Skipper

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Skipper

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Basic Information
Aliases Joules Azimuth (full name), Joulie (by close family and friends)
Species Lepteran
Pronouns They/them, she/her (by most people); he/him (by some Carcid friends)
Physical Information
Age Early–mid 20s
Height 4'1"
Birthday April 29
Date of Death N/A
Unique Features Yellow fuzz, stocky build, striped clubbed antennae, markings resembling eyelashes, small bottle of unknown magic
Biographical Information
Homeworld Chitara
Group Affiliation None
Status Alive
Magic/Abilities Navigation, sailing, cartography, swordfighting, stealth
Relationships
Kin Nilla Carmine (best friend), other Carcid friends, Lepteran family
Marital Single
Out-of-Character Information
Minecraft Username damself1y
Discord Username wisardry

"The paths laid out before you aren't the only ones. You can carve out your own, tread it bravely, immortalize it in ink. You could even draw in a cool sea monster." — Joules "Skipper" Azimuth

Joules “Skipper” Azimuth is a Lepteran adventurer, sailor, and aspiring pirate of Chitara’s subterranean waters. Prior to being selected for the Pathfinding Initiative, Skipper was seen as simply a rebellious kid who left home to dodge responsibility and live primarily among Carcids. However, after discovering a small, mysterious source of light magic in an underwater cave (and nearly dying in the process), Skipper was elected by her community to become a Pathfinder, in the hopes that she would continue to be drawn to the light. Perhaps she could discover what extinguished Chitara's sun… or find a way to replace it.

Appearance

At only 4'1" tall, Skipper is quite small even for a Lepteran. Their build is round yet stocky, with broad shoulders and a square jaw, and they are strong for their size from years of practicing swordsmanship.

Skipper's body is mostly covered in short, pale yellow fuzz, with the majority around her neck and chest. She keeps her hair buzzed, leaving just a bit of extra fluff on her head. She has two primary eyes (for regular vision), as well as two simple eyes (or ocelli; for sensing light) near the base of her antennae. Both her antennae and eyelash-shaped markings (three above each primary eye) are striped shades of black, brown, yellow, and orange.

Skipper typically wears somewhat impractical clothes which they think look "pirate-y," including loose button-down shirts and blouses, flowy pants and long skirts, and boots. They almost always wear a long, heavy leather coat with a cut resembling lepidopteran wings. Ever since discovering it, they always wear their light magic in a small jar on a leather cord around their neck for safe-keeping (and also because it looks like a cool talisman, although Skipper won't admit that).

Personality

Skipper is typically quiet, aloof, and somewhat serious. She takes charge naturally but is rarely demanding or assertive, and she is comfortable being a reserved team player when necessary. However, she hates taking orders from others without proper reasoning or explanation and can therefore sometimes question others too much.

Despite not sharing their family's scientific inclinations, Skipper always acts as they deem most “logical” and navigates the world according to their own inner rationale, although their actions might not always seem particularly objective or fact-based to outsiders, especially other Lepterans.

Even when Skipper presents herself as gruff and terse, she has a boyish, playful side, which she often tries and fails to disguise. She is extremely enthusiastic and dorky about swashbuckling stories and map-making, and she spends a lot of her free time essentially LARPing as a pirate.

Skipper easily become fixated on and singularly dedicated to the task at hand, but she can stray from it almost as easily, switching to another pressing task without much deliberation. Skipper (not-so-) secretly loves adventuring, taking risks, and having fun, using the vague goal of "discovery" as a justification for sometimes unnecessary exploration and experimentation. Ultimately, though, she is well-intentioned and hardworking yet sometimes irresponsible and headstrong.

History (WIP)

Describe your character’s background prior to arriving on Locus Astra.

Think to include...

  • Origin story
  • Key life events
  • Motivations
  • Personality development

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You may want to break up this section into further subheadings, like below:

Early Life

Childhood and upbringing.

Inciting Event/Turning Point

Something happens that changes your character forever...

Arriving on Locus Astra

Events leading right up to the start of the SMP that explains who they are now and why they are that way.

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Relationships

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Extras

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