Lythra: Difference between revisions
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{{Character | {{Character | ||
| name = | | name = Lythra | ||
| image = Placeholder.png | | image = Placeholder.png | ||
| aliases = | | aliases = | ||
| species = Sylthae | |||
| pronouns = she/her/flower | |||
| age = over 20 | |||
| species = | |||
| pronouns = | |||
| age = | |||
| homeworld = | | homeworld = Elyndra | ||
| affiliation = | | affiliation = Pathfinding Initiative | ||
| status = Alive | | status = Alive | ||
| abilities = | | abilities = good at math | ||
likes sunlight | |||
| kin = | | kin = Anchor(?) friends(?) | ||
| minecraft = | | minecraft = Xara__ | ||
| discord = | | discord = katie.starlight | ||
|height= | |height=6'1|features=vines on arms}} | ||
<blockquote> | <blockquote> | ||
''" | ''"The more I'm here, the more I wonder, what I even was before"'' | ||
</blockquote> | </blockquote> | ||
Lythra is a Sylthae pathfinder determined to find a place in the world and protect all life, for its beauty. Obsessed with change and can be offputting but is generally trying to be nice. Likes planes. | |||
== Appearance == | |||
Very humanoid and green all over with pink flowers in various places. hair looks like moss and is very long. somewhat tall/lanky. wears layered skirts and tops because they look cool and she thinks they represent change | |||
Limbs can sort of form into vinelike structures and it's usually more comfortable that way. Like the arm in the ghoste concept art of that one girl- she can clunkily switch between that and normal arms/legs. Hair also kind of does this. Usually at least one arm is a vine. | |||
== History == | |||
=== Early Life === | |||
Lythra grew up mostly very happy. She spent, so much time, every chance she could, experiencing the world, the every inch of the vast forests and rivers. She loved the whole planet, and everyone around her, but was very bad at expressing emotions, and was perceived as quiet. At the same time, the stillness of the paradise of Elyndra slowly crept into her psyche. Every day with the Sylthae around her felt the same. The same people, the same places, upheld by the same magic systems. There were so many problems that no one would ever fix, it seemed. If she had a falling out with someone, or felt like she said something wrong, it would become stagnant. She would be too scared to do anything about it but retreating to the world beyond, when she could. | |||
She felt as if she became a passive observer overtime. She became somewhat fascinated with logistics and things Sylthae usually didn't concern themselves with, like various rudimentary machines or combinations of magic and machines. She carved out a spot in the forest specifically for these, and developed better dexterity with her vine arms to draw on trees and cave walls. She was somewhat in isolation, trying to think of some way to change things, hoping someday she could do something, anything. | |||
== | === Inciting Event/Turning Point === | ||
The pathfinding initiative brought this opportunity. She jumped at the chance. She wanted to see more of the world, to actually make some sort of difference. It was bittersweet, in some ways. Now that she was on a timer of when she was going and had more purpose, it cleared her head and made her realize she could fix things with the people around her and be less isolated. It felt too late to say everything she wanted, but she was proud that she did everything she could. She left with a resolve to make new friends and build a new future. | |||
=== Arriving on Locus Astra === | |||
Kind of really confused and in awe of everything mostly. | |||
== Personality == | |||
Generally shy and obsessive over random things. Tries to be very nice and kind. Will talk about specific things for like an hour without noticing. Leaves interactions regularly to go draw something. | |||
Wants to see the WHOLE world and save all life. Bit ambitious. Will make an intricate public transit system if given the opportunity probably. Wants to be anything really. | |||
== Relationships == | |||
none to start! hangs out at the anchor. | |||
== Extras == | |||
heavily inspired by this Sylthae concept art by Ghoste: | |||
[[File:Ghostesylthaegirl.png|left|thumb]] | |||
[[Category:Characters]] | [[Category:Characters]] | ||
Latest revision as of 19:16, 10 July 2026
| Basic Information | |
|---|---|
| Aliases | |
| Species | Sylthae |
| Pronouns | she/her/flower |
| Physical Information | |
| Age | over 20 |
| Height | 6'1
|
| Unique Features | vines on arms |
| Biographical Information | |
| Homeworld | Elyndra |
| Group Affiliation | Pathfinding Initiative |
| Status | Alive |
| Magic/Abilities | good at math
likes sunlight |
| Relationships | |
| Kin | Anchor(?) friends(?) |
| Marital | None |
| Out-of-Character Information | |
| Minecraft Username | Xara__ |
| Discord Username | katie.starlight |
"The more I'm here, the more I wonder, what I even was before"
Lythra is a Sylthae pathfinder determined to find a place in the world and protect all life, for its beauty. Obsessed with change and can be offputting but is generally trying to be nice. Likes planes.
Appearance
Very humanoid and green all over with pink flowers in various places. hair looks like moss and is very long. somewhat tall/lanky. wears layered skirts and tops because they look cool and she thinks they represent change
Limbs can sort of form into vinelike structures and it's usually more comfortable that way. Like the arm in the ghoste concept art of that one girl- she can clunkily switch between that and normal arms/legs. Hair also kind of does this. Usually at least one arm is a vine.
History
Early Life
Lythra grew up mostly very happy. She spent, so much time, every chance she could, experiencing the world, the every inch of the vast forests and rivers. She loved the whole planet, and everyone around her, but was very bad at expressing emotions, and was perceived as quiet. At the same time, the stillness of the paradise of Elyndra slowly crept into her psyche. Every day with the Sylthae around her felt the same. The same people, the same places, upheld by the same magic systems. There were so many problems that no one would ever fix, it seemed. If she had a falling out with someone, or felt like she said something wrong, it would become stagnant. She would be too scared to do anything about it but retreating to the world beyond, when she could.
She felt as if she became a passive observer overtime. She became somewhat fascinated with logistics and things Sylthae usually didn't concern themselves with, like various rudimentary machines or combinations of magic and machines. She carved out a spot in the forest specifically for these, and developed better dexterity with her vine arms to draw on trees and cave walls. She was somewhat in isolation, trying to think of some way to change things, hoping someday she could do something, anything.
Inciting Event/Turning Point
The pathfinding initiative brought this opportunity. She jumped at the chance. She wanted to see more of the world, to actually make some sort of difference. It was bittersweet, in some ways. Now that she was on a timer of when she was going and had more purpose, it cleared her head and made her realize she could fix things with the people around her and be less isolated. It felt too late to say everything she wanted, but she was proud that she did everything she could. She left with a resolve to make new friends and build a new future.
Arriving on Locus Astra
Kind of really confused and in awe of everything mostly.
Personality
Generally shy and obsessive over random things. Tries to be very nice and kind. Will talk about specific things for like an hour without noticing. Leaves interactions regularly to go draw something.
Wants to see the WHOLE world and save all life. Bit ambitious. Will make an intricate public transit system if given the opportunity probably. Wants to be anything really.
Relationships
none to start! hangs out at the anchor.
Extras
heavily inspired by this Sylthae concept art by Ghoste:

