Lythra: Difference between revisions

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{{Character
{{Character
| name = The Changeling
| name = Lythra
| image = Placeholder.png
| image = Placeholder.png


| aliases =  
| aliases =  
| species = Sylthae
| species = Sylthae
| pronouns = she/her
| pronouns = she/her/flower
| age = N/A (over 20)
| age = over 20


| homeworld = Elyndra
| homeworld = Elyndra
Line 21: Line 21:


<blockquote>
<blockquote>
''"The more I'm here, the more I wonder, where I even was before"''  
''"The more I'm here, the more I wonder, what I even was before"''  
</blockquote>
</blockquote>


A short introductory blurb about your character goes here. This should briefly explain who they are, what role they play in the story, and any key traits that define them!
Lythra is a Sylthae pathfinder determined to find a place in the world and protect all life, for its beauty. Obsessed with change and can be offputting but is generally trying to be nice. Likes planes.   
 
Lythra is a Sylthae pathfinder determined to find a place in the world and protect all life, for its beauty. Can be offputting.   
 
Think of this section as a way to give readers a quick understanding of your character before they read the full page.


== Appearance ==
== Appearance ==
Very humanoid and green all over with pink flowers in various places. hair looks like moss and is very long. somewhat tall/lanky.  
Very humanoid and green all over with pink flowers in various places. hair looks like moss and is very long. somewhat tall/lanky. wears layered skirts and tops because they look cool and she thinks they represent change 


limbs can sort of form into vinelike structures and it's usually more comfortable that way. like the arm in the ghoste concept art of that one girl- she can switch between that and normal arms/legs. hair also kind of does this. usually at least one arm is a vine.
Limbs can sort of form into vinelike structures and it's usually more comfortable that way. Like the arm in the ghoste concept art of that one girl- she can clunkily switch between that and normal arms/legs. Hair also kind of does this. Usually at least one arm is a vine.


== History ==
== History ==


Describe your character’s background prior to arriving on Locus Astra.
=== Early Life ===
Lythra grew up mostly very happy. She spent, so much time, every chance she could, experiencing the world, the every inch of the vast forests and rivers. She loved the whole planet, and everyone around her, but was very bad at expressing emotions, and was perceived as quiet. At the same time, the stillness of the paradise of Elyndra slowly crept into her psyche. Every day with the Sylthae around her felt the same. The same people, the same places, upheld by the same magic systems. There were so many problems that no one would ever fix, it seemed. If she had a falling out with someone, or felt like she said something wrong, it would become stagnant. She would be too scared to do anything about it but retreating to the world beyond, when she could.


Think to include...
She felt as if she became a passive observer overtime. She became somewhat fascinated with logistics and things Sylthae usually didn't concern themselves with, like various rudimentary machines or combinations of magic and machines. She carved out a spot in the forest specifically for these, and developed better dexterity with her vine arms to draw on trees and cave walls. She was somewhat in isolation, trying to think of some way to change things, hoping someday she could do something, anything.
* Origin story
* Key life events
* Motivations
* Personality development
 
This section is meant to provide 'out-of-character context (OOC-friendly lore explanation)' so other users can understand your character’s role in the world. You don't have to give the same level of detail as you did in your whitelist ticket, but share whatever you want your fellow players to know if they read about your character!
 
You may want to break up this section into further subheadings, like below:
 
=== Early Life ===


=== Inciting Event/Turning Point ===
=== Inciting Event/Turning Point ===
Something happens that changes your character forever...
The pathfinding initiative brought this opportunity. She jumped at the chance. She wanted to see more of the world, to actually make some sort of difference. It was bittersweet, in some ways. Now that she was on a timer of when she was going and had more purpose, it cleared her head and made her realize she could fix things with the people around her and be less isolated. It felt too late to say everything she wanted, but she was proud that she did everything she could. She left with a resolve to make new friends and build a new future.


=== Arriving on Locus Astra ===
=== Arriving on Locus Astra ===
Events leading right up to the start of the SMP that explains who they are now and why they are that way.
Kind of really confused and in awe of everything mostly.


You can add as many subsections as you want.
== Personality ==
Generally shy and obsessive over random things. Tries to be very nice and kind. Will talk about specific things for like an hour without noticing. Leaves interactions regularly to go draw something.


== Personality ==
Wants to see the WHOLE world and save all life. Bit ambitious. Will make an intricate public transit system if given the opportunity probably. Wants to be anything really.
Describe how your character tends to act, and what their goals are for the campaign! Here you can explain their beliefs, ideology, and their dreams for the future.


== Relationships ==
== Relationships ==
This is arguably the most fun section. Here, add subsections for friends, fellow players, your character's family, pets... whatever.
none to start! hangs out at the anchor.


== Extras ==
== Extras ==
Here's all the other bells and whistles... for your artwork, screenshots, trivia facts, and music.
heavily inspired by this Sylthae concept art by Ghoste:
[[File:Ghostesylthaegirl.png|left|thumb]]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


For an image gallery, use the "Insert Gallery" feature in the editor. Or, just insert a standard image!


As an added note, please ensure your page is correctly categorized at the bottom!


[[Category:Characters]]
[[Category:Characters]]

Latest revision as of 19:16, 10 July 2026

Lythra

File:Placeholder.png

Basic Information
Aliases
Species Sylthae
Pronouns she/her/flower
Physical Information
Age over 20
Height 6'1


Unique Features vines on arms
Biographical Information
Homeworld Elyndra
Group Affiliation Pathfinding Initiative
Status Alive
Magic/Abilities good at math

likes sunlight

Relationships
Kin Anchor(?) friends(?)
Marital None
Out-of-Character Information
Minecraft Username Xara__
Discord Username katie.starlight

"The more I'm here, the more I wonder, what I even was before"

Lythra is a Sylthae pathfinder determined to find a place in the world and protect all life, for its beauty. Obsessed with change and can be offputting but is generally trying to be nice. Likes planes.

Appearance

Very humanoid and green all over with pink flowers in various places. hair looks like moss and is very long. somewhat tall/lanky. wears layered skirts and tops because they look cool and she thinks they represent change

Limbs can sort of form into vinelike structures and it's usually more comfortable that way. Like the arm in the ghoste concept art of that one girl- she can clunkily switch between that and normal arms/legs. Hair also kind of does this. Usually at least one arm is a vine.

History

Early Life

Lythra grew up mostly very happy. She spent, so much time, every chance she could, experiencing the world, the every inch of the vast forests and rivers. She loved the whole planet, and everyone around her, but was very bad at expressing emotions, and was perceived as quiet. At the same time, the stillness of the paradise of Elyndra slowly crept into her psyche. Every day with the Sylthae around her felt the same. The same people, the same places, upheld by the same magic systems. There were so many problems that no one would ever fix, it seemed. If she had a falling out with someone, or felt like she said something wrong, it would become stagnant. She would be too scared to do anything about it but retreating to the world beyond, when she could.

She felt as if she became a passive observer overtime. She became somewhat fascinated with logistics and things Sylthae usually didn't concern themselves with, like various rudimentary machines or combinations of magic and machines. She carved out a spot in the forest specifically for these, and developed better dexterity with her vine arms to draw on trees and cave walls. She was somewhat in isolation, trying to think of some way to change things, hoping someday she could do something, anything.

Inciting Event/Turning Point

The pathfinding initiative brought this opportunity. She jumped at the chance. She wanted to see more of the world, to actually make some sort of difference. It was bittersweet, in some ways. Now that she was on a timer of when she was going and had more purpose, it cleared her head and made her realize she could fix things with the people around her and be less isolated. It felt too late to say everything she wanted, but she was proud that she did everything she could. She left with a resolve to make new friends and build a new future.

Arriving on Locus Astra

Kind of really confused and in awe of everything mostly.

Personality

Generally shy and obsessive over random things. Tries to be very nice and kind. Will talk about specific things for like an hour without noticing. Leaves interactions regularly to go draw something.

Wants to see the WHOLE world and save all life. Bit ambitious. Will make an intricate public transit system if given the opportunity probably. Wants to be anything really.

Relationships

none to start! hangs out at the anchor.

Extras

heavily inspired by this Sylthae concept art by Ghoste: