known. No one really needs to care about that if Ray was happy, but with enough time she… really couldn’t stand them. Not at all.&lt;br /&gt;
&lt;br /&gt;
=== Corporate Life ===&lt;br /&gt;
She moved out when she was an adult, going into corporate with Oakworm Banking. She got a job in logistics, working in supply chain and getting promoted to be a manager. Ray moved out to the heart of the City a bit after, working as a tour guide. She was happier, able to work and breathe and travel all around for a variety of projects. The girl was proud of the job she had amidst a City so wretched. She could proudly stand by her brother and find that happiness her mom always dreamt for them. She wanted to believe that happiness could last.&lt;br /&gt;
&lt;br /&gt;
It was naive, she knew that. The news was starting to shift; times were changing. The Raid was as vicious as ever, and there was a new CEO in C.U.B.E. There was talk in the office about the change in policies. They were going to be more aggressive in enforcement, more strict, more—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ray was fired from his work.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
She could see the writing on the wall. She had to do something, she had to do anything to keep themselves from getting on C.U.B.E.’s watch. If anything happened to Ray, she could not forgive herself. She had connections, she just needed better standing. All she had to do was… say &#039;&#039;yes&#039;&#039;.&lt;br /&gt;
 . . .&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;“Please consider our offer, Ms. Caisa.”&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;A bit before Dickinson was instated as the new CEO, she was presented an offer to take on an additional job within the company. She would be something that, “helped to weed out the corruption within,” as her employer said. Sometimes those projects would extend outwards, gathering information to dull the claws of the other corporations; they were asking her to be a spy.&lt;br /&gt;
&lt;br /&gt;
Euna initially said she would consider it. She asked for time to deliberate. When the new CEO was announced, she took the offer. Anything to protect themselves. As long as she could get the connections to acquire documentation to save themselves, she could bare it all. Even if she came to see the worst of everyone, she would still do it all the same. So she worked, a perfectionist to meet her CEO’s expectations. With that cheery demeanor of hers, it was easy to gather information internally. Everyone knew her, so she could always find something back to anyone in the company, rooting out corruption as they saw fit. The work climbed all the more, eventually taking on tasks to infiltrate other companies.&lt;br /&gt;
&lt;br /&gt;
Heddoria Industries, Aumi Security, Sunon Inc: she had entered several under the guise of contract work or in faux collaboration for projects on ever distant planets. The more she worked, the less she came home. As long as it made her irreplaceable and gave her the favor to protect them, everything else came second.&amp;lt;blockquote&amp;gt;&#039;&#039;“Did you read the news with the recent scandal?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“That senior manager was ousted.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“He’s vanished ever since. You don’t think…?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was all secondary, however awful it felt some days.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;. . .&#039;&#039;&#039;&lt;br /&gt;
Euna finished a long project from Singulon, proud of her work and the information she could provide. She could return back to Chitara, back to the home she shared with Ray. Upon unlocking her home, it was in disarray.&lt;br /&gt;
&lt;br /&gt;
The moth’s heart dropped. She searched the place frantically, with Ray nowhere to be found. She searched and searched, only to see an envelope upon the table. She opened it, and there laid papers. They were documents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Euna Caisa…&#039;&#039; &#039;&#039;Citizen of Chitara.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any words, any tears, all ceased and died within her at that moment. She knew what happened. C.U.B.E. They took him. They took him away to prison to some place she could never reach. That boy saved her, and she couldn’t even say goodbye. Couldn’t even thank him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She missed him. That stupid kid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Locus Astra ===&lt;br /&gt;
Five years passed since she was torn away from Ray. Everything she worked for was all for naught. She could protect herself, but she couldn’t even visit her brother. She couldn’t even speak about him honestly, proudly, always hiding him out of sight. He was a hybrid, her brother, and her weakness. She could not let his final act go to waste. So even further apart, she worked. Even if she hated those around her, she worked. She became more ruthless, more cutthroat as a spy. She hated it all so much, knowing just how useless of a life this was if she failed being a sister all the same.&lt;br /&gt;
&lt;br /&gt;
Then she was given a unique job: Rockston Mining and Energy.&lt;br /&gt;
&lt;br /&gt;
They were buddy-buddy with C.U.B.E. It would bring her no greater joy than to knock those companies down a peg. So she spied on them. Though, there was one small thing that made things rather difficult. Both Oakworm Banking and Rockston Mining assigned her to a new project. She had to set up supply chains in Locus Astra, the sphere that caught everyone’s eye. Even to her surprise, she was assigned mayor of a settlement known as The Anchor.&lt;br /&gt;
&lt;br /&gt;
Well.&lt;br /&gt;
&lt;br /&gt;
Not like she was one to back down from a challenge. With little left to keep her in Chitara, she accepted this newest job, and off she went.&lt;br /&gt;
&lt;br /&gt;
=== Current Events ===&lt;br /&gt;
Euna has been assigned as mayor of The Anchor, the primary settlement of the crew. While many dispersed into their own homes, The Anchor has remained one of the main hubs for all sorts of goods and services. Euna has been busy renovating and expanding the place: adding storehouses, Create services, terraforming farmland, and all sorts of projects to make life livable here.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
Delta?: While she may hide it, she recognizes Delta as her brother that she had lost years ago. She is deeply concerned for him and his safety, but she is happy to have him back all the same. She finds herself at a lose in how to speak with him, not wishing to pry into his past but wanting to know what happened to him.&lt;br /&gt;
&lt;br /&gt;
Mercutio: He&#039;s a acquaintance that she met on a prior job in Singulon. Knowing a little more than what Euna would like, she is both impressed and somewhat daunted by them, often acting as if she is irritated by her presence. However, over a small chat and drinks, Euna has begun to ease up a little to trust them, both as her assistant and someone to confide in, even if only a little bit.&lt;br /&gt;
&lt;br /&gt;
Jelly: A very friendly and endearing fellow. Euna sees her as someone very eager to help but a little too forthcoming. She isn&#039;t bothered by what she knows, yet feels some concern for the trouble that may follow Jelly. She hopes Jelly finds some comfort here on the Anchor, watching over her like some concerned big sister.&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Duckitape</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Euna_Caisa&amp;diff=1358</id>
		<title>Euna Caisa</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Euna_Caisa&amp;diff=1358"/>
		<updated>2026-07-15T21:06:51Z</updated>

		<summary type="html">&lt;p&gt;Duckitape: Img and updates, still a WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Euna Caisa&lt;br /&gt;
| image = Euna Solstice Reference.png&lt;br /&gt;
&lt;br /&gt;
| title = The Mayor of the Anchor&lt;br /&gt;
| aliases = Miss Mayor, Chirpy&lt;br /&gt;
| species = Lepteran&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 24 (~34 in human years)&lt;br /&gt;
| height = 5&#039;3&amp;quot;&lt;br /&gt;
| birthday = TBA&lt;br /&gt;
| features = Four eyes, fluffy fur&lt;br /&gt;
&lt;br /&gt;
| homeworld = ROI-24, Chitara&lt;br /&gt;
| affiliation = The Anchor&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Gun handling, logistics, diplomacy&lt;br /&gt;
&lt;br /&gt;
| kin = Adonis and Berenica Caisa: biological parents&lt;br /&gt;
Aglaea Caisa: step-mother&lt;br /&gt;
Talos and Dolores Geiger: foster parents&lt;br /&gt;
Delta?: brother&lt;br /&gt;
| marital = Single&lt;br /&gt;
&lt;br /&gt;
| minecraft = duckitape&lt;br /&gt;
| discord = duckitape&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;If your character has something cool to say, add it here.&amp;quot; — Euna Caisa&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A short introductory blurb about your character goes here. This should briefly explain who they are, what role they play in the story, and any key traits that define them! &lt;br /&gt;
&lt;br /&gt;
Think of this section as a way to give readers a quick understanding of your character before they read the full page.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Euna was the firstborn, Lepteran daughter of Adonis and his first wife, Berenica. She passed away in Euna’s infancy, and Ray was the hybrid son of Adonis and his second wife, a Carcid named Aglaea. They lived in a cold and desolate sphere, a small one named ROI-24. It was humble, living in a small corner of the world. Despite the circumstances, they were a happy family, albeit it had some hardship in her little brother being a hybrid and all the struggles that came with it. It was okay for a little while. It was, until they were forced to leave their home. &lt;br /&gt;
&lt;br /&gt;
Euna could not recall much of that time in her life, about 8 years old. She could only recall faint glimmers of the last she ever saw her family on ROI-24. She held her dad close, teary eyed and grasping pathetically like it was all she had left to hold onto. It was, but she had to be strong. She remembered how those clawed hands held softly to the girl’s shoulders before the gate. The ship’s departure was soon; they couldn’t go with her, for there was only space for these small stowaways. The Carcid looked to the child fondly, asking her one small wish:&amp;lt;blockquote&amp;gt;&#039;&#039;“Go. Take care of your brother and find happiness out there.”&#039;&#039;&amp;lt;/blockquote&amp;gt;With a gentle “I love you,” she pushed Ray’s smaller hand into hers. Adonis had left them sooner. Only Aglaea had the chance to see them off, lightly touching the girl’s back to press forward. The girl was inconsolable, but she couldn’t show that face—not to mom, nor to Ray. So she smiled, brightly, however shaky it was as her hands trembled, too. Euna pulled Ray into the cargo hull, and the door shut behind them.&lt;br /&gt;
&lt;br /&gt;
The ride was long. It was dim and she hardly had any answers to her brother. He kept asking where mom and dad were. She could not muster the truth, hardly understanding it herself. All she could say was, “They’re very busy. They’ll be away for a long while… I hope they join us soon,” but that day never arrived. She got through Chitara’s immigration system. She certainly fumbled her way in. The only reason she scraped by was because they were children, more forgiving to those with nowhere to go.&lt;br /&gt;
&lt;br /&gt;
So the pair were put to an orphanage, eventually adopted by a Lepteran pair; their new father was Talos Geiger, and their mother was Dolores Geiger. They moved to a more distant branch of the City nicknamed Berebey. It was colder, similar to home on ROI-24. It was like a small, village-like place. It was… &#039;&#039;nice&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;“That poor child.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;”Poor Ray, his condition doesn’t look good.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“A pitiful thing.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“You are a kind soul for taking that one in alongside the girl.”&#039;&#039;&amp;lt;/blockquote&amp;gt;It was nice living with them. Ray was happy, so that was all that mattered. Euna never clicked with them, though. She never made that known. No one really needs to care about that if Ray was happy, but with enough time she… really couldn’t stand them. Not at all.&lt;br /&gt;
&lt;br /&gt;
=== Corporate Life ===&lt;br /&gt;
She moved out when she was an adult, going into corporate with Oakworm Banking. She got a job in logistics, working in supply chain and getting promoted to be a manager. Ray moved out to the heart of the City a bit after, working as a tour guide. She was happier, able to work and breathe and travel all around for a variety of projects. The girl was proud of the job she had amidst a City so wretched. She could proudly stand by her brother and find that happiness her mom always dreamt for them. She wanted to believe that happiness could last.&lt;br /&gt;
&lt;br /&gt;
It was naive, she knew that. The news was starting to shift; times were changing. The Raid was as vicious as ever, and there was a new CEO in C.U.B.E. There was talk in the office about the change in policies. They were going to be more aggressive in enforcement, more strict, more—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ray was fired from his work.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
She could see the writing on the wall. She had to do something, she had to do anything to keep themselves from getting on C.U.B.E.’s watch. If anything happened to Ray, she could not forgive herself. She had connections, she just needed better standing. All she had to do was… say &#039;&#039;yes&#039;&#039;.&lt;br /&gt;
 . . .&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;“Please consider our offer, Ms. Caisa.”&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;A bit before Dickinson was instated as the new CEO, she was presented an offer to take on an additional job within the company. She would be something that, “helped to weed out the corruption within,” as her employer said. Sometimes those projects would extend outwards, gathering information to dull the claws of the other corporations; they were asking her to be a spy.&lt;br /&gt;
&lt;br /&gt;
Euna initially said she would consider it. She asked for time to deliberate. When the new CEO was announced, she took the offer. Anything to protect themselves. As long as she could get the connections to acquire documentation to save themselves, she could bare it all. Even if she came to see the worst of everyone, she would still do it all the same. So she worked, a perfectionist to meet her CEO’s expectations. With that cheery demeanor of hers, it was easy to gather information internally. Everyone knew her, so she could always find something back to anyone in the company, rooting out corruption as they saw fit. The work climbed all the more, eventually taking on tasks to infiltrate other companies.&lt;br /&gt;
&lt;br /&gt;
Heddoria Industries, Aumi Security, Sunon Inc: she had entered several under the guise of contract work or in faux collaboration for projects on ever distant planets. The more she worked, the less she came home. As long as it made her irreplaceable and gave her the favor to protect them, everything else came second.&amp;lt;blockquote&amp;gt;&#039;&#039;“Did you read the news with the recent scandal?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“That senior manager was ousted.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“He’s vanished ever since. You don’t think…?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was all secondary, however awful it felt some days.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;. . .&#039;&#039;&#039;&lt;br /&gt;
Euna finished a long project from Singulon, proud of her work and the information she could provide. She could return back to Chitara, back to the home she shared with Ray. Upon unlocking her home, it was in disarray.&lt;br /&gt;
&lt;br /&gt;
The moth’s heart dropped. She searched the place frantically, with Ray nowhere to be found. She searched and searched, only to see an envelope upon the table. She opened it, and there laid papers. They were documents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Euna Caisa…&#039;&#039; &#039;&#039;Citizen of Chitara.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any words, any tears, all ceased and died within her at that moment. She knew what happened. C.U.B.E. They took him. They took him away to prison to some place she could never reach. That boy saved her, and she couldn’t even say goodbye. Couldn’t even thank him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She missed him. That stupid kid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Locus Astra ===&lt;br /&gt;
Five years passed since she was torn away from Ray. Everything she worked for was all for naught. She could protect herself, but she couldn’t even visit her brother. She couldn’t even speak about him honestly, proudly, always hiding him out of sight. He was a hybrid, her brother, and her weakness. She could not let his final act go to waste. So even further apart, she worked. Even if she hated those around her, she worked. She became more ruthless, more cutthroat as a spy. She hated it all so much, knowing just how useless of a life this was if she failed being a sister all the same.&lt;br /&gt;
&lt;br /&gt;
Then she was given a unique job: Rockston Mining and Energy.&lt;br /&gt;
&lt;br /&gt;
They were buddy-buddy with C.U.B.E. It would bring her no greater joy than to knock those companies down a peg. So she spied on them. Though, there was one small thing that made things rather difficult. Both Oakworm Banking and Rockston Mining assigned her to a new project. She had to set up supply chains in Locus Astra, the sphere that caught everyone’s eye. Even to her surprise, she was assigned mayor of a settlement known as The Anchor.&lt;br /&gt;
&lt;br /&gt;
Well.&lt;br /&gt;
&lt;br /&gt;
Not like she was one to back down from a challenge. With little left to keep her in Chitara, she accepted this newest job, and off she went.&lt;br /&gt;
&lt;br /&gt;
=== Current Events ===&lt;br /&gt;
Euna has been assigned as mayor of The Anchor, the primary settlement of the crew. While many dispersed into their own homes, The Anchor has remained one of the main hubs for all sorts of goods and services. Euna has been busy renovating and expanding the place: adding storehouses, Create services, terraforming farmland, and all sorts of projects to make life livable here.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
Delta?: While she may hide it, she recognizes Delta as her brother that she had lost years ago. She is deeply concerned for him and his safety, but she is happy to have him back all the same.&lt;br /&gt;
&lt;br /&gt;
Mercutio: He&#039;s a acquaintance that she met on a prior job in Singulon. Knowing a little more than what Euna would like, she is both impressed and somewhat daunted by them, often acting as if she is irritated by her presence. However, she recognizes her as an invaluable assistant to The Anchor, able to converse more casually without having to act all formal as the mayor. She would be a fool to drive him away.&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Duckitape</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Euna_Solstice_Reference.png&amp;diff=1357</id>
		<title>File:Euna Solstice Reference.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Euna_Solstice_Reference.png&amp;diff=1357"/>
		<updated>2026-07-15T21:02:05Z</updated>

		<summary type="html">&lt;p&gt;Duckitape: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Season start solstice reference&lt;/div&gt;</summary>
		<author><name>Duckitape</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Euna_Caisa&amp;diff=1356</id>
		<title>Euna Caisa</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Euna_Caisa&amp;diff=1356"/>
		<updated>2026-07-15T21:01:28Z</updated>

		<summary type="html">&lt;p&gt;Duckitape: Create Euna page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Euna Caisa&lt;br /&gt;
| image = Placeholder.png&lt;br /&gt;
&lt;br /&gt;
| title = The Mayor of the Anchor&lt;br /&gt;
| aliases = Miss Mayor, Chirpy&lt;br /&gt;
| species = Lepteran&lt;br /&gt;
| pronouns = She/Her&lt;br /&gt;
| age = 24 (~34 in human years)&lt;br /&gt;
| height = 5&#039;3&amp;quot;&lt;br /&gt;
| birthday = Date of birth&lt;br /&gt;
| features = Four eyes,&lt;br /&gt;
&lt;br /&gt;
| homeworld = ROI-24, Chitara&lt;br /&gt;
| affiliation = The Anchor&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Magic, skills, powers, or combat abilities&lt;br /&gt;
&lt;br /&gt;
| kin = Adonis and Berenica Caisa: biological parents&lt;br /&gt;
Aglaea Caisa: step-mother&lt;br /&gt;
Talos and Dolores Geiger: foster parents&lt;br /&gt;
Delta?: brother&lt;br /&gt;
| marital = Single&lt;br /&gt;
&lt;br /&gt;
| minecraft = duckitape&lt;br /&gt;
| discord = duckitape&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;If your character has something cool to say, add it here.&amp;quot; — Euna Caisa&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A short introductory blurb about your character goes here. This should briefly explain who they are, what role they play in the story, and any key traits that define them! &lt;br /&gt;
&lt;br /&gt;
Think of this section as a way to give readers a quick understanding of your character before they read the full page.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Early Life:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Locus Astra&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Euna was the firstborn, Lepteran daughter of Adonis and his first wife, Berenica. She passed away in Euna’s infancy, and Ray was the hybrid son of Adonis and his second wife, a Carcid named Aglaea. They lived in a cold and desolate sphere, a small one named ROI-24. It was humble, living in a small corner of the world. Despite the circumstances, they were a happy family, albeit it had some hardship in her little brother being a hybrid and all the struggles that came with it. It was okay for a little while. It was, until they were forced to leave their home. &lt;br /&gt;
&lt;br /&gt;
Euna could not recall much of that time in her life, about 8 years old. She could only recall faint glimmers of the last she ever saw her family on ROI-24. She held her dad close, teary eyed and grasping pathetically like it was all she had left to hold onto. It was, but she had to be strong. She remembered how those clawed hands held softly to the girl’s shoulders before the gate. The ship’s departure was soon; they couldn’t go with her, for there was only space for these small stowaways. The Carcid looked to the child fondly, asking her one small wish:&amp;lt;blockquote&amp;gt;&#039;&#039;“Go. Take care of your brother and find happiness out there.”&#039;&#039;&amp;lt;/blockquote&amp;gt;With a gentle “I love you,” she pushed Ray’s smaller hand into hers. Adonis had left them sooner. Only Aglaea had the chance to see them off, lightly touching the girl’s back to press forward. The girl was inconsolable, but she couldn’t show that face—not to mom, nor to Ray. So she smiled, brightly, however shaky it was as her hands trembled, too. Euna pulled Ray into the cargo hull, and the door shut behind them.&lt;br /&gt;
&lt;br /&gt;
The ride was long. It was dim and she hardly had any answers to her brother. He kept asking where mom and dad were. She could not muster the truth, hardly understanding it herself. All she could say was, “They’re very busy. They’ll be away for a long while… I hope they join us soon,” but that day never arrived. She got through Chitara’s immigration system. She certainly fumbled her way in. The only reason she scraped by was because they were children, more forgiving to those with nowhere to go.&lt;br /&gt;
&lt;br /&gt;
So the pair were put to an orphanage, eventually adopted by a Lepteran pair; their new father was Talos Geiger, and their mother was Dolores Geiger. They moved to a more distant branch of the City nicknamed Berebey. It was colder, similar to home on ROI-24. It was like a small, village-like place. It was… &#039;&#039;nice&#039;&#039;.&amp;lt;blockquote&amp;gt;&#039;&#039;“That poor child.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;”Poor Ray, his condition doesn’t look good.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“A pitiful thing.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“You are a kind soul for taking that one in alongside the girl.”&#039;&#039;&amp;lt;/blockquote&amp;gt;It was nice living with them. Ray was happy, so that was all that mattered. Euna never clicked with them, though. She never made that known. No one really needs to care about that if Ray was happy, but with enough time she… really couldn’t stand them. Not at all.&lt;br /&gt;
&lt;br /&gt;
=== Corporate Life ===&lt;br /&gt;
She moved out when she was an adult, going into corporate with Oakworm Banking. She got a job in logistics, working in supply chain and getting promoted to be a manager. Ray moved out to the heart of the City a bit after, working as a tour guide. She was happier, able to work and breathe and travel all around for a variety of projects. The girl was proud of the job she had amidst a City so wretched. She could proudly stand by her brother and find that happiness her mom always dreamt for them. She wanted to believe that happiness could last.&lt;br /&gt;
&lt;br /&gt;
It was naive, she knew that. The news was starting to shift; times were changing. The Raid was as vicious as ever, and there was a new CEO in C.U.B.E. There was talk in the office about the change in policies. They were going to be more aggressive in enforcement, more strict, more—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ray was fired from his work.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
She could see the writing on the wall. She had to do something, she had to do anything to keep themselves from getting on C.U.B.E.’s watch. If anything happened to Ray, she could not forgive herself. She had connections, she just needed better standing. All she had to do was… say &#039;&#039;yes&#039;&#039;.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;“Please consider our offer, Ms. Caisa.”&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;A bit before Dickinson was instated as the new CEO, she was presented an offer to take on an additional job within the company. She would be something that, “helped to weed out the corruption within,” as her employer said. Sometimes those projects would extend outwards, gathering information to dull the claws of the other corporations; they were asking her to be a spy.&lt;br /&gt;
&lt;br /&gt;
Euna initially said she would consider it. She asked for time to deliberate. When the new CEO was announced, she took the offer. Anything to protect themselves. As long as she could get the connections to acquire documentation to save themselves, she could bare it all. Even if she came to see the worst of everyone, she would still do it all the same. So she worked, a perfectionist to meet her CEO’s expectations. With that cheery demeanor of hers, it was easy to gather information internally. Everyone knew her, so she could always find something back to anyone in the company, rooting out corruption as they saw fit. The work climbed all the more, eventually taking on tasks to infiltrate other companies.&lt;br /&gt;
&lt;br /&gt;
Heddoria Industries, Aumi Security, Sunon Inc: she had entered several under the guise of contract work or in faux collaboration for projects on ever distant planets. The more she worked, the less she came home. As long as it made her irreplaceable and gave her the favor to protect them, everything else came second.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Did you read the news with the recent scandal?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“That senior manager was ousted.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“He’s vanished ever since. You don’t think…?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It was all secondary, however awful it felt some days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empty Home&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Euna finished a long project from Singulon, proud of her work and the information she could provide. She could return back to Chitara, back to the home she shared with Ray. Upon unlocking her home, it was in disarray.&lt;br /&gt;
&lt;br /&gt;
The moth’s heart dropped. She searched the place frantically, with Ray nowhere to be found. She searched and searched, only to see an envelope upon the table. She opened it, and there laid papers. They were documents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Euna Caisa…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Citizen of Chitara.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any words, any tears, all ceased and died within her at that moment. She knew what happened. C.U.B.E. They took him. They took him away to prison to some place she could never reach.&lt;br /&gt;
&lt;br /&gt;
That boy saved her, and she couldn’t even say goodbye. Couldn’t even thank him.&lt;br /&gt;
&lt;br /&gt;
…&lt;br /&gt;
&lt;br /&gt;
She missed him.&lt;br /&gt;
&lt;br /&gt;
That stupid kid.&lt;br /&gt;
&lt;br /&gt;
=== New Project: Locus Astra ===&lt;br /&gt;
Five years passed since she was torn away from Ray. Everything she worked for was all for naught. She could protect herself, but she couldn’t even visit her brother. She couldn’t even speak about him honestly, proudly, always hiding him out of sight. He was a hybrid, her brother, and her weakness. She could not let his final act go to waste. So even further apart, she worked. Even if she hated those around her, she worked. She became more ruthless, more cutthroat as a spy. She hated it all so much, knowing just how useless of a life this was if she failed being a sister all the same.&lt;br /&gt;
&lt;br /&gt;
Then she was given a unique job: Rockston Mining and Energy.&lt;br /&gt;
&lt;br /&gt;
They were buddy-buddy with C.U.B.E. It would bring her no greater joy than to knock those companies down a peg. So she spied on them. Though, there was one small thing that made things rather difficult. Both Oakworm Banking and Rockston Mining assigned her to a new project. She had to set up supply chains in Locus Astra, the sphere that caught everyone’s eye. Even to her surprise, she was assigned mayor of a settlement known as The Anchor.&lt;br /&gt;
&lt;br /&gt;
Well.&lt;br /&gt;
&lt;br /&gt;
Not like she was one to back down from a challenge. With little left to keep her in Chitara, she accepted this newest job, and off she went.&lt;br /&gt;
&lt;br /&gt;
=== Current Events ===&lt;br /&gt;
Euna has been assigned as mayor of The Anchor, the primary settlement of the crew. While many dispersed into their own homes, The Anchor has remained one of the main hubs for all sorts of goods and services. Euna has been busy renovating and expanding the place: adding storehouses, Create services, terraforming farmland, and all sorts of projects to make life livable here.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
Delta?: While she may hide it, she recognizes Delta as her brother that she had lost years ago. She is deeply concerned for him and his safety, but she is happy to have him back all the same.&lt;br /&gt;
&lt;br /&gt;
Mercutio: He&#039;s a acquaintance that she met on a prior job in Singulon. Knowing a little more than what Euna would like, she is both impressed and somewhat daunted by them, often acting as if she is irritated by her presence. However, she recognizes her as an invaluable assistant to The Anchor, able to converse more casually without having to act all formal as the mayor. She would be a fool to drive him away.&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Duckitape</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Nythera&amp;diff=599</id>
		<title>Nythera</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Nythera&amp;diff=599"/>
		<updated>2026-06-01T04:15:57Z</updated>

		<summary type="html">&lt;p&gt;Duckitape: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
| name = Nythera&lt;br /&gt;
| image = Nythera_Art_One.png&lt;br /&gt;
&lt;br /&gt;
| homeworld = Elyndra&lt;br /&gt;
Previously Chitara&lt;br /&gt;
| habitats = Dark and dense forests and jungles on Elyndra&lt;br /&gt;
| traits = Membranes similar to butterfly wings, doll-like joints, antennae, fangs&lt;br /&gt;
| writers = Dani&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The flame which burns with color most unique is also the most delicate—let us kindle and protect each of our precious sparks in kind.&amp;quot; — Nemain, member of the Morrigna&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Nythera are a bipedal, fae-like species that live in the dim, canopied forests of &#039;&#039;&#039;[[Elyndra]]&#039;&#039;&#039;. They are known for the butterfly wings on their face in place of regular eyes, alongside their extensive research into magic. They are long and slender humanoids with common traits being antennae, glowing patterns along their body, and a segmented tail with additional wing membranes along it. They live in clusters, small stone cities spread about under the shade of the forests. They’re a culture of magic and artisan works, famed for their weaving, textiles and libraries of arcane studies. The Nythera believe in self-expression and curiosity, yet their society is rather reluctant to let their people out from The Garden, believing much of the universe to be cruel. Only recently have they loosened their isolationist policies to interact with the other &#039;&#039;&#039;[[Planets And Spheres|spheres]]&#039;&#039;&#039; formally.&lt;br /&gt;
&lt;br /&gt;
== Core Worldview ==&lt;br /&gt;
&lt;br /&gt;
The Nythera believe in maintaining community, not wishing to leave the Garden Sphere. There is fascination in the great expanse of the sky, but after experiencing hardships long ago, they yearn for little but the life they have sown in Elyndra. They live short lives that decline with age, and so they are firm believers in self-expression; their lives are a candle that is meant to burn brightly until it dies out. With such fleeting lives, they treat death with ambiguity, almost something to laugh about amidst their elaborate funerary rites.&lt;br /&gt;
&lt;br /&gt;
Their lives are meant to create and celebrate before they are consumed by their own magic.&lt;br /&gt;
&lt;br /&gt;
== Physiology and Design ==&lt;br /&gt;
&lt;br /&gt;
The Nytheras are slender, humanoids with butterfly and insectoid features. They have long limbs, typically with jet black, bodies, but they may come in other colors as well. They sport antennae and their bodies appear segmented, almost doll-like in shape. They have long tails, and it is commonly accompanied by glowing patterns along their body. Such patterns can shimmer and flash in accordance with their emotions and thoughts.&lt;br /&gt;
&lt;br /&gt;
They are able to spin silk, but they have no wings upon their back for flying. They were never made to fly. It is said the ancestors of the Nythera had wings, yet that history has long been obscured.&lt;br /&gt;
&lt;br /&gt;
Their most defining feature are the butterfly wings on their face. They can move and emote, in which the “eye spots” on the wings are actually their eyes. They are not actual wings, at least not ones that can serve any purpose of flying, perhaps better described as delicate membranes mimicking them. These structures appear as they age along the Nythera’s body, usually starting at their joints and extending to their tail. More and more grow, getting exponentially worse in their later years.&lt;br /&gt;
&lt;br /&gt;
Nytheras prefer to live in low lighting. While their eyes may be adept to most lighting, the wing membranes are not. Bright light for too long can lead to deterioration. The membranes become more transparent in prolonged exposure, until only the frames remain.&lt;br /&gt;
&lt;br /&gt;
Their height ranges from 5’8” to 7’0”. Nytheras can “live” to their 60s, but this is a highly contested number. The primary reason is due to the nature of &#039;&#039;&#039;Serglige&#039;&#039;&#039;, making even the concept of death an ambiguous state.&lt;br /&gt;
&lt;br /&gt;
== Serglige ==&lt;br /&gt;
The Serglige, sometimes referred to as the “wasting sickness” is a long accepted consequence of the ancestors of the Nythera, having migrated to Elyndra to survive the demise of their kind. It is uncertain of the exact origin of Serglige, but it was coined to describe a common affliction that affects Nythera as they get older. The main symptom is a gradual growth of wing membranes. It starts at the joints and grows more and more, getting exponentially more severe as they age. The reason it grows exponentially is because these wing membranes hold magic. That means that as they grow older and gain more wings, their capacity for magic grows. It does not make them inherently better in skill, simply allowing them to store that magic. The Nythera get these boons, yet it comes at the cost of shorter lives compared to most.&lt;br /&gt;
&lt;br /&gt;
It gets to a point that the membranes hinder their mobility and magic degrades their mind. Even the act of passing away is an ordeal in of itself, where one’s body is ladened with wings until it renders them unable to move. The overgrowth dulls their senses, even to pain, and ensures that death is a painless process, leaving only a mound of butterflies in its wake. This is where the matter of “lifespan” is debated. With their increased capacity for magic, they are able to maintain their bodies to sustain life and execute automated actions as per their casting. &lt;br /&gt;
&lt;br /&gt;
There has been extensive research into mitigating the loss of one’s mind to retain their advanced capacity for magic and extend their “lifespan”,  and there has been some success.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Nytheras are omnivores. They are able to eat most vegetation of the canopies, greens and mosses and the sparse berries that flourish in the dim light. A lot of their diet handles mushrooms of all sorts, providing them some resistance to poisons and toxins local to Elyndra.&lt;br /&gt;
&lt;br /&gt;
Despite their omnivorous palette, they lean into carnivorous diets. They kill and hunt local fauna, having sharp canines to tear into meat as needed. They often consume blood to obtain necessary nutrients, enabling them to preserve the meat for later. Some call them vampires for this; locals simply call it being resourceful.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Nytherans originated from a sphere named &#039;&#039;&#039;[[Chitara]]&#039;&#039;&#039;. They were much different back then, once called an extinct species named the &#039;&#039;&#039;[REDACTED]&#039;&#039;&#039;. Due to an event named The Final Sunset, where a passing sphere consumed Chitara’s primary star, the surface of Chitara was plunged into eternal night. Unable to adapt to the violent change in environment, many of them died off. Whilst the other species went underground, the &#039;&#039;&#039;[REDACTED]&#039;&#039;&#039; fled the planet. What few remnants of the species ventured to Elyndra, where they were embraced and welcomed into The Garden. Since then, they have forsaken whatever remained of their origins, evolving to adapt to the magic of Elyndra. That, in turn, has created the Nythera of the modern day.&lt;br /&gt;
&lt;br /&gt;
== Social Structures and Community ==&lt;br /&gt;
The Nythera live in small cities scattered throughout the canopied forests.&lt;br /&gt;
&lt;br /&gt;
=== Governance ===&lt;br /&gt;
The Nythera function in a sort of elective monarchy. &lt;br /&gt;
&lt;br /&gt;
* Elective monarchy; sovereign (Ri), elected from &lt;br /&gt;
* Seelie&lt;br /&gt;
&lt;br /&gt;
The Nythera function as a monarchy&lt;br /&gt;
&lt;br /&gt;
* Monarchy (democratic monarchy)&lt;br /&gt;
* French government as inspo&lt;br /&gt;
* Two courts: Seelie and Unseelie court&lt;br /&gt;
** Seelie: Focused in magic research, military, and infrastructure?&lt;br /&gt;
** Unseelie: Focused in governance, operations, and diplomacy?&lt;br /&gt;
* Current monarch: N/Aa&lt;br /&gt;
&lt;br /&gt;
== Religion and Spirituality ==&lt;br /&gt;
The primary religion of the Nythera is known as &#039;&#039;&#039;Nil Taras (&#039;&#039;&#039;“not returned”). Its demonym is Tarasi, but the faith is sometimes referred to as “The Nil” or its followers as “Nihilists” as so crudely named by foreigners. The faith originated from when the Riodinia first ventured to Elyndra. Stories say that when they were struggling to survive in the forests of the Garden Sphere, the Nullstar had granted them the capability to thrive. Small, white lights danced across the night, and it led them to shelter. The stars were their only guidance. Such good fortune was granted until one night, in their dreams, a small white butterfly whispered, &#039;&#039;“Give up your old face, with eyes that have wept too deeply. Discard them, and you shall find all one needs to make the wilds home.”&#039;&#039; In their desperation, they accepted their blessings. The wings upon their backs were discarded and traded for new ones, sprung from their limbs and face. Those would inevitably become the Nythera they know of today. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;”In exchange of this blessing, you, too, shall be entwined to terminus.”&#039;&#039;&lt;br /&gt;
[[File:Calliach.png|thumb|Art by Dani @duckitape]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tarasi view the Nullstar as a distant, reverent entity, god-like in presence. It is not quite a god in their eyes, not a creator god of any sort. Though they commonly personify it for the sake of storytelling, it is treated as an endpoint. The Nullstar is what tethers the threads of the universe into a singular terminus that all things march towards. These threads are a gift, proof of their magic and the interconnected nature of existence. They revere and worship it, yet it is also the distant inevitability that makes the Nythera unbothered by the idea of studying the Nullstar. Divination is considered a more sacred expression of magic, as it is the only way to “commune” with the Nullstar to learn whispers of the future. While it is treated like a personified entity, they have an inherent grasp of the inhuman nature of it, seeking neither comfort nor retribution. The Tarasi only seek understanding.&lt;br /&gt;
&lt;br /&gt;
Common Tarasi beliefs may make one believe they are fatalists, nihilists that hold no care for the world as they are always fated to die. That is mostly false. They understand the universe in regards to entropy. All things are fated to break down and be reduced to the most basic threads of existence; they especially understand this for themselves. The Serglige is a natural byproduct of their magic when they were at their lowest, and thus, they accept the fate of their shortened lives with dignity. Nythera may study it in pursuit of mitigating its harm or extending their lives, but there is no shame in giving into their affliction. It is simply the Nullstar’s will, the tug of one’s thread. It is only in this acceptance of being undone that they may find freedom in self-expression. If they are not to live long, then let them shine. If their lives are even the smallest spark compared to the Nullstar, then it is a life well lived.&lt;br /&gt;
&lt;br /&gt;
In addition, they find change to be natural, like the change of oneself in name, appearance, or character. They see it is natural for the world around them to change. This belief is somewhat contested by their reluctance to follow those beyond the Garden Sphere, but there is some argument that while change is welcomed, there is a difference between the change of an individual and the change of one’s faith. Even death is nothing more than change, the Serglige creating a liminal state between the death of the body and the death of the mind. Only in severing these threads may one know true rest.&lt;br /&gt;
&lt;br /&gt;
They believe in reincarnation rather than an afterlife of Heaven and Hell. When a Nythera dies and is buried, they are bound to the threads of existence. They may be changed in form, but they will inevitably return to make their descent to terminus once more.&lt;br /&gt;
&lt;br /&gt;
=== Hierarchy ===&lt;br /&gt;
Nil Taras has a simple hierarchy, yet a lot of one’s standing depends on either their capabilities in divination or how they are tasked to handle the dying or deceased. At the top is the &#039;&#039;&#039;Calliach&#039;&#039;&#039;, followed by the &#039;&#039;&#039;Morrigna&#039;&#039;&#039;, high ranked diviners that directly serve the Calliach. Under them, their believers are split into two groups, the &#039;&#039;&#039;Druids&#039;&#039;&#039; and the &#039;&#039;&#039;Fianna&#039;&#039;&#039;. Both groups manage the rest of the populace, either in general management and organization of the Tarasi events or combat and security. &lt;br /&gt;
&lt;br /&gt;
The main figurehead is someone called the &#039;&#039;&#039;Calliach&#039;&#039;&#039; (“Veiled One”). She is said to be an elder Nythera, an entity far beyond her years of existence and one of the few consistently successful individuals that has retained her mind despite the Serglige. She is revered and studied, hoping to bring salvation to those seeking her wisdom and magic. She resides in the Tower, in a wing called the Final Hall. In what little movement she can muster, it is said she spends a decade weaving a grand tapestry upon her loom, the Shranga Nialish (“Strings of Null”). At the end of that decade, she reveals it, said to be divining the threads of the Nullstar itself. It divines the future of Elyndra, setting the tone of the current governance of the Nythera.&lt;br /&gt;
&lt;br /&gt;
Beneath the Calliach are the &#039;&#039;&#039;Morrigna&#039;&#039;&#039;. They are three high ranked diviners that have been selected personally by the Calliach, usually serving for life.&lt;br /&gt;
&lt;br /&gt;
Following that are the Druids and the Fianna. The &#039;&#039;&#039;Druids&#039;&#039;&#039; are straightforward; they handle the daily operations of the Tower and other Tarasi establishments across Elyndra. They pray, handle event organization, and manage the civilians. They lead worship and train apprentice mages, in which they become diviners or go into other arcane practices. Some of those apprentices are sent to the Fianna. Otherwise, the Druids manage general operations and occasionally communicate with the Monarchy for government issues.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fianna&#039;&#039;&#039; are more adept for fighting. They are the sword and shield within Nil Taras, more militaristic in formation. They manage security to protect Tagranach and the Tower, alongside training apprentices to be more combat adept. Their magic and senses are honed for battle, as they face more than the beasts of Elyndra. Of their duties, the most sacred would be their task to put the Nythera to rest. The Fianna are tasked to grant rest and burial to those that cannot, execute the will of the deceased, and host events in memory of them. They could be considered “death knights,” but perhaps a “funerary procession” is better suited for them.&lt;br /&gt;
&lt;br /&gt;
=== Funerary Rites ===&lt;br /&gt;
Funeral procedures are a key aspect of Nytheran culture. It is one of the core duties of the Fianna. Due to the nature of Serglige, that phenomenon has shaped their perception of life and death. Life and death are concepts considered in loose terms, a liminal state, a fine line to waltz upon with abandon. Despite the ambiguous nature of death, there are rather strict procedures for burial. This is for consideration of the living and departed, as Nythera that have succumbed to the Serglige may not be given rest. To ensure proper funerary rites, the Nythera experience 2 deaths: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bas na Feola&#039;&#039;&#039;: The first death. It is “death of the flesh,” where the body has succumbed to their wounds and injuries. When the toll of mortality has become too great—or when the Serglige has consumed their mind and burdened their form into stillness—that is the first death. The body ceases to function as it once did, leaving only a husk of what used to be. Outsiders would consider this a proper death, as they may appear unmoving and resting. This is not always the case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bas na Hanam&#039;&#039;&#039;: The second death and the final rest that allows for them to be given burial. It is “death of the soul.” Sometimes, it is a death that happens coincidingly with the first, like when one is slaughtered by a foe. In many cases, if a Nythera has a decent enough capacity of magic, the body shall endeavor contrary to the host. The habits of one’s life are etched into the soul, so their magic may instinctively resume those habits to feign normalcy. It is akin to a dying wish, mimicking those habits mindlessly ad infinitum. The term is a little deceptive, less of a destruction of the soul and more to release one’s soul from the husk, requiring the halt of its ability to use magic.&lt;br /&gt;
&lt;br /&gt;
Ensuring the second death is the first step in funerary rites. Whether they wish to enact Bas na Hanam is at the discretion of the husk’s related party (be it family, friends, or primary affiliated group). When it is decided, the most common method of a second death is taking the body and laying it out in the sun. The prolonged exposure of the wing membranes that store mana to light will cause them to wilt and dry. Depriving the body of its ability to store mana, the husk will cease to function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the second death is confirmed, the dead are commonly returned to the relevant party or family. The body is usually dressed in silks woven by the family or loved ones. They are commonly buried with crafts and things held dear to them alongside a funerary veil of sorts. It is web-like in patterning and akin to lace in material; it is laid across their face, since the wing membranes of their eyes cannot close naturally once deceased. It is meant to obscure their face with intricate patterns, representing the culmination and “entanglement of one’s life.” The family may hold a vigil in their send off, accompanied by a song or dirge. Only then, may they express their sorrow, but if they do, they must turn away. Departure is never truly the end; they will reunite someday.&lt;br /&gt;
&lt;br /&gt;
The dead are commonly buried with mushrooms and other plants to ensure they decay and return to nothing quickly. If the family or party does not immediately bury the body, they may keep it in some stonework coffin to hold for later burial, such as delaying to bury them during Marvfesh. Rarely are they buried enclosed—thinking the body and spirit confined—when it is meant to rot and return to the earth. Only when it can be returned to nature that ties existence together by threads can they be given peace. &#039;&#039;Never are they burned.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Technology and Science ==&lt;br /&gt;
&lt;br /&gt;
Unlike many other planets that either rely on technology or integrate magic into technology, the Nythera preferred to rely on magic for their lifestyle. They have a greater capacity to store mana in their wing membranes with age, allowing them to use magic more extensively before exhaustion. Their aptitude for magic is not derived from the born talent of their species, but rather their culture. With a culture known for weaving and silks, they have an easier time grasping fundamentals to understand magic as “strings to be woven.” However, even with that understanding, their magic can be volatile without proper handling. Common negative consequences of overusing magic may include exhaustion, mutilation (if magic is focused on a particular body part for extended periods of time), and damage to one’s mind. It may damage the soul in extreme cases but it’s rare. The Nythera often partake in rituals to better attune them to their environment to improve their control. Common components include fungi, flowers, and blood, and they are commonly carried in pouches for convenience.&lt;br /&gt;
&lt;br /&gt;
They interact with magic in the way they interact with silks; they pluck strings like an instrument, or they weave the threads together. The Nythera may cast spells utilizing vocals: they hum or sing, and some even use instruments as a medium, plucking at the strings of the arcane. Some of their most prolific mages were singers and dancers.&lt;br /&gt;
&lt;br /&gt;
As for their technology, it is not as advanced as their other planet peers. They see little need to compete on that front, sufficiently integrating technology into their magic to automate and enable mass production with less active oversight in those matters. Aspects of textile manufacturing, agriculture, and other essential functions are a few of those works automated by magitech. They may also utilize alchemy and potioncrafting due to their familiarity with herbs and how these components interact with magic.&lt;br /&gt;
&lt;br /&gt;
One such common integration seen around Nytheran settlements are constructs forged from magic and tech, completing a variety of tasks for day to day life or general safety. Though many Nythera prefer magic, there has been a change to study and integrate more foreign technology as more foreigners visit Elyndra.&lt;br /&gt;
&lt;br /&gt;
=== Divination ===&lt;br /&gt;
Divination is understood as the practice of foretelling events by grasping the threads of the universe. It is their effort to comprehend the Nullstar, weaving threads of causality into a form that could be interpreted. Nythera have a particular means of divination, but it is also one of their more prolific manifestations of magic. It is a taxing ritual, in which they weave together large, intricate tapestries made from their silks. Many mages come together to perform and interpret into messages and prophecies. They are known to be remarkably accurate.&lt;br /&gt;
&lt;br /&gt;
Many diviners work with their religion, and some have participation in government, where they present divinations to the Seelie and Unseelie courts to deliberate on policies and governance. However, it is not a requirement to be a believer to practice divination. They simply get the easiest access to other diviners and resources to perform their divinations, thus improving the quality of their tapestries. Most diviners hail from Tagranach, trained in their youth. Many that utilize this magic regularly may have callous, damaged, or even disfigured hands. The more prolific diviners may have decorative claws to obscure and protect their damaged hands to continue weaving.&lt;br /&gt;
&lt;br /&gt;
== Traditional Clothing and Fashion ==&lt;br /&gt;
&lt;br /&gt;
Fashion is a major aspect of society. With their major industries in textiles and artisan crafts, they have a wide variety of attires to sport. The only restriction on clothing is the consideration of their tail and the wing membranes along their body. They can cover the wing membranes, but it is ill advised to constrict them with tight sleeved clothing. Their fabric is high quality and durable, often having complex embroidereries.&lt;br /&gt;
&lt;br /&gt;
The Nythera like to wear accessories such as jewelry with gemstones and draping fabrics. It is common to accessorize their tails with bands and bags to carry things. Sometimes, they even do piercings.&lt;br /&gt;
&lt;br /&gt;
== Occupations ==&lt;br /&gt;
&lt;br /&gt;
Common occupations include weavers or anything in textile manufacturing, performing arts roles, musicians, artists and other artisan positions. There is also a significant population that practices agriculture to sustain them.&lt;br /&gt;
&lt;br /&gt;
Their most known occupations, outside of governance, relate to magic. Many Nytheras are mages and researchers, skilled in magic for a variety of uses. There is a notable size of teachers to educate both their own people and outsiders that have started to frequent their populace.&lt;br /&gt;
&lt;br /&gt;
== Starships and Space Travel ==&lt;br /&gt;
&lt;br /&gt;
Due to their distant origins from Chitara, they do have the capacity for space travel. They have the remnants of old technology for when their ancestors fled during the Final Sunset. Though their fleet is far and few, they have worked to ensure its functionality. There are a few newer models too, some almost insectoid in silhouette. However, their technology is relatively outdated. It works fine enough, given it has some modifications to adapt the old technology and their magic capabilities.&lt;br /&gt;
&lt;br /&gt;
Despite their ability to do space travel, they would prefer not to. They understand the need to leave and interact with the stars, but they would rather not. Leaving Elyndra with the intent of forsaking the Garden Sphere is frowned upon. Attitudes towards space travel have changed in recent times. There were already changing sentiments leading up to the mission to go to The Anchor, but the mission solidified it further. Now, space travel is treated with ambivalence. As long as their travels are for their people, it can be permitted somewhat.&lt;br /&gt;
&lt;br /&gt;
== Cultural Quirks and Daily Life ==&lt;br /&gt;
&lt;br /&gt;
=== Festivals ===&lt;br /&gt;
Given their short lives and expression of magic and arts, they like to hold parties. It uplifts the spirit of their people and maintains friendly relations with the Slythae. It’s their means of instating their new sovereigns and how they enact diplomacy with others. The art of constructing such festivals and parties is a key skill of Nytheran politicians, however frivolous that sounds. Etiquette and decorum is a key aspect of it, however unorthodox it may be at times. Aside from their regular congregations with the Slythae, they have numerous festivals they host throughout the seasons:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marvfesh:&#039;&#039;&#039; (“elegy”) It is a festival in memory of the deceased. It celebrates their life and the ambiguity of death. It is also a day dedicated to putting their lingering elders to rest, if they are deemed “deceased in the mind.” Those laid to rest in these days are considered &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fayla Blahfar:&#039;&#039;&#039; (“blooming festival”) A showcase of the arts across several days, celebrating their artisans in a complex gallery of sorts. The main events are showcases of their tapestries at dawn and a performance at dusk. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glor na Morrigna:&#039;&#039;&#039; (“Voice of the Morrigna”) A religious festival at the start of the year. It is mostly a formal celebration of their faith, giving offerings and visiting the Calliach’s abode. The festival ends with the Morrigna divining for the Nythera. It grants the year good tidings. Once a decade, the Calliach imparts her divination, in which those special variants of the festivals are called the Glor na Calliach (“Voice of the Calliach”). The tapestry is gifted to the reigning monarch as an omen for their rule. This is the only festival that takes place exclusively at nighttime.&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
Due to their masterwork in spinning silks and weaving cloth, their culture has always had an emphasis in the arts. Why dream of the vast expanse overhead, when all over could ever dream of laid at their feet? The fine arts are integral to their society, best known for their textiles and performing arts. They have a culture of gift giving; the act of crafting for another rather than mere purchase is considered common practice. Mass produced items as personal gifts (for special events such as holidays) is considered rude.&lt;br /&gt;
&lt;br /&gt;
Magecraft, in their eyes, is also considered an art. They spend day and night honing their craft. They host several schools and facilities to study and perfect their understanding of magic. Due to their greater capacity for magic, they are one of the more magically competent species.&lt;br /&gt;
&lt;br /&gt;
Artisan works and textile manufacturing are their primary exports. There are also several significant idols and mages that gain traction amongst Elyndra and other planets.&lt;br /&gt;
&lt;br /&gt;
For their performing arts, music is their main art. Most folks learn some string instrument if they aren’t trained in weaving, as it aids in understanding the fundamentals of magic. Their primary instruments are strings and vocals alongside the occasional percussion instrument. They call their style of singing Macalla Nos (“echoed style”). Their vocals utilize a lot of vibrato, operatic techniques, and melismatic singing. They have the capacity to distort and echo their voice slightly, using magic to that effect for more varied music. This may cause discomfort to the listener if they are not adjusted to Macalla Nos. Such distorting effects may be applied to string instruments, too, as both are a means of channeling their magic.&lt;br /&gt;
&lt;br /&gt;
=== Etiquette ===&lt;br /&gt;
Etiquette is not something that is all-consuming in their day-to-day lives. However, it is a key aspect of their celebrations. The Nythera have particular rules as a sort of decorum they adhere to amidst festivals and especially during diplomacy. Failure to adhere to these rules could be considered a faux pas and result in needless conflict. Specific rules may vary between festivals, but the more common ones as follows:&lt;br /&gt;
&lt;br /&gt;
* Names are rarely spoken aloud during festivals; titles or epithets are used in place. Using one’s name is akin to a direct challenge or perceived as hostile.&lt;br /&gt;
* Do not spill or waste any drinks.&lt;br /&gt;
* If there must be gifts, bring them in pairs.&lt;br /&gt;
* Do not thank each other, it implies debt to the other party.&lt;br /&gt;
&lt;br /&gt;
It is never clear as to when or why they established such decorum, exclusive to their festivities. Some say it was a lingering habit of a flourishing bygone reign, eccentricities mimicked in hopes of inviting good tidings. Others suggest it is a means of protection; celebration may be seen as a point of weakness, so such rules are a means of warding off ill omens. The occasional outsider remarks that these customs only remain due to the sheer amusement it brings to inconvenience outsiders, akin to one convoluted inside joke. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Who knows.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
* Their stories and mythos often put things in pairs or multiples of 2. A lot of their traditions reflect this, too. It’s because their time of unity with the Slythae only comes twice a day, one at dawn and the second at dusk.&lt;br /&gt;
* Imagery of dawn and dusk is also prevalent since it is the few times that is not too bright for the Nythera and not too dark for the Slythae. They often hold festivities and parties at dawn and dusk, too.&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Elfame ===&lt;br /&gt;
Elfame is the name of their most prominent city, their capital of sorts. It is the largest gathering of Nythera, where most of their economic and government activities occur. It is a sprawling city at the heart of their innumerable canopied forests. Here lies the heart of their governance, where the monarchy resides. This is also where their educational institutions for magic are focused in, too. The performing arts thrive in this place. Anything that’s worth anything will likely happen here, be it social or magical in nature.&lt;br /&gt;
&lt;br /&gt;
=== Tagranach ===&lt;br /&gt;
The second largest city, far north of Elfame. It is colder and their forests are more evergreen, accompanied by fungal canopies. Here lies the heart of their religion. It is where the Cailliach resides to share her wisdom of the Nullstar. Most divinations will transpire here due to available resources. It is surprisingly peaceful, albeit uneasy to outsiders with the “faint, looming presence of death” as they say. A lot of musicians and weavers congregate here.&lt;br /&gt;
&lt;br /&gt;
=== Other Settlements ===&lt;br /&gt;
&lt;br /&gt;
==== Skaaglen ====&lt;br /&gt;
A settlement of magic and ends, southeast of Tagranach. A lot of arcane scholars arrive here to study the dead and how mana flows through the bodies of elder Nythera. With the old age of Nythera suffering from the Serglige, many have been reduced to mindless husks that behave like puppets; they are reduced to their old routines, sustained by magic that consumes their body. It is sometimes called the “Cairn,” as it is where some Nythera are put to final rest. It is decorated with numerous cairns scattered about the settlement.&lt;br /&gt;
&lt;br /&gt;
==== Fieltan ====&lt;br /&gt;
It is one of the more prominent places to conduct festivals or business. West of Elfame, it lays at the edge of their canopied forests. It is a settlement that is mostly decorative, a sprawling open town with plenty of space for party arrangements. It is occasionally called the “Half-Light” as it is distinctly presented as a place literally half in the shade, half in the light.&lt;br /&gt;
&lt;br /&gt;
== Interactions With Other Species ==&lt;br /&gt;
&lt;br /&gt;
=== Nytheran-Sylthae Relations ===&lt;br /&gt;
The Nythera and Slythae have coexisted for a long time. Perhaps, there was once a time they avoided each other by nature of their opposing constitutions; one required the sunlight to thrive while the other had to avoid it. That has changed, given their shared affinity for Elyndra and capacity for magic. They have found ways to coexist and thrive together. It also helps that the Sylthae are lax in nature, making it easier to communicate on peaceful terms.&lt;br /&gt;
&lt;br /&gt;
All of Elyndra has a culture of “party hours” throughout the years and days. These include annual celebrations, but also the casual festivities that occur every dawn and dusk. Parties at Dawn are hosted by Sylthae in honor of long sunny days ahead. Parties at Dusk are hosted by Nythera to rejoice in the dim glow of moonlight all night long. While Sylthae and Nythera may celebrate these separately, they often come together in “Party Towns” to celebrate together. This is a very special bond since dawn and dusk are the only times where it is light enough for the Slythae and dim enough for the Nythera to coexist. It is also why Nythera values things in pairs, for the dawn and dusk that brings them together to their Sylthae peers.&lt;br /&gt;
&lt;br /&gt;
=== Relations with Foreigners ===&lt;br /&gt;
The Nythera are generally wary of foreigners. Though capable of space travel, they once had more isolationist policies as a means of protecting themselves. They had minimal reason to expand their trading or seek more territory due to their constitution and general dislike for leaving Elyndra. In the recent decades, they have significantly lessened these policies. They accept all sorts of visitors who had ventured to study their magic and arts, however, there are numerous regulations for them. There are few outsiders that stay for the long term.&lt;br /&gt;
&lt;br /&gt;
They are generally indifferent, if not cautious, towards most species. They are especially cautious of Carcids and Lepterans, as they have been made into tall tales by them like boogeymen that caused the Final Sunset. The only other species they are particularly guarded towards are the Aurelians, as they see them as an imperialist group that wishes to smother their capacity for magic. They hardly entertain their “guidance” when they must participate in diplomacy.&lt;br /&gt;
&lt;br /&gt;
== Concept Art ==&lt;br /&gt;
[[File:Nythera_Fullbody1.png|none|thumb|Art by Dani @duckitape]]&lt;br /&gt;
[[File:Nythera_Fullbody2.png|none|thumb|Art by Dani @duckitape]]&lt;br /&gt;
[[File:Nythera_Fullbody3.png|none|thumb|Art by Dani @duckitape]]&lt;br /&gt;
[[File:Nythera Art Two.png|none|thumb|An elder Nythera individual. &amp;lt;br&amp;gt; Art by Dani @duckitape]]&lt;br /&gt;
[[File:Nythera_Serglige.png|none|thumb|Progression of the Serglige. &amp;lt;br&amp;gt; Art by Dani @duckitape]]&lt;br /&gt;
[[File:Nythera_ColorStyle.png|none|thumb|Many colorful variations among the Nythera. &amp;lt;br&amp;gt; Art by Dani @duckitape]]&lt;br /&gt;
[[File:Nythera_Clothing.png|none|thumb|Concepts for Nythera clothing. &amp;lt;br&amp;gt; Art by Dani @duckitape]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Duckitape</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Nythera&amp;diff=598</id>
		<title>Nythera</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Nythera&amp;diff=598"/>
		<updated>2026-06-01T04:00:00Z</updated>

		<summary type="html">&lt;p&gt;Duckitape: Added religion section, added img&lt;/p&gt;
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&lt;div&gt;{{Species&lt;br /&gt;
| name = Nythera&lt;br /&gt;
| image = Nythera_Art_One.png&lt;br /&gt;
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| homeworld = Elyndra&lt;br /&gt;
Previously Chitara&lt;br /&gt;
| habitats = Dark and dense forests and jungles on Elyndra&lt;br /&gt;
| traits = Membranes similar to butterfly wings, doll-like joints, antennae, fangs&lt;br /&gt;
| writers = Dani&lt;br /&gt;
}}&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The flame which burns with color most unique is also the most delicate—let us kindle and protect each of our precious sparks in kind.&amp;quot; — Nemain, member of the Morrigna&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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The Nythera are a bipedal, fae-like species that live in the dim, canopied forests of &#039;&#039;&#039;[[Elyndra]]&#039;&#039;&#039;. They are known for the butterfly wings on their face in place of regular eyes, alongside their extensive research into magic. They are long and slender humanoids with common traits being antennae, glowing patterns along their body, and a segmented tail with additional wing membranes along it. They live in clusters, small stone cities spread about under the shade of the forests. They’re a culture of magic and artisan works, famed for their weaving, textiles and libraries of arcane studies. The Nythera believe in self-expression and curiosity, yet their society is rather reluctant to let their people out from The Garden, believing much of the universe to be cruel. Only recently have they loosened their isolationist policies to interact with the other &#039;&#039;&#039;[[Planets And Spheres|spheres]]&#039;&#039;&#039; formally.&lt;br /&gt;
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== Core Worldview ==&lt;br /&gt;
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The Nythera believe in maintaining community, not wishing to leave the Garden Sphere. There is fascination in the great expanse of the sky, but after experiencing hardships long ago, they yearn for little but the life they have sown in Elyndra. They live short lives that decline with age, and so they are firm believers in self-expression; their lives are a candle that is meant to burn brightly until it dies out. With such fleeting lives, they treat death with ambiguity, almost something to laugh about amidst their elaborate funerary rites.&lt;br /&gt;
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Their lives are meant to create and celebrate before they are consumed by their own magic.&lt;br /&gt;
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== Physiology and Design ==&lt;br /&gt;
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The Nytheras are slender, humanoids with butterfly and insectoid features. They have long limbs, typically with jet black, bodies, but they may come in other colors as well. They sport antennae and their bodies appear segmented, almost doll-like in shape. They have long tails, and it is commonly accompanied by glowing patterns along their body. Such patterns can shimmer and flash in accordance with their emotions and thoughts.&lt;br /&gt;
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They are able to spin silk, but they have no wings upon their back for flying. They were never made to fly. It is said the ancestors of the Nythera had wings, yet that history has long been obscured.&lt;br /&gt;
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Their most defining feature are the butterfly wings on their face. They can move and emote, in which the “eye spots” on the wings are actually their eyes. They are not actual wings, at least not ones that can serve any purpose of flying, perhaps better described as delicate membranes mimicking them. These structures appear as they age along the Nythera’s body, usually starting at their joints and extending to their tail. More and more grow, getting exponentially worse in their later years.&lt;br /&gt;
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Nytheras prefer to live in low lighting. While their eyes may be adept to most lighting, the wing membranes are not. Bright light for too long can lead to deterioration. The membranes become more transparent in prolonged exposure, until only the frames remain.&lt;br /&gt;
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Their height ranges from 5’8” to 7’0”. Nytheras can “live” to their 60s, but this is a highly contested number. The primary reason is due to the nature of &#039;&#039;&#039;Serglige&#039;&#039;&#039;, making even the concept of death an ambiguous state.&lt;br /&gt;
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== Serglige ==&lt;br /&gt;
The Serglige, sometimes referred to as the “wasting sickness” is a long accepted consequence of the ancestors of the Nythera, having migrated to Elyndra to survive the demise of their kind. It is uncertain of the exact origin of Serglige, but it was coined to describe a common affliction that affects Nythera as they get older. The main symptom is a gradual growth of wing membranes. It starts at the joints and grows more and more, getting exponentially more severe as they age. The reason it grows exponentially is because these wing membranes hold magic. That means that as they grow older and gain more wings, their capacity for magic grows. It does not make them inherently better in skill, simply allowing them to store that magic. The Nythera get these boons, yet it comes at the cost of shorter lives compared to most.&lt;br /&gt;
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It gets to a point that the membranes hinder their mobility and magic degrades their mind. Even the act of passing away is an ordeal in of itself, where one’s body is ladened with wings until it renders them unable to move. The overgrowth dulls their senses, even to pain, and ensures that death is a painless process, leaving only a mound of butterflies in its wake. This is where the matter of “lifespan” is debated. With their increased capacity for magic, they are able to maintain their bodies to sustain life and execute automated actions as per their casting. &lt;br /&gt;
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There has been extensive research into mitigating the loss of one’s mind to retain their advanced capacity for magic and extend their “lifespan”,  and there has been some success.&lt;br /&gt;
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== Food ==&lt;br /&gt;
Nytheras are omnivores. They are able to eat most vegetation of the canopies, greens and mosses and the sparse berries that flourish in the dim light. A lot of their diet handles mushrooms of all sorts, providing them some resistance to poisons and toxins local to Elyndra.&lt;br /&gt;
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Despite their omnivorous palette, they lean into carnivorous diets. They kill and hunt local fauna, having sharp canines to tear into meat as needed. They often consume blood to obtain necessary nutrients, enabling them to preserve the meat for later. Some call them vampires for this; locals simply call it being resourceful.&lt;br /&gt;
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== History ==&lt;br /&gt;
The Nytherans originated from a sphere named &#039;&#039;&#039;[[Chitara]]&#039;&#039;&#039;. They were much different back then, once called an extinct species named the &#039;&#039;&#039;[REDACTED]&#039;&#039;&#039;. Due to an event named The Final Sunset, where a passing sphere consumed Chitara’s primary star, the surface of Chitara was plunged into eternal night. Unable to adapt to the violent change in environment, many of them died off. Whilst the other species went underground, the &#039;&#039;&#039;[REDACTED]&#039;&#039;&#039; fled the planet. What few remnants of the species ventured to Elyndra, where they were embraced and welcomed into The Garden. Since then, they have forsaken whatever remained of their origins, evolving to adapt to the magic of Elyndra. That, in turn, has created the Nythera of the modern day.&lt;br /&gt;
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== Social Structures and Community ==&lt;br /&gt;
The Nythera live in small cities scattered throughout the canopied forests.&lt;br /&gt;
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=== Governance ===&lt;br /&gt;
The Nythera function in a sort of elective monarchy. &lt;br /&gt;
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* Elective monarchy; sovereign (Ri), elected from &lt;br /&gt;
* Seelie&lt;br /&gt;
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The Nythera function as a monarchy&lt;br /&gt;
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* Monarchy (democratic monarchy)&lt;br /&gt;
* French government as inspo&lt;br /&gt;
* Two courts: Seelie and Unseelie court&lt;br /&gt;
** Seelie: Focused in magic research, military, and infrastructure?&lt;br /&gt;
** Unseelie: Focused in governance, operations, and diplomacy?&lt;br /&gt;
* Current monarch: N/Aa&lt;br /&gt;
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== Religion and Spirituality ==&lt;br /&gt;
The primary religion of the Nythera is known as &#039;&#039;&#039;Nil Taras (&#039;&#039;&#039;“not returned”). Its demonym is Tarasi, but the faith is sometimes referred to as “The Nil” or its followers as “Nihilists” as so crudely named by foreigners. The faith originated from when the Riodinia first ventured to Elyndra. Stories say that when they were struggling to survive in the forests of the Garden Sphere, the Nullstar had granted them the capability to thrive. Small, white lights danced across the night, and it led them to shelter. The stars were their only guidance. Such good fortune was granted until one night, in their dreams, a small white butterfly whispered, &#039;&#039;“Give up your old face, with eyes that have wept too deeply. Discard them, and you shall find all one needs to make the wilds home.”&#039;&#039; In their desperation, they accepted their blessings. The wings upon their backs were discarded and traded for new ones, sprung from their limbs and face. Those would inevitably become the Nythera they know of today. &lt;br /&gt;
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&#039;&#039;”In exchange of this blessing, you, too, shall be entwined to terminus.”&#039;&#039;&lt;br /&gt;
[[File:Calliach.png|thumb|Art by Dani @duckitape]]&lt;br /&gt;
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Tarasi view the Nullstar as a distant, reverent entity, god-like in presence. It is not quite a god in their eyes, not a creator god of any sort. Though they commonly personify it for the sake of storytelling, it is treated as an endpoint. The Nullstar is what tethers the threads of the universe into a singular terminus that all things march towards. These threads are a gift, proof of their magic and the interconnected nature of existence. They revere and worship it, yet it is also the distant inevitability that makes the Nythera unbothered by the idea of studying the Nullstar. Divination is considered a more sacred expression of magic, as it is the only way to “commune” with the Nullstar to learn whispers of the future. While it is treated like a personified entity, they have an inherent grasp of the inhuman nature of it, seeking neither comfort nor retribution. The Tarasi only seek understanding.&lt;br /&gt;
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Common Tarasi beliefs may make one believe they are fatalists, nihilists that hold no care for the world as they are always fated to die. That is mostly false. They understand the universe in regards to entropy. All things are fated to break down and be reduced to the most basic threads of existence; they especially understand this for themselves. The Serglige is a natural byproduct of their magic when they were at their lowest, and thus, they accept the fate of their shortened lives with dignity. Nythera may study it in pursuit of mitigating its harm or extending their lives, but there is no shame in giving into their affliction. It is simply the Nullstar’s will, the tug of one’s thread. It is only in this acceptance of being undone that they may find freedom in self-expression. If they are not to live long, then let them shine. If their lives are even the smallest spark compared to the Nullstar, then it is a life well lived.&lt;br /&gt;
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In addition, they find change to be natural, like the change of oneself in name, appearance, or character. They see it is natural for the world around them to change. This belief is somewhat contested by their reluctance to follow those beyond the Garden Sphere, but there is some argument that while change is welcomed, there is a difference between the change of an individual and the change of one’s faith. Even death is nothing more than change, the Serglige creating a liminal state between the death of the body and the death of the mind. Only in severing these threads may one know true rest.&lt;br /&gt;
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=== Hierarchy ===&lt;br /&gt;
Nil Taras has a simple hierarchy, yet a lot of one’s standing depends on either their capabilities in divination or how they are tasked to handle the dying or deceased. At the top is the &#039;&#039;&#039;Calliach&#039;&#039;&#039;, followed by the &#039;&#039;&#039;Morrigna&#039;&#039;&#039;, high ranked diviners that directly serve the Calliach. Under them, their believers are split into two groups, the &#039;&#039;&#039;Druids&#039;&#039;&#039; and the &#039;&#039;&#039;Fianna&#039;&#039;&#039;. Both groups manage the rest of the populace, either in general management and organization of the Tarasi events or combat and security. &lt;br /&gt;
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The main figurehead is someone called the &#039;&#039;&#039;Calliach&#039;&#039;&#039; (“Veiled One”). She is said to be an elder Nythera, an entity far beyond her years of existence and one of the few consistently successful individuals that has retained her mind despite the Serglige. She is revered and studied, hoping to bring salvation to those seeking her wisdom and magic. She resides in the Tower, in a wing called the Final Hall. In what little movement she can muster, it is said she spends a decade weaving a grand tapestry upon her loom, the Shranga Nialish (“Strings of Null”). At the end of that decade, she reveals it, said to be divining the threads of the Nullstar itself. It divines the future of Elyndra, setting the tone of the current governance of the Nythera.&lt;br /&gt;
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Beneath the Calliach are the &#039;&#039;&#039;Morrigna&#039;&#039;&#039;. They are three high ranked diviners that have been selected personally by the Calliach, usually serving for life.&lt;br /&gt;
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Following that are the Druids and the Fianna. The &#039;&#039;&#039;Druids&#039;&#039;&#039; are straightforward; they handle the daily operations of the Tower and other Tarasi establishments across Elyndra. They pray, handle event organization, and manage the civilians. They lead worship and train apprentice mages, in which they become diviners or go into other arcane practices. Some of those apprentices are sent to the Fianna. Otherwise, the Druids manage general operations and occasionally communicate with the Monarchy for government issues.&lt;br /&gt;
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The &#039;&#039;&#039;Fianna&#039;&#039;&#039; are more adept for fighting. They are the sword and shield within Nil Taras, more militaristic in formation. They manage security to protect Tagranach and the Tower, alongside training apprentices to be more combat adept. Their magic and senses are honed for battle, as they face more than the beasts of Elyndra. Of their duties, the most sacred would be their task to put the Nythera to rest. The Fianna are tasked to grant rest and burial to those that cannot, execute the will of the deceased, and host events in memory of them. They could be considered “death knights,” but perhaps a “funerary procession” is better suited for them.&lt;br /&gt;
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=== Funerary Rites ===&lt;br /&gt;
Funeral procedures are a key aspect of Nytheran culture. It is one of the core duties of the Fianna. Due to the nature of Serglige, that phenomenon has shaped their perception of life and death. Life and death are concepts considered in loose terms, a liminal state, a fine line to waltz upon with abandon. Despite the ambiguous nature of death, there are rather strict procedures for burial. This is for consideration of the living and departed, as Nythera that have succumbed to the Serglige may not be given rest. To ensure proper funerary rites, the Nythera experience 2 deaths: &lt;br /&gt;
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&#039;&#039;&#039;Bas na Feola&#039;&#039;&#039;: The first death. It is “death of the flesh,” where the body has succumbed to their wounds and injuries. When the toll of mortality has become too great—or when the Serglige has consumed their mind and burdened their form into stillness—that is the first death. The body ceases to function as it once did, leaving only a husk of what used to be. Outsiders would consider this a proper death, as they may appear unmoving and resting. This is not always the case.&lt;br /&gt;
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&#039;&#039;&#039;Bas na Hanam&#039;&#039;&#039;: The second death and the final rest that allows for them to be given burial. It is “death of the soul.” Sometimes, it is a death that happens coincidingly with the first, like when one is slaughtered by a foe. In many cases, if a Nythera has a decent enough capacity of magic, the body shall endeavor contrary to the host. The habits of one’s life are etched into the soul, so their magic may instinctively resume those habits to feign normalcy. It is akin to a dying wish, mimicking those habits mindlessly ad infinitum. The term is a little deceptive, less of a destruction of the soul and more to release one’s soul from the husk, requiring the halt of its ability to use magic.&lt;br /&gt;
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Ensuring the second death is the first step in funerary rites. Whether they wish to enact Bas na Hanam is at the discretion of the husk’s related party (be it family, friends, or primary affiliated group). When it is decided, the most common method of a second death is taking the body and laying it out in the sun. The prolonged exposure of the wing membranes that store mana to light will cause them to wilt and dry. Depriving the body of its ability to store mana, the husk will cease to function.&lt;br /&gt;
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== Technology and Science ==&lt;br /&gt;
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Unlike many other planets that either rely on technology or integrate magic into technology, the Nythera preferred to rely on magic for their lifestyle. They have a greater capacity to store mana in their wing membranes with age, allowing them to use magic more extensively before exhaustion. Their aptitude for magic is not derived from the born talent of their species, but rather their culture. With a culture known for weaving and silks, they have an easier time grasping fundamentals to understand magic as “strings to be woven.” However, even with that understanding, their magic can be volatile without proper handling. Common negative consequences of overusing magic may include exhaustion, mutilation (if magic is focused on a particular body part for extended periods of time), and damage to one’s mind. It may damage the soul in extreme cases but it’s rare. The Nythera often partake in rituals to better attune them to their environment to improve their control. Common components include fungi, flowers, and blood, and they are commonly carried in pouches for convenience.&lt;br /&gt;
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They interact with magic in the way they interact with silks; they pluck strings like an instrument, or they weave the threads together. The Nythera may cast spells utilizing vocals: they hum or sing, and some even use instruments as a medium, plucking at the strings of the arcane. Some of their most prolific mages were singers and dancers.&lt;br /&gt;
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As for their technology, it is not as advanced as their other planet peers. They see little need to compete on that front, sufficiently integrating technology into their magic to automate and enable mass production with less active oversight in those matters. Aspects of textile manufacturing, agriculture, and other essential functions are a few of those works automated by magitech. They may also utilize alchemy and potioncrafting due to their familiarity with herbs and how these components interact with magic.&lt;br /&gt;
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One such common integration seen around Nytheran settlements are constructs forged from magic and tech, completing a variety of tasks for day to day life or general safety. Though many Nythera prefer magic, there has been a change to study and integrate more foreign technology as more foreigners visit Elyndra.&lt;br /&gt;
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=== Divination ===&lt;br /&gt;
Divination is understood as the practice of foretelling events by grasping the threads of the universe. It is their effort to comprehend the Nullstar, weaving threads of causality into a form that could be interpreted. Nythera have a particular means of divination, but it is also one of their more prolific manifestations of magic. It is a taxing ritual, in which they weave together large, intricate tapestries made from their silks. Many mages come together to perform and interpret into messages and prophecies. They are known to be remarkably accurate.&lt;br /&gt;
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Many diviners work with their religion, and some have participation in government, where they present divinations to the Seelie and Unseelie courts to deliberate on policies and governance. However, it is not a requirement to be a believer to practice divination. They simply get the easiest access to other diviners and resources to perform their divinations, thus improving the quality of their tapestries. Most diviners hail from Tagranach, trained in their youth. Many that utilize this magic regularly may have callous, damaged, or even disfigured hands. The more prolific diviners may have decorative claws to obscure and protect their damaged hands to continue weaving.&lt;br /&gt;
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== Traditional Clothing and Fashion ==&lt;br /&gt;
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Fashion is a major aspect of society. With their major industries in textiles and artisan crafts, they have a wide variety of attires to sport. The only restriction on clothing is the consideration of their tail and the wing membranes along their body. They can cover the wing membranes, but it is ill advised to constrict them with tight sleeved clothing. Their fabric is high quality and durable, often having complex embroidereries.&lt;br /&gt;
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The Nythera like to wear accessories such as jewelry with gemstones and draping fabrics. It is common to accessorize their tails with bands and bags to carry things. Sometimes, they even do piercings.&lt;br /&gt;
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== Occupations ==&lt;br /&gt;
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Common occupations include weavers or anything in textile manufacturing, performing arts roles, musicians, artists and other artisan positions. There is also a significant population that practices agriculture to sustain them.&lt;br /&gt;
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Their most known occupations, outside of governance, relate to magic. Many Nytheras are mages and researchers, skilled in magic for a variety of uses. There is a notable size of teachers to educate both their own people and outsiders that have started to frequent their populace.&lt;br /&gt;
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== Starships and Space Travel ==&lt;br /&gt;
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Due to their distant origins from Chitara, they do have the capacity for space travel. They have the remnants of old technology for when their ancestors fled during the Final Sunset. Though their fleet is far and few, they have worked to ensure its functionality. There are a few newer models too, some almost insectoid in silhouette. However, their technology is relatively outdated. It works fine enough, given it has some modifications to adapt the old technology and their magic capabilities.&lt;br /&gt;
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Despite their ability to do space travel, they would prefer not to. They understand the need to leave and interact with the stars, but they would rather not. Leaving Elyndra with the intent of forsaking the Garden Sphere is frowned upon. Attitudes towards space travel have changed in recent times. There were already changing sentiments leading up to the mission to go to The Anchor, but the mission solidified it further. Now, space travel is treated with ambivalence. As long as their travels are for their people, it can be permitted somewhat.&lt;br /&gt;
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== Cultural Quirks and Daily Life ==&lt;br /&gt;
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=== Festivals ===&lt;br /&gt;
Given their short lives and expression of magic and arts, they like to hold parties. It uplifts the spirit of their people and maintains friendly relations with the Slythae. It’s their means of instating their new sovereigns and how they enact diplomacy with others. The art of constructing such festivals and parties is a key skill of Nytheran politicians, however frivolous that sounds. Etiquette and decorum is a key aspect of it, however unorthodox it may be at times. Aside from their regular congregations with the Slythae, they have numerous festivals they host throughout the seasons:&lt;br /&gt;
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&#039;&#039;&#039;Marvfesh:&#039;&#039;&#039; (“elegy”) It is a festival in memory of the deceased. It celebrates their life and the ambiguity of death. It is also a day dedicated to putting their lingering elders to rest, if they are deemed “deceased in the mind.” Those laid to rest in these days are considered &lt;br /&gt;
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&#039;&#039;&#039;Fayla Blahfar:&#039;&#039;&#039; (“blooming festival”) A showcase of the arts across several days, celebrating their artisans in a complex gallery of sorts. The main events are showcases of their tapestries at dawn and a performance at dusk. &lt;br /&gt;
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&#039;&#039;&#039;Glor na Morrigna:&#039;&#039;&#039; (“Voice of the Morrigna”) A religious festival at the start of the year. It is mostly a formal celebration of their faith, giving offerings and visiting the Calliach’s abode. The festival ends with the Morrigna divining for the Nythera. It grants the year good tidings. Once a decade, the Calliach imparts her divination, in which those special variants of the festivals are called the Glor na Calliach (“Voice of the Calliach”). The tapestry is gifted to the reigning monarch as an omen for their rule. This is the only festival that takes place exclusively at nighttime.&lt;br /&gt;
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=== Arts ===&lt;br /&gt;
Due to their masterwork in spinning silks and weaving cloth, their culture has always had an emphasis in the arts. Why dream of the vast expanse overhead, when all over could ever dream of laid at their feet? The fine arts are integral to their society, best known for their textiles and performing arts. They have a culture of gift giving; the act of crafting for another rather than mere purchase is considered common practice. Mass produced items as personal gifts (for special events such as holidays) is considered rude.&lt;br /&gt;
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Magecraft, in their eyes, is also considered an art. They spend day and night honing their craft. They host several schools and facilities to study and perfect their understanding of magic. Due to their greater capacity for magic, they are one of the more magically competent species.&lt;br /&gt;
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Artisan works and textile manufacturing are their primary exports. There are also several significant idols and mages that gain traction amongst Elyndra and other planets.&lt;br /&gt;
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For their performing arts, music is their main art. Most folks learn some string instrument if they aren’t trained in weaving, as it aids in understanding the fundamentals of magic. Their primary instruments are strings and vocals alongside the occasional percussion instrument. They call their style of singing Macalla Nos (“echoed style”). Their vocals utilize a lot of vibrato, operatic techniques, and melismatic singing. They have the capacity to distort and echo their voice slightly, using magic to that effect for more varied music. This may cause discomfort to the listener if they are not adjusted to Macalla Nos. Such distorting effects may be applied to string instruments, too, as both are a means of channeling their magic.&lt;br /&gt;
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=== Etiquette ===&lt;br /&gt;
Etiquette is not something that is all-consuming in their day-to-day lives. However, it is a key aspect of their celebrations. The Nythera have particular rules as a sort of decorum they adhere to amidst festivals and especially during diplomacy. Failure to adhere to these rules could be considered a faux pas and result in needless conflict. Specific rules may vary between festivals, but the more common ones as follows:&lt;br /&gt;
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* Names are rarely spoken aloud during festivals; titles or epithets are used in place. Using one’s name is akin to a direct challenge or perceived as hostile.&lt;br /&gt;
* Do not spill or waste any drinks.&lt;br /&gt;
* If there must be gifts, bring them in pairs.&lt;br /&gt;
* Do not thank each other, it implies debt to the other party.&lt;br /&gt;
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It is never clear as to when or why they established such decorum, exclusive to their festivities. Some say it was a lingering habit of a flourishing bygone reign, eccentricities mimicked in hopes of inviting good tidings. Others suggest it is a means of protection; celebration may be seen as a point of weakness, so such rules are a means of warding off ill omens. The occasional outsider remarks that these customs only remain due to the sheer amusement it brings to inconvenience outsiders, akin to one convoluted inside joke. &lt;br /&gt;
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&#039;&#039;Who knows.&#039;&#039;&lt;br /&gt;
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=== Misc ===&lt;br /&gt;
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* Their stories and mythos often put things in pairs or multiples of 2. A lot of their traditions reflect this, too. It’s because their time of unity with the Slythae only comes twice a day, one at dawn and the second at dusk.&lt;br /&gt;
* Imagery of dawn and dusk is also prevalent since it is the few times that is not too bright for the Nythera and not too dark for the Slythae. They often hold festivities and parties at dawn and dusk, too.&lt;br /&gt;
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== Notable Locations ==&lt;br /&gt;
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=== Elfame ===&lt;br /&gt;
Elfame is the name of their most prominent city, their capital of sorts. It is the largest gathering of Nythera, where most of their economic and government activities occur. It is a sprawling city at the heart of their innumerable canopied forests. Here lies the heart of their governance, where the monarchy resides. This is also where their educational institutions for magic are focused in, too. The performing arts thrive in this place. Anything that’s worth anything will likely happen here, be it social or magical in nature.&lt;br /&gt;
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=== Tagranach ===&lt;br /&gt;
The second largest city, far north of Elfame. It is colder and their forests are more evergreen, accompanied by fungal canopies. Here lies the heart of their religion. It is where the Cailliach resides to share her wisdom of the Nullstar. Most divinations will transpire here due to available resources. It is surprisingly peaceful, albeit uneasy to outsiders with the “faint, looming presence of death” as they say. A lot of musicians and weavers congregate here.&lt;br /&gt;
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=== Other Settlements ===&lt;br /&gt;
&lt;br /&gt;
==== Skaaglen ====&lt;br /&gt;
A settlement of magic and ends, southeast of Tagranach. A lot of arcane scholars arrive here to study the dead and how mana flows through the bodies of elder Nythera. With the old age of Nythera suffering from the Serglige, many have been reduced to mindless husks that behave like puppets; they are reduced to their old routines, sustained by magic that consumes their body. It is sometimes called the “Cairn,” as it is where some Nythera are put to final rest. It is decorated with numerous cairns scattered about the settlement.&lt;br /&gt;
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==== Fieltan ====&lt;br /&gt;
It is one of the more prominent places to conduct festivals or business. West of Elfame, it lays at the edge of their canopied forests. It is a settlement that is mostly decorative, a sprawling open town with plenty of space for party arrangements. It is occasionally called the “Half-Light” as it is distinctly presented as a place literally half in the shade, half in the light.&lt;br /&gt;
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== Interactions With Other Species ==&lt;br /&gt;
&lt;br /&gt;
=== Nytheran-Sylthae Relations ===&lt;br /&gt;
The Nythera and Slythae have coexisted for a long time. Perhaps, there was once a time they avoided each other by nature of their opposing constitutions; one required the sunlight to thrive while the other had to avoid it. That has changed, given their shared affinity for Elyndra and capacity for magic. They have found ways to coexist and thrive together. It also helps that the Sylthae are lax in nature, making it easier to communicate on peaceful terms.&lt;br /&gt;
&lt;br /&gt;
All of Elyndra has a culture of “party hours” throughout the years and days. These include annual celebrations, but also the casual festivities that occur every dawn and dusk. Parties at Dawn are hosted by Sylthae in honor of long sunny days ahead. Parties at Dusk are hosted by Nythera to rejoice in the dim glow of moonlight all night long. While Sylthae and Nythera may celebrate these separately, they often come together in “Party Towns” to celebrate together. This is a very special bond since dawn and dusk are the only times where it is light enough for the Slythae and dim enough for the Nythera to coexist. It is also why Nythera values things in pairs, for the dawn and dusk that brings them together to their Sylthae peers.&lt;br /&gt;
&lt;br /&gt;
=== Relations with Foreigners ===&lt;br /&gt;
The Nythera are generally wary of foreigners. Though capable of space travel, they once had more isolationist policies as a means of protecting themselves. They had minimal reason to expand their trading or seek more territory due to their constitution and general dislike for leaving Elyndra. In the recent decades, they have significantly lessened these policies. They accept all sorts of visitors who had ventured to study their magic and arts, however, there are numerous regulations for them. There are few outsiders that stay for the long term.&lt;br /&gt;
&lt;br /&gt;
They are generally indifferent, if not cautious, towards most species. They are especially cautious of Carcids and Lepterans, as they have been made into tall tales by them like boogeymen that caused the Final Sunset. The only other species they are particularly guarded towards are the Aurelians, as they see them as an imperialist group that wishes to smother their capacity for magic. They hardly entertain their “guidance” when they must participate in diplomacy.&lt;br /&gt;
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== Concept Art ==&lt;br /&gt;
[[File:Nythera_Fullbody1.png|none|thumb|Art by Dani @duckitape]]&lt;br /&gt;
[[File:Nythera_Fullbody2.png|none|thumb|Art by Dani @duckitape]]&lt;br /&gt;
[[File:Nythera_Fullbody3.png|none|thumb|Art by Dani @duckitape]]&lt;br /&gt;
[[File:Nythera Art Two.png|none|thumb|An elder Nythera individual. &amp;lt;br&amp;gt; Art by Dani @duckitape]]&lt;br /&gt;
[[File:Nythera_Serglige.png|none|thumb|Progression of the Serglige. &amp;lt;br&amp;gt; Art by Dani @duckitape]]&lt;br /&gt;
[[File:Nythera_ColorStyle.png|none|thumb|Many colorful variations among the Nythera. &amp;lt;br&amp;gt; Art by Dani @duckitape]]&lt;br /&gt;
[[File:Nythera_Clothing.png|none|thumb|Concepts for Nythera clothing. &amp;lt;br&amp;gt; Art by Dani @duckitape]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Duckitape</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Calliach.png&amp;diff=597</id>
		<title>File:Calliach.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Calliach.png&amp;diff=597"/>
		<updated>2026-06-01T03:58:30Z</updated>

		<summary type="html">&lt;p&gt;Duckitape: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;art by dani&lt;/div&gt;</summary>
		<author><name>Duckitape</name></author>
	</entry>
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