Lythra

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Lythra

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Basic Information
Aliases
Species Sylthae
Pronouns she/her/flower
Physical Information
Age over 20
Height 6'1


Unique Features vines on arms
Biographical Information
Homeworld Elyndra
Group Affiliation Pathfinding Initiative
Status Alive
Magic/Abilities good at math

likes sunlight

Relationships
Kin Anchor(?) friends(?)
Marital None
Out-of-Character Information
Minecraft Username Xara__
Discord Username katie.starlight

"The more I'm here, the more I wonder, what I even was before"

Lythra is a Sylthae pathfinder determined to find a place in the world and protect all life, for its beauty. Obsessed with change and can be offputting but is generally trying to be nice. Likes planes.

Appearance

Very humanoid and green all over with pink flowers in various places. hair looks like moss and is very long. somewhat tall/lanky. wears layered skirts and tops because they look cool and she thinks they represent change

Limbs can sort of form into vinelike structures and it's usually more comfortable that way. Like the arm in the ghoste concept art of that one girl- she can clunkily switch between that and normal arms/legs. Hair also kind of does this. Usually at least one arm is a vine.

History

Early Life

Lythra grew up mostly very happy. She spent, so much time, every chance she could, experiencing the world, the every inch of the vast forests and rivers. She loved the whole planet, and everyone around her, but was very bad at expressing emotions, and was perceived as quiet. At the same time, the stillness of the paradise of Elyndra slowly crept into her psyche. Every day with the Sylthae around her felt the same. The same people, the same places, upheld by the same magic systems. There were so many problems that no one would ever fix, it seemed. If she had a falling out with someone, or felt like she said something wrong, it would become stagnant. She would be too scared to do anything about it but retreating to the world beyond, when she could.

She felt as if she became a passive observer overtime. She became somewhat fascinated with logistics and things Sylthae usually didn't concern themselves with, like various rudimentary machines or combinations of magic and machines. She carved out a spot in the forest specifically for these, and developed better dexterity with her vine arms to draw on trees and cave walls. She was somewhat in isolation, trying to think of some way to change things, hoping someday she could do something, anything.

Inciting Event/Turning Point

The pathfinding initiative brought this opportunity. She jumped at the chance. She wanted to see more of the world, to actually make some sort of difference. It was bittersweet, in some ways. Now that she was on a timer of when she was going and had more purpose, it cleared her head and made her realize she could fix things with the people around her and be less isolated. It felt too late to say everything she wanted, but she was proud that she did everything she could. She left with a resolve to make new friends and build a new future.

Arriving on Locus Astra

Kind of really confused and in awe of everything mostly.

Personality

Generally shy and obsessive over random things. Tries to be very nice and kind. Will talk about specific things for like an hour without noticing. Leaves interactions regularly to go draw something.

Wants to see the WHOLE world and save all life. Bit ambitious. Will make an intricate public transit system if given the opportunity probably. Wants to be anything really.

Relationships

none to start! hangs out at the anchor.

Extras

heavily inspired by this Sylthae concept art by Ghoste: