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<small>(Observation excerpts from "What Could Have Been" by Lagoran Mage Erenville, "The Invisible Side" by Gelum Researcher Flubber, and “Looking Inside” by Canari Druid Beau’min)</small>
<small>(Observation excerpts from "What Could Have Been" by Lagoran Mage Erenville, "The Invisible Side" by Gelum Researcher Flubber, and “Looking Inside” by Canari Druid Beau’min)</small>


“Magic is best assumed to be thin invisible threads that meticulously craft the universe around us. It is an age old practice full of unknowns but what is known is we are able to manipulate it. There is no exact point in which we as a species nor our neighbors began to use it but at some point, the universe became malleable via these threads…”
"Magic is best assumed to be thin invisible threads that meticulously craft the universe around us. It is an age old practice full of unknowns but what is known is we are able to manipulate it. There is no exact point in which we as a species nor our neighbors began to use it but at some point, the universe became malleable via these threads…"


“The extent of what magic can do is near impossible to know. Those of Chitara have used it as an energy source while Lagoran society has become dependent on it as a practice. This doesn’t answer the question of how far can we go with it? It’s been used by the Canari to promote growth of their forest while the Aurelians have made their living machines with it. None of these species are better than the other at the utilization of it and each have faced their detrimental downfalls from their use. Magic has simply proven itself an unending climb out of the bottom of a slippery well. How many breakthroughs will be needed til we can answer the question?”
“The extent of what magic can do is near impossible to know. Those of Chitara have used it as an energy source while Lagoran society has become dependent on it as a practice. This doesn’t answer the question of how far can we go with it? It’s been used by the Canari to promote growth of their forest while the Aurelians have made their living machines with it. None of these species are better than the other at the utilization of it and each have faced their detrimental downfalls from their use. Magic has simply proven itself an unending climb out of the bottom of a slippery well. How many breakthroughs will be needed til we can answer the question?”


“... My colleague now suffers an injury to his hands due to a new spell. He had planned for an outcome that has worked several times before. Imbueding a talisman with the ability to keep a person warm. It must have been the pulling at the wrong thread or the wrong timing of it. Despite a man his age being so intimate with magic, he had still injured himself. On one hand, it is quite aggravating to have such an incident occur but on the other hand, it is a more favorable outcome than flame resulting in the burning down of his home.”
“... My colleague now suffers an injury to his hands due to a new spell. He had planned for an outcome that has worked several times before. Imbueding a talisman with the ability to keep a person warm. It must have been the timing of it. Despite a man his age being so intimate with magic, he had still injured himself. On one hand, it is quite aggravating to have such an incident occur but on the other hand, it is a more favorable outcome than flame resulting in the burning down of his home.”
 
== Branches and Constellations of Magic ==
== Branches and Constellations of Magic ==
“The difference between Branches and Constellations is that Branches are a defined and separated system used to differentiate the strings. Constellations are more blended in the differences to help high level researchers expand their knowledge and skill. No magic user is locked to one Branch nor Constellation and often encouraged to look to other Constellations to expand their studies.”
“The difference between Branches and Constellations is that Branches are a defined and separated system used to differentiate the strings. Constellations are more blended in the differences to help high level researchers expand their knowledge and skill. No magic user is locked to one Branch nor Constellation and often encouraged to look to other Constellations to expand their studies.”
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“Mana is the energy within the strings of a person’s soul. There is no set amount of mana someone has. Simply if someone uses all their mana, they will feel weak and sluggish. All expenditure of their mana could lead to death. Regaining mana takes time and rest so some species have taken to using machines to do their work for them.”
“Mana is the energy within the strings of a person’s soul. There is no set amount of mana someone has. Simply if someone uses all their mana, they will feel weak and sluggish. All expenditure of their mana could lead to death. Regaining mana takes time and rest so some species have taken to using machines to do their work for them.”


=== Curses ===
=== "Cursed" ===
“Albeit rare, what some have come to call curses are best described as an ailment that affects a magic user due to their use of something so dangerous. They’re not entirely common as most of those who are “cursed” typically don’t live long. Common ailments include a mana sickness that permanently affects their ability to cast magic or a body altercation to a degree that is unintended and harmful. There is unfortunately very little on this subject due to the low rate at which those become afflicted and even lower survival rate among them.”
“Albeit rare, what some have come to call curses are best described as an ailment that affects a magic user due to their use of something so dangerous. They’re not entirely common as most of those who are “cursed” typically don’t live long. Common ailments include a mana sickness that permanently affects their ability to cast magic or a body altercation to a degree that is unintended and harmful. There is unfortunately very little on this subject due to the low rate at which those become afflicted and even lower survival rate among them.”


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“....of what people typically call “Experience”. These are much smaller and more malleable in comparison to crystals although crushing and consuming crystal is highly advised against.”
“....of what people typically call “Experience”. These are much smaller and more malleable in comparison to crystals although crushing and consuming crystal is highly advised against.”
== Species and Magic ==
Magic is more or less very similar between everyone but how each species uses it and the purpose of doing so is different. Such a massive difference is yet another factor into the slow progression into the study of magic.
=== [[Felari]] ===
<small>Explanation given by Mage Lakshmi.</small>
"Much like our neighbors, the Canari, Felari tend to practice magic in various nature and life Constellations. Due to living in environments filled with vegetations, we practice druidic spells and magic to allow the manipulation of plant life, whether by causing plants to move or to grow. This also allows for agricultural advancement. However, due to the necessity for stealth, Felari have also become excellent when handling cloaking magic, often inscribing enchantments onto spacecraft and equipment in order to slip away unseen. It is also inscribed on the boundaries of our cities so they're harder to find. Keeps us safer."
"Some Felari have also been known to work with the magic of the dead, to commune with and ask for advice from the ancestors. These rituals are shrouded in mystery and not widely practiced, as they require extremely skilled arcane scholars. This does take a heavy toll on the caster the longer the spell is kept up. Typically in the form of exhaustion and weakness. These rituals require a powerful mage and very specific sets of circumstances to even work."
"Felari typically combine magic with science and chemistry, seeing how to improve ourselves and control forces of nature utilizing our mastery of the arcane. Magic is as much a tool for survival in the Mahavana as our claws. Meanwhile some warriors are able to use enhancement enchantments for temporary boosts but this is still costly to keep up for long, and overly relying on this mechanism can lead to permanent weakening of the body."
=== Canari ===
<small>Explanation given by Druid Relitov.</small>
"Our first use of magic is retold through a fairytale of two people finding a moment of silence and peace together. Meditating and listening to the sounds of the forest, they took notice of the patterns in nature that exist all around. Swirls in the water, shapes created by the stars in the sky, rough tracks of tree bark. They were overcome with a sense of passion and joy, and decided to draw these patterns in the ground together, resulting in the first spell for our people. It is said this spell was so compelling and so moving that it motivated them to understand and learn to harness these spells to benefit those around them."
=== Cervari ===
Explanation by Gale Khorren, a Cervari researcher of the arcane
"Magic and Vaki are interchangeable terms: a powerful, natural yet unseeable force that dervies from The Nullstar all around us. Our antlers  grow with this energy, both storing and helping us connect with Vaki. Spellcasting is still a skill, however, and one that requires immense time and care so that the order of the world is not so vastly shifted. Most of us know how to change the weather, guide the flow of water, and create small medicinal rituals. Oftentimes, larger spells include multiple folks from our community to cast with greater strength and swiftness. Many find this a great source of bonding, and very often their first direct experience with Vaki."
"Spellcasting requires three main components: meditation to connect oneself with Vaki, engravings or artistic expressions of its force, and gestures of dance guided by our symbols. These symbols can be engraved in the environment around us or drawn into wearable jewelry. Some even use a technique of ossification to grow patterns onto their antlers to further guide their spellcasting. Although I've studied it for decades now, it still remains a mystery as to where the origins of our symbols come from, but our traditions nevertheless remain strong, and magic stays at the center connecting us all."
=== Lagorans ===
Explanation given by Trader Rava Ymir
=== Saurans ===
<small>Explanation given by Sage Sapphire C’eel.</small>
"The Sauran’s relationship with magic is notably considered as 'utilized when convenient, otherwise not a useful solution to problems we have already solved'. When magic was first discovered it was a hot ticket and was extensively studied, considered the next evolution in Sauran lifestyle. Instead we realized magic changed very little in our already technologically advanced society."
"Magic is used in place of other devices and safety regulations. Considerably, a restaurant in Mauriast features that all of its meat is cooked with fire magic, which is then utilized to make a spectacle out of the dining experience. Magic is also used to make sure young Sylvans do not injure themselves from a large fall when learning how to climb."
"Overall basic magic is taught to Saurans at Sage Hermelin’s school, in case magic becomes more relied upon in the future. Teaching was then expedited for those who would be leaving to study the Nullstar and Locus Astra."
=== Thalassans ===
=== Abyssal ===
Explanation given by passerby Onyx.
=== Lepterans ===
Explanation given by Site Overseer Atropos.
=== Carcids ===
Explanation given by Engineer Guzma.
=== Aurelians ===
Explanation given by Android Manufacturer Ifri.
=== Androids ===
Explanation given by Classroom Teacher C1D.
=== Caelune ===
Explanation from Priest Apollo
=== Sonyx ===
Explanation given by Performer Xenon
=== Sylthae ===
Explanation given by Zea Honeycomb who volunteered to help.
=== Nythera ===
Explanantion given by Researcher Aisne Bane.
=== Ferrans ===
<small>Explanation given by Kin Mage Lithia.</small>
"The first records of magic appeared as rituals meant to appease or please the spirits of statues or objects within the local community. The animation of these objects was initially accidental, though replication, documentation, and extensive experimentation led to a consistent ability to replicate their effects. These initial discoveries have painted the development of Ferran magic ever since, with the vast majority of commonly taught spells being built off of these foundations. Though advancements in both the magical and scientific spheres of Ferran society have allowed a more modern grasp of the strings of magic, these initial ideas still inform the way magic is taught and researched. Most magicians, especially those under the employment of Kins, typically specialize in the Constellations of the Artificial and Natural World for the use of manipulating rock and stone into the shapes desired, whether those be the shapes of golems or the forms of roads.
Our view of magic as a tool to make life easier is meant to be wielded by a select few, but with benefits that can affect an entire society. At it's core, spell casting is as standardized as possible, while the learning of magic is limited to those who have the wealth to afford a teacher. The most common use of magic amongst is the creation of golems. Other uses include the crafting or repairing of objects such as tools or roads. Magic often causes the flesh of users to fuse with or melt into their frames, forcing magic users to either have constant procedures to avoid being permanently fused into one shell or to embrace this fate.
Ferrans harness the strings in their realm through the use of runes and specialized structures meant to concentrate the power of the strings and attempt to avoid feedback, though the actual efficacy of this second effect is unknown. The structures often consist of a large collection of carved crystals made of quartz or lapis, decorated in specialized runes and polished gemstones. These pylons function to allow spells to be cast at a certain level, with the need of the spell caster dictating the materials needed. Heavy use or an attempt at casting a spell too strong for a pylon will cause it to begin to melt or shatter. The materials being manipulated are typically placed within a carved rune circle before the caster does casts the spell. Typically, this process is used for the mass production of golems, though it has also historically been used to infuse magic into items.
While magic isn’t typically regulated in any official metric, any magic users found that are not already under the employ of a local Kin and are not a Nomad will quickly find themselves joining the ranks of their local L.P.O.s under threat of death. Each kin regulates magic differently and will typically hold their own ranks or rules for magicians, but the vast majority limit the scope of their responsibilities and the spells they cast to avoid large-scale backlash. Kin prefer for the consequences of magic to fall solely on the shoulders of the casters and no one else.
=== Gelum ===
Explanation given by Student Zuru.
[[Category: Information]]
[[Category: Information]]

Latest revision as of 01:40, 6 June 2026

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(Observation excerpts from "What Could Have Been" by Lagoran Mage Erenville, "The Invisible Side" by Gelum Researcher Flubber, and “Looking Inside” by Canari Druid Beau’min)

"Magic is best assumed to be thin invisible threads that meticulously craft the universe around us. It is an age old practice full of unknowns but what is known is we are able to manipulate it. There is no exact point in which we as a species nor our neighbors began to use it but at some point, the universe became malleable via these threads…"

“The extent of what magic can do is near impossible to know. Those of Chitara have used it as an energy source while Lagoran society has become dependent on it as a practice. This doesn’t answer the question of how far can we go with it? It’s been used by the Canari to promote growth of their forest while the Aurelians have made their living machines with it. None of these species are better than the other at the utilization of it and each have faced their detrimental downfalls from their use. Magic has simply proven itself an unending climb out of the bottom of a slippery well. How many breakthroughs will be needed til we can answer the question?”

“... My colleague now suffers an injury to his hands due to a new spell. He had planned for an outcome that has worked several times before. Imbueding a talisman with the ability to keep a person warm. It must have been the timing of it. Despite a man his age being so intimate with magic, he had still injured himself. On one hand, it is quite aggravating to have such an incident occur but on the other hand, it is a more favorable outcome than flame resulting in the burning down of his home.”

Branches and Constellations of Magic

“The difference between Branches and Constellations is that Branches are a defined and separated system used to differentiate the strings. Constellations are more blended in the differences to help high level researchers expand their knowledge and skill. No magic user is locked to one Branch nor Constellation and often encouraged to look to other Constellations to expand their studies.”

Branches

The two main Branches of magic are split between the visible and invisible.

The Visible branch is everything around the caster that you can see. Things that have a physical appearance to the common person.

  • Nature
  • People
  • Spheres
  • Planets
  • Weather

The Invisible branch concerns things that are not easily seen to the average person. Things that are mental or spiritual.

  • Souls
  • Mental states
  • Reality
  • Gravity
  • Light/Shadow

Constellations

Constellations are loosely made groups of magic techniques, spells, and studies that are common with each other. They are not perfectly defined and instead viewed as overlapping circles of studies.

Commonly used Constellations and the fields of study they cover.

  • Constellation of the Spirit
    • Soul
    • Spirituality
  • Constellation of Song
    • Energy
    • Music
    • Soundwaves
    • “Seeing” the invisible
  • Constellation of Exchange
    • Alchemy (equivalent exchange)
    • Studies the effects of magic on users
  • Constellation of Entropy
    • Chaos/Entropy
    • Nullstar studies
    • Studies of the Great Empty
  • Constellation of the Natural World
    • Elements
    • Nature
    • Weather
  • Constellation of the Body
    • Health
    • Animals
    • People
    • Self-altercation (positive and negative)
  • Constellation of the Artificial
    • Technomancy
    • Artificial life/soul
    • Constructs

Mana

“Mana is the energy within the strings of a person’s soul. There is no set amount of mana someone has. Simply if someone uses all their mana, they will feel weak and sluggish. All expenditure of their mana could lead to death. Regaining mana takes time and rest so some species have taken to using machines to do their work for them.”

"Cursed"

“Albeit rare, what some have come to call curses are best described as an ailment that affects a magic user due to their use of something so dangerous. They’re not entirely common as most of those who are “cursed” typically don’t live long. Common ailments include a mana sickness that permanently affects their ability to cast magic or a body altercation to a degree that is unintended and harmful. There is unfortunately very little on this subject due to the low rate at which those become afflicted and even lower survival rate among them.”

Crystals

“An odd appearance of Crystals have been found to coincide with magic. Most commonly seen on Chitara, crystals are best described as physical manifestations of the strings combined into a densely packed thing. They typically sprout from high volumes of mana in the area which often results from “events” of waves of energy sweeping an area or the collection of high volumes of energy in one location…”

“....of what people typically call “Experience”. These are much smaller and more malleable in comparison to crystals although crushing and consuming crystal is highly advised against.”