! Timeline
This page serves as a timeline of events of Solstice: Meridian, primarily featuring GM-run events. This page serves as a means to keep everyone caught up on the events of the server, so those who couldn't take part in the events have access to the same information.
This may not include all character events not run by GMs.
The Pathfinder Event

Part 1
During Part 1 of the Pathfinder Event on July 10th, participants gathered at their new home, the Anchor. Players were sorted into three groups based on whether they arrived legally, via criminal means, or through being randomly deposited onto the world. Pathfinders were introduced to their primary HSC contact, Agent Night, alongside secondary leaders Dr. Maya Sherazi and Elijah Hummingbird, and town mayor Euna Caisa. Although the group dispersed to tackle initial tasks like material gathering, farming, and cleaning, tensions continue to rise and new friendships begin to blossom.
Part 2
Part 2 of the Pathfinder Event took place on July 11th, and served as a smaller continuation to welcome arriving stragglers. This meeting in the Anchor also introduced a significant new discovery: a strange, dark blue fungus overtaking various underground cities, prompting official warnings of caution. Meanwhile, the Pathfinders reported excellent progress on renovating the Anchor, establishing a farm and proper storage, earning Agent Night's approval. Elijah led a group to set up advanced communication towers to send and receive signals.
The Infernal Signal

Prologue/Lead-Up
Following a town hall meeting called by Mayor Euna Caisa regarding proper conduct toward local villagers, the Pathfinders heard a massive explosion that seemed to originate from the Four Perils' settlement. Investigating the base's soot-covered basement, Dr. Maya Sherazi and Arden Steele confirmed that the missing Xeroc's remains were not present. This left the Pathfinders with a perplexing mystery and far more questions than answers...
Part 1
After picking up a radio transmission from Xeroc on a neighboring, hot, lava-filled sphere, the Pathfinders traveled through an obsidian portal near Grainland with the intent of rescuing him. Along the way, they encountered two strangers: a piglin named Tuph, and a sculk-infested Aurelian named Shay. The group worked together to solve a puzzle located at the corners of a magic barrier that seemed to limit the amount of exploration that the Pathfinders could do. The resulting magical instability forced a hasty evacuation, with Shay in tow while Tuph stayed behind. Disagreements over Shay's presence in town led to his temporary placement in a clinic, but Maria freed him using a flash grenade as a distraction. Although she was detained by Aris, Mayor Caisa ultimately ordered her release.
Part 2
The following day, a tense town hall meeting was held where HSC Officer Colton Glass sentenced Maria to several months of hard labor for her actions, while a subsequent discussion on sculk revealed its alleged non-contagious nature and its resistance to cellular study. Pathfinders discussed the risks of body augmentation and consumption of the sculk. Returning to the Nether through the now-stable portals, the Pathfinders solved the remaining components of the ritual puzzle by extinguishing candles, which summoned a flying, three-headed skeletal creature known as "the Wither". Although the Pathfinders defeated the monster, Shay suddenly re-appeared, stole the dropped star-shaped relic, and escaped, leaving the group free to explore the expanded Nether now that the barrier had collapsed.
