! Timeline: Difference between revisions
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
This page serves as a timeline of events of Solstice: Meridian, primarily featuring GM-run events. This page serves as a means to keep everyone caught up on the events of the server, so those who couldn't take part in the events have access to the same information. | This page serves as a timeline of events of Solstice: Meridian, primarily featuring GM-run events. This page serves as a means to keep everyone caught up on the events of the server, so those who couldn't take part in the events have access to the same information. | ||
== The Pathfinder Event== | This may not include all ''character'' events not run by GMs. | ||
== [[The Pathfinder Event]]== | |||
=== Part 1 === | === Part 1 === | ||
Part 1 of the Pathfinder Event | During Part 1 of the Pathfinder Event on July 10th, participants gathered at their new home, the Anchor. Players were sorted into three groups based on whether they arrived legally, via criminal means, or through being randomly deposited onto the world. Pathfinders were introduced to their primary HSC contact, Agent Night, alongside secondary leaders Dr. Maya Sherazi and Elijah Hummingbird, and town mayor Euna Caisa. Although the group dispersed to tackle initial tasks like material gathering, farming, and cleaning, tensions continue to rise and new friendships begin to blossom. | ||
=== Part 2 === | === Part 2 === | ||
Part 2 of the Pathfinder Event took place on July 11th | Part 2 of the Pathfinder Event took place on July 11th, and served as a smaller continuation to welcome arriving stragglers. This meeting in the Anchor also introduced a significant new discovery: a strange, dark blue fungus overtaking various underground cities, prompting official warnings of caution. Meanwhile, the Pathfinders reported excellent progress on renovating the Anchor, establishing a farm and proper storage, earning Agent Night's approval. Elijah led a group to set up advanced communication towers to send and receive signals. | ||
[[Category:Events]] | [[Category:Events]] | ||
Revision as of 18:48, 12 July 2026
This page serves as a timeline of events of Solstice: Meridian, primarily featuring GM-run events. This page serves as a means to keep everyone caught up on the events of the server, so those who couldn't take part in the events have access to the same information.
This may not include all character events not run by GMs.
The Pathfinder Event
Part 1
During Part 1 of the Pathfinder Event on July 10th, participants gathered at their new home, the Anchor. Players were sorted into three groups based on whether they arrived legally, via criminal means, or through being randomly deposited onto the world. Pathfinders were introduced to their primary HSC contact, Agent Night, alongside secondary leaders Dr. Maya Sherazi and Elijah Hummingbird, and town mayor Euna Caisa. Although the group dispersed to tackle initial tasks like material gathering, farming, and cleaning, tensions continue to rise and new friendships begin to blossom.
Part 2
Part 2 of the Pathfinder Event took place on July 11th, and served as a smaller continuation to welcome arriving stragglers. This meeting in the Anchor also introduced a significant new discovery: a strange, dark blue fungus overtaking various underground cities, prompting official warnings of caution. Meanwhile, the Pathfinders reported excellent progress on renovating the Anchor, establishing a farm and proper storage, earning Agent Night's approval. Elijah led a group to set up advanced communication towers to send and receive signals.
