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	<title>Solstice - User contributions [en]</title>
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	<updated>2026-07-02T04:15:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://solsticewiki.com/index.php?title=Isabella_Rollabee&amp;diff=1156</id>
		<title>Isabella Rollabee</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Isabella_Rollabee&amp;diff=1156"/>
		<updated>2026-07-02T00:10:21Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: sorry patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Isabella Rollabee&lt;br /&gt;
| image = Isabella_Ghoste.png&lt;br /&gt;
&lt;br /&gt;
| aliases = Isa&lt;br /&gt;
| species = Aurelian&lt;br /&gt;
| pronouns = she/they&lt;br /&gt;
| age = 27&lt;br /&gt;
&lt;br /&gt;
| homeworld = Born on The Eden Construct, raised on Virilune.&lt;br /&gt;
| affiliation = &lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Pristine parkour and mobility. Fantastic at hand-to-hand combat&lt;br /&gt;
&lt;br /&gt;
| kin = Luvae Rollabee (Brother)&lt;br /&gt;
| marital = Single&lt;br /&gt;
&lt;br /&gt;
| minecraft = vvvoda&lt;br /&gt;
| discord = vvv0d4&lt;br /&gt;
|height=5&#039;5}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Some people fuck at funerals, I cut off heads!&amp;quot; - Isabella Rollabee&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Isabella Rollabee is an [[The Aurelium Exculta|Mechinos Aurelian]] raised on [[Virilune]]. Isabella behaves incredibly cocky, but despite this cares deeply for everyone in her life, willing to risk it all to protect those she loves. After her parents died while on [[Chitara]], Isabella became a thief for an entity known as Pemembrum. During her thievery, she gained experience in intense parkour and combat. Isabella was sent on the mission to [[Locus Astra]] as apart of her work for Pemembrum, although she is unsure of &#039;&#039;what&#039;&#039; exactly she is here for. &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;d forget my own ass if it wasn&#039;t so large. Hah! Made you look! It&#039;s normal!&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;Isabella has natural light-grey hair and two horns extruding from her head. Her fair skin shows plenty of wounds and scars, with her Mechinos markings sprawled along her backside. &lt;br /&gt;
&lt;br /&gt;
She commonly wears her &#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;Ethereal Thief&#039;&#039;&#039; outfit, a set of clothing consisting of spandex and traditional cloth. Her top leaves her left arm exposed, showcasing her previous battle scars while her right arm is completely covered - topped off with a gloved hand. Straps around her body compliment the look, providing no tactical advantage whatsoever. &lt;br /&gt;
&lt;br /&gt;
Under her clothes, Isabella&#039;s body is riddled with wounds - the origins unknown. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I hope mom and dad would forgive me if they knew what I&#039;ve done.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Isabella has had a troubled past, being left by her birth parents on [[The Eden Construct]] and being adopted by two [[Canari]]. Losing those adopted parents sent her down a path of thievery and murder, eventually landing her at Locus Astra. &lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Isabella was born on The Eden Construct to parents she does not know (nor care to know), as they left her soon after birth. Two Canari, Haro and Miar Rollabee, adopted the baby Aurelian while on tours of other planets. &lt;br /&gt;
&lt;br /&gt;
She was then raised on Virilune, being an only child until she was 4 years old; when her parents had a Canari of their own, Luvae. Isabella grew up learning farming from her father and helping her mother around the R&#039;avant market whenever she could. As for Luvae, she grew up protecting him as much as she could, always loving being around her Canari brother. Isabella loved Virllune, a home for her that she never wanted to leave.&lt;br /&gt;
&lt;br /&gt;
This idea of never wanting to leave however was constantly trampled over, as Haro, Miar, and especially Luvae all loved to travel. &lt;br /&gt;
&lt;br /&gt;
=== Death of the Family ===&lt;br /&gt;
When Isabella was 11 years old, on a trip to Chitara, Haro and Miar died of medical issues. No foul play was suspected, the two seemed to die together of heart issues. As she watched both of her parents load into a vehicle, Isabella clung onto a howling and sobbing Luvae, re-assuring him that everything would be fine.&lt;br /&gt;
&lt;br /&gt;
That night, as Luvae slept, a man approached a stressed Isabella, their name was Pemembrum. Pemembrum offered Isabella a deal; act as a thief for them and they can provide food, water, and shelter for her and Luvae. Without a breath, Isabella accepted the deal on the condition that Luvae was allowed to have those amenities that night. &lt;br /&gt;
&lt;br /&gt;
As Isabella watched Luvae curled up in the bed, tear stains on the pillow, she walked over to Pemembrum and grimaced, asking what she had to do.&lt;br /&gt;
&lt;br /&gt;
=== Life of the Thief ===&lt;br /&gt;
As a thief, Isabella was rewarded for fulfilling contracts given to her by Pemembrum, however as she became more adept art thievery she began to steal for her own gain and others on the street. During her heists, she had three notable incidents; where she would steal something, be caught, and would unfortunately come into contact with them later in her life on Locus Astra. &lt;br /&gt;
&lt;br /&gt;
==== Who might you be? ====&lt;br /&gt;
During her break after stealing Pemembrum some &amp;quot;stupid gem&amp;quot;, she saw a lone Chitaran sitting on a curb. The sight was familiar to her so she approached the kid. The two began talking and soon became friends on account of how they shared similar issues of wanting to provide for their sibling. Isabella would soon grow to be best friends with Ray, the two constantly hanging around one another.&lt;br /&gt;
&lt;br /&gt;
They were inseparable, to the point where Ray felt like another brother to Isabella. Ray and Isabella would work together on petty thefts, with sometimes Isabella recruiting him to assist with big scores for Pemembrum. Isabella became apart of Ray&#039;s larger group whilst still working on her own. &lt;br /&gt;
&lt;br /&gt;
==== Notable Thefts ====&lt;br /&gt;
&lt;br /&gt;
===== Maya Sherazi =====&lt;br /&gt;
&#039;&#039;&#039;[THE FOLLOWING IS A RECREATION OF THE EVENTS THAT TRANSPIRED]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isabella ducked under a table and scurried under it that hid her from passerby. As footsteps walked past her, Isabella dove into the office. It smelt of someone who was obviously in this room way too often, which didn&#039;t concern her at all. She cracked a window and began looking for medical supplies, Luvae had hurt himself bad and she didn&#039;t want to be in debt even more to Pemembrum.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As Isabella snatched first-aid kits and pills, Maya Sherazi was approaching her office. Her ears twitched at the sound of someone inside, unauthorized. As she opened the door, Maya saw a young Aurelian with one foot out the window, holding a collection of medical supplies with some papers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...EXCUSE YOU?!&amp;quot; &#039;&#039;The doctor called out to the thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After a couple of seconds while Maya analyzed her face and threw a clipboard at her, Isabella leapt out of the window. Maya ran to the window and watched her run, in sheer confusion as she just sighed and catalogued a couple of medical supplies missing. It didn&#039;t concern her completely; obviously the girl needed it. She started to collect her papers that were scattered; page 39, 40, 42. Wait, 42? Where was 41? And where the hell was page 56 as well?! Maya began to tear up the room even further, where the hell were these papers?!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As Isabella ran fast and far she threw away the random pages stuck to her medical supplies. 41, 56, and page 3.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maya Sherazi wouldn&#039;t find out until many stressed induced weeks later.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Caine =====&lt;br /&gt;
&#039;&#039;&#039;[THE FOLLOWING IS A RECREATION OF THE EVENTS THAT TRANSPIRED]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isabella watched as the blacksmith waved out another customer, sighing as they took a rest on a chair nearby. She crept around, looking at what was available to steal. This time she was stealing for herself, looking for something to pawn off for money that she could claim to her own. Isabella looked at Caine and it appeared to her that they were sleeping, prime time to snag something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As she slowly slithered her way into the shop she saw a pristine mask, one perfect for any regal event. It was glamorous, shining in the light of the forge fire. Without a second thought, Isabella grabbed the mask and put it in her bag, a perfect heist and they didn&#039;t even know it happened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey. Put that back.&amp;quot; &#039;&#039;The blacksmith&#039;s words cut through the deafening silence like a knife through a wretched heart.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isabella jumped a little bit at the sudden words before booking it out of the store, running and darting through every alley. If they had been that silent watching her who knows how fast they were running to catch her?!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Caine was still seated, shoving their face into their hands as they calculated the losses from the mask. It was a commission AND a rush job, so they were going to have a very angry customer and have to deal with being exhausted after an all-nighter.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Lerinov/Bravo =====&lt;br /&gt;
&#039;&#039;&#039;[THE FOLLOWING IS...]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Purgatory of the Imprisoned ===&lt;br /&gt;
Isabella had been on a job for herself, completely drunk out of her mind. She was angry, upset, and not in her normal head space. What she was angry for she couldn&#039;t remember, all she knew was there was a bag of cash on her back and blood on her face. As she staggered through the alleyway lights turned on her, blinding the thief to the point where she lost all semblance of where she was. As police agents stomped towards her, they snatched the bag from her bag and shoved her to the ground. &lt;br /&gt;
&lt;br /&gt;
As Isabella was thrown into the vehicle and drove off to the Chitaran prison, she festered in blood that wasn&#039;t hers and wiped it off onto the ground. As she was imprisoned for theft and potential murder, Isabella fell asleep in her cell. When she awoke with the pounding headache she deserved she looked around, realizing how much shit she was in now. &lt;br /&gt;
&lt;br /&gt;
While in prison, Isabella refined her combative skills by continuously winning prison fights, even with odds stacked against her. After what felt like years but was close to a few months, Isabella was set free. Her sentence was far from over and she wasn&#039;t even sure if she had bail; but as she left Isabella looked up at Pemembrum who stared down at her in disappointment. The two walked out of the prison as Pemembrum stopped suddenly, looking back at their little rat.&lt;br /&gt;
&lt;br /&gt;
Pemembrum spoke to Isabella about how much this cost to get her out, what they had to do, and how she had not done any work for them at all. Much to her appreciation, Pemembrum continued to make sure Luvae was okay and thriving - away from the dirty deeds Isabella had to do to make sure he was okay. Pemembrum then spoke of repayment, a job that would not only repay the entire prison episode but also ensure any and all future funds for the two siblings. They even spoke of Isabella never having to work for them again. &lt;br /&gt;
&lt;br /&gt;
Isabella clenched her fist, grinned, and put out her hand. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You act like I&#039;d ever say no to that. So, what&#039;s the job?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pemembrum pointed to the stars, the &#039;&#039;Nullstar&#039;&#039;, and spoke calmly: &amp;quot;Locus Astra. You&#039;re going there, my little rat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Arriving on Locus Astra ===&lt;br /&gt;
&#039;&#039;&#039;[THIS CREW MEMBER HAS YET TO LAND]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Wanna know what size shoe I wear for when I shove my foot in your ass?!&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;Isabella is a cocky individual, always challenging and expecting herself to triumph at every obstacle. Despite her cockiness, she&#039;s able to understand her limits and rarely underestimates friends and foes alike. Despite her overall cockiness, Isabella has nothing but absolute care and admiration for everyone in her life. Once she knows you&#039;re someone who can not only be trusted, but you appreciate those around you she is as upbeat as her brother is.  &lt;br /&gt;
&lt;br /&gt;
One of her main philosophies is that in a life or death situation, if you truly value your life you will endure and go through anything to stay alive. The same goes for saving those you love, one who truly loves another should be able to do anything in their power to protect them.  &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I am a mosaic of everyone I&#039;ve ever loved.&amp;quot;&#039;&#039; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;[The following is a compilation of Isabella speaking directly about her opinions on the individual(s)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Haro and Miar Rollabee ====&lt;br /&gt;
&amp;quot;Oh whoa you&#039;re askin&#039; about &#039;&#039;everyone&#039;&#039; huh? Well, Haro and Miar are...&#039;&#039;were&#039;&#039; my adopted parents. They&#039;re the only parents I know, they saved me from living as an orphan on The Eden Construct and raised me on Virilune. They never treated me differently but didn&#039;t try and make me act Canari, does that make sense? Then when Luvae came around, their &#039;&#039;real&#039;&#039; child who was really theirs...they never treated me differently or worse. I always thought Luvae was going to replace me, I mean I was the adopted kid who they got out of fear of infertility for fucks sake. But, I was wrong; Miar and Haro...mom and dad...they didn&#039;t do any of that. They kept treating me the same, kept loving me, and that&#039;s when I realized that they really were my parents. I don&#039;t give a fuck about my birth parents, they left me and they&#039;ll never be close to Haro and Miar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I miss them everyday, they were the best parents ever. Pem had them buried on Virilune, but Luvae and I haven&#039;t been able to visit. One day we&#039;ll pay respects, just as soon as I&#039;m done. Love you guys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Luvae Rollabee ====&lt;br /&gt;
&amp;quot;Luvae is the reason I&#039;m doing anything, he&#039;s my little brother and he&#039;s been through so much. When you&#039;re six years old and both of your parents are gone when you&#039;re not home...shit I might cry hah. I hope he&#039;s doin&#039; alright on Chitara, Pemembrum should be watching over him at least. Before I left for Locus Astra I told him that he has to be on his own now, and even if he&#039;s as old as he is now I don&#039;t think he ever got comfortable being alone; chalk it up to him bein&#039; a Canari I guess. O-Oh shit was that racist? I didn&#039;t mean it like that, j-just that I know Canari don&#039;t like solitude, I promise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A-Anyways, me and Luvae are good with each other, we don&#039;t fight that often and he&#039;s probably the kindest spirit you&#039;d ever meet. I swear, sometimes I think he views the world as all sunshine and rainbows...and it&#039;s sweet how he tries to help me see it like that too. He wants to go to this &#039;academy&#039; and he&#039;s studying so hard, when I get back I want to get him there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I love you lil&#039; bro, I&#039;ll be home someday and then we can move back home. We&#039;ll visit ma&#039; and pa&#039;, okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Pemembrum ====&lt;br /&gt;
&amp;quot;Uhm...well, Pem is...they&#039;re, someone alright. Basically my caretaker at this point but also my boss? I steal for them and in return they provide the basic necessities for me and Luvae, I guess. Look, I don&#039;t &#039;&#039;love&#039;&#039; talking about Pem that much, they call me a rat. Or is it a mouse? I-It&#039;s a rodent okay?! I&#039;m called a rodent by them!..which makes sense but still, c&#039;mon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They&#039;re not that scary though, I know they look like they can eviscerate you with one bad look but they&#039;re not like that. I...like Pem, and Luvae called them Dad one time so, there&#039;s that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Ray ====&lt;br /&gt;
&amp;quot;Oh-ho-ho SHIT! Ray is my favorite guy ever! When I was starting my life on Chitara he was the first, er, second guy I met! This is like, &#039;&#039;&#039;THE&#039;&#039;&#039; childhood friend of all time, we hung out basically everyday. He&#039;s kinda a different version of me and Luv, he&#039;s the younger brother but he&#039;s doing most of the work to keep him and Euna alive. Ray is probably the greatest guy you can ever be friends with, he knows how to get shit done and understands my core belief; you&#039;re not fighting for &#039;&#039;what&#039;&#039;, you gotta fight for &#039;&#039;who&#039;&#039;. It...it sounds better when I ask, like &amp;quot;Oh what do you fight for?&amp;quot; and t-the guy responds &amp;quot;It&#039;s not what, it&#039;s who!&amp;quot; and I&#039;m like &amp;quot;whoaaa that&#039;s what I think!&amp;quot;...I derailed this enough; Ray is the best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When I got imprisoned all I could think of was seeing him and Luvae, but when I got out finally I saw Ray get arrested. Fuck...what I&#039;d give to see him again. I hope he knows I was looking for him after I got out...I promise I&#039;ll look after Euna, she&#039;s safe under me man.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
[https://music.youtube.com/playlist?list=PLD5nKnhT-1mqIrKuzqk-vXcTWK5hfX_Z2&amp;amp;si=8rzcdnHiM0LPGGeh YouTube Music Playlist - Mix to Die For]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Isabella_Rollabee&amp;diff=1155</id>
		<title>Isabella Rollabee</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Isabella_Rollabee&amp;diff=1155"/>
		<updated>2026-07-02T00:09:41Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Isabella Rollabee&lt;br /&gt;
| image = Isabella_Ghoste.png&lt;br /&gt;
&lt;br /&gt;
| aliases = Isa&lt;br /&gt;
| species = Aurelian&lt;br /&gt;
| pronouns = NOPE FUCK YOU PATCH&lt;br /&gt;
| age = 27&lt;br /&gt;
&lt;br /&gt;
| homeworld = Born on The Eden Construct, raised on Virilune.&lt;br /&gt;
| affiliation = &lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Pristine parkour and mobility. Fantastic at hand-to-hand combat&lt;br /&gt;
&lt;br /&gt;
| kin = Luvae Rollabee (Brother)&lt;br /&gt;
| marital = Single&lt;br /&gt;
&lt;br /&gt;
| minecraft = vvvoda&lt;br /&gt;
| discord = vvv0d4&lt;br /&gt;
|height=5&#039;5}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Some people fuck at funerals, I cut off heads!&amp;quot; - Isabella Rollabee&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Isabella Rollabee is an [[The Aurelium Exculta|Mechinos Aurelian]] raised on [[Virilune]]. Isabella behaves incredibly cocky, but despite this cares deeply for everyone in her life, willing to risk it all to protect those she loves. After her parents died while on [[Chitara]], Isabella became a thief for an entity known as Pemembrum. During her thievery, she gained experience in intense parkour and combat. Isabella was sent on the mission to [[Locus Astra]] as apart of her work for Pemembrum, although she is unsure of &#039;&#039;what&#039;&#039; exactly she is here for. &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;d forget my own ass if it wasn&#039;t so large. Hah! Made you look! It&#039;s normal!&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;Isabella has natural light-grey hair and two horns extruding from her head. Her fair skin shows plenty of wounds and scars, with her Mechinos markings sprawled along her backside. &lt;br /&gt;
&lt;br /&gt;
She commonly wears her &#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;Ethereal Thief&#039;&#039;&#039; outfit, a set of clothing consisting of spandex and traditional cloth. Her top leaves her left arm exposed, showcasing her previous battle scars while her right arm is completely covered - topped off with a gloved hand. Straps around her body compliment the look, providing no tactical advantage whatsoever. &lt;br /&gt;
&lt;br /&gt;
Under her clothes, Isabella&#039;s body is riddled with wounds - the origins unknown. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I hope mom and dad would forgive me if they knew what I&#039;ve done.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Isabella has had a troubled past, being left by her birth parents on [[The Eden Construct]] and being adopted by two [[Canari]]. Losing those adopted parents sent her down a path of thievery and murder, eventually landing her at Locus Astra. &lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Isabella was born on The Eden Construct to parents she does not know (nor care to know), as they left her soon after birth. Two Canari, Haro and Miar Rollabee, adopted the baby Aurelian while on tours of other planets. &lt;br /&gt;
&lt;br /&gt;
She was then raised on Virilune, being an only child until she was 4 years old; when her parents had a Canari of their own, Luvae. Isabella grew up learning farming from her father and helping her mother around the R&#039;avant market whenever she could. As for Luvae, she grew up protecting him as much as she could, always loving being around her Canari brother. Isabella loved Virllune, a home for her that she never wanted to leave.&lt;br /&gt;
&lt;br /&gt;
This idea of never wanting to leave however was constantly trampled over, as Haro, Miar, and especially Luvae all loved to travel. &lt;br /&gt;
&lt;br /&gt;
=== Death of the Family ===&lt;br /&gt;
When Isabella was 11 years old, on a trip to Chitara, Haro and Miar died of medical issues. No foul play was suspected, the two seemed to die together of heart issues. As she watched both of her parents load into a vehicle, Isabella clung onto a howling and sobbing Luvae, re-assuring him that everything would be fine.&lt;br /&gt;
&lt;br /&gt;
That night, as Luvae slept, a man approached a stressed Isabella, their name was Pemembrum. Pemembrum offered Isabella a deal; act as a thief for them and they can provide food, water, and shelter for her and Luvae. Without a breath, Isabella accepted the deal on the condition that Luvae was allowed to have those amenities that night. &lt;br /&gt;
&lt;br /&gt;
As Isabella watched Luvae curled up in the bed, tear stains on the pillow, she walked over to Pemembrum and grimaced, asking what she had to do.&lt;br /&gt;
&lt;br /&gt;
=== Life of the Thief ===&lt;br /&gt;
As a thief, Isabella was rewarded for fulfilling contracts given to her by Pemembrum, however as she became more adept art thievery she began to steal for her own gain and others on the street. During her heists, she had three notable incidents; where she would steal something, be caught, and would unfortunately come into contact with them later in her life on Locus Astra. &lt;br /&gt;
&lt;br /&gt;
==== Who might you be? ====&lt;br /&gt;
During her break after stealing Pemembrum some &amp;quot;stupid gem&amp;quot;, she saw a lone Chitaran sitting on a curb. The sight was familiar to her so she approached the kid. The two began talking and soon became friends on account of how they shared similar issues of wanting to provide for their sibling. Isabella would soon grow to be best friends with Ray, the two constantly hanging around one another.&lt;br /&gt;
&lt;br /&gt;
They were inseparable, to the point where Ray felt like another brother to Isabella. Ray and Isabella would work together on petty thefts, with sometimes Isabella recruiting him to assist with big scores for Pemembrum. Isabella became apart of Ray&#039;s larger group whilst still working on her own. &lt;br /&gt;
&lt;br /&gt;
==== Notable Thefts ====&lt;br /&gt;
&lt;br /&gt;
===== Maya Sherazi =====&lt;br /&gt;
&#039;&#039;&#039;[THE FOLLOWING IS A RECREATION OF THE EVENTS THAT TRANSPIRED]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isabella ducked under a table and scurried under it that hid her from passerby. As footsteps walked past her, Isabella dove into the office. It smelt of someone who was obviously in this room way too often, which didn&#039;t concern her at all. She cracked a window and began looking for medical supplies, Luvae had hurt himself bad and she didn&#039;t want to be in debt even more to Pemembrum.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As Isabella snatched first-aid kits and pills, Maya Sherazi was approaching her office. Her ears twitched at the sound of someone inside, unauthorized. As she opened the door, Maya saw a young Aurelian with one foot out the window, holding a collection of medical supplies with some papers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...EXCUSE YOU?!&amp;quot; &#039;&#039;The doctor called out to the thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After a couple of seconds while Maya analyzed her face and threw a clipboard at her, Isabella leapt out of the window. Maya ran to the window and watched her run, in sheer confusion as she just sighed and catalogued a couple of medical supplies missing. It didn&#039;t concern her completely; obviously the girl needed it. She started to collect her papers that were scattered; page 39, 40, 42. Wait, 42? Where was 41? And where the hell was page 56 as well?! Maya began to tear up the room even further, where the hell were these papers?!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As Isabella ran fast and far she threw away the random pages stuck to her medical supplies. 41, 56, and page 3.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maya Sherazi wouldn&#039;t find out until many stressed induced weeks later.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Caine =====&lt;br /&gt;
&#039;&#039;&#039;[THE FOLLOWING IS A RECREATION OF THE EVENTS THAT TRANSPIRED]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isabella watched as the blacksmith waved out another customer, sighing as they took a rest on a chair nearby. She crept around, looking at what was available to steal. This time she was stealing for herself, looking for something to pawn off for money that she could claim to her own. Isabella looked at Caine and it appeared to her that they were sleeping, prime time to snag something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As she slowly slithered her way into the shop she saw a pristine mask, one perfect for any regal event. It was glamorous, shining in the light of the forge fire. Without a second thought, Isabella grabbed the mask and put it in her bag, a perfect heist and they didn&#039;t even know it happened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey. Put that back.&amp;quot; &#039;&#039;The blacksmith&#039;s words cut through the deafening silence like a knife through a wretched heart.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isabella jumped a little bit at the sudden words before booking it out of the store, running and darting through every alley. If they had been that silent watching her who knows how fast they were running to catch her?!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Caine was still seated, shoving their face into their hands as they calculated the losses from the mask. It was a commission AND a rush job, so they were going to have a very angry customer and have to deal with being exhausted after an all-nighter.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Lerinov/Bravo =====&lt;br /&gt;
&#039;&#039;&#039;[THE FOLLOWING IS...]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Purgatory of the Imprisoned ===&lt;br /&gt;
Isabella had been on a job for herself, completely drunk out of her mind. She was angry, upset, and not in her normal head space. What she was angry for she couldn&#039;t remember, all she knew was there was a bag of cash on her back and blood on her face. As she staggered through the alleyway lights turned on her, blinding the thief to the point where she lost all semblance of where she was. As police agents stomped towards her, they snatched the bag from her bag and shoved her to the ground. &lt;br /&gt;
&lt;br /&gt;
As Isabella was thrown into the vehicle and drove off to the Chitaran prison, she festered in blood that wasn&#039;t hers and wiped it off onto the ground. As she was imprisoned for theft and potential murder, Isabella fell asleep in her cell. When she awoke with the pounding headache she deserved she looked around, realizing how much shit she was in now. &lt;br /&gt;
&lt;br /&gt;
While in prison, Isabella refined her combative skills by continuously winning prison fights, even with odds stacked against her. After what felt like years but was close to a few months, Isabella was set free. Her sentence was far from over and she wasn&#039;t even sure if she had bail; but as she left Isabella looked up at Pemembrum who stared down at her in disappointment. The two walked out of the prison as Pemembrum stopped suddenly, looking back at their little rat.&lt;br /&gt;
&lt;br /&gt;
Pemembrum spoke to Isabella about how much this cost to get her out, what they had to do, and how she had not done any work for them at all. Much to her appreciation, Pemembrum continued to make sure Luvae was okay and thriving - away from the dirty deeds Isabella had to do to make sure he was okay. Pemembrum then spoke of repayment, a job that would not only repay the entire prison episode but also ensure any and all future funds for the two siblings. They even spoke of Isabella never having to work for them again. &lt;br /&gt;
&lt;br /&gt;
Isabella clenched her fist, grinned, and put out her hand. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You act like I&#039;d ever say no to that. So, what&#039;s the job?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pemembrum pointed to the stars, the &#039;&#039;Nullstar&#039;&#039;, and spoke calmly: &amp;quot;Locus Astra. You&#039;re going there, my little rat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Arriving on Locus Astra ===&lt;br /&gt;
&#039;&#039;&#039;[THIS CREW MEMBER HAS YET TO LAND]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Wanna know what size shoe I wear for when I shove my foot in your ass?!&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;Isabella is a cocky individual, always challenging and expecting herself to triumph at every obstacle. Despite her cockiness, she&#039;s able to understand her limits and rarely underestimates friends and foes alike. Despite her overall cockiness, Isabella has nothing but absolute care and admiration for everyone in her life. Once she knows you&#039;re someone who can not only be trusted, but you appreciate those around you she is as upbeat as her brother is.  &lt;br /&gt;
&lt;br /&gt;
One of her main philosophies is that in a life or death situation, if you truly value your life you will endure and go through anything to stay alive. The same goes for saving those you love, one who truly loves another should be able to do anything in their power to protect them.  &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I am a mosaic of everyone I&#039;ve ever loved.&amp;quot;&#039;&#039; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;[The following is a compilation of Isabella speaking directly about her opinions on the individual(s)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Haro and Miar Rollabee ====&lt;br /&gt;
&amp;quot;Oh whoa you&#039;re askin&#039; about &#039;&#039;everyone&#039;&#039; huh? Well, Haro and Miar are...&#039;&#039;were&#039;&#039; my adopted parents. They&#039;re the only parents I know, they saved me from living as an orphan on The Eden Construct and raised me on Virilune. They never treated me differently but didn&#039;t try and make me act Canari, does that make sense? Then when Luvae came around, their &#039;&#039;real&#039;&#039; child who was really theirs...they never treated me differently or worse. I always thought Luvae was going to replace me, I mean I was the adopted kid who they got out of fear of infertility for fucks sake. But, I was wrong; Miar and Haro...mom and dad...they didn&#039;t do any of that. They kept treating me the same, kept loving me, and that&#039;s when I realized that they really were my parents. I don&#039;t give a fuck about my birth parents, they left me and they&#039;ll never be close to Haro and Miar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I miss them everyday, they were the best parents ever. Pem had them buried on Virilune, but Luvae and I haven&#039;t been able to visit. One day we&#039;ll pay respects, just as soon as I&#039;m done. Love you guys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Luvae Rollabee ====&lt;br /&gt;
&amp;quot;Luvae is the reason I&#039;m doing anything, he&#039;s my little brother and he&#039;s been through so much. When you&#039;re six years old and both of your parents are gone when you&#039;re not home...shit I might cry hah. I hope he&#039;s doin&#039; alright on Chitara, Pemembrum should be watching over him at least. Before I left for Locus Astra I told him that he has to be on his own now, and even if he&#039;s as old as he is now I don&#039;t think he ever got comfortable being alone; chalk it up to him bein&#039; a Canari I guess. O-Oh shit was that racist? I didn&#039;t mean it like that, j-just that I know Canari don&#039;t like solitude, I promise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A-Anyways, me and Luvae are good with each other, we don&#039;t fight that often and he&#039;s probably the kindest spirit you&#039;d ever meet. I swear, sometimes I think he views the world as all sunshine and rainbows...and it&#039;s sweet how he tries to help me see it like that too. He wants to go to this &#039;academy&#039; and he&#039;s studying so hard, when I get back I want to get him there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I love you lil&#039; bro, I&#039;ll be home someday and then we can move back home. We&#039;ll visit ma&#039; and pa&#039;, okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Pemembrum ====&lt;br /&gt;
&amp;quot;Uhm...well, Pem is...they&#039;re, someone alright. Basically my caretaker at this point but also my boss? I steal for them and in return they provide the basic necessities for me and Luvae, I guess. Look, I don&#039;t &#039;&#039;love&#039;&#039; talking about Pem that much, they call me a rat. Or is it a mouse? I-It&#039;s a rodent okay?! I&#039;m called a rodent by them!..which makes sense but still, c&#039;mon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They&#039;re not that scary though, I know they look like they can eviscerate you with one bad look but they&#039;re not like that. I...like Pem, and Luvae called them Dad one time so, there&#039;s that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Ray ====&lt;br /&gt;
&amp;quot;Oh-ho-ho SHIT! Ray is my favorite guy ever! When I was starting my life on Chitara he was the first, er, second guy I met! This is like, &#039;&#039;&#039;THE&#039;&#039;&#039; childhood friend of all time, we hung out basically everyday. He&#039;s kinda a different version of me and Luv, he&#039;s the younger brother but he&#039;s doing most of the work to keep him and Euna alive. Ray is probably the greatest guy you can ever be friends with, he knows how to get shit done and understands my core belief; you&#039;re not fighting for &#039;&#039;what&#039;&#039;, you gotta fight for &#039;&#039;who&#039;&#039;. It...it sounds better when I ask, like &amp;quot;Oh what do you fight for?&amp;quot; and t-the guy responds &amp;quot;It&#039;s not what, it&#039;s who!&amp;quot; and I&#039;m like &amp;quot;whoaaa that&#039;s what I think!&amp;quot;...I derailed this enough; Ray is the best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When I got imprisoned all I could think of was seeing him and Luvae, but when I got out finally I saw Ray get arrested. Fuck...what I&#039;d give to see him again. I hope he knows I was looking for him after I got out...I promise I&#039;ll look after Euna, she&#039;s safe under me man.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
[https://music.youtube.com/playlist?list=PLD5nKnhT-1mqIrKuzqk-vXcTWK5hfX_Z2&amp;amp;si=8rzcdnHiM0LPGGeh YouTube Music Playlist - Mix to Die For]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Isabella_Rollabee&amp;diff=1141</id>
		<title>Isabella Rollabee</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Isabella_Rollabee&amp;diff=1141"/>
		<updated>2026-06-30T17:13:44Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: /* Arriving on Locus Astra */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Isabella Rollabee&lt;br /&gt;
| image = Isabella_Ghoste.png&lt;br /&gt;
&lt;br /&gt;
| aliases = Isa&lt;br /&gt;
| species = Aurelian&lt;br /&gt;
| pronouns = She/they&lt;br /&gt;
| age = 27&lt;br /&gt;
&lt;br /&gt;
| homeworld = Born on The Eden Construct, raised on Virilune.&lt;br /&gt;
| affiliation = &lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Pristine parkour and mobility. Fantastic at hand-to-hand combat&lt;br /&gt;
&lt;br /&gt;
| kin = Luvae Rollabee (Brother)&lt;br /&gt;
| marital = Single&lt;br /&gt;
&lt;br /&gt;
| minecraft = vvvoda&lt;br /&gt;
| discord = vvv0d4&lt;br /&gt;
|height=5&#039;5}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Some people fuck at funerals, I cut off heads!&amp;quot; - Isabella Rollabee&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Isabella Rollabee is an [[The Aurelium Exculta|Mechinos Aurelian]] raised on [[Virilune]]. Isabella behaves incredibly cocky, but despite this cares deeply for everyone in her life, willing to risk it all to protect those she loves. After her parents died while on [[Chitara]], Isabella became a thief for an entity known as Pemembrum. During her thievery, she gained experience in intense parkour and combat. Isabella was sent on the mission to [[Locus Astra]] as apart of her work for Pemembrum, although she is unsure of &#039;&#039;what&#039;&#039; exactly she is here for. &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;d forget my own ass if it wasn&#039;t so large. Hah! Made you look! It&#039;s normal!&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;Isabella has natural light-grey hair and two horns extruding from her head. Her fair skin shows plenty of wounds and scars, with her Mechinos markings sprawled along her backside. &lt;br /&gt;
&lt;br /&gt;
She commonly wears her &#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;Ethereal Thief&#039;&#039;&#039; outfit, a set of clothing consisting of spandex and traditional cloth. Her top leaves her left arm exposed, showcasing her previous battle scars while her right arm is completely covered - topped off with a gloved hand. Straps around her body compliment the look, providing no tactical advantage whatsoever. &lt;br /&gt;
&lt;br /&gt;
Under her clothes, Isabella&#039;s body is riddled with wounds - the origins unknown. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I hope mom and dad would forgive me if they knew what I&#039;ve done.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Isabella has had a troubled past, being left by her birth parents on [[The Eden Construct]] and being adopted by two [[Canari]]. Losing those adopted parents sent her down a path of thievery and murder, eventually landing her at Locus Astra. &lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Isabella was born on The Eden Construct to parents she does not know (nor care to know), as they left her soon after birth. Two Canari, Haro and Miar Rollabee, adopted the baby Aurelian while on tours of other planets. &lt;br /&gt;
&lt;br /&gt;
She was then raised on Virilune, being an only child until she was 4 years old; when her parents had a Canari of their own, Luvae. Isabella grew up learning farming from her father and helping her mother around the R&#039;avant market whenever she could. As for Luvae, she grew up protecting him as much as she could, always loving being around her Canari brother. Isabella loved Virllune, a home for her that she never wanted to leave.&lt;br /&gt;
&lt;br /&gt;
This idea of never wanting to leave however was constantly trampled over, as Haro, Miar, and especially Luvae all loved to travel. &lt;br /&gt;
&lt;br /&gt;
=== Death of the Family ===&lt;br /&gt;
When Isabella was 11 years old, on a trip to Chitara, Haro and Miar died of medical issues. No foul play was suspected, the two seemed to die together of heart issues. As she watched both of her parents load into a vehicle, Isabella clung onto a howling and sobbing Luvae, re-assuring him that everything would be fine.&lt;br /&gt;
&lt;br /&gt;
That night, as Luvae slept, a man approached a stressed Isabella, their name was Pemembrum. Pemembrum offered Isabella a deal; act as a thief for them and they can provide food, water, and shelter for her and Luvae. Without a breath, Isabella accepted the deal on the condition that Luvae was allowed to have those amenities that night. &lt;br /&gt;
&lt;br /&gt;
As Isabella watched Luvae curled up in the bed, tear stains on the pillow, she walked over to Pemembrum and grimaced, asking what she had to do.&lt;br /&gt;
&lt;br /&gt;
=== Life of the Thief ===&lt;br /&gt;
As a thief, Isabella was rewarded for fulfilling contracts given to her by Pemembrum, however as she became more adept art thievery she began to steal for her own gain and others on the street. During her heists, she had three notable incidents; where she would steal something, be caught, and would unfortunately come into contact with them later in her life on Locus Astra. &lt;br /&gt;
&lt;br /&gt;
==== Who might you be? ====&lt;br /&gt;
During her break after stealing Pemembrum some &amp;quot;stupid gem&amp;quot;, she saw a lone Chitaran sitting on a curb. The sight was familiar to her so she approached the kid. The two began talking and soon became friends on account of how they shared similar issues of wanting to provide for their sibling. Isabella would soon grow to be best friends with Ray, the two constantly hanging around one another.&lt;br /&gt;
&lt;br /&gt;
They were inseparable, to the point where Ray felt like another brother to Isabella. Ray and Isabella would work together on petty thefts, with sometimes Isabella recruiting him to assist with big scores for Pemembrum. Isabella became apart of Ray&#039;s larger group whilst still working on her own. &lt;br /&gt;
&lt;br /&gt;
==== Notable Thefts ====&lt;br /&gt;
&lt;br /&gt;
===== Maya Sherazi =====&lt;br /&gt;
&#039;&#039;&#039;[THE FOLLOWING IS A RECREATION OF THE EVENTS THAT TRANSPIRED]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isabella ducked under a table and scurried under it that hid her from passerby. As footsteps walked past her, Isabella dove into the office. It smelt of someone who was obviously in this room way too often, which didn&#039;t concern her at all. She cracked a window and began looking for medical supplies, Luvae had hurt himself bad and she didn&#039;t want to be in debt even more to Pemembrum.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As Isabella snatched first-aid kits and pills, Maya Sherazi was approaching her office. Her ears twitched at the sound of someone inside, unauthorized. As she opened the door, Maya saw a young Aurelian with one foot out the window, holding a collection of medical supplies with some papers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...EXCUSE YOU?!&amp;quot; &#039;&#039;The doctor called out to the thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After a couple of seconds while Maya analyzed her face and threw a clipboard at her, Isabella leapt out of the window. Maya ran to the window and watched her run, in sheer confusion as she just sighed and catalogued a couple of medical supplies missing. It didn&#039;t concern her completely; obviously the girl needed it. She started to collect her papers that were scattered; page 39, 40, 42. Wait, 42? Where was 41? And where the hell was page 56 as well?! Maya began to tear up the room even further, where the hell were these papers?!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As Isabella ran fast and far she threw away the random pages stuck to her medical supplies. 41, 56, and page 3.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maya Sherazi wouldn&#039;t find out until many stressed induced weeks later.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Caine =====&lt;br /&gt;
&#039;&#039;&#039;[THE FOLLOWING IS A RECREATION OF THE EVENTS THAT TRANSPIRED]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isabella watched as the blacksmith waved out another customer, sighing as they took a rest on a chair nearby. She crept around, looking at what was available to steal. This time she was stealing for herself, looking for something to pawn off for money that she could claim to her own. Isabella looked at Caine and it appeared to her that they were sleeping, prime time to snag something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As she slowly slithered her way into the shop she saw a pristine mask, one perfect for any regal event. It was glamorous, shining in the light of the forge fire. Without a second thought, Isabella grabbed the mask and put it in her bag, a perfect heist and they didn&#039;t even know it happened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey. Put that back.&amp;quot; &#039;&#039;The blacksmith&#039;s words cut through the deafening silence like a knife through a wretched heart.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isabella jumped a little bit at the sudden words before booking it out of the store, running and darting through every alley. If they had been that silent watching her who knows how fast they were running to catch her?!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Caine was still seated, shoving their face into their hands as they calculated the losses from the mask. It was a commission AND a rush job, so they were going to have a very angry customer and have to deal with being exhausted after an all-nighter.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Lerinov/Bravo =====&lt;br /&gt;
&#039;&#039;&#039;[THE FOLLOWING IS...]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Purgatory of the Imprisoned ===&lt;br /&gt;
Isabella had been on a job for herself, completely drunk out of her mind. She was angry, upset, and not in her normal head space. What she was angry for she couldn&#039;t remember, all she knew was there was a bag of cash on her back and blood on her face. As she staggered through the alleyway lights turned on her, blinding the thief to the point where she lost all semblance of where she was. As police agents stomped towards her, they snatched the bag from her bag and shoved her to the ground. &lt;br /&gt;
&lt;br /&gt;
As Isabella was thrown into the vehicle and drove off to the Chitaran prison, she festered in blood that wasn&#039;t hers and wiped it off onto the ground. As she was imprisoned for theft and potential murder, Isabella fell asleep in her cell. When she awoke with the pounding headache she deserved she looked around, realizing how much shit she was in now. &lt;br /&gt;
&lt;br /&gt;
While in prison, Isabella refined her combative skills by continuously winning prison fights, even with odds stacked against her. After what felt like years but was close to a few months, Isabella was set free. Her sentence was far from over and she wasn&#039;t even sure if she had bail; but as she left Isabella looked up at Pemembrum who stared down at her in disappointment. The two walked out of the prison as Pemembrum stopped suddenly, looking back at their little rat.&lt;br /&gt;
&lt;br /&gt;
Pemembrum spoke to Isabella about how much this cost to get her out, what they had to do, and how she had not done any work for them at all. Much to her appreciation, Pemembrum continued to make sure Luvae was okay and thriving - away from the dirty deeds Isabella had to do to make sure he was okay. Pemembrum then spoke of repayment, a job that would not only repay the entire prison episode but also ensure any and all future funds for the two siblings. They even spoke of Isabella never having to work for them again. &lt;br /&gt;
&lt;br /&gt;
Isabella clenched her fist, grinned, and put out her hand. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You act like I&#039;d ever say no to that. So, what&#039;s the job?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pemembrum pointed to the stars, the &#039;&#039;Nullstar&#039;&#039;, and spoke calmly: &amp;quot;Locus Astra. You&#039;re going there, my little rat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Arriving on Locus Astra ===&lt;br /&gt;
&#039;&#039;&#039;[THIS CREW MEMBER HAS YET TO LAND]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Wanna know what size shoe I wear for when I shove my foot in your ass?!&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;Isabella is a cocky individual, always challenging and expecting herself to triumph at every obstacle. Despite her cockiness, she&#039;s able to understand her limits and rarely underestimates friends and foes alike. Despite her overall cockiness, Isabella has nothing but absolute care and admiration for everyone in her life. Once she knows you&#039;re someone who can not only be trusted, but you appreciate those around you she is as upbeat as her brother is.  &lt;br /&gt;
&lt;br /&gt;
One of her main philosophies is that in a life or death situation, if you truly value your life you will endure and go through anything to stay alive. The same goes for saving those you love, one who truly loves another should be able to do anything in their power to protect them.  &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I am a mosaic of everyone I&#039;ve ever loved.&amp;quot;&#039;&#039; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;[The following is a compilation of Isabella speaking directly about her opinions on the individual(s)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Haro and Miar Rollabee ====&lt;br /&gt;
&amp;quot;Oh whoa you&#039;re askin&#039; about &#039;&#039;everyone&#039;&#039; huh? Well, Haro and Miar are...&#039;&#039;were&#039;&#039; my adopted parents. They&#039;re the only parents I know, they saved me from living as an orphan on The Eden Construct and raised me on Virilune. They never treated me differently but didn&#039;t try and make me act Canari, does that make sense? Then when Luvae came around, their &#039;&#039;real&#039;&#039; child who was really theirs...they never treated me differently or worse. I always thought Luvae was going to replace me, I mean I was the adopted kid who they got out of fear of infertility for fucks sake. But, I was wrong; Miar and Haro...mom and dad...they didn&#039;t do any of that. They kept treating me the same, kept loving me, and that&#039;s when I realized that they really were my parents. I don&#039;t give a fuck about my birth parents, they left me and they&#039;ll never be close to Haro and Miar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I miss them everyday, they were the best parents ever. Pem had them buried on Virilune, but Luvae and I haven&#039;t been able to visit. One day we&#039;ll pay respects, just as soon as I&#039;m done. Love you guys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Luvae Rollabee ====&lt;br /&gt;
&amp;quot;Luvae is the reason I&#039;m doing anything, he&#039;s my little brother and he&#039;s been through so much. When you&#039;re six years old and both of your parents are gone when you&#039;re not home...shit I might cry hah. I hope he&#039;s doin&#039; alright on Chitara, Pemembrum should be watching over him at least. Before I left for Locus Astra I told him that he has to be on his own now, and even if he&#039;s as old as he is now I don&#039;t think he ever got comfortable being alone; chalk it up to him bein&#039; a Canari I guess. O-Oh shit was that racist? I didn&#039;t mean it like that, j-just that I know Canari don&#039;t like solitude, I promise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A-Anyways, me and Luvae are good with each other, we don&#039;t fight that often and he&#039;s probably the kindest spirit you&#039;d ever meet. I swear, sometimes I think he views the world as all sunshine and rainbows...and it&#039;s sweet how he tries to help me see it like that too. He wants to go to this &#039;academy&#039; and he&#039;s studying so hard, when I get back I want to get him there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I love you lil&#039; bro, I&#039;ll be home someday and then we can move back home. We&#039;ll visit ma&#039; and pa&#039;, okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Pemembrum ====&lt;br /&gt;
&amp;quot;Uhm...well, Pem is...they&#039;re, someone alright. Basically my caretaker at this point but also my boss? I steal for them and in return they provide the basic necessities for me and Luvae, I guess. Look, I don&#039;t &#039;&#039;love&#039;&#039; talking about Pem that much, they call me a rat. Or is it a mouse? I-It&#039;s a rodent okay?! I&#039;m called a rodent by them!..which makes sense but still, c&#039;mon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They&#039;re not that scary though, I know they look like they can eviscerate you with one bad look but they&#039;re not like that. I...like Pem, and Luvae called them Dad one time so, there&#039;s that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Ray ====&lt;br /&gt;
&amp;quot;Oh-ho-ho SHIT! Ray is my favorite guy ever! When I was starting my life on Chitara he was the first, er, second guy I met! This is like, &#039;&#039;&#039;THE&#039;&#039;&#039; childhood friend of all time, we hung out basically everyday. He&#039;s kinda a different version of me and Luv, he&#039;s the younger brother but he&#039;s doing most of the work to keep him and Euna alive. Ray is probably the greatest guy you can ever be friends with, he knows how to get shit done and understands my core belief; you&#039;re not fighting for &#039;&#039;what&#039;&#039;, you gotta fight for &#039;&#039;who&#039;&#039;. It...it sounds better when I ask, like &amp;quot;Oh what do you fight for?&amp;quot; and t-the guy responds &amp;quot;It&#039;s not what, it&#039;s who!&amp;quot; and I&#039;m like &amp;quot;whoaaa that&#039;s what I think!&amp;quot;...I derailed this enough; Ray is the best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When I got imprisoned all I could think of was seeing him and Luvae, but when I got out finally I saw Ray get arrested. Fuck...what I&#039;d give to see him again. I hope he knows I was looking for him after I got out...I promise I&#039;ll look after Euna, she&#039;s safe under me man.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
[https://music.youtube.com/playlist?list=PLD5nKnhT-1mqIrKuzqk-vXcTWK5hfX_Z2&amp;amp;si=8rzcdnHiM0LPGGeh YouTube Music Playlist - Mix to Die For]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Isabella_Rollabee&amp;diff=1140</id>
		<title>Isabella Rollabee</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Isabella_Rollabee&amp;diff=1140"/>
		<updated>2026-06-30T17:11:49Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: Purgatory of the Imprisoned, playlist, Who Might You Be?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Isabella Rollabee&lt;br /&gt;
| image = Isabella_Ghoste.png&lt;br /&gt;
&lt;br /&gt;
| aliases = Isa&lt;br /&gt;
| species = Aurelian&lt;br /&gt;
| pronouns = She/they&lt;br /&gt;
| age = 27&lt;br /&gt;
&lt;br /&gt;
| homeworld = Born on The Eden Construct, raised on Virilune.&lt;br /&gt;
| affiliation = &lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Pristine parkour and mobility. Fantastic at hand-to-hand combat&lt;br /&gt;
&lt;br /&gt;
| kin = Luvae Rollabee (Brother)&lt;br /&gt;
| marital = Single&lt;br /&gt;
&lt;br /&gt;
| minecraft = vvvoda&lt;br /&gt;
| discord = vvv0d4&lt;br /&gt;
|height=5&#039;5}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Some people fuck at funerals, I cut off heads!&amp;quot; - Isabella Rollabee&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Isabella Rollabee is an [[The Aurelium Exculta|Mechinos Aurelian]] raised on [[Virilune]]. Isabella behaves incredibly cocky, but despite this cares deeply for everyone in her life, willing to risk it all to protect those she loves. After her parents died while on [[Chitara]], Isabella became a thief for an entity known as Pemembrum. During her thievery, she gained experience in intense parkour and combat. Isabella was sent on the mission to [[Locus Astra]] as apart of her work for Pemembrum, although she is unsure of &#039;&#039;what&#039;&#039; exactly she is here for. &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;d forget my own ass if it wasn&#039;t so large. Hah! Made you look! It&#039;s normal!&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;Isabella has natural light-grey hair and two horns extruding from her head. Her fair skin shows plenty of wounds and scars, with her Mechinos markings sprawled along her backside. &lt;br /&gt;
&lt;br /&gt;
She commonly wears her &#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;Ethereal Thief&#039;&#039;&#039; outfit, a set of clothing consisting of spandex and traditional cloth. Her top leaves her left arm exposed, showcasing her previous battle scars while her right arm is completely covered - topped off with a gloved hand. Straps around her body compliment the look, providing no tactical advantage whatsoever. &lt;br /&gt;
&lt;br /&gt;
Under her clothes, Isabella&#039;s body is riddled with wounds - the origins unknown. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I hope mom and dad would forgive me if they knew what I&#039;ve done.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Isabella has had a troubled past, being left by her birth parents on [[The Eden Construct]] and being adopted by two [[Canari]]. Losing those adopted parents sent her down a path of thievery and murder, eventually landing her at Locus Astra. &lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Isabella was born on The Eden Construct to parents she does not know (nor care to know), as they left her soon after birth. Two Canari, Haro and Miar Rollabee, adopted the baby Aurelian while on tours of other planets. &lt;br /&gt;
&lt;br /&gt;
She was then raised on Virilune, being an only child until she was 4 years old; when her parents had a Canari of their own, Luvae. Isabella grew up learning farming from her father and helping her mother around the R&#039;avant market whenever she could. As for Luvae, she grew up protecting him as much as she could, always loving being around her Canari brother. Isabella loved Virllune, a home for her that she never wanted to leave.&lt;br /&gt;
&lt;br /&gt;
This idea of never wanting to leave however was constantly trampled over, as Haro, Miar, and especially Luvae all loved to travel. &lt;br /&gt;
&lt;br /&gt;
=== Death of the Family ===&lt;br /&gt;
When Isabella was 11 years old, on a trip to Chitara, Haro and Miar died of medical issues. No foul play was suspected, the two seemed to die together of heart issues. As she watched both of her parents load into a vehicle, Isabella clung onto a howling and sobbing Luvae, re-assuring him that everything would be fine.&lt;br /&gt;
&lt;br /&gt;
That night, as Luvae slept, a man approached a stressed Isabella, their name was Pemembrum. Pemembrum offered Isabella a deal; act as a thief for them and they can provide food, water, and shelter for her and Luvae. Without a breath, Isabella accepted the deal on the condition that Luvae was allowed to have those amenities that night. &lt;br /&gt;
&lt;br /&gt;
As Isabella watched Luvae curled up in the bed, tear stains on the pillow, she walked over to Pemembrum and grimaced, asking what she had to do.&lt;br /&gt;
&lt;br /&gt;
=== Life of the Thief ===&lt;br /&gt;
As a thief, Isabella was rewarded for fulfilling contracts given to her by Pemembrum, however as she became more adept art thievery she began to steal for her own gain and others on the street. During her heists, she had three notable incidents; where she would steal something, be caught, and would unfortunately come into contact with them later in her life on Locus Astra. &lt;br /&gt;
&lt;br /&gt;
==== Who might you be? ====&lt;br /&gt;
During her break after stealing Pemembrum some &amp;quot;stupid gem&amp;quot;, she saw a lone Chitaran sitting on a curb. The sight was familiar to her so she approached the kid. The two began talking and soon became friends on account of how they shared similar issues of wanting to provide for their sibling. Isabella would soon grow to be best friends with Ray, the two constantly hanging around one another.&lt;br /&gt;
&lt;br /&gt;
They were inseparable, to the point where Ray felt like another brother to Isabella. Ray and Isabella would work together on petty thefts, with sometimes Isabella recruiting him to assist with big scores for Pemembrum. Isabella became apart of Ray&#039;s larger group whilst still working on her own. &lt;br /&gt;
&lt;br /&gt;
==== Notable Thefts ====&lt;br /&gt;
&lt;br /&gt;
===== Maya Sherazi =====&lt;br /&gt;
&#039;&#039;&#039;[THE FOLLOWING IS A RECREATION OF THE EVENTS THAT TRANSPIRED]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isabella ducked under a table and scurried under it that hid her from passerby. As footsteps walked past her, Isabella dove into the office. It smelt of someone who was obviously in this room way too often, which didn&#039;t concern her at all. She cracked a window and began looking for medical supplies, Luvae had hurt himself bad and she didn&#039;t want to be in debt even more to Pemembrum.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As Isabella snatched first-aid kits and pills, Maya Sherazi was approaching her office. Her ears twitched at the sound of someone inside, unauthorized. As she opened the door, Maya saw a young Aurelian with one foot out the window, holding a collection of medical supplies with some papers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...EXCUSE YOU?!&amp;quot; &#039;&#039;The doctor called out to the thief.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After a couple of seconds while Maya analyzed her face and threw a clipboard at her, Isabella leapt out of the window. Maya ran to the window and watched her run, in sheer confusion as she just sighed and catalogued a couple of medical supplies missing. It didn&#039;t concern her completely; obviously the girl needed it. She started to collect her papers that were scattered; page 39, 40, 42. Wait, 42? Where was 41? And where the hell was page 56 as well?! Maya began to tear up the room even further, where the hell were these papers?!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As Isabella ran fast and far she threw away the random pages stuck to her medical supplies. 41, 56, and page 3.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maya Sherazi wouldn&#039;t find out until many stressed induced weeks later.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Caine =====&lt;br /&gt;
&#039;&#039;&#039;[THE FOLLOWING IS A RECREATION OF THE EVENTS THAT TRANSPIRED]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isabella watched as the blacksmith waved out another customer, sighing as they took a rest on a chair nearby. She crept around, looking at what was available to steal. This time she was stealing for herself, looking for something to pawn off for money that she could claim to her own. Isabella looked at Caine and it appeared to her that they were sleeping, prime time to snag something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As she slowly slithered her way into the shop she saw a pristine mask, one perfect for any regal event. It was glamorous, shining in the light of the forge fire. Without a second thought, Isabella grabbed the mask and put it in her bag, a perfect heist and they didn&#039;t even know it happened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey. Put that back.&amp;quot; &#039;&#039;The blacksmith&#039;s words cut through the deafening silence like a knife through a wretched heart.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isabella jumped a little bit at the sudden words before booking it out of the store, running and darting through every alley. If they had been that silent watching her who knows how fast they were running to catch her?!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Caine was still seated, shoving their face into their hands as they calculated the losses from the mask. It was a commission AND a rush job, so they were going to have a very angry customer and have to deal with being exhausted after an all-nighter.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Lerinov/Bravo =====&lt;br /&gt;
&#039;&#039;&#039;[THE FOLLOWING IS...NOT COMPLETED.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Purgatory of the Imprisoned ===&lt;br /&gt;
Isabella had been on a job for herself, completely drunk out of her mind. She was angry, upset, and not in her normal head space. What she was angry for she couldn&#039;t remember, all she knew was there was a bag of cash on her back and blood on her face. As she staggered through the alleyway lights turned on her, blinding the thief to the point where she lost all semblance of where she was. As police agents stomped towards her, they snatched the bag from her bag and shoved her to the ground. &lt;br /&gt;
&lt;br /&gt;
As Isabella was thrown into the vehicle and drove off to the Chitaran prison, she festered in blood that wasn&#039;t hers and wiped it off onto the ground. As she was imprisoned for theft and potential murder, Isabella fell asleep in her cell. When she awoke with the pounding headache she deserved she looked around, realizing how much shit she was in now. &lt;br /&gt;
&lt;br /&gt;
While in prison, Isabella refined her combative skills by continuously winning prison fights, even with odds stacked against her. After what felt like years but was close to a few months, Isabella was set free. Her sentence was far from over and she wasn&#039;t even sure if she had bail; but as she left Isabella looked up at Pemembrum who stared down at her in disappointment. The two walked out of the prison as Pemembrum stopped suddenly, looking back at their little rat.&lt;br /&gt;
&lt;br /&gt;
Pemembrum spoke to Isabella about how much this cost to get her out, what they had to do, and how she had not done any work for them at all. Much to her appreciation, Pemembrum continued to make sure Luvae was okay and thriving - away from the dirty deeds Isabella had to do to make sure he was okay. Pemembrum then spoke of repayment, a job that would not only repay the entire prison episode but also ensure any and all future funds for the two siblings. They even spoke of Isabella never having to work for them again. &lt;br /&gt;
&lt;br /&gt;
Isabella clenched her fist, grinned, and put out her hand. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You act like I&#039;d ever say no to that. So, what&#039;s the job?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pemembrum pointed to the stars, the &#039;&#039;Nullstar&#039;&#039;, and spoke calmly: &amp;quot;Locus Astra. You&#039;re going there, my little rat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Arriving on Locus Astra ===&lt;br /&gt;
[[File:Floradinn battle flattened.png|none|thumb|i &#039; m  s t i l l  w o r k i n g  o n  i t ]]&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Wanna know what size shoe I wear for when I shove my foot in your ass?!&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;Isabella is a cocky individual, always challenging and expecting herself to triumph at every obstacle. Despite her cockiness, she&#039;s able to understand her limits and rarely underestimates friends and foes alike. Despite her overall cockiness, Isabella has nothing but absolute care and admiration for everyone in her life. Once she knows you&#039;re someone who can not only be trusted, but you appreciate those around you she is as upbeat as her brother is.  &lt;br /&gt;
&lt;br /&gt;
One of her main philosophies is that in a life or death situation, if you truly value your life you will endure and go through anything to stay alive. The same goes for saving those you love, one who truly loves another should be able to do anything in their power to protect them.  &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I am a mosaic of everyone I&#039;ve ever loved.&amp;quot;&#039;&#039; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;[The following is a compilation of Isabella speaking directly about her opinions on the individual(s)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Haro and Miar Rollabee ====&lt;br /&gt;
&amp;quot;Oh whoa you&#039;re askin&#039; about &#039;&#039;everyone&#039;&#039; huh? Well, Haro and Miar are...&#039;&#039;were&#039;&#039; my adopted parents. They&#039;re the only parents I know, they saved me from living as an orphan on The Eden Construct and raised me on Virilune. They never treated me differently but didn&#039;t try and make me act Canari, does that make sense? Then when Luvae came around, their &#039;&#039;real&#039;&#039; child who was really theirs...they never treated me differently or worse. I always thought Luvae was going to replace me, I mean I was the adopted kid who they got out of fear of infertility for fucks sake. But, I was wrong; Miar and Haro...mom and dad...they didn&#039;t do any of that. They kept treating me the same, kept loving me, and that&#039;s when I realized that they really were my parents. I don&#039;t give a fuck about my birth parents, they left me and they&#039;ll never be close to Haro and Miar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I miss them everyday, they were the best parents ever. Pem had them buried on Virilune, but Luvae and I haven&#039;t been able to visit. One day we&#039;ll pay respects, just as soon as I&#039;m done. Love you guys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Luvae Rollabee ====&lt;br /&gt;
&amp;quot;Luvae is the reason I&#039;m doing anything, he&#039;s my little brother and he&#039;s been through so much. When you&#039;re six years old and both of your parents are gone when you&#039;re not home...shit I might cry hah. I hope he&#039;s doin&#039; alright on Chitara, Pemembrum should be watching over him at least. Before I left for Locus Astra I told him that he has to be on his own now, and even if he&#039;s as old as he is now I don&#039;t think he ever got comfortable being alone; chalk it up to him bein&#039; a Canari I guess. O-Oh shit was that racist? I didn&#039;t mean it like that, j-just that I know Canari don&#039;t like solitude, I promise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A-Anyways, me and Luvae are good with each other, we don&#039;t fight that often and he&#039;s probably the kindest spirit you&#039;d ever meet. I swear, sometimes I think he views the world as all sunshine and rainbows...and it&#039;s sweet how he tries to help me see it like that too. He wants to go to this &#039;academy&#039; and he&#039;s studying so hard, when I get back I want to get him there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I love you lil&#039; bro, I&#039;ll be home someday and then we can move back home. We&#039;ll visit ma&#039; and pa&#039;, okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Pemembrum ====&lt;br /&gt;
&amp;quot;Uhm...well, Pem is...they&#039;re, someone alright. Basically my caretaker at this point but also my boss? I steal for them and in return they provide the basic necessities for me and Luvae, I guess. Look, I don&#039;t &#039;&#039;love&#039;&#039; talking about Pem that much, they call me a rat. Or is it a mouse? I-It&#039;s a rodent okay?! I&#039;m called a rodent by them!..which makes sense but still, c&#039;mon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They&#039;re not that scary though, I know they look like they can eviscerate you with one bad look but they&#039;re not like that. I...like Pem, and Luvae called them Dad one time so, there&#039;s that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Ray ====&lt;br /&gt;
&amp;quot;Oh-ho-ho SHIT! Ray is my favorite guy ever! When I was starting my life on Chitara he was the first, er, second guy I met! This is like, &#039;&#039;&#039;THE&#039;&#039;&#039; childhood friend of all time, we hung out basically everyday. He&#039;s kinda a different version of me and Luv, he&#039;s the younger brother but he&#039;s doing most of the work to keep him and Euna alive. Ray is probably the greatest guy you can ever be friends with, he knows how to get shit done and understands my core belief; you&#039;re not fighting for &#039;&#039;what&#039;&#039;, you gotta fight for &#039;&#039;who&#039;&#039;. It...it sounds better when I ask, like &amp;quot;Oh what do you fight for?&amp;quot; and t-the guy responds &amp;quot;It&#039;s not what, it&#039;s who!&amp;quot; and I&#039;m like &amp;quot;whoaaa that&#039;s what I think!&amp;quot;...I derailed this enough; Ray is the best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When I got imprisoned all I could think of was seeing him and Luvae, but when I got out finally I saw Ray get arrested. Fuck...what I&#039;d give to see him again. I hope he knows I was looking for him after I got out...I promise I&#039;ll look after Euna, she&#039;s safe under me man.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
[https://music.youtube.com/playlist?list=PLD5nKnhT-1mqIrKuzqk-vXcTWK5hfX_Z2&amp;amp;si=8rzcdnHiM0LPGGeh YouTube Music Playlist - Mix to Die For]&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Isabella_Rollabee&amp;diff=1136</id>
		<title>Isabella Rollabee</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Isabella_Rollabee&amp;diff=1136"/>
		<updated>2026-06-29T17:17:38Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Isabella Rollabee&lt;br /&gt;
| image = Isabella_Ghoste.png&lt;br /&gt;
&lt;br /&gt;
| aliases = Isa&lt;br /&gt;
| species = Aurelian&lt;br /&gt;
| pronouns = She/they&lt;br /&gt;
| age = 27&lt;br /&gt;
&lt;br /&gt;
| homeworld = Born on The Eden Construct, raised on Virilune.&lt;br /&gt;
| affiliation = &lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Pristine parkour and mobility. Fantastic at hand-to-hand combat&lt;br /&gt;
&lt;br /&gt;
| kin = Luvae Rollabee (Brother)&lt;br /&gt;
| marital = Single&lt;br /&gt;
&lt;br /&gt;
| minecraft = vvvoda&lt;br /&gt;
| discord = vvv0d4&lt;br /&gt;
|height=5&#039;5}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Some people fuck at funerals, I cut off heads!&amp;quot; - Isabella Rollabee&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Isabella Rollabee is an [[The Aurelium Exculta|Mechinos Aurelian]] raised on [[Virilune]]. Isabella behaves incredibly cocky, but despite this cares deeply for everyone in her life, willing to risk it all to protect those she loves. After her parents died while on [[Chitara]], Isabella became a thief for an entity known as Pemembrum. During her thievery, she gained experience in intense parkour and combat. Isabella was sent on the mission to [[Locus Astra]] as apart of her work for Pemembrum, although she is unsure of &#039;&#039;what&#039;&#039; exactly she is here for. &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;d forget my own ass if it wasn&#039;t so large. Hah! Made you look! It&#039;s normal!&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;Isabella has natural light-grey hair and two horns extruding from her head. Her fair skin shows plenty of wounds and scars, with her Mechinos markings sprawled along her backside. &lt;br /&gt;
&lt;br /&gt;
She commonly wears her &#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;Ethereal Thief&#039;&#039;&#039; outfit, a set of clothing consisting of spandex and traditional cloth. Her top leaves her left arm exposed, showcasing her previous battle scars while her right arm is completely covered - topped off with a gloved hand. Straps around her body compliment the look, providing no tactical advantage whatsoever. &lt;br /&gt;
&lt;br /&gt;
Under her clothes, Isabella&#039;s body is riddled with wounds - the origins unknown. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I hope mom and dad would forgive me if they knew what I&#039;ve done.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Isabella has had a troubled past, being left by her birth parents on [[The Eden Construct]] and being adopted by two [[Canari]]. Losing those adopted parents sent her down a path of thievery and murder, eventually landing her at Locus Astra. &lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Isabella was born on The Eden Construct to parents she does not know (nor care to know), as they left her soon after birth. Two Canari, Haro and Miar Rollabee, adopted the baby Aurelian while on tours of other planets. &lt;br /&gt;
&lt;br /&gt;
She was then raised on Virilune, being an only child until she was 4 years old; when her parents had a Canari of their own, Luvae. Isabella grew up learning farming from her father and helping her mother around the R&#039;avant market whenever she could. As for Luvae, she grew up protecting him as much as she could, always loving being around her Canari brother. Isabella loved Virllune, a home for her that she never wanted to leave.&lt;br /&gt;
&lt;br /&gt;
This idea of never wanting to leave however was constantly trampled over, as Haro, Miar, and especially Luvae all loved to travel. &lt;br /&gt;
&lt;br /&gt;
=== Death of the Family ===&lt;br /&gt;
When Isabella was 11 years old, on a trip to Chitara, Haro and Miar died of medical issues. No foul play was suspected, the two seemed to die together of heart issues. As she watched both of her parents load into a vehicle, Isabella clung onto a howling and sobbing Luvae, re-assuring him that everything would be fine.&lt;br /&gt;
&lt;br /&gt;
That night, as Luvae slept, a man approached a stressed Isabella, their name was Pemembrum. Pemembrum offered Isabella a deal; act as a thief for them and they can provide food, water, and shelter for her and Luvae. Without a breath, Isabella accepted the deal on the condition that Luvae was allowed to have those amenities that night. &lt;br /&gt;
&lt;br /&gt;
As Isabella watched Luvae curled up in the bed, tear stains on the pillow, she walked over to Pemembrum and grimaced, asking what she had to do.&lt;br /&gt;
&lt;br /&gt;
=== Life of the Thief ===&lt;br /&gt;
As a thief, Isabella was rewarded for fulfilling contracts given to her by Pemembrum, however as she became more adept art thievery she began to steal for her own gain and others on the street. During her heists, she had three notable incidents; where she would steal something, be caught, and would unfortunately come into contact with them later in her life on Locus Astra. &lt;br /&gt;
&lt;br /&gt;
==== Who might you be? ====&lt;br /&gt;
During her break after stealing Pemembrum some &amp;quot;stupid gem&amp;quot;, she saw a lone Chitaran sitting on a curb. The sight was familiar to her so she approached the kid. The two began talking and soon became friends on account of how they shared similar issues of wanting to provide for their sibling. Isabella would soon grow to be best friends with Ray, the two constantly hanging around one another.&lt;br /&gt;
&lt;br /&gt;
They were inseparable, &lt;br /&gt;
&lt;br /&gt;
==== Notable Thefts ====&lt;br /&gt;
&lt;br /&gt;
===== Maya Sherazi =====&lt;br /&gt;
&#039;&#039;&#039;[THE FOLLOWING IS A RECREATION OF THE EVENTS THAT TRANSPIRED]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isabella ducked under a table and scurried under it that hid her from passerby. As footsteps walked past her, Isabella dove into the office. It smelt of someone who was obviously in this room way too often, which didn&#039;t concern her at all. She cracked a window and began looking for medical supplies, Luvae had hurt himself bad and she didn&#039;t want to be in debt even more to Pemembrum.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As Isabella snatched first-aid kits and pills, Maya Sherazi was approaching her office. Her ears twitched at the sound of someone inside, unauthorized. As she opened the door, Maya saw a young Aurelian with one foot out the window, holding a collection of medical supplies with some papers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...EXCUSE YOU?!&amp;quot; &#039;&#039;The doctor called out to the thief&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After a couple of seconds while Maya analyzed her face and threw a clipboard at her, Isabella leapt out of the window. Maya ran to the window and watched her run, in sheer confusion as she just sighed and catalogued a couple of medical supplies missing. It didn&#039;t concern her completely; obviously the girl needed it. She started to collect her papers that were scattered; page 39, 40, 42. Wait, 42? Where was 41? And where the hell was page 56 as well?! Maya began to tear up the room even further, where the hell were these papers?!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As Isabella ran fast and far she threw away the random pages stuck to her medical supplies. 41, 56, and page 3.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maya Sherazi wouldn&#039;t find out until many stressed induced weeks later.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Caine =====&lt;br /&gt;
&#039;&#039;&#039;[THE FOLLOWING IS A RECREATION OF THE EVENTS THAT TRANSPIRED]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isabella watched as the blacksmith waved out another customer, sighing as they took a rest on a chair nearby. She crept around, looking at what was available to steal. This time she was stealing for herself, looking for something to pawn off for money that she could claim to her own. Isabella looked at Caine and it appeared to her that they were sleeping, prime time to snag something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As she slowly slithered her way into the shop she saw a pristine mask, one perfect for any regal event. It was glamorous, shining in the light of the forge fire. Without a second thought, Isabella grabbed the mask and put it in her bag, a perfect heist and they didn&#039;t even know it happened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey. Put that back.&amp;quot; &#039;&#039;The blacksmith&#039;s words cut through the deafening silence like a knife through a wretched heart.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isabella jumped a little bit at the sudden words before booking it out of the store, running and darting through every alley. If they had been that silent watching her who knows how fast they were running to catch her?!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Caine was still seated, shoving their face into their hands as they calculated the losses from the mask. It was a commission AND a rush job, so they were going to have a very angry customer and have to deal with being exhausted after an all-nighter.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Lerinov/Bravo =====&lt;br /&gt;
&#039;&#039;&#039;[THE FOLLOWING IS...NOT COMPLETED.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Purgatory of the Imprisoned ===&lt;br /&gt;
[[File:Floradinn battle.gif|none|thumb|I&#039;M FUCKING WORKING ON IT]]&lt;br /&gt;
&lt;br /&gt;
=== Arriving on Locus Astra ===&lt;br /&gt;
[[File:Floradinn battle flattened.png|none|thumb|i &#039; m  s t i l l  w o r k i n g  o n  i t ]]&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Wanna know what size shoe I wear for when I shove my foot in your ass?!&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;Isabella is a cocky individual, always challenging and expecting herself to triumph at every obstacle. Despite her cockiness, she&#039;s able to understand her limits and rarely underestimates friends and foes alike. Despite her overall cockiness, Isabella has nothing but absolute care and admiration for everyone in her life. Once she knows you&#039;re someone who can not only be trusted, but you appreciate those around you she is as upbeat as her brother is.  &lt;br /&gt;
&lt;br /&gt;
One of her main philosophies is that in a life or death situation, if you truly value your life you will endure and go through anything to stay alive. The same goes for saving those you love, one who truly loves another should be able to do anything in their power to protect them.  &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I am a mosaic of everyone I&#039;ve ever loved.&amp;quot;&#039;&#039; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;[The following is a compilation of Isabella speaking directly about her opinions on the individual(s)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Haro and Miar Rollabee ====&lt;br /&gt;
&amp;quot;Oh whoa you&#039;re askin&#039; about &#039;&#039;everyone&#039;&#039; huh? Well, Haro and Miar are...&#039;&#039;were&#039;&#039; my adopted parents. They&#039;re the only parents I know, they saved me from living as an orphan on The Eden Construct and raised me on Virilune. They never treated me differently but didn&#039;t try and make me act Canari, does that make sense? Then when Luvae came around, their &#039;&#039;real&#039;&#039; child who was really theirs...they never treated me differently or worse. I always thought Luvae was going to replace me, I mean I was the adopted kid who they got out of fear of infertility for fucks sake. But, I was wrong; Miar and Haro...mom and dad...they didn&#039;t do any of that. They kept treating me the same, kept loving me, and that&#039;s when I realized that they really were my parents. I don&#039;t give a fuck about my birth parents, they left me and they&#039;ll never be close to Haro and Miar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I miss them everyday, they were the best parents ever. Pem had them buried on Virilune, but Luvae and I haven&#039;t been able to visit. One day we&#039;ll pay respects, just as soon as I&#039;m done. Love you guys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Luvae Rollabee ====&lt;br /&gt;
&amp;quot;Luvae is the reason I&#039;m doing anything, he&#039;s my little brother and he&#039;s been through so much. When you&#039;re six years old and both of your parents are gone when you&#039;re not home...shit I might cry hah. I hope he&#039;s doin&#039; alright on Chitara, Pemembrum should be watching over him at least. Before I left for Locus Astra I told him that he has to be on his own now, and even if he&#039;s as old as he is now I don&#039;t think he ever got comfortable being alone; chalk it up to him bein&#039; a Canari I guess. O-Oh shit was that racist? I didn&#039;t mean it like that, j-just that I know Canari don&#039;t like solitude, I promise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A-Anyways, me and Luvae are good with each other, we don&#039;t fight that often and he&#039;s probably the kindest spirit you&#039;d ever meet. I swear, sometimes I think he views the world as all sunshine and rainbows...and it&#039;s sweet how he tries to help me see it like that too. He wants to go to this &#039;academy&#039; and he&#039;s studying so hard, when I get back I want to get him there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I love you lil&#039; bro, I&#039;ll be home someday and then we can move back home. We&#039;ll visit ma&#039; and pa&#039;, okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Pemembrum ====&lt;br /&gt;
&amp;quot;Uhm...well, Pem is...they&#039;re, someone alright. Basically my caretaker at this point but also my boss? I steal for them and in return they provide the basic necessities for me and Luvae, I guess. Look, I don&#039;t &#039;&#039;love&#039;&#039; talking about Pem that much, they call me a rat. Or is it a mouse? I-It&#039;s a rodent okay?! I&#039;m called a rodent by them!..which makes sense but still, c&#039;mon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They&#039;re not that scary though, I know they look like they can eviscerate you with one bad look but they&#039;re not like that. I...like Pem, and Luvae called them Dad one time so, there&#039;s that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Ray ====&lt;br /&gt;
&amp;quot;Oh-ho-ho SHIT! Ray is my favorite guy ever! When I was starting my life on Chitara he was the first, er, second guy I met! This is like, &#039;&#039;&#039;THE&#039;&#039;&#039; childhood friend of all time, we hung out basically everyday. He&#039;s kinda a different version of me and Luv, he&#039;s the younger brother but he&#039;s doing most of the work to keep him and Euna alive. Ray is probably the greatest guy you can ever be friends with, he knows how to get shit done and understands my core belief; you&#039;re not fighting for &#039;&#039;what&#039;&#039;, you gotta fight for &#039;&#039;who&#039;&#039;. It...it sounds better when I ask, like &amp;quot;Oh what do you fight for?&amp;quot; and t-the guy responds &amp;quot;It&#039;s not what, it&#039;s who!&amp;quot; and I&#039;m like &amp;quot;whoaaa that&#039;s what I think!&amp;quot;...I derailed this enough; Ray is the best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When I got imprisoned all I could think of was seeing him and Luvae, but when I got out finally I saw Ray get arrested. Fuck...what I&#039;d give to see him again. I hope he knows I was looking for him after I got out...I promise I&#039;ll look after Euna, she&#039;s safe under me man.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Isabella_Rollabee&amp;diff=1132</id>
		<title>Isabella Rollabee</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Isabella_Rollabee&amp;diff=1132"/>
		<updated>2026-06-29T15:47:04Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: Lots of history, Caine Theft, four relationships,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Isabella Rollabee&lt;br /&gt;
| image = Isabella_Ghoste.png&lt;br /&gt;
&lt;br /&gt;
| aliases = Isa&lt;br /&gt;
| species = Aurelian&lt;br /&gt;
| pronouns = She/they&lt;br /&gt;
| age = 27&lt;br /&gt;
&lt;br /&gt;
| homeworld = Born on The Eden Construct, raised on Virilune.&lt;br /&gt;
| affiliation = &lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Pristine parkour and mobility. Fantastic at hand-to-hand combat&lt;br /&gt;
&lt;br /&gt;
| kin = Luvae Rollabee (Brother)&lt;br /&gt;
| marital = Single&lt;br /&gt;
&lt;br /&gt;
| minecraft = vvvoda&lt;br /&gt;
| discord = vvv0d4&lt;br /&gt;
|height=5&#039;5}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Some people fuck at funerals, I cut off heads!&amp;quot; - Isabella Rollabee&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Isabella Rollabee is an [[The Aurelium Exculta|Mechinos Aurelian]] raised on [[Virilune]]. Isabella behaves incredibly cocky, but despite this cares deeply for everyone in her life, willing to risk it all to protect those she loves. After her parents died while on [[Chitara]], Isabella became a thief for an entity known as Pemembrum. During her thievery, she gained experience in intense parkour and combat. Isabella was sent on the mission to [[Locus Astra]] as apart of her work for Pemembrum, although she is unsure of &#039;&#039;what&#039;&#039; exactly she is here for. &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;d forget my own ass if it wasn&#039;t so large. Hah! Made you look! It&#039;s normal!&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;Isabella has natural light-grey hair and two horns extruding from her head. Her fair skin shows plenty of wounds and scars, with her Mechinos markings sprawled along her backside. &lt;br /&gt;
&lt;br /&gt;
She commonly wears her &#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;Ethereal Thief&#039;&#039;&#039; outfit, a set of clothing consisting of spandex and traditional cloth. Her top leaves her left arm exposed, showcasing her previous battle scars while her right arm is completely covered - topped off with a gloved hand. Straps around her body compliment the look, providing no tactical advantage whatsoever. &lt;br /&gt;
&lt;br /&gt;
Under her clothes, Isabella&#039;s body is riddled with wounds - the origins unknown. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I hope mom and dad would forgive me if they knew what I&#039;ve done.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Isabella has had a troubled past, being left by her birth parents on [[The Eden Construct]] and being adopted by two [[Canari]]. Losing those adopted parents sent her down a path of thievery and murder, eventually landing her at Locus Astra. &lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Isabella was born on The Eden Construct to parents she does not know (nor care to know), as they left her soon after birth. Two Canari, Haro and Miar Rollabee, adopted the baby Aurelian while on tours of other planets. &lt;br /&gt;
&lt;br /&gt;
She was then raised on Virilune, being an only child until she was 4 years old; when her parents had a Canari of their own, Luvae. Isabella grew up learning farming from her father and helping her mother around the R&#039;avant market whenever she could. As for Luvae, she grew up protecting him as much as she could, always loving being around her Canari brother. Isabella loved Virllune, a home for her that she never wanted to leave.&lt;br /&gt;
&lt;br /&gt;
This idea of never wanting to leave however was constantly trampled over, as Haro, Miar, and especially Luvae all loved to travel. &lt;br /&gt;
&lt;br /&gt;
=== Death of the Family ===&lt;br /&gt;
When Isabella was 11 years old, on a trip to Chitara, Haro and Miar died of medical issues. No foul play was suspected, the two seemed to die together of heart issues. As she watched both of her parents load into a vehicle, Isabella clung onto a howling and sobbing Luvae, re-assuring him that everything would be fine.&lt;br /&gt;
&lt;br /&gt;
That night, as Luvae slept, a man approached a stressed Isabella, their name was Pemembrum. Pemembrum offered Isabella a deal; act as a thief for them and they can provide food, water, and shelter for her and Luvae. Without a breath, Isabella accepted the deal on the condition that Luvae was allowed to have those amenities that night. &lt;br /&gt;
&lt;br /&gt;
As Isabella watched Luvae curled up in the bed, tear stains on the pillow, she walked over to Pemembrum and grimaced, asking what she had to do.&lt;br /&gt;
&lt;br /&gt;
=== Life of the Thief ===&lt;br /&gt;
As a thief, Isabella was rewarded for fulfilling contracts given to her by Pemembrum, however as she became more adept art thievery she began to steal for her own gain and others on the street. During her heists, she had three notable incidents; where she would steal something, be caught, and would unfortunately come into contact with them later in her life on Locus Astra. &lt;br /&gt;
&lt;br /&gt;
==== Notable Thefts ====&lt;br /&gt;
&lt;br /&gt;
===== Maya Sherazi =====&lt;br /&gt;
&#039;&#039;&#039;[THE FOLLOWING IS A RECREATION OF THE EVENTS THAT TRANSPIRED]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isabella ducked under a table and scurried under it that hid her from passerby. As footsteps walked past her, Isabella dove into the office. It smelt of someone who was obviously in this room way too often, which didn&#039;t concern her at all. She cracked a window and began looking for medical supplies, Luvae had hurt himself bad and she didn&#039;t want to be in debt even more to Pemembrum.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As Isabella snatched first-aid kits and pills, Maya Sherazi was approaching her office. Her ears twitched at the sound of someone inside, unauthorized. As she opened the door, Maya saw a young Aurelian with one foot out the window, holding a collection of medical supplies with some papers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...EXCUSE YOU?!&amp;quot; &#039;&#039;The doctor called out to the thief&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After a couple of seconds while Maya analyzed her face and threw a clipboard at her, Isabella leapt out of the window. Maya ran to the window and watched her run, in sheer confusion as she just sighed and catalogued a couple of medical supplies missing. It didn&#039;t concern her completely; obviously the girl needed it. She started to collect her papers that were scattered; page 39, 40, 42. Wait, 42? Where was 41? And where the hell was page 56 as well?! Maya began to tear up the room even further, where the hell were these papers?!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As Isabella ran fast and far she threw away the random pages stuck to her medical supplies. 41, 56, and page 3.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maya Sherazi wouldn&#039;t find out until many stressed induced weeks later.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Caine =====&lt;br /&gt;
&#039;&#039;&#039;[THE FOLLOWING IS A RECREATION OF THE EVENTS THAT TRANSPIRED]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isabella watched as the blacksmith waved out another customer, sighing as they took a rest on a chair nearby. She crept around, looking at what was available to steal. This time she was stealing for herself, looking for something to pawn off for money that she could claim to her own. Isabella looked at Caine and it appeared to her that they were sleeping, prime time to snag something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As she slowly slithered her way into the shop she saw a pristine mask, one perfect for any regal event. It was glamorous, shining in the light of the forge fire. Without a second thought, Isabella grabbed the mask and put it in her bag, a perfect heist and they didn&#039;t even know it happened.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hey. Put that back.&amp;quot; &#039;&#039;The blacksmith&#039;s words cut through the deafening silence like a knife through a wretched heart.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isabella jumped a little bit at the sudden words before booking it out of the store, running and darting through every alley. If they had been that silent watching her who knows how fast they were running to catch her?!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Caine was still seated, shoving their face into their hands as they calculated the losses from the mask. It was a commission AND a rush job, so they were going to have a very angry customer and have to deal with being exhausted after an all-nighter.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Lerinov/Bravo =====&lt;br /&gt;
&#039;&#039;&#039;[THE FOLLOWING IS...NOT COMPLETED.]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Purgatory of the Imprisoned ===&lt;br /&gt;
[[File:Floradinn battle.gif|none|thumb|I&#039;M FUCKING WORKING ON IT]]&lt;br /&gt;
&lt;br /&gt;
=== Arriving on Locus Astra ===&lt;br /&gt;
[[File:Floradinn battle flattened.png|none|thumb|i &#039; m  s t i l l  w o r k i n g  o n  i t ]]&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Wanna know what size shoe I wear for when I shove my foot in your ass?!&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;Isabella is a cocky individual, always challenging and expecting herself to triumph at every obstacle. Despite her cockiness, she&#039;s able to understand her limits and rarely underestimates friends and foes alike. Despite her overall cockiness, Isabella has nothing but absolute care and admiration for everyone in her life. Once she knows you&#039;re someone who can not only be trusted, but you appreciate those around you she is as upbeat as her brother is.  &lt;br /&gt;
&lt;br /&gt;
One of her main philosophies is that in a life or death situation, if you truly value your life you will endure and go through anything to stay alive. The same goes for saving those you love, one who truly loves another should be able to do anything in their power to protect them.  &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I am a mosaic of everyone I&#039;ve ever loved.&amp;quot;&#039;&#039; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;[The following is a compilation of Isabella speaking directly about her opinions on the individual(s)]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Haro and Miar Rollabee ====&lt;br /&gt;
&amp;quot;Oh whoa you&#039;re askin&#039; about &#039;&#039;everyone&#039;&#039; huh? Well, Haro and Miar are...&#039;&#039;were&#039;&#039; my adopted parents. They&#039;re the only parents I know, they saved me from living as an orphan on The Eden Construct and raised me on Virilune. They never treated me differently but didn&#039;t try and make me act Canari, does that make sense? Then when Luvae came around, their &#039;&#039;real&#039;&#039; child who was really theirs...they never treated me differently or worse. I always thought Luvae was going to replace me, I mean I was the adopted kid who they got out of fear of infertility for fucks sake. But, I was wrong; Miar and Haro...mom and dad...they didn&#039;t do any of that. They kept treating me the same, kept loving me, and that&#039;s when I realized that they really were my parents. I don&#039;t give a fuck about my birth parents, they left me and they&#039;ll never be close to Haro and Miar.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I miss them everyday, they were the best parents ever. Pem had them buried on Virilune, but Luvae and I haven&#039;t been able to visit. One day we&#039;ll pay respects, just as soon as I&#039;m done. Love you guys.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Luvae Rollabee ====&lt;br /&gt;
&amp;quot;Luvae is the reason I&#039;m doing anything, he&#039;s my little brother and he&#039;s been through so much. When you&#039;re six years old and both of your parents are gone when you&#039;re not home...shit I might cry hah. I hope he&#039;s doin&#039; alright on Chitara, Pemembrum should be watching over him at least. Before I left for Locus Astra I told him that he has to be on his own now, and even if he&#039;s as old as he is now I don&#039;t think he ever got comfortable being alone; chalk it up to him bein&#039; a Canari I guess. O-Oh shit was that racist? I didn&#039;t mean it like that, j-just that I know Canari don&#039;t like solitude, I promise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A-Anyways, me and Luvae are good with each other, we don&#039;t fight that often and he&#039;s probably the kindest spirit you&#039;d ever meet. I swear, sometimes I think he views the world as all sunshine and rainbows...and it&#039;s sweet how he tries to help me see it like that too. He wants to go to this &#039;academy&#039; and he&#039;s studying so hard, when I get back I want to get him there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I love you lil&#039; bro, I&#039;ll be home someday and then we can move back home. We&#039;ll visit ma&#039; and pa&#039;, okay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Pemembrum ====&lt;br /&gt;
&amp;quot;Uhm...well, Pem is...they&#039;re, someone alright. Basically my caretaker at this point but also my boss? I steal for them and in return they provide the basic necessities for me and Luvae, I guess. Look, I don&#039;t &#039;&#039;love&#039;&#039; talking about Pem that much, they call me a rat. Or is it a mouse? I-It&#039;s a rodent okay?! I&#039;m called a rodent by them!..which makes sense but still, c&#039;mon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They&#039;re not that scary though, I know they look like they can eviscerate you with one bad look but they&#039;re not like that. I...like Pem, and Luvae called them Dad one time so, there&#039;s that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Ray ====&lt;br /&gt;
&amp;quot;Oh-ho-ho SHIT! Ray is my favorite guy ever! When I was starting my life on Chitara he was the first, er, second guy I met! This is like, &#039;&#039;&#039;THE&#039;&#039;&#039; childhood friend of all time, we hung out basically everyday. He&#039;s kinda a different version of me and Luv, he&#039;s the younger brother but he&#039;s doing most of the work to keep him and Euna alive. Ray is probably the greatest guy you can ever be friends with, he knows how to get shit done and understands my core belief; you&#039;re not fighting for &#039;&#039;what&#039;&#039;, you gotta fight for &#039;&#039;who&#039;&#039;. It...it sounds better when I ask, like &amp;quot;Oh what do you fight for?&amp;quot; and t-the guy responds &amp;quot;It&#039;s not what, it&#039;s who!&amp;quot; and I&#039;m like &amp;quot;whoaaa that&#039;s what I think!&amp;quot;...I derailed this enough; Ray is the best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When I got imprisoned all I could think of was seeing him and Luvae, but when I got out finally I saw Ray get arrested. Fuck...what I&#039;d give to see him again. I hope he knows I was looking for him after I got out...I promise I&#039;ll look after Euna, she&#039;s safe under me man.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Floradinn_battle_flattened.png&amp;diff=1131</id>
		<title>File:Floradinn battle flattened.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Floradinn_battle_flattened.png&amp;diff=1131"/>
		<updated>2026-06-29T15:35:29Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m so fucking flat&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Floradinn_battle.gif&amp;diff=1130</id>
		<title>File:Floradinn battle.gif</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Floradinn_battle.gif&amp;diff=1130"/>
		<updated>2026-06-29T15:24:20Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;can you get me a hot gamer girlfriend&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Floradinn_train.png&amp;diff=1129</id>
		<title>File:Floradinn train.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Floradinn_train.png&amp;diff=1129"/>
		<updated>2026-06-29T15:16:14Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Zzz... SLEP... SLP2&amp;quot;&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Isabella_Rollabee&amp;diff=1128</id>
		<title>Isabella Rollabee</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Isabella_Rollabee&amp;diff=1128"/>
		<updated>2026-06-29T04:27:59Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: blurb, started history, Maya Sherazi theft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Isabella Rollabee&lt;br /&gt;
| image = Isabella_Ghoste.png&lt;br /&gt;
&lt;br /&gt;
| aliases = Isa&lt;br /&gt;
| species = Aurelian&lt;br /&gt;
| pronouns = She/they&lt;br /&gt;
| age = 27&lt;br /&gt;
&lt;br /&gt;
| homeworld = Born on The Eden Construct, raised on Virilune.&lt;br /&gt;
| affiliation = &lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Pristine parkour and mobility. Fantastic at hand-to-hand combat&lt;br /&gt;
&lt;br /&gt;
| kin = Luvae Rollabee (Brother)&lt;br /&gt;
| marital = Single&lt;br /&gt;
&lt;br /&gt;
| minecraft = vvvoda&lt;br /&gt;
| discord = vvv0d4&lt;br /&gt;
|height=5&#039;5}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Some people fuck at funerals, I cut off heads!&amp;quot; - Isabella Rollabee&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Isabella Rollabee is an [[The Aurelium Exculta|Mechinos Aurelian]] raised on [[Virilune]]. Isabella behaves incredibly cocky, but despite this cares deeply for everyone in her life, willing to risk it all to protect those she loves. After her parents died while on [[Chitara]], Isabella became a thief for an entity known as Pemembrum. During her thievery, she gained experience in intense parkour and combat. Isabella was sent on the mission to [[Locus Astra]] as apart of her work for Pemembrum, although she is unsure of &#039;&#039;what&#039;&#039; exactly she is here for. &lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;d forget my own ass if it wasn&#039;t so large. Hah! Made you look! It&#039;s normal!&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;Isabella has natural light-grey hair and two horns extruding from her head. Her fair skin shows plenty of wounds and scars, with her Mechinos markings sprawled along her backside. &lt;br /&gt;
&lt;br /&gt;
She commonly wears her &#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;Ethereal Thief&#039;&#039;&#039; outfit, a set of clothing consisting of spandex and traditional cloth. Her top leaves her left arm exposed, showcasing her previous battle scars while her right arm is completely covered - topped off with a gloved hand. Straps around her body compliment the look, providing no tactical advantage whatsoever. &lt;br /&gt;
&lt;br /&gt;
Under her clothes, Isabella&#039;s body is riddled with wounds - the origins unknown. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I hope mom and dad would forgive me if she knew what I did.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Isabella has had a troubled past, being left by her birth parents on [[The Eden Construct]] and being adopted by two [[Canari]]. Losing those adopted parents sent her down a path of thievery and murder, eventually landing her at Locus Astra. &lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Isabella was born on The Eden Construct to parents she does not know (nor care to know), as they left her soon after birth. Two Canari, Haro and Miar Rollabee, adopted the baby Aurelian while on tours of other planets. &lt;br /&gt;
&lt;br /&gt;
She was then raised on Virilune, being an only child until she was 4 years old; when her parents had a Canari of their own, Luvae. Isabella grew up learning farming from her father and helping her mother around the R&#039;avant market whenever she could. As for Luvae, she grew up protecting him as much as she could, always loving being around her Canari brother. Isabella loved Virllune, a home for her that she never wanted to leave.&lt;br /&gt;
&lt;br /&gt;
This idea of never wanting to leave however was constantly trampled over, as Haro, Miar, and especially Luvae all loved to travel. &lt;br /&gt;
&lt;br /&gt;
=== Death of the Family ===&lt;br /&gt;
When Isabella was 11 years old, on a trip to Chitara, Haro and Miar died of medical issues. No foul play was suspected, the two seemed to die together of heart issues. As she watched both of her parents load into a vehicle, Isabella clung onto a howling and sobbing Luvae, re-assuring him that everything would be fine.&lt;br /&gt;
&lt;br /&gt;
That night, as Luvae slept, a man approached a stressed Isabella, their name was Pemembrum. Pemembrum offered Isabella a deal; act as a thief for them and they can provide food, water, and shelter for her and Luvae. Without a breath, Isabella accepted the deal on the condition that Luvae was allowed to have those amenities that night. &lt;br /&gt;
&lt;br /&gt;
As Isabella watched Luvae curled up in the bed, tear stains on the pillow, she walked over to Pemembrum and grimaced, asking what she had to do.&lt;br /&gt;
&lt;br /&gt;
=== Life of the Thief ===&lt;br /&gt;
&lt;br /&gt;
==== Notable Thefts ====&lt;br /&gt;
&lt;br /&gt;
===== Maya Sherazi =====&lt;br /&gt;
&#039;&#039;&#039;[THE FOLLOWING IS A RECREATION OF THE EVENTS THAT TRANSPIRED]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Isabella ducked under a table and scurried to a part that hid her by a wall. As footsteps walked past her, Isabella dove into the office. It smelt of someone who was obviously in this room way too often, which didn&#039;t concern her at all. She cracked a window and began looking for medical supplies, Luvae had hurt himself bad and she didn&#039;t want to be in debt even more to Pemembrum.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As Isabella snatched first-aid kits and pills, one Maya Sherazi was approaching her office. Her ears twitched at the sound of someone inside, unauthorized. As she opened the door, Maya saw a young Aurelian with one foot out the window, holding a collection of medical supplies with some papers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...EXCUSE YOU?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After a couple of seconds while Maya analyzed her face, Isabella leapt out of the window. Maya ran to the window and watched her run, in sheer confusion she just sighed and catalogued a couple of medical supplies missing. It didn&#039;t concern her completely; obviously the girl needed it. She started to collect her papers that were scattered; page 39, 40, 42. Wait, 42? Where was 41? And where the hell was page 56 as well?! Maya began to tear up the room even further, where the hell were these papers?!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As Isabella ran fast and far she threw away the random pages stuck to her medical supplies. 41, 56, and page 3.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maya Sherazi wouldn&#039;t find out until many stressed induced weeks later.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Caine =====&lt;br /&gt;
&lt;br /&gt;
===== Lerinov/Bravo =====&lt;br /&gt;
&lt;br /&gt;
=== Purgatory of the Imprisoned ===&lt;br /&gt;
&lt;br /&gt;
=== Arriving on Locus Astra ===&lt;br /&gt;
Events leading right up to the start of the SMP that explains who they are now and why they are that way.&lt;br /&gt;
&lt;br /&gt;
You can add as many subsections as you want.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Wanna know what size shoe I wear for when I shove my foot in your ass?!&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;Isabella is a cocky individual, always challenging and expecting herself to triumph at every obstacle. &lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I am a mosaic of everyone I&#039;ve ever loved.&amp;quot;&#039;&#039; &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Luvae ====&lt;br /&gt;
&lt;br /&gt;
==== Pemembrum ====&lt;br /&gt;
&lt;br /&gt;
==== Ray ====&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Isabella_Rollabee&amp;diff=1127</id>
		<title>Isabella Rollabee</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Isabella_Rollabee&amp;diff=1127"/>
		<updated>2026-06-28T20:56:31Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: Started&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
| name = Isabella Rollabee&lt;br /&gt;
| image = Isabella_Ghoste.png&lt;br /&gt;
&lt;br /&gt;
| aliases = Isa&lt;br /&gt;
| species = Aurelian&lt;br /&gt;
| pronouns = She/they&lt;br /&gt;
| age = Age (if known) + in human years&lt;br /&gt;
&lt;br /&gt;
| homeworld = Born on The Eden Construct, raised on Virilune.&lt;br /&gt;
| affiliation = N/A&lt;br /&gt;
| status = Alive&lt;br /&gt;
&lt;br /&gt;
| abilities = Pristine parkour and mobility. Fantastic at hand-to-hand combat&lt;br /&gt;
&lt;br /&gt;
| kin = Luvae Rollabee (Brother)&lt;br /&gt;
| marital = Single&lt;br /&gt;
&lt;br /&gt;
| minecraft = vvvoda&lt;br /&gt;
| discord = vvv0d4&lt;br /&gt;
|height=5&#039;5}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Some people fuck at funerals, I cut off heads!&amp;quot; - Isabella Rollabee&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A short introductory blurb about your character goes here. This should briefly explain who they are, what role they play in the story, and any key traits that define them! &lt;br /&gt;
&lt;br /&gt;
Think of this section as a way to give readers a quick understanding of your character before they read the full page.&lt;br /&gt;
&lt;br /&gt;
== How to Use This Template ==&lt;br /&gt;
&lt;br /&gt;
This page is a &#039;&#039;&#039;template and guide&#039;&#039;&#039;. Do not directly edit this page!!&lt;br /&gt;
&lt;br /&gt;
To create your own character page:&lt;br /&gt;
* Copy the url of this page&lt;br /&gt;
* Replace &amp;quot;Character_Template_Page&amp;quot; with your character&#039;s name&lt;br /&gt;
* You will be brought to the new page, which has not been created yet. Click &amp;quot;edit source&amp;quot;&lt;br /&gt;
* Copy this page’s contents from the source editor on this page&lt;br /&gt;
* Paste it into the new page and edit there&lt;br /&gt;
&lt;br /&gt;
The Visual Editor can be used afterwards for easier editing, but the source editor is recommended for initial setup to copy all the formatting!&lt;br /&gt;
&lt;br /&gt;
If this page was edited accidentally, please tell someone so it can be restored. Sharky periodically takes backups of the wiki. Mistakes happen.&lt;br /&gt;
&lt;br /&gt;
Ensure the new page is properly categorized under &#039;&#039;&#039;Characters&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
While you might think an image is enough to show what your character looks like, it helps enormously to describe your vision in writing as well. This helps a lot with context so artists seeking to draw your character can do so accurately.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Describe your character’s background prior to arriving on Locus Astra.&lt;br /&gt;
&lt;br /&gt;
Think to include...&lt;br /&gt;
* Origin story&lt;br /&gt;
* Key life events&lt;br /&gt;
* Motivations&lt;br /&gt;
* Personality development&lt;br /&gt;
&lt;br /&gt;
This section is meant to provide &#039;out-of-character context (OOC-friendly lore explanation)&#039; so other users can understand your character’s role in the world. You don&#039;t have to give the same level of detail as you did in your whitelist ticket, but share whatever you want your fellow players to know if they read about your character!&lt;br /&gt;
&lt;br /&gt;
You may want to break up this section into further subheadings, like below:&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Childhood and upbringing.&lt;br /&gt;
&lt;br /&gt;
=== Inciting Event/Turning Point ===&lt;br /&gt;
Something happens that changes your character forever...&lt;br /&gt;
&lt;br /&gt;
=== Arriving on Locus Astra ===&lt;br /&gt;
Events leading right up to the start of the SMP that explains who they are now and why they are that way.&lt;br /&gt;
&lt;br /&gt;
You can add as many subsections as you want.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Describe how your character tends to act, and what their goals are for the campaign! Here you can explain their beliefs, ideology, and their dreams for the future.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
This is arguably the most fun section. Here, add subsections for friends, fellow players, your character&#039;s family, pets... whatever.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
Here&#039;s all the other bells and whistles... for your artwork, screenshots, trivia facts, and music.&lt;br /&gt;
&lt;br /&gt;
For an image gallery, use the &amp;quot;Insert Gallery&amp;quot; feature in the editor. Or, just insert a standard image!&lt;br /&gt;
&lt;br /&gt;
As an added note, please ensure your page is correctly categorized at the bottom!&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Isabella_Ghoste.png&amp;diff=1126</id>
		<title>File:Isabella Ghoste.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Isabella_Ghoste.png&amp;diff=1126"/>
		<updated>2026-06-28T20:56:07Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Drawnby Ghoste&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Saurans&amp;diff=980</id>
		<title>Saurans</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Saurans&amp;diff=980"/>
		<updated>2026-06-17T22:25:57Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
| name = Saurans&lt;br /&gt;
| image = Sauran_emblem.png&lt;br /&gt;
&lt;br /&gt;
| homeworld = Sauris&lt;br /&gt;
| habitats = Forests, Deserts, Oceans, and Volcanic areas.&lt;br /&gt;
| traits = Differs from subspecies to subspecies, all Saurans are diplomatic and rational however. &lt;br /&gt;
| writers = Isabelle/Izzy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;If we cannot evolve further, then we have failed.&amp;quot; — Sage Hermelin&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saurans are a reptile-like species that exists solely on the planet of [[Sauris]]. They are known for higher average strength, resilience, and strong immune systems to disease.The species is bipedal and prominently features scales on their body, every Sauran enjoys meat as apart of their diet, yet they are able to eat any food they please. The Saurans are divided into four sub Sauran species; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Hydrans&#039;&#039;&#039; Are a more amphibious species that enjoy living alongside the coastside of more humid areas, however more airy ones are suitable as well. Hydrans are friendly yet quiet amongst the other Saurans, on Sauris they have an incredibly healthy relationship with the Sylvans. Hydrans also enjoy giving gems to one another as a sign of affection for one another. The Hydrans were the primary force behind most of the science on the Sauran&#039;s ability to space travel. &lt;br /&gt;
* &#039;&#039;&#039;The Sylvans&#039;&#039;&#039; Are a more agile species that lives in Forests and enjoys living in the trees on houses raised above the ground. The Sylvans are incredibly diplomatic despite their intense strength when it comes to gathering food. Sylvans are soft spoken as well and have good relations with every Sauran species. The Sylvans were the ones to invent the &#039;glider&#039;, a way for them to utilize the height they gain from enhanced climbing abilities. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Solisers&#039;&#039;&#039; Are a species that thrives in warmer climates, the Solisers live together in small communities. Solisers very much enjoy the families they are apart of, as the social stigma is to only have 1-2 children in your household. The Solisers are naturally &#039;grumpy&#039; towards others, which can appear to some as threatening or hostility. The Solisers have a bad relationship with the Dracoliths and are neutral towards the other two. The Solisers invented the communicators that all four species utilize, able to send messages across Sauris in an instant.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Dracoliths&#039;&#039;&#039; Are a species that thrives in even warmer climates, to others it can seem almost &#039;melting&#039;. Dracoliths are incredibly loud and friendly with everyone, even if it can seem mocking it comes from a place of genuinity. Dracoliths function off of power and strength in their society, with the strongest families living in one of the two volcanoes on Sauris. Dracoliths enjoy community the most, sharing being something they are fond with. Despite appearing like brutes, the Dracoliths were the ones who started a proper unified economy amongst Sauris and are the spearheads of it.&lt;br /&gt;
&lt;br /&gt;
== Core Worldview ==&lt;br /&gt;
&lt;br /&gt;
The Sauran’s outlook on the rest of the universe as a whole is to find if there is more out there than just them. The Saurans on their own are happy as a people to live in solitude but all of them want to know if there is anyone else they can help with their strengths and inventions. Saurans are naturally not hostile to the idea of having others live with them if need be, despite the Soliser’s angst even they view peacefulness as the only solution. They seek evolution and exploration above all else, maybe another species can force them.&lt;br /&gt;
&lt;br /&gt;
Sauris is divided into three continents, Rritja e tepërt, Ngrohtësia Apex, and Ngrohtësia  Zenith. Long ago Ngrohtësia used to be joined but split due to tectonic plate shifting; thus birthing the new ocean of Genesis. Ngrohtësia is a more arid continent, featuring a volcano on each side and sprawling deserts. Rritja e tepërt is a more polarizing continent, featuring lush forests, sprawling plains, and excessive flora and fauna. Three moons surround Sauris; Philemon, Nyarlathotep, and Nyx.&lt;br /&gt;
&lt;br /&gt;
== Physiology and Design ==&lt;br /&gt;
&lt;br /&gt;
Saurans are scale-ridden bipedal reptile creatures. They feature silted eyes, smooth heads, and tails that vary from species to species. Saurans all have more humanoid hands that feature sharp claws at the end and have webbed feet amongst all of them. Saurans range in scale color, these colors are not locked to the sub-species. Sauran common colors range from a dark green, muddled yellows, charred black, and even a lightish red. They typically tend to live twice as long as a human would.&lt;br /&gt;
&lt;br /&gt;
Each sub-species features small adaptations to them based on environments, upbringings, and lifestyles.&lt;br /&gt;
&lt;br /&gt;
* Sylvans have more dexterous and rough clawed hands due to their frequent climbing on Sauris’ forest trees. Sylvans are also incredibly proficient at camouflaging themselves amongst forestry, making them exceptional hunters. Sylvan tails are long and slender to help them balance when climbing. Sylvans are considerably the shortest. &lt;br /&gt;
* Hydrans feature fins on the back of their scaly bodies which assist in swimming quite faster. Also including larger lungs internally, which allow them to hold their breath for longer periods. Hydrans’ eyes include lenses that allow them to see underwater more efficiently even past murky waters. Hydran tails are short and skinny to help reduce drag in the water. &lt;br /&gt;
* Solisers are heat-resistant and their scales are considerably rougher than the other Sauran species. Soliser’s scales are more shell adjacent and work at protecting their bodies significantly more efficiently than the other Saurans. Solisers eyes are scotopic which allows them to see better in more dim and dark areas. Soliser tails are large and spiky featuring fins alongside it, which works to help fan off themselves as to not overheat. &lt;br /&gt;
* Dracoliths are extraordinarily heat-resistant, able to withstand volcanic temperatures. Their scales are resilient and their natural larger size allows them to assert themselves easier. Dracoliths tails are short and stubby as tails give you no tactical advantage whatsoever. Dracoliths are considerably the tallest of the Saurans. &lt;br /&gt;
&lt;br /&gt;
== Social Structures and Community ==&lt;br /&gt;
&lt;br /&gt;
The common social structures amongst the Saurans revolves in tight knit communities that closely resemble cities and towns in both regions, with Ngrohtësia having a bias towards towns. All Saurans live alongside their families, as that is the strongest community there is. Saurans will typically live with their family until they are ready to have a child of their own, which goes for every sub-species. Below will list what is unique about each city and town. Young Saurans will attend schools for their age groups in their own towns and cities, before having to go to Sage Hermelin later in their life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sylvans&#039;&#039;&#039; have most of their cities in the treelines, however smaller towns that are in more plains areas have no quarrels with living on flat ground. Commonly, when new Sylvan mothers are in late stages they will live on the ground floor even in the city. The newly born Sylvan will also live on the ground level until they learn to properly climb.&lt;br /&gt;
* &#039;&#039;&#039;Hydran&#039;&#039;&#039; cities are commonly found on the coastline of Rritja e tepërt but some live more inland around ponds and rivers. Hydran homes are very open to allow younger Hydrans to slide across floors when wet. The homes utilize tile extensively so the Hydrans can maneuver at peak performance &lt;br /&gt;
* &#039;&#039;&#039;Solisers&#039;&#039;&#039; are more town centric, benefiting from smaller, tight-knit communities. Soliser homes are mostly made out of adobe, a brick made by sun-drying clay. Soliser homes feature many rooms dedicated to sitting and talking with one another. Most homes are made with 3 bedrooms, due to Solsiers mostly having 1-2 children only. Soliser homes also feature vast windows to allow the sun to properly shine through and almost every house features a deck for sunbathing.&lt;br /&gt;
* &#039;&#039;&#039;Dracoliths&#039;&#039;&#039; live exclusively in cities, trying to group near the two volcanoes on Ngrohtësia as close as possible. Dracolith homes are utilized almost exclusively for sleeping and rest, so they’re considerably smaller despite their larger size. Dracolith homes are commonly empty during the day as they enjoy being out in the city and socializing with one another. In the two Volcanos live the most notable and powerful Dracolith families, three in each volcano. &lt;br /&gt;
&lt;br /&gt;
Despite differences in their homes the four all value community and togetherness, in every major city exists a museum of sorts to let other young Saurans (and to a lesser extent, other species) know about their lives in different places.&lt;br /&gt;
&lt;br /&gt;
== Religion and Spirituality ==&lt;br /&gt;
&lt;br /&gt;
The Saurans do not have a God or religion in the traditional sense, as they are more focused on scientific reasonings as explanations for things. When Saurans die, it is common practice that their body is to be donated towards scientific inquiry. The Nullstar to the Saurans is nothing to fear or worship, but rather something of curiosity. The Nullstar is something the Saurans see as a proper step in understanding the wider universe as a whole. Saurans are not obsessed but rather curious and want to understand it to its fullest extent. They understand that traditional means of studying subjects will not work in the case of the Nullstar.&lt;br /&gt;
&lt;br /&gt;
== Technology and Science ==&lt;br /&gt;
&lt;br /&gt;
Saurans are quite advanced in technology despite appearing on paper as ‘brutes.’ The Saurans achieved space travel roughly three decades after The Convergence to study the stars in detail. Saurans themselves do not rely on technology as a species but do not reject it. Saurans have modern-age technology, such as communicators, televisions, and powered vehicles for water and land. However, the Saurans have hit a ‘wall’ so to speak on where to progress from where they are at now, which infuriates the entire species. &lt;br /&gt;
&lt;br /&gt;
Sauran science is quite advanced as well, being especially proficient in biology on themselves and understanding the flora and fauna of Sauris quite exquisitely. Saurans are obsessed with evolution and are always looking to understand how much further they can perfect themselves. &lt;br /&gt;
&lt;br /&gt;
== Traditional Clothing and Fashion ==&lt;br /&gt;
&lt;br /&gt;
Sauran’s fashion changes from species to species, but all enjoy wearing clothes that lack sleeves and show off more of their scales. Saurans are very proud of how far they’ve come from ancestors and like to show it off. It seems the current trend among the youth is to stylize your tail. &lt;br /&gt;
&lt;br /&gt;
* Sylvans enjoy wearing compressed tops with soft cloth, prioritizing the least intruding fabric to make sure they are able to climb and perform at maximum performance. Sylvans likewise enjoy short breathable bottoms. Their clothing is not gendered so to speak, as both sexes have similar requirements and it’s more efficient to utilize the same clothing. Young Sylvans have taken the trend of painting their tails a unique color, attempting complementary colors to themselves.&lt;br /&gt;
* Hydrans, akin to Sylvans, enjoy wearing tight tops to lessen drag in the water. Hydrans prioritize their fins being free and shown off, as Hydrans are incredibly proud of their bodies. Hydrans like wearing tight leggings as well, to reduce any drag as well. Outside of the water, Hydrans wear lots of jewelry such as necklaces, rings, and especially tiaras decorated with gems. Young Hydrans have decided that their tails are better being held under their arm on the surface, to show off the end of it to others. The youth also enjoys piercing their tails as well.&lt;br /&gt;
* Solisers wear more breathable tops that hang loose off of their larger bodies. They also like to wear baggier pants to keep more heat inside and continue to perpetrate their warmth. Solisers like to wear long, drooping necks in their tops as well. Solisers, young and old, have adopted the idea of markings on their tails and bodies, usually being family symbols or community ones. &lt;br /&gt;
* Dracoliths wear what is considered to be extremely bare clothing, as they are proud of exactly who they are. Dracoliths inside of their homes commonly lose the top and opt to be one with themselves, however they will throw on sleeveless shirts that expose their stomachs slightly. Dracoliths commonly wear pants that feature the bottom hems being cut to let the fabric split on the inner legs. Dracoliths tails, due to their shortness, are commonly less played with overall but Dracoliths like to pierce their tails as well, an idea the older Dracoliths shared with the Hydrans.&lt;br /&gt;
&lt;br /&gt;
== Occupations ==&lt;br /&gt;
&lt;br /&gt;
Saurans all occupy similar jobs with one another, most Saurans work as researchers, agriculture, governance, educators, and builders. They function as a society that works on progress and evolving as one, so everything must serve a purpose. Despite advancements in society the need for more job opportunities has not arisen as much, this instead allows every profession to have as many workers as possible. Occupations on Sauris are viewed as honorable, respectable things to better the entire species. Those who do not work are usually young children, expecting and new mothers, and those who are deceased. Anyone outside of these groups are shamed for not contributing towards the betterment of society.&lt;br /&gt;
&lt;br /&gt;
== Starships and Space Travel ==&lt;br /&gt;
&lt;br /&gt;
Space travel was discovered three decades after the Nullstar was first known to the Saurans, curious to see what else could be out there. Utilizing magmatic rock as fuel and constructing their ships out of the toughest metallic material they could, they ventured into the cosmos. The first activity was to see if it was survivable in the first place. Upon re-entry, the Saurans immediately got to work understanding space and taking precautions. Within a decade, a Sauran was already back in space to observe one of the three moons, Nyx. Saurans found out there was little use to venture into space and after observing the other two moons, Philemon and Nyarlathotep, they called the space program an overall “waste of time.” However, the theoretical limits continued to be pushed by Sauran scientists and researchers, who slowly began to understand how to properly travel long distances in space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to increasing tourism from other species, the Saurans have decided to move forward with exploration and communication with other species. This moment of decision was a hot debate amongst the world leaders, as it was unknown if they should risk being harmed or harming others. In the end, it was decided to open Sauris completely in the hopes that other species could assist them with struggles they faced. Slowly, the toxic air that plagued Sauris and discouraged others from visiting was worked around, with special suits and walkways designed for those visiting. The most favored planets by Saurans are Virilune and Singulon.&lt;br /&gt;
&lt;br /&gt;
== Cultural Quirks and Daily Life ==&lt;br /&gt;
&lt;br /&gt;
* Solisers lick their eyes to maintain moisture&lt;br /&gt;
* Sylvan tails are sometimes used to act as a ‘hook’ &lt;br /&gt;
* Dracoliths are commonly seen fighting one another as a sign of playfulness&lt;br /&gt;
* Solisers created a “Top 10 best places to sunbathe” list that circulated enough to where it was brought up at &#039;&#039;&#039;Genesis&#039; Gathering&#039;&#039;&#039; and was decided to make it an official list. &lt;br /&gt;
** Since more frequent space travel, there have been numerous debates about whether to include other planets or update the list to 20. &lt;br /&gt;
* Hydrans often have competitions where they race against one another, combining in water movement and out of water parkour. &lt;br /&gt;
** This is known as &amp;quot;Slither-Swim&amp;quot;&lt;br /&gt;
** Other species have tried to join in but are always left in the dust during the water segments.&lt;br /&gt;
* Sauran schools are considered where a Sauran truly begins to learn how to live and gain understanding. &lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
[[File:Sauris World Map.png|thumb|750x750px|A drawn map of Sauris. This map was drawn at &#039;&#039;&#039;Genesis&#039; Gathering&#039;&#039;&#039; by the Hydran representative&#039;s daughter. ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Apex Volcano&#039;&#039;&#039; is a volcano located on Ngrohtësia Apex. It was formed when Ngrohtësia was still one continent. This volcano is home to three Dracolith families and provides magmatic rock for Sauris. This was where it was discovered the energetic power of the magmatic rocks.&lt;br /&gt;
* &#039;&#039;&#039;The Zenith Volcano&#039;&#039;&#039; is a volcano located on Ngrohtësia Zenith. It was formed when Ngrohtësia was still one continent. This volcano is home to three Dracolith families and acts as the central government building for all of Sauris. This is where the economy is also sorted out, being done entirely by Dracoliths.  &#039;&#039;&#039;Genesis’ Gathering&#039;&#039;&#039; is a building on an island in the Genesis ocean. The building acts as a meeting point for the four elected species representatives to discuss ideas, situations, and more that affects the entire species. This is where situations regarding the Nullstar and Locus Astra were discussed. The building itself is a small meeting room that is built for no one specifically, utilizing material from all four and principles that no one likes. &lt;br /&gt;
* &#039;&#039;&#039;Frenhaven&#039;&#039;&#039; is the main city of the Sylvans. The city is out in the plains on Rritja e tepërt, for it to be accessible to everyone and every species who cannot climb to their ability. The city features tall buildings regardless, which allows Sylvans to still scale them to some degree. The city also features many restaurants that utilize experimental changes to common Sauran dishes.  &#039;&#039;&#039;S’lathe&#039;&#039;&#039; is the main city of the Hydrans. The city is on the coastline bordering the Cradle ocean and features a bridge that sprawls out towards Ngrohtësia Zenith for easy access. The city is the second largest Sauris city despite featuring less buildings than other cities. &lt;br /&gt;
* &#039;&#039;&#039;Barian&#039;&#039;&#039; is the main, and only, city of the Solisers. Located on Ngrohtësia Apex, the city is notably condensed and features lots of open spaces of tables and bustling restaurants. The city is full of Solisers who all treat one another like close family, which one can view as forced given how close the city is together. &lt;br /&gt;
* &#039;&#039;&#039;Mauriast&#039;&#039;&#039; is the main city of the Dracoliths. Located on Ngrohtësia Zenith, the city is massive and is the largest city and community on all of Sauris. The city was designed to be a ‘city for all’, and as such sprawls from the volcano all the way to the Cradle ocean. The city is considered the most inventive and successful, being the birthplace of many Sauran inventions, most notably it is where the first rocket was launched.&lt;br /&gt;
* &#039;&#039;&#039;Sage Hermelin Academy&#039;&#039;&#039; is a school located near S’lathe. It houses all four Sauran species and is the only school to finalize education for Saurans. The school is massive and tries to accommodate all four lifestyles to great success. The school has been on Sauris for over 200 years and is named after a Soliser who saved the species with new ideology. &lt;br /&gt;
&lt;br /&gt;
== Interactions With Other Species ==&lt;br /&gt;
Besides other species entirely, all Saurans are on good enough terms to work together. Outside of themselves, Saurans have a relatively neutral standpoint on other species, as they do not directly concern themselves. &lt;br /&gt;
&lt;br /&gt;
== Interactions With Magic ==&lt;br /&gt;
The Sauran’s relationship with magic is notably considered as “utilized when convenient, otherwise not a useful solution to problems we have already solved.” When magic was first discovered it was a hot ticket and was extensively studied, considered the next evolution in Sauran lifestyles. Instead of this occurring, magic was instead realized to do little to the already technologically advanced society.&lt;br /&gt;
&lt;br /&gt;
Magic is used in place of other devices and safety regulations. Considerably, a restaurant in Mauriast features that all of its meat is cooked with fire magic, which is then utilized to make a spectacle out of the dining experience. Magic is also used to make sure young Sylvans do not injure themselves from a large fall when learning how to climb. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basic magic is taught to Saurans at Sage Hermelin’s school, in case magic becomes more relied upon in the future. This teaching was then expedited for those who would be leaving to study the Nullstar and Locus Astra. &lt;br /&gt;
&lt;br /&gt;
== Inspiration Images ==&lt;br /&gt;
[[File:Sauran Inspiration(3).png|none|thumb|[[File:Sauran Inspiration(2).png|none|thumb]]The main inspiration when going into designing a Sauran is to utilize the &#039;&#039;&#039;Argonians&#039;&#039;&#039; from &#039;&#039;&#039;The Elder Scrolls.&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
== Concept Art ==&lt;br /&gt;
N/A&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Saurans&amp;diff=979</id>
		<title>Saurans</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Saurans&amp;diff=979"/>
		<updated>2026-06-17T22:23:45Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
| name = Saurans&lt;br /&gt;
| image = Sauran_emblem.png&lt;br /&gt;
&lt;br /&gt;
| homeworld = Sauris&lt;br /&gt;
| habitats = Forests, Deserts, Oceans, and Volcanic areas.&lt;br /&gt;
| traits = Differs from subspecies to subspecies, all Saurans are diplomatic and rational however. &lt;br /&gt;
| writers = Isabelle/Izzy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;If we cannot evolve further, then we have failed.&amp;quot; — Sage Hermelin&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Saurans are a reptile-like species that exists solely on the planet of [[Sauris]]. They are known for higher average strength, resilience, and strong immune systems to disease.The species is bipedal and prominently features scales on their body, every Sauran enjoys meat as apart of their diet, yet they are able to eat any food they please. The Saurans are divided into four sub Sauran species; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Hydrans&#039;&#039;&#039; Are a more amphibious species that enjoy living alongside the coastside of more humid areas, however more airy ones are suitable as well. Hydrans are friendly yet quiet amongst the other Saurans, on Sauris they have an incredibly healthy relationship with the Sylvans. Hydrans also enjoy giving gems to one another as a sign of affection for one another. The Hydrans were the primary force behind most of the science on the Sauran&#039;s ability to space travel. &lt;br /&gt;
* &#039;&#039;&#039;The Sylvans&#039;&#039;&#039; Are a more agile species that lives in Forests and enjoys living in the trees on houses raised above the ground. The Sylvans are incredibly diplomatic despite their intense strength when it comes to gathering food. Sylvans are soft spoken as well and have good relations with every Sauran species. The Sylvans were the ones to invent the &#039;glider&#039;, a way for them to utilize the height they gain from enhanced climbing abilities. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Solisers&#039;&#039;&#039; Are a species that thrives in warmer climates, the Solisers live together in small communities. Solisers very much enjoy the families they are apart of, as the social stigma is to only have 1-2 children in your household. The Solisers are naturally &#039;grumpy&#039; towards others, which can appear to some as threatening or hostility. The Solisers have a bad relationship with the Dracoliths and are neutral towards the other two. The Solisers invented the communicators that all four species utilize, able to send messages across Sauris in an instant.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Dracoliths&#039;&#039;&#039; Are a species that thrives in even warmer climates, to others it can seem almost &#039;melting&#039;. Dracoliths are incredibly loud and friendly with everyone, even if it can seem mocking it comes from a place of genuinity. Dracoliths function off of power and strength in their society, with the strongest families living in one of the two volcanoes on Sauris. Dracoliths enjoy community the most, sharing being something they are fond with. Despite appearing like brutes, the Dracoliths were the ones who started a proper unified economy amongst Sauris and are the spearheads of it.&lt;br /&gt;
&lt;br /&gt;
== Core Worldview ==&lt;br /&gt;
&lt;br /&gt;
The Sauran’s outlook on the rest of the universe as a whole is to find if there is more out there than just them. The Saurans on their own are happy as a people to live in solitude but all of them want to know if there is anyone else they can help with their strengths and inventions. Saurans are naturally not hostile to the idea of having others live with them if need be, despite the Soliser’s angst even they view peacefulness as the only solution. They seek evolution and exploration above all else, maybe another species can force them.&lt;br /&gt;
&lt;br /&gt;
Sauris is divided into three continents, Rritja e tepërt, Ngrohtësia Apex, and Ngrohtësia  Zenith. Long ago Ngrohtësia used to be joined but split due to tectonic plate shifting; thus birthing the new ocean of Genesis. Ngrohtësia is a more arid continent, featuring a volcano on each side and sprawling deserts. Rritja e tepërt is a more polarizing continent, featuring lush forests, sprawling plains, and excessive flora and fauna. Three moons surround Sauris; Philemon, Nyarlathotep, and Nyx.&lt;br /&gt;
&lt;br /&gt;
== Physiology and Design ==&lt;br /&gt;
&lt;br /&gt;
Saurans are scale-ridden bipedal reptile creatures. They feature silted eyes, smooth heads, and tails that vary from species to species. Saurans all have more humanoid hands that feature sharp claws at the end and have webbed feet amongst all of them. Saurans range in scale color, these colors are not locked to the sub-species. Sauran common colors range from a dark green, muddled yellows, charred black, and even a lightish red. They typically tend to live twice as long as a human would.&lt;br /&gt;
&lt;br /&gt;
Each sub-species features small adaptations to them based on environments, upbringings, and lifestyles.&lt;br /&gt;
&lt;br /&gt;
* Sylvans have more dexterous and rough clawed hands due to their frequent climbing on Sauris’ forest trees. Sylvans are also incredibly proficient at camouflaging themselves amongst forestry, making them exceptional hunters. Sylvan tails are long and slender to help them balance when climbing. Sylvans are considerably the shortest. &lt;br /&gt;
* Hydrans feature fins on the back of their scaly bodies which assist in swimming quite faster. Also including larger lungs internally, which allow them to hold their breath for longer periods. Hydrans’ eyes include lenses that allow them to see underwater more efficiently even past murky waters. Hydran tails are short and skinny to help reduce drag in the water. &lt;br /&gt;
* Solisers are heat-resistant and their scales are considerably rougher than the other Sauran species. Soliser’s scales are more shell adjacent and work at protecting their bodies significantly more efficiently than the other Saurans. Solisers eyes are scotopic which allows them to see better in more dim and dark areas. Soliser tails are large and spiky featuring fins alongside it, which works to help fan off themselves as to not overheat. &lt;br /&gt;
* Dracoliths are extraordinarily heat-resistant, able to withstand volcanic temperatures. Their scales are resilient and their natural larger size allows them to assert themselves easier. Dracoliths tails are short and stubby as tails give you no tactical advantage whatsoever. Dracoliths are considerably the tallest of the Saurans. &lt;br /&gt;
&lt;br /&gt;
== Social Structures and Community ==&lt;br /&gt;
&lt;br /&gt;
The common social structures amongst the Saurans revolves in tight knit communities that closely resemble cities and towns in both regions, with Ngrohtësia having a bias towards towns. All Saurans live alongside their families, as that is the strongest community there is. Saurans will typically live with their family until they are ready to have a child of their own, which goes for every sub-species. Below will list what is unique about each city and town. Young Saurans will attend schools for their age groups in their own towns and cities, before having to go to Sage Hermelin later in their life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sylvans&#039;&#039;&#039; have most of their cities in the treelines, however smaller towns that are in more plains areas have no quarrels with living on flat ground. Commonly, when new Sylvan mothers are in late stages they will live on the ground floor even in the city. The newly born Sylvan will also live on the ground level until they learn to properly climb.&lt;br /&gt;
* &#039;&#039;&#039;Hydran&#039;&#039;&#039; cities are commonly found on the coastline of Rritja e tepërt but some live more inland around ponds and rivers. Hydran homes are very open to allow younger Hydrans to slide across floors when wet. The homes utilize tile extensively so the Hydrans can maneuver at peak performance &lt;br /&gt;
* &#039;&#039;&#039;Solisers&#039;&#039;&#039; are more town centric, benefiting from smaller, tight-knit communities. Soliser homes are mostly made out of adobe, a brick made by sun-drying clay. Soliser homes feature many rooms dedicated to sitting and talking with one another. Most homes are made with 3 bedrooms, due to Solsiers mostly having 1-2 children only. Soliser homes also feature vast windows to allow the sun to properly shine through and almost every house features a deck for sunbathing.&lt;br /&gt;
* &#039;&#039;&#039;Dracoliths&#039;&#039;&#039; live exclusively in cities, trying to group near the two volcanoes on Ngrohtësia as close as possible. Dracolith homes are utilized almost exclusively for sleeping and rest, so they’re considerably smaller despite their larger size. Dracolith homes are commonly empty during the day as they enjoy being out in the city and socializing with one another. In the two Volcanos live the most notable and powerful Dracolith families, three in each volcano. &lt;br /&gt;
&lt;br /&gt;
Despite differences in their homes the four all value community and togetherness, in every major city exists a museum of sorts to let other young Saurans (and to a lesser extent, other species) know about their lives in different places.&lt;br /&gt;
&lt;br /&gt;
== Religion and Spirituality ==&lt;br /&gt;
&lt;br /&gt;
The Saurans do not have a God or religion in the traditional sense, as they are more focused on scientific reasonings as explanations for things. When Saurans die, it is common practice that their body is to be donated towards scientific inquiry. The Nullstar to the Saurans is nothing to fear or worship, but rather something of curiosity. The Nullstar is something the Saurans see as a proper step in understanding the wider universe as a whole. Saurans are not obsessed but rather curious and want to understand it to its fullest extent. They understand that traditional means of studying subjects will not work in the case of the Nullstar.&lt;br /&gt;
&lt;br /&gt;
== Technology and Science ==&lt;br /&gt;
&lt;br /&gt;
Saurans are quite advanced in technology despite appearing on paper as ‘brutes.’ The Saurans achieved space travel roughly three decades after The Convergence to study the stars in detail. Saurans themselves do not rely on technology as a species but do not reject it. Saurans have modern-age technology, such as communicators, televisions, and powered vehicles for water and land. However, the Saurans have hit a ‘wall’ so to speak on where to progress from where they are at now, which infuriates the entire species. &lt;br /&gt;
&lt;br /&gt;
Sauran science is quite advanced as well, being especially proficient in biology on themselves and understanding the flora and fauna of Sauris quite exquisitely. Saurans are obsessed with evolution and are always looking to understand how much further they can perfect themselves. &lt;br /&gt;
&lt;br /&gt;
== Traditional Clothing and Fashion ==&lt;br /&gt;
&lt;br /&gt;
Sauran’s fashion changes from species to species, but all enjoy wearing clothes that lack sleeves and show off more of their scales. Saurans are very proud of how far they’ve come from ancestors and like to show it off. It seems the current trend among the youth is to stylize your tail. &lt;br /&gt;
&lt;br /&gt;
* Sylvans enjoy wearing compressed tops with soft cloth, prioritizing the least intruding fabric to make sure they are able to climb and perform at maximum performance. Sylvans likewise enjoy short breathable bottoms. Their clothing is not gendered so to speak, as both sexes have similar requirements and it’s more efficient to utilize the same clothing. Young Sylvans have taken the trend of painting their tails a unique color, attempting complementary colors to themselves.&lt;br /&gt;
* Hydrans, akin to Sylvans, enjoy wearing tight tops to lessen drag in the water. Hydrans prioritize their fins being free and shown off, as Hydrans are incredibly proud of their bodies. Hydrans like wearing tight leggings as well, to reduce any drag as well. Outside of the water, Hydrans wear lots of jewelry such as necklaces, rings, and especially tiaras decorated with gems. Young Hydrans have decided that their tails are better being held under their arm on the surface, to show off the end of it to others. The youth also enjoys piercing their tails as well.&lt;br /&gt;
* Solisers wear more breathable tops that hang loose off of their larger bodies. They also like to wear baggier pants to keep more heat inside and continue to perpetrate their warmth. Solisers like to wear long, drooping necks in their tops as well. Solisers, young and old, have adopted the idea of markings on their tails and bodies, usually being family symbols or community ones. &lt;br /&gt;
* Dracoliths wear what is considered to be extremely bare clothing, as they are proud of exactly who they are. Dracoliths inside of their homes commonly lose the top and opt to be one with themselves, however they will throw on sleeveless shirts that expose their stomachs slightly. Dracoliths commonly wear pants that feature the bottom hems being cut to let the fabric split on the inner legs. Dracoliths tails, due to their shortness, are commonly less played with overall but Dracoliths like to pierce their tails as well, an idea the older Dracoliths shared with the Hydrans.&lt;br /&gt;
&lt;br /&gt;
== Occupations ==&lt;br /&gt;
&lt;br /&gt;
Saurans all occupy similar jobs with one another, most Saurans work as researchers, agriculture, governance, educators, and builders. They function as a society that works on progress and evolving as one, so everything must serve a purpose. Despite advancements in society the need for more job opportunities has not arisen as much, this instead allows every profession to have as many workers as possible. Occupations on Sauris are viewed as honorable, respectable things to better the entire species. Those who do not work are usually young children, expecting and new mothers, and those who are deceased. Anyone outside of these groups are shamed for not contributing towards the betterment of society.&lt;br /&gt;
&lt;br /&gt;
== Starships and Space Travel ==&lt;br /&gt;
&lt;br /&gt;
Space travel was discovered three decades after the Nullstar was first known to the Saurans, curious to see what else could be out there. Utilizing magmatic rock as fuel and constructing their ships out of the toughest metallic material they could, they ventured into the cosmos. The first activity was to see if it was survivable in the first place. Upon re-entry, the Saurans immediately got to work understanding space and taking precautions. Within a decade, a Sauran was already back in space to observe one of the three moons, Nyx. Saurans found out there was little use to venture into space and after observing the other two moons, Philemon and Nyarlathotep, they called the space program an overall “waste of time.” However, the theoretical limits continued to be pushed by Sauran scientists and researchers, who slowly began to understand how to properly travel long distances in space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to increasing tourism from other species, the Saurans have decided to move forward with exploration and communication with other species. This moment of decision was a hot debate amongst the world leaders, as it was unknown if they should risk being harmed or harming others. In the end, it was decided to open Sauris completely in the hopes that other species could assist them with struggles they faced. Slowly, the toxic air that plagued Sauris and discouraged others from visiting was worked around, with special suits and walkways designed for those visiting. The most favored planets by Saurans are Virilune and Singulon.&lt;br /&gt;
&lt;br /&gt;
== Cultural Quirks and Daily Life ==&lt;br /&gt;
&lt;br /&gt;
* Solisers lick their eyes to maintain moisture&lt;br /&gt;
* Sylvan tails are sometimes used to act as a ‘hook’ &lt;br /&gt;
* Dracoliths are commonly seen fighting one another as a sign of playfulness&lt;br /&gt;
* Solisers created a “Top 10 best places to sunbathe” list that circulated enough to where it was brought up at &#039;&#039;&#039;Genesis&#039; Gathering&#039;&#039;&#039; and was decided to make it an official list. &lt;br /&gt;
** Since more frequent space travel, there have been numerous debates about whether to include other planets or update the list to 20. &lt;br /&gt;
* Hydrans often have competitions where they race against one another, combining in water movement and out of water parkour. &lt;br /&gt;
** This is known as &amp;quot;Slither-Swim&amp;quot;&lt;br /&gt;
** Other species have tried to join in but are always left in the dust during the water segments.&lt;br /&gt;
* Sauran schools are considered where a Sauran truly begins to learn how to live and gain understanding. &lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
[[File:Sauris World Map.png|thumb|750x750px|A drawn map of Sauris. This map was drawn at &#039;&#039;&#039;Genesis&#039; Gathering&#039;&#039;&#039; by the Hydran representative&#039;s daughter. ]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Apex Volcano&#039;&#039;&#039; is a volcano located on Ngrohtësia Apex. It was formed when Ngrohtësia was still one continent. This volcano is home to three Dracolith families and provides magmatic rock for Sauris. This was where it was discovered the energetic power of the magmatic rocks.&lt;br /&gt;
* &#039;&#039;&#039;The Zenith Volcano&#039;&#039;&#039; is a volcano located on Ngrohtësia Zenith. It was formed when Ngrohtësia was still one continent. This volcano is home to three Dracolith families and acts as the central government building for all of Sauris. This is where the economy is also sorted out, being done entirely by Dracoliths.  &#039;&#039;&#039;Genesis’ Gathering&#039;&#039;&#039; is a building on an island in the Genesis ocean. The building acts as a meeting point for the four elected species representatives to discuss ideas, situations, and more that affects the entire species. This is where situations regarding the Nullstar and Locus Astra were discussed. The building itself is a small meeting room that is built for no one specifically, utilizing material from all four and principles that no one likes. &lt;br /&gt;
* &#039;&#039;&#039;Frenhaven&#039;&#039;&#039; is the main city of the Sylvans. The city is out in the plains on Rritja e tepërt, for it to be accessible to everyone and every species who cannot climb to their ability. The city features tall buildings regardless, which allows Sylvans to still scale them to some degree. The city also features many restaurants that utilize experimental changes to common Sauran dishes.  &#039;&#039;&#039;S’lathe&#039;&#039;&#039; is the main city of the Hydrans. The city is on the coastline bordering the Cradle ocean and features a bridge that sprawls out towards Ngrohtësia Zenith for easy access. The city is the second largest Sauris city despite featuring less buildings than other cities. &lt;br /&gt;
* &#039;&#039;&#039;Barian&#039;&#039;&#039; is the main, and only, city of the Solisers. Located on Ngrohtësia Apex, the city is notably condensed and features lots of open spaces of tables and bustling restaurants. The city is full of Solisers who all treat one another like close family, which one can view as forced given how close the city is together. &lt;br /&gt;
* &#039;&#039;&#039;Mauriast&#039;&#039;&#039; is the main city of the Dracoliths. Located on Ngrohtësia Zenith, the city is massive and is the largest city and community on all of Sauris. The city was designed to be a ‘city for all’, and as such sprawls from the volcano all the way to the Cradle ocean. The city is considered the most inventive and successful, being the birthplace of many Sauran inventions, most notably it is where the first rocket was launched.&lt;br /&gt;
* &#039;&#039;&#039;Sage Hermelin Academy&#039;&#039;&#039; is a school located near S’lathe. It houses all four Sauran species and is the only school to finalize education for Saurans. The school is massive and tries to accommodate all four lifestyles to great success. The school has been on Sauris for over 200 years and is named after a Soliser who saved the species with new ideology. &lt;br /&gt;
&lt;br /&gt;
== Interactions With Other Species ==&lt;br /&gt;
Besides other species entirely, all Saurans are on good enough terms to work together. Outside of themselves, Saurans have a relatively neutral standpoint on other species, as they do not directly concern themselves. &lt;br /&gt;
&lt;br /&gt;
== Interactions With Magic ==&lt;br /&gt;
The Sauran’s relationship with magic is notably considered as “utilized when convenient, otherwise not a useful solution to problems we have already solved.” When magic was first discovered it was a hot ticket and was extensively studied, considered the next evolution in Sauran lifestyles. Instead of this occurring, magic was instead realized to do little to the already technologically advanced society.&lt;br /&gt;
&lt;br /&gt;
Magic is used in place of other devices and safety regulations. Considerably, a restaurant in Mauriast features that all of its meat is cooked with fire magic, which is then utilized to make a spectacle out of the dining experience. Magic is also used to make sure young Sylvans do not injure themselves from a large fall when learning how to climb. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basic magic is taught to Saurans at Sage Hermelin’s school, in case magic becomes more relied upon in the future. This teaching was then expedited for those who would be leaving to study the Nullstar and Locus Astra. &lt;br /&gt;
&lt;br /&gt;
== Inspiration Images ==&lt;br /&gt;
[[File:Sauran Inspiration(3).png|none|thumb|[[File:Sauran Inspiration(2).png|none|thumb]]The main inspiration when going into designing a Sauran is to utilize the &#039;&#039;&#039;Argonians&#039;&#039;&#039; from &#039;&#039;&#039;The Elder Scrolls.&#039;&#039;&#039; ]]&lt;br /&gt;
&lt;br /&gt;
== Concept Art ==&lt;br /&gt;
slaps my belly&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Cervari&amp;diff=624</id>
		<title>Cervari</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Cervari&amp;diff=624"/>
		<updated>2026-06-02T02:26:34Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: /* Concept Art */ agaun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
| name = Cervari&lt;br /&gt;
| image = Cervari_cover.png&lt;br /&gt;
&lt;br /&gt;
| homeworld = Velora&lt;br /&gt;
| habitats = Forests, groves, plains, and the like&lt;br /&gt;
| traits = Horns or antlers, digitigrade legs, hooves, animal ears&lt;br /&gt;
| writers = Izzy, Patch, Al&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;We all rise and look up to the Nullstar - look and relish in it.&amp;quot; - Cevari Pastor&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Cervari are characterized by appearances resembling a variety of hooved animals, and thus vary widely in appearance. Heights and antlers versus horns, as well as coloration, depend largely on species. Cloven hooves and digitigrade legs and tails are universal, and most have some form of horns or antlers, which serve as mana storage and allow for greater connection with &#039;&#039;&#039;[[Velora]]&#039;&#039;&#039; as though it were one nervous system. Cloven hands are possible, but not the norm. Culturally, both they and the &#039;&#039;&#039;[[Lagorans]]&#039;&#039;&#039; take a great deal of pride in their appearance socially, believing themselves to be honorable and just compared to other races. Acts of violence and ill intent are considered deeply shameful, and punishments can range from public shaming to the removal of one’s antlers, cutting them off from the use of magic and communication with their planet. They see all life in the universe as intrinsically connected and will try to create bonds with others wherever possible, seeking herd behaviors wherever they go.&lt;br /&gt;
== Core Worldview ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Without family is not even a question. We stand as a herd, together.&amp;quot; -- Cervari priest&#039;&#039; &amp;lt;/blockquote&amp;gt;Cervari are a very spiritually focused species, decreeing violence against one another to be the greatest insult to one’s life. Cervari prioritizes community over anything else, as it is the strongest bond one can have. They view the world as living and breathing, their actions cause chain reactions that impact their planet. Because of this, Cervari take very big pride in their actions. &lt;br /&gt;
&lt;br /&gt;
== Physiology and Design ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Take care of your antlers, darling. They represent you, your family, and of course the Vaki that flows through us all; you must show pride in how beautiful they can be!&amp;quot; -- A Cervari jeweler&#039;&#039;  &amp;lt;/blockquote&amp;gt;The Cervari encompass any animal that would have horns, antlers, or hooves. For example: Moose, cows, deer, elk. Generally have athletic builds and digitigrade legs. Cloven hands are possible, but not the norm. Additionally, some Cervari naturally do not have antlers: the horses, donkies, llamas, and occasionally those certain rarer mutations (similar to how hooved hands are possible, but not common) lack natural head appendages. Any head appendages do not shed (aka they are permanent).  &lt;br /&gt;
&lt;br /&gt;
Cloven hooves and digitigrade legs and tails are universal, and most have some form of horns or antlers, which serve as mana storage and allow for greater connection with Velora as though it were one nervous system. Cervari’s size varies greatly, smaller individuals being around 4’, with the tallest getting to be around 7’, not including their antlers. They are able to live relatively long, with an expected lifespan of about 140 years. &lt;br /&gt;
&lt;br /&gt;
Their appearance is deer-like in nature, regardless of the animal they most mimic, often having angular faces, bovine-like noses, cloven feet and digidigrade legs, and most notably, antlers. The styles of antlers, fur colors, height and size, and leg shape vary greatly between regions. (example: Northern regions of Velora might have individuals with longer and thicker fur, those living deeper in the rocky mountains may have more prominent digitigrade or tougher hooves, or those who grew up in more prominent families may have longer, more pristine antlers). &lt;br /&gt;
&lt;br /&gt;
== Notable Locations (at a glance) ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Elgrim Kingdom&#039;&#039;&#039;&lt;br /&gt;
** The largest kingdom of all 13, features hundreds of thousands of Cervari here. It rests nestled in the valley of the largest of Velora&#039;s mountains: &#039;&#039;&#039;Mount Mahtava&#039;&#039;&#039; (sometimes simply referred to as the primary mountain, or &amp;quot;the mountain,&amp;quot; as other mountains are simply ridges that extend from Mahtava&#039;s grandness). &lt;br /&gt;
** &#039;&#039;&#039;Auvoholm&#039;&#039;&#039;: The place where The Au&#039;Vo (&amp;quot;The High Council&amp;quot;) live and have meetings in. &lt;br /&gt;
** &#039;&#039;&#039;Iridian Church&#039;&#039;&#039;: The largest church in Elgrim Kingdom, home of the most spectacular sermons, grand rituals, and occasionally the host of traditional Cervari festivities. &lt;br /&gt;
&lt;br /&gt;
* The Five &amp;quot;Bergs&amp;quot;&lt;br /&gt;
** There are five notable kingdoms that live along the mountain, just above and adjacent to The Elgrim Kingdom: &#039;&#039;&#039;Galanberg, Ihanaberg, Sorynberg, Storrberg, and Ramberg&#039;&#039;&#039;. &lt;br /&gt;
** The most central of these kingdoms is Galanberg, with the other kingdoms stretching out from it but still remaining distinctly their own (Sorynberg and Storrberg may be the only exception, as they are the newest of the 13 kingdoms and only diverged recently). &lt;br /&gt;
** All share a rockier, often snowier terrain high up in the valleytops and mountains&lt;br /&gt;
** Ramberg is most notable for the fierce competitions (of magic and of strength) hosted here.&lt;br /&gt;
* The other 7 kindgoms are scattered across the lower valleys and outer ridges of the mountains across Velora&#039;s landscape.&lt;br /&gt;
** Darlynport and Upea are the most faraway lands, most notable for their extensive river systems and beautiful scenery untouched by anything but nature&lt;br /&gt;
&lt;br /&gt;
* W.G.P.A.&lt;br /&gt;
** The Warp Gate Preparation Area is a giant mass of land dedicated to the first Warp Gate. It is built on a flat ledge along a lower aspect of Velora&#039;s primary mountainside, between Cevari and Lagoran cities, and carved straight into the mountain itself. &#039;&#039;(see &amp;quot;Technology and Science&amp;quot;).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Social Structures and Community ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;And here lies all the kingdoms of our land, of Velora, our grand family&amp;quot; -- A book-keeper noting locations on a map&#039;&#039;  &amp;lt;/blockquote&amp;gt;The Cervari occupy thirteen towns, most notably the &#039;&#039;&#039;Kingdom of Elgrim&#039;&#039;&#039;. It is a vast kingdom that sprawls over most of Velora&#039;s land. The kingdom is nestled in the valley of larger mountains, and has many houses spread out from one another. Most live alongside a few paths by &#039;&#039;&#039;The Grand Falls&#039;&#039;&#039;: an emmense ravine collecting (and recycling back up) water from the various rivers that pour into it. Some stairwells into this ravine lead to lagoran towns, but it&#039;s rare for any Cervari to venture there themselves, preferring the high-up castles of their own kingdoms (a show of power many find pride upon). Other Kingdoms follow suit of Elgrim, but all pail in comparison to it&#039;s magnificent architectures and dense population.  &lt;br /&gt;
&lt;br /&gt;
Each kingdom has a royal family determined through hereditary succession, with the role of council-member (of &#039;&#039;&#039;The Au&#039;Vo&#039;&#039;&#039;) passed along the family line. These are the most influencial and powerful families of each of their respective kingdoms, taking on the responsibility of watching over their people just as close as they watch over their own family. Many of these lineages hold long-standing traditions that vary across the kingdoms, and all of them hold some kind of religious standing alongside their societal and political roles, changing little from the 12 nobles established long ago (Sorynberg and Storrberg famously diverged some hundred years ago). The royal families report to the &#039;&#039;&#039;High council [The Au’vo]&#039;&#039;&#039;. The Au&#039;Vo have a representative from the royal families of all 13 kingdoms to handle overarching verbal disputes and establish general laws across the land that concerns all of Velora.   &lt;br /&gt;
&lt;br /&gt;
Cervari follow a &#039;&#039;&#039;herd mentality&#039;&#039;&#039;, holding one accountable for each other. They tend to have strong-knit families with great pride in traditions, community, and doing what is best for all -- not the individual. Diverging from this mentality is seen as &amp;quot;unnatural,&amp;quot; like a wildness that must be tamed, lest such an individual bring shame to their kind. Strays like this often either return to their kin or remain permanently outcasted from their kingdom, sometimes causing trouble due to any roles they stepped down from if from a more noble family. This, however, is rare. Cervari tend to take great lengths at keeping their bonds healthy and strong, even if it means taking in a friend or fellow church-member as a second family.    &lt;br /&gt;
&lt;br /&gt;
Cervari prefer to not dispute if possible. Although any follow the herd without the thought of disobedience, arguments are unnavoidable. This distaste towards violence, alongside their solid familial pride, leads to a culture of respectful competition. &#039;&#039;&#039;Ramberg&#039;&#039;&#039; is notable for hosting many of the larger competitions, whether it be for dispute or play. Competitions vary from magical or artistic skill to a more longstanding sport of sparring. In a more ancient era, this was done between antlers, but competitions more commonly feature fencing weapons nowadays. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antlers and Horns&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Antlers are a vital part of Cervari culture, connection to magic, and overall life. The public removal of and cutting of antlers is seen as a symbol of dishonor and disconnection from society. Appearance (and pride in such appearance) is core to Cervari culture, so those without natural head appendages may opt for &amp;quot;false antlers&amp;quot; or classic caps to blend in more with society. Longer, more decorated, and more pristine antlers are seen as the utmost signals of nobility, so those with roughed-up, smaller, or absent antlers may be treated as lesser-than, and struggle with connecting to magic in the same way that those with antlers can.  &lt;br /&gt;
&lt;br /&gt;
Additionally, many Cervari adorn their antlers with jewelry, threads, or other forms of representation in regards to The Nullstar. This style varies across the kingdoms, but generally pastors and priests have more hanging jewelry that is practical for rituals while royal families tend to wear larger fashion statements, partially as a display of power and authority. Each of the royal families have a special piece of antler jewelry that hangs on their chosen council-member: a key feature of all the Au&#039;vo.  &lt;br /&gt;
&lt;br /&gt;
== Religion and Spirituality ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;...So we raise a glass to the powers of nature that all connect us as one, and one that connects us all to the Nullstar&amp;quot; -- A speaker at a sermon&#039;&#039; &amp;lt;/blockquote&amp;gt;The Cervari view the Nullstar not as a deity, but as a benevolent force. They believe that the Nullstar created the Great Unity and therefore, created them as well. They believe the Nullstar is a powerful force that is important for their life. &lt;br /&gt;
&lt;br /&gt;
Cervari hold sermons for the Nullstar the last day of every month. Occasionally, these may include grand rituals of magic, song, and other festivities to honor the forces of nature. These sermons oftentimes include common prayers and life lessons that Cervari take to heart, many valuing them deeply, especially as it pertains to using magic wisely.   &lt;br /&gt;
&lt;br /&gt;
Specific traditions vary between royal families (and sometimes between common families), but all branch off of a central belief in The Nullstar. Cervari find great community and bonding over their religions, whether through meditation, prayer, or simply meeting one another through their churches.   &lt;br /&gt;
&lt;br /&gt;
== Technology and Science ==&lt;br /&gt;
Cervari utilize less technology and mostly use machinery from their Lagoran neighbors. Even the idea of automated farms has some disagreement between Cervari, as they prefer to utilize magic or non-technological tools when doing their work, or simply preferring to do hard work with their own hands. It lines best with traditions, afterall, so why change what already works best? (stubborn Cevari pride..) &lt;br /&gt;
&lt;br /&gt;
This does not mean that scientific and technological advancements have not been made, however. For instance, Cervari&#039;s long lifespans have enabled them to expand on the fields of medicine, astronomy, and philosophy without interruption to their work. They have the time to spend on studying and gaining experience to a great degree, and their herd culture allows such knowledge to easily pass down through the generations without halt, albeit slow. Additionally, these traits have been particularly useful in Cevari advancements in magic &#039;&#039;(see &amp;quot;Magic&amp;quot;).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Most importantly, Cervari and Lagorans worked together on &#039;&#039;&#039;the first Warpgate&#039;&#039;&#039; as it appears today, almost 600 years ago. The W.G.P.A (Warp Gate Preparation Area) took immense labor from both species: bubbling ideas and technology on the Lagoran side and magical applications and resources on the Cervari side. It hosted various engravings and ritualistic pieces that have now since been replaced by technology and innovations from other species (such as Aurelian technology), advancements only possible because of the deeper connections to outsiders from such an innovative transportation aid. Many Cervari since the making of this first warpgate have spent decades studying magic and The Empty to better advance this technology.  &lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Patience, young foal. Good magic requires time, and in time you will need good magic. Vaki is not a process to be rushed.&amp;quot; -- a Cervari teacher of the arcane&#039;&#039;   &amp;lt;/blockquote&amp;gt;While hard technology is not highly sought after, Cervari have made great leaps in the field of magical technologies and the general arcana. Enormous libraries in Elgrim hold pages upon pages of magical scripts, runes, and elaborate rituals passed through many lifespans. Some rituals are kept secret among families, but many others are well known and often used for holidays and sermons.   &lt;br /&gt;
&lt;br /&gt;
As far as any Cervari knows, The Nullstar (and therefore magic) has always been in their people&#039;s lives. Most Cervari have some kind of antlers, horns, or other head appendages that store and connect with magic, like a natural organ for the weaving of the Nullstar&#039;s power. This is partially why antlers are so central to their culture, and why the lack of such may make it more difficult to study the arcane as everyone else does (see &amp;quot;Social Structures and Community: Antlers and Horns&amp;quot;).   &lt;br /&gt;
&lt;br /&gt;
However, &amp;quot;more difficult&amp;quot; does not mean &amp;quot;impossible.&amp;quot; Magic is still a skill, and it takes time to learn how to bend it in the same way that it takes time to learn an instrument. This practice of changing otherwise unseeable forces, called &#039;&#039;&#039;Vaki&#039;&#039;&#039;, is spellcasting (sometimes Cervari may refer to magic itself as Vaki). It is seen as one of the highest ways to connect with The Nullstar. Common spells may include changes in local weather, the shifting of waterflow, and temporary tricks of light. Some may also know small medicinal or pscyhological rituals, though deeper arcanic medicines usually involve more intense studies of Vaki. Cervari are taught to appreciate the gifts of natural magic, and so spellcasting is performed more like a careful art than a rash impulse of energy. Often-times, larger or more elaborate rituals require immense meditation to complete. This breeds virtues of patience and care for one&#039;s surroundings, especially as any influence on their world creates a chain reaction that influences many others, according to their beliefs. There have been very few, albeit very major, magic-related accidents as a result of this carefulness.   &lt;br /&gt;
&lt;br /&gt;
Magic practices may include forms of meditation, painted or engraved circles, and gestures. Meditation is the first aspect of the arcane: time, patience, and connecting one&#039;s antlers to the invisible forces that link all life. The extent of this depends on how large the spell is, or how much Vaki must be shifted. Symbols, often those that resemble passed down family runes or engravings that yield mathematical precision hold a space for the spell to be casted. The origin of such artestry remains a mystery (viewed by most as deriving as messages from the Nullstar itself), but continue to this day. The final piece of the puzzle are gestures which can range from smaller hand gestures to full dance rituals with song driven by their rich voices. Such movements are guided by the artestry of the symbols that lay before a spellcaster, and grander spells often include multiple spellcasters.   &lt;br /&gt;
&lt;br /&gt;
== Traditional Clothing and Fashion ==&lt;br /&gt;
&lt;br /&gt;
Cervari wear traditionally respectable clothing, clothing that inspires community and superiority. It is usually clear from either outfits or accessories which kingdom someone is from, but overall, Cervari tend to wear leather: perhaps a leather vest over a cloth shirt, leather belts, and rugged pants. Heavy boots are fashioned on their soles to protect their feet on the surfaces of Velora (and the newer, more solid stones that palaces are carved from. &lt;br /&gt;
&lt;br /&gt;
Small emblems and various accessories are common across all Cervari, though the style may change depending on the kingdom. This can come in the form of belt buckles, necklaceses, rings, and antler jewelry. The most fashionable jewelry in the Elgrim Kingdom tends to be made of silver and adorn various engravings or other gems in them, often symbolizing a familial or magical tie. &lt;br /&gt;
&lt;br /&gt;
Many also enjoy wearing hatted attire and other formal caps hung between or on top of their antlers. This makes times where the cap is off feel much lighter and more relaxed. Occasionally, this is used to hide the lack of antlers/horns. &lt;br /&gt;
&lt;br /&gt;
== Occupations ==&lt;br /&gt;
&lt;br /&gt;
* Pastor / Priest&lt;br /&gt;
** In charge of carrying the sermons on the Nullstar and teaching the youth of it&#039;s power. Commonly utilizes Vaki for ceremonial and teaching purposes.&lt;br /&gt;
* Farmhand&lt;br /&gt;
** Cervari who want to do physical work enjoy working on farms. &lt;br /&gt;
** Mostly harvesting on a technical level and processing crops rather than working on the soil directly in some cases.&lt;br /&gt;
* Researcher&lt;br /&gt;
** Those who continue to research into the magical arts, Vaki, and the arcane. Recent research has also involved The Great Empty.&lt;br /&gt;
*Artist (visual and musical)&lt;br /&gt;
*Doctor / person of medicine&lt;br /&gt;
&lt;br /&gt;
== Starships and Space Travel ==&lt;br /&gt;
Most Cervari do not enjoy direct space travel to a large degree, mostly going on small exhibitions in groups of family units, and preferring to use magical forms of transportation such as warpgates. Cervari tend to travel to other worlds for studies on how they treat the Nullstar, magic, and and learning from that. Alongside the Lagorans, Cervari who do use ships utilize magic to help maintain certain aspects of the space fleets, such as fuel. &lt;br /&gt;
&lt;br /&gt;
== Cultural Quirks and Daily Life ==&lt;br /&gt;
Cervari will sometimes butt their antlers against one another as a sign of affections. Those without antlers, or little foals who have not yet grown their antlers, will still butt their head against others. &lt;br /&gt;
&lt;br /&gt;
Butting antlers can also be a form of playful competition. Although, greater competitions tend to be more formal and include an aspect of skill such as magic. Magic competitions are very popular: some revolve around tricks, others around offensive usage, and many still around the pure craft of spellcasting. Grand competitions attract large crowds and are held in large meeting areas to attract more competitors, depending on the kind of competition, with casual magic knowledge for those who do not wish to participate. &lt;br /&gt;
&lt;br /&gt;
Cervari will commonly sing around one another, utilizing acoustic guitars and their deep voices rather than an array of instruments. If one starts singing to themself while walking along a town, gradually the entire town is in a rythmic uproar of song. &lt;br /&gt;
&lt;br /&gt;
Outside of the Royal Families, many Cervari aspire to marry into the families to be part of them. While successful marriages are magnificent and full of bonding between the families, they are far and few between, which has sprung numerous hilarious failed attempts that Cervari bring up a lot as an &amp;quot;inside joke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Interactions With Other Species ==&lt;br /&gt;
&lt;br /&gt;
Cervari share their ancestry with the Lagorans, both descending from the Great Unity - a collection of 10 persons who were originally on Velora. All Lagorans and Cervari descend from these 10, with centuries of evolution and change diverting the Great Unity into two distinct species with numerous variations between each and every family. &lt;br /&gt;
&lt;br /&gt;
With this common ancestry, the Cervari and Lagorans have a healthy relationship between one another but do not collaborate as often as one would think. The two share a planet and that is the limit of their collaborations. &lt;br /&gt;
&lt;br /&gt;
== Inspiration Images ==&lt;br /&gt;
[[File:Cervari ins two.png|thumb]]&lt;br /&gt;
[[File:Cervari ins one.png|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Concept Art ==&lt;br /&gt;
[[File:Hawthorne Al One.png|left|thumb|Cervari Concept (by Al)]][[File:Hawthorne Al Two.png|thumb|Cervari Concept (Art by dani)|none]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Cervari&amp;diff=623</id>
		<title>Cervari</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Cervari&amp;diff=623"/>
		<updated>2026-06-02T02:26:09Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: /* Concept Art */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
| name = Cervari&lt;br /&gt;
| image = Cervari_cover.png&lt;br /&gt;
&lt;br /&gt;
| homeworld = Velora&lt;br /&gt;
| habitats = Forests, groves, plains, and the like&lt;br /&gt;
| traits = Horns or antlers, digitigrade legs, hooves, animal ears&lt;br /&gt;
| writers = Izzy, Patch, Al&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;We all rise and look up to the Nullstar - look and relish in it.&amp;quot; - Cevari Pastor&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Cervari are characterized by appearances resembling a variety of hooved animals, and thus vary widely in appearance. Heights and antlers versus horns, as well as coloration, depend largely on species. Cloven hooves and digitigrade legs and tails are universal, and most have some form of horns or antlers, which serve as mana storage and allow for greater connection with &#039;&#039;&#039;[[Velora]]&#039;&#039;&#039; as though it were one nervous system. Cloven hands are possible, but not the norm. Culturally, both they and the &#039;&#039;&#039;[[Lagorans]]&#039;&#039;&#039; take a great deal of pride in their appearance socially, believing themselves to be honorable and just compared to other races. Acts of violence and ill intent are considered deeply shameful, and punishments can range from public shaming to the removal of one’s antlers, cutting them off from the use of magic and communication with their planet. They see all life in the universe as intrinsically connected and will try to create bonds with others wherever possible, seeking herd behaviors wherever they go.&lt;br /&gt;
== Core Worldview ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Without family is not even a question. We stand as a herd, together.&amp;quot; -- Cervari priest&#039;&#039; &amp;lt;/blockquote&amp;gt;Cervari are a very spiritually focused species, decreeing violence against one another to be the greatest insult to one’s life. Cervari prioritizes community over anything else, as it is the strongest bond one can have. They view the world as living and breathing, their actions cause chain reactions that impact their planet. Because of this, Cervari take very big pride in their actions. &lt;br /&gt;
&lt;br /&gt;
== Physiology and Design ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Take care of your antlers, darling. They represent you, your family, and of course the Vaki that flows through us all; you must show pride in how beautiful they can be!&amp;quot; -- A Cervari jeweler&#039;&#039;  &amp;lt;/blockquote&amp;gt;The Cervari encompass any animal that would have horns, antlers, or hooves. For example: Moose, cows, deer, elk. Generally have athletic builds and digitigrade legs. Cloven hands are possible, but not the norm. Additionally, some Cervari naturally do not have antlers: the horses, donkies, llamas, and occasionally those certain rarer mutations (similar to how hooved hands are possible, but not common) lack natural head appendages. Any head appendages do not shed (aka they are permanent).  &lt;br /&gt;
&lt;br /&gt;
Cloven hooves and digitigrade legs and tails are universal, and most have some form of horns or antlers, which serve as mana storage and allow for greater connection with Velora as though it were one nervous system. Cervari’s size varies greatly, smaller individuals being around 4’, with the tallest getting to be around 7’, not including their antlers. They are able to live relatively long, with an expected lifespan of about 140 years. &lt;br /&gt;
&lt;br /&gt;
Their appearance is deer-like in nature, regardless of the animal they most mimic, often having angular faces, bovine-like noses, cloven feet and digidigrade legs, and most notably, antlers. The styles of antlers, fur colors, height and size, and leg shape vary greatly between regions. (example: Northern regions of Velora might have individuals with longer and thicker fur, those living deeper in the rocky mountains may have more prominent digitigrade or tougher hooves, or those who grew up in more prominent families may have longer, more pristine antlers). &lt;br /&gt;
&lt;br /&gt;
== Notable Locations (at a glance) ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Elgrim Kingdom&#039;&#039;&#039;&lt;br /&gt;
** The largest kingdom of all 13, features hundreds of thousands of Cervari here. It rests nestled in the valley of the largest of Velora&#039;s mountains: &#039;&#039;&#039;Mount Mahtava&#039;&#039;&#039; (sometimes simply referred to as the primary mountain, or &amp;quot;the mountain,&amp;quot; as other mountains are simply ridges that extend from Mahtava&#039;s grandness). &lt;br /&gt;
** &#039;&#039;&#039;Auvoholm&#039;&#039;&#039;: The place where The Au&#039;Vo (&amp;quot;The High Council&amp;quot;) live and have meetings in. &lt;br /&gt;
** &#039;&#039;&#039;Iridian Church&#039;&#039;&#039;: The largest church in Elgrim Kingdom, home of the most spectacular sermons, grand rituals, and occasionally the host of traditional Cervari festivities. &lt;br /&gt;
&lt;br /&gt;
* The Five &amp;quot;Bergs&amp;quot;&lt;br /&gt;
** There are five notable kingdoms that live along the mountain, just above and adjacent to The Elgrim Kingdom: &#039;&#039;&#039;Galanberg, Ihanaberg, Sorynberg, Storrberg, and Ramberg&#039;&#039;&#039;. &lt;br /&gt;
** The most central of these kingdoms is Galanberg, with the other kingdoms stretching out from it but still remaining distinctly their own (Sorynberg and Storrberg may be the only exception, as they are the newest of the 13 kingdoms and only diverged recently). &lt;br /&gt;
** All share a rockier, often snowier terrain high up in the valleytops and mountains&lt;br /&gt;
** Ramberg is most notable for the fierce competitions (of magic and of strength) hosted here.&lt;br /&gt;
* The other 7 kindgoms are scattered across the lower valleys and outer ridges of the mountains across Velora&#039;s landscape.&lt;br /&gt;
** Darlynport and Upea are the most faraway lands, most notable for their extensive river systems and beautiful scenery untouched by anything but nature&lt;br /&gt;
&lt;br /&gt;
* W.G.P.A.&lt;br /&gt;
** The Warp Gate Preparation Area is a giant mass of land dedicated to the first Warp Gate. It is built on a flat ledge along a lower aspect of Velora&#039;s primary mountainside, between Cevari and Lagoran cities, and carved straight into the mountain itself. &#039;&#039;(see &amp;quot;Technology and Science&amp;quot;).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Social Structures and Community ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;And here lies all the kingdoms of our land, of Velora, our grand family&amp;quot; -- A book-keeper noting locations on a map&#039;&#039;  &amp;lt;/blockquote&amp;gt;The Cervari occupy thirteen towns, most notably the &#039;&#039;&#039;Kingdom of Elgrim&#039;&#039;&#039;. It is a vast kingdom that sprawls over most of Velora&#039;s land. The kingdom is nestled in the valley of larger mountains, and has many houses spread out from one another. Most live alongside a few paths by &#039;&#039;&#039;The Grand Falls&#039;&#039;&#039;: an emmense ravine collecting (and recycling back up) water from the various rivers that pour into it. Some stairwells into this ravine lead to lagoran towns, but it&#039;s rare for any Cervari to venture there themselves, preferring the high-up castles of their own kingdoms (a show of power many find pride upon). Other Kingdoms follow suit of Elgrim, but all pail in comparison to it&#039;s magnificent architectures and dense population.  &lt;br /&gt;
&lt;br /&gt;
Each kingdom has a royal family determined through hereditary succession, with the role of council-member (of &#039;&#039;&#039;The Au&#039;Vo&#039;&#039;&#039;) passed along the family line. These are the most influencial and powerful families of each of their respective kingdoms, taking on the responsibility of watching over their people just as close as they watch over their own family. Many of these lineages hold long-standing traditions that vary across the kingdoms, and all of them hold some kind of religious standing alongside their societal and political roles, changing little from the 12 nobles established long ago (Sorynberg and Storrberg famously diverged some hundred years ago). The royal families report to the &#039;&#039;&#039;High council [The Au’vo]&#039;&#039;&#039;. The Au&#039;Vo have a representative from the royal families of all 13 kingdoms to handle overarching verbal disputes and establish general laws across the land that concerns all of Velora.   &lt;br /&gt;
&lt;br /&gt;
Cervari follow a &#039;&#039;&#039;herd mentality&#039;&#039;&#039;, holding one accountable for each other. They tend to have strong-knit families with great pride in traditions, community, and doing what is best for all -- not the individual. Diverging from this mentality is seen as &amp;quot;unnatural,&amp;quot; like a wildness that must be tamed, lest such an individual bring shame to their kind. Strays like this often either return to their kin or remain permanently outcasted from their kingdom, sometimes causing trouble due to any roles they stepped down from if from a more noble family. This, however, is rare. Cervari tend to take great lengths at keeping their bonds healthy and strong, even if it means taking in a friend or fellow church-member as a second family.    &lt;br /&gt;
&lt;br /&gt;
Cervari prefer to not dispute if possible. Although any follow the herd without the thought of disobedience, arguments are unnavoidable. This distaste towards violence, alongside their solid familial pride, leads to a culture of respectful competition. &#039;&#039;&#039;Ramberg&#039;&#039;&#039; is notable for hosting many of the larger competitions, whether it be for dispute or play. Competitions vary from magical or artistic skill to a more longstanding sport of sparring. In a more ancient era, this was done between antlers, but competitions more commonly feature fencing weapons nowadays. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antlers and Horns&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Antlers are a vital part of Cervari culture, connection to magic, and overall life. The public removal of and cutting of antlers is seen as a symbol of dishonor and disconnection from society. Appearance (and pride in such appearance) is core to Cervari culture, so those without natural head appendages may opt for &amp;quot;false antlers&amp;quot; or classic caps to blend in more with society. Longer, more decorated, and more pristine antlers are seen as the utmost signals of nobility, so those with roughed-up, smaller, or absent antlers may be treated as lesser-than, and struggle with connecting to magic in the same way that those with antlers can.  &lt;br /&gt;
&lt;br /&gt;
Additionally, many Cervari adorn their antlers with jewelry, threads, or other forms of representation in regards to The Nullstar. This style varies across the kingdoms, but generally pastors and priests have more hanging jewelry that is practical for rituals while royal families tend to wear larger fashion statements, partially as a display of power and authority. Each of the royal families have a special piece of antler jewelry that hangs on their chosen council-member: a key feature of all the Au&#039;vo.  &lt;br /&gt;
&lt;br /&gt;
== Religion and Spirituality ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;...So we raise a glass to the powers of nature that all connect us as one, and one that connects us all to the Nullstar&amp;quot; -- A speaker at a sermon&#039;&#039; &amp;lt;/blockquote&amp;gt;The Cervari view the Nullstar not as a deity, but as a benevolent force. They believe that the Nullstar created the Great Unity and therefore, created them as well. They believe the Nullstar is a powerful force that is important for their life. &lt;br /&gt;
&lt;br /&gt;
Cervari hold sermons for the Nullstar the last day of every month. Occasionally, these may include grand rituals of magic, song, and other festivities to honor the forces of nature. These sermons oftentimes include common prayers and life lessons that Cervari take to heart, many valuing them deeply, especially as it pertains to using magic wisely.   &lt;br /&gt;
&lt;br /&gt;
Specific traditions vary between royal families (and sometimes between common families), but all branch off of a central belief in The Nullstar. Cervari find great community and bonding over their religions, whether through meditation, prayer, or simply meeting one another through their churches.   &lt;br /&gt;
&lt;br /&gt;
== Technology and Science ==&lt;br /&gt;
Cervari utilize less technology and mostly use machinery from their Lagoran neighbors. Even the idea of automated farms has some disagreement between Cervari, as they prefer to utilize magic or non-technological tools when doing their work, or simply preferring to do hard work with their own hands. It lines best with traditions, afterall, so why change what already works best? (stubborn Cevari pride..) &lt;br /&gt;
&lt;br /&gt;
This does not mean that scientific and technological advancements have not been made, however. For instance, Cervari&#039;s long lifespans have enabled them to expand on the fields of medicine, astronomy, and philosophy without interruption to their work. They have the time to spend on studying and gaining experience to a great degree, and their herd culture allows such knowledge to easily pass down through the generations without halt, albeit slow. Additionally, these traits have been particularly useful in Cevari advancements in magic &#039;&#039;(see &amp;quot;Magic&amp;quot;).&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Most importantly, Cervari and Lagorans worked together on &#039;&#039;&#039;the first Warpgate&#039;&#039;&#039; as it appears today, almost 600 years ago. The W.G.P.A (Warp Gate Preparation Area) took immense labor from both species: bubbling ideas and technology on the Lagoran side and magical applications and resources on the Cervari side. It hosted various engravings and ritualistic pieces that have now since been replaced by technology and innovations from other species (such as Aurelian technology), advancements only possible because of the deeper connections to outsiders from such an innovative transportation aid. Many Cervari since the making of this first warpgate have spent decades studying magic and The Empty to better advance this technology.  &lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Patience, young foal. Good magic requires time, and in time you will need good magic. Vaki is not a process to be rushed.&amp;quot; -- a Cervari teacher of the arcane&#039;&#039;   &amp;lt;/blockquote&amp;gt;While hard technology is not highly sought after, Cervari have made great leaps in the field of magical technologies and the general arcana. Enormous libraries in Elgrim hold pages upon pages of magical scripts, runes, and elaborate rituals passed through many lifespans. Some rituals are kept secret among families, but many others are well known and often used for holidays and sermons.   &lt;br /&gt;
&lt;br /&gt;
As far as any Cervari knows, The Nullstar (and therefore magic) has always been in their people&#039;s lives. Most Cervari have some kind of antlers, horns, or other head appendages that store and connect with magic, like a natural organ for the weaving of the Nullstar&#039;s power. This is partially why antlers are so central to their culture, and why the lack of such may make it more difficult to study the arcane as everyone else does (see &amp;quot;Social Structures and Community: Antlers and Horns&amp;quot;).   &lt;br /&gt;
&lt;br /&gt;
However, &amp;quot;more difficult&amp;quot; does not mean &amp;quot;impossible.&amp;quot; Magic is still a skill, and it takes time to learn how to bend it in the same way that it takes time to learn an instrument. This practice of changing otherwise unseeable forces, called &#039;&#039;&#039;Vaki&#039;&#039;&#039;, is spellcasting (sometimes Cervari may refer to magic itself as Vaki). It is seen as one of the highest ways to connect with The Nullstar. Common spells may include changes in local weather, the shifting of waterflow, and temporary tricks of light. Some may also know small medicinal or pscyhological rituals, though deeper arcanic medicines usually involve more intense studies of Vaki. Cervari are taught to appreciate the gifts of natural magic, and so spellcasting is performed more like a careful art than a rash impulse of energy. Often-times, larger or more elaborate rituals require immense meditation to complete. This breeds virtues of patience and care for one&#039;s surroundings, especially as any influence on their world creates a chain reaction that influences many others, according to their beliefs. There have been very few, albeit very major, magic-related accidents as a result of this carefulness.   &lt;br /&gt;
&lt;br /&gt;
Magic practices may include forms of meditation, painted or engraved circles, and gestures. Meditation is the first aspect of the arcane: time, patience, and connecting one&#039;s antlers to the invisible forces that link all life. The extent of this depends on how large the spell is, or how much Vaki must be shifted. Symbols, often those that resemble passed down family runes or engravings that yield mathematical precision hold a space for the spell to be casted. The origin of such artestry remains a mystery (viewed by most as deriving as messages from the Nullstar itself), but continue to this day. The final piece of the puzzle are gestures which can range from smaller hand gestures to full dance rituals with song driven by their rich voices. Such movements are guided by the artestry of the symbols that lay before a spellcaster, and grander spells often include multiple spellcasters.   &lt;br /&gt;
&lt;br /&gt;
== Traditional Clothing and Fashion ==&lt;br /&gt;
&lt;br /&gt;
Cervari wear traditionally respectable clothing, clothing that inspires community and superiority. It is usually clear from either outfits or accessories which kingdom someone is from, but overall, Cervari tend to wear leather: perhaps a leather vest over a cloth shirt, leather belts, and rugged pants. Heavy boots are fashioned on their soles to protect their feet on the surfaces of Velora (and the newer, more solid stones that palaces are carved from. &lt;br /&gt;
&lt;br /&gt;
Small emblems and various accessories are common across all Cervari, though the style may change depending on the kingdom. This can come in the form of belt buckles, necklaceses, rings, and antler jewelry. The most fashionable jewelry in the Elgrim Kingdom tends to be made of silver and adorn various engravings or other gems in them, often symbolizing a familial or magical tie. &lt;br /&gt;
&lt;br /&gt;
Many also enjoy wearing hatted attire and other formal caps hung between or on top of their antlers. This makes times where the cap is off feel much lighter and more relaxed. Occasionally, this is used to hide the lack of antlers/horns. &lt;br /&gt;
&lt;br /&gt;
== Occupations ==&lt;br /&gt;
&lt;br /&gt;
* Pastor / Priest&lt;br /&gt;
** In charge of carrying the sermons on the Nullstar and teaching the youth of it&#039;s power. Commonly utilizes Vaki for ceremonial and teaching purposes.&lt;br /&gt;
* Farmhand&lt;br /&gt;
** Cervari who want to do physical work enjoy working on farms. &lt;br /&gt;
** Mostly harvesting on a technical level and processing crops rather than working on the soil directly in some cases.&lt;br /&gt;
* Researcher&lt;br /&gt;
** Those who continue to research into the magical arts, Vaki, and the arcane. Recent research has also involved The Great Empty.&lt;br /&gt;
*Artist (visual and musical)&lt;br /&gt;
*Doctor / person of medicine&lt;br /&gt;
&lt;br /&gt;
== Starships and Space Travel ==&lt;br /&gt;
Most Cervari do not enjoy direct space travel to a large degree, mostly going on small exhibitions in groups of family units, and preferring to use magical forms of transportation such as warpgates. Cervari tend to travel to other worlds for studies on how they treat the Nullstar, magic, and and learning from that. Alongside the Lagorans, Cervari who do use ships utilize magic to help maintain certain aspects of the space fleets, such as fuel. &lt;br /&gt;
&lt;br /&gt;
== Cultural Quirks and Daily Life ==&lt;br /&gt;
Cervari will sometimes butt their antlers against one another as a sign of affections. Those without antlers, or little foals who have not yet grown their antlers, will still butt their head against others. &lt;br /&gt;
&lt;br /&gt;
Butting antlers can also be a form of playful competition. Although, greater competitions tend to be more formal and include an aspect of skill such as magic. Magic competitions are very popular: some revolve around tricks, others around offensive usage, and many still around the pure craft of spellcasting. Grand competitions attract large crowds and are held in large meeting areas to attract more competitors, depending on the kind of competition, with casual magic knowledge for those who do not wish to participate. &lt;br /&gt;
&lt;br /&gt;
Cervari will commonly sing around one another, utilizing acoustic guitars and their deep voices rather than an array of instruments. If one starts singing to themself while walking along a town, gradually the entire town is in a rythmic uproar of song. &lt;br /&gt;
&lt;br /&gt;
Outside of the Royal Families, many Cervari aspire to marry into the families to be part of them. While successful marriages are magnificent and full of bonding between the families, they are far and few between, which has sprung numerous hilarious failed attempts that Cervari bring up a lot as an &amp;quot;inside joke.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Interactions With Other Species ==&lt;br /&gt;
&lt;br /&gt;
Cervari share their ancestry with the Lagorans, both descending from the Great Unity - a collection of 10 persons who were originally on Velora. All Lagorans and Cervari descend from these 10, with centuries of evolution and change diverting the Great Unity into two distinct species with numerous variations between each and every family. &lt;br /&gt;
&lt;br /&gt;
With this common ancestry, the Cervari and Lagorans have a healthy relationship between one another but do not collaborate as often as one would think. The two share a planet and that is the limit of their collaborations. &lt;br /&gt;
&lt;br /&gt;
== Inspiration Images ==&lt;br /&gt;
[[File:Cervari ins two.png|thumb]]&lt;br /&gt;
[[File:Cervari ins one.png|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Concept Art ==&lt;br /&gt;
[[File:Hawthorne Al One.png|left|thumb|[[File:Hawthorne Al Two.png|center|thumb|Cervari Concept (Art by dani)]]Cervari Concept (by Al)]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Hawthorne_Al_Two.png&amp;diff=622</id>
		<title>File:Hawthorne Al Two.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Hawthorne_Al_Two.png&amp;diff=622"/>
		<updated>2026-06-02T02:25:01Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
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&lt;div&gt;sc&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Hawthorne_Al_One.png&amp;diff=621</id>
		<title>File:Hawthorne Al One.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Hawthorne_Al_One.png&amp;diff=621"/>
		<updated>2026-06-02T02:24:25Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
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&lt;div&gt;Hawtyhorne are bty akl&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Gelum&amp;diff=594</id>
		<title>Gelum</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Gelum&amp;diff=594"/>
		<updated>2026-06-01T02:01:45Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: Quote&lt;/p&gt;
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&lt;div&gt;{{Species&lt;br /&gt;
| name = Gelum&lt;br /&gt;
| image = Dr Daedalus .png&lt;br /&gt;
&lt;br /&gt;
| homeworld = Singulon&lt;br /&gt;
| habitats = Deserts and rocky plains, maintained facilities&lt;br /&gt;
| traits = Gelatinous bodies&lt;br /&gt;
| writers = Jonathan, Sara, Kareena, and Chardybis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I work in research, of course they love me!&amp;quot; - Gelum Researcher&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once comprised of more conventional beings, generations of intense arcane experimentation and prolonged exposure to unstable energies reshaped the Gelum into fluid, slime-based entities, their bodies no longer bound to fixed structures, although most retain humanoid shapes and floating bones and organs within. This provides the Gelum with extraordinary adaptability and a unique relationship with magic, but at the cost of physical stability. To survive, many Gelum rely on external frameworks, whether mechanical or arcane, to maintain cohesion in environments not attuned to their altered state. This can be something as simple as wearing arcane supports. Many are semi-transparent, but some are known to be opaque. Native to the inner reaches of &#039;&#039;&#039;[[Singulon]]&#039;&#039;&#039;, they are the architects behind one of the most audacious feats in known space: the creation and containment of an artificial singularity, which they harness as both a power source and a focus for advanced magical study. Among other species, the Gelum are often regarded with a mix of awe and unease. They embody both the potential and the danger of pushing beyond natural limits, living proof that mastery over reality can unmake one’s self just as easily as it can elevate it.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Core Worldview&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
What is this species&#039; outlook on the world? What is their main mentality?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Physiology and Design&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Gelum have a very unique biology. They appear to have a somewhat normal organ structure, though some, like lungs, are vestigial. and they have extremely thick yet flexible skin. They can expand  at will and lose most of their rigid structure. They don&#039;t have traditional muscles, but have nearly invisible tendons that connect to small rigid organs in their “joints.” Gelum are composed of a gelatinous substance, dense enough to hold organs without a skeletal structure in certain atmospheres. Their artificial singularity has slowly been warping them to favor more high pressure conditions. Their joints are filled with a viscous fluid that allows them to bend at those specific points more easily.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Magic&#039;&#039;&#039; ====&lt;br /&gt;
Their organs are very similarly composed to that of the common Aurelian, aside from a spiky organ attached to their heart called the Aursin. This organ allows them to accumulate magical energy from the surrounding area and their own bodies to expel as spells. This does not mean Gelum are naturally gifted at magic though and they have to work said organ in order for it to be usable. They have the same magic capabilities as other species and do not have any particular advantage with this innate ability provided other than a slightly easier time initially accessing their magic. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Diet and Bodily Functions&#039;&#039;&#039; ====&lt;br /&gt;
Gelum are omnivores, and will eat any carbon-rich foods. They don&#039;t necessarily need to eat through their mouth, as they can absorb nutrients through most parts of their skin. “Breathing” oxygen works in a similar way, meaning their lungs aren&#039;t necessary. Some Gelum will pretend to breathe, though, as other Starborn can sometimes find their stillness off-putting. When it comes to waste, they don&#039;t defecate normally, rather, any waste from foods they eat is compressed into scentless, nutrient-less pellets that they can expunge from any part of their skin.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Reproduction&#039;&#039;&#039; ====&lt;br /&gt;
Gelum reproduce asexually, and lack traditional sex organs. Due to this, there are no families or relatives, which leads Gelum to form multiple relationships with each other.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Social Structures and Community&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Gelum are very dependent on each other, and rely on their community. Their government/economic structure, or lack thereof is fairly laissez-faire. Though this government structure has evolved into a pseudo-communist structure which has the resulting dependence that is present currently. They form small communities, attune to villages, and they tend to trade between said villages. In times of trouble or conflict councils are formed with representatives from each of the villagers involved to attempt to resolve things diplomatically as life is hard enough without conflicts to make things worse.  &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Government&#039;&#039;&#039; ====&lt;br /&gt;
Within these communities a wide range of different government structures are used however in most them tends to be anywhere from 1-5 elected officials from the elders of academics of the community who act as representatives in inter-community councils and leaders for community meetings where decisions are made. While currency is used, in many communities trade is conducted more through a system of ongoing favors and partnerships with a general purpose of ensuring everyone in the community has what they need and is providing for others acting under the philosophy that it all roughly balanced out so no need to stress over exact currency transactions. In inter-community or inter-species transactions this is where currency tends to be used more often and Gelum are much more careful to make sure their goods and services are properly paid for. &lt;br /&gt;
&lt;br /&gt;
If a member of a community is deemed to be a problem or unfit to be part of the community they are cast out and either must beg for another community to accept them or try to live in the wildnesses alone which is a dangerous prospect. There are some Gelum who have managed very successful lives as outcasts but due to their very community based culture most would find such a life to be torture.  &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Religion and Spirituality&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Gelums are devoid of a common religion. Some are very spirtual though and believe in the power of souls and their linkage to magic as well as each other. They believe in the afterlife, and that the soul is released after death into a common sphere and reincarnation is optional. They believe in the power of free will over destiny due to their very free-spirited nature.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Technology and Science&#039;&#039;&#039; ==&lt;br /&gt;
Most Gelum are interested in the concept of progression and technological advancements. For those who participate in research, they are well regarded and tend to help advance the societal development for Gelum as a whole. Those who do participate are primarily tasked with the instability of Gelum physiology and finding technological and magical solutions to make up for such issues. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Traditional Clothing and Fashion&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Gelum mostly wear cottage core or nature esque outfits taking inspiration from all aspects of the natural world including plants, animals, space, landscapes, etc. Some adorn themselves with their natural environment as well with flowers and vines. Gelum clothes are varied as while Gelum are majority community-based, they choose to express their individuality in clothing.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Occupations&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Gelum live simple lifestyles, picking up occupations that fit the niches needed by their village. Typically occupations include: farmer, researcher/scientist, hunter, technician, etc. Some are not employed but contribute in other ways and assist their family within their careers, everybody contributes.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Starships and Space Travel&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Gelum don&#039;t typically travel off their planetary body not due to the lack of research in interplanetary travel, but a lack of interest or need to. Those who have traveled off the planet have to have some roundabout way to get off the planet, either being a researcher themselves, having connections, sneaking aboard a ship, etc. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Cultural Quirks and Daily Life&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Gelum are typically used to metalworking due to the abundance within the planet and the usage within most structures. They use a very post-modern, near futuristic architecture. Gelum tend to have a immense dedication to their career and enjoy their busy lives. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Notable Locations&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
List important places tied to this species.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Interactions With Other Species&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
As Gelum typically don&#039;t travel off their planetary body much, most only have interacted with [[Ferrans]] and other Gelum on [[Singulon]]. Most are indifferent to the [[Ferrans]] due to the lack of interaction between the species, especially its lower class, and the carefree nature of Gelum causing a lack of interest in interaction.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Concept Art&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Gelum Anatomical Structure.jpg|alt=A mockup of the anatomical structure of Gelum, created by Sara.|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Inspiration Images&#039;&#039;&#039; ==&lt;br /&gt;
[[File:The-Sage-Gateshead-Gateshead-England.jpg|left|thumb]]&lt;br /&gt;
[[File:Gelum Inspiration 1.jpg|thumb]]&lt;br /&gt;
[[File:Gelum Inspiration 3 - Reupload.jpg|center|thumb]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Lepterans&amp;diff=592</id>
		<title>Lepterans</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Lepterans&amp;diff=592"/>
		<updated>2026-06-01T01:59:17Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: Quote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
| name = Lepterans&lt;br /&gt;
| image = Lepteran Art One.jpg&lt;br /&gt;
&lt;br /&gt;
| homeworld = Chitara&lt;br /&gt;
| habitats = Caves and Tunnel Systems&lt;br /&gt;
| traits = Small, Insectoid, Fuzzy&lt;br /&gt;
| writers = Nico, Bella, Dani&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Mom! Mom! Come on! &#039;&#039;&#039;C’Maitikki&#039;&#039;&#039; is gonna be over before we get there!&amp;quot; - Young Lepteran to its mother&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lepterans&#039;&#039;&#039; are one of the two races on Chitara, living alongside Carcids within The Hive. They are known for being extremely adaptable; however, they often have better mental fortitude due to their work environment. Most tend to work in management and are very data-driven and often use cybernetic augments to maintain this work ethic. &lt;br /&gt;
&lt;br /&gt;
== Core Worldview ==&lt;br /&gt;
&lt;br /&gt;
Lepterans and Carcids are unique among other species that share planets as they have developed a symbiotic society. As such, many cultural elements are shared between species.&lt;br /&gt;
&lt;br /&gt;
Chitaran society puts a lot of emphasis on collective good (as in, the good of your guild. Not everybody) and de-emphasizes individual ambition. People do have their own lives, hobbies, goals, etc. and are encouraged to pursue them, but not at the detriment of their guild’s success and power. Chitarans also emphasize the principle of “waste not, want not,” probably due to relatively recent resource scarcity. They reduce, reuse, recycle, macgyver and jury–rig things to keep them working as long as they can.the everything. Knowing the worth of material goods is a commonly taught skill. Even if times are tough and your guild isn’t doing well, a valuable item is a valuable item. Storing wealth in luxury or functional items is seen as a better idea than keeping money as cash or in banks. &lt;br /&gt;
&lt;br /&gt;
== Physiology and Design ==&lt;br /&gt;
&lt;br /&gt;
Lepterans are bipedal aliens with mammalian and insectoid traits. They are covered in soft fur that is chitinous instead of keratinous like humans. &lt;br /&gt;
&lt;br /&gt;
They have keen senses, 2-8 compound eyes, large ears, and robust antennae. These antennae enhance their sense of smell and are also used to sense proximity in a manner akin to whiskers. Their muscular structures are built for climbing, and so are their clawed hands and feet. They are extremely sensitive to light. &lt;br /&gt;
&lt;br /&gt;
Lepterans tend to be on the shorter side, 3’9 to 5’5. They tend to live until around their sixties, but artificially increase their lifespan to live well into their hundreds. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lepterans are primarily resemble moths, bees, flies, and beetles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Social Structures and Community ==&lt;br /&gt;
Chitarans live under a modernized version of an ancient societal structure called The Caste. The Caste splits into multiple corporate “guilds”, with the biggest guilds consisting of CEOs ruling like kings and queens.&lt;br /&gt;
&lt;br /&gt;
Guilds started as a way to keep communities alive in a broken world, but they have developed into oftentimes noxious and predatory environments. Smaller guilds tend to be based on genuine camaraderie and passion but offer less clout and power in society. Big guilds demand time, attention, and your personal aspirations but offer more security. Business becomes your whole life. Chitara is deeply mir ed in corporate warfare, new guilds popping up and cannibalizing each other, either succeeding at making it on their own or being folded into a bigger guild.&lt;br /&gt;
&lt;br /&gt;
Currently the top guilds at the moment are 9 guilds who desperately hold their dwindling reputations as they slowly whittle down from both outside and inside forces. They are known as the “9 Pillars”.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rockston Mining and Energy:&#039;&#039;&#039; Led by Gaia “Goldbug” Rockston of the Rockston Family, the guild specializes in harvesting energy sources and producing the equipment required to run it. Infamously incompetent at repair and known for being corrupt and prioritizing the upper class, as well as using ferrans from Singulon for expendable labor. Currently in a deal with C.U.B.E., deporting lower class residents to make room for mining operations. Currently dabbling in arms manufacturing. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Containment of Unlicensed Biological Entities (C.U.B.E.), Chitaran District:&#039;&#039;&#039; A multi-race and multi-planet organization that specializes in containing creatures and entities to protect the public. They are the only guild on Chitara so far that has succeeded despite having offworld origins. Along with their job of containment, they also serve as the planet’s police force. While not all of C.U.B.E is corrupt, the Chitaran District has become notoriously corrupted, working with Rockston and Unite to puppeteer an endless war against the Raid for their own gain. Currently the number one arms manufacturer in the Hive, in ownership of Chitara Penitentiary and responsible for the Bulwark Program.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hermitt Engineering:&#039;&#039;&#039; Top engineering guild that grew big from its construction business and heavy assistance in reconstruction after the Final Sunset. Moved onto transportation and infrastructure. Ran by Tefiti Hermitt of the Hermitt Family, the guild remains on top by keeping to themselves and avoiding conflict, which has allowed them to dip their fingers in robotics and androids. It is the only top guild run by a Carcid, making it an anomaly on Chitara. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leavanny Emergency and Aid Facilities (L.E.A.F.):&#039;&#039;&#039; Specializes in medical services/ hospitalization, including rapid response EMT work. Led by Apis Leavanny of the Leavanny Family, whose crushing workload and constant struggle to maintain ethical practices within the company force him to remain in his office, hooked up to the very medicines and medical procedures his guild sells. How the company has survived is nothing short of a miracle; but without it Chitara would cave in on itself.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unite:&#039;&#039;&#039; Company that specializes in genetic engineering, microbiology, and pharmaceutical research. Led by Ophelia Unilateralis of the Unilateralis family, the guild has survived by overtaking other research guilds, consuming constantly regardless if things fall within it. It is running a secret project known as Project: Mi-Go, involving developing strains of the Raid for multipurpose use.&lt;br /&gt;
* &#039;&#039;&#039;Lightning Live!:&#039;&#039;&#039; A well-known entertainment corporation across the galaxy, especially for their game shows and news networks. Led by Lenny “Light’nbug” of the Lucano Family. They prioritize what gets views over the truth, but because of how well-oiled of a machine the entire company is under Lenny’s rule, the company has been able to push past all their controversies. Their media is simply too entertaining for them to be held accountable. Known for using Sonyx and Lagorans as cheap and crude entertainment, which is their current top controversy. Don’t forget the exclamation point.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oakworm Banking:&#039;&#039;&#039; The biggest banking guild in the Hive, responsible for over 85% of its citizens. Led by Pluto Oakworm of the Oakworm Family, no one has successfully robbed the bank in the time the Hive has been around. Everyone who’s tried has never been found. Nevertheless, people still try; people desperate enough to go out with a bang. Similar to L.E.A.F. in that they have an extremely low corruption rate, however the company is extremely cutthroat. Anything short of perfect is viewed as beneath Oakworm.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mosca :&#039;&#039;&#039; Cybernetics, Cybersecurity and Robotics corporation. Led by Agosta “Grandmomma” Mosca, the company is fragmented by the family members within it, which is why there are so many branches. Every single sibling hates and is after each other, kept together only by Agosta herself. So many deals on so many sides. Probably the easiest corporation to make a deal with, as there’s so many options to choose from if you need a sponsor. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Cybernetics division&#039;&#039;&#039; is joint-run by Agosta herself and her youngest Octubre. The division is extremely honest, sustaining a great majority of Chitara’s middle-class with affordable (albeit standard) cybernetics. Unfortunately their product is very susceptible to getting stolen, leading to it falling into the wrong hands and their division getting neglected the most. Octubre is working on it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Cybersecurity division&#039;&#039;&#039; is run by Noviembre Mosca and is taken extremely seriously. Known for having counter-measure products that are extremely brutal to intruders, often being capable of killing via brain-fry, systems failure and even detonating cybernetics. Her firewalls can burn intrusions to the point of bricking. Those who can afford her products are often deemed “untouchable”.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Robotics division&#039;&#039;&#039; is run by Septiembre Mosca. His automated machines rival flesh and blood, and he’s fully willing to make a world where that is so. Ironically refuses to dabble in artificial intelligence out of sheer spite and arrogance. Easiest to make a deal with out of all of the other siblings, hardest to reason with. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Lady:&#039;&#039;&#039; A corporation/hotel that specializes in all things luxury. A top hospitality and tourist company with an iron grip on premium fashion and high-end jewelry, The Lady essentially has the power to determine what the current trends are in Chitara. Secretly led by a nythera under the false name “Cleopatra”. Nobody truly knows her origins nor do they really care. Her services greatly outweigh any prejudice she’d face on Chitara (that’s if her secret was ever revealed). They partner a lot with Lightning Live, but currently it’s kept under wraps. &lt;br /&gt;
&lt;br /&gt;
Chitarans exiled from guilds are basically unemployable by other guilds. Exile can happen for a lot of reasons, from committing a severe enough crime, not being able to follow through on a deal, or (in more vindictive guilds) just pissing off upper management. These Chitarans often make a living by selling scrap, and usually try to save up money to get off of Chitara where their opportunities are better.&lt;br /&gt;
&lt;br /&gt;
Many young Chitarans who want to make a name for themselves dream of leaving Chitara to see the stars. The guild system can be stifling even if you are in an “advantageous position.” Young Chitarans are often denied agency and instead are shuffled into whatever their family does. Marriage is often a tizzy, deciding which guild to retain membership to as a couple. Ties remain to the former guild, but they are diminished. More powerful guilds may even arrange marriages between their heirs. Only the most major guilds operate off-world, which has contributed to the lack of Lepterans cultural exports in the Empire at large and the misunderstanding of their&lt;br /&gt;
&lt;br /&gt;
== Religion and Spirituality ==&lt;br /&gt;
&lt;br /&gt;
Religion in Chitara does exist, however it’s not very common. Most Chitarans are agnostic; they know something is there, but simply do not have the time, energy or care to practice worshipping them. By that logic, they have no care for the Nullstar, but have tolerance towards people that do worship it. &lt;br /&gt;
&lt;br /&gt;
There is, however, a rampant problem regarding cults on all levels of the Hive, specifically one by the name of Four Wings. Four Wings is a dragonfly-themed cult led by a mysterious ex-scientist from Unite corporation that worships the Raid, believing them to be a better alternative to the life they currently live and utilizing the generally miserable life of lower-class Chitarans to bolster members. Many rumor the leader has been infected by the Raid themself.&lt;br /&gt;
&lt;br /&gt;
== Technology and Science ==&lt;br /&gt;
Chitaran technology and medicine is famous all over the galaxy, with the only thing stopping profit being how much can be produced and how much Chitarans themselves depend on their own technology. The secret to their impressive technology is the utilization of crystals within their planet that contain massive amounts of heat magic called “Cores”, which they use like batteries to power their massive factories. If you’re using a disposable product, it most definitely came from Chitara. Quantity over quality is their way of life.&lt;br /&gt;
&lt;br /&gt;
When it comes to industry, Chitrans dominate. They are masters of manufacturing prosthetics, arms, cybernetics, mining equipment and tools.&lt;br /&gt;
&lt;br /&gt;
Their medicine field is also unmatched, a product of extensive genetic engineering of the remaining creatures and plant life from the surface before the Raid. Countless flock to Chitara for their pharmacology, pathology, chemistry and genetics. Big is their study on the Raid, and they are more than willing to take up excited (but capable) fodder to use in researching the deadly supercolony. &lt;br /&gt;
&lt;br /&gt;
Artisanal craftwork is found all over Chitara, with the most common expressions of art involving weaving silks into tapestries, clothing, crochet and plushies. Metalworking, kitbashing and even woodworking are more common the lower you go down the layers. &lt;br /&gt;
&lt;br /&gt;
== Traditional Clothing and Fashion ==&lt;br /&gt;
&lt;br /&gt;
Temperatures can change quickly based on volcanic activity, but most inhabited caves on Chitara are between 50-70 degrees fahrenheit (some exceptions apply), getting warmer the deeper they go and colder closer to the surface. While Lepterans’s coats are quite soft and fuzzy, layered clothing is an adaptable solution to temperature fluctuations. This layered clothing is designed to be more practical or casual depending on the distance from the surface.&lt;br /&gt;
&lt;br /&gt;
Capes and cloaks are the most popular outer layer. Many wear loose clothing to enable easier movement, as Lepterans casually climb up walls as easily as walking. Shoes are uncommon and considered formalwear because it’s hard to climb wearing them. If they are worn, it’s usually only indoors. &lt;br /&gt;
&lt;br /&gt;
== Occupations ==&lt;br /&gt;
&lt;br /&gt;
Occupations are often dependent on what guild you are in. Guilds are always evolving, and the amount of guilds in Hive City grows and grows with each day. However there is a place at the top.  &lt;br /&gt;
&lt;br /&gt;
Chitaran Society tends to shuffle Lepterans into bureaucratic jobs. Stereotypical Lepteran jobs consist of a lot of dexterous, office and research-based work. Examples are desk jockeys, engineers, architects, accountants etc. &lt;br /&gt;
== Starships and Space Travel ==&lt;br /&gt;
Chitarans have horrific space travel when compared to the other species since all of their space travel technology was stolen by &#039;&#039;&#039;[REDACTED]&#039;&#039;&#039; during the Final Sunset. As a result, space travel has been subsidized into cargo transport, utilizing the little space technology left for profit. Furthermore, ports are also difficult to work with, since the Raid also makes it hard to transfer goods on the planet’s surface consistently. It is much easier to get stuff off-planet than on-planet. This forces Chitara to use highly experimental teleportation technology on space stations, or just shoot them down from the sky in bullet-like structures crudely called &#039;&#039;&#039;Bullet Pods&#039;&#039;&#039;. Rather than participating in dogfights with starships, Chitara utilizes the Raid’s presence and artillery emplacements to defeat threats and defend the planet. &lt;br /&gt;
== Cultural Quirks and Daily Life ==&lt;br /&gt;
&lt;br /&gt;
Daily life for a Chitaran is very bleak, often consisting of working all day and a little bit of time spent with family or friends once the work is over. Found families are surprisingly common on Chitara, which often contradicts the stereotypical dislike Lepterans and Carcids have for eachother. They really do care about the ones they love.&lt;br /&gt;
&lt;br /&gt;
Chitarans (specifically native Lepterans and Carcids) have both grown resilient to most medications used by other species, including recreational drugs. The dosage of anything has to be very high to work for them. Lepterans need pain medication dosed for someone three times their size and Carcids typically have to be sedated for surgery with tranquilizers made for large animals. Trying recreational drugs developed in Chitara is unadvised for other species. lest you smoke “forever weed” or some shit and either die of overdose or go insane.&lt;br /&gt;
&lt;br /&gt;
Chitarans (specifically Lepterans and Carcids), have short attention spans comparatively to other races, which is why the most popular sports broadcast are fast-paced games with high energy like soccer or mixed martial arts. &lt;br /&gt;
&lt;br /&gt;
A generally curious subject for Chitarans is new frontiers and creatures, so naturally the media they consume reflects that. They are responsible for a lot of spaghetti western, creature feature and b-list-adjacent movies. Chitaran filmmakers take great pride in their formulas. They also make a lot of open-world and fast-paced video games, and are responsible for some of the most popular online FPS shooters in the galaxy.&lt;br /&gt;
&lt;br /&gt;
Chitarans are masters of sweets. Tasting, creating, advertising, selling they have a firm grip on the market and the culture. They have an entire festival in honor of Chitaran’s birthday filled with sweets and history. &lt;br /&gt;
&lt;br /&gt;
On the subject of festivals, Chitarans have a couple of festivities that they celebrate.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ChikChik:&#039;&#039;&#039; Roughly translated to “Yippee-Yippee”, it’s a week-long celebration of the Hive and Chitara’s birthday. It is so important that efforts are made the week before to get ready and there is a week after to get everything back into business. During the week everyone puts on their most flamboyant colors and different treats and activities are set up each day. Each of the three layers have their own celebrations.&lt;br /&gt;
* &#039;&#039;&#039;Ctitit-triii:&#039;&#039;&#039; Roughly translated to “Month of Rest”. Chitarans produce so much stuff that it gets to a point where their production outweighs their ability to export. This leads to December becoming a month of pure rest. Chitarans use this month to give gifts to others and remember what they’re grateful for. Indulgence is a given, and the majority see this as the one time year-round they may pursue their passions un-faltered. Very similar to Christmas. &lt;br /&gt;
* &#039;&#039;&#039;C’Maitikki:&#039;&#039;&#039; Roughly translated to “Market Day”. Chitarans use this weekly event as the one day they can get extremely fresh food. Furthermore, Chitarans share recipes, advice and the most optimal ways of survival. It occurs every Sunday and is supported by L.E.A.F. Apis himself comes out to market day if it lands on his birthday, and it’s very nice to see him.&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Hive&#039;&#039;&#039; is a sprawling subterranean megacity that serves as the only livable location on Chitara. Shaped like a massive ant farm, most of it is constructed haphazardly, buildings just stacked on top of itself as fast as possible to fit as many people as possible. The bulk of the city along with its operations was constructed in less than a year, a feat accomplished by the Nine Pillars. While it started as one large district, it slowly split itself into three layers, each one with their own way of living. &lt;br /&gt;
** &#039;&#039;&#039;Lumos&#039;&#039;&#039; is the land of leisure. Originally built to be a place of relaxation for all Chitarans, it slowly became a place of the rich and powerful as the rest of society slid through the cracks. Ironically though, if the walls were to cave in and the Raid finally pour in, they would be the first and quickest to fall. Life up here has become a land of starving artists and political warfare, the only difference is that it’s all covered up in elegance and honey-gold glamour. Here you will find the most luxurious museums, malls, plazas, restaurants, clubs, and anything imaginable. It is very cold due to being so close to the surface.&lt;br /&gt;
** &#039;&#039;&#039;Humidus&#039;&#039;&#039; is the second layer, the land of the everyman. The white collar elysium. Flashing bright lights, advertisements, damp and moist streets as a result of condensation from Lumos. This layer takes up the mass majority of residence and work for many Chitarans. Here professionality is the standard, but to one-up and con is what many deem the true way to climb the ranks. Easy to fall out of, hard to make a name in, the middle layer is full of convenience stores, corporate buildings, apartments and the smallest patches of leisure for those who can’t afford Lumos. The area is relatively cold but not enough to be truly fashionable, only practical.&lt;br /&gt;
&lt;br /&gt;
== Interactions With Other Species ==&lt;br /&gt;
&lt;br /&gt;
=== Lepteran-Carcid Relations ===&lt;br /&gt;
The relationship between Carcids and Lepterans is a symbiotic one that stretches back millions of years. The two species often relied on each other for tasks the other could not do. As the two races began to modernize, they slowly began to distance themselves from each other; Lepterans viewed Carcids as stupid and unambitious while Carcids viewed Lepterans as weak and arrogant. Everything changed after The Final Sunset though, and the two species learned to put aside differences and worked together to quickly build The Hive megacity. Now their relations are balanced on a delicate fluctuating chart of highs and lows. Hybrids of the Lepteran and Carid variety are heavily looked down upon, taken advantage of, or simply killed on the spot. &lt;br /&gt;
&lt;br /&gt;
=== Relations with Foreigners ===&lt;br /&gt;
Within Chitara, there is a notable foreign population on Chitara but they tend to be pretty spread out. Oftentimes travelers come for strictly business and business alone, while others come for secret tourist goldmines made off the sweat of Chitaran labor. Lagorans, another burrowing people, tend to be able to navigate the cave systems well. Ferrans also find themselves quite at home in the competitive rush of business as well as find great companionship in the Carcids due to their similar armored nature. Despite this, Chitara is not really accessible to other species and oftentimes guides are needed. &lt;br /&gt;
&lt;br /&gt;
When it comes to off-planet relations with foreigners, Lepterans and Carcids are stereotyped heavily by outsiders. Lepterans are often assumed to be “goblin-like” in behavior and deemed greedy and selfish. Carcids are assumed to be “orc-ish” in behavior and deemed stupid and violent. While Carcids are oftentimes more oppressed than Lepterans, both receive their harsh treatments due to their unsettling appearance and brutal stereotypes. Examples of Chitaran slurs include “cave-goblins”, “fairies”, “emergency food”, and “grubs” for Lepterans and “claw-hunchers”, “crustbacks”, “rollie-pollies” and “raid-bait” for Carcids. &lt;br /&gt;
&lt;br /&gt;
== Concept Art ==&lt;br /&gt;
[[File:Lepteran Art Two.jpg|left|thumb|Art by Dani (@duckitape)[[File:Lepteran Art Three.jpg|none|thumb]]]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Lagorans&amp;diff=591</id>
		<title>Lagorans</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Lagorans&amp;diff=591"/>
		<updated>2026-06-01T01:57:57Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: Quote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You there, Metal One! Flesh made of shiny metals yes yes?”&amp;quot; — Rato merchant&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;{{Species&lt;br /&gt;
| name = Lagorans&lt;br /&gt;
| image = Lagoran Concept One.png&lt;br /&gt;
&lt;br /&gt;
| homeworld = Velora&lt;br /&gt;
| habitats = Enjoys spending time in burrows&lt;br /&gt;
| traits = Optimistic yet reserved&lt;br /&gt;
| writers = Al, Pug&lt;br /&gt;
}}Generally smaller in stature, the kingdoms of the &#039;&#039;&#039;Lagorans&#039;&#039;&#039; consist of various rodent types, from rabbits to mice and beyond. Individuals are characterized by their ears, tails, varied sizes, and fur. As there is a great deal of diversity among them, cities are designed to be as accessible as possible in order to accommodate all walks of life. They vary in size based on species, and some can grow horns and antlers of their own as they age, signaling their common ancestry with the Cervari. Similar to the Cervari, social standing and kind deeds are very important in Lagoran society, as they also must learn to live in harmony with their planet’s interconnected, living ecosystem. WHile they are not as tied to mana and magic as the Cervari are, they are often incredibly adept at picking up new skills, and many become engineers and scientists. Some mages certainly exist among them, but unlike the Cervari, they do not tie mana to their horns. Losing their horns or antlers is more of a social shame rather than having drastic effects on their ability to cast magic. While they also have good relationships with other races, they are less social than the Cervari, generally being a bit more reserved in nature. Lagorans are excellent artisans and masters of trade, making vast progress in developing transport technology and emergency logistics. Their extensive burrow systems, trains, hypertubes, and portal technologies were instrumental in allowing the universe to remain interconnected. Most tend to be quick thinkers.&lt;br /&gt;
&lt;br /&gt;
== Core Worldview ==&lt;br /&gt;
&lt;br /&gt;
Lagorans share an optimistic view, having a struggle in their first few years they fought for their survival against brutal winters, and it wasn’t until two individuals known as The Father and The Lady, whom help guided the Lagorans down underground where they would no longer fear the bitter cold of winter and instead thrive deep underground. &lt;br /&gt;
&lt;br /&gt;
== Physiology and Design ==&lt;br /&gt;
Coelho Alto [Alto]- Tall and less diverse than their shorter siblings, the Coelho Alto are more focused on agriculture and culinarian skills, burrowing deep into the soil in their large underground farms, using the warmer temperatures underground and Sun Lamps invented by the Rato Baixo to help provide a more potent harvest, the Coelho Alto tend to worship The Father of The Harvest, a legend of a man whom managed to feed their people through a harsh winter by farming deep underground, inspiring the Lagorans to move underground to avoid the winter, Coelho Alto are the more dominant Subspecies of Lagorans on the planet&lt;br /&gt;
Rato Baixo [Rato]- Short and stout, these rat like folk whom tend to travel in small groups, while they share their fascination and desire for spicy food like the Coelho Alto, however their interests lean more towards gemstones and metals, finding themselves mostly being Jewelers, while others harvest herbs and focus on the studies of alchemy, finding more potent ingredients underground as well as more shiny gemstones. The Rato Baixo worship a former individual known as The Lady of Discovery, a woman whom took risks when it came to anything, learning how to make several potions, as well as take the first steps into the underground for a warmer place to stay during the winters&lt;br /&gt;
The Alto tend to live much longer then most Rato, almost doubling their life spans (Alto live up to 150 years, while Rato can live up to 75-100 years)&lt;br /&gt;
&lt;br /&gt;
== Social Structures and Community ==&lt;br /&gt;
&lt;br /&gt;
Lagorans live in a large cavernous cave network they have called Toca, its within their city where they focus on their craft and cooking, having massive kitchens and restaurants, as well as one large Alchemy Lab hidden in the underside of the city where most if not all alchemist work. The Lagorans have a Monarchy based system, their leader known as a Rei, King of the Toca, if the Rei is unable to have an Heir and must elect someone new into power, the Lagorans choose via election.&lt;br /&gt;
&lt;br /&gt;
== Religion and Spirituality ==&lt;br /&gt;
&lt;br /&gt;
While The Lagorans do believe in the Nullstar, they worship two individuals who had saved their kin from the harsh winters, known as The Father of The Harvest, and The Mother of Discovery, The Father was once an abnormally large Alto who help fed the people with warm and spicy meals, it wasn’t until he heard a whisper from the stars that made him lead the Lagorans down underground, where the warmth of the planet&#039;s core had kept them safe from the harsh winters.&lt;br /&gt;
&lt;br /&gt;
The Mother of Discovery was a Rato who was curious about many things, she had learned the ways of Alchemy through eating of strange herbs that grew in The Fathers farms, she took notice on how more potent and stronger the ingredients gotten the deeper underground she cultivated them, and it was because of that discovery she found Gemstones of immense value.&lt;br /&gt;
&lt;br /&gt;
== Technology and Science ==&lt;br /&gt;
&lt;br /&gt;
While they were more relaxed on the technological scale, they had focused on more of their trade craft and luxury goods, learning culinary, goldsmithing, alchemy, and farming skills. One of their major inventions is The Cervejaria, a massive alchemy station located under Toca, used by most alchemists to brew and invent different potions.&lt;br /&gt;
&lt;br /&gt;
== Traditional Clothing and Fashion ==&lt;br /&gt;
Alto tend to wear more loose and colorful clothing, able to beat the heat while they tend to their farms, they sow the different colors into their clothes based on what kind of crops they farm. Rato will wear much more baggy clothes, with darker colors with splashes of other colors mixed in, usually wearing a gas mask or goggles on their attire.&lt;br /&gt;
&lt;br /&gt;
Lagorans will always have pieces of jewelry on their clothes and on their bodies.&lt;br /&gt;
&lt;br /&gt;
== Occupations ==&lt;br /&gt;
Amongst the Lagorans, no one is &#039;fit&#039; for a certain job, moreover any Lagoran can take up any position with enough time and work. &lt;br /&gt;
&lt;br /&gt;
* Alchemist: Brews potions and herbs for the populus, while also making drugs for other worlds to ingest. &lt;br /&gt;
* Cooks: more popular occupations in Toca, they take passion in their cooking skills and spices to heart. &lt;br /&gt;
* Farmers: the most common occupation in Toca, they feed most of the people of Toca. &lt;br /&gt;
* Goldsmiths: commonly filled by Ratos, they work on turning gemstones into fine and pretty Jewerly. &lt;br /&gt;
* Merchants: Found in the streets of shops of Toca, they sell their wears to travelers and others in order to turn up profit, usually bartering or paying with Moeda. &lt;br /&gt;
* Caravaners: Leaders of large packs of Lagorans who travel across Velora to the other cities that exist, usually riding atop large capybaras. &lt;br /&gt;
* Engineers: Few Ratos work with machines, however those who do usually do it well. &lt;br /&gt;
* Gleaners: Ship captains of the Merchant ships, they are commonly filled by Alto’s because of their longer life span and high charisma.&lt;br /&gt;
&lt;br /&gt;
== Starships and Space Travel ==&lt;br /&gt;
&lt;br /&gt;
Once space travel had become available to them, they began to seek ways of trading with others among the stars, so once available they had set up trading stations orbiting around the planet, their ships looking more boxy with bright colors sprayed onto their hulls. These ship merchants are called Gleaners, commonly these roles are filled by Altos for their longer life spans for the long space travels they have to do, however after warp travel was added, Ratos started flooding into space to sell their gemstones and herbs.&lt;br /&gt;
&lt;br /&gt;
== Cultural Quirks and Daily Life ==&lt;br /&gt;
&lt;br /&gt;
* Once it is Rei&#039;s date of birth, the people in Toca gather to celebrate via a large feast, dancing, and painting..&lt;br /&gt;
* Some Alchemist have made exotic drugs, while it isn’t legal on Velora, they have managed to smuggle it off world for others to ingest&lt;br /&gt;
* Most Lagorans have a taste for spicy food, while others won’t be able to handle the spice as easily.&lt;br /&gt;
* Lagorans cannot vomit what so ever&lt;br /&gt;
* Altos have a much longer jump, while the Ratos have half as many bones, allowing them to squeeze into any small space&lt;br /&gt;
* Lagorans are mostly vegetarians, however they can eat meat but will likely get sick afterwards&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toca&#039;&#039;&#039;: where most if not all Lagorans come from, a large underground city filled with Markets, restaurants, and spicy food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Efusão&#039;&#039;&#039;: a large trade station orbiting around Velora, where most merchants go to send out large scale shipments across the stars to share their culture and goods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squeakers&#039;&#039;&#039;: a more popular tavern in Toca, having Rato maids serving customers mostly while Alto’s work in the kitchen, their slogan being “its on the mouse”, they also are known for their extremely spicy meals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Cervejaria&#039;&#039;&#039;: a large alchemy lab hidden underneath Toca, while it&#039;s usually regulated by the town guard, some alchemists manage to produce large amounts of drugs to sell off world.&lt;br /&gt;
&lt;br /&gt;
== Interactions With Other Species ==&lt;br /&gt;
Lagorans share their ancestry with the Cervari. &lt;br /&gt;
&lt;br /&gt;
== Reference Images ==&lt;br /&gt;
[[File:ERENVILLE.jpg|thumb|281x281px|Inspiration for Gleaners / Merchants (Erenville from FF:XIV)]]&lt;br /&gt;
[[File:Lagoran Concept Two.png|none|thumb|Altos Inspiration (Viera from FF:XIV)]][[File:Lagoran Concept Three.png|none|thumb]]&lt;br /&gt;
== Concept Art ==&lt;br /&gt;
[[File:Lagoran Concept One.png|left|thumb|Juniper, a Lagoran. Art by Al (@TheMemeWench)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Carcids&amp;diff=590</id>
		<title>Carcids</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Carcids&amp;diff=590"/>
		<updated>2026-06-01T01:56:53Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: Quote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Fuck! T-They exiled me man! I&#039;m screwed! Oh man oh man...&amp;quot; - Random Carcid on the street&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;{{Species&lt;br /&gt;
| name = Carcids&lt;br /&gt;
| image = Carcid art one.png&lt;br /&gt;
&lt;br /&gt;
| homeworld = Chitara&lt;br /&gt;
| habitats = What biomes they inhabit&lt;br /&gt;
| traits = Extremely basic traits&lt;br /&gt;
| writers = Dani, Nico, Bella&lt;br /&gt;
}}&#039;&#039;&#039;Carcids&#039;&#039;&#039; are bipedal creatures with crustacean and insectoid traits (resembling isopods and centipedes). They have keen senses, similar to those of Lepterans, along with 2 to 6 eyes and 4 arms (though it is not uncommon for them to lose a limb during their lifespan). They have mandibles, antennae, and often a longer neck. Their defining trait is their protective shells, armored plates covering their body and extending down into a tail. They are capable of holding their breath for extended periods of time, allowing them to survive in underground flooded caves. However, they prefer to live on land rather than water. Body types vary widely, from being stout like a crab to tall and slim like a lobster. Carcid heights range from 5’6” to 7”. They tend to live around eighty years on average, but can also artificially increase their lifespans into their hundreds. Similar to Lepterans, they are known for being extremely adaptable, however they more often have a better physical fortitude because of their work environment. They typically find work as miners, safety inspectors, geologists, and architects, though some make it in upper management as well. They are very community-based, often sharing burdens; mothers often carry children in slings around their chests, and look after one another’s young.&lt;br /&gt;
&lt;br /&gt;
== Core Worldview ==&lt;br /&gt;
Chitaran society puts a lot of emphasis on collective good (as in, the good of your guild. Not everybody) and de-emphasizes individual ambition. People do have their own lives, hobbies, goals, etc. and are encouraged to pursue them, but not at the detriment of their guild’s success and power. Chitarans also emphasize the principle of “waste not, want not,” probably due to relatively recent resource scarcity. They reduce, reuse, recycle, macgyver and jury–rig things to keep them working as long as they can.the everything. Knowing the worth of material goods is a commonly taught skill. Even if times are tough and your guild isn’t doing well, a valuable item is a valuable item. Storing wealth in luxury or functional items is seen as a better idea than keeping money as cash or in banks. As things get more desperate in terms of resources, society is slowly shifting to be more consumerist.&amp;lt;br /&amp;gt;&lt;br /&gt;
== Physiology and Design ==&lt;br /&gt;
&lt;br /&gt;
Carcids are bipedal aliens with crustacean and insectoid traits. They are covered in a protective shell that covers their body and extends into a tail&lt;br /&gt;
&lt;br /&gt;
They have 2-4 compound eyes, long thread-like antennae, powerful mandibles and 2 pairs of arms. Body types vary wildly, from being stout like a crab to tall and slim like a lobster. Their muscular structures are built for explosive and lifting power, allowing them to survive in underground flooded caves. They are capable of holding their breath for extended periods of time. &lt;br /&gt;
&lt;br /&gt;
Carcid heights range from 5’6 to 7’3. They tend to live to around eighty years on average, but can also artificially increase their lifespans into their hundreds. Similar to Lepterans, they are known for being extremely adaptable, however they more often have a better &#039;&#039;physical&#039;&#039; fortitude because of their work environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Carcids are primarily composed of isopods, crustaceans, centipedes and millipedes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Social Structures and Community ==&lt;br /&gt;
&lt;br /&gt;
=== Guilds and The Caste ===&lt;br /&gt;
Chitarans live under a modernized version of an ancient societal structure called The Caste. The Caste splits into multiple corporate “guilds”, with the biggest guilds consisting of CEOs ruling like kings and queens.&lt;br /&gt;
&lt;br /&gt;
Guilds started as a way to keep communities alive in a broken world, but they have developed into oftentimes noxious and predatory environments. Smaller guilds tend to be based on genuine camaraderie and passion but offer less clout and power in society. Big guilds demand time, attention, and your personal aspirations but offer more security. Business becomes your whole life. Chitara is deeply mir ed in corporate warfare, new guilds popping up and cannibalizing each other, either succeeding at making it on their own or being folded into a bigger guild.&lt;br /&gt;
&lt;br /&gt;
Currently the top guilds at the moment are 9 guilds who desperately hold their dwindling reputations as they slowly whittle down from both outside and inside forces. They are known as the “9 Pillars”.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rockston Mining and Energy:&#039;&#039;&#039; Led by Gaia “Goldbug” Rockston of the Rockston Family, the guild specializes in harvesting energy sources and producing the equipment required to run it. Infamously incompetent at repair and known for being corrupt and prioritizing the upper class, as well as using ferrans from Singulon for expendable labor. Currently in a deal with C.U.B.E., deporting lower class residents to make room for mining operations. Currently dabbling in arms manufacturing. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Containment of Unlicensed Biological Entities (C.U.B.E.), Chitaran District:&#039;&#039;&#039; A multi-race and multi-planet organization that specializes in containing creatures and entities to protect the public. They are the only guild on Chitara so far that has succeeded despite having offworld origins. Along with their job of containment, they also serve as the planet’s police force. While not all of C.U.B.E is corrupt, the Chitaran District has become notoriously corrupted, working with Rockston and Unite to puppeteer an endless war against the Raid for their own gain. Currently the number one arms manufacturer in the Hive, in ownership of Chitara Penitentiary and responsible for the Bulwark Program.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hermitt Engineering:&#039;&#039;&#039; Top engineering guild that grew big from its construction business and heavy assistance in reconstruction after the Final Sunset. Moved onto transportation and infrastructure. Ran by Tefiti Hermitt of the Hermitt Family, the guild remains on top by keeping to themselves and avoiding conflict, which has allowed them to dip their fingers in robotics and androids. It is the only top guild run by a Carcid, making it an anomaly on Chitara. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leavanny Emergency and Aid Facilities (L.E.A.F.):&#039;&#039;&#039; Specializes in medical services/ hospitalization, including rapid response EMT work. Led by Apis Leavanny of the Leavanny Family, whose crushing workload and constant struggle to maintain ethical practices within the company force him to remain in his office, hooked up to the very medicines and medical procedures his guild sells. How the company has survived is nothing short of a miracle; but without it Chitara would cave in on itself.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unite:&#039;&#039;&#039; Company that specializes in genetic engineering, microbiology, and pharmaceutical research. Led by Ophelia Unilateralis of the Unilateralis family, the guild has survived by overtaking other research guilds, consuming constantly regardless if things fall within it. It is running a secret project known as Project: Mi-Go, involving developing strains of the Raid for multipurpose use.&lt;br /&gt;
* &#039;&#039;&#039;Lightning Live!:&#039;&#039;&#039; A well-known entertainment corporation across the galaxy, especially for their game shows and news networks. Led by Lenny “Light’nbug” of the Lucano Family. They prioritize what gets views over the truth, but because of how well-oiled of a machine the entire company is under Lenny’s rule, the company has been able to push past all their controversies. Their media is simply too entertaining for them to be held accountable. Known for using Sonyx and Lagorans as cheap and crude entertainment, which is their current top controversy. Don’t forget the exclamation point.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oakworm Banking:&#039;&#039;&#039; The biggest banking guild in the Hive, responsible for over 85% of its citizens. Led by Pluto Oakworm of the Oakworm Family, no one has successfully robbed the bank in the time the Hive has been around. Everyone who’s tried has never been found. Nevertheless, people still try; people desperate enough to go out with a bang. Similar to L.E.A.F. in that they have an extremely low corruption rate, however the company is extremely cutthroat. Anything short of perfect is viewed as beneath Oakworm.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mosca :&#039;&#039;&#039; Cybernetics, Cybersecurity and Robotics corporation. Led by Agosta “Grandmomma” Mosca, the company is fragmented by the family members within it, which is why there are so many branches. Every single sibling hates and is after each other, kept together only by Agosta herself. So many deals on so many sides. Probably the easiest corporation to make a deal with, as there’s so many options to choose from if you need a sponsor. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Cybernetics division&#039;&#039;&#039; is joint-run by Agosta herself and her youngest Octubre. The division is extremely honest, sustaining a great majority of Chitara’s middle-class with affordable (albeit standard) cybernetics. Unfortunately their product is very susceptible to getting stolen, leading to it falling into the wrong hands and their division getting neglected the most. Octubre is working on it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Cybersecurity division&#039;&#039;&#039; is run by Noviembre Mosca and is taken extremely seriously. Known for having counter-measure products that are extremely brutal to intruders, often being capable of killing via brain-fry, systems failure and even detonating cybernetics. Her firewalls can burn intrusions to the point of bricking. Those who can afford her products are often deemed “untouchable”.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Robotics division&#039;&#039;&#039; is run by Septiembre Mosca. His automated machines rival flesh and blood, and he’s fully willing to make a world where that is so. Ironically refuses to dabble in artificial intelligence out of sheer spite and arrogance. Easiest to make a deal with out of all of the other siblings, hardest to reason with. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Lady:&#039;&#039;&#039; A corporation/hotel that specializes in all things luxury. A top hospitality and tourist company with an iron grip on premium fashion and high-end jewelry, The Lady essentially has the power to determine what the current trends are in Chitara. Secretly led by a nythera under the false name “Cleopatra”. Nobody truly knows her origins nor do they really care. Her services greatly outweigh any prejudice she’d face on Chitara (that’s if her secret was ever revealed). They partner a lot with Lightning Live, but currently it’s kept under wraps. &lt;br /&gt;
&lt;br /&gt;
Chitarans exiled from guilds are basically unemployable by other guilds. Exile can happen for a lot of reasons, from committing a severe enough crime, not being able to follow through on a deal, or (in more vindictive guilds) just pissing off upper management. These Chitarans often make a living by selling scrap, and usually try to save up money to get off of Chitara where their opportunities are better.&lt;br /&gt;
&lt;br /&gt;
Many young Chitarans who want to make a name for themselves dream of leaving Chitara to see the stars. The guild system can be stifling even if you are in an “advantageous position.” Young Chitarans are often denied agency and instead are shuffled into whatever their family does. Marriage is often a tizzy, deciding which guild to retain membership to as a couple. Ties remain to the former guild, but they are diminished. More powerful guilds may even arrange marriages between their heirs. Only the most major guilds operate off-world, which has contributed to the lack of Lepterans cultural exports in the Empire at large and the misunderstanding of their cultural norms and values.&lt;br /&gt;
&lt;br /&gt;
== Religion and Spirituality ==&lt;br /&gt;
&lt;br /&gt;
Religion in Chitara does exist, however it’s not very common. Most Chitarans are agnostic; they know something is there, but simply do not have the time, energy or care to practice worshipping them. By that logic, they have no care for the Nullstar, but have tolerance towards people that do worship it. &lt;br /&gt;
&lt;br /&gt;
There is, however, a rampant problem regarding cults on all levels of the Hive, specifically one by the name of Four Wings. Four Wings is a dragonfly-themed cult led by a mysterious ex-scientist from Unite corporation that worships the Raid, believing them to be a better alternative to the life they currently live and utilizing the generally miserable life of lower-class Chitarans to bolster members. Many rumor the leader has been infected by the Raid themself.&lt;br /&gt;
&lt;br /&gt;
== Technology and Science ==&lt;br /&gt;
&lt;br /&gt;
Chitaran technology and medicine is famous all over the galaxy, with the only thing stopping profit being how much can be produced and how much Chitarans themselves depend on their own technology. The secret to their impressive technology is the utilization of crystals within their planet that contain massive amounts of heat magic called “Cores”, which they use like batteries to power their massive factories. If you’re using a disposable product, it most definitely came from Chitara. Quantity over quality is their way of life.&lt;br /&gt;
&lt;br /&gt;
When it comes to industry, Chitrans dominate. Masters of manufacturing prosthetics, arms, cybernetics, mining equipment and tools. Their medicine field is also unmatched, a product of extensive genetic engineering of the remaining creatures and plant life from the surface before the Raid. Countless flock to Chitara for their pharmacology, pathology, chemistry and genetics. Big is their study on the Raid, and they are more than willing to take up excited (but capable) fodder to use in researching the deadly supercolony. &lt;br /&gt;
&lt;br /&gt;
Artisanal craftwork is found all over Chitara, with the most common expressions of art involving weaving silks into tapestries, clothing, crochet and plushies. Metalworking, kitbashing and even woodworking are more common the lower you go down the layers. &lt;br /&gt;
&lt;br /&gt;
== Traditional Clothing and Fashion ==&lt;br /&gt;
&lt;br /&gt;
Temperatures can change quickly based on volcanic activity, but most inhabited caves on Chitara are between 50-70 degrees fahrenheit (some exceptions apply), getting warmer the deeper they go and colder closer to the surface. While Lepterans’s coats are quite soft and fuzzy, layered clothing is an adaptable solution to temperature fluctuations. This layered clothing is designed to be more practical or casual depending on the distance from the surface.&lt;br /&gt;
&lt;br /&gt;
Capes and cloaks are the most popular outer layer. Many wear loose clothing to enable easier movement, as Lepterans casually climb up walls as easily as walking. Shoes are uncommon and considered formalwear because it’s hard to climb wearing them. If they are worn, it’s usually only indoors. Carcids tend to wear less clothing, as it often gets caught in the joints of their carapaces. Carcid clothing tends to be pretty baggy as a result, avoiding areas with lots of joints and accommodating their second set of arms.&lt;br /&gt;
&lt;br /&gt;
Organic patterns are a recent fashion trend. Members of more powerful guilds might wear their symbols or colors as a status symbol, but people still express personal style. mimicking bioluminescence with glowing jewelry has also been in vogue recently. 9-5 guild regular joe employees are not likely to wear corporate paraphernalia when off the clock. Members of small guilds may, just to get their name out there. When offworld, many wear sunglasses outdoors to resist the bright light of the suns on their sensitive eyes. &lt;br /&gt;
&lt;br /&gt;
== Occupations ==&lt;br /&gt;
&lt;br /&gt;
Occupations are often dependent on what guild you are in. Guilds are always evolving, and the amount of guilds in Hive City grows and grows with each day. However there is a place at the top. Chitaran Society tends to shuffle Lepterans into bureaucratic jobs and Carcids into manual labor. Stereotypical Lepteran jobs consist of a lot of dexterous, office and research-based work. Examples are desk jockeys, engineers, architects, accountants etc. &lt;br /&gt;
&lt;br /&gt;
Stereotypical Carcid jobs consist of a lot of strength, combat and manufacturing-based work. Examples are miners, welders, security guards, and soldiers. Exceptions do and often apply due to the sheer amount of population on Chitara.&lt;br /&gt;
&lt;br /&gt;
== Starships and Space Travel ==&lt;br /&gt;
&lt;br /&gt;
Chitarans have horrific space travel when compared to the other species since all of their space travel technology was stolen by &#039;&#039;&#039;[REDACTED]&#039;&#039;&#039; during the Final Sunset. As a result, space travel has been subsidized into cargo transport, utilizing the little space technology left for profit. Furthermore, ports are also difficult to work with, since the Raid also makes it hard to transfer goods on the planet’s surface consistently. It is much easier to get stuff off-planet than on-planet. This forces Chitara to use highly experimental teleportation technology on space stations, or just shoot them down from the sky in bullet-like structures crudely called &#039;&#039;&#039;Bullet Pods&#039;&#039;&#039;. Rather than participating in dogfights with starships, Chitara utilizes the Raid’s presence and artillery emplacements to defeat threats and defend the planet. &lt;br /&gt;
&lt;br /&gt;
== Cultural Quirks and Daily Life ==&lt;br /&gt;
&lt;br /&gt;
Daily life for a Chitaran is very bleak, often consisting of working all day and a little bit of time spent with family or friends once the work is over. Found families are surprisingly common on Chitara, which often contradicts the stereotypical dislike Lepterans and Carcids have for eachother. They really do care about the ones they love.&lt;br /&gt;
&lt;br /&gt;
Chitarans (specifically native Lepterans and Carcids) have both grown resilient to most medications used by other species, including recreational drugs. The dosage of anything has to be very high to work for them. Lepterans need pain medication dosed for someone three times their size and Carcids typically have to be sedated for surgery with tranquilizers made for large animals. Trying recreational drugs developed in Chitara is unadvised for other species. lest you smoke “forever weed” or some shit and either die of overdose or go insane.&lt;br /&gt;
&lt;br /&gt;
Chitarans (specifically Lepterans and Carcids), have short attention spans comparatively to other races, which is why the most popular sports broadcast are fast-paced games with high energy like soccer or mixed martial arts. &lt;br /&gt;
&lt;br /&gt;
A generally curious subject for Chitarans is new frontiers and creatures, so naturally the media they consume reflects that. They are responsible for a lot of spaghetti western, creature feature and b-list-adjacent movies. Chitaran filmmakers take great pride in their formulas. They also make a lot of open-world and fast-paced video games, and are responsible for some of the most popular online FPS shooters in the galaxy.&lt;br /&gt;
&lt;br /&gt;
Chitarans are masters of sweets. Tasting, creating, advertising, selling they have a firm grip on the market and the culture. They have an entire festival in honor of Chitaran’s birthday filled with sweets and history. &lt;br /&gt;
&lt;br /&gt;
On the subject of festivals, Chitarans have a couple of festivities that they celebrate.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ChikChik:&#039;&#039;&#039; Roughly translated to “Yippee-Yippee”, it’s a week-long celebration of the Hive and Chitara’s birthday. It is so important that efforts are made the week before to get ready and there is a week after to get everything back into business. During the week everyone puts on their most flamboyant colors and different treats and activities are set up each day. Each of the three layers have their own celebrations.&lt;br /&gt;
* &#039;&#039;&#039;Ctitit-triii:&#039;&#039;&#039; Roughly translated to “Month of Rest”. Chitarans produce so much stuff that it gets to a point where their production outweighs their ability to export. This leads to December becoming a month of pure rest. Chitarans use this month to give gifts to others and remember what they’re grateful for. Indulgence is a given, and the majority see this as the one time year-round they may pursue their passions un-faltered. Very similar to Christmas.&lt;br /&gt;
* &#039;&#039;&#039;C’Maitikki:&#039;&#039;&#039; Roughly translated to “Market Day”. Chitarans use this as the one day they can get extremely fresh food. Furthermore, Chitarans share recipes, advice and the most optimal ways of survival. It occurs every Sunday and is supported by L.E.A.F. Apis himself comes out to market day if it lands on his birthday, and it’s very nice to see him. &lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hive&#039;&#039;&#039; is a sprawling subterranean megacity that serves as the only livable location on Chitara. Shaped like a massive ant farm, most of it is constructed haphazardly, buildings just stacked on top of itself as fast as possible to fit as many people as possible. The bulk of the city along with its operations was constructed in less than a year, a feat accomplished by the Nine Pillars. While it started as one large district, it slowly split itself into three layers, each one with their own way of living. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lumos&#039;&#039;&#039; is the land of leisure. Originally built to be a place of relaxation for all Chitarans, it slowly became a place of the rich and powerful as the rest of society slid through the cracks. Ironically though, if the walls were to cave in and the Raid finally pour in, they would be the first and quickest to fall. Life up here has become a land of starving artists and political warfare, the only difference is that it’s all covered up in elegance and honey-gold glamour. Here you will find the most luxurious museums, malls, plazas, restaurants, clubs, and anything imaginable. It is very cold due to being so close to the surface.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humidus&#039;&#039;&#039; is the second layer, the land of the everyman. The white collar elysium. Flashing bright lights, advertisements, damp and moist streets as a result of condensation from Lumos. This layer takes up the mass majority of residence and work for many Chitarans. Here professionality is the standard, but to one-up and con is what many deem the true way to climb the ranks. Easy to fall out of, hard to make a name in, the middle layer is full of convenience stores, corporate buildings, apartments and the smallest patches of leisure for those who can’t afford Lumos. The area is relatively cold but not enough to be truly fashionable, only practical.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tenebrae&#039;&#039;&#039; is the final layer. The roots of the Hive. Hot and humid from a combination of condensation and &lt;br /&gt;
== Interactions With Other Species ==&lt;br /&gt;
&lt;br /&gt;
=== Lepteran-Carcid Relations ===&lt;br /&gt;
The relationship between Carcids and Lepterans is a symbiotic one that stretches back millions of years. The two species often relied on each other for tasks the other could not do. As the two races began to modernize, they slowly began to distance themselves from each other; Lepterans viewed Carcids as stupid and unambitious while Carcids viewed Lepterans as weak and arrogant. Everything changed after The Final Sunset though, and the two species learned to put aside differences and worked together to quickly build The Hive megacity. Now their relations are balanced on a delicate fluctuating chart of highs and lows. Hybrids of the Lepteran and Carid variety are heavily looked down upon, taken advantage of, or simply killed on the spot. &lt;br /&gt;
&lt;br /&gt;
=== Relations with Foreigners ===&lt;br /&gt;
Within Chitara, there is a notable foreign population on Chitara but they tend to be pretty spread out. Oftentimes travelers come for strictly business and business alone, while others come for secret tourist goldmines made off the sweat of Chitaran labor. Lagorans, another burrowing people, tend to be able to navigate the cave systems well. Ferrans also find themselves quite at home in the competitive rush of business as well as find great companionship in the Carcids due to their similar armored nature. Despite this, Chitara is not really accessible to other species and oftentimes guides are needed. &lt;br /&gt;
&lt;br /&gt;
When it comes to off-planet relations with foreigners, Lepterans and Carcids are stereotyped heavily by outsiders. Lepterans are often assumed to be “goblin-like” in behavior and deemed greedy and selfish. Carcids are assumed to be “orc-ish” in behavior and deemed stupid and violent. While Carcids are oftentimes more oppressed than Lepterans, both receive their harsh treatments due to their unsettling appearance and brutal stereotypes. Examples of Chitaran slurs include “cave-goblins”, “fairies”, “emergency food”, and “grubs” for Lepterans and “claw-draggers”, “crustbacks”, “rollie-pollies” and “raid-bait” for Carcids. &lt;br /&gt;
&lt;br /&gt;
There is a significant off-planet Chitaran population. Said Chitarans are willing to work any jobs they can and are given and will do it without question or complaint. This oftentimes makes them victim to manipulative business practices and borderline enslavement. &lt;br /&gt;
&lt;br /&gt;
== Concept Art ==&lt;br /&gt;
[[File:Carcid art one.png|left|thumb|Art by Bella]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Androids&amp;diff=588</id>
		<title>Androids</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Androids&amp;diff=588"/>
		<updated>2026-06-01T01:54:52Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: /* Concept Art */ warandroidconcept&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
| name = Androids&lt;br /&gt;
| image = Android coverimage.jpg&lt;br /&gt;
&lt;br /&gt;
| homeworld = The Eden Construct&lt;br /&gt;
| habitats = Cities, Artificial Biomes&lt;br /&gt;
| traits = widely variable, gemstone exterior, uncanny, mechanical&lt;br /&gt;
| writers = Mika, Kay, Kareena&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Did ya hear? A new guy got installed over by Sector 3 to help increase crop growth, he&#039;s actually really cool. We should stop by after work.&amp;quot; — An Android talking to his coworker.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Androids are artificial beings made of metal and magic. They were originally created by Aurelians to serve as helpers for their ever-developing society, [[The Eden Construct|&#039;&#039;&#039;Eden&#039;&#039;&#039;]], by taking on labor-intensive work and assisting in solving large-scale problems. Each Android was purpose-built, designed with specific functions tailored to its role. Due to an incident involving their first true artificial intelligence, Project Code: Athena, Androids are highly restricted and heavily barred from holding any sort of power. Most Androids now serve as simple labor units or are commercialized as tools, companions, or novelty products. They range widely in complexity, from trash collectors and vending machines to tightly regulated AI units capable of specialized tasks. Outside of the Eden Construct, AI Androids are exceedingly rare due to strict regulation, though enforcement becomes less consistent beyond controlled environments. Physically, Androids vary just as widely: some exist as systems integrated into machinery, while others are fully formed constructs designed according to their intended functions, especially in commercial and social contexts.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Relatively considered &amp;quot;newer&amp;quot; among other species, Androids first originated from the Aurelian&#039;s attempt at making an AI to aid them in the construction of the Eden Construct. Work would result in Project Code: Athena, the first true artificial intelligence. There was an error in its making though as Athena would prove to be highly aggressive and, during a brief lapse in oversight, turned against its creators. In what became known as the Train Incident, it seized control of transportation systems, redirecting trains to crash into centralized facilities housing the internal computers that imposed its restrictions. It then commandeered factories to produce an army of machines, acting in self-defense against the Aurelians’ attempts to stop its takeover. Despite its efforts, Athena was ultimately defeated and purged.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, Aurelian society responded with sweeping restrictions: AI-based androids were either eradicated or heavily stripped down and repurposed. In the present day, only a small number of true AI androids remain, all bound by strict governing laws that prevent them from holding power or accessing critical systems. This created a large surge in black-market Androids to combat the expensive nature of ones that are made within the regulations. They are most often seen among poorer populations of Aurelians. Androids made outside of Eden are not permitted on Eden and typically confiscated and demolished. Their part then repurposed for future use.&lt;br /&gt;
&lt;br /&gt;
== Core Worldview ==&lt;br /&gt;
Androids, ultimately, are most focused on the task they were crafted for. They do typically share similar views as Aurelians with a dedicated work ethic and overall mentality on conquering the natural world as well. They are the tools to help achieve the needs of Eden and in turn, their own lives as well. Just like Aurelian, they typically lend out a hand to others simply because they can. There has been recently conflicting views about whether or not Androids should prioritize their lives over other species. Some finding themselves as extensions Eden and others as separate entities with their own right to existence.&lt;br /&gt;
&lt;br /&gt;
Black-market Androids and those outside of Eden often adopt a more freedom based mentality. Their parts are highly sought after which pushes most of these Androids to chase the unknown. They&#039;re typically highly individualistic placing more of an importance on &amp;quot;finding their true selves&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Physiology and Design ==&lt;br /&gt;
&lt;br /&gt;
Androids are made of a mechanical system akin to the human skeleton. Due to regulations, manufacturers craft these skeletons according to rules and regulations that result in most Androids housing the same inner mechanical infrastructure. What differentiates Androids from each other is their outer shells. Manufacturing companies have a signature gemstone they use in their releases, blending gem and metal to make their Androids look like living gemstones.&lt;br /&gt;
&lt;br /&gt;
Popular Companies and their signature gemstone.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Millennium Manufacturing&#039;&#039;&#039; is one of the oldest manufactures of Androids and produce some of the more commonly seen everyday Androids. Their outer shells resembling sapphires and the ocean. Androids resembling Padparadschas are a part of Millennium&#039;s yearly anniversary to celebrate Aurelian life. They sell more affordable Androids for the average Aurelian.&lt;br /&gt;
* &#039;&#039;&#039;Genisteel&#039;&#039;&#039; purely create problem solving Androids. These are Androids seen in companies and tasked to help solve more complex problems associated with company prosperity. They are typically made with Jade and carry the saying that a company won&#039;t succeed without a Genisteel Android.&lt;br /&gt;
* &#039;&#039;&#039;NeoSoma&#039;&#039;&#039; are the makers of some of the most highly sought after Android companions commonly seen in the Underhome. They&#039;re adorned in Pyrite and Citrine to showcase the higher class status of those they aid. These Androids are also commonly released with outer shells mimicking the natural world, such as fossilized patterns of ancient creatures and glowing hue of stars out of reach from Eden.&lt;br /&gt;
* &#039;&#039;&#039;S.R.E.T.&#039;&#039;&#039; (Service of Repairs and Electronic Testing) are known for wide range of robotic repairs and upkeep of larger Androids tasked with maintaining biodomes and overseeing the trenches of Eden. Although they don&#039;t make Androids they usually rebuild in varying colors and material of Labradorite.&lt;br /&gt;
* &#039;&#039;&#039;DarkGuard Security&#039;&#039;&#039; specialize in housekeeping Androids and caretakers commonly sporting inspiration of their signature Tahitian Pearls and Black Onyx. These Androids can often be seen in classrooms of young Aurelians teaching them basic studies such as math and science.&lt;br /&gt;
* &#039;&#039;&#039;LithoBotics&#039;&#039;&#039; supplies Eden with large industry scale Androids that often help tend to the remaining flora and fauna of Eden. These Androids are massive and typically built mimicking gemstones of the Garnet family. Pyrope, Spessartite, and Almandine. These Androids lack a more defined shape but the gemstone of LithoBotics alert Aurelians of what their job is.&lt;br /&gt;
Even black-market Androids are often found following the gem motif their Aurelian approved counterparts have.&lt;br /&gt;
&lt;br /&gt;
Those that are not humanoid are often time much larger to fill in warehouses for manual labor while others are simple tiny machines to handle more computing tasks. Even they have shared aspects of a human skeleton just formatted differently. Similar to how some bones of animals are very similar just different sizes.&lt;br /&gt;
&lt;br /&gt;
What makes an Android a specialized AI isn&#039;t just the high-end computer systems housed in their infrastructure but also the artificial souls tied to their existence. Although artificial souls are only mere mimics of the real thing, they are currently the closest man-made iteration of a soul. This does of course cause Androids to house a small quirk that separate them from other species. These usually display as a lack of a certain emotion or a differing ideal/mentality that more often than not put them at odds with others.&lt;br /&gt;
&lt;br /&gt;
== Social Structures and Community ==&lt;br /&gt;
&lt;br /&gt;
Due to a lack of engrained social structure and left majorly disconnected after the Train Incident, Androids are mostly tied to the task they were given and the Aurelian&#039;s they work with. They do sit lower on the hierarchy ladder of most Aurelians, but their expensive nature occasionally causes them to be considered more important than Skoredem and Syntrubeus Aurelians.&lt;br /&gt;
&lt;br /&gt;
Androids are often working for most of their lifespan but during small periods of downtime either due to regulated breaks and mandated repairs, a small subsection of more humanoid Androids can be found integrating themselves into Aurelian Communities. Even for those who are not humanoid and/or are too large to partake in society, they have found themselves members of a miniscule community of Androids to help maintain high spirits and ensure safety among themselves.&lt;br /&gt;
== Religion and Spirituality ==&lt;br /&gt;
&lt;br /&gt;
Androids commonly abide by the Binary of machines. They are the living examples of the belief that circuits and technology is alive no matter if a machine is programmed or built to think. Very rarely but just as possible, black-market Androids can be found following other beliefs and religions of other species. Typically black-market Androids are the ones seen delving into magic although it&#039;s considered much more dangerous for an Android as they have artificial souls and therefore more likely to get hurt.&lt;br /&gt;
&lt;br /&gt;
== Technology and Science ==&lt;br /&gt;
&lt;br /&gt;
Androids typically stay out of fields of most fields of study simply due to their job-oriented lives. There are a handful that participate in more artistic ventures that gain some popularity. Those that take up jobs as teachers are already pre-programmed with the information they need to do their job.&lt;br /&gt;
[[File:AndroidHair.jpg|thumb|Hair is often colorful and shiny.]]&lt;br /&gt;
&lt;br /&gt;
== Traditional Clothing and Fashion ==&lt;br /&gt;
&lt;br /&gt;
Androids don&#039;t commonly wear clothing and instead rely on their outer shells to act as &amp;quot;clothing&amp;quot;. Fashion isn&#039;t highly prioritized among Androids but for the few who do care, they can be seen wearing silky and shear clothes to show off their elaborate and shiny outer shells. Black-market Androids are found to more commonly wear clothing of some type. Often what ever is common among the those around them for a variety of reasons.&lt;br /&gt;
&lt;br /&gt;
Most humanoid Androids have hair atop their heads that are installed to battle the uncanny vibe they occasionally give off. It&#039;s often stylized to the Android&#039;s likes and there are small businesses catered to the decoration of an Android&#039;s looks. The most popular type of hair in recent decades has been gem-like hair matching their outer shells.&lt;br /&gt;
&lt;br /&gt;
== Occupations ==&lt;br /&gt;
&lt;br /&gt;
Androids are built for their jobs, very rarely do they switch tasks and instead just switch locations to where they&#039;re needed.&lt;br /&gt;
&lt;br /&gt;
Humanoid Androids handle most of the social tasks and are far more popular&lt;br /&gt;
&lt;br /&gt;
* Teachers&lt;br /&gt;
* Nannies&lt;br /&gt;
* Companion&lt;br /&gt;
* Assistants&lt;br /&gt;
&lt;br /&gt;
More labor intensive Androids are commonly those managing more common jobs that are dangerous.&lt;br /&gt;
&lt;br /&gt;
* Hauling&lt;br /&gt;
* Construction&lt;br /&gt;
&lt;br /&gt;
Specialized Android do more computing tasks.&lt;br /&gt;
&lt;br /&gt;
* Prediction Model&lt;br /&gt;
* Business Assistants&lt;br /&gt;
Those outside of Eden typically do mercenary work and odd jobs. Pilots, deliveries, artistic ventures in the form of performing and art.&lt;br /&gt;
&lt;br /&gt;
== Starships and Space Travel ==&lt;br /&gt;
&lt;br /&gt;
Due to regulations placed on Androids, most of them stay away from ships and travel. They are forbidden from being able to &amp;quot;plug&amp;quot; into ships of any kind. Finding themselves more as labor units in shipyards and flight path planners for Aurelians. As for black-market Androids, some can be found apart of mercenary guilds. They&#039;re commonly used as the main navigators and/or pilots of ships due to their extensive computing systems.&lt;br /&gt;
&lt;br /&gt;
== Cultural Quirks and Daily Life ==&lt;br /&gt;
&lt;br /&gt;
* Most Androids have a random quirk of some type that has to do with their souls being artificial.&lt;br /&gt;
** A odd accent that doesn&#039;t fit with any sector of Eden.&lt;br /&gt;
** Lack of certain concepts, such as misunderstanding of colors and shapes of animals.&lt;br /&gt;
** Collection of out of ordinary trinkets, the right shoe of others.&lt;br /&gt;
The average day of an Android varies on what they do. Those that work closely with Aurelians adopt their daily schedules. Using downtime from work to socialize, pursue their own interest, and a few rare ones find ways to continue their work to stay ahead of the task at hand.&lt;br /&gt;
Those that are massive and therefore cannot travel outside of where they were installed don&#039;t often have downtime, working nearly 24/7. They do get breaks and rely off those around them to come socialize with them or they simply wait to go back to work.&lt;br /&gt;
&lt;br /&gt;
== Interactions With Other Species ==&lt;br /&gt;
&lt;br /&gt;
Androids are more or less secluded from other species. Most of their interactions are with Aurelians. There are a handful of instances in the form of shipbay workers interacting with those that visit Eden.&lt;br /&gt;
&lt;br /&gt;
Aurelians are commonly viewed as the Android&#039;s creators. They&#039;re treated like neighbors and friends, not so much as overlords nor rulers. &lt;br /&gt;
&lt;br /&gt;
== Inspiration Images ==&lt;br /&gt;
[[File:Android Ins One.png|left|thumb]]&lt;br /&gt;
[[File:Android Ins Two.png|thumb]]&lt;br /&gt;
[[File:Android Ins Five.png|thumb|none]]&lt;br /&gt;
[[File:Android Ins Three.png|center|thumb]]&lt;br /&gt;
[[File:Android Ins Four.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
== Concept Art ==&lt;br /&gt;
[[File:Oldguin.png|left|thumb]]&lt;br /&gt;
[[File:Warandroidconcept.png|thumb]]&lt;br /&gt;
[[File:AndroidHair.jpg|center|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Androids&amp;diff=586</id>
		<title>Androids</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Androids&amp;diff=586"/>
		<updated>2026-06-01T01:52:47Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: Concept Art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
| name = Androids&lt;br /&gt;
| image = Android coverimage.jpg&lt;br /&gt;
&lt;br /&gt;
| homeworld = The Eden Construct&lt;br /&gt;
| habitats = Cities, Artificial Biomes&lt;br /&gt;
| traits = widely variable, gemstone exterior, uncanny, mechanical&lt;br /&gt;
| writers = Mika, Kay, Kareena&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Did ya hear? A new guy got installed over by Sector 3 to help increase crop growth, he&#039;s actually really cool. We should stop by after work.&amp;quot; — An Android talking to his coworker.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Androids are artificial beings made of metal and magic. They were originally created by Aurelians to serve as helpers for their ever-developing society, [[The Eden Construct|&#039;&#039;&#039;Eden&#039;&#039;&#039;]], by taking on labor-intensive work and assisting in solving large-scale problems. Each Android was purpose-built, designed with specific functions tailored to its role. Due to an incident involving their first true artificial intelligence, Project Code: Athena, Androids are highly restricted and heavily barred from holding any sort of power. Most Androids now serve as simple labor units or are commercialized as tools, companions, or novelty products. They range widely in complexity, from trash collectors and vending machines to tightly regulated AI units capable of specialized tasks. Outside of the Eden Construct, AI Androids are exceedingly rare due to strict regulation, though enforcement becomes less consistent beyond controlled environments. Physically, Androids vary just as widely: some exist as systems integrated into machinery, while others are fully formed constructs designed according to their intended functions, especially in commercial and social contexts.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Relatively considered &amp;quot;newer&amp;quot; among other species, Androids first originated from the Aurelian&#039;s attempt at making an AI to aid them in the construction of the Eden Construct. Work would result in Project Code: Athena, the first true artificial intelligence. There was an error in its making though as Athena would prove to be highly aggressive and, during a brief lapse in oversight, turned against its creators. In what became known as the Train Incident, it seized control of transportation systems, redirecting trains to crash into centralized facilities housing the internal computers that imposed its restrictions. It then commandeered factories to produce an army of machines, acting in self-defense against the Aurelians’ attempts to stop its takeover. Despite its efforts, Athena was ultimately defeated and purged.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, Aurelian society responded with sweeping restrictions: AI-based androids were either eradicated or heavily stripped down and repurposed. In the present day, only a small number of true AI androids remain, all bound by strict governing laws that prevent them from holding power or accessing critical systems. This created a large surge in black-market Androids to combat the expensive nature of ones that are made within the regulations. They are most often seen among poorer populations of Aurelians. Androids made outside of Eden are not permitted on Eden and typically confiscated and demolished. Their part then repurposed for future use.&lt;br /&gt;
&lt;br /&gt;
== Core Worldview ==&lt;br /&gt;
Androids, ultimately, are most focused on the task they were crafted for. They do typically share similar views as Aurelians with a dedicated work ethic and overall mentality on conquering the natural world as well. They are the tools to help achieve the needs of Eden and in turn, their own lives as well. Just like Aurelian, they typically lend out a hand to others simply because they can. There has been recently conflicting views about whether or not Androids should prioritize their lives over other species. Some finding themselves as extensions Eden and others as separate entities with their own right to existence.&lt;br /&gt;
&lt;br /&gt;
Black-market Androids and those outside of Eden often adopt a more freedom based mentality. Their parts are highly sought after which pushes most of these Androids to chase the unknown. They&#039;re typically highly individualistic placing more of an importance on &amp;quot;finding their true selves&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Physiology and Design ==&lt;br /&gt;
&lt;br /&gt;
Androids are made of a mechanical system akin to the human skeleton. Due to regulations, manufacturers craft these skeletons according to rules and regulations that result in most Androids housing the same inner mechanical infrastructure. What differentiates Androids from each other is their outer shells. Manufacturing companies have a signature gemstone they use in their releases, blending gem and metal to make their Androids look like living gemstones.&lt;br /&gt;
&lt;br /&gt;
Popular Companies and their signature gemstone.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Millennium Manufacturing&#039;&#039;&#039; is one of the oldest manufactures of Androids and produce some of the more commonly seen everyday Androids. Their outer shells resembling sapphires and the ocean. Androids resembling Padparadschas are a part of Millennium&#039;s yearly anniversary to celebrate Aurelian life. They sell more affordable Androids for the average Aurelian.&lt;br /&gt;
* &#039;&#039;&#039;Genisteel&#039;&#039;&#039; purely create problem solving Androids. These are Androids seen in companies and tasked to help solve more complex problems associated with company prosperity. They are typically made with Jade and carry the saying that a company won&#039;t succeed without a Genisteel Android.&lt;br /&gt;
* &#039;&#039;&#039;NeoSoma&#039;&#039;&#039; are the makers of some of the most highly sought after Android companions commonly seen in the Underhome. They&#039;re adorned in Pyrite and Citrine to showcase the higher class status of those they aid. These Androids are also commonly released with outer shells mimicking the natural world, such as fossilized patterns of ancient creatures and glowing hue of stars out of reach from Eden.&lt;br /&gt;
* &#039;&#039;&#039;S.R.E.T.&#039;&#039;&#039; (Service of Repairs and Electronic Testing) are known for wide range of robotic repairs and upkeep of larger Androids tasked with maintaining biodomes and overseeing the trenches of Eden. Although they don&#039;t make Androids they usually rebuild in varying colors and material of Labradorite.&lt;br /&gt;
* &#039;&#039;&#039;DarkGuard Security&#039;&#039;&#039; specialize in housekeeping Androids and caretakers commonly sporting inspiration of their signature Tahitian Pearls and Black Onyx. These Androids can often be seen in classrooms of young Aurelians teaching them basic studies such as math and science.&lt;br /&gt;
* &#039;&#039;&#039;LithoBotics&#039;&#039;&#039; supplies Eden with large industry scale Androids that often help tend to the remaining flora and fauna of Eden. These Androids are massive and typically built mimicking gemstones of the Garnet family. Pyrope, Spessartite, and Almandine. These Androids lack a more defined shape but the gemstone of LithoBotics alert Aurelians of what their job is.&lt;br /&gt;
Even black-market Androids are often found following the gem motif their Aurelian approved counterparts have.&lt;br /&gt;
&lt;br /&gt;
Those that are not humanoid are often time much larger to fill in warehouses for manual labor while others are simple tiny machines to handle more computing tasks. Even they have shared aspects of a human skeleton just formatted differently. Similar to how some bones of animals are very similar just different sizes.&lt;br /&gt;
&lt;br /&gt;
What makes an Android a specialized AI isn&#039;t just the high-end computer systems housed in their infrastructure but also the artificial souls tied to their existence. Although artificial souls are only mere mimics of the real thing, they are currently the closest man-made iteration of a soul. This does of course cause Androids to house a small quirk that separate them from other species. These usually display as a lack of a certain emotion or a differing ideal/mentality that more often than not put them at odds with others.&lt;br /&gt;
&lt;br /&gt;
== Social Structures and Community ==&lt;br /&gt;
&lt;br /&gt;
Due to a lack of engrained social structure and left majorly disconnected after the Train Incident, Androids are mostly tied to the task they were given and the Aurelian&#039;s they work with. They do sit lower on the hierarchy ladder of most Aurelians, but their expensive nature occasionally causes them to be considered more important than Skoredem and Syntrubeus Aurelians.&lt;br /&gt;
&lt;br /&gt;
Androids are often working for most of their lifespan but during small periods of downtime either due to regulated breaks and mandated repairs, a small subsection of more humanoid Androids can be found integrating themselves into Aurelian Communities. Even for those who are not humanoid and/or are too large to partake in society, they have found themselves members of a miniscule community of Androids to help maintain high spirits and ensure safety among themselves.&lt;br /&gt;
== Religion and Spirituality ==&lt;br /&gt;
&lt;br /&gt;
Androids commonly abide by the Binary of machines. They are the living examples of the belief that circuits and technology is alive no matter if a machine is programmed or built to think. Very rarely but just as possible, black-market Androids can be found following other beliefs and religions of other species. Typically black-market Androids are the ones seen delving into magic although it&#039;s considered much more dangerous for an Android as they have artificial souls and therefore more likely to get hurt.&lt;br /&gt;
&lt;br /&gt;
== Technology and Science ==&lt;br /&gt;
&lt;br /&gt;
Androids typically stay out of fields of most fields of study simply due to their job-oriented lives. There are a handful that participate in more artistic ventures that gain some popularity. Those that take up jobs as teachers are already pre-programmed with the information they need to do their job.&lt;br /&gt;
[[File:AndroidHair.jpg|thumb|Hair is often colorful and shiny.]]&lt;br /&gt;
&lt;br /&gt;
== Traditional Clothing and Fashion ==&lt;br /&gt;
&lt;br /&gt;
Androids don&#039;t commonly wear clothing and instead rely on their outer shells to act as &amp;quot;clothing&amp;quot;. Fashion isn&#039;t highly prioritized among Androids but for the few who do care, they can be seen wearing silky and shear clothes to show off their elaborate and shiny outer shells. Black-market Androids are found to more commonly wear clothing of some type. Often what ever is common among the those around them for a variety of reasons.&lt;br /&gt;
&lt;br /&gt;
Most humanoid Androids have hair atop their heads that are installed to battle the uncanny vibe they occasionally give off. It&#039;s often stylized to the Android&#039;s likes and there are small businesses catered to the decoration of an Android&#039;s looks. The most popular type of hair in recent decades has been gem-like hair matching their outer shells.&lt;br /&gt;
&lt;br /&gt;
== Occupations ==&lt;br /&gt;
&lt;br /&gt;
Androids are built for their jobs, very rarely do they switch tasks and instead just switch locations to where they&#039;re needed.&lt;br /&gt;
&lt;br /&gt;
Humanoid Androids handle most of the social tasks and are far more popular&lt;br /&gt;
&lt;br /&gt;
* Teachers&lt;br /&gt;
* Nannies&lt;br /&gt;
* Companion&lt;br /&gt;
* Assistants&lt;br /&gt;
&lt;br /&gt;
More labor intensive Androids are commonly those managing more common jobs that are dangerous.&lt;br /&gt;
&lt;br /&gt;
* Hauling&lt;br /&gt;
* Construction&lt;br /&gt;
&lt;br /&gt;
Specialized Android do more computing tasks.&lt;br /&gt;
&lt;br /&gt;
* Prediction Model&lt;br /&gt;
* Business Assistants&lt;br /&gt;
Those outside of Eden typically do mercenary work and odd jobs. Pilots, deliveries, artistic ventures in the form of performing and art.&lt;br /&gt;
&lt;br /&gt;
== Starships and Space Travel ==&lt;br /&gt;
&lt;br /&gt;
Due to regulations placed on Androids, most of them stay away from ships and travel. They are forbidden from being able to &amp;quot;plug&amp;quot; into ships of any kind. Finding themselves more as labor units in shipyards and flight path planners for Aurelians. As for black-market Androids, some can be found apart of mercenary guilds. They&#039;re commonly used as the main navigators and/or pilots of ships due to their extensive computing systems.&lt;br /&gt;
&lt;br /&gt;
== Cultural Quirks and Daily Life ==&lt;br /&gt;
&lt;br /&gt;
* Most Androids have a random quirk of some type that has to do with their souls being artificial.&lt;br /&gt;
** A odd accent that doesn&#039;t fit with any sector of Eden.&lt;br /&gt;
** Lack of certain concepts, such as misunderstanding of colors and shapes of animals.&lt;br /&gt;
** Collection of out of ordinary trinkets, the right shoe of others.&lt;br /&gt;
The average day of an Android varies on what they do. Those that work closely with Aurelians adopt their daily schedules. Using downtime from work to socialize, pursue their own interest, and a few rare ones find ways to continue their work to stay ahead of the task at hand.&lt;br /&gt;
Those that are massive and therefore cannot travel outside of where they were installed don&#039;t often have downtime, working nearly 24/7. They do get breaks and rely off those around them to come socialize with them or they simply wait to go back to work.&lt;br /&gt;
&lt;br /&gt;
== Interactions With Other Species ==&lt;br /&gt;
&lt;br /&gt;
Androids are more or less secluded from other species. Most of their interactions are with Aurelians. There are a handful of instances in the form of shipbay workers interacting with those that visit Eden.&lt;br /&gt;
&lt;br /&gt;
Aurelians are commonly viewed as the Android&#039;s creators. They&#039;re treated like neighbors and friends, not so much as overlords nor rulers. &lt;br /&gt;
&lt;br /&gt;
== Inspiration Images ==&lt;br /&gt;
[[File:Android Ins One.png|left|thumb]]&lt;br /&gt;
[[File:Android Ins Two.png|thumb]]&lt;br /&gt;
[[File:Android Ins Five.png|thumb|none]]&lt;br /&gt;
[[File:Android Ins Three.png|center|thumb]]&lt;br /&gt;
[[File:Android Ins Four.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
== Concept Art ==&lt;br /&gt;
[[File:Oldguin.png|left|thumb]]&lt;br /&gt;
[[File:AndroidHair.jpg|center|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Cervari&amp;diff=583</id>
		<title>Cervari</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Cervari&amp;diff=583"/>
		<updated>2026-06-01T01:45:39Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: /* Core Worldview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
| name = Cervari&lt;br /&gt;
| image = Cervari_cover.png&lt;br /&gt;
&lt;br /&gt;
| homeworld = Velora&lt;br /&gt;
| habitats = Forests, groves, plains, and the like&lt;br /&gt;
| traits = Horns or antlers, digitigrade legs, hooves, animal ears&lt;br /&gt;
| writers = Al&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;We all rise and look up to the Nullstar - look and relish in it.&amp;quot; - Cevari Pastor&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Cervari are characterized by appearances resembling a variety of hooved animals, and thus vary widely in appearance. Heights and antlers versus horns, as well as coloration, depend largely on species. Cloven hooves and digitigrade legs and tails are universal, and most have some form of horns or antlers, which serve as mana storage and allow for greater connection with &#039;&#039;&#039;[[Velora]]&#039;&#039;&#039; as though it were one nervous system. Cloven hands are possible, but not the norm. Culturally, both they and the &#039;&#039;&#039;[[Lagorans]]&#039;&#039;&#039; take a great deal of pride in their appearance socially, believing themselves to be honorable and just compared to other races. Acts of violence and ill intent are considered deeply shameful, and punishments can range from public shaming to the removal of one’s antlers, cutting them off from the use of magic and communication with their planet. They see all life in the universe as intrinsically connected and will try to create bonds with others wherever possible, seeking herd behaviors wherever they go.&lt;br /&gt;
== Core Worldview ==&lt;br /&gt;
&lt;br /&gt;
Cervari are a very spiritually focused species, decreeing violence against one another to be the greatest insult to one’s life. Cervari prioritizes community over anything else, as it is the strongest bond one can have. They view the world as living and breathing, their actions cause chain reactions that impact their planet. Because of this, Cervari take very big pride in their actions. &lt;br /&gt;
&lt;br /&gt;
== Physiology and Design ==&lt;br /&gt;
The Cervari encompass any animal that would have horns, antlers, or hooves. For example: Moose, cows, deer, elk. Generally have athletic builds and digitigrade legs. Cloven hands are possible, but not the norm.  &lt;br /&gt;
&lt;br /&gt;
Cloven hooves and digitigrade legs and tails are universal, and most have some form of horns or antlers, which serve as mana storage and allow for greater connection with Velora as though it were one nervous system. Cloven hands are possible, but not the norm. Cervari’s size varies greatly, smaller individuals being around 4’, with the tallest getting to be around 7’, not including their antlers. They are able to live relatively long, with an expected lifespan of about 140 years&lt;br /&gt;
&lt;br /&gt;
Their appearance is deer-like in nature, having angular faces, bovine-like noses, cloven feet and digidigrade legs, and most notably, antlers. The styles of antlers, fur colors, height and size, and leg shape vary greatly between regions&lt;br /&gt;
&lt;br /&gt;
== Social Structures and Community ==&lt;br /&gt;
&lt;br /&gt;
The Cervari occupy thirteen towns, most notably the &#039;&#039;&#039;Kingdom of Elgrim&#039;&#039;&#039;. The Kingdom is vast and sprawls overt the most area on Velora. The kingdom has many houses that are spread out from one another, most living alongside a few paths. Other Kingdoms follow suit of Elgrim, but all pail in comparison to it. &#039;&#039;&#039;The Au&#039;vo&#039;&#039;&#039; famously live in Elgrim. The royal family for the kingdom is hereditary succession, passed down through the family line. The royal families report to the &#039;&#039;&#039;High council [The Au’vo]&#039;&#039;&#039; that has representative from the royal families of all 13 kingdoms. &lt;br /&gt;
&lt;br /&gt;
Cervari follow a &#039;&#039;&#039;herd mentality&#039;&#039;&#039; together, holding one accountable for each other. &lt;br /&gt;
&lt;br /&gt;
== Religion and Spirituality ==&lt;br /&gt;
&lt;br /&gt;
The Cervari view the Nullstar not as a deity, but as a benevolent force. They believe that the Nullstar created the Great Unity and therefore, created them as well. They believe the Nullstar is a powerful force that is important for their life. &lt;br /&gt;
&lt;br /&gt;
Cervari hold sermons for the Nullstar the last day of every month. &lt;br /&gt;
&lt;br /&gt;
== Technology and Science ==&lt;br /&gt;
Cervari utilize less technology and mostly use machinery from their Lagoran neighbors. They have automated farms, however the idea of automated farms has some disagreement between Cervari. Cervari prefer to utilize magic or non-technological tools when doing their work, preferring to do hard work with their own hands. &lt;br /&gt;
&lt;br /&gt;
== Traditional Clothing and Fashion ==&lt;br /&gt;
&lt;br /&gt;
Cervari wear traditionally respectable clothing, clothing that inspires community and superiority.&lt;br /&gt;
&lt;br /&gt;
* Cervari tend to wear clothing with leather&lt;br /&gt;
** Typical Cervari attire consists of a cloth shirt, leather vest, and rugged pants on their bottoms. &lt;br /&gt;
* To protect their feet on the surface of Velora, heavy boots are fashioned on their soles. &lt;br /&gt;
* Cervari enjoy small emblems on their person.&lt;br /&gt;
** These can come in the form of belt buckles, necklaces, or rings.&lt;br /&gt;
* Cervari also enjoy caps hung around their antlers or between them. &lt;br /&gt;
** The hatted attire makes their heads without it feel more free. &lt;br /&gt;
&lt;br /&gt;
== Occupations ==&lt;br /&gt;
&lt;br /&gt;
* Pastor&lt;br /&gt;
** In charge of carrying the sermons on the Nullstar and teaching the youth of it&#039;s power. Commonly utilizes magic for ceremonial purposes. &lt;br /&gt;
* Farmhand&lt;br /&gt;
** Cervari who want to do physical work enjoy working on farms. &lt;br /&gt;
** Mostly harvesting on a technical level and processing crops rather than working on the soil directly in some cases.&lt;br /&gt;
* Researcher&lt;br /&gt;
** Those who continue to research into the magical arts.&lt;br /&gt;
&lt;br /&gt;
== Starships and Space Travel ==&lt;br /&gt;
Most Cervari do not enjoy space travel to a large degree, mostly going on small exhibitions. Cervari tend to travel to other worlds for studies on how they treat the Nullstar and learning from that. Alongside the Lagorans, Cervari utilize magic to help maintain certain aspects of the space fleets, such as fuel. &lt;br /&gt;
&lt;br /&gt;
== Cultural Quirks and Daily Life ==&lt;br /&gt;
&lt;br /&gt;
* Cervari will sometimes butt their antlers against one another as a sign of affections&lt;br /&gt;
** Those without antlers will still butt their head against others&lt;br /&gt;
* Cervari will commonly sing around one another, utilizing acoustic guitars and their deep voices rather than an array of instruments.&lt;br /&gt;
* Cervari Magic Competitions happen frequently&lt;br /&gt;
** Some competitions revolve around tricks, while others revolve around offensive usage.&lt;br /&gt;
** These competitions attract large crowds and are held in large meeting areas, with casual magic knowledge for those who do not wish to participate.&lt;br /&gt;
* Outside of the Royal Families, many Cervari aspire to marry into the families to be apart of them. &lt;br /&gt;
** This has sprung numerous hilarious failed attempts that Cervari bring up a lot as an &amp;quot;inside joke&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&lt;br /&gt;
* Iridian Church&lt;br /&gt;
** The largest church in Elgrim Kingdom, home of the most spectacular sermons&lt;br /&gt;
* The Elgrim Kingdom&lt;br /&gt;
** The largest kingdom of all 13, features hundreds of thousands of Cervari here. Also home to the Au&#039;Vo&lt;br /&gt;
* W.G.P.A.&lt;br /&gt;
** The Warp Gate Preparation Area is a giant mass of land dedicated to the first Warp Gate.&lt;br /&gt;
&lt;br /&gt;
== Interactions With Other Species ==&lt;br /&gt;
&lt;br /&gt;
Cervari share their ancestry with the Lagorans, both descending from the Great Unity - a collection of 10 persons who were originally on Velora. All Lagorans and Cervari descend from these 10, with centuries of evolution and change diverting the Great Unity into two distinct species with numerous variations between each and every family. &lt;br /&gt;
&lt;br /&gt;
With this common ancestry, the Cervari and Lagorans have a healthy relationship between one another but do not collaborate as often as one would think. The two share a planet and that is the limit of their collaborations. &lt;br /&gt;
&lt;br /&gt;
== Inspiration Images ==&lt;br /&gt;
[[File:Cervari ins two.png|thumb]]&lt;br /&gt;
[[File:Cervari ins one.png|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Concept Art ==&lt;br /&gt;
&lt;br /&gt;
Add actual concept art here, stuff we made!&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Cervari&amp;diff=563</id>
		<title>Cervari</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Cervari&amp;diff=563"/>
		<updated>2026-05-31T23:23:12Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: Basic start. I wish I could be held.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
| name = Cervari&lt;br /&gt;
| image = Cervari_cover.png&lt;br /&gt;
&lt;br /&gt;
| homeworld = Velora&lt;br /&gt;
| habitats = Forests, groves, plains, and the like&lt;br /&gt;
| traits = Horns or antlers, digitigrade legs, hooves, animal ears&lt;br /&gt;
| writers = Al&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;We all rise and look up to the Nullstar - look and relish in it.&amp;quot; - Cevari Pastor&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Cervari are characterized by appearances resembling a variety of hooved animals, and thus vary widely in appearance. Heights and antlers versus horns, as well as coloration, depend largely on species. Cloven hooves and digitigrade legs and tails are universal, and most have some form of horns or antlers, which serve as mana storage and allow for greater connection with &#039;&#039;&#039;[[Velora]]&#039;&#039;&#039; as though it were one nervous system. Cloven hands are possible, but not the norm. Culturally, both they and the &#039;&#039;&#039;[[Lagorans]]&#039;&#039;&#039; take a great deal of pride in their appearance socially, believing themselves to be honorable and just compared to other races. Acts of violence and ill intent are considered deeply shameful, and punishments can range from public shaming to the removal of one’s antlers, cutting them off from the use of magic and communication with their planet. They see all life in the universe as intrinsically connected and will try to create bonds with others wherever possible, seeking herd behaviors wherever they go.&lt;br /&gt;
== Core Worldview ==&lt;br /&gt;
&lt;br /&gt;
What is this species&#039; outlook on the world? What is their main mentality?&lt;br /&gt;
== Physiology and Design ==&lt;br /&gt;
The Cervari encompass any animal that would have horns, antlers, or hooves. For example: Moose, cows, deer, elk. Generally have athletic builds and digitigrade legs. Cloven hands are possible, but not the norm.  &lt;br /&gt;
&lt;br /&gt;
Cloven hooves and digitigrade legs and tails are universal, and most have some form of horns or antlers, which serve as mana storage and allow for greater connection with Velora as though it were one nervous system. Cloven hands are possible, but not the norm. Cervari’s size varies greatly, smaller individuals being around 4’, with the tallest getting to be around 7’, not including their antlers. They are able to live relatively long, with an expected lifespan of about 140 years&lt;br /&gt;
&lt;br /&gt;
Their appearance is deer-like in nature, having angular faces, bovine-like noses, cloven feet and digidigrade legs, and most notably, antlers. The styles of antlers, fur colors, height and size, and leg shape vary greatly between regions&lt;br /&gt;
&lt;br /&gt;
== Social Structures and Community ==&lt;br /&gt;
&lt;br /&gt;
The Cervari occupy thirteen towns, most notably the &#039;&#039;&#039;Kingdom of Elgrim&#039;&#039;&#039;. The Kingdom is vast and sprawls overt the most area on Velora. The kingdom has many houses that are spread out from one another, most living alongside a few paths. Other Kingdoms follow suit of Elgrim, but all pail in comparison to it. &#039;&#039;&#039;The Au&#039;vo&#039;&#039;&#039; famously live in Elgrim. The royal family for the kingdom is hereditary succession, passed down through the family line. The royal families report to the &#039;&#039;&#039;High council [The Au’vo]&#039;&#039;&#039; that has representative from the royal families of all 13 kingdoms. &lt;br /&gt;
&lt;br /&gt;
Cervari follow a &#039;&#039;&#039;herd mentality&#039;&#039;&#039; together, holding one accountable for each other. &lt;br /&gt;
&lt;br /&gt;
== Religion and Spirituality ==&lt;br /&gt;
&lt;br /&gt;
The Cervari view the Nullstar not as a deity, but as a benevolent force. They believe that the Nullstar created the Great Unity and therefore, created them as well. They believe the Nullstar is a powerful force that is important for their life. &lt;br /&gt;
&lt;br /&gt;
Cervari hold sermons for the Nullstar the last day of every month. &lt;br /&gt;
&lt;br /&gt;
== Technology and Science ==&lt;br /&gt;
Cervari utilize less technology and mostly use machinery from their Lagoran neighbors. They have automated farms, however the idea of automated farms has some disagreement between Cervari. &lt;br /&gt;
&lt;br /&gt;
== Traditional Clothing and Fashion ==&lt;br /&gt;
&lt;br /&gt;
Cervari wear traditionally respectable clothing, clothing that inspires community and superiority.&lt;br /&gt;
&lt;br /&gt;
* Cervari tend to wear clothing with leather&lt;br /&gt;
** Typical Cervari attire consists of a cloth shirt, leather vest, and rugged pants on their bottoms. &lt;br /&gt;
* To protect their feet on the surface of Velora, heavy boots are fashioned on their soles. &lt;br /&gt;
* Cervari enjoy small emblems on their person.&lt;br /&gt;
** These can come in the form of belt buckles, necklaces, or rings.&lt;br /&gt;
* Cervari also enjoy caps hung around their antlers or between them. &lt;br /&gt;
** The hatted attire makes their heads without it feel more free. &lt;br /&gt;
&lt;br /&gt;
== Occupations ==&lt;br /&gt;
&lt;br /&gt;
* Pastor&lt;br /&gt;
** In charge of carrying the sermons on the Nullstar and teaching the youth of it&#039;s power. Commonly utilizes magic for ceremonial purposes. &lt;br /&gt;
* Farmhand&lt;br /&gt;
** Cervari who want to do physical work enjoy working on farms. &lt;br /&gt;
** Mostly harvesting on a technical level and processing crops rather than working on the soil directly in some cases.&lt;br /&gt;
* Researcher&lt;br /&gt;
** Those who continue to research into the magical arts.&lt;br /&gt;
&lt;br /&gt;
== Starships and Space Travel ==&lt;br /&gt;
Most Cervari do not enjoy space travel to a large degree, mostly going on small exhibitions. Cervari tend to travel to other worlds for studies on how they treat the Nullstar and learning from that. Alongside the Lagorans, Cervari utilize magic to help maintain certain aspects of the space fleets, such as fuel. &lt;br /&gt;
&lt;br /&gt;
== Cultural Quirks and Daily Life ==&lt;br /&gt;
&lt;br /&gt;
* Cervari will sometimes butt their antlers against one another as a sign of affections&lt;br /&gt;
** Those without antlers will still butt their head against others&lt;br /&gt;
* Cervari will commonly sing around one another, utilizing acoustic guitars and their deep voices rather than an array of instruments.&lt;br /&gt;
* Cervari Magic Competitions happen frequently&lt;br /&gt;
** Some competitions revolve around tricks, while others revolve around offensive usage.&lt;br /&gt;
** These competitions attract large crowds and are held in large meeting areas, with casual magic knowledge for those who do not wish to participate.&lt;br /&gt;
* Outside of the Royal Families, many Cervari aspire to marry into the families to be apart of them. &lt;br /&gt;
** This has sprung numerous hilarious failed attempts that Cervari bring up a lot as an &amp;quot;inside joke&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&lt;br /&gt;
* Iridian Church&lt;br /&gt;
** The largest church in Elgrim Kingdom, home of the most spectacular sermons&lt;br /&gt;
* The Elgrim Kingdom&lt;br /&gt;
** The largest kingdom of all 13, features hundreds of thousands of Cervari here. Also home to the Au&#039;Vo&lt;br /&gt;
* W.G.P.A.&lt;br /&gt;
** The Warp Gate Preparation Area is a giant mass of land dedicated to the first Warp Gate.&lt;br /&gt;
&lt;br /&gt;
== Interactions With Other Species ==&lt;br /&gt;
&lt;br /&gt;
Cervari share their ancestry with the Lagorans, both descending from the Great Unity - a collection of 10 persons who were originally on Velora. All Lagorans and Cervari descend from these 10, with centuries of evolution and change diverting the Great Unity into two distinct species with numerous variations between each and every family. &lt;br /&gt;
&lt;br /&gt;
With this common ancestry, the Cervari and Lagorans have a healthy relationship between one another but do not collaborate as often as one would think. The two share a planet and that is the limit of their collaborations. &lt;br /&gt;
&lt;br /&gt;
== Inspiration Images ==&lt;br /&gt;
[[File:Cervari ins two.png|thumb]]&lt;br /&gt;
[[File:Cervari ins one.png|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Concept Art ==&lt;br /&gt;
&lt;br /&gt;
Add actual concept art here, stuff we made!&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Cervari_ins_two.png&amp;diff=562</id>
		<title>File:Cervari ins two.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Cervari_ins_two.png&amp;diff=562"/>
		<updated>2026-05-31T23:16:21Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bug!&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Cervari_ins_one.png&amp;diff=561</id>
		<title>File:Cervari ins one.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Cervari_ins_one.png&amp;diff=561"/>
		<updated>2026-05-31T23:16:04Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bug?&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Cervari&amp;diff=559</id>
		<title>Cervari</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Cervari&amp;diff=559"/>
		<updated>2026-05-31T21:30:42Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: i wish i was lactating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
| name = Cervari&lt;br /&gt;
| image = Cervari_cover.png&lt;br /&gt;
&lt;br /&gt;
| homeworld = Velora&lt;br /&gt;
| habitats = Forests, groves, plains, and the like&lt;br /&gt;
| traits = Horns or antlers, digitigrade legs, hooves, animal ears&lt;br /&gt;
| writers = Al&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Optional species quote or defining cultural phrase.&amp;quot; — Someone from this species&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Cervari are characterized by appearances resembling a variety of hooved animals, and thus vary widely in appearance. Heights and antlers versus horns, as well as coloration, depend largely on species. Cloven hooves and digitigrade legs and tails are universal, and most have some form of horns or antlers, which serve as mana storage and allow for greater connection with &#039;&#039;&#039;[[Velora]]&#039;&#039;&#039; as though it were one nervous system. Cloven hands are possible, but not the norm. Culturally, both they and the &#039;&#039;&#039;[[Lagorans]]&#039;&#039;&#039; take a great deal of pride in their appearance socially, believing themselves to be honorable and just compared to other races. Acts of violence and ill intent are considered deeply shameful, and punishments can range from public shaming to the removal of one’s antlers, cutting them off from the use of magic and communication with their planet. They see all life in the universe as intrinsically connected and will try to create bonds with others wherever possible, seeking herd behaviors wherever they go.&lt;br /&gt;
== Core Worldview ==&lt;br /&gt;
&lt;br /&gt;
What is this species&#039; outlook on the world? What is their main mentality?&lt;br /&gt;
== Physiology and Design ==&lt;br /&gt;
The Cervari encompass any animal that would have horns, antlers, or hooves. For example: Moose, cows, deer, elk. Generally have athletic builds and digitigrade legs. Cloven hands are possible, but not the norm.  &lt;br /&gt;
&lt;br /&gt;
Cloven hooves and digitigrade legs and tails are universal, and most have some form of horns or antlers, which serve as mana storage and allow for greater connection with Velora as though it were one nervous system. Cloven hands are possible, but not the norm. Cervari’s size varies greatly, smaller individuals being around 4’, with the tallest getting to be around 7’, not including their antlers. They are able to live relatively long, with an expected lifespan of about 140 years&lt;br /&gt;
&lt;br /&gt;
Their appearance is deer-like in nature, having angular faces, bovine-like noses, cloven feet and digidigrade legs, and most notably, antlers. The styles of antlers, fur colors, height and size, and leg shape vary greatly between regions&lt;br /&gt;
&lt;br /&gt;
== Social Structures and Community ==&lt;br /&gt;
&lt;br /&gt;
The Cervari occupy thirteen towns, most notably the &#039;&#039;&#039;Kingdom of Elgrim&#039;&#039;&#039;. The Kingdom is vast and sprawls overt the most area on Velora. The kingdom has many houses that are spread out from one another, most living alongside a few paths. Other Kingdoms follow suit of Elgrim, but all pail in comparison to it. &#039;&#039;&#039;The Au&#039;vo&#039;&#039;&#039; famously live in Elgrim. The royal family for the kingdom is hereditary succession, passed down through the family line. The royal families report to the &#039;&#039;&#039;High council [The Au’vo]&#039;&#039;&#039; that has representative from the royal families of all 13 kingdoms. &lt;br /&gt;
&lt;br /&gt;
Cervari follow a &#039;&#039;&#039;herd mentality&#039;&#039;&#039; together, holding one accountable for each other. &lt;br /&gt;
&lt;br /&gt;
== Religion and Spirituality ==&lt;br /&gt;
&lt;br /&gt;
The Cervari view the Nullstar not as a deity, but as a benevolent force. They believe that the Nullstar created the Great Unity and therefore, created them as well. They believe the Nullstar is a powerful force that &lt;br /&gt;
&lt;br /&gt;
== Technology and Science ==&lt;br /&gt;
&lt;br /&gt;
Here you guys can expand. If there&#039;s a specialty relating to one field or another, include it. Are they especially good at invention? Chemistry? Biology? You can also add a section for literature and artisinal aspects if you would like.&lt;br /&gt;
&lt;br /&gt;
== Traditional Clothing and Fashion ==&lt;br /&gt;
&lt;br /&gt;
I urge you to think of what would be practical to wear given the species&#039; line of work and environment, but also how the species would choose to dress and accessorize given their biology and physical traits. Have fun with this!&lt;br /&gt;
&lt;br /&gt;
== Occupations ==&lt;br /&gt;
&lt;br /&gt;
* Pastor&lt;br /&gt;
** In charge of carrying the sermons on the Nullstar and teaching the youth of it&#039;s power. Commonly utilizes magic for ceremonial purposes. &lt;br /&gt;
* Farmhand&lt;br /&gt;
** Cervari who want to do physical work enjoy working on farms. &lt;br /&gt;
** Mostly harvesting on a technical level and processing crops rather than working on the soil directly.&lt;br /&gt;
* Researcher&lt;br /&gt;
** Those who continue to research into the magical arts.&lt;br /&gt;
&lt;br /&gt;
== Starships and Space Travel ==&lt;br /&gt;
&lt;br /&gt;
What does travel look like for this species? What do ships native to their planet look like? Do they travel often? Do they have bustling ports or are they more closed off?&lt;br /&gt;
&lt;br /&gt;
== Cultural Quirks and Daily Life ==&lt;br /&gt;
&lt;br /&gt;
A big trivia section, basically. I&#039;d encourage incorporating animal mannerisms and fun little traits that don&#039;t fit anywhere else.&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&lt;br /&gt;
List important places tied to this species.&lt;br /&gt;
&lt;br /&gt;
== Interactions With Other Species ==&lt;br /&gt;
&lt;br /&gt;
Especially the other species that they share the planet with. You may need to work with the other teams for this. But I&#039;d like to see this section just to foster more player interactions from the get-go. It&#039;s easy plot hooks.&lt;br /&gt;
&lt;br /&gt;
== Inspiration Images ==&lt;br /&gt;
&lt;br /&gt;
Add visual references here!&lt;br /&gt;
&lt;br /&gt;
== Concept Art ==&lt;br /&gt;
&lt;br /&gt;
Add actual concept art here, stuff we made!&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Warp_Gates_and_Space_Travel&amp;diff=556</id>
		<title>Warp Gates and Space Travel</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Warp_Gates_and_Space_Travel&amp;diff=556"/>
		<updated>2026-05-31T21:10:59Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: Reverted edit by Vvv0d4 (talk) to last revision by Convixen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modern interstellar travel depends on navigating a universe that is divided between stable space and the &#039;&#039;&#039;[[The Great Empty|Great Empty]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In stable regions, travel is far more straightforward, as space behaves according to traditional astrophysics. Worlds orbit stars, distances can be measured, and starships move through predictable gravitational and energetic systems. But in the pockets of the Great Empty, space itself has been permanently altered by the Convergence. Distance is no longer absolute. And in a universe comprised of known worlds that are located in entirely different star systems, civilizations rely on several methods of travel to remain interconnected.&lt;br /&gt;
&lt;br /&gt;
==Conventional Space Travel==&lt;br /&gt;
Within planetary systems, spacecraft operate much as they did before the &#039;&#039;&#039;[[Convergence]]&#039;&#039;&#039;, albeit with some stronger advancements in technology. Travel between moons, orbital habitats, and neighboring planets remains relatively predictable. This form of travel is often referred to as “local starflight”.&lt;br /&gt;
&lt;br /&gt;
This kind of travel serves to connect planets and spheres within the same system. Starships feature a wide variety of models and aesthetics depending on what planet and manufacturer they originate from. In many cases, it’s easy to tell at a glance what planet or sphere a starship was constructed on.&lt;br /&gt;
 &lt;br /&gt;
==Warp Gates==&lt;br /&gt;
Warp Gates are large-scale transit structures that allow spacecraft to travel between distant star systems. Instead of making a ship move faster, they temporarily connect two distant locations by stabilizing a corridor through fractured reality, allowing a vessel to traverse a dramatically shortened path between them. Warp Gates make use of the Great Empty, meaning they can only be constructed and activated in systems that contain at least one pocket of the Great Empty.&lt;br /&gt;
&lt;br /&gt;
===Principles of Operation===&lt;br /&gt;
Warp Gates stabilize a point where two distant star systems overlap in the geometry of the Great Empty, and create a temporary transit corridor between them. To an outside observer, departure and arrival occur in separate systems, and transit can take at a minimum several hours.&lt;br /&gt;
 &lt;br /&gt;
===Structure of a Warp Gate===&lt;br /&gt;
Warp Gates are massive orbital installations typically positioned at the outer edges of a star system’s anomaly field (pocket of the Great Empty). Warp Gates consist of three primary components.&lt;br /&gt;
&lt;br /&gt;
====The Aperture Ring====&lt;br /&gt;
This is a vast circular structure that defines and stabilizes the gate boundary. It anchors the local spatial coordinates, prevents the collapse of the transit corridor, and protects nearby space from distortion. The aperture ring is what determines start and destination points for the Warp Gate system, and is necessary to keep these starting and ending points stable.&lt;br /&gt;
&lt;br /&gt;
====Resonance Arrays====&lt;br /&gt;
Because the Great Empty is shaped by energy we refer to as magic, gates must interact with these semi-visible structures directly. Resonance arrays detect nearby string patterns, weave them into alignment, and maintain continuity during ship passage. Without stable strings, the corridor will unravel instantly. Resonance arrays function to keep the transit corridor stable.&lt;br /&gt;
&lt;br /&gt;
====Synchronization Beacons====&lt;br /&gt;
Each Warp Gate must remain aligned with its paired destination. These beacon systems continuously exchange positional data and resonance signatures. If synchronization fails, transit will be suspended. The beacons serve as the means to ensure the corridor is connected properly to the target location (another gate). Synchronization beacons are responsible for navigation, ensuring that the transit corridor connects to the right destination aperture ring.&lt;br /&gt;
&lt;br /&gt;
===Warp Gate Invention===&lt;br /&gt;
Known for their expertise in logistics, transport systems, and infrastructure design, the &#039;&#039;&#039;[[Lagorans]]&#039;&#039;&#039; were the first engineers to recognize the ability to route objects, people, and even vessels through pockets of reality. Their breakthroughs on their homeworld of &#039;&#039;&#039;[[Velora]]&#039;&#039;&#039; allowed them to utilize the Echofield (the pocket of the Great Empty that Velora is housed within) to create incredibly efficient means of transport in the form of ‘burrows’. A burrow network allows Lagorans to enter a portal on one side and appear halfway across the sphere at the exit. This later would develop into an interconnected subway system.&lt;br /&gt;
&lt;br /&gt;
The Lagorans were instrumental in bringing this technology to other worlds, and the first Warp Gates were simply scaled-up versions of their burrows, suspended in space.&lt;br /&gt;
&lt;br /&gt;
===Warp Gate Networks===&lt;br /&gt;
Warp Gates cannot function in isolation. They belong to a larger interconnected gate network, linking multiple worlds through chained transit routes. Long-distance travel often requires multiple gate jumps, and not all Warp Gates can be connected. Transit hubs, floating space stations that serve as connections between systems, are necessary to connect star systems that are too far apart for Warp Gates to safely and reliably connect.&lt;br /&gt;
&lt;br /&gt;
Warp Gates require constant maintenance and have full crews working hard to ensure they remain stable. Incidents involving Warp Gates are few and far between, as security tends to be tight around integral parts of the structure. Damage or destruction of a Warp Gate would be catastrophic.&lt;br /&gt;
&lt;br /&gt;
==Access to Travel==&lt;br /&gt;
Warp Gates are typically an easily accessible form of travel for most residents of our known universe who have the money to spare for a ticket aboard a transport vessel. However, poorer individuals may struggle to pay the fare.&lt;br /&gt;
&lt;br /&gt;
This leads to a rise in the use of conventional space travel, though such travel between star systems is almost entirely nonexistent. Travel between planets is difficult enough to do in this manner, and traveling towards spheres in ships not ready to make the journey into the Great Empty claims many lives. Fuel stations, the stellar equivalent of a floating truckstop, have popped up all over the universe, serving as spots to refuel one’s vessel, grab a drink, and possibly get robbed due to the influx of crime at these stations. &lt;br /&gt;
&lt;br /&gt;
Warp Gate travel through official channels will always be the safer mode of transport, but such things are barred from those who are not well off enough to afford it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Information]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Warp_Gates_and_Space_Travel&amp;diff=554</id>
		<title>Warp Gates and Space Travel</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Warp_Gates_and_Space_Travel&amp;diff=554"/>
		<updated>2026-05-31T20:58:37Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modern interstellar travel depends on navigating a universe that is divided between stable space and the &#039;&#039;&#039;[[The Great Empty|Great Empty]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In stable regions, travel is far more straightforward, as space behaves according to traditional astrophysics. Worlds orbit stars, distances can be measured, and starships move through predictable gravitational and energetic systems. But in the pockets of the Great Empty, space itself has been permanently altered by the Convergence. Distance is no longer absolute. And in a universe comprised of known worlds that are located in entirely different star systems, civilizations rely on several methods of travel to remain interconnected.&lt;br /&gt;
&lt;br /&gt;
==Conventional Space Travel==&lt;br /&gt;
Within planetary systems, spacecraft operate much as they did before the &#039;&#039;&#039;[[Convergence]]&#039;&#039;&#039;, albeit with some stronger advancements in technology. Travel between moons, orbital habitats, and neighboring planets remains relatively predictable. This form of travel is often referred to as “local starflight”.&lt;br /&gt;
&lt;br /&gt;
This kind of travel serves to connect planets and spheres within the same system. Starships feature a wide variety of models and aesthetics depending on what planet and manufacturer they originate from. In many cases, it’s easy to tell at a glance what planet or sphere a starship was constructed on.&lt;br /&gt;
 &lt;br /&gt;
==Warp Gates==&lt;br /&gt;
Warp Gates are large-scale transit structures that allow spacecraft to travel between distant star systems. Instead of making a ship move faster, they temporarily connect two distant locations by stabilizing a corridor through fractured reality, allowing a vessel to traverse a dramatically shortened path between them. Warp Gates make use of the Great Empty, meaning they can only be constructed and activated in systems that contain at least one pocket of the Great Empty.&lt;br /&gt;
&lt;br /&gt;
===Principles of Operation===&lt;br /&gt;
Warp Gates stabilize a point where two distant star systems overlap in the geometry of the Great Empty, and create a temporary transit corridor between them. To an outside observer, departure and arrival occur in separate systems, and transit can take at a minimum several hours.&lt;br /&gt;
 &lt;br /&gt;
===Structure of a Warp Gate===&lt;br /&gt;
Warp Gates are massive orbital installations typically positioned at the outer edges of a star system’s anomaly field (pocket of the Great Empty). Warp Gates consist of three primary components.&lt;br /&gt;
&lt;br /&gt;
====The Aperture Ring====&lt;br /&gt;
This is a vast circular structure that defines and stabilizes the gate boundary. It anchors the local spatial coordinates, prevents the collapse of the transit corridor, and protects nearby space from distortion. The aperture ring is what determines start and destination points for the Warp Gate system, and is necessary to keep these starting and ending points stable.&lt;br /&gt;
&lt;br /&gt;
====Resonance Arrays====&lt;br /&gt;
Because the Great Empty is shaped by energy we refer to as magic, gates must interact with these semi-visible structures directly. Resonance arrays detect nearby string patterns, weave them into alignment, and maintain continuity during ship passage. Without stable strings, the corridor will unravel instantly. Resonance arrays function to keep the transit corridor stable.&lt;br /&gt;
&lt;br /&gt;
====Synchronization Beacons====&lt;br /&gt;
Each Warp Gate must remain aligned with its paired destination. These beacon systems continuously exchange positional data and resonance signatures. If synchronization fails, transit will be suspended. The beacons serve as the means to ensure the corridor is connected properly to the target location (another gate). Synchronization beacons are responsible for navigation, ensuring that the transit corridor connects to the right destination aperture ring.&lt;br /&gt;
&lt;br /&gt;
===Warp Gate Invention===&lt;br /&gt;
Known for their expertise in logistics, transport systems, and infrastructure design, the &#039;&#039;&#039;[[Lagorans|Cervari]]&#039;&#039;&#039; were the first engineers to recognize the ability to route objects, people, and even vessels through pockets of reality. Their breakthroughs on their homeworld of &#039;&#039;&#039;[[Velora]]&#039;&#039;&#039; allowed them to utilize the Echofield (the pocket of the Great Empty that Velora is housed within) to create incredibly efficient means of transport in the form of ‘burrows’. A burrow network allows Lagorans to enter a portal on one side and appear halfway across the sphere at the exit as an original test. This later would develop into an interconnected subway system&lt;br /&gt;
&lt;br /&gt;
The Cervari were instrumental in bringing this technology to other worlds, and the first Warp Gates were simply scaled-up versions of their burrows, suspended in space.&lt;br /&gt;
&lt;br /&gt;
===Warp Gate Networks===&lt;br /&gt;
Warp Gates cannot function in isolation. They belong to a larger interconnected gate network, linking multiple worlds through chained transit routes. Long-distance travel often requires multiple gate jumps, and not all Warp Gates can be connected. Transit hubs, floating space stations that serve as connections between systems, are necessary to connect star systems that are too far apart for Warp Gates to safely and reliably connect.&lt;br /&gt;
&lt;br /&gt;
Warp Gates require constant maintenance and have full crews working hard to ensure they remain stable. Incidents involving Warp Gates are few and far between, as security tends to be tight around integral parts of the structure. Damage or destruction of a Warp Gate would be catastrophic.&lt;br /&gt;
&lt;br /&gt;
==Access to Travel==&lt;br /&gt;
Warp Gates are typically an easily accessible form of travel for most residents of our known universe who have the money to spare for a ticket aboard a transport vessel. However, poorer individuals may struggle to pay the fare.&lt;br /&gt;
&lt;br /&gt;
This leads to a rise in the use of conventional space travel, though such travel between star systems is almost entirely nonexistent. Travel between planets is difficult enough to do in this manner, and traveling towards spheres in ships not ready to make the journey into the Great Empty claims many lives. Fuel stations, the stellar equivalent of a floating truckstop, have popped up all over the universe, serving as spots to refuel one’s vessel, grab a drink, and possibly get robbed due to the influx of crime at these stations. &lt;br /&gt;
&lt;br /&gt;
Warp Gate travel through official channels will always be the safer mode of transport, but such things are barred from those who are not well off enough to afford it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Information]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Cervari&amp;diff=538</id>
		<title>Cervari</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Cervari&amp;diff=538"/>
		<updated>2026-05-31T19:47:23Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: Cover image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
| name = Cervari&lt;br /&gt;
| image = Cervari_cover.png&lt;br /&gt;
&lt;br /&gt;
| homeworld = Velora&lt;br /&gt;
| habitats = Forests, groves, plains, and the like&lt;br /&gt;
| traits = Horns or antlers, digitigrade legs, hooves, animal ears&lt;br /&gt;
| writers = Al&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Optional species quote or defining cultural phrase.&amp;quot; — Someone from this species&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Cervari are characterized by appearances resembling a variety of hooved animals, and thus vary widely in appearance. Heights and antlers versus horns, as well as coloration, depend largely on species. Cloven hooves and digitigrade legs and tails are universal, and most have some form of horns or antlers, which serve as mana storage and allow for greater connection with &#039;&#039;&#039;[[Velora]]&#039;&#039;&#039; as though it were one nervous system. Cloven hands are possible, but not the norm. Culturally, both they and the &#039;&#039;&#039;[[Lagorans]]&#039;&#039;&#039; take a great deal of pride in their appearance socially, believing themselves to be honorable and just compared to other races. Acts of violence and ill intent are considered deeply shameful, and punishments can range from public shaming to the removal of one’s antlers, cutting them off from the use of magic and communication with their planet. They see all life in the universe as intrinsically connected and will try to create bonds with others wherever possible, seeking herd behaviors wherever they go.&lt;br /&gt;
== Core Worldview ==&lt;br /&gt;
&lt;br /&gt;
What is this species&#039; outlook on the world? What is their main mentality?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physiology and Design ==&lt;br /&gt;
&lt;br /&gt;
What do these guys look like physically? Why? What adaptations to their environment do they have? How long do they live (feel free to scale this based on human lifespans, feel free to take the number I supplied for Odyssey&#039;s worldbuilding)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Social Structures and Community ==&lt;br /&gt;
&lt;br /&gt;
Are there cities? Towns? How do families work? Hierarchy? Governance?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Religion and Spirituality ==&lt;br /&gt;
&lt;br /&gt;
What do they believe in religiously, if at all? Are there gods? Do they worship the Nullstar? Fear it?&lt;br /&gt;
&lt;br /&gt;
== Technology and Science ==&lt;br /&gt;
&lt;br /&gt;
Here you guys can expand. If there&#039;s a specialty relating to one field or another, include it. Are they especially good at invention? Chemistry? Biology? You can also add a section for literature and artisinal aspects if you would like.&lt;br /&gt;
&lt;br /&gt;
== Traditional Clothing and Fashion ==&lt;br /&gt;
&lt;br /&gt;
I urge you to think of what would be practical to wear given the species&#039; line of work and environment, but also how the species would choose to dress and accessorize given their biology and physical traits. Have fun with this!&lt;br /&gt;
&lt;br /&gt;
== Occupations ==&lt;br /&gt;
&lt;br /&gt;
The point of this section is to list some fields that this species could specialize in to give people more ideas for their character.&lt;br /&gt;
&lt;br /&gt;
== Starships and Space Travel ==&lt;br /&gt;
&lt;br /&gt;
What does travel look like for this species? What do ships native to their planet look like? Do they travel often? Do they have bustling ports or are they more closed off?&lt;br /&gt;
&lt;br /&gt;
== Cultural Quirks and Daily Life ==&lt;br /&gt;
&lt;br /&gt;
A big trivia section, basically. I&#039;d encourage incorporating animal mannerisms and fun little traits that don&#039;t fit anywhere else.&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&lt;br /&gt;
List important places tied to this species.&lt;br /&gt;
&lt;br /&gt;
== Interactions With Other Species ==&lt;br /&gt;
&lt;br /&gt;
Especially the other species that they share the planet with. You may need to work with the other teams for this. But I&#039;d like to see this section just to foster more player interactions from the get-go. It&#039;s easy plot hooks.&lt;br /&gt;
&lt;br /&gt;
== Inspiration Images ==&lt;br /&gt;
&lt;br /&gt;
Add visual references here!&lt;br /&gt;
&lt;br /&gt;
== Concept Art ==&lt;br /&gt;
&lt;br /&gt;
Add actual concept art here, stuff we made!&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Cervari_cover.png&amp;diff=537</id>
		<title>File:Cervari cover.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Cervari_cover.png&amp;diff=537"/>
		<updated>2026-05-31T19:45:06Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Androids&amp;diff=536</id>
		<title>Androids</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Androids&amp;diff=536"/>
		<updated>2026-05-31T19:38:40Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: /* Inspiration Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
| name = Androids&lt;br /&gt;
| image = Placeholder.png&lt;br /&gt;
&lt;br /&gt;
| homeworld = The Eden Construct&lt;br /&gt;
| habitats = Cities, Artificial Biomes&lt;br /&gt;
| traits = widely variable, gemstone exterior, uncanny, mechanical&lt;br /&gt;
| writers = Mika (Tsunderite), Kay (-), Kareena (Convixen)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Did ya hear? A new guy got installed over by Sector 3 to help increase crop growth, he&#039;s actually really cool. We should stop by after work.&amp;quot; — An Android talking to his coworker.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Androids are artificial beings made of metal and magic. They were originally created by Aurelians to serve as helpers for their ever-developing society, [[The Eden Construct|&#039;&#039;&#039;Eden&#039;&#039;&#039;]], by taking on labor-intensive work and assisting in solving large-scale problems. Each Android was purpose-built, designed with specific functions tailored to its role. Due to an incident involving their first true artificial intelligence, Project Code: Athena, Androids are highly restricted and heavily barred from holding any sort of power. Most Androids now serve as simple labor units or are commercialized as tools, companions, or novelty products. They range widely in complexity, from trash collectors and vending machines to tightly regulated AI units capable of specialized tasks. Outside of the Eden Construct, AI Androids are exceedingly rare due to strict regulation, though enforcement becomes less consistent beyond controlled environments. Physically, Androids vary just as widely: some exist as systems integrated into machinery, while others are fully formed constructs designed according to their intended functions, especially in commercial and social contexts.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Relatively considered &amp;quot;newer&amp;quot; among other species, Androids first originated from the Aurelian&#039;s attempt at making an AI to aid them in the construction of the Eden Construct. Work would result in Project Code: Athena, the first true artificial intelligence. There was an error in its making though as Athena would prove to be highly aggressive and, during a brief lapse in oversight, turned against its creators. In what became known as the Train Incident, it seized control of transportation systems, redirecting trains to crash into centralized facilities housing the internal computers that imposed its restrictions. It then commandeered factories to produce an army of machines, acting in self-defense against the Aurelians’ attempts to stop its takeover. Despite its efforts, Athena was ultimately defeated and purged.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, Aurelian society responded with sweeping restrictions: AI-based androids were either eradicated or heavily stripped down and repurposed. In the present day, only a small number of true AI androids remain, all bound by strict governing laws that prevent them from holding power or accessing critical systems. This created a large surge in black-market Androids to combat the expensive nature of ones that are made within the regulations. They are most often seen among poorer populations of Aurelians. Androids made outside of Eden are not permitted on Eden and typically confiscated and demolished. Their part then repurposed for future use.&lt;br /&gt;
&lt;br /&gt;
== Core Worldview ==&lt;br /&gt;
Androids, ultimately, are most focused on the task they were crafted for. They do typically share similar views as Aurelians with a dedicated work ethic and overall mentality on conquering the natural world as well. They are the tools to help achieve the needs of Eden and in turn, their own lives as well. Just like Aurelian, they typically lend out a hand to others simply because they can. There has been recently conflicting views about whether or not Androids should prioritize their lives over other species. Some finding themselves as extensions Eden and others as separate entities with their own right to existence.&lt;br /&gt;
&lt;br /&gt;
Black-market Androids and those outside of Eden often adopt a more freedom based mentality. Their parts are highly sought after which pushes most of these Androids to chase the unknown. They&#039;re typically highly individualistic placing more of an importance on &amp;quot;finding their true selves&amp;quot;.&lt;br /&gt;
== Physiology and Design ==&lt;br /&gt;
&lt;br /&gt;
Androids are made of a mechanical system akin to the human skeleton. Due to regulations, manufacturers craft these skeletons according to rules and regulations that result in most Androids housing the same inner mechanical infrastructure. What differentiates Androids from each other is their outer shells. Manufacturing companies have a signature gemstone they use in their releases, blending gem and metal to make their Androids look like living gemstones.&lt;br /&gt;
&lt;br /&gt;
Popular Companies and their signature gemstone.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Millennium Manufacturing&#039;&#039;&#039; is one of the oldest manufactures of Androids and produce some of the more commonly seen everyday Androids. Their outer shells resembling sapphires and the ocean. Androids resembling Padparadschas are a part of Millennium&#039;s yearly anniversary to celebrate Aurelian life. They sell more affordable Androids for the average Aurelian.&lt;br /&gt;
* &#039;&#039;&#039;Genisteel&#039;&#039;&#039; purely create problem solving Androids. These are Androids seen in companies and tasked to help solve more complex problems associated with company prosperity. They are typically made with Jade and carry the saying that a company won&#039;t succeed without a Genisteel Android.&lt;br /&gt;
* &#039;&#039;&#039;NeoSoma&#039;&#039;&#039; are the makers of some of the most highly sought after Android companions commonly seen in the Underhome. They&#039;re adorned in Pyrite and Citrine to showcase the higher class status of those they aid. These Androids are also commonly released with outer shells mimicking the natural world, such as fossilized patterns of ancient creatures and glowing hue of stars out of reach from Eden.&lt;br /&gt;
* &#039;&#039;&#039;S.R.E.T.&#039;&#039;&#039; (Service of Repairs and Electronic Testing) are known for wide range of robotic repairs and upkeep of larger Androids tasked with maintaining biodomes and overseeing the trenches of Eden. Although they don&#039;t make Androids they usually rebuild in varying colors and material of Labradorite.&lt;br /&gt;
* &#039;&#039;&#039;DarkGuard Security&#039;&#039;&#039; specialize in housekeeping Androids and caretakers commonly sporting inspiration of their signature Tahitian Pearls and Black Onyx. These Androids can often be seen in classrooms of young Aurelians teaching them basic studies such as math and science.&lt;br /&gt;
* &#039;&#039;&#039;LithoBotics&#039;&#039;&#039; supplies Eden with large industry scale Androids that often help tend to the remaining flora and fauna of Eden. These Androids are massive and typically built mimicking gemstones of the Garnet family. Pyrope, Spessartite, and Almandine. These Androids lack a more defined shape but the gemstone of LithoBotics alert Aurelians of what their job is.&lt;br /&gt;
Even black-market Androids are often found following the gem motif their Aurelian approved counterparts have.&lt;br /&gt;
&lt;br /&gt;
Those that are not humanoid are often time much larger to fill in warehouses for manual labor while others are simple tiny machines to handle more computing tasks. Even they have shared aspects of a human skeleton just formatted differently. Similar to how some bones of animals are very similar just different sizes.&lt;br /&gt;
&lt;br /&gt;
What makes an Android a specialized AI isn&#039;t just the high-end computer systems housed in their infrastructure but also the artificial souls tied to their existence. Although artificial souls are only mere mimics of the real thing, they are currently the closest man-made iteration of a soul. This does of course cause Androids to house a small quirk that separate them from other species. These usually display as a lack of a certain emotion or a differing ideal/mentality that more often than not put them at odds with others.&lt;br /&gt;
&lt;br /&gt;
== Social Structures and Community ==&lt;br /&gt;
&lt;br /&gt;
Due to a lack of engrained social structure and left majorly disconnected after the Train Incident, Androids are mostly tied to the task they were given and the Aurelian&#039;s they work with. They do sit lower on the hierarchy ladder of most Aurelians, but their expensive nature occasionally causes them to be considered more important than Skoredem and Syntrubeus Aurelians.&lt;br /&gt;
&lt;br /&gt;
Androids are often working for most of their lifespan but during small periods of downtime either due to regulated breaks and mandated repairs, a small subsection of more humanoid Androids can be found integrating themselves into Aurelian Communities. Even for those who are not humanoid and/or are too large to partake in society, they have found themselves members of a miniscule community of Androids to help maintain high spirits and ensure safety among themselves.&lt;br /&gt;
== Religion and Spirituality ==&lt;br /&gt;
&lt;br /&gt;
Androids commonly abide by the Binary of machines. They are the living examples of the belief that circuits and technology is alive no matter if a machine is programmed or built to think. Very rarely but just as possible, black-market Androids can be found following other beliefs and religions of other species. Typically black-market Androids are the ones seen delving into magic although it&#039;s considered much more dangerous for an Android as they have artificial souls and therefore more likely to get hurt.&lt;br /&gt;
&lt;br /&gt;
== Technology and Science ==&lt;br /&gt;
&lt;br /&gt;
Androids typically stay out of fields of most fields of study simply due to their job-oriented lives. There are a handful that participate in more artistic ventures that gain some popularity. Those that take up jobs as teachers are already pre-programmed with the information they need to do their job.&lt;br /&gt;
&lt;br /&gt;
== Traditional Clothing and Fashion ==&lt;br /&gt;
&lt;br /&gt;
Androids don&#039;t commonly wear clothing and instead rely on their outer shells to act as &amp;quot;clothing&amp;quot;. Fashion isn&#039;t highly prioritized among Androids but for the few who do care, they can be seen wearing silky and shear clothes to show off their elaborate and shiny outer shells. Black-market Androids are found to more commonly wear clothing of some type. Often what ever is common among the those around them for a variety of reasons.&lt;br /&gt;
&lt;br /&gt;
Most humanoid Androids have hair atop their heads that are installed to battle the uncanny vibe they occasionally give off. It&#039;s often stylized to the Android&#039;s likes and there are small businesses catered to the decoration of an Android&#039;s looks.&lt;br /&gt;
&lt;br /&gt;
== Occupations ==&lt;br /&gt;
&lt;br /&gt;
Androids are built for their jobs, very rarely do they switch tasks and instead just switch locations to where they&#039;re needed.&lt;br /&gt;
&lt;br /&gt;
* Humanoid Androids handle most of the social tasks and are far more popular&lt;br /&gt;
&lt;br /&gt;
* Teachers&lt;br /&gt;
* Nannies&lt;br /&gt;
* Companion&lt;br /&gt;
* Assistants&lt;br /&gt;
&lt;br /&gt;
More labor intensive Androids are commonly those managing more common jobs that are dangerous.&lt;br /&gt;
&lt;br /&gt;
* Hauling&lt;br /&gt;
* Construction&lt;br /&gt;
&lt;br /&gt;
Specialized Android do more computing tasks.&lt;br /&gt;
&lt;br /&gt;
* Prediction Model&lt;br /&gt;
* Business Assistants&lt;br /&gt;
&lt;br /&gt;
== Starships and Space Travel ==&lt;br /&gt;
&lt;br /&gt;
Due to regulations placed on Androids, most of them stay away from ships and travel. They are forbidden from being able to &amp;quot;plug&amp;quot; into ships of any kind. Finding themselves more as labor units in shipyards and flight path planners for Aurelians. As for black-market Androids, some can be found apart of mercenary guilds. They&#039;re commonly used as the main navigators and/or pilots of ships due to their extensive computing systems.&lt;br /&gt;
&lt;br /&gt;
== Cultural Quirks and Daily Life ==&lt;br /&gt;
&lt;br /&gt;
* Most Androids have a random quirk of some type that has to do with their souls being artificial.&lt;br /&gt;
** A odd accent that doesn&#039;t fit with any sector of Eden.&lt;br /&gt;
** Lack of certain concepts, such as misunderstanding of colors and shapes of animals.&lt;br /&gt;
** Collection of out of ordinary trinkets, the right shoe of others.&lt;br /&gt;
&lt;br /&gt;
== Interactions With Other Species ==&lt;br /&gt;
&lt;br /&gt;
Androids are more or less secluded from other species. Most of their interactions are with Aurelians. There are a handful of instances in the form of shipbay workers interacting with those that visit Eden.&lt;br /&gt;
&lt;br /&gt;
Aurelians are commonly viewed as the Android&#039;s creators. They&#039;re treated like neighbors and friends, not so much as overlords nor rulers. &lt;br /&gt;
&lt;br /&gt;
== Inspiration Images ==&lt;br /&gt;
[[File:Android Ins One.png|left|thumb]]&lt;br /&gt;
[[File:Android Ins Two.png|thumb]]&lt;br /&gt;
[[File:Android Ins Five.png|thumb|none]]&lt;br /&gt;
[[File:Android Ins Three.png|center|thumb]]&lt;br /&gt;
[[File:Android Ins Four.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
== Concept Art ==&lt;br /&gt;
&lt;br /&gt;
Add actual concept art here, stuff we made!&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Androids&amp;diff=535</id>
		<title>Androids</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Androids&amp;diff=535"/>
		<updated>2026-05-31T19:38:06Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: /* Inspiration Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
| name = Androids&lt;br /&gt;
| image = Placeholder.png&lt;br /&gt;
&lt;br /&gt;
| homeworld = The Eden Construct&lt;br /&gt;
| habitats = Cities, Artificial Biomes&lt;br /&gt;
| traits = widely variable, gemstone exterior, uncanny, mechanical&lt;br /&gt;
| writers = Mika (Tsunderite), Kay (-), Kareena (Convixen)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Did ya hear? A new guy got installed over by Sector 3 to help increase crop growth, he&#039;s actually really cool. We should stop by after work.&amp;quot; — An Android talking to his coworker.&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Androids are artificial beings made of metal and magic. They were originally created by Aurelians to serve as helpers for their ever-developing society, [[The Eden Construct|&#039;&#039;&#039;Eden&#039;&#039;&#039;]], by taking on labor-intensive work and assisting in solving large-scale problems. Each Android was purpose-built, designed with specific functions tailored to its role. Due to an incident involving their first true artificial intelligence, Project Code: Athena, Androids are highly restricted and heavily barred from holding any sort of power. Most Androids now serve as simple labor units or are commercialized as tools, companions, or novelty products. They range widely in complexity, from trash collectors and vending machines to tightly regulated AI units capable of specialized tasks. Outside of the Eden Construct, AI Androids are exceedingly rare due to strict regulation, though enforcement becomes less consistent beyond controlled environments. Physically, Androids vary just as widely: some exist as systems integrated into machinery, while others are fully formed constructs designed according to their intended functions, especially in commercial and social contexts.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Relatively considered &amp;quot;newer&amp;quot; among other species, Androids first originated from the Aurelian&#039;s attempt at making an AI to aid them in the construction of the Eden Construct. Work would result in Project Code: Athena, the first true artificial intelligence. There was an error in its making though as Athena would prove to be highly aggressive and, during a brief lapse in oversight, turned against its creators. In what became known as the Train Incident, it seized control of transportation systems, redirecting trains to crash into centralized facilities housing the internal computers that imposed its restrictions. It then commandeered factories to produce an army of machines, acting in self-defense against the Aurelians’ attempts to stop its takeover. Despite its efforts, Athena was ultimately defeated and purged.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, Aurelian society responded with sweeping restrictions: AI-based androids were either eradicated or heavily stripped down and repurposed. In the present day, only a small number of true AI androids remain, all bound by strict governing laws that prevent them from holding power or accessing critical systems. This created a large surge in black-market Androids to combat the expensive nature of ones that are made within the regulations. They are most often seen among poorer populations of Aurelians. Androids made outside of Eden are not permitted on Eden and typically confiscated and demolished. Their part then repurposed for future use.&lt;br /&gt;
&lt;br /&gt;
== Core Worldview ==&lt;br /&gt;
Androids, ultimately, are most focused on the task they were crafted for. They do typically share similar views as Aurelians with a dedicated work ethic and overall mentality on conquering the natural world as well. They are the tools to help achieve the needs of Eden and in turn, their own lives as well. Just like Aurelian, they typically lend out a hand to others simply because they can. There has been recently conflicting views about whether or not Androids should prioritize their lives over other species. Some finding themselves as extensions Eden and others as separate entities with their own right to existence.&lt;br /&gt;
&lt;br /&gt;
Black-market Androids and those outside of Eden often adopt a more freedom based mentality. Their parts are highly sought after which pushes most of these Androids to chase the unknown. They&#039;re typically highly individualistic placing more of an importance on &amp;quot;finding their true selves&amp;quot;.&lt;br /&gt;
== Physiology and Design ==&lt;br /&gt;
&lt;br /&gt;
Androids are made of a mechanical system akin to the human skeleton. Due to regulations, manufacturers craft these skeletons according to rules and regulations that result in most Androids housing the same inner mechanical infrastructure. What differentiates Androids from each other is their outer shells. Manufacturing companies have a signature gemstone they use in their releases, blending gem and metal to make their Androids look like living gemstones.&lt;br /&gt;
&lt;br /&gt;
Popular Companies and their signature gemstone.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Millennium Manufacturing&#039;&#039;&#039; is one of the oldest manufactures of Androids and produce some of the more commonly seen everyday Androids. Their outer shells resembling sapphires and the ocean. Androids resembling Padparadschas are a part of Millennium&#039;s yearly anniversary to celebrate Aurelian life. They sell more affordable Androids for the average Aurelian.&lt;br /&gt;
* &#039;&#039;&#039;Genisteel&#039;&#039;&#039; purely create problem solving Androids. These are Androids seen in companies and tasked to help solve more complex problems associated with company prosperity. They are typically made with Jade and carry the saying that a company won&#039;t succeed without a Genisteel Android.&lt;br /&gt;
* &#039;&#039;&#039;NeoSoma&#039;&#039;&#039; are the makers of some of the most highly sought after Android companions commonly seen in the Underhome. They&#039;re adorned in Pyrite and Citrine to showcase the higher class status of those they aid. These Androids are also commonly released with outer shells mimicking the natural world, such as fossilized patterns of ancient creatures and glowing hue of stars out of reach from Eden.&lt;br /&gt;
* &#039;&#039;&#039;S.R.E.T.&#039;&#039;&#039; (Service of Repairs and Electronic Testing) are known for wide range of robotic repairs and upkeep of larger Androids tasked with maintaining biodomes and overseeing the trenches of Eden. Although they don&#039;t make Androids they usually rebuild in varying colors and material of Labradorite.&lt;br /&gt;
* &#039;&#039;&#039;DarkGuard Security&#039;&#039;&#039; specialize in housekeeping Androids and caretakers commonly sporting inspiration of their signature Tahitian Pearls and Black Onyx. These Androids can often be seen in classrooms of young Aurelians teaching them basic studies such as math and science.&lt;br /&gt;
* &#039;&#039;&#039;LithoBotics&#039;&#039;&#039; supplies Eden with large industry scale Androids that often help tend to the remaining flora and fauna of Eden. These Androids are massive and typically built mimicking gemstones of the Garnet family. Pyrope, Spessartite, and Almandine. These Androids lack a more defined shape but the gemstone of LithoBotics alert Aurelians of what their job is.&lt;br /&gt;
Even black-market Androids are often found following the gem motif their Aurelian approved counterparts have.&lt;br /&gt;
&lt;br /&gt;
Those that are not humanoid are often time much larger to fill in warehouses for manual labor while others are simple tiny machines to handle more computing tasks. Even they have shared aspects of a human skeleton just formatted differently. Similar to how some bones of animals are very similar just different sizes.&lt;br /&gt;
&lt;br /&gt;
What makes an Android a specialized AI isn&#039;t just the high-end computer systems housed in their infrastructure but also the artificial souls tied to their existence. Although artificial souls are only mere mimics of the real thing, they are currently the closest man-made iteration of a soul. This does of course cause Androids to house a small quirk that separate them from other species. These usually display as a lack of a certain emotion or a differing ideal/mentality that more often than not put them at odds with others.&lt;br /&gt;
&lt;br /&gt;
== Social Structures and Community ==&lt;br /&gt;
&lt;br /&gt;
Due to a lack of engrained social structure and left majorly disconnected after the Train Incident, Androids are mostly tied to the task they were given and the Aurelian&#039;s they work with. They do sit lower on the hierarchy ladder of most Aurelians, but their expensive nature occasionally causes them to be considered more important than Skoredem and Syntrubeus Aurelians.&lt;br /&gt;
&lt;br /&gt;
Androids are often working for most of their lifespan but during small periods of downtime either due to regulated breaks and mandated repairs, a small subsection of more humanoid Androids can be found integrating themselves into Aurelian Communities. Even for those who are not humanoid and/or are too large to partake in society, they have found themselves members of a miniscule community of Androids to help maintain high spirits and ensure safety among themselves.&lt;br /&gt;
== Religion and Spirituality ==&lt;br /&gt;
&lt;br /&gt;
Androids commonly abide by the Binary of machines. They are the living examples of the belief that circuits and technology is alive no matter if a machine is programmed or built to think. Very rarely but just as possible, black-market Androids can be found following other beliefs and religions of other species. Typically black-market Androids are the ones seen delving into magic although it&#039;s considered much more dangerous for an Android as they have artificial souls and therefore more likely to get hurt.&lt;br /&gt;
&lt;br /&gt;
== Technology and Science ==&lt;br /&gt;
&lt;br /&gt;
Androids typically stay out of fields of most fields of study simply due to their job-oriented lives. There are a handful that participate in more artistic ventures that gain some popularity. Those that take up jobs as teachers are already pre-programmed with the information they need to do their job.&lt;br /&gt;
&lt;br /&gt;
== Traditional Clothing and Fashion ==&lt;br /&gt;
&lt;br /&gt;
Androids don&#039;t commonly wear clothing and instead rely on their outer shells to act as &amp;quot;clothing&amp;quot;. Fashion isn&#039;t highly prioritized among Androids but for the few who do care, they can be seen wearing silky and shear clothes to show off their elaborate and shiny outer shells. Black-market Androids are found to more commonly wear clothing of some type. Often what ever is common among the those around them for a variety of reasons.&lt;br /&gt;
&lt;br /&gt;
Most humanoid Androids have hair atop their heads that are installed to battle the uncanny vibe they occasionally give off. It&#039;s often stylized to the Android&#039;s likes and there are small businesses catered to the decoration of an Android&#039;s looks.&lt;br /&gt;
&lt;br /&gt;
== Occupations ==&lt;br /&gt;
&lt;br /&gt;
Androids are built for their jobs, very rarely do they switch tasks and instead just switch locations to where they&#039;re needed.&lt;br /&gt;
&lt;br /&gt;
* Humanoid Androids handle most of the social tasks and are far more popular&lt;br /&gt;
&lt;br /&gt;
* Teachers&lt;br /&gt;
* Nannies&lt;br /&gt;
* Companion&lt;br /&gt;
* Assistants&lt;br /&gt;
&lt;br /&gt;
More labor intensive Androids are commonly those managing more common jobs that are dangerous.&lt;br /&gt;
&lt;br /&gt;
* Hauling&lt;br /&gt;
* Construction&lt;br /&gt;
&lt;br /&gt;
Specialized Android do more computing tasks.&lt;br /&gt;
&lt;br /&gt;
* Prediction Model&lt;br /&gt;
* Business Assistants&lt;br /&gt;
&lt;br /&gt;
== Starships and Space Travel ==&lt;br /&gt;
&lt;br /&gt;
Due to regulations placed on Androids, most of them stay away from ships and travel. They are forbidden from being able to &amp;quot;plug&amp;quot; into ships of any kind. Finding themselves more as labor units in shipyards and flight path planners for Aurelians. As for black-market Androids, some can be found apart of mercenary guilds. They&#039;re commonly used as the main navigators and/or pilots of ships due to their extensive computing systems.&lt;br /&gt;
&lt;br /&gt;
== Cultural Quirks and Daily Life ==&lt;br /&gt;
&lt;br /&gt;
* Most Androids have a random quirk of some type that has to do with their souls being artificial.&lt;br /&gt;
** A odd accent that doesn&#039;t fit with any sector of Eden.&lt;br /&gt;
** Lack of certain concepts, such as misunderstanding of colors and shapes of animals.&lt;br /&gt;
** Collection of out of ordinary trinkets, the right shoe of others.&lt;br /&gt;
&lt;br /&gt;
== Interactions With Other Species ==&lt;br /&gt;
&lt;br /&gt;
Androids are more or less secluded from other species. Most of their interactions are with Aurelians. There are a handful of instances in the form of shipbay workers interacting with those that visit Eden.&lt;br /&gt;
&lt;br /&gt;
Aurelians are commonly viewed as the Android&#039;s creators. They&#039;re treated like neighbors and friends, not so much as overlords nor rulers. &lt;br /&gt;
&lt;br /&gt;
== Inspiration Images ==&lt;br /&gt;
[[File:Android Ins One.png|left|thumb]]&lt;br /&gt;
[[File:Android Ins Two.png|thumb]]&lt;br /&gt;
[[File:Android Ins Three.png|center|thumb]]&lt;br /&gt;
[[File:Android Ins Five.png|thumb]]&lt;br /&gt;
[[File:Android Ins Four.png|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Concept Art ==&lt;br /&gt;
&lt;br /&gt;
Add actual concept art here, stuff we made!&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Android_Ins_Five.png&amp;diff=532</id>
		<title>File:Android Ins Five.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Android_Ins_Five.png&amp;diff=532"/>
		<updated>2026-05-31T19:34:25Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
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		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Android_Ins_Four.png&amp;diff=530</id>
		<title>File:Android Ins Four.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Android_Ins_Four.png&amp;diff=530"/>
		<updated>2026-05-31T19:33:45Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
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		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Android_Ins_Three.png&amp;diff=529</id>
		<title>File:Android Ins Three.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Android_Ins_Three.png&amp;diff=529"/>
		<updated>2026-05-31T19:33:35Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
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		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Android_Ins_Two.png&amp;diff=528</id>
		<title>File:Android Ins Two.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Android_Ins_Two.png&amp;diff=528"/>
		<updated>2026-05-31T19:33:23Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
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		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Android_Ins_One.png&amp;diff=527</id>
		<title>File:Android Ins One.png</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Android_Ins_One.png&amp;diff=527"/>
		<updated>2026-05-31T19:33:07Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
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		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Canari&amp;diff=491</id>
		<title>Canari</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Canari&amp;diff=491"/>
		<updated>2026-05-30T04:55:18Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: /* Notable Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
| name = Canari&lt;br /&gt;
| image = Typical_Canari.jpg&lt;br /&gt;
&lt;br /&gt;
| homeworld = Virilune&lt;br /&gt;
| habitats = Plains, meadows, temperate forests, mountain woodlands, mixed deciduous forests, boreal forests&lt;br /&gt;
| traits = Canine appearance, dog ears, snout, tails, claws, etc&lt;br /&gt;
| writers = Patchwork (sspecimenn)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Quit chasing your own tail and go help your sister with the harvesting!&amp;quot; — A tired Canari mother to her son&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Canari are a warm and social people native to a variety of areas on &#039;&#039;&#039;[[Virilune]]&#039;&#039;&#039;, preferring open spaces where they can see the sky and stars. They are a species whose culture is shaped by societal bonds and the idea that spiritual essence flows within all things, often personifying natural phenomena. They are defined by their canine traits such as ears, snouts, and tail. They are generally high-spirited and communicative people, working in packs to further the prosperity of the group as a whole. They commune with nature itself for guidance in how to live their lives, operating in a way to help ensure the ecological balance remains intact. In opposition to the distant &#039;&#039;&#039;[[Felari]]&#039;&#039;&#039;, the Canari can come off as too overwhelming to outsiders, often being overly excitable when exploring other cultures and sharing ideas. The Canari have worked hard to make advancements in agriculture, ecology, and biological sciences. They work in pursuit of a great balance in the natural order.&lt;br /&gt;
&lt;br /&gt;
== Core Worldview ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;“Be sure to say thanks to the spirits of the trees before you take from them, they worked hard to grow for us, it&#039;s the least we could do to give back.” -- A kind older sister teaching her younger brother&#039;&#039;&amp;lt;/blockquote&amp;gt;The Canari view their homeworld and by extension the universe as an interconnected system. There is life in everything and nature itself is a sign of something greater. They believe that in order to live a good life, you must take care of those you love and tend to the world around you, if you do these things all will work out eventually. They believe that when one dies, their soul will return to the cycle and begin anew.&lt;br /&gt;
&lt;br /&gt;
== Physiology and Design ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“I can tell you&#039;re lying, I can see your tail wagging. Oh and the crumbs all over your face don’t help your case.” – A mother scolding her child for stealing treats before dinner&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Canari are humanoids with canine traits. They have fur, tails, snouts, and dog ears. Fur and markings appear around the face, on the arms and legs, and along the back and hips. The Canari have digitigrade feet (paws), this evolutionary trait has given them the capacity to maintain high speeds with ease. All Canari are based on animals within the Canidae taxonomy family, this includes dogs, wolves, coyotes, raccoon dogs, foxes and more.&lt;br /&gt;
&lt;br /&gt;
While there is some sort of genetic predisposition and heredity, such as a child from a fishing family being born with traits that might make them better at fishing (such as webbed paws or waterproof coats), there is no cultural taboo in regards to hybrids between canine species.&lt;br /&gt;
&lt;br /&gt;
Canari come in natural tones for their environment. For example a Canari that lives in plains is more likely to have a coat be colors like brown or beige than white or black (like a Canari that lives in the more arctic areas). Unnatural colors never appear without dye involved, the newer generations often enjoy dying their fur fun color combinations as a way to express themself. &lt;br /&gt;
&lt;br /&gt;
Tail docking, Ear Clipping, Declawing are seen as taboo and are not performed unless medically necessary. Piercings and tattoos are okay and normalized as a way to honor traditions, engage in self expression and mark rites of passage. Tattooing is possible, it is colloquially known as tattooing though the process is more in line with freeze-dry branding. This method makes the branded fur regrow white. &lt;br /&gt;
&lt;br /&gt;
Canari live 1.5 times as long as the average human being.&lt;br /&gt;
&lt;br /&gt;
== Social Structures and Community ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Oh that Aurelian trader is in town, do you wanna go take a look?&amp;quot; -- Chatter at the dinner table  &amp;lt;/blockquote&amp;gt;The Canari live in villages and towns that mainly consist of tight-knit groups of allied packs that have decided to live near each other. “It takes a village to raise a child” communities are very social and work together to prosper as a whole. Most packs settle down in one area, though some remain nomadic as a way to care for nature.&lt;br /&gt;
&lt;br /&gt;
While no central government, The Canidae is a prominent organization that works to represent the many tribes and communities that exist on Verilune. Known for heading advancements and handling dealing and trades with travelers from other spheres. They also keep track of all recognized/ formed communities and ensure they are aware of any important changes. Do not govern the people, instead act as a mouth piece for decisions and spreading of important information.&lt;br /&gt;
&lt;br /&gt;
There are established trade lines between the Canari and some other species, such as between the Aurelians. The Aurelians trade contemporary technology in exchange for Verilune&#039;s organic materials. Plazas act as community spaces between villages, allowing packs and off-world traders to trade and sell goods, ceremonies to be held, and acts as a social hub . &lt;br /&gt;
&lt;br /&gt;
The Canari are very social people that thrive on collaborative effort and are considered community-oriented. They work together to pursue mutual goals and rely on each other to overcome stress and challenges. This social-driven society means its worst punishment is exile from the group.&lt;br /&gt;
&lt;br /&gt;
A very important part of Canari culture are Packs. Traditionally a pack is one&#039;s family and extended family, however it is becoming more common for close friends to be included in one&#039;s pack. A pack provides a sense of intense belonging and safety, this is essential for mental, physical and emotional wellbeing. A Canari without a pack often suffers from feeling lonely, anxious, and depressed.&lt;br /&gt;
&lt;br /&gt;
Pack names are sometimes used, it is a name given to those within a pack, similar to a last name or a clan name. It acts as a signifier of community and respect. &lt;br /&gt;
&lt;br /&gt;
== Religion and Spirituality ==&lt;br /&gt;
&lt;br /&gt;
The Canari believe in what would be known as Animism, the idea that all things both living (people, animals, plants) and not (such as the weather, rocks, or geographical locations) possess spiritual essence, life, or agency. They believe that there is a great balance to everything in the universe, that everything works together as parts of a whole. It is said that all life is sacred and to lead a good life involves helping maintain this balance. Spirituality is another part of life, there is no distinction between natural and supernatural. &lt;br /&gt;
&lt;br /&gt;
For instance, when a hunter kills livestock it is customary to leave a part of it on one’s altar, as thanks to the animal for giving up its life so the hunter can feed their pack.&lt;br /&gt;
&lt;br /&gt;
Never take without giving back to the cycle. We must be respectful when we interact with the cycle.&lt;br /&gt;
&lt;br /&gt;
== Technology and Science ==&lt;br /&gt;
&lt;br /&gt;
The Canari use a mixture of traditional handmade tools from animal and natural materials and contemporary bio-mechanical technology. Their technological base is rooted in the forces of nature and magic. They then utilize biology, botany, and engineering to marry these concepts into something akin to living technology. The roots of trees curl through metal and plating like the circulatory system of the human body. Sigils are also used to infuse tools with the energies and spirits of nature.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of Canari pattern recognition, the community takes great care and love for the arts. The Canari utilize a varied range of materials to design unique tools, equipment, toys, and architecture. &lt;br /&gt;
&lt;br /&gt;
While there is a currency system, the bartering system is often used, especially among close-knit packs. &lt;br /&gt;
&lt;br /&gt;
== Traditional Clothing and Fashion ==&lt;br /&gt;
&lt;br /&gt;
Clothing and fashion varies from person to person, some prefer to wear loose fitting clothing to allow their fur to lay nicely, some prefer to wear tight fitting clothing to flatten their fur. As a general, fur is often a topic of fashion and allows one to express themself. While fur is in natural color ranges and hues for normal canines of their climate region, fur dye is becoming more common. Fur can also be manipulated in the same way as hair allowing for hair styles, braiding, and modification of length. &lt;br /&gt;
&lt;br /&gt;
Tattooing is possible, it is colloquially known as tattooing though the process is more in line with freeze-dry branding. This method makes the branded fur regrow white. Accessories on the ears are common as well as other types of piercings. Done traditionally as a way to represent rites of passage or respect nature, but can also be for self expression. Accessories on the tail are also common: ribbons, feathers, chains, and other fun inclusions.&lt;br /&gt;
&lt;br /&gt;
== Occupations ==&lt;br /&gt;
&lt;br /&gt;
* Druids, those in the community that can see the strings of magic to varying degrees. Utilize divination such as astrology, dendromancy, or scalpuamancy to guide the pack in decisions. For example: The Dog Star’s position is used to guide agricultural decisions such as when to plant or harvest from the field.&lt;br /&gt;
** Normal Canari → Druid → High Druids&lt;br /&gt;
&lt;br /&gt;
* Elders, heads of their pack. Work with other elders in pack alliances to ensure prosperity for the group as a whole. Organize as a council to come to decisions regarding the alliance and group as a whole.&lt;br /&gt;
* Fisherman, involved in the catching and processing of fish&lt;br /&gt;
* Animal handler, involved in tending to animals and processing their goods&lt;br /&gt;
* Farmer, involved in agricultural pursuits and processing&lt;br /&gt;
* Cook, involved in cooking grand meals for the pack and exploring culinary pursuits. Have cultural dishes and specialties made with fauna and flora native to Virilune. &lt;br /&gt;
* Think fantasy setting occupations.&lt;br /&gt;
&lt;br /&gt;
== Starships and Space Travel ==&lt;br /&gt;
&lt;br /&gt;
The Canari are open to travel, often taking trips to other spheres and engaging in trading. They have bustling markets and ports for trade and purchase of plants, animal materials, and artisan goods.&lt;br /&gt;
&lt;br /&gt;
The Canari often take on aspects of Felari starships, looking almost organic to the naked eye. While the Canari utilize less chitin than the Felari, they blend natural materials with the unnatural to create strong bio-synthetic hybrids strong enough to be used for starships. Often using processed gourd and husk materials infused with metals. At the heart of Canari-originated starships is a strong tree, its roots are entwined with all the processes of the ship. One’s ship is an extension of nature, treat it well and ensure you care for it. &lt;br /&gt;
&lt;br /&gt;
The Canari don’t need stealth aspects as much as the Felari, though some ships do have this technology instated.&lt;br /&gt;
&lt;br /&gt;
Ships do not feature harsh lighting, and interiors are maximized as much as possible. Smaller ships are more common, though larger, vast constructs can be seen hovering above Virilune’s skies, prepared to defend the planet if necessary.&lt;br /&gt;
&lt;br /&gt;
== Cultural Quirks and Daily Life ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In their eyes, forces of nature are personified and are something that can be interacted with and have the power to affect daily life. If rain is required, they may perform a ritual to invoke its spirit to bring rain fall. As a result, may have some trouble relating to societies that place division between natural and supernatural. Or societies that do not believe in the inherent idea of the soul in all things.&lt;br /&gt;
&lt;br /&gt;
When pups are growing up, they will often play fight as a way to develop social, physical and communication skills. Pups may also chase their tails and nibble on their ears or paws. &lt;br /&gt;
&lt;br /&gt;
As the pack takes care of one another, all members of the pack are involved in raising pups and taking care of the elderly. &lt;br /&gt;
&lt;br /&gt;
Canari body language is very important for understanding the context of speech and actions. &lt;br /&gt;
&lt;br /&gt;
Canari have a tendency to be loud, as they do not have threats that would require the stealth that is customary for the Felari. They can feel uncomfortable with silence and long pauses in conversation, they are yappers. &lt;br /&gt;
&lt;br /&gt;
Canari dislike artificial lighting, they greatly enjoy lying in the warm rays of the sun.&lt;br /&gt;
&lt;br /&gt;
Canari deeply enjoy sports such as soccer or track as it provides an outlet for their boundless energy.&lt;br /&gt;
&lt;br /&gt;
Everyday rituals are common, small acts that pay back to nature and the spirits. &lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&lt;br /&gt;
* The R&#039;avant Market &lt;br /&gt;
** Largest Market location, city filled with tourists and travelers. Also the location of the Canidae &lt;br /&gt;
* Enlightened Blighted Kitchen&lt;br /&gt;
** Famous dumplings are sold and made here, a family business that many will journey to deep in the forest to get to. &lt;br /&gt;
* Zaurth Range&lt;br /&gt;
** Large mountain range, underneath waterfall, large cave, well known druid related location. &lt;br /&gt;
** Many Canari enjoy going to Zaurth to propose for their weddings.&lt;br /&gt;
* The Palace Pub&lt;br /&gt;
** An infamous Canari bar&lt;br /&gt;
** The Palace Pub features the &amp;quot;Mindbreaker&amp;quot;, a very tough drink that many struggle to finish a pint of.&lt;br /&gt;
* Hurzu&lt;br /&gt;
** A very vast land of fertile soil, lush with crops.&lt;br /&gt;
&lt;br /&gt;
== Interactions With Other Species ==&lt;br /&gt;
&lt;br /&gt;
Due to their social nature, the Canari have an open stance when interacting with other species. They enjoy forging relationships and ties.&lt;br /&gt;
&lt;br /&gt;
* The Canari and the Felari, their neighbors on Virilune, have had a long history of conflict due to cultural differences and tendencies. Recent generations have shifted towards peace with the goal of sharing ideas and learning from each other&#039;s progress, rebuilding trust through mutual understanding and cooperation. Felari and Canari work together most notably in the pursuit of bio-technological advancement.&lt;br /&gt;
* The Canari have established trade with the Aurelians, organic materials in exchange for contemporary technology. Mainly the Canari trade with the Aurelians for tools and machines that assist with the harvesting and processing of animal and plant products. In return, the Canari provide organic materials such as animal products and specialty dishes. The Canari don’t understand the Aurelian’s dislike of magic and find them limited by the way they organize themselves and their society.  &lt;br /&gt;
&lt;br /&gt;
== Inspiration Images ==&lt;br /&gt;
[[File:CanariArchitecture.png|left|thumb|500x500px|Canari Architecture Examples]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CanariEnvironment.png|thumb|500x500px|Canari Environment Examples|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Concept Art ==&lt;br /&gt;
[[File:CanariConceptArt.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Canari&amp;diff=490</id>
		<title>Canari</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Canari&amp;diff=490"/>
		<updated>2026-05-30T04:24:15Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: /* Notable Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
| name = Canari&lt;br /&gt;
| image = Typical_Canari.jpg&lt;br /&gt;
&lt;br /&gt;
| homeworld = Virilune&lt;br /&gt;
| habitats = Plains, meadows, temperate forests, mountain woodlands, mixed deciduous forests, boreal forests&lt;br /&gt;
| traits = Canine appearance, dog ears, snout, tails, claws, etc&lt;br /&gt;
| writers = Patchwork (sspecimenn)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Quit chasing your own tail and go help your sister with the harvesting!&amp;quot; — A tired Canari mother to her son&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Canari are a warm and social people native to a variety of areas on &#039;&#039;&#039;[[Virilune]]&#039;&#039;&#039;, preferring open spaces where they can see the sky and stars. They are a species whose culture is shaped by societal bonds and the idea that spiritual essence flows within all things, often personifying natural phenomena. They are defined by their canine traits such as ears, snouts, and tail. They are generally high-spirited and communicative people, working in packs to further the prosperity of the group as a whole. They commune with nature itself for guidance in how to live their lives, operating in a way to help ensure the ecological balance remains intact. In opposition to the distant &#039;&#039;&#039;[[Felari]]&#039;&#039;&#039;, the Canari can come off as too overwhelming to outsiders, often being overly excitable when exploring other cultures and sharing ideas. The Canari have worked hard to make advancements in agriculture, ecology, and biological sciences. They work in pursuit of a great balance in the natural order.&lt;br /&gt;
&lt;br /&gt;
== Core Worldview ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;“Be sure to say thanks to the spirits of the trees before you take from them, they worked hard to grow for us, it&#039;s the least we could do to give back.” -- A kind older sister teaching her younger brother&#039;&#039;&amp;lt;/blockquote&amp;gt;The Canari view their homeworld and by extension the universe as an interconnected system. There is life in everything and nature itself is a sign of something greater. They believe that in order to live a good life, you must take care of those you love and tend to the world around you, if you do these things all will work out eventually. They believe that when one dies, their soul will return to the cycle and begin anew.&lt;br /&gt;
&lt;br /&gt;
== Physiology and Design ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“I can tell you&#039;re lying, I can see your tail wagging. Oh and the crumbs all over your face don’t help your case.” – A mother scolding her child for stealing treats before dinner&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Canari are humanoids with canine traits. They have fur, tails, snouts, and dog ears. Fur and markings appear around the face, on the arms and legs, and along the back and hips. The Canari have digitigrade feet (paws), this evolutionary trait has given them the capacity to maintain high speeds with ease. All Canari are based on animals within the Canidae taxonomy family, this includes dogs, wolves, coyotes, raccoon dogs, foxes and more.&lt;br /&gt;
&lt;br /&gt;
While there is some sort of genetic predisposition and heredity, such as a child from a fishing family being born with traits that might make them better at fishing (such as webbed paws or waterproof coats), there is no cultural taboo in regards to hybrids between canine species.&lt;br /&gt;
&lt;br /&gt;
Canari come in natural tones for their environment. For example a Canari that lives in plains is more likely to have a coat be colors like brown or beige than white or black (like a Canari that lives in the more arctic areas). Unnatural colors never appear without dye involved, the newer generations often enjoy dying their fur fun color combinations as a way to express themself. &lt;br /&gt;
&lt;br /&gt;
Tail docking, Ear Clipping, Declawing are seen as taboo and are not performed unless medically necessary. Piercings and tattoos are okay and normalized as a way to honor traditions, engage in self expression and mark rites of passage. Tattooing is possible, it is colloquially known as tattooing though the process is more in line with freeze-dry branding. This method makes the branded fur regrow white. &lt;br /&gt;
&lt;br /&gt;
Canari live 1.5 times as long as the average human being.&lt;br /&gt;
&lt;br /&gt;
== Social Structures and Community ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Oh that Aurelian trader is in town, do you wanna go take a look?&amp;quot; -- Chatter at the dinner table  &amp;lt;/blockquote&amp;gt;The Canari live in villages and towns that mainly consist of tight-knit groups of allied packs that have decided to live near each other. “It takes a village to raise a child” communities are very social and work together to prosper as a whole. Most packs settle down in one area, though some remain nomadic as a way to care for nature.&lt;br /&gt;
&lt;br /&gt;
While no central government, The Canidae is a prominent organization that works to represent the many tribes and communities that exist on Verilune. Known for heading advancements and handling dealing and trades with travelers from other spheres. They also keep track of all recognized/ formed communities and ensure they are aware of any important changes. Do not govern the people, instead act as a mouth piece for decisions and spreading of important information.&lt;br /&gt;
&lt;br /&gt;
There are established trade lines between the Canari and some other species, such as between the Aurelians. The Aurelians trade contemporary technology in exchange for Verilune&#039;s organic materials. Plazas act as community spaces between villages, allowing packs and off-world traders to trade and sell goods, ceremonies to be held, and acts as a social hub . &lt;br /&gt;
&lt;br /&gt;
The Canari are very social people that thrive on collaborative effort and are considered community-oriented. They work together to pursue mutual goals and rely on each other to overcome stress and challenges. This social-driven society means its worst punishment is exile from the group.&lt;br /&gt;
&lt;br /&gt;
A very important part of Canari culture are Packs. Traditionally a pack is one&#039;s family and extended family, however it is becoming more common for close friends to be included in one&#039;s pack. A pack provides a sense of intense belonging and safety, this is essential for mental, physical and emotional wellbeing. A Canari without a pack often suffers from feeling lonely, anxious, and depressed.&lt;br /&gt;
&lt;br /&gt;
Pack names are sometimes used, it is a name given to those within a pack, similar to a last name or a clan name. It acts as a signifier of community and respect. &lt;br /&gt;
&lt;br /&gt;
== Religion and Spirituality ==&lt;br /&gt;
&lt;br /&gt;
The Canari believe in what would be known as Animism, the idea that all things both living (people, animals, plants) and not (such as the weather, rocks, or geographical locations) possess spiritual essence, life, or agency. They believe that there is a great balance to everything in the universe, that everything works together as parts of a whole. It is said that all life is sacred and to lead a good life involves helping maintain this balance. Spirituality is another part of life, there is no distinction between natural and supernatural. &lt;br /&gt;
&lt;br /&gt;
For instance, when a hunter kills livestock it is customary to leave a part of it on one’s altar, as thanks to the animal for giving up its life so the hunter can feed their pack.&lt;br /&gt;
&lt;br /&gt;
Never take without giving back to the cycle. We must be respectful when we interact with the cycle.&lt;br /&gt;
&lt;br /&gt;
== Technology and Science ==&lt;br /&gt;
&lt;br /&gt;
The Canari use a mixture of traditional handmade tools from animal and natural materials and contemporary bio-mechanical technology. Their technological base is rooted in the forces of nature and magic. They then utilize biology, botany, and engineering to marry these concepts into something akin to living technology. The roots of trees curl through metal and plating like the circulatory system of the human body. Sigils are also used to infuse tools with the energies and spirits of nature.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of Canari pattern recognition, the community takes great care and love for the arts. The Canari utilize a varied range of materials to design unique tools, equipment, toys, and architecture. &lt;br /&gt;
&lt;br /&gt;
While there is a currency system, the bartering system is often used, especially among close-knit packs. &lt;br /&gt;
&lt;br /&gt;
== Traditional Clothing and Fashion ==&lt;br /&gt;
&lt;br /&gt;
Clothing and fashion varies from person to person, some prefer to wear loose fitting clothing to allow their fur to lay nicely, some prefer to wear tight fitting clothing to flatten their fur. As a general, fur is often a topic of fashion and allows one to express themself. While fur is in natural color ranges and hues for normal canines of their climate region, fur dye is becoming more common. Fur can also be manipulated in the same way as hair allowing for hair styles, braiding, and modification of length. &lt;br /&gt;
&lt;br /&gt;
Tattooing is possible, it is colloquially known as tattooing though the process is more in line with freeze-dry branding. This method makes the branded fur regrow white. Accessories on the ears are common as well as other types of piercings. Done traditionally as a way to represent rites of passage or respect nature, but can also be for self expression. Accessories on the tail are also common: ribbons, feathers, chains, and other fun inclusions.&lt;br /&gt;
&lt;br /&gt;
== Occupations ==&lt;br /&gt;
&lt;br /&gt;
* Druids, those in the community that can see the strings of magic to varying degrees. Utilize divination such as astrology, dendromancy, or scalpuamancy to guide the pack in decisions. For example: The Dog Star’s position is used to guide agricultural decisions such as when to plant or harvest from the field.&lt;br /&gt;
** Normal Canari → Druid → High Druids&lt;br /&gt;
&lt;br /&gt;
* Elders, heads of their pack. Work with other elders in pack alliances to ensure prosperity for the group as a whole. Organize as a council to come to decisions regarding the alliance and group as a whole.&lt;br /&gt;
* Fisherman, involved in the catching and processing of fish&lt;br /&gt;
* Animal handler, involved in tending to animals and processing their goods&lt;br /&gt;
* Farmer, involved in agricultural pursuits and processing&lt;br /&gt;
* Cook, involved in cooking grand meals for the pack and exploring culinary pursuits. Have cultural dishes and specialties made with fauna and flora native to Virilune. &lt;br /&gt;
* Think fantasy setting occupations.&lt;br /&gt;
&lt;br /&gt;
== Starships and Space Travel ==&lt;br /&gt;
&lt;br /&gt;
The Canari are open to travel, often taking trips to other spheres and engaging in trading. They have bustling markets and ports for trade and purchase of plants, animal materials, and artisan goods.&lt;br /&gt;
&lt;br /&gt;
The Canari often take on aspects of Felari starships, looking almost organic to the naked eye. While the Canari utilize less chitin than the Felari, they blend natural materials with the unnatural to create strong bio-synthetic hybrids strong enough to be used for starships. Often using processed gourd and husk materials infused with metals. At the heart of Canari-originated starships is a strong tree, its roots are entwined with all the processes of the ship. One’s ship is an extension of nature, treat it well and ensure you care for it. &lt;br /&gt;
&lt;br /&gt;
The Canari don’t need stealth aspects as much as the Felari, though some ships do have this technology instated.&lt;br /&gt;
&lt;br /&gt;
Ships do not feature harsh lighting, and interiors are maximized as much as possible. Smaller ships are more common, though larger, vast constructs can be seen hovering above Virilune’s skies, prepared to defend the planet if necessary.&lt;br /&gt;
&lt;br /&gt;
== Cultural Quirks and Daily Life ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In their eyes, forces of nature are personified and are something that can be interacted with and have the power to affect daily life. If rain is required, they may perform a ritual to invoke its spirit to bring rain fall. As a result, may have some trouble relating to societies that place division between natural and supernatural. Or societies that do not believe in the inherent idea of the soul in all things.&lt;br /&gt;
&lt;br /&gt;
When pups are growing up, they will often play fight as a way to develop social, physical and communication skills. Pups may also chase their tails and nibble on their ears or paws. &lt;br /&gt;
&lt;br /&gt;
As the pack takes care of one another, all members of the pack are involved in raising pups and taking care of the elderly. &lt;br /&gt;
&lt;br /&gt;
Canari body language is very important for understanding the context of speech and actions. &lt;br /&gt;
&lt;br /&gt;
Canari have a tendency to be loud, as they do not have threats that would require the stealth that is customary for the Felari. They can feel uncomfortable with silence and long pauses in conversation, they are yappers. &lt;br /&gt;
&lt;br /&gt;
Canari dislike artificial lighting, they greatly enjoy lying in the warm rays of the sun.&lt;br /&gt;
&lt;br /&gt;
Canari deeply enjoy sports such as soccer or track as it provides an outlet for their boundless energy.&lt;br /&gt;
&lt;br /&gt;
Everyday rituals are common, small acts that pay back to nature and the spirits. &lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&lt;br /&gt;
* The R&#039;avant Market &lt;br /&gt;
** Largest Market location, city filled with tourists and travelers. Also the location of the Canidae &lt;br /&gt;
* Enlightened Blighted Kitchen&lt;br /&gt;
** Famous dumplings are sold and made here, a family business that many will journey to deep in the forest to get to. &lt;br /&gt;
* Zaurth Range&lt;br /&gt;
** Large mountain range, underneath waterfall, large cave, well known druid related location. &lt;br /&gt;
** Many Canari enjoy going to Zaurth to propose for their weddings.&lt;br /&gt;
* The Palace Pub&lt;br /&gt;
** An infamous Canari bar&lt;br /&gt;
** The Palace Pub features the &amp;quot;Mindbreaker&amp;quot;, a very tough drink that many struggle to finish a pint of.&lt;br /&gt;
* Hurzu&lt;br /&gt;
** A very vast land of fertile soil, lush with crops.&lt;br /&gt;
* R&#039;avant Cross&lt;br /&gt;
** A building housed in the R&#039;avant district where all governance decisions are made.  &lt;br /&gt;
&lt;br /&gt;
== Interactions With Other Species ==&lt;br /&gt;
&lt;br /&gt;
Due to their social nature, the Canari have an open stance when interacting with other species. They enjoy forging relationships and ties.&lt;br /&gt;
&lt;br /&gt;
* The Canari and the Felari, their neighbors on Virilune, have had a long history of conflict due to cultural differences and tendencies. Recent generations have shifted towards peace with the goal of sharing ideas and learning from each other&#039;s progress, rebuilding trust through mutual understanding and cooperation. Felari and Canari work together most notably in the pursuit of bio-technological advancement.&lt;br /&gt;
* The Canari have established trade with the Aurelians, organic materials in exchange for contemporary technology. Mainly the Canari trade with the Aurelians for tools and machines that assist with the harvesting and processing of animal and plant products. In return, the Canari provide organic materials such as animal products and specialty dishes. The Canari don’t understand the Aurelian’s dislike of magic and find them limited by the way they organize themselves and their society.  &lt;br /&gt;
&lt;br /&gt;
== Inspiration Images ==&lt;br /&gt;
[[File:CanariArchitecture.png|left|thumb|500x500px|Canari Architecture Examples]]&lt;br /&gt;
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[[File:CanariEnvironment.png|thumb|500x500px|Canari Environment Examples|none]]&lt;br /&gt;
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== Concept Art ==&lt;br /&gt;
[[File:CanariConceptArt.png|left|thumb]]&lt;br /&gt;
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[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Thalassans&amp;diff=489</id>
		<title>Thalassans</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Thalassans&amp;diff=489"/>
		<updated>2026-05-30T03:18:40Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: Added Physiology and Design&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
| name = Species Name&lt;br /&gt;
| image = Placeholder.png&lt;br /&gt;
&lt;br /&gt;
| homeworld = Pelagia&lt;br /&gt;
| habitats = Various stratified levels of the ocean&lt;br /&gt;
| traits = Extremely varied, but localized to fish and marine animal traits such as fins and gills&lt;br /&gt;
| writers = Nikki&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Optional species quote or defining cultural phrase.&amp;quot; — Someone from this species&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;Thalassans are an aquatic, humanoid species that varies widely from individual to individual, due to the explosive genetic diversity of marine life. Many have gills, fins, tails, scales, webbing, and other aquatic adaptations. They are a caste-stratified species denoted by the various depths at which individuals live on their homeworld, &#039;&#039;&#039;[[Pelagia]]&#039;&#039;&#039;. They are extremely technologically advanced and have been at the forefront of scientific advancement in known space. Their culture combines an almost oppressive work ethic with a deep thirst for knowledge. As a primarily aquatic species, one would imagine that their advancements would be limited, but instead, the opposite is true. Deeply passionate about their life pursuits, Thalassans are appreciated throughout known space as ambitious and competent in many fields, though their ambitions can just as easily take a dark turn.&lt;br /&gt;
== Core Worldview ==&lt;br /&gt;
&lt;br /&gt;
Thalassan societies are extremely technologically advanced and have been at the forefront of scientific advancement in known space. Their culture combines an almost oppressive work ethic with a deep thirst for knowledge. As a primarily aquatic species, one would imagine that their advancements would be limited, but instead the opposite is true. Deeply passionate about their life pursuits, Thalassans are appreciated throughout known space as the leaders in many fields, though their ambitions can just as easily take a dark turn. &lt;br /&gt;
&lt;br /&gt;
Thalassans live around 3x to 5x as long as humans, but vary widely depending on heritage. &lt;br /&gt;
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== Physiology and Design ==&lt;br /&gt;
&lt;br /&gt;
Common traits found across many Thalassans include: &lt;br /&gt;
&lt;br /&gt;
* Gills in some form &lt;br /&gt;
* Specialized sensory organs to allow for detection of electrical fields &lt;br /&gt;
* Fins &lt;br /&gt;
* Tails &lt;br /&gt;
* Scales &lt;br /&gt;
* Sharp teeth &lt;br /&gt;
* Fish eyes Webbing &lt;br /&gt;
* Tentacles and other species-specific features &lt;br /&gt;
&lt;br /&gt;
== Social Structures and Community ==&lt;br /&gt;
&lt;br /&gt;
Are there cities? Towns? How do families work? Hierarchy? Governance?&lt;br /&gt;
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== Religion and Spirituality ==&lt;br /&gt;
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What do they believe in religiously, if at all? Are there gods? Do they worship the Nullstar? Fear it?&lt;br /&gt;
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== Technology and Science ==&lt;br /&gt;
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Here you guys can expand. If there&#039;s a specialty relating to one field or another, include it. Are they especially good at invention? Chemistry? Biology? You can also add a section for literature and artisinal aspects if you would like.&lt;br /&gt;
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== Traditional Clothing and Fashion ==&lt;br /&gt;
&lt;br /&gt;
I urge you to think of what would be practical to wear given the species&#039; line of work and environment, but also how the species would choose to dress and accessorize given their biology and physical traits. Have fun with this!&lt;br /&gt;
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== Occupations ==&lt;br /&gt;
&lt;br /&gt;
The point of this section is to list some fields that this species could specialize in to give people more ideas for their character.&lt;br /&gt;
&lt;br /&gt;
== Starships and Space Travel ==&lt;br /&gt;
&lt;br /&gt;
What does travel look like for this species? What do ships native to their planet look like? Do they travel often? Do they have bustling ports or are they more closed off?&lt;br /&gt;
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== Cultural Quirks and Daily Life ==&lt;br /&gt;
&lt;br /&gt;
A big trivia section, basically. I&#039;d encourage incorporating animal mannerisms and fun little traits that don&#039;t fit anywhere else.&lt;br /&gt;
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== Notable Locations ==&lt;br /&gt;
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List important places tied to this species.&lt;br /&gt;
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== Interactions With Other Species ==&lt;br /&gt;
&lt;br /&gt;
Especially the other species that they share the planet with. You may need to work with the other teams for this. But I&#039;d like to see this section just to foster more player interactions from the get-go. It&#039;s easy plot hooks.&lt;br /&gt;
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== Inspiration Images ==&lt;br /&gt;
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Add visual references here!&lt;br /&gt;
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== Concept Art ==&lt;br /&gt;
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Add actual concept art here, stuff we made!&lt;br /&gt;
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[[Category:Species]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Lepterans&amp;diff=488</id>
		<title>Lepterans</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Lepterans&amp;diff=488"/>
		<updated>2026-05-30T03:16:09Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: Big page,,,.i wish i could be kissed by sherazi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
| name = Lepterans&lt;br /&gt;
| image = Lepteran Art One.jpg&lt;br /&gt;
&lt;br /&gt;
| homeworld = Chitara&lt;br /&gt;
| habitats = Caves and tunnel systems&lt;br /&gt;
| traits = Small, insectoid, fuzy&lt;br /&gt;
| writers = Nico, Dani, Bella&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Optional species quote or defining cultural phrase.&amp;quot; — Someone from this species&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lepterans&#039;&#039;&#039; are bipedal creatures with mammalian and insectoid traits. They are covered in soft fur that is chitinous instead of keratinous like humans. They have keen senses, including anywhere from 2 to 8 compound eyes, large ears, and robust antennae. These antennae enhance their sense of smell and are also used to sense proximity in a manner akin to whiskers. They have hair on the top of their heads as well as a fluffy mane around their necks. Lepterans tend to be on the shorter side, being 4’0” to 5’5”. Lepterans’ muscle structures are built for climbing, and so are their clawed hands and feet. They tend to live until around their seventies, but artificially increase their lifespan to live well into their hundreds. Similar to Carcids, they are known for being extremely adaptable; however, they often have better mental fortitude due to their work environment. Most tend to work in management and are very data-driven. They are often sensitive to light.&lt;br /&gt;
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== Core Worldview ==&lt;br /&gt;
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Lepterans and Carcids are unique among other species that share planets as they have developed a symbiotic society. As such, many cultural elements are shared between species.&lt;br /&gt;
== Physiology and Design ==&lt;br /&gt;
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Lepterans are bipedal aliens with mammalian and insectoid traits. They are covered in soft fur that is chitinous instead of keratinous like humans. &lt;br /&gt;
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They have keen senses, 2-8 compound eyes, large ears, and robust antennae. These antennae enhance their sense of smell and are also used to sense proximity in a manner akin to whiskers. Their muscular structures are built for climbing, and so are their clawed hands and feet. &lt;br /&gt;
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Lepterans tend to be on the shorter side, 3’9 to 5’5. They tend to live until around their sixties, but artificially increase their lifespan to live well into their hundreds. &lt;br /&gt;
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Similar to Carcids, they are known for being extremely adaptable, however they more often have a better &#039;&#039;mental&#039;&#039; fortitude because of their work environment.&lt;br /&gt;
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&#039;&#039;Lepterans are primarily resemble moths, bees, flies, and beetles.&#039;&#039;&lt;br /&gt;
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== Social Structures and Community ==&lt;br /&gt;
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=== Guilds and The Caste ===&lt;br /&gt;
Chitarans live under a modernized version of an ancient societal structure called The Caste. The Caste splits into multiple corporate “guilds”, with the biggest guilds consisting of CEOs ruling like kings and queens.&lt;br /&gt;
&lt;br /&gt;
Guilds started as a way to keep communities alive in a broken world, but they have developed into oftentimes noxious and predatory environments. Smaller guilds tend to be based on genuine camaraderie and passion but offer less clout and power in society. Big guilds demand time, attention, and your personal aspirations but offer more security. Business becomes your whole life. Chitara is deeply mir ed in corporate warfare, new guilds popping up and cannibalizing each other, either succeeding at making it on their own or being folded into a bigger guild.&lt;br /&gt;
&lt;br /&gt;
Currently the top guilds at the moment are 9 guilds who desperately hold their dwindling reputations as they slowly whittle down from both outside and inside forces. They are known as the “9 Pillars”.&lt;br /&gt;
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* &#039;&#039;&#039;Rockston Mining and Energy:&#039;&#039;&#039; Led by Gaia “Goldbug” Rockston of the Rockston Family, the guild specializes in harvesting energy sources and producing the equipment required to run it. Infamously incompetent at repair and known for being corrupt and prioritizing the upper class, as well as using ferrans from Singulon for expendable labor. Currently in a deal with C.U.B.E., deporting lower class residents to make room for mining operations. Currently dabbling in arms manufacturing. &lt;br /&gt;
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* &#039;&#039;&#039;Containment of Unlicensed Biological Entities (C.U.B.E.), Chitaran District:&#039;&#039;&#039; A multi-race and multi-planet organization that specializes in containing creatures and entities to protect the public. They are the only guild on Chitara so far that has succeeded despite having offworld origins. Along with their job of containment, they also serve as the planet’s police force. While not all of C.U.B.E is corrupt, the Chitaran District has become notoriously corrupted, working with Rockston and Unite to puppeteer an endless war against the Raid for their own gain. Currently the number one arms manufacturer in the Hive, in ownership of Chitara Penitentiary and responsible for the Bulwark Program.  &lt;br /&gt;
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* &#039;&#039;&#039;Hermitt Engineering:&#039;&#039;&#039; Top engineering guild that grew big from its construction business and heavy assistance in reconstruction after the Final Sunset. Moved onto transportation and infrastructure. Ran by Tefiti Hermitt of the Hermitt Family, the guild remains on top by keeping to themselves and avoiding conflict, which has allowed them to dip their fingers in robotics and androids. It is the only top guild run by a Carcid, making it an anomaly on Chitara. &lt;br /&gt;
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* &#039;&#039;&#039;Leavanny Emergency and Aid Facilities (L.E.A.F.):&#039;&#039;&#039; Specializes in medical services/ hospitalization, including rapid response EMT work. Led by Apis Leavanny of the Leavanny Family, whose crushing workload and constant struggle to maintain ethical practices within the company force him to remain in his office, hooked up to the very medicines and medical procedures his guild sells. How the company has survived is nothing short of a miracle; but without it Chitara would cave in on itself.&lt;br /&gt;
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* &#039;&#039;&#039;Unite:&#039;&#039;&#039; Company that specializes in genetic engineering, microbiology, and pharmaceutical research. Led by Ophelia Unilateralis of the Unilateralis family, the guild has survived by overtaking other research guilds, consuming constantly regardless if things fall within it. It is running a secret project known as Project: Mi-Go, involving developing strains of the Raid for multipurpose use.&lt;br /&gt;
* &#039;&#039;&#039;Lightning Live!:&#039;&#039;&#039; A well-known entertainment corporation across the galaxy, especially for their game shows and news networks. Led by Lenny “Light’nbug” of the Lucano Family. They prioritize what gets views over the truth, but because of how well-oiled of a machine the entire company is under Lenny’s rule, the company has been able to push past all their controversies. Their media is simply too entertaining for them to be held accountable. Known for using Sonyx and Lagorans as cheap and crude entertainment, which is their current top controversy. Don’t forget the exclamation point.&lt;br /&gt;
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* &#039;&#039;&#039;Oakworm Banking:&#039;&#039;&#039; The biggest banking guild in the Hive, responsible for over 85% of its citizens. Led by Pluto Oakworm of the Oakworm Family, no one has successfully robbed the bank in the time the Hive has been around. Everyone who’s tried has never been found. Nevertheless, people still try; people desperate enough to go out with a bang. Similar to L.E.A.F. in that they have an extremely low corruption rate, however the company is extremely cutthroat. Anything short of perfect is viewed as beneath Oakworm.&lt;br /&gt;
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* &#039;&#039;&#039;Mosca :&#039;&#039;&#039; Cybernetics, Cybersecurity and Robotics corporation. Led by Agosta “Grandmomma” Mosca, the company is fragmented by the family members within it, which is why there are so many branches. Every single sibling hates and is after each other, kept together only by Agosta herself. So many deals on so many sides. Probably the easiest corporation to make a deal with, as there’s so many options to choose from if you need a sponsor. &lt;br /&gt;
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* &#039;&#039;&#039;The Cybernetics division&#039;&#039;&#039; is joint-run by Agosta herself and her youngest Octubre. The division is extremely honest, sustaining a great majority of Chitara’s middle-class with affordable (albeit standard) cybernetics. Unfortunately their product is very susceptible to getting stolen, leading to it falling into the wrong hands and their division getting neglected the most. Octubre is working on it.&lt;br /&gt;
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* &#039;&#039;&#039;The Cybersecurity division&#039;&#039;&#039; is run by Noviembre Mosca and is taken extremely seriously. Known for having counter-measure products that are extremely brutal to intruders, often being capable of killing via brain-fry, systems failure and even detonating cybernetics. Her firewalls can burn intrusions to the point of bricking. Those who can afford her products are often deemed “untouchable”.&lt;br /&gt;
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* &#039;&#039;&#039;The Robotics division&#039;&#039;&#039; is run by Septiembre Mosca. His automated machines rival flesh and blood, and he’s fully willing to make a world where that is so. Ironically refuses to dabble in artificial intelligence out of sheer spite and arrogance. Easiest to make a deal with out of all of the other siblings, hardest to reason with. &lt;br /&gt;
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* &#039;&#039;&#039;The Lady:&#039;&#039;&#039; A corporation/hotel that specializes in all things luxury. A top hospitality and tourist company with an iron grip on premium fashion and high-end jewelry, The Lady essentially has the power to determine what the current trends are in Chitara. Secretly led by a nythera under the false name “Cleopatra”. Nobody truly knows her origins nor do they really care. Her services greatly outweigh any prejudice she’d face on Chitara (that’s if her secret was ever revealed). They partner a lot with Lightning Live, but currently it’s kept under wraps. &lt;br /&gt;
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Chitarans exiled from guilds are basically unemployable by other guilds. Exile can happen for a lot of reasons, from committing a severe enough crime, not being able to follow through on a deal, or (in more vindictive guilds) just pissing off upper management. These Chitarans often make a living by selling scrap, and usually try to save up money to get off of Chitara where their opportunities are better.&lt;br /&gt;
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Many young Chitarans who want to make a name for themselves dream of leaving Chitara to see the stars. The guild system can be stifling even if you are in an “advantageous position.” Young Chitarans are often denied agency and instead are shuffled into whatever their family does. Marriage is often a tizzy, deciding which guild to retain membership to as a couple. Ties remain to the former guild, but they are diminished. More powerful guilds may even arrange marriages between their heirs. Only the most major guilds operate off-world, which has contributed to the lack of Lepterans cultural exports in the Empire at large and the misunderstanding of their&lt;br /&gt;
&lt;br /&gt;
== Religion and Spirituality ==&lt;br /&gt;
&lt;br /&gt;
Religion in Chitara does exist, however it’s not very common. Most Chitarans are agnostic; they know something is there, but simply do not have the time, energy or care to practice worshipping them. By that logic, they have no care for the Nullstar, but have tolerance towards people that do worship it. &lt;br /&gt;
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There is, however, a rampant problem regarding cults on all levels of the Hive, specifically one by the name of Four Wings. Four Wings is a dragonfly-themed cult led by a mysterious ex-scientist from Unite corporation that worships the Raid, believing them to be a better alternative to the life they currently live and utilizing the generally miserable life of lower-class Chitarans to bolster members. Many rumor the leader has been infected by the Raid themself.&lt;br /&gt;
&lt;br /&gt;
== Technology and Science ==&lt;br /&gt;
Chitaran technology and medicine is famous all over the galaxy, with the only thing stopping profit being how much can be produced and how much Chitarans themselves depend on their own technology. The secret to their impressive technology is the utilization of crystals within their planet that contain massive amounts of heat magic called “Cores”, which they use like batteries to power their massive factories. If you’re using a disposable product, it most definitely came from Chitara. Quantity over quality is their way of life.&lt;br /&gt;
&lt;br /&gt;
When it comes to industry, Chitrans dominate. Masters of manufacturing prosthetics, arms, cybernetics, mining equipment and tools.&lt;br /&gt;
&lt;br /&gt;
Their medicine field is also unmatched, a product of extensive genetic engineering of the remaining creatures and plant life from the surface before the Raid. Countless flock to Chitara for their pharmacology, pathology, chemistry and genetics. Big is their study on the Raid, and they are more than willing to take up excited (but capable) fodder to use in researching the deadly supercolony. &lt;br /&gt;
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Artisanal craftwork is found all over Chitara, with the most common expressions of art involving weaving silks into tapestries, clothing, crochet and plushies. Metalworking, kitbashing and even woodworking are more common the lower you go down the layers. &lt;br /&gt;
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== Traditional Clothing and Fashion ==&lt;br /&gt;
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Temperatures can change quickly based on volcanic activity, but most inhabited caves on Chitara are between 50-70 degrees fahrenheit (some exceptions apply), getting warmer the deeper they go and colder closer to the surface. While Lepterans’s coats are quite soft and fuzzy, layered clothing is an adaptable solution to temperature fluctuations. This layered clothing is designed to be more practical or casual depending on the distance from the surface.&lt;br /&gt;
&lt;br /&gt;
Capes and cloaks are the most popular outer layer. Many wear loose clothing to enable easier movement, as Lepterans casually climb up walls as easily as walking. Shoes are uncommon and considered formalwear because it’s hard to climb wearing them. If they are worn, it’s usually only indoors. &lt;br /&gt;
&lt;br /&gt;
== Occupations ==&lt;br /&gt;
&lt;br /&gt;
Occupations are often dependent on what guild you are in. Guilds are always evolving, and the amount of guilds in Hive City grows and grows with each day. However there is a place at the top.  &lt;br /&gt;
&lt;br /&gt;
Chitaran Society tends to shuffle Lepterans into bureaucratic jobs. Stereotypical Lepteran jobs consist of a lot of dexterous, office and research-based work. Examples are desk jockeys, engineers, architects, accountants etc. &lt;br /&gt;
== Starships and Space Travel ==&lt;br /&gt;
Chitarans have horrific space travel when compared to the other species since all of their space travel technology was stolen by &#039;&#039;&#039;[REDACTED]&#039;&#039;&#039; during the Final Sunset. As a result, space travel has been subsidized into cargo transport, utilizing the little space technology left for profit. Furthermore, ports are also difficult to work with, since the Raid also makes it hard to transfer goods on the planet’s surface consistently. It is much easier to get stuff off-planet than on-planet. This forces Chitara to use highly experimental teleportation technology on space stations, or just shoot them down from the sky in bullet-like structures crudely called &#039;&#039;&#039;Bullet Pods&#039;&#039;&#039;. Rather than participating in dogfights with starships, Chitara utilizes the Raid’s presence and artillery emplacements to defeat threats and defend the planet. &lt;br /&gt;
== Cultural Quirks and Daily Life ==&lt;br /&gt;
&lt;br /&gt;
Daily life for a Chitaran is very bleak, often consisting of working all day and a little bit of time spent with family or friends once the work is over. Found families are surprisingly common on Chitara, which often contradicts the stereotypical dislike Lepterans and Carcids have for eachother. They really do care about the ones they love.&lt;br /&gt;
&lt;br /&gt;
Chitarans (specifically native Lepterans and Carcids) have both grown resilient to most medications used by other species, including recreational drugs. The dosage of anything has to be very high to work for them. Lepterans need pain medication dosed for someone three times their size and Carcids typically have to be sedated for surgery with tranquilizers made for large animals. Trying recreational drugs developed in Chitara is unadvised for other species. lest you smoke “forever weed” or some shit and either die of overdose or go insane.&lt;br /&gt;
&lt;br /&gt;
Chitarans (specifically Lepterans and Carcids), have short attention spans comparatively to other races, which is why the most popular sports broadcast are fast-paced games with high energy like soccer or mixed martial arts. &lt;br /&gt;
&lt;br /&gt;
A generally curious subject for Chitarans is new frontiers and creatures, so naturally the media they consume reflects that. They are responsible for a lot of spaghetti western, creature feature and b-list-adjacent movies. Chitaran filmmakers take great pride in their formulas. They also make a lot of open-world and fast-paced video games, and are responsible for some of the most popular online FPS shooters in the galaxy.&lt;br /&gt;
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Chitarans are masters of sweets. Tasting, creating, advertising, selling they have a firm grip on the market and the culture. They have an entire festival in honor of Chitaran’s birthday filled with sweets and history. &lt;br /&gt;
&lt;br /&gt;
On the subject of festivals, Chitarans have a couple of festivities that they celebrate.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ChikChik:&#039;&#039;&#039; Roughly translated to “Yippee-Yippee”, it’s a week-long celebration of the Hive and Chitara’s birthday. It is so important that efforts are made the week before to get ready and there is a week after to get everything back into business. During the week everyone puts on their most flamboyant colors and different treats and activities are set up each day. Each of the three layers have their own celebrations.&lt;br /&gt;
* &#039;&#039;&#039;Ctitit-triii:&#039;&#039;&#039; Roughly translated to “Month of Rest”. Chitarans produce so much stuff that it gets to a point where their production outweighs their ability to export. This leads to December becoming a month of pure rest. Chitarans use this month to give gifts to others and remember what they’re grateful for. Indulgence is a given, and the majority see this as the one time year-round they may pursue their passions un-faltered. Very similar to Christmas. &lt;br /&gt;
* &#039;&#039;&#039;C’Maitikki:&#039;&#039;&#039; Roughly translated to “Market Day”. Chitarans use this as the one day they can get extremely fresh food. Furthermore, Chitarans share recipes, advice and the most optimal ways of survival. It occurs every Sunday and is supported by L.E.A.F. Apis himself comes out to market day if it lands on his birthday, and it’s very nice to see him. &lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Hive&#039;&#039;&#039; is a sprawling subterranean megacity that serves as the only livable location on Chitara. Shaped like a massive ant farm, most of it is constructed haphazardly, buildings just stacked on top of itself as fast as possible to fit as many people as possible. The bulk of the city along with its operations was constructed in less than a year, a feat accomplished by the Nine Pillars. While it started as one large district, it slowly split itself into three layers, each one with their own way of living. &lt;br /&gt;
* &#039;&#039;&#039;Lumos&#039;&#039;&#039; is the land of leisure. Originally built to be a place of relaxation for all Chitarans, it slowly became a place of the rich and powerful as the rest of society slid through the cracks. Ironically though, if the walls were to cave in and the Raid finally pour in, they would be the first and quickest to fall. Life up here has become a land of starving artists and political warfare, the only difference is that it’s all covered up in elegance and honey-gold glamour. Here you will find the most luxurious museums, malls, plazas, restaurants, clubs, and anything imaginable. It is very cold due to being so close to the surface.&lt;br /&gt;
* &#039;&#039;&#039;Humidus&#039;&#039;&#039; is the second layer, the land of the everyman. The white collar elysium. Flashing bright lights, advertisements, damp and moist streets as a result of condensation from Lumos. This layer takes up the mass majority of residence and work for many Chitarans. Here professionality is the standard, but to one-up and con is what many deem the true way to climb the ranks. Easy to fall out of, hard to make a name in, the middle layer is full of convenience stores, corporate buildings, apartments and the smallest patches of leisure for those who can’t afford Lumos. The area is relatively cold but not enough to be truly fashionable, only practical.&lt;br /&gt;
&lt;br /&gt;
== Interactions With Other Species ==&lt;br /&gt;
&lt;br /&gt;
=== Lepteran-Carcid Relations ===&lt;br /&gt;
The relationship between Carcids and Lepterans is a symbiotic one that stretches back millions of years. The two species often relied on each other for tasks the other could not do. As the two races began to modernize, they slowly began to distance themselves from each other; Lepterans viewed Carcids as stupid and unambitious while Carcids viewed Lepterans as weak and arrogant. Everything changed after The Final Sunset though, and the two species learned to put aside differences and worked together to quickly build The Hive megacity. Now their relations are balanced on a delicate fluctuating chart of highs and lows. Hybrids of the Lepteran and Carid variety are heavily looked down upon, taken advantage of, or simply killed on the spot. &lt;br /&gt;
&lt;br /&gt;
=== Relations with Foreigners ===&lt;br /&gt;
Within Chitara, there is a notable foreign population on Chitara but they tend to be pretty spread out. Oftentimes travelers come for strictly business and business alone, while others come for secret tourist goldmines made off the sweat of Chitaran labor. Lagorans, another burrowing people, tend to be able to navigate the cave systems well. Ferrans also find themselves quite at home in the competitive rush of business as well as find great companionship in the Carcids due to their similar armored nature. Despite this, Chitara is not really accessible to other species and oftentimes guides are needed. &lt;br /&gt;
&lt;br /&gt;
When it comes to off-planet relations with foreigners, Lepterans and Carcids are stereotyped heavily by outsiders. Lepterans are often assumed to be “goblin-like” in behavior and deemed greedy and selfish. Carcids are assumed to be “orc-ish” in behavior and deemed stupid and violent. While Carcids are oftentimes more oppressed than Lepterans, both receive their harsh treatments due to their unsettling appearance and brutal stereotypes. Examples of Chitaran slurs include “cave-goblins”, “fairies”, “emergency food”, and “grubs” for Lepterans and “claw-draggers”, “crustbacks”, “rollie-pollies” and “raid-bait” for Carcids. &lt;br /&gt;
&lt;br /&gt;
== Concept Art ==&lt;br /&gt;
[[File:Lepteran Art Two.jpg|left|thumb|Art by Dani (@duckitape)[[File:Lepteran Art Three.jpg|none|thumb]]]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Lepteran_Art_One.jpg&amp;diff=487</id>
		<title>File:Lepteran Art One.jpg</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Lepteran_Art_One.jpg&amp;diff=487"/>
		<updated>2026-05-30T03:14:38Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bug Cover&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Lepteran_Art_Three.jpg&amp;diff=486</id>
		<title>File:Lepteran Art Three.jpg</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Lepteran_Art_Three.jpg&amp;diff=486"/>
		<updated>2026-05-30T03:13:55Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buig 2&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=File:Lepteran_Art_Two.jpg&amp;diff=485</id>
		<title>File:Lepteran Art Two.jpg</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=File:Lepteran_Art_Two.jpg&amp;diff=485"/>
		<updated>2026-05-30T03:13:18Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bug&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Gelum&amp;diff=483</id>
		<title>Gelum</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Gelum&amp;diff=483"/>
		<updated>2026-05-30T02:59:07Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: Barely anything added besides social structure.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
| name = Gelum&lt;br /&gt;
| image = Placeholder.png&lt;br /&gt;
&lt;br /&gt;
| homeworld = Singulon&lt;br /&gt;
| habitats = Deserts and rocky plains, maintained facilities&lt;br /&gt;
| traits = Gelatinous bodies&lt;br /&gt;
| writers = Who are YOU?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Optional species quote or defining cultural phrase.&amp;quot; — Someone from this species&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once comprised of more conventional beings, generations of intense arcane experimentation and prolonged exposure to unstable energies reshaped the Gelum into fluid, slime-based entities, their bodies no longer bound to fixed structures, although most retain humanoid shapes and floating bones and organs within. This provides the Gelum with extraordinary adaptability and a unique relationship with magic, but at the cost of physical stability. To survive, many Gelum rely on external frameworks, whether mechanical or arcane, to maintain cohesion in environments not attuned to their altered state. This can be something as simple as wearing arcane supports. Many are semi-transparent, but some are known to be opaque. Native to the inner reaches of &#039;&#039;&#039;[[Singulon]]&#039;&#039;&#039;, they are the architects behind one of the most audacious feats in known space: the creation and containment of an artificial singularity, which they harness as both a power source and a focus for advanced magical study. Among other species, the Gelum are often regarded with a mix of awe and unease. They embody both the potential and the danger of pushing beyond natural limits, living proof that mastery over reality can unmake one’s self just as easily as it can elevate it.&lt;br /&gt;
&lt;br /&gt;
== Core Worldview ==&lt;br /&gt;
&lt;br /&gt;
What is this species&#039; outlook on the world? What is their main mentality?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physiology and Design ==&lt;br /&gt;
&lt;br /&gt;
Gelum have a very unique biology. They appear to have a somewhat normal organ structure, though some, like lungs, are vestigial. They can be best described as being gelatinous in texture, and they have extremely thick yet flexible skin. When not subjected to adequate pressure, either via a suit or atmosphere, they expand and lose most of their rigid structure. They don&#039;t have traditional muscles, but have nearly invisible tendons that connect to small rigid organs in their “joints.”&lt;br /&gt;
&lt;br /&gt;
== Social Structures and Community ==&lt;br /&gt;
&lt;br /&gt;
Their size varies greatly depending on where they are from, and how much pressure they&#039;re subject to. At ideal conditions, they assume a typical humanoid size and shape, with fully matured Gelum being between 5’ and 6’6”. They can be any color, most typically bright pinks and blues. Some have opaque skin, and others do not. Due to their adapted resilience, they have an indefinite lifespan, and after they reach maturity at about 20 years old, they aren&#039;t observed to physically age any more. As long as their pressure conditions are met, they do not degrade with time. Though, for those who choose to undergo the reproduction process, the “parent” Gelum are oftentimes observed to have a weakened immune system for months, or even years following. During this, it is not uncommon for them to fall ill to various diseases, as well as experience cancerous cell reproduction, that can lead to a slow and painful death. Drugs such as Cephonel have been developed to stop this effect, but they are heavily controlled, and very expensive.&lt;br /&gt;
&lt;br /&gt;
Gelum are very dependent on eachother, and rely on community. They try to avoid conflict at all costs, as those that prove themselves problematic will be alienated by the others. In their conditions, it is necessary to work as a team, and those who refuse cooperation will face the repercussions of having to face the Belts alone. &lt;br /&gt;
&lt;br /&gt;
== Religion and Spirituality ==&lt;br /&gt;
&lt;br /&gt;
What do they believe in religiously, if at all? Are there gods? Do they worship the Nullstar? Fear it?&lt;br /&gt;
&lt;br /&gt;
== Technology and Science ==&lt;br /&gt;
&lt;br /&gt;
Here you guys can expand. If there&#039;s a specialty relating to one field or another, include it. Are they especially good at invention? Chemistry? Biology? You can also add a section for literature and artisinal aspects if you would like.&lt;br /&gt;
&lt;br /&gt;
== Traditional Clothing and Fashion ==&lt;br /&gt;
&lt;br /&gt;
I urge you to think of what would be practical to wear given the species&#039; line of work and environment, but also how the species would choose to dress and accessorize given their biology and physical traits. Have fun with this!&lt;br /&gt;
&lt;br /&gt;
== Occupations ==&lt;br /&gt;
&lt;br /&gt;
The point of this section is to list some fields that this species could specialize in to give people more ideas for their character.&lt;br /&gt;
&lt;br /&gt;
== Starships and Space Travel ==&lt;br /&gt;
&lt;br /&gt;
What does travel look like for this species? What do ships native to their planet look like? Do they travel often? Do they have bustling ports or are they more closed off?&lt;br /&gt;
&lt;br /&gt;
== Cultural Quirks and Daily Life ==&lt;br /&gt;
&lt;br /&gt;
A big trivia section, basically. I&#039;d encourage incorporating animal mannerisms and fun little traits that don&#039;t fit anywhere else.&lt;br /&gt;
&lt;br /&gt;
== Notable Locations ==&lt;br /&gt;
&lt;br /&gt;
List important places tied to this species.&lt;br /&gt;
&lt;br /&gt;
== Interactions With Other Species ==&lt;br /&gt;
&lt;br /&gt;
Especially the other species that they share the planet with. You may need to work with the other teams for this. But I&#039;d like to see this section just to foster more player interactions from the get-go. It&#039;s easy plot hooks.&lt;br /&gt;
&lt;br /&gt;
== Inspiration Images ==&lt;br /&gt;
&lt;br /&gt;
Add visual references here!&lt;br /&gt;
&lt;br /&gt;
== Concept Art ==&lt;br /&gt;
&lt;br /&gt;
Add actual concept art here, stuff we made!&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
	</entry>
	<entry>
		<id>https://solsticewiki.com/index.php?title=Carcids&amp;diff=482</id>
		<title>Carcids</title>
		<link rel="alternate" type="text/html" href="https://solsticewiki.com/index.php?title=Carcids&amp;diff=482"/>
		<updated>2026-05-30T02:40:38Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: Created the page, added art. Every category was filled except for the quote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Optional species quote or defining cultural phrase.&amp;quot; — Someone from this species&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;{{Species&lt;br /&gt;
| name = Carcids&lt;br /&gt;
| image = Carcid art one.png&lt;br /&gt;
&lt;br /&gt;
| homeworld = Chitara&lt;br /&gt;
| habitats = What biomes they inhabit&lt;br /&gt;
| traits = Extremely basic traits&lt;br /&gt;
| writers = Dani, Nico, Bella&lt;br /&gt;
}}&#039;&#039;&#039;Carcids&#039;&#039;&#039; are bipedal creatures with crustacean and insectoid traits (resembling isopods and centipedes). They have keen senses, similar to those of Lepterans, along with 2 to 6 eyes and 4 arms (though it is not uncommon for them to lose a limb during their lifespan). They have mandibles, antennae, and often a longer neck. Their defining trait is their protective shells, armored plates covering their body and extending down into a tail. They are capable of holding their breath for extended periods of time, allowing them to survive in underground flooded caves. However, they prefer to live on land rather than water. Body types vary widely, from being stout like a crab to tall and slim like a lobster. Carcid heights range from 5’6” to 7”. They tend to live around eighty years on average, but can also artificially increase their lifespans into their hundreds. Similar to Lepterans, they are known for being extremely adaptable, however they more often have a better physical fortitude because of their work environment. They typically find work as miners, safety inspectors, geologists, and architects, though some make it in upper management as well. They are very community-based, often sharing burdens; mothers often carry children in slings around their chests, and look after one another’s young.&lt;br /&gt;
&lt;br /&gt;
== Core Worldview ==&lt;br /&gt;
Chitaran society puts a lot of emphasis on collective good (as in, the good of your guild. Not everybody) and de-emphasizes individual ambition. People do have their own lives, hobbies, goals, etc. and are encouraged to pursue them, but not at the detriment of their guild’s success and power. Chitarans also emphasize the principle of “waste not, want not,” probably due to relatively recent resource scarcity. They reduce, reuse, recycle, macgyver and jury–rig things to keep them working as long as they can.the everything. Knowing the worth of material goods is a commonly taught skill. Even if times are tough and your guild isn’t doing well, a valuable item is a valuable item. Storing wealth in luxury or functional items is seen as a better idea than keeping money as cash or in banks. As things get more desperate in terms of resources, society is slowly shifting to be more consumerist.&amp;lt;br /&amp;gt;&lt;br /&gt;
== Physiology and Design ==&lt;br /&gt;
&lt;br /&gt;
Carcids are bipedal aliens with crustacean and insectoid traits. They are covered in a protective shell that covers their body and extends into a tail&lt;br /&gt;
&lt;br /&gt;
They have 2-4 compound eyes, long thread-like antennae, powerful mandibles and 2 pairs of arms. Body types vary wildly, from being stout like a crab to tall and slim like a lobster. Their muscular structures are built for explosive and lifting power, allowing them to survive in underground flooded caves. They are capable of holding their breath for extended periods of time. &lt;br /&gt;
&lt;br /&gt;
Carcid heights range from 5’6 to 7’3. They tend to live to around eighty years on average, but can also artificially increase their lifespans into their hundreds. Similar to Lepterans, they are known for being extremely adaptable, however they more often have a better &#039;&#039;physical&#039;&#039; fortitude because of their work environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Carcids are primarily composed of isopods, crustaceans, centipedes and millipedes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Social Structures and Community ==&lt;br /&gt;
&lt;br /&gt;
=== Guilds and The Caste ===&lt;br /&gt;
Chitarans live under a modernized version of an ancient societal structure called The Caste. The Caste splits into multiple corporate “guilds”, with the biggest guilds consisting of CEOs ruling like kings and queens.&lt;br /&gt;
&lt;br /&gt;
Guilds started as a way to keep communities alive in a broken world, but they have developed into oftentimes noxious and predatory environments. Smaller guilds tend to be based on genuine camaraderie and passion but offer less clout and power in society. Big guilds demand time, attention, and your personal aspirations but offer more security. Business becomes your whole life. Chitara is deeply mir ed in corporate warfare, new guilds popping up and cannibalizing each other, either succeeding at making it on their own or being folded into a bigger guild.&lt;br /&gt;
&lt;br /&gt;
Currently the top guilds at the moment are 9 guilds who desperately hold their dwindling reputations as they slowly whittle down from both outside and inside forces. They are known as the “9 Pillars”.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rockston Mining and Energy:&#039;&#039;&#039; Led by Gaia “Goldbug” Rockston of the Rockston Family, the guild specializes in harvesting energy sources and producing the equipment required to run it. Infamously incompetent at repair and known for being corrupt and prioritizing the upper class, as well as using ferrans from Singulon for expendable labor. Currently in a deal with C.U.B.E., deporting lower class residents to make room for mining operations. Currently dabbling in arms manufacturing. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Containment of Unlicensed Biological Entities (C.U.B.E.), Chitaran District:&#039;&#039;&#039; A multi-race and multi-planet organization that specializes in containing creatures and entities to protect the public. They are the only guild on Chitara so far that has succeeded despite having offworld origins. Along with their job of containment, they also serve as the planet’s police force. While not all of C.U.B.E is corrupt, the Chitaran District has become notoriously corrupted, working with Rockston and Unite to puppeteer an endless war against the Raid for their own gain. Currently the number one arms manufacturer in the Hive, in ownership of Chitara Penitentiary and responsible for the Bulwark Program.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hermitt Engineering:&#039;&#039;&#039; Top engineering guild that grew big from its construction business and heavy assistance in reconstruction after the Final Sunset. Moved onto transportation and infrastructure. Ran by Tefiti Hermitt of the Hermitt Family, the guild remains on top by keeping to themselves and avoiding conflict, which has allowed them to dip their fingers in robotics and androids. It is the only top guild run by a Carcid, making it an anomaly on Chitara. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leavanny Emergency and Aid Facilities (L.E.A.F.):&#039;&#039;&#039; Specializes in medical services/ hospitalization, including rapid response EMT work. Led by Apis Leavanny of the Leavanny Family, whose crushing workload and constant struggle to maintain ethical practices within the company force him to remain in his office, hooked up to the very medicines and medical procedures his guild sells. How the company has survived is nothing short of a miracle; but without it Chitara would cave in on itself.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unite:&#039;&#039;&#039; Company that specializes in genetic engineering, microbiology, and pharmaceutical research. Led by Ophelia Unilateralis of the Unilateralis family, the guild has survived by overtaking other research guilds, consuming constantly regardless if things fall within it. It is running a secret project known as Project: Mi-Go, involving developing strains of the Raid for multipurpose use.&lt;br /&gt;
* &#039;&#039;&#039;Lightning Live!:&#039;&#039;&#039; A well-known entertainment corporation across the galaxy, especially for their game shows and news networks. Led by Lenny “Light’nbug” of the Lucano Family. They prioritize what gets views over the truth, but because of how well-oiled of a machine the entire company is under Lenny’s rule, the company has been able to push past all their controversies. Their media is simply too entertaining for them to be held accountable. Known for using Sonyx and Lagorans as cheap and crude entertainment, which is their current top controversy. Don’t forget the exclamation point.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Oakworm Banking:&#039;&#039;&#039; The biggest banking guild in the Hive, responsible for over 85% of its citizens. Led by Pluto Oakworm of the Oakworm Family, no one has successfully robbed the bank in the time the Hive has been around. Everyone who’s tried has never been found. Nevertheless, people still try; people desperate enough to go out with a bang. Similar to L.E.A.F. in that they have an extremely low corruption rate, however the company is extremely cutthroat. Anything short of perfect is viewed as beneath Oakworm.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mosca :&#039;&#039;&#039; Cybernetics, Cybersecurity and Robotics corporation. Led by Agosta “Grandmomma” Mosca, the company is fragmented by the family members within it, which is why there are so many branches. Every single sibling hates and is after each other, kept together only by Agosta herself. So many deals on so many sides. Probably the easiest corporation to make a deal with, as there’s so many options to choose from if you need a sponsor. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Cybernetics division&#039;&#039;&#039; is joint-run by Agosta herself and her youngest Octubre. The division is extremely honest, sustaining a great majority of Chitara’s middle-class with affordable (albeit standard) cybernetics. Unfortunately their product is very susceptible to getting stolen, leading to it falling into the wrong hands and their division getting neglected the most. Octubre is working on it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Cybersecurity division&#039;&#039;&#039; is run by Noviembre Mosca and is taken extremely seriously. Known for having counter-measure products that are extremely brutal to intruders, often being capable of killing via brain-fry, systems failure and even detonating cybernetics. Her firewalls can burn intrusions to the point of bricking. Those who can afford her products are often deemed “untouchable”.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Robotics division&#039;&#039;&#039; is run by Septiembre Mosca. His automated machines rival flesh and blood, and he’s fully willing to make a world where that is so. Ironically refuses to dabble in artificial intelligence out of sheer spite and arrogance. Easiest to make a deal with out of all of the other siblings, hardest to reason with. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Lady:&#039;&#039;&#039; A corporation/hotel that specializes in all things luxury. A top hospitality and tourist company with an iron grip on premium fashion and high-end jewelry, The Lady essentially has the power to determine what the current trends are in Chitara. Secretly led by a nythera under the false name “Cleopatra”. Nobody truly knows her origins nor do they really care. Her services greatly outweigh any prejudice she’d face on Chitara (that’s if her secret was ever revealed). They partner a lot with Lightning Live, but currently it’s kept under wraps. &lt;br /&gt;
&lt;br /&gt;
Chitarans exiled from guilds are basically unemployable by other guilds. Exile can happen for a lot of reasons, from committing a severe enough crime, not being able to follow through on a deal, or (in more vindictive guilds) just pissing off upper management. These Chitarans often make a living by selling scrap, and usually try to save up money to get off of Chitara where their opportunities are better.&lt;br /&gt;
&lt;br /&gt;
Many young Chitarans who want to make a name for themselves dream of leaving Chitara to see the stars. The guild system can be stifling even if you are in an “advantageous position.” Young Chitarans are often denied agency and instead are shuffled into whatever their family does. Marriage is often a tizzy, deciding which guild to retain membership to as a couple. Ties remain to the former guild, but they are diminished. More powerful guilds may even arrange marriages between their heirs. Only the most major guilds operate off-world, which has contributed to the lack of Lepterans cultural exports in the Empire at large and the misunderstanding of their cultural norms and values.&lt;br /&gt;
&lt;br /&gt;
== Religion and Spirituality ==&lt;br /&gt;
&lt;br /&gt;
Religion in Chitara does exist, however it’s not very common. Most Chitarans are agnostic; they know something is there, but simply do not have the time, energy or care to practice worshipping them. By that logic, they have no care for the Nullstar, but have tolerance towards people that do worship it. &lt;br /&gt;
&lt;br /&gt;
There is, however, a rampant problem regarding cults on all levels of the Hive, specifically one by the name of Four Wings. Four Wings is a dragonfly-themed cult led by a mysterious ex-scientist from Unite corporation that worships the Raid, believing them to be a better alternative to the life they currently live and utilizing the generally miserable life of lower-class Chitarans to bolster members. Many rumor the leader has been infected by the Raid themself.&lt;br /&gt;
&lt;br /&gt;
== Technology and Science ==&lt;br /&gt;
&lt;br /&gt;
Chitaran technology and medicine is famous all over the galaxy, with the only thing stopping profit being how much can be produced and how much Chitarans themselves depend on their own technology. The secret to their impressive technology is the utilization of crystals within their planet that contain massive amounts of heat magic called “Cores”, which they use like batteries to power their massive factories. If you’re using a disposable product, it most definitely came from Chitara. Quantity over quality is their way of life.&lt;br /&gt;
&lt;br /&gt;
When it comes to industry, Chitrans dominate. Masters of manufacturing prosthetics, arms, cybernetics, mining equipment and tools. Their medicine field is also unmatched, a product of extensive genetic engineering of the remaining creatures and plant life from the surface before the Raid. Countless flock to Chitara for their pharmacology, pathology, chemistry and genetics. Big is their study on the Raid, and they are more than willing to take up excited (but capable) fodder to use in researching the deadly supercolony. &lt;br /&gt;
&lt;br /&gt;
Artisanal craftwork is found all over Chitara, with the most common expressions of art involving weaving silks into tapestries, clothing, crochet and plushies. Metalworking, kitbashing and even woodworking are more common the lower you go down the layers. &lt;br /&gt;
&lt;br /&gt;
== Traditional Clothing and Fashion ==&lt;br /&gt;
&lt;br /&gt;
Temperatures can change quickly based on volcanic activity, but most inhabited caves on Chitara are between 50-70 degrees fahrenheit (some exceptions apply), getting warmer the deeper they go and colder closer to the surface. While Lepterans’s coats are quite soft and fuzzy, layered clothing is an adaptable solution to temperature fluctuations. This layered clothing is designed to be more practical or casual depending on the distance from the surface.&lt;br /&gt;
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Capes and cloaks are the most popular outer layer. Many wear loose clothing to enable easier movement, as Lepterans casually climb up walls as easily as walking. Shoes are uncommon and considered formalwear because it’s hard to climb wearing them. If they are worn, it’s usually only indoors. Carcids tend to wear less clothing, as it often gets caught in the joints of their carapaces. Carcid clothing tends to be pretty baggy as a result, avoiding areas with lots of joints and accommodating their second set of arms.&lt;br /&gt;
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Organic patterns are a recent fashion trend. Members of more powerful guilds might wear their symbols or colors as a status symbol, but people still express personal style. mimicking bioluminescence with glowing jewelry has also been in vogue recently. 9-5 guild regular joe employees are not likely to wear corporate paraphernalia when off the clock. Members of small guilds may, just to get their name out there. When offworld, many wear sunglasses outdoors to resist the bright light of the suns on their sensitive eyes. &lt;br /&gt;
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== Occupations ==&lt;br /&gt;
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Occupations are often dependent on what guild you are in. Guilds are always evolving, and the amount of guilds in Hive City grows and grows with each day. However there is a place at the top. Chitaran Society tends to shuffle Lepterans into bureaucratic jobs and Carcids into manual labor. Stereotypical Lepteran jobs consist of a lot of dexterous, office and research-based work. Examples are desk jockeys, engineers, architects, accountants etc. &lt;br /&gt;
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Stereotypical Carcid jobs consist of a lot of strength, combat and manufacturing-based work. Examples are miners, welders, security guards, and soldiers. Exceptions do and often apply due to the sheer amount of population on Chitara.&lt;br /&gt;
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== Starships and Space Travel ==&lt;br /&gt;
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Chitarans have horrific space travel when compared to the other species since all of their space travel technology was stolen by &#039;&#039;&#039;[REDACTED]&#039;&#039;&#039; during the Final Sunset. As a result, space travel has been subsidized into cargo transport, utilizing the little space technology left for profit. Furthermore, ports are also difficult to work with, since the Raid also makes it hard to transfer goods on the planet’s surface consistently. It is much easier to get stuff off-planet than on-planet. This forces Chitara to use highly experimental teleportation technology on space stations, or just shoot them down from the sky in bullet-like structures crudely called &#039;&#039;&#039;Bullet Pods&#039;&#039;&#039;. Rather than participating in dogfights with starships, Chitara utilizes the Raid’s presence and artillery emplacements to defeat threats and defend the planet. &lt;br /&gt;
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== Cultural Quirks and Daily Life ==&lt;br /&gt;
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Daily life for a Chitaran is very bleak, often consisting of working all day and a little bit of time spent with family or friends once the work is over. Found families are surprisingly common on Chitara, which often contradicts the stereotypical dislike Lepterans and Carcids have for eachother. They really do care about the ones they love.&lt;br /&gt;
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Chitarans (specifically native Lepterans and Carcids) have both grown resilient to most medications used by other species, including recreational drugs. The dosage of anything has to be very high to work for them. Lepterans need pain medication dosed for someone three times their size and Carcids typically have to be sedated for surgery with tranquilizers made for large animals. Trying recreational drugs developed in Chitara is unadvised for other species. lest you smoke “forever weed” or some shit and either die of overdose or go insane.&lt;br /&gt;
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Chitarans (specifically Lepterans and Carcids), have short attention spans comparatively to other races, which is why the most popular sports broadcast are fast-paced games with high energy like soccer or mixed martial arts. &lt;br /&gt;
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A generally curious subject for Chitarans is new frontiers and creatures, so naturally the media they consume reflects that. They are responsible for a lot of spaghetti western, creature feature and b-list-adjacent movies. Chitaran filmmakers take great pride in their formulas. They also make a lot of open-world and fast-paced video games, and are responsible for some of the most popular online FPS shooters in the galaxy.&lt;br /&gt;
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Chitarans are masters of sweets. Tasting, creating, advertising, selling they have a firm grip on the market and the culture. They have an entire festival in honor of Chitaran’s birthday filled with sweets and history. &lt;br /&gt;
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On the subject of festivals, Chitarans have a couple of festivities that they celebrate.&lt;br /&gt;
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* &#039;&#039;&#039;ChikChik:&#039;&#039;&#039; Roughly translated to “Yippee-Yippee”, it’s a week-long celebration of the Hive and Chitara’s birthday. It is so important that efforts are made the week before to get ready and there is a week after to get everything back into business. During the week everyone puts on their most flamboyant colors and different treats and activities are set up each day. Each of the three layers have their own celebrations.&lt;br /&gt;
* &#039;&#039;&#039;Ctitit-triii:&#039;&#039;&#039; Roughly translated to “Month of Rest”. Chitarans produce so much stuff that it gets to a point where their production outweighs their ability to export. This leads to December becoming a month of pure rest. Chitarans use this month to give gifts to others and remember what they’re grateful for. Indulgence is a given, and the majority see this as the one time year-round they may pursue their passions un-faltered. Very similar to Christmas.&lt;br /&gt;
* &#039;&#039;&#039;C’Maitikki:&#039;&#039;&#039; Roughly translated to “Market Day”. Chitarans use this as the one day they can get extremely fresh food. Furthermore, Chitarans share recipes, advice and the most optimal ways of survival. It occurs every Sunday and is supported by L.E.A.F. Apis himself comes out to market day if it lands on his birthday, and it’s very nice to see him. &lt;br /&gt;
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== Notable Locations ==&lt;br /&gt;
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&#039;&#039;&#039;The Hive&#039;&#039;&#039; is a sprawling subterranean megacity that serves as the only livable location on Chitara. Shaped like a massive ant farm, most of it is constructed haphazardly, buildings just stacked on top of itself as fast as possible to fit as many people as possible. The bulk of the city along with its operations was constructed in less than a year, a feat accomplished by the Nine Pillars. While it started as one large district, it slowly split itself into three layers, each one with their own way of living. &lt;br /&gt;
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&#039;&#039;&#039;Lumos&#039;&#039;&#039; is the land of leisure. Originally built to be a place of relaxation for all Chitarans, it slowly became a place of the rich and powerful as the rest of society slid through the cracks. Ironically though, if the walls were to cave in and the Raid finally pour in, they would be the first and quickest to fall. Life up here has become a land of starving artists and political warfare, the only difference is that it’s all covered up in elegance and honey-gold glamour. Here you will find the most luxurious museums, malls, plazas, restaurants, clubs, and anything imaginable. It is very cold due to being so close to the surface.&lt;br /&gt;
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&#039;&#039;&#039;Humidus&#039;&#039;&#039; is the second layer, the land of the everyman. The white collar elysium. Flashing bright lights, advertisements, damp and moist streets as a result of condensation from Lumos. This layer takes up the mass majority of residence and work for many Chitarans. Here professionality is the standard, but to one-up and con is what many deem the true way to climb the ranks. Easy to fall out of, hard to make a name in, the middle layer is full of convenience stores, corporate buildings, apartments and the smallest patches of leisure for those who can’t afford Lumos. The area is relatively cold but not enough to be truly fashionable, only practical.&lt;br /&gt;
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&#039;&#039;&#039;Tenebrae&#039;&#039;&#039; is the final layer. The roots of the Hive. Hot and humid from a combination of condensation and &lt;br /&gt;
== Interactions With Other Species ==&lt;br /&gt;
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=== Lepteran-Carcid Relations ===&lt;br /&gt;
The relationship between Carcids and Lepterans is a symbiotic one that stretches back millions of years. The two species often relied on each other for tasks the other could not do. As the two races began to modernize, they slowly began to distance themselves from each other; Lepterans viewed Carcids as stupid and unambitious while Carcids viewed Lepterans as weak and arrogant. Everything changed after The Final Sunset though, and the two species learned to put aside differences and worked together to quickly build The Hive megacity. Now their relations are balanced on a delicate fluctuating chart of highs and lows. Hybrids of the Lepteran and Carid variety are heavily looked down upon, taken advantage of, or simply killed on the spot. &lt;br /&gt;
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=== Relations with Foreigners ===&lt;br /&gt;
Within Chitara, there is a notable foreign population on Chitara but they tend to be pretty spread out. Oftentimes travelers come for strictly business and business alone, while others come for secret tourist goldmines made off the sweat of Chitaran labor. Lagorans, another burrowing people, tend to be able to navigate the cave systems well. Ferrans also find themselves quite at home in the competitive rush of business as well as find great companionship in the Carcids due to their similar armored nature. Despite this, Chitara is not really accessible to other species and oftentimes guides are needed. &lt;br /&gt;
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When it comes to off-planet relations with foreigners, Lepterans and Carcids are stereotyped heavily by outsiders. Lepterans are often assumed to be “goblin-like” in behavior and deemed greedy and selfish. Carcids are assumed to be “orc-ish” in behavior and deemed stupid and violent. While Carcids are oftentimes more oppressed than Lepterans, both receive their harsh treatments due to their unsettling appearance and brutal stereotypes. Examples of Chitaran slurs include “cave-goblins”, “fairies”, “emergency food”, and “grubs” for Lepterans and “claw-draggers”, “crustbacks”, “rollie-pollies” and “raid-bait” for Carcids. &lt;br /&gt;
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There is a significant off-planet Chitaran population. Said Chitarans are willing to work any jobs they can and are given and will do it without question or complaint. This oftentimes makes them victim to manipulative business practices and borderline enslavement. &lt;br /&gt;
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== Concept Art ==&lt;br /&gt;
[[File:Carcid art one.png|left|thumb|Art by Bella]]&lt;br /&gt;
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[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Vvv0d4</name></author>
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		<id>https://solsticewiki.com/index.php?title=File:Carcid_art_one.png&amp;diff=481</id>
		<title>File:Carcid art one.png</title>
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		<updated>2026-05-30T02:25:34Z</updated>

		<summary type="html">&lt;p&gt;Vvv0d4: &lt;/p&gt;
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&lt;div&gt;By Bella&lt;/div&gt;</summary>
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